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	<id>http://mysticprojectro.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lutie</id>
	<title>DARO - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://mysticprojectro.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lutie"/>
	<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php/Special:Contributions/Lutie"/>
	<updated>2026-04-29T02:22:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Juggernaut&amp;diff=2766</id>
		<title>Juggernaut</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Juggernaut&amp;diff=2766"/>
		<updated>2021-04-22T21:56:56Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The juggernaut is a monster of destruction that is difficult to stop as the excessive force can bend both steel used by humans and the flesh of monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
It is even said that some juggernauts specialized in magic and ranged attacks for more exotic uses of this art without subtleties.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Destroy Specialization === &lt;br /&gt;
'''ID''' : 4360&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TODO''' :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Armor ===&lt;br /&gt;
'''ID''' : 4361&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Armor Break.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Break is a NPC skill which grant a chance to break target's armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: STR increase chance to break from this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Armor Break Level 1 || 30 || 1s || 10s || 2% to break armor&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Armor Break Level 2 || 30 || 1s || 10s || 4% to break armor&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor Break Level 3 || 30 || 1s || 10s || 6% to break armor&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Armor Break Level 4 || 30 || 1s || 10s || 8% to break armor&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Armor Break Level 5 || 30 || 1s || 10s || 10% to break armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Shield ===&lt;br /&gt;
'''ID''' : 4362&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Shield Break.&amp;lt;br&amp;gt;&lt;br /&gt;
Shield Break is a NPC skill which grant a chance to break target's shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: STR increase chance to break from this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Shield Break Level 1 || 30 || 1s || 10s || 2% to break shield&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Shield Break Level 2 || 30 || 1s || 10s || 4% to break shield&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Shield Break Level 3 || 30 || 1s || 10s || 6% to break shield&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Shield Break Level 4 || 30 || 1s || 10s || 8% to break shield&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Shield Break Level 5 || 30 || 1s || 10s || 10% to break shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Helm ===&lt;br /&gt;
'''ID''' : 4363&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Helm Break.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Break is a NPC skill which grant a chance to break target's armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: STR increase chance to break from this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Helm Break Level 1 || 30 || 1s || 10s || 2% to break helm&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Helm Break Level 2 || 30 || 1s || 10s || 4% to break helm&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Helm Break Level 3 || 30 || 1s || 10s || 6% to break helm&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Helm Break Level 4 || 30 || 1s || 10s || 8% to break helm&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Helm Break Level 5 || 30 || 1s || 10s || 10% to break helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Weapon ===&lt;br /&gt;
'''ID''' : 4364&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : .&amp;lt;br&amp;gt;&lt;br /&gt;
'''TODO''' : Enable the use of Weapon Break.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Break is a NPC skill which grant a chance to break target's weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: STR increase chance to break from this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Weapon Break Level 1 || 30 || 1s || 10s || 2% to break weapon&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Weapon Break Level 2 || 30 || 1s || 10s || 4% to break weapon&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Weapon Break Level 3 || 30 || 1s || 10s || 6% to break weapon&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Weapon Break Level 4 || 30 || 1s || 10s || 8% to break weapon&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Weapon Break Level 5 || 30 || 1s || 10s || 10% to break weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Will ===&lt;br /&gt;
'''ID''' : 4365&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Grants chances to ignore enemy equipment's immunity when it comes to destroying or striping it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bypass Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Counter ===&lt;br /&gt;
'''ID''' : 4366&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Grants a chance to destroy enemy equipment on each hit recieved, works only short ranged attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
In fact this skill will autocast one of the Brake skills (above) at level 5.&amp;lt;br&amp;gt;&lt;br /&gt;
If these skills are acquired then their level is added.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user is equipped with a rod then those effects only works on magical attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user is equipped with a gun (any kind) fitted then those effects only works on long ranged attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Best way to handle this effect is to use autospell bonus&lt;br /&gt;
&lt;br /&gt;
=== Destroy Mastery ===&lt;br /&gt;
'''ID''' : 4367&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Grants a chance to destroy enemy equipment with every hits inflicted to targets, works only short ranged attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
In fact this skill will autocast one of the Break skills (above) at level 5.&amp;lt;br&amp;gt;&lt;br /&gt;
If these skills are acquired then their level is added.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user is equipped with a rod then those effects only works on magical attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user is equipped with a gun (any kind) fitted then those effects only works on long ranged attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Best way to handle this effect is to use autospell bonus&lt;br /&gt;
&lt;br /&gt;
=== Destroy Cycle ===&lt;br /&gt;
'''ID''' : 4368&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each breaking skills may cast other breaking skills.&amp;lt;br&amp;gt;&lt;br /&gt;
For example Weapon Break may cast Shield Break or Armor Break or Helm Break.&amp;lt;br&amp;gt;&lt;br /&gt;
Skills are casted at the acquired level or 1 (if not acquired).&amp;lt;br&amp;gt;&lt;br /&gt;
Also when a breaking skill is used the user receives a +2 buff to ATK/MATK for a short period of time (7 seconds), this buff may stack over and over for a maximum which depends on level of this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to autospell !! maximum buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15% || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Destroy Uprise ===&lt;br /&gt;
'''ID''' : 4369&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a limited period of time the equipment is much more efficient but has a significant chance of breaking with use.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon can break on hit. Armor, shield, muffler and hat can break when hit.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect increase the ATK and DEF/MDEF of the user.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! Break on/when hit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Each piece of stuff can break seperatly&lt;br /&gt;
* Immunity effects can prevent this breaks&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* We can use the same bonus we use on Half God item, since it works the same way : bBreakWeaponRateOnHit &amp;amp; bBreakArmorRateWhenHit &amp;amp; bBreakShoesRateWhenHit &amp;amp; bBreakMufflerRateWhenHit &amp;amp; bBreakShieldRateWhenHit&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Chemist&amp;diff=2765</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Chemist&amp;diff=2765"/>
		<updated>2021-04-22T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Chemical Specialization === &lt;br /&gt;
'''ID''' : 4330&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Pharmacy ===&lt;br /&gt;
'''ID''' : 4331&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a Pharmacy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Pharmacy by 1 per Chemical Pharmacy.&amp;lt;br&amp;gt;&lt;br /&gt;
Also slightly increase chimical attacks damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Demo/Acid Terror Bonus !! Acid Demo&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +3% || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +5% || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +6% || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +8% || +2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fire ===&lt;br /&gt;
'''ID''' : 4332&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of (Fire) Demonstration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Demonstration &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Demonstration Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Demonstration Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Demonstration Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Demonstration Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Demonstration by 1 per Chemic Fire level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chemical Acid ===&lt;br /&gt;
'''ID''' : 4333&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Acid Terror by 1 per Chemic Acid level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chemical Demo ===&lt;br /&gt;
'''ID''' : 4334&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Demonstration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Demonstration &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Demonstration Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Demonstration Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Demonstration Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Demonstration Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When used Acid Demonstration have a low chance to grants back bottle(s) used.&amp;lt;br&amp;gt;&lt;br /&gt;
When used Acid Terror and Demonstration have high chance (twice the chance of AD) to grants back bottle used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skip Bottle Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* For Acid Demonstration user may recover Bottle Grenade and/or Acid Bottle, each of them are subject to different probabilities&lt;br /&gt;
&lt;br /&gt;
=== Chemic Toxic Cloud ===&lt;br /&gt;
'''ID''' : 4335&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a toxic cloud growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud is a support which throw poison on enemies nearby regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Toxic Cloud&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS/Debuff || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;INT&amp;gt;STR&amp;gt;VIT || Formeless || Poison 2 || Small || Very Low / Low || 5 || Normal || Very Slow || Very Fast || Enchant Poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Acid Cloud ===&lt;br /&gt;
'''ID''' : 4336&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, an acid cloud growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud is a support which throw acid on enemies nearby regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Acid Cloud&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS/Debuff || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;INT&amp;gt;STR&amp;gt;VIT || Formeless || Ghost 2 || Small || Very Low / Low || 5 || Normal || Very Slow || Very Fast || Acid Demonstration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fire Cloud ===&lt;br /&gt;
'''ID''' : 4337&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a fire cloud growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud is a support which throw fire on enemies nearby regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud can also set ground nearby ablaze.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vine&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes !! Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS/Debuff || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;INT&amp;gt;STR&amp;gt;VIT || Formeless || Fire 2 || Small || Very Low / Low || 5 || Normal || Very Slow || Very Fast || Fire Demonstration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Effect ===&lt;br /&gt;
'''ID''' : 4338&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 24&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can choose from 4 types of reagents.&amp;lt;br&amp;gt;&lt;br /&gt;
He and his allies (within 5x5) then benefit from an effect that applies a status or effects that depends on the chosen reagent when attacked.&amp;lt;br&amp;gt;&lt;br /&gt;
The reagent is less effective on its allies.&amp;lt;br&amp;gt;&lt;br /&gt;
Reagents are:&amp;lt;br&amp;gt;&lt;br /&gt;
* Saltpetre : Can cause Burning (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Basilicus : Stone Curse (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Cryonics : Freeze (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Glistering : Blind (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Brinks : Can break weapon (20% chance when occuring).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Bomb ===&lt;br /&gt;
'''ID''' : 4339&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons 3 bombs which goes to the first target it sees in order to explode.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Bomb || Suicide DPS || STR&amp;gt;VIT&amp;gt;LUK&amp;gt;AGI&amp;gt;DEX&amp;gt;INT || Formless || Neutral 3 || Small || Very Low / Average || 1 || Slow || Slow || Slow || Charge Attack (chase), Suicide (melee, 1 second cast)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 18% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 26% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used&lt;br /&gt;
* With this skill at level 5 a total INT of 180 the level of the summon is 144&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill have changed its name, we need to update server/client/sql side&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Chemist&amp;diff=2764</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Chemist&amp;diff=2764"/>
		<updated>2021-04-22T20:19:31Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Chemical Specialization === &lt;br /&gt;
'''ID''' : 4330&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Pharmacy ===&lt;br /&gt;
'''ID''' : 4331&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : .&amp;lt;br&amp;gt;&lt;br /&gt;
'''TODO''' : Donne &amp;quot;Pharmacy&amp;quot; (max 5)			Si l'a déjà : Dégats des skills &amp;quot;chimiques&amp;quot; (pas AD) augmentés, Pharmacy est amélioré	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fire ===&lt;br /&gt;
'''ID''' : 4332&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of (Fire) Demonstration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Demonstration &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Demonstration Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Demonstration Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Demonstration Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Demonstration Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Demonstration by 1 per Chemic Fire level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chemical Acid ===&lt;br /&gt;
'''ID''' : 4333&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Acid Terror by 1 per Chemic Acid level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chemical Demo ===&lt;br /&gt;
'''ID''' : 4334&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Demonstration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Demonstration &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Demonstration Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Demonstration Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Demonstration Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Demonstration Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Acid Demonstration receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] which ...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heals on hit !! Recovery Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseLevel || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseLevel || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseLevel || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseLevel || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseLevel || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemic Toxic Cloud ===&lt;br /&gt;
'''ID''' : 4335&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a toxic cloud growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud is a support which throw poison on enemies nearby regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Toxic Cloud&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS/Debuff || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;INT&amp;gt;STR&amp;gt;VIT || Formeless || Poison 2 || Small || Very Low / Low || 5 || Normal || Very Slow || Very Fast || Enchant Poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Acid Cloud ===&lt;br /&gt;
'''ID''' : 4336&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, an acid cloud growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud is a support which throw acid on enemies nearby regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Acid Cloud&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS/Debuff || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;INT&amp;gt;STR&amp;gt;VIT || Formeless || Ghost 2 || Small || Very Low / Low || 5 || Normal || Very Slow || Very Fast || Acid Demonstration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fire Cloud ===&lt;br /&gt;
'''ID''' : 4337&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a fire cloud growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud is a support which throw fire on enemies nearby regularly.&amp;lt;br&amp;gt;&lt;br /&gt;
This cloud can also set ground nearby ablaze.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vine&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes !! Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS/Debuff || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;INT&amp;gt;STR&amp;gt;VIT || Formeless || Fire 2 || Small || Very Low / Low || 5 || Normal || Very Slow || Very Fast || Fire Demonstration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Effect ===&lt;br /&gt;
'''ID''' : 4338&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 24&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can choose from 4 types of reagents.&amp;lt;br&amp;gt;&lt;br /&gt;
He and his allies (within 5x5) then benefit from an effect that applies a status or effects that depends on the chosen reagent when attacked.&amp;lt;br&amp;gt;&lt;br /&gt;
The reagent is less effective on its allies.&amp;lt;br&amp;gt;&lt;br /&gt;
Reagents are:&amp;lt;br&amp;gt;&lt;br /&gt;
* Saltpetre : Can cause Burning (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Basilicus : Stone Curse (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Cryonics : Freeze (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Glistering : Blind (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
* Brinks : Can break weapon (20% chance when occuring).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Bomb ===&lt;br /&gt;
'''ID''' : 4339&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons 3 bombs which goes to the first target it sees in order to explode.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Bomb || Suicide DPS || STR&amp;gt;VIT&amp;gt;LUK&amp;gt;AGI&amp;gt;DEX&amp;gt;INT || Formless || Neutral 3 || Small || Very Low / Average || 1 || Slow || Slow || Slow || Charge Attack (chase), Suicide (melee, 1 second cast)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 18% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 26% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used&lt;br /&gt;
* With this skill at level 5 a total INT of 180 the level of the summon is 144&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill have changed its name, we need to update server/client/sql side&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Sorcerer&amp;diff=2536</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Sorcerer&amp;diff=2536"/>
		<updated>2021-04-10T02:05:11Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Specialization === &lt;br /&gt;
'''ID''' : 4530&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Strike ===&lt;br /&gt;
'''ID''' : 4531&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Strike Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Strike Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Strike Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Strike Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Strike Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Soul Strike receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts an effects for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect makes the target less effective with natural elemental attribute (Fire, water, earth and wind), lowering their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Natural element Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BOOST_ELEMENT : Adjust damage done with water (val1), fire (val2), earth (val3), wind (val4) in % (negative for malus)&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Napalm ===&lt;br /&gt;
'''ID''' : 4532&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the SP cost but the skill will drains SP of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
User's maximum SP will increase by target's INT + a percentage value based on its own maximum SP.&amp;lt;br&amp;gt;&lt;br /&gt;
Target's maximum SP will decrease by user's INT + a percentage value based on its own maximum SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Percentage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 seconds || 4% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9 seconds || 8% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11 seconds || 12% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13 seconds || 16% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15 seconds || 20% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_SP / SC_DEBUFF_SP (val1: %, val2: fix)&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Rod ===&lt;br /&gt;
'''ID''' : 4533&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Rod Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Rod Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Rod Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Rod Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Rod Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Any targets taken by effects have high chance to be silenced for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Breaker ===&lt;br /&gt;
'''ID''' : 4534&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spell Breaker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spell Breaker Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spell Breaker Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spell Breaker Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spell Breaker Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spell Breaker Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase Spell Breaker damage.&lt;br /&gt;
Also increase the duration of cooldown from any spells which imposed a cooldown (like spell breaker or sight).&amp;lt;br&amp;gt;&lt;br /&gt;
Note : Spell Breaker have been modified and all interrupted spells can thus receive a cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20% || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +40% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +60% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +80% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +100% || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Freedom ===&lt;br /&gt;
'''ID''' : 4535&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Free Cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Free Cast Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Free Cast Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Free Cast Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Free Cast Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Free Cast Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Free Cast by 1 per Sorcerous Freedom level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* At level 15: 95% Walking Speed and 110% ATK speed&lt;br /&gt;
* Can be stack with Sylph Specialization to achieve level 20: 115% Walking Speed and 120% ATK speed&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Dispel ===&lt;br /&gt;
'''ID''' : 4536&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Dispel.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Casting Time !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dispel Level 1 || +100% || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dispel Level 1 || +75% || 7.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dispel Level 1 || +50% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dispel Level 1 || +25% || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dispel Level 1 || +0% || 0 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Dispel by 1 per Sorcerous Dispel level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Memorize ===&lt;br /&gt;
'''ID''' : 4537&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Memorize.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Casting Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Memorize Level 1 || +100%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Memorize Level 1 || +75%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Memorize Level 1 || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Memorize Level 1 || +25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Memorize Level 1 || +0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 20 seconds || x2 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase SP cost but reduce Memorize casting time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! SP cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || -5% || +5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% || +10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% || +15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20% || +20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25% || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* ID of this skill have been changed from 4538 to 4537, we need to change datas client/server/sql side&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Drain ===&lt;br /&gt;
'''ID''' : 4538&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a short period the user absorbs any magical hits received to regain SP and increase MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of those damage received are returned to its opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
SP healed depends on damage.&amp;lt;br&amp;gt;&lt;br /&gt;
MATK buff depends on damage and last for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP when hit !! MATK buff !! Maximum MATK !! Damage Reflection&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 0.2% || 1% || 50% of INT || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0.4% || 2% || 75% of INT || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0.6% || 3% || 100% of INT || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0.8% || 4% || 125% of INT || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1% || 5% || 150% of INT || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If a magical hit inflict 1500 damage to the user with this skill at level 5 the later will regain 15 SP and will get a MATK buff of &lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* ID of this skill have been changed from 4537 to 4538, we need to change datas client/server/sql side&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Warp ===&lt;br /&gt;
'''ID''' : 4539&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : depends on level (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance define by level, the user will be teleported on that cell.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is enabled in every map. Period.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting time occured before the cell selection, which means their is no delay between selection and warp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! Cooldown !! Range (Cells)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 seconds || 11 seconds || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.75 seconds || 9 seconds || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1.5 seconds || 7 seconds || 7 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1.25 seconds || 5 seconds || 8 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 seconds || 3 seconds || 9 cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Soul Change Learned''' : When the player arrives there he receives a short duration effect allowing him to dodge the next attack received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 1 second&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,5 second&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Dodge effect is SC_AVOIDNESS : Avoid the next attack with 0,x%, stop after x successfull escape&lt;br /&gt;
* Skill have been renamed, we need to change name client side, server side and sql side&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=2535</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=2535"/>
		<updated>2021-04-07T15:36:18Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Treat Specialization === &lt;br /&gt;
'''ID''' : 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Pharmacy ===&lt;br /&gt;
'''ID''' : 4321&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pharmacy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pharmacy Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pharmacy Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pharmacy Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pharmacy Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Pharmacy by 1 per Treat Pharmacy level.&amp;lt;br&amp;gt;&lt;br /&gt;
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that rate depends on target's base level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Loot rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* In my opinion the best is to list the loots in the db file which lists the items of the same type in order to be able to give an item to the pif among the list on the kills, an official bonus allows to loot an item according to the level monsters&lt;br /&gt;
&lt;br /&gt;
=== Treat Learn ===&lt;br /&gt;
'''ID''' : 4322&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Learning Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learning Potion Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learning Potion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learning Potion Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learning Potion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learning Potion Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Learning Potion by 1 per Treat Learn level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treat Pitcher ===&lt;br /&gt;
'''ID''' : 4323&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Potion Pitcher.&amp;lt;br&amp;gt;&lt;br /&gt;
After skill delay is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! After Skill Delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Potion Pitcher Level 1 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Potion Pitcher Level 2 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Potion Pitcher Level 3 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Potion Pitcher Level 4 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Potion Pitcher Level 4 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Potion Pitcher is cast the target receives the Fortify status for a period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 240 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* we need to know if healing skills can gives a status to target with the official bonus bAddEffOnSkill, if not we need to add this to source&lt;br /&gt;
&lt;br /&gt;
=== Treat Sleep ===&lt;br /&gt;
'''ID''' : 4324&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Chlorophorm Vapor.&amp;lt;br&amp;gt;&lt;br /&gt;
Chlorophorm Vapor is a NPC skill which can cause sleep status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chlorophorm Vapor Level 1 || 30 || 2,5s || 10s || 5x5 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chlorophorm Vapor Level 2 || 40 || 2,5s || 10s || 7x7 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chlorophorm Vapor Level 3 || 50 || 2,5s || 10s || 9x9 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chlorophorm Vapor Level 4 || 60 || 2,5s || 10s || 11x11 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chlorophorm Vapor Level 5 || 70 || 2,5s || 10s || 13x13 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Detox ===&lt;br /&gt;
'''ID''' : 4325&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When Potion Pitcher is used the target have some chance to be cleaned from any common DOT status (bleeding, poison, deadly poison, burning). Those chance are multiplied by the level at which Potion Pitcher is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance are rolled every status&lt;br /&gt;
* Effects are : ???&lt;br /&gt;
&lt;br /&gt;
=== Treat Vaccin ===&lt;br /&gt;
'''ID''' : 4326&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When Potion Pitcher is used the target have some chance to be cleaned some bad effects affecting it. Those chance are multiplied by the level at which Potion Pitcher is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance are rolled every status&lt;br /&gt;
* Effects are : ???&lt;br /&gt;
&lt;br /&gt;
=== Treat Mastery ===&lt;br /&gt;
'''ID''' : 4327&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Improves healing done by any spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Recovery +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Recovery +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Recovery +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Recovery +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recovery +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHealPower2 ?&lt;br /&gt;
&lt;br /&gt;
=== Treat Cure ===&lt;br /&gt;
'''ID''' : 4328&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Silver Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions acts like regular Green Potion but also grant the status Antibody for 30 seconds and have 33% chance to not be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
Antibody (SC_ANTIBODY): Increase resistance to common status by 20%, reduce common status duration by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Potion ===&lt;br /&gt;
'''ID''' : 4329&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Golden Potions.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=2534</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=2534"/>
		<updated>2021-04-07T15:19:10Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Treat Specialization === &lt;br /&gt;
'''ID''' : 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Pharmacy ===&lt;br /&gt;
'''ID''' : 4321&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pharmacy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pharmacy Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pharmacy Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pharmacy Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pharmacy Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Pharmacy by 1 per Treat Pharmacy level.&amp;lt;br&amp;gt;&lt;br /&gt;
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that rate depends on target's base level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Loot rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* In my opinion the best is to list the loots in the db file which lists the items of the same type in order to be able to give an item to the pif among the list on the kills, an official bonus allows to loot an item according to the level monsters&lt;br /&gt;
&lt;br /&gt;
=== Treat Learn ===&lt;br /&gt;
'''ID''' : 4322&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Learning Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learning Potion Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learning Potion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learning Potion Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learning Potion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learning Potion Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Learning Potion by 1 per Treat Learn level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treat Pitcher ===&lt;br /&gt;
'''ID''' : 4323&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Potion Pitcher.&amp;lt;br&amp;gt;&lt;br /&gt;
After skill delay is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! After Skill Delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Potion Pitcher Level 1 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Potion Pitcher Level 2 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Potion Pitcher Level 3 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Potion Pitcher Level 4 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Potion Pitcher Level 4 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Potion Pitcher is cast the target receives the Fortify status for a period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 240 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* we need to know if healing skills can gives a status to target with the official bonus bAddEffOnSkill, if not we need to add this to source&lt;br /&gt;
&lt;br /&gt;
=== Treat Sleep ===&lt;br /&gt;
'''ID''' : 4324&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Chlorophorm Vapor.&amp;lt;br&amp;gt;&lt;br /&gt;
Chlorophorm Vapor is a NPC skill which can cause sleep status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chlorophorm Vapor Level 1 || 30 || 2,5s || 10s || 5x5 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chlorophorm Vapor Level 2 || 40 || 2,5s || 10s || 7x7 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chlorophorm Vapor Level 3 || 50 || 2,5s || 10s || 9x9 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chlorophorm Vapor Level 4 || 60 || 2,5s || 10s || 11x11 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chlorophorm Vapor Level 5 || 70 || 2,5s || 10s || 13x13 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Detox ===&lt;br /&gt;
'''ID''' : 4325&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When Potion Pitcher is used the target have some chance to be cleaned from any common DOT status (bleeding, poison, deadly poison, burning). Those chance are multiplied by the level at which Potion Pitcher is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean DOTs is 100%&lt;br /&gt;
&lt;br /&gt;
=== Treat Vaccin ===&lt;br /&gt;
'''ID''' : 4326&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When Potion Pitcher is used the target have some chance to be cleaned some bad effects affecting it. Those chance are multiplied by the level at which Potion Pitcher is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean DOTs is 100%&lt;br /&gt;
* Effects are : ???&lt;br /&gt;
&lt;br /&gt;
=== Treat Mastery ===&lt;br /&gt;
'''ID''' : 4327&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Improves healing done by any spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Recovery +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Recovery +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Recovery +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Recovery +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recovery +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHealPower2 ?&lt;br /&gt;
&lt;br /&gt;
=== Treat Cure ===&lt;br /&gt;
'''ID''' : 4328&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Silver Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions acts like regular Green Potion but also grant the status Antibody for 30 seconds and have 33% chance to not be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
Antibody (SC_ANTIBODY): Increase resistance to common status by 20%, reduce common status duration by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Potion ===&lt;br /&gt;
'''ID''' : 4329&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Golden Potions.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=2533</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=2533"/>
		<updated>2021-04-07T12:10:35Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Treat Specialization === &lt;br /&gt;
'''ID''' : 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Pharmacy ===&lt;br /&gt;
'''ID''' : 4321&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pharmacy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pharmacy Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pharmacy Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pharmacy Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pharmacy Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Pharmacy by 1 per Treat Pharmacy level.&amp;lt;br&amp;gt;&lt;br /&gt;
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that rate depends on target's base level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Loot rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* In my opinion the best is to list the loots in the db file which lists the items of the same type in order to be able to give an item to the pif among the list on the kills, an official bonus allows to loot an item according to the level monsters&lt;br /&gt;
&lt;br /&gt;
=== Treat Learn ===&lt;br /&gt;
'''ID''' : 4322&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Learning Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learning Potion Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learning Potion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learning Potion Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learning Potion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learning Potion Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Learning Potion by 1 per Treat Learn level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treat Pitcher ===&lt;br /&gt;
'''ID''' : 4323&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Potion Pitcher.&amp;lt;br&amp;gt;&lt;br /&gt;
After skill delay is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! After Skill Delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Potion Pitcher Level 1 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Potion Pitcher Level 2 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Potion Pitcher Level 3 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Potion Pitcher Level 4 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Potion Pitcher Level 4 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Potion Pitcher is cast the target receives the Fortify status for a period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 240 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* we need to know if healing skills can gives a status to target with the official bonus bAddEffOnSkill, if not we need to add this to source&lt;br /&gt;
&lt;br /&gt;
=== Treat Sleep ===&lt;br /&gt;
'''ID''' : 4324&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Chlorophorm Vapor.&amp;lt;br&amp;gt;&lt;br /&gt;
Chlorophorm Vapor is a NPC skill which can cause sleep status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chlorophorm Vapor Level 1 || 30 || 2,5s || 10s || 5x5 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chlorophorm Vapor Level 2 || 40 || 2,5s || 10s || 7x7 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chlorophorm Vapor Level 3 || 50 || 2,5s || 10s || 9x9 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chlorophorm Vapor Level 4 || 60 || 2,5s || 10s || 11x11 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chlorophorm Vapor Level 5 || 70 || 2,5s || 10s || 13x13 || Cause Sleep for 10 seconds || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Stone ===&lt;br /&gt;
'''ID''' : 4325&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : ???.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treat Hazard ===&lt;br /&gt;
'''ID''' : 4326&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : ???.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treat Mastery ===&lt;br /&gt;
'''ID''' : 4327&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Improves healing done by any spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Recovery +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Recovery +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Recovery +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Recovery +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recovery +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHealPower2 ?&lt;br /&gt;
&lt;br /&gt;
=== Treat Cure ===&lt;br /&gt;
'''ID''' : 4328&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Silver Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions acts like regular Green Potion but also grant the status Antibody for 30 seconds and have 33% chance to not be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
Antibody (SC_ANTIBODY): Increase resistance to common status by 20%, reduce common status duration by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Potion ===&lt;br /&gt;
'''ID''' : 4329&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Golden Potions.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Dark_Priest&amp;diff=2532</id>
		<title>Dark Priest</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Dark_Priest&amp;diff=2532"/>
		<updated>2021-04-07T12:02:09Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Priest&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The dark priest can summon the most piercing darkness and gloom in order to overcome adversity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Dark Specialization === &lt;br /&gt;
'''ID''' : 4370&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 4 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || CON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Turn ===&lt;br /&gt;
'''ID''' : 4371&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Turn Undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Turn Undead Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Turn Undead Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Turn Undead Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Turn Undead Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Turn Undead Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : The user has a chance to undead opponents that they are meleeing or attacking in this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 13 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Blind ===&lt;br /&gt;
'''ID''' : 4372&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blindness Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Blindness Attack is a NPC skill which can provoke blind on his targets (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause blind || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Wide ===&lt;br /&gt;
'''ID''' : 4373&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Evil's Glare.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil's Glare is a NPC skill which can cause curse status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have an after walk delay of 1,5 second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Evil's Glare Level 1 || 30 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 5x5 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Evil's Glare Level 2 || 40 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 7x7 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Evil's Glare Level 3 || 50 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 9x9 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Evil's Glare Level 4 || 60 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 11x11 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Evil's Glare Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 13x13 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Sanctuary ===&lt;br /&gt;
'''ID''' : 4374&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Evil's Land.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil's Land is a NPC skill which create a wide area of dark damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Creates an unholy area in the targeted location that heals all Demon and Undead monsters and inflicts Shadow property magic damage to all players and Demi Human monsters in a 11x11 area.&amp;lt;br&amp;gt;&lt;br /&gt;
It has a chance of leaving enemies blind (for a short duration of 7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple area do not overlaps on themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Duration !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Evil's Land Level 1 || 20 || 5s || 3,9s || Dark damage 100% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Evil's Land Level 2 || 24 || 5s || 4,9s || Dark damage 200% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Evil's Land Level 3 || 28 || 5s || 5,9s || Dark damage 300% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Evil's Land Level 4 || 32 || 5s || 6,9s || Dark damage 400% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Evil's Land Level 5 || 36 || 5s || 7,9s || Dark damage 500% of MATK || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sanctuary Learned''' : The user has a chance to cast Evil's Land on himself when attacked or when attacking at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1,5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4,5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7,5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Defeat ===&lt;br /&gt;
'''ID''' : 4375&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Souless Defeat.&amp;lt;br&amp;gt;&lt;br /&gt;
Souless Defeat is a NPC skill which cause target's to loose SP in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 ~ 5 || Souless Defeat Level 1 || 50 || 0,5s || 5s seconds || Burn 20% SP || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Meditatio Learned''' : This skill inflicts the status Madness on targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Madness is a DOT which drains HP depending on current SP lost of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Madness works on monsters with a highly random damage output&lt;br /&gt;
&lt;br /&gt;
=== Dark Light ===&lt;br /&gt;
'''ID''' : 4376&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Water Attack is a NPC skill which deal at weapon range some Dark attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Resentment ===&lt;br /&gt;
'''ID''' : 4377&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Common DOTs status received by the player can be contracted by those who sent them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* DOTs are : Poison, Deadly Poison, Burning, Bleeding&lt;br /&gt;
* The &amp;quot;Odds&amp;quot; reflects the chance for the effect to returned the status&lt;br /&gt;
* If the player with this skill at level 3 is hit by a skill which have 25% to poison, then their is 21% chance that the skill's user also have 25% to be poison&lt;br /&gt;
* Status reflection do not prevent the character to be affected by the status&lt;br /&gt;
&lt;br /&gt;
=== Dark Resurection ===&lt;br /&gt;
'''ID''' : 4378&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user have a chance to revive immediatly when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will prevent them to be cast away after their death.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will reduce user's SP to a threshold if higher.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have an internal cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to revive !! HP when revived !! SP threshold !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% || 10% || 10% || 300 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55% || 20% || 15% || 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70% || 30% || 20% || 240 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85% || 40% || 25% || 210 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 50% || 30% || 180 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Rancor ===&lt;br /&gt;
'''ID''' : 4379&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a short amount of time the user retaliate to any attacks with some dark battle damages.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK + MATK, are reduced by target's DEF + MDEF, are increased by half on monsters and bears the dark element.&amp;lt;br&amp;gt;&lt;br /&gt;
The less HP the user have, the greater are the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The less SP the target have, the greater are the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect have an internal cooldown of 1 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=2531</id>
		<title>Bloody Knight</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=2531"/>
		<updated>2021-04-07T12:01:58Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Little remains of the knight of yesteryear in a blood knight's heart. Cursed for eternity, his quest for blood and corpse is eternal.&amp;lt;br&amp;gt;&lt;br /&gt;
Walking on the body of his vanquished, the blood knight is a creature that is best not to approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Bloody Specialization === &lt;br /&gt;
'''ID''' : 4150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Critical ===&lt;br /&gt;
'''ID''' : 4151&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Critical Slash.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Slash is a NPC skill which deals a critical hit no matter what.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Slash Level 1 || 20 || 0,2s || 10s || Inflict 100% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Slash Level 2 || 25 || 0,4s || 10s || Inflict 150% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Slash Level 3 || 30 || 0,6s || 10s || Inflict 200% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Slash Level 4 || 35 || 0,8s || 10s || Inflict 250% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Slash Level 5 || 40 || 1s || 10s || Inflict 300% of ATK as critical damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wound ===&lt;br /&gt;
'''ID''' : 4152&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Deep Wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound is a NPC skill which reduce every magical heal recieved by the target (do not reduce item heals)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Deep Wound Level 1 || 30 || 0,3s || 10s || Inflict 200% of ATK, reduce by 20% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Deep Wound Level 2 || 40 || 0,6s || 10s || Inflict 250% of ATK, reduce by 40% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Deep Wound Level 3 || 50 || 0,9s || 10s || Inflict 300% of ATK, reduce by 60% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Deep Wound Level 4 || 60 || 1,2s || 10s || Inflict 350% of ATK, reduce by 80% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Deep Wound Level 5 || 70 || 1,5s || 10s || Inflict 400% of ATK, reduce by 100% heals (10 seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Slaughter ===&lt;br /&gt;
'''ID''' : 4153&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Slaughter Walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Slaughter Walk is a NPC skill which cause Bleeding (20 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have an after walk delay of 1,5 second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Area !! Effects !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Slaughter Walk Level 1 || 30 || 2,5s || 10s || 5x5 || Cause Bleeding for 20 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Slaughter Walk Level 2 || 40 || 2,5s || 10s || 7x7 || Cause Bleeding for 20 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Slaughter Walk Level 3 || 50 || 2,5s || 10s || 9x9 || Cause Bleeding for 20 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Slaughter Walk Level 4 || 60 || 2,5s || 10s || 11x11 || Cause Bleeding for 20 seconds || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Slaughter Walk Level 5 || 70 || 2,5s || 10s || 13x13 || Cause Bleeding for 20 seconds || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Drain ===&lt;br /&gt;
'''ID''' : 4154&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blood Drain.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Drain is a NPC skill which deal at weapon range some darkness attribute physical damage and drain HP lost by the enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blood Drain Level 1 || 20 || 0,2s || 5s || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blood Drain Level 2 || 25 || 0,4s || 5s || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blood Drain Level 3 || 30 || 0,6s || 5s || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blood Drain Level 4 || 35 || 0,8s || 5s || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blood Drain Level 5 || 40 || 1s || 5s || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Gift ===&lt;br /&gt;
'''ID''' : 4155&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Vampire Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Vampire Gift is a NPC skill which deals small to huge physical damage in a small to huge area around the user and drain any HP lost by the enemy this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Area || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Vampire Gift Level 1 || 75 || 1s || 10s || 11x11 || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vampire Gift Level 2 || 100 || 2s || 20s || 15x15 || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Vampire Gift Level 3 || 125 || 3s || 30s || 19x19 || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Vampire Gift Level 4 || 150 || 4s || 40s || 23x23 || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vampire Gift Level 5 || 175 || 5s || 50s || 27x27 || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Crush ===&lt;br /&gt;
'''ID''' : 4156&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Head Crush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Head Crush Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Head Crush Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Head Crush Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Head Crush Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Head Crush Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || 1 seconds || +50% || -&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict status +3% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict status +6% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict status +9% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict status +12% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict status +15% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill have changed its name, we need to change it client and server side&lt;br /&gt;
&lt;br /&gt;
=== Bloody Lust ===&lt;br /&gt;
'''ID''' : 4157&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : All attacks cause theft of life equal to the damage caused.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect has a 0.5 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drains 1% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Drains 2% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drains 3% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Drains 4% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Drains 5% of damage caused in HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wits ===&lt;br /&gt;
'''ID''' : 4158&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by bleeding.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Ritual ===&lt;br /&gt;
'''ID''' : 4159&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a period short time, the player draws on his HP to increase the damage he causes.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, while this effect is on, any similar effects have an increase HP/damage ratio conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum HP conversion !! Ratio conversion bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Use up to 3% of actual HP || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Use up to 4% of actual HP || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use up to 5% of actual HP || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use up to 6% of actual HP || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Use up to 7% of actual HP || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Use with care, can quickly melt HP on target packs&lt;br /&gt;
* Added damage cannot exceed +30% of the initial damage when HP allows it&lt;br /&gt;
* Each HP worth 2 more damage (This does not include the ratio conversion bonus included in this skill)&lt;br /&gt;
* This effect do not work if HP are lower than 50%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHpToDamageRate&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Seiryu_Expert&amp;diff=2530</id>
		<title>Seiryu Expert</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Seiryu_Expert&amp;diff=2530"/>
		<updated>2021-04-07T12:01:44Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Specialization === &lt;br /&gt;
'''ID''' : 4420&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Fear ===&lt;br /&gt;
'''ID''' : 4421&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dragon Fear.&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Fear is a NPC skill which can cause various status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
Status is one of the fallowing : Stun (5s), Curse (10s), Silence (15s) or Bleeding (20s).&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have an after walk delay of 1 second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dragon Fear Level 1 || 30 || 1,5s || 10 seconds || 100% chance to cause one random status || 3x3 || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dragon Fear Level 2 || 40 || 1,5s || 10 seconds || 100% chance to cause one random status || 5x5 || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dragon Fear Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause one random status || 7x7 || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dragon Fear Level 4 || 60 || 1,5s || 10 seconds || 100% chance to cause one random status || 9x9 || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dragon Fear Level 5 || 70 || 1,5s || 10 seconds || 100% chance to cause one random status || 11x11 || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Investigate ===&lt;br /&gt;
'''ID''' : 4422&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Investigate.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Investigate Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Investigate Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Investigate Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Investigate Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Investigate Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Investigate receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that adds battle damage based on target's INT and MDEF.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK, are increased by target's MDEF and INT, are increased by half on monsters and bears neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Spirits ===&lt;br /&gt;
'''ID''' : 4423&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Call Spirits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Call Spirits Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Call Spirits Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Call Spirits Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Call Spirits Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Call Spirits Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Call Spirits have a reduced casting time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Offensive ===&lt;br /&gt;
'''ID''' : 4424&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Finger Offensive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Finger Offensive Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Finger Offensive Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Finger Offensive Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Finger Offensive Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Finger Offensive Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Finger Offensive receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that adds battle damage based on user's and target's lost SP, also grants an ATK buff for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK, are increased by user's lost SP and target's lost SP, are increased by half on monsters and bears the weapon element.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have an internal cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage !! ATK buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 75% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 125% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Relocation ===&lt;br /&gt;
'''ID''' : 4425&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Body Relocation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Body Relocation Level 1 || 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Body Relocation Level 1 || 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Body Relocation Level 1 || 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Body Relocation Level 1 || 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Body Relocation Level 1 || 8 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Body Relocation is used the user receives a Haste status for a very short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Body Relocation now cost half more SP than before.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3.5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Explosion ===&lt;br /&gt;
'''ID''' : 4426&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Ki Explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ki Explosion Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ki Explosion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ki Explosion Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ki Explosion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ki Explosion Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Ki Explosion by 1 per Seïryu Explosion level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Trample ===&lt;br /&gt;
'''ID''' : 4427&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Trample.&amp;lt;br&amp;gt;&lt;br /&gt;
Trample is a NPC skill which can cause damage to a target while splashing to a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Trample Level 1 || 6 || 0.2s || 7 seconds || 100% of ATK, Slow 3s || 3x3 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Trample Level 2 || 9 || 0.4s || 7 seconds || 100% of ATK, Slow 4s || 5x5 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Trample Level 3 || 12 || 0.6s || 7 seconds || 100% of ATK, Slow 5s || 7x7 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Trample Level 4 || 15 || 0.8s || 7 seconds || 100% of ATK, Slow 6s || 9x9 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Trample Level 5 || 18 || 1s || 7 seconds || 100% of ATK, Slow 7s || 11x11 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trample can inflict Slow to targets for a short duration.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, Trample stagger targets more efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Staggering&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stagger +20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stagger +40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Stagger +60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stagger +80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stagger +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Staggering effect is a new bonus effect&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Strategy ===&lt;br /&gt;
'''ID''' : 4428&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increases damage on critically injured targets (HP &amp;lt; 50%), the lower the target has HP and the more damage is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage on weak targets&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*  Damage on weak targets is complete if target's HP is at 0%. Damage on weak targets is 0 if the HP is at 50% or more.&lt;br /&gt;
&lt;br /&gt;
=== Seïryu Resilience ===&lt;br /&gt;
'''ID''' : 4429&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Grants full immunity to magical or special attacks for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=2387</id>
		<title>Bloody Knight</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=2387"/>
		<updated>2021-04-03T04:22:26Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Little remains of the knight of yesteryear in a blood knight's heart. Cursed for eternity, his quest for blood and corpse is eternal.&amp;lt;br&amp;gt;&lt;br /&gt;
Walking on the body of his vanquished, the blood knight is a creature that is best not to approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Bloody Specialization === &lt;br /&gt;
'''ID''' : 4150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Critical ===&lt;br /&gt;
'''ID''' : 4151&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Critical Slash.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Slash is a NPC skill which deals a critical hit no matter what.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Slash Level 1 || 20 || 0,2s || 10s || Inflict 100% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Slash Level 2 || 25 || 0,4s || 10s || Inflict 150% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Slash Level 3 || 30 || 0,6s || 10s || Inflict 200% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Slash Level 4 || 35 || 0,8s || 10s || Inflict 250% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Slash Level 5 || 40 || 1s || 10s || Inflict 300% of ATK as critical damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wound ===&lt;br /&gt;
'''ID''' : 4152&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Deep Wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound is a NPC skill which reduce every magical heal recieved by the target (do not reduce item heals)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Deep Wound Level 1 || 30 || 0,3s || 10s || Inflict 200% of ATK, reduce by 20% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Deep Wound Level 2 || 40 || 0,6s || 10s || Inflict 250% of ATK, reduce by 40% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Deep Wound Level 3 || 50 || 0,9s || 10s || Inflict 300% of ATK, reduce by 60% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Deep Wound Level 4 || 60 || 1,2s || 10s || Inflict 350% of ATK, reduce by 80% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Deep Wound Level 5 || 70 || 1,5s || 10s || Inflict 400% of ATK, reduce by 100% heals (10 seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Slaughter ===&lt;br /&gt;
'''ID''' : 4153&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Slaughter Walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Slaughter Walk is a NPC skill which cause Bleeding (60 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Area !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Slaughter Walk Level 1 || 30 || 0,5s || 15s || 3x3 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Slaughter Walk Level 2 || 40 || 1s || 15s || 5x5 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Slaughter Walk Level 3 || 50 || 1,5s || 15s || 7x7 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Slaughter Walk Level 4 || 60 || 2s || 15s || 9x9 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Slaughter Walk Level 5 || 70 || 2,5s || 15s || 11x11 || Cause Bleeding for 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Drain ===&lt;br /&gt;
'''ID''' : 4154&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blood Drain.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Drain is a NPC skill which deal at weapon range some darkness attribute physical damage and drain HP lost by the enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blood Drain Level 1 || 20 || 0,2s || 5s || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blood Drain Level 2 || 25 || 0,4s || 5s || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blood Drain Level 3 || 30 || 0,6s || 5s || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blood Drain Level 4 || 35 || 0,8s || 5s || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blood Drain Level 5 || 40 || 1s || 5s || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Gift ===&lt;br /&gt;
'''ID''' : 4155&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Vampire Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Vampire Gift is a NPC skill which deals small to huge physical damage in a small to huge area around the user and drain any HP lost by the enemy this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Area || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Vampire Gift Level 1 || 75 || 1s || 10s || 11x11 || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vampire Gift Level 2 || 100 || 2s || 20s || 15x15 || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Vampire Gift Level 3 || 125 || 3s || 30s || 19x19 || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Vampire Gift Level 4 || 150 || 4s || 40s || 23x23 || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vampire Gift Level 5 || 175 || 5s || 50s || 27x27 || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Crush ===&lt;br /&gt;
'''ID''' : 4156&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Head Crush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Head Crush Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Head Crush Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Head Crush Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Head Crush Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Head Crush Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || 1 seconds || +50% || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict status +3% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict status +6% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict status +9% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict status +12% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict status +15% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill have changed its name, we need to change it client and server side&lt;br /&gt;
&lt;br /&gt;
=== Bloody Lust ===&lt;br /&gt;
'''ID''' : 4157&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : All attacks cause theft of life equal to the damage caused.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect has a 0.5 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drains 1% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Drains 2% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drains 3% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Drains 4% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Drains 5% of damage caused in HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wits ===&lt;br /&gt;
'''ID''' : 4158&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by bleeding.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Ritual ===&lt;br /&gt;
'''ID''' : 4159&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a period short time, the player draws on his HP to increase the damage he causes.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, while this effect is on, any similar effects have an increase HP/damage ratio conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum HP conversion !! Ratio conversion bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Use up to 3% of actual HP || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Use up to 4% of actual HP || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use up to 5% of actual HP || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use up to 6% of actual HP || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Use up to 7% of actual HP || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Use with care, can quickly melt HP on target packs&lt;br /&gt;
* Added damage cannot exceed +30% of the initial damage when HP allows it&lt;br /&gt;
* Each HP worth 2 more damage (This does not include the ratio conversion bonus included in this skill)&lt;br /&gt;
* This effect do not work if HP are lower than 50%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHpToDamageRate&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=2386</id>
		<title>Bloody Knight</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=2386"/>
		<updated>2021-04-03T04:20:44Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Little remains of the knight of yesteryear in a blood knight's heart. Cursed for eternity, his quest for blood and corpse is eternal.&amp;lt;br&amp;gt;&lt;br /&gt;
Walking on the body of his vanquished, the blood knight is a creature that is best not to approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Bloody Specialization === &lt;br /&gt;
'''ID''' : 4150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Critical ===&lt;br /&gt;
'''ID''' : 4151&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Critical Slash.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Slash is a NPC skill which deals a critical hit no matter what.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Slash Level 1 || 20 || 0,2s || 10s || Inflict 100% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Slash Level 2 || 25 || 0,4s || 10s || Inflict 150% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Slash Level 3 || 30 || 0,6s || 10s || Inflict 200% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Slash Level 4 || 35 || 0,8s || 10s || Inflict 250% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Slash Level 5 || 40 || 1s || 10s || Inflict 300% of ATK as critical damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wound ===&lt;br /&gt;
'''ID''' : 4152&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Deep Wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound is a NPC skill which reduce every magical heal recieved by the target (do not reduce item heals)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Deep Wound Level 1 || 30 || 0,3s || 10s || Inflict 200% of ATK, reduce by 20% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Deep Wound Level 2 || 40 || 0,6s || 10s || Inflict 250% of ATK, reduce by 40% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Deep Wound Level 3 || 50 || 0,9s || 10s || Inflict 300% of ATK, reduce by 60% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Deep Wound Level 4 || 60 || 1,2s || 10s || Inflict 350% of ATK, reduce by 80% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Deep Wound Level 5 || 70 || 1,5s || 10s || Inflict 400% of ATK, reduce by 100% heals (10 seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Slaughter ===&lt;br /&gt;
'''ID''' : 4153&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Slaughter Walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Slaughter Walk is a NPC skill which cause Bleeding (60 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Area !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Slaughter Walk Level 1 || 30 || 0,5s || 15s || 3x3 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Slaughter Walk Level 2 || 40 || 1s || 15s || 5x5 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Slaughter Walk Level 3 || 50 || 1,5s || 15s || 7x7 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Slaughter Walk Level 4 || 60 || 2s || 15s || 9x9 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Slaughter Walk Level 5 || 70 || 2,5s || 15s || 11x11 || Cause Bleeding for 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Drain ===&lt;br /&gt;
'''ID''' : 4154&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blood Drain.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Drain is a NPC skill which deal at weapon range some darkness attribute physical damage and drain HP lost by the enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blood Drain Level 1 || 20 || 0,2s || 5s || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blood Drain Level 2 || 25 || 0,4s || 5s || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blood Drain Level 3 || 30 || 0,6s || 5s || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blood Drain Level 4 || 35 || 0,8s || 5s || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blood Drain Level 5 || 40 || 1s || 5s || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Gift ===&lt;br /&gt;
'''ID''' : 4155&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Vampire Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Vampire Gift is a NPC skill which deals small to huge physical damage in a small to huge area around the user and drain any HP lost by the enemy this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Area || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Vampire Gift Level 1 || 75 || 1s || 10s || 11x11 || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vampire Gift Level 2 || 100 || 2s || 20s || 15x15 || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Vampire Gift Level 3 || 125 || 3s || 30s || 19x19 || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Vampire Gift Level 4 || 150 || 4s || 40s || 23x23 || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vampire Gift Level 5 || 175 || 5s || 50s || 27x27 || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Crush ===&lt;br /&gt;
'''ID''' : 4156&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Head Crush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Head Crush Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Head Crush Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Head Crush Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Head Crush Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Head Crush Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || 1 seconds || +50% || -&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict status +3% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict status +6% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict status +9% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict status +12% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict status +15% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill have changed its name, we need to change it client and server side&lt;br /&gt;
&lt;br /&gt;
=== Bloody Lust ===&lt;br /&gt;
'''ID''' : 4157&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : All attacks cause theft of life equal to the damage caused.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect has a 0.5 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drains 1% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Drains 2% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drains 3% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Drains 4% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Drains 5% of damage caused in HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wits ===&lt;br /&gt;
'''ID''' : 4158&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by bleeding.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Ritual ===&lt;br /&gt;
'''ID''' : 4159&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a period short time, the player draws on his HP to increase the damage he causes.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, while this effect is on, any similar effects have an increase HP/damage ratio conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum HP conversion !! Ratio conversion bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Use up to 3% of actual HP || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Use up to 4% of actual HP || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use up to 5% of actual HP || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use up to 6% of actual HP || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Use up to 7% of actual HP || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Use with care, can quickly melt HP on target packs&lt;br /&gt;
* Added damage cannot exceed +30% of the initial damage when HP allows it&lt;br /&gt;
* Each HP worth 2 more damage (This does not include the ratio conversion bonus included in this skill)&lt;br /&gt;
* This effect do not work if HP are lower than 50%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHpToDamageRate&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Spartan&amp;diff=2385</id>
		<title>Spartan</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Spartan&amp;diff=2385"/>
		<updated>2021-04-02T20:36:00Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The Spartan is the master of the spear.&amp;lt;br&amp;gt;&lt;br /&gt;
In fact, he masters short and semi long distance combat, capable to master a large area.&amp;lt;br&amp;gt;&lt;br /&gt;
The style of the Spartans is a scholar mixing offense, control and defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Spartan Specialization === &lt;br /&gt;
'''ID''' : 4120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spartan Pierce ===&lt;br /&gt;
'''ID''' : 4121&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pierce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pierce Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pierce Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pierce Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pierce Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pierce Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Pierce receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff in Resistance (to all damage) for 7 seconds and adds some battle damage if target have HP higher than 90%.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Resistance debuff !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || RES -4% || 200% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || RES -8% || 300% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || RES -12% || 400% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || RES -16% || 500% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || RES -20% || 600% ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spartan Quicken ===&lt;br /&gt;
'''ID''' : 4122&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of One Handed Quicken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || One Handed Quicken Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || One Handed Quicken Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || One Handed Quicken Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || One Handed Quicken Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || One Handed Quicken Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of One Handed Quicken by 1 per Spartan Quicken level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan Brandish ===&lt;br /&gt;
'''ID''' : 4123&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Brandish Spear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Brandish Spear Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Brandish Spear Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Brandish Spear Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Brandish Spear Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Brandish Spear Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Every time the player use Brandish Spear he recieves a buff to resistance damage for the next 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Also Brandish Spear grow wider and have a chance to taunt targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Also SP cost is slightly improved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Area of Effect !! Taunt Rate !! Taunt Duration !! Resistance Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || 20% || 3 seconds || 2% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +1 || 25% || 5 seconds || 4% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +2 || 30% || 6 seconds || 6% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +2 || 35% || 7 seconds || 8% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +3 || 40% || 8 seconds || 10% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* The resistance bonus must be handle with battlebonus SC_BUFF_RESISTANCE&lt;br /&gt;
* The taunt malus must be handle with battlebonus SC_PROVOKE (val1 = 0)&lt;br /&gt;
&lt;br /&gt;
=== Spartan Boomrang ===&lt;br /&gt;
'''ID''' : 4124&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spear Boomrang.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spear Boomrang Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spear Boomrang Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spear Boomrang Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spear Boomrang Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spear Boomrang Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : As long as the player has the initiative in battle then Spear Boomrang adds battle damage, that damage is increased based on the target's remaining HP.&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.&amp;lt;br&amp;gt;&lt;br /&gt;
Also increase the level of Spear Boomrang by 1 per Spartan Boomrang.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 200% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 250% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 300% ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Level 11 and superior of Spear Boomrang is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan Stab ===&lt;br /&gt;
'''ID''' : 4125&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spear Stab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spear Stab Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spear Stab Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spear Stab Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spear Stab Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spear Stab Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Spear Stab receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff in VIT for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || VIT -2% and -2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT -4% and -4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT -6% and -6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VIT -8% and -8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || VIT -10% and -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The debuff in VIT reduce monster's resistance to physical damage and maximum HP&lt;br /&gt;
&lt;br /&gt;
=== Spartan Spiral ===&lt;br /&gt;
'''ID''' : 4126&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spiral Pierce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spiral Pierce Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spiral Pierce Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spiral Pierce Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spiral Pierce Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spiral Pierce Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Spiral Pierce receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grants a small heal on the user.&amp;lt;br&amp;gt;&lt;br /&gt;
The heal is affected by the VIT and DEF of the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Also that grants Recovery effects on the user for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Recovery grants the following effects : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heals on hit !! Recovery Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseLevel || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseLevel || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseLevel || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseLevel || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseLevel || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spartan Blade ===&lt;br /&gt;
'''ID''' : 4127&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Aura Blade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Aura Blade Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Aura Blade Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Aura Blade Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Aura Blade Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Aura Blade Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 30 seconds || 2 seconds || x2 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Aura Blade by 1 per Spartan Blade level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spartan Vigor ===&lt;br /&gt;
'''ID''' : 4128&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the player attacked he recovers HP which depends on his maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect has a 1 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal amount&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0,2% of maximum HP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0,4% of maximum HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0,6% of maximum HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0,8% of maximum HP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1% of maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bOnHitHpRecovery&lt;br /&gt;
&lt;br /&gt;
=== Spartan Counter ===&lt;br /&gt;
'''ID''' : 4129&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : All ranged physical attacks received result in a counterattack in the form of battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower the player's HP, the more effective this counter attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Healer&amp;diff=2384</id>
		<title>Healer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Healer&amp;diff=2384"/>
		<updated>2021-04-02T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Acolyte&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The healer is, not surprisingly, a specialist in care and recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
He is capable of altruism as well as of personal survival, which means that we can largely count on his help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Kind Specialization === &lt;br /&gt;
'''ID''' : 4100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Heal ===&lt;br /&gt;
'''ID''' : 4101&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : All healing skills have increased heal power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Coluceo ===&lt;br /&gt;
'''ID''' : 4102&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)&lt;br /&gt;
&lt;br /&gt;
'''Description''' : Enable the use of Wide Heal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill level !! Area !! SP cost !! Cast !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wide Heal Level 1 || 3x3 || 120 SP || 2 seconds || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wide Heal Level 2 || 5x5 || 140 SP || 2.5 seconds || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wide Heal Level 3 || 7x7 || 160 SP || 3 seconds || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wide Heal Level 4 || 9x9 || 180 SP || 3.5 seconds || 3.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wide Heal Level 5 || 11x11 || 200 SP || 4 seconds || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Previously Coluceo : Skill-db and server-side modifications have to be made on this skill to match the description...&lt;br /&gt;
&lt;br /&gt;
=== Kind Cure ===&lt;br /&gt;
'''ID''' : 4103&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cure Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cure Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cure Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cure Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cure Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Cure by 1 per Kind Cure level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This will increase the heal and the immunity related to Cure effects&lt;br /&gt;
&lt;br /&gt;
=== Kind Pneuma ===&lt;br /&gt;
'''ID''' : 4104&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pneuma.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pneuma Level 1 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pneuma Level 1 || 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pneuma Level 1 || 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pneuma Level 1 || 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pneuma Level 1 || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Player has a low chance of receiving pneuma (level 1) effects when attacked from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Light ===&lt;br /&gt;
'''ID''' : 4105&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Holy Light.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Light Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Light Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Light Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Light Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Light Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each time Holy Light hits the user is healed.&amp;lt;br&amp;gt;&lt;br /&gt;
Healing depends on the severity of his injuries and the condition of his opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower the user's health, the greater the effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The healthier the opponent, the greater the effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The healing effect is based on MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% MATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* HP lost by the user can increase the heal up by 100%&lt;br /&gt;
* HP left by the adversary can increase the heal up by 100%&lt;br /&gt;
* Those two effect are multicative, this means a nearly dead user vs a full adversary can have a final healing rate of 30*2*2=120%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus&lt;br /&gt;
&lt;br /&gt;
=== Kind Resentment ===&lt;br /&gt;
'''ID''' : 4106&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Curse status received by the player can be contracted by those who sent them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Odds&amp;quot; reflects the chance for the effect to returned the status&lt;br /&gt;
* If the player with this skill at level 3 is hit by a skill which have 25% to curse, then their is 21% chance that the skill's user also have 25% to be curse&lt;br /&gt;
* Status reflection do not prevent the character to be affected by the status&lt;br /&gt;
&lt;br /&gt;
=== Kind Recovery ===&lt;br /&gt;
'''ID''' : 4107&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The duration of the common states undergoes are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Common Status Duration -6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Common Status Duration -12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Common Status Duration -18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Common Status Duration -24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Common Status Duration -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At the maximum level, states therefore last almost a third shorter&lt;br /&gt;
&lt;br /&gt;
Implementations note:&lt;br /&gt;
* bStatusSubDuration&lt;br /&gt;
&lt;br /&gt;
=== Kind Compassion ===&lt;br /&gt;
'''ID''' : 4108&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The healing received by the character is greatly reduced but in exchange the healing power is greatly increased.&amp;lt;br&amp;gt;&lt;br /&gt;
If this ability is reused before the end of its effects (with the necessary costs and cast) then these effects end immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Healing on Self !! Healing on Others&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal power -95% || Heal power +14%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal power -90% || Heal power +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal power -85% || Heal power +22%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal power -80% || Heal power +26%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal power -75% || Heal power +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This was not an active skill, we need to add it skill-db and server-side&lt;br /&gt;
&lt;br /&gt;
=== Kind Hope ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies receive a regeneration effect called Invigorate for a given time.&amp;lt;br&amp;gt;&lt;br /&gt;
Invigorate heals small amount of HP every seconds, VIT of the target increase that amount.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Area !! Heal Ticks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 seconds || 3x3 || 20% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 seconds || 5x5 || 40% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20 seconds || 7x7 || 60% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25 seconds || 9x9 || 80% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 seconds || 11x11 || 100% of (BaseLevel + base INT)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Similar to Poison status but with a healing effect instead&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* SC_INVIGORATE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Healer&amp;diff=2383</id>
		<title>Healer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Healer&amp;diff=2383"/>
		<updated>2021-04-02T19:58:34Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Acolyte&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The healer is, not surprisingly, a specialist in care and recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
He is capable of altruism as well as of personal survival, which means that we can largely count on his help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Kind Specialization === &lt;br /&gt;
'''ID''' : 4100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Heal ===&lt;br /&gt;
'''ID''' : 4101&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : All healing skills have increased heal power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Coluceo ===&lt;br /&gt;
'''ID''' : 4102&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)&lt;br /&gt;
&lt;br /&gt;
'''Description''' : Enable the use of Wide Heal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill level !! Area !! SP cost !! Cast !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wide Heal Level 1 || 3x3 || 120 SP || 2 seconds || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wide Heal Level 2 || 5x5 || 140 SP || 2.5 seconds || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wide Heal Level 3 || 7x7 || 160 SP || 3 seconds || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wide Heal Level 4 || 9x9 || 180 SP || 3.5 seconds || 3.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wide Heal Level 5 || 11x11 || 200 SP || 4 seconds || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Previously Coluceo : Skill-db and server-side modifications have to be made on this skill to match the description...&lt;br /&gt;
&lt;br /&gt;
=== Kind Cure ===&lt;br /&gt;
'''ID''' : 4103&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cure Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cure Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cure Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cure Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cure Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Cure by 1 per Kind Cure level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This will increase the heal and the immunity related to Cure effects&lt;br /&gt;
&lt;br /&gt;
=== Kind Pneuma ===&lt;br /&gt;
'''ID''' : 4104&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pneuma.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pneuma Level 1 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pneuma Level 1 || 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pneuma Level 1 || 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pneuma Level 1 || 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pneuma Level 1 || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Player has a low chance of receiving pneuma (level 1) effects when attacked from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Light ===&lt;br /&gt;
'''ID''' : 4105&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Holy Light.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Light Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Light Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Light Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Light Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Light Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each time Holy Light hits the user is healed.&amp;lt;br&amp;gt;&lt;br /&gt;
Healing depends on the severity of his injuries and the condition of his opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower the user's health, the greater the effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The healthier the opponent, the greater the effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The healing effect is based on MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% MATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* HP lost by the user can increase the heal up by 100%&lt;br /&gt;
* HP left by the adversary can increase the heal up by 100%&lt;br /&gt;
* Those two effect are multicative, this means a nearly dead user vs a full adversary can have a final healing rate of 30*2*2=120%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus&lt;br /&gt;
&lt;br /&gt;
=== Kind Resentment ===&lt;br /&gt;
'''ID''' : 4106&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Curse status received by the player can be contracted by those who sent them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Odds&amp;quot; reflects the chance for the effect to returned the status&lt;br /&gt;
* If the player with this skill at level 3 is hit by a skill which have 25% to curse, then their is 21% chance that the skill's user also have 25% to be curse&lt;br /&gt;
* Status reflection do not prevent the character to be affected by the status&lt;br /&gt;
&lt;br /&gt;
=== Kind Recovery ===&lt;br /&gt;
'''ID''' : 4107&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The duration of the common states undergoes are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Common Status Duration -6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Common Status Duration -12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Common Status Duration -18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Common Status Duration -24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Common Status Duration -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At the maximum level, states therefore last almost a third shorter&lt;br /&gt;
&lt;br /&gt;
Implementations note:&lt;br /&gt;
* bStatusSubDuration&lt;br /&gt;
&lt;br /&gt;
=== Kind Compassion ===&lt;br /&gt;
'''ID''' : 4108&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The healing received by the character is greatly reduced but in exchange the healing power is greatly increased.&amp;lt;br&amp;gt;&lt;br /&gt;
If this ability is reused before the end of its effects (with the necessary costs and cast) then these effects end immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Healing on Self !! Healing on Others&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal power -95% || Heal power +14%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal power -90% || Heal power +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal power -85% || Heal power +22%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal power -80% || Heal power +26%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal power -75% || Heal power +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This was not an active skill, we need to add it skill-db and server-side&lt;br /&gt;
&lt;br /&gt;
=== Kind Hope ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies receive a regeneration effect called Invigorate for a given time.&amp;lt;br&amp;gt;&lt;br /&gt;
Invigorate heals small amount of HP every seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Area !! Heal Ticks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 seconds || 3x3 || 20% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 seconds || 5x5 || 40% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20 seconds || 7x7 || 60% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25 seconds || 9x9 || 80% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 seconds || 11x11 || 100% of (BaseLevel + base INT)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Similar to Poison status but with a healing effect instead&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* SC_INVIGORATE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Healer&amp;diff=2382</id>
		<title>Healer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Healer&amp;diff=2382"/>
		<updated>2021-04-02T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Acolyte&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The healer is, not surprisingly, a specialist in care and recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
He is capable of altruism as well as of personal survival, which means that we can largely count on his help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Kind Specialization === &lt;br /&gt;
'''ID''' : 4100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Heal ===&lt;br /&gt;
'''ID''' : 4101&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : All healing skills have increased heal power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Coluceo ===&lt;br /&gt;
'''ID''' : 4102&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)&lt;br /&gt;
&lt;br /&gt;
'''Description''' : Enable the use of Wide Heal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill level !! Area !! SP cost !! Cast !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wide Heal Level 1 || 3x3 || 120 SP || 2 seconds || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wide Heal Level 2 || 5x5 || 140 SP || 2.5 seconds || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wide Heal Level 3 || 7x7 || 160 SP || 3 seconds || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wide Heal Level 4 || 9x9 || 180 SP || 3.5 seconds || 3.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wide Heal Level 5 || 11x11 || 200 SP || 4 seconds || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Previously Coluceo : Skill-db and server-side modifications have to be made on this skill to match the description...&lt;br /&gt;
&lt;br /&gt;
=== Kind Cure ===&lt;br /&gt;
'''ID''' : 4103&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cure Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cure Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cure Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cure Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cure Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Cure by 1 per Kind Cure level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This will increase the heal and the immunity related to Cure effects&lt;br /&gt;
&lt;br /&gt;
=== Kind Pneuma ===&lt;br /&gt;
'''ID''' : 4104&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pneuma.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pneuma Level 1 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pneuma Level 1 || 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pneuma Level 1 || 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pneuma Level 1 || 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pneuma Level 1 || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Player has a low chance of receiving pneuma (level 1) effects when attacked from a distance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kind Light ===&lt;br /&gt;
'''ID''' : 4105&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Holy Light.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Light Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Light Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Light Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Light Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Light Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each time Holy Light hits the user is healed.&amp;lt;br&amp;gt;&lt;br /&gt;
Healing depends on the severity of his injuries and the condition of his opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower the user's health, the greater the effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The healthier the opponent, the greater the effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The healing effect is based on MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% MATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% MATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* HP lost by the user can increase the heal up by 100%&lt;br /&gt;
* HP left by the adversary can increase the heal up by 100%&lt;br /&gt;
* Those two effect are multicative, this means a nearly dead user vs a full adversary can have a final healing rate of 30*2*2=120%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus&lt;br /&gt;
&lt;br /&gt;
=== Kind Resentment ===&lt;br /&gt;
'''ID''' : 4106&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Curse status received by the player can be contracted by those who sent them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Odds&amp;quot; reflects the chance for the effect to returned the status&lt;br /&gt;
* If the player with this skill at level 3 is hit by a skill which have 25% to curse, then their is 21% chance that the skill's user also have 25% to be curse&lt;br /&gt;
* Status reflection do not prevent the character to be affected by the status&lt;br /&gt;
&lt;br /&gt;
=== Kind Recovery ===&lt;br /&gt;
'''ID''' : 4107&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The duration of the common states undergoes are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Common Status Duration -6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Common Status Duration -12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Common Status Duration -18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Common Status Duration -24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Common Status Duration -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At the maximum level, states therefore last almost a third shorter&lt;br /&gt;
&lt;br /&gt;
Implementations note:&lt;br /&gt;
* bStatusSubDuration&lt;br /&gt;
&lt;br /&gt;
=== Kind Compassion ===&lt;br /&gt;
'''ID''' : 4108&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The healing received by the character is greatly reduced but in exchange the healing power is greatly increased.&amp;lt;br&amp;gt;&lt;br /&gt;
If this ability is reused before the end of its effects (with the necessary costs and cast) then these effects end immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Healing on Self !! Healing on Others&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal power -95% || Heal power +14%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heal power -90% || Heal power +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heal power -85% || Heal power +22%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heal power -80% || Heal power +26%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heal power -75% || Heal power +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This was not an active skill, we need to add it skill-db and server-side&lt;br /&gt;
&lt;br /&gt;
=== Kind Hope ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies receive a regeneration effect called Invigorate for a given time.&amp;lt;br&amp;gt;&lt;br /&gt;
Invigorate heals small amount of HP every seconds, that amount is increased by the VIT of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Area !! Heal Ticks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 seconds || 3x3 || 20% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15 seconds || 5x5 || 40% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20 seconds || 7x7 || 60% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25 seconds || 9x9 || 80% of (BaseLevel + base INT)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30 seconds || 11x11 || 100% of (BaseLevel + base INT)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Similar to Poison status but with a healing effect instead&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* SC_INVIGORATE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Arcanist&amp;diff=1913</id>
		<title>Arcanist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Arcanist&amp;diff=1913"/>
		<updated>2021-03-14T17:56:00Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Mage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The arcanist specializes in non-elemental magic with versatile uses.&amp;lt;br&amp;gt;&lt;br /&gt;
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It is difficult to categorize the arcanist in an attack, defense or support role, rather they are masters in the art of managing their resources and the situation at hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Arcane Specialization === &lt;br /&gt;
'''ID''' : 4020&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Sight ===&lt;br /&gt;
'''ID''' : 4021&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : For a brief duration the player can see hidden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Must use bSkillScript on spell with intravision bonus (SC_INTRAVISION)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Napalm ===&lt;br /&gt;
'''ID''' : 4022&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Napalm beat have some chane of inflicting Slow Cast (double casting time) (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow Cast 10% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow Cast 20% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow Cast 30% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow Cast 40% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow Cast 50% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus4 bAddEffOnSkill,sk,eff,n,atf;&lt;br /&gt;
* SC_SLOWCAST val1 = 5&lt;br /&gt;
&lt;br /&gt;
=== Arcane Strike ===&lt;br /&gt;
'''ID''' : 4023&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Strike Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Strike Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Strike Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Strike Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Strike Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Soul Strike can reduce the target's INT for a short time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT -2% and -2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT -4% and -4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT -6% and -6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || INT -8% and -8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT -10% and -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bigbonus bBattleBonus&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
'''ID''' : 4024&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Increase SP Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Increase SP Recovery Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increase SP Recovery Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increase SP Recovery Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increase SP Recovery Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Increase SP Recovery Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increases the natural recovery of SP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Natural SP recovery +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Natural SP recovery +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Natural SP recovery +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Natural SP recovery +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Natural SP recovery +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Shield ===&lt;br /&gt;
'''ID''' : 4025&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Magic Shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Shield is a NPC skill which reduces magical or special damage received in exchange for increased physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Duration || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Shield Level 1 || 10 || 0,5s || 30s || Reduce magical and special damage by 3%, increase physical damage by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Shield Level 2 || 20 || 1s || 30s || Reduce magical and special damage by 6%, increase physical damage by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Shield Level 3 || 30 || 1,5s || 30s || Reduce magical and special damage by 9%, increase physical damage by 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Shield Level 4 || 40 || 2s || 30s || Reduce magical and special damage by 12%, increase physical damage by 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Shield Level 5 || 50 || 2,5s || 30s || Reduce magical and special damage by 15%, increase physical damage by 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Blaster ===&lt;br /&gt;
'''ID''' : 4026&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Blaster Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Blaster Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Blaster Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Blaster Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Blaster Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sight Blaster by 1 per Arcane Blaster level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 6 and superior of Sight Blaster is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcane Knowledge ===&lt;br /&gt;
'''ID''' : 4027&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increases maximum MATK, especially if INT is low.&amp;lt;br&amp;gt;&lt;br /&gt;
Every point in INT reduce this bonus by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,5 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2,5 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 every BaseLevel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Only the base INT is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))&lt;br /&gt;
* Thanks to that we know the maximum penality is 198 at a base INT of 99&lt;br /&gt;
* This skil can NOT reduce maximum MATK (meaning if INT is too high for actual base level then the skill grants nothing)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Conversion ===&lt;br /&gt;
'''ID''' : 4028&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Turns all Mage, Wizard, Sage and Ninja magical skills to neutral element property.&amp;lt;br&amp;gt;&lt;br /&gt;
If this skill is not maxed then they are subject to SP cost, damage, after skill delay and cast penalities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP cost !! Damage !! Casting Time !! After skill Delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100% || -24% || +24% || +24%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +75% || -18% || +18% || +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +50% || -12% || +12% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +25% || -6% || +6% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || -0% || -0% || -0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Only applied to learned skills&lt;br /&gt;
* bSkillElement&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ritual ===&lt;br /&gt;
'''ID''' : 4029&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a period short time, the player draws on his SP to increase the damage he causes.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, while this effect is on, any similar effects have an increase SP/damage ratio conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum SP conversion !! Ratio conversion bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Use up to 3% of actual SP || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Use up to 4% of actual SP || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use up to 5% of actual SP || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use up to 6% of actual SP || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Use up to 7% of actual SP || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Use with care, can quickly melt SP on target packs&lt;br /&gt;
* Added damage cannot exceed +30% of the initial damage when SP allows it&lt;br /&gt;
* Each SP worth 20 more damage (This does not include the ratio conversion bonus included in this skill)&lt;br /&gt;
* This effect do not work if SP are lower than 50%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSpToDamageRate&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Scoundrel&amp;diff=1864</id>
		<title>Scoundrel</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Scoundrel&amp;diff=1864"/>
		<updated>2021-03-13T22:44:39Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Thief&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.&amp;lt;br&amp;gt;&lt;br /&gt;
They are capable of tricks to mystify their opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Larceny Specialization === &lt;br /&gt;
'''ID''' : 4060&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AGI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Larceny Dodge ===&lt;br /&gt;
'''ID''' : 4061&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Increase Dodge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Increase Dodge Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increase Dodge Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increase Dodge Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increase Dodge Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Increase Dodge Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Passively increases flee.&amp;lt;br&amp;gt;&lt;br /&gt;
Moreover when the player is injured each attack received re-initiates a flee buff (3 seconds) which depends on the severity of the injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Flee Rate !! Wounded Flee Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || +1 flee every 5% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || +1 flee every 4% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || +1 flee every 3% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || +1 flee every 2% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || +1 flee every 1% HP lost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* We need to handle this into BattleEvent script, it will be to complex to deals with the battle bonus&lt;br /&gt;
&lt;br /&gt;
=== Larceny Attack ===&lt;br /&gt;
'''ID''' : 4062&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Double Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Attack Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Double Attack Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Double Attack Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Double Attack Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Double Attack Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Works now on any kind of weapons and with additional chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Add Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% to Double Attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% to Double Attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% to Double Attack&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% to Double Attack&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% to Double Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Larceny Slide ===&lt;br /&gt;
'''ID''' : 4063&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Back Slide Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Back Slide Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Back Slide Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Back Slide Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Back Slide Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Moreover if the user is in danger (HP &amp;lt; 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! PFLEE bonus !! Avoidness Duration !! Avoidness Rate !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +3 || 0.13 seconds || 30% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +6 || 0.16 seconds || 35% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +9 || 0.19 seconds || 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +12 || 0.22 seconds || 45% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +15 || 0.25 seconds || 50% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Odds to avoid attacks is increase by 0,3 every 1 AGI&lt;br /&gt;
* Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))&lt;br /&gt;
* With a base AGI of 99 this skill provides an avoid rate of 83%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript which trigger SC_BUFF_FLEE2&lt;br /&gt;
* bSkillScript which trigger SC_AVOIDNESS (works in 0,x%) with val1 = rate and val2 = 1 (works one time)&lt;br /&gt;
&lt;br /&gt;
=== Larceny Throw ===&lt;br /&gt;
'''ID''' : 4064&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone &amp;amp; Throw Stone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pick Stone &amp;amp; Throw Stone Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Throw Stone Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Throw Stone Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Throw Stone Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Throw Stone Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.&amp;lt;br&amp;gt;&lt;br /&gt;
The status effect have a cooldown of 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When Pick Stone is used player recieves more stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Those effects have a no cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP damage !! Confusion Rate !! Confusion Duration !! Additional Stones&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% of min ATK || 50% || 3 seconds || +0 stone&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% of min ATK || 62.5% || 4 seconds || +1 stones&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10% of min ATK || 75% || 5 seconds || +1 stones&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12% of min ATK || 87.5% || 6 seconds || +2 stones&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14% of min ATK || 100% || 7 seconds || +2 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heist Throw (from Bandit Specialization) is totally additional to these effects&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SP damage is a bBattleBonus&lt;br /&gt;
* Confusion is also a bBattleBonus&lt;br /&gt;
* The pick stone effect can be managed with bSkillScript&lt;br /&gt;
&lt;br /&gt;
=== Larceny Steal ===&lt;br /&gt;
'''ID''' : 4065&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Steal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Steal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Steal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Steal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Steal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Against a higher SP cost, Steal is more likely to succeed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +3% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +9% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +12% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +15% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Please note that the bonuses are not linear&lt;br /&gt;
&lt;br /&gt;
=== Larceny Mastery ===&lt;br /&gt;
'''ID''' : 4066&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character has a small chance to dodge any type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Avoidness 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Avoidness 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Avoidness 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Avoidness 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Avoidness 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bFleePhysical &amp;amp; bFleeMagical &amp;amp; bFleeSpecial&lt;br /&gt;
&lt;br /&gt;
=== Larceny Knowledge ===&lt;br /&gt;
'''ID''' : 4067&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Reduce target's defense against status inflicted by the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Status Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Natural Defense -5% || Natural Defense -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Natural Defense -10% || Natural Defense -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Natural Defense -15% || Natural Defense -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Natural Defense -20% || Natural Defense -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Natural Defense -25% || Natural Defense -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s&lt;br /&gt;
* On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)&lt;br /&gt;
* On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%&lt;br /&gt;
* On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)&lt;br /&gt;
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)&lt;br /&gt;
* TLNR : This skill is more effective on target's WITH defense against a status&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bStatusIgnoreRateDef &amp;amp; bStatusIgnoreTickDef &lt;br /&gt;
&lt;br /&gt;
=== Larceny Wits ===&lt;br /&gt;
'''ID''' : 4068&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Damage inflicted on opponents with blind status is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Works on any type of damage&lt;br /&gt;
&lt;br /&gt;
=== Larceny Avoid ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a short time, the character receives an evasion bonus inversely proportional to his AGI.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Flee Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseLevel minus 20% of AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30% of BaseLevel minus 25% of AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40% of BaseLevel minus 30% of AGI&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 50% of BaseLevel minus 35% of AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 60% of BaseLevel minus 40% of AGI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))&lt;br /&gt;
* Thanks to that we know the maximum penality is 39 at a base AGI of 99&lt;br /&gt;
* With a BaseLevel of 99 and a base AGI of 99 this skill provides 20 FLEE&lt;br /&gt;
* With a BaseLevel of 99 and a base AGI of 0 this skill provides 59 FLEE&lt;br /&gt;
* This skil can NOT reduce maximum FLEE (meaning if AGI is too high for actual base level then the skill grants nothing)&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Nightingale&amp;diff=1863</id>
		<title>Nightingale</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Nightingale&amp;diff=1863"/>
		<updated>2021-03-13T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Night Specialization === &lt;br /&gt;
'''ID''' : xxx0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || LUK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Knife ===&lt;br /&gt;
'''ID''' : xxx1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Throw Venom Knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Throw Venom Knife Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Throw Venom Knife Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Throw Venom Knife Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Throw Venom Knife Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Throw Venom Knife Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Throw Venom Knife receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict a critical defense debuff for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! CRIT defense debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Defense -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Defense -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Defense -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Defense -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Defense -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Blow ===&lt;br /&gt;
'''ID''' : xxx2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sonic Blow.&amp;lt;br&amp;gt;&lt;br /&gt;
Sonic Blow have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sonic Blow Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sonic Blow Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sonic Blow Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sonic Blow Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sonic Blow Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Sonic Blow receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grants improved criticals for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
This effect grants better chance to perform critical as well as better damages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! CRIT rate buff !! CRIT damage buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Rate +2 and +2% || Critical Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Rate +4 and +4% || Critical Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Rate +6 and +6% || Critical Damage +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Rate +8 and +8% || Critical Damage +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Rate +10 and +10% || Critical Damage +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Cloak ===&lt;br /&gt;
'''ID''' : xxx3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cloaking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cloaking Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cloaking Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cloaking Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cloaking Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cloaking Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When attacking while under Cloacking effects and the user receives the Haste status for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Only occured if the user is under initiative circonstancies.&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note: &lt;br /&gt;
* CDT_INIT&lt;br /&gt;
&lt;br /&gt;
=== Night Slide ===&lt;br /&gt;
'''ID''' : xxx4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Back Slide Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Back Slide Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Back Slide Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Back Slide Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Back Slide Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : In exchange for a way higher SP cost when Back Slide is used a wick clone of the user appears for a very short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 1 second.&amp;lt;br&amp;gt;&lt;br /&gt;
A wick clone have reduced attributes, ATK, MATK, HP, DEF, MDEF (by a half).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP cost !! Clone Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +9 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +12 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +18 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +21 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Hand ===&lt;br /&gt;
'''ID''' : xxx5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lefthand Mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lefthand Mastery Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lefthand Mastery Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lefthand Mastery Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lefthand Mastery Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lefthand Mastery Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Lefthand Mastery by 1 per Night Hand level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Night Critical ===&lt;br /&gt;
'''ID''' : xxx6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increase any critical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Damage +7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Death ===&lt;br /&gt;
'''ID''' : xxx7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Grants a chance to transform a regular (none skill) critical hit into a higher critical, causing doubling damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! High Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Illusion ===&lt;br /&gt;
'''ID''' : xxx8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Critical hits can make targets hallucination for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate on Critical hits !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus with a special condition CDT_MUSTCRIT&lt;br /&gt;
&lt;br /&gt;
=== Night Shadow ===&lt;br /&gt;
'''ID''' : xxx9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : In exchange for blood the user summon a clone of himself so that he fights at his sides.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill fails if user have less than half his maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
The user loses the equivalent of half of his maximum HP, he can die.&amp;lt;br&amp;gt;&lt;br /&gt;
A clone have same attributes as the user.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Clone can ignore the first next hit&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Clone receives a shield buff with same amount as lost HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Clone receives a weapon buff with same amount as lost HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clone receives antibody which reduce chance/duration of status&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Clone receives haste status&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* SC_AVOIDNESS, SC_SHIELD, SC_WEAPON, SC_ANTIBODY, SC_HASTE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Muse&amp;diff=1862</id>
		<title>Muse</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Muse&amp;diff=1862"/>
		<updated>2021-03-13T22:44:25Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Muse Specialization === &lt;br /&gt;
'''ID''' : 4460&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || LUK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Muse Sling ===&lt;br /&gt;
'''ID''' : 4461&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Slinging Arrow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Slinging Arrow Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Slinging Arrow Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Slinging Arrow Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Slinging Arrow Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Slinging Arrow Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Slinging Arrow by 1 per Muse Sling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Muse Concentration ===&lt;br /&gt;
'''ID''' : 4462&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Attention Concentrate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Attention Concentrate Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Attention Concentrate Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attention Concentrate Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attention Concentrate Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Attention Concentrate Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Every level of this skill grants a new effects to Attention Concentration which is granted to any player within a close range of 7x7 and for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Players can see invisible (SC_INTRAVISION)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Players share Attention Concentration effects (at level learned, maximum level 5)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Players receives a hit buff of 10% (SC_BUFF_HIT)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Players receives a flee buff of 10% (SC_BUFF_FLEE)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Players avoid next attack at 50% chance (SC_AVOIDNESS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Muse Moonlit ===&lt;br /&gt;
'''ID''' : 4463&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Moonlit Water Mill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Moonlit Water Mill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Moonlit Water Mill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Moonlit Water Mill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Moonlit Water Mill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Moonlit Water Mill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 60 seconds || - || x1.5 || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Moonlit Water Mill by 1 per Muse Moonlit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* The name of this skill have changed, need to update server-side, sql files and client with the new name&lt;br /&gt;
&lt;br /&gt;
=== Muse Fate ===&lt;br /&gt;
'''ID''' : 4464&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Tarot Fate of Card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Tarot Fate of Card Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Tarot Fate of Card Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Tarot Fate of Card Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Tarot Fate of Card Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Tarot Fate of Card Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Reduces Tarot Fate of Card after skill delay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || After skill delay -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || After skill delay -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || After skill delay -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || After skill delay -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || After skill delay -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Muse Dance ===&lt;br /&gt;
'''ID''' : 4465&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Basic Dances.&amp;lt;br&amp;gt;&lt;br /&gt;
Basic dances are : Pocus Ballet, Slow Grace, Lady Luck and Gypsy's Kiss.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Basic Dances Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Basic Dances Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Basic Dances Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Basic Dances Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Basic Dances Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase walking speed while performing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Walk speed +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Walk speed +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Walk speed +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Walk speed +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Walk speed +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bPerformSpeedRate&lt;br /&gt;
&lt;br /&gt;
=== Muse Waltz ===&lt;br /&gt;
'''ID''' : 4466&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : While the user is moving it may avoid next attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect activate every time an attack is received IF the user is not a the same place as the previous attack.&amp;lt;br&amp;gt;&lt;br /&gt;
So it cannot protect from the first hit, only from the following ones.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect do not stop if active while the player is attacked at the same position.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Avoid Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15% || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 3.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_AVOIDNESS&lt;br /&gt;
&lt;br /&gt;
=== Muse Mastery ===&lt;br /&gt;
'''ID''' : 4467&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increase performing skills effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Effectiveness +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Effectiveness +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Effectiveness +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Effectiveness +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Effectiveness +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bPerformDurationRate&lt;br /&gt;
&lt;br /&gt;
=== Muse Lesson ===&lt;br /&gt;
'''ID''' : 4468&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Dancing Lesson.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dancing Lesson Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dancing Lesson Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dancing Lesson Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dancing Lesson Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dancing Lesson Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Dancing Lesson by 1 per Muse Dance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Muse Rythm ===&lt;br /&gt;
'''ID''' : 4469&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies receive a lesser Heroism status for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
If the user is performing while using this skill every one receive a better Heroism buff instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Lesser Heroism increase all attributes by 5% while greater Heroism increase all attributes by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_HEROISM : val1 as a percentage value to any attributes&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Bandit&amp;diff=1861</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Bandit&amp;diff=1861"/>
		<updated>2021-03-13T22:44:19Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Thief&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The bandit is a specialist in heavy hitting and ambushes.&amp;lt;br&amp;gt;&lt;br /&gt;
He is a jack of all trades who uses all means to achieve his ends.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Heist Specialization === &lt;br /&gt;
'''ID''' : 4070&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AGI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heist Venom ===&lt;br /&gt;
'''ID''' : 4071&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Envenom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Envenom Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Envenom Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Envenom Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Envenom Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Envenom Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict status +3% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict status +6% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict status +9% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict status +12% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict status +15% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heist Detoxify ===&lt;br /&gt;
'''ID''' : 4072&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Detoxify.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Detoxify Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Detoxify Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Detoxify Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Detoxify Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Detoxify Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Detoxify by 1 per Heist Detoxify level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This will increase the heal and the immunity related to Detoxify effects&lt;br /&gt;
&lt;br /&gt;
=== Heist Hiding ===&lt;br /&gt;
'''ID''' : 4073&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hiding Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hiding Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hiding Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hiding Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hiding Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When hiding is used the player receives an effect which increase the next damage IF the opponents is hit from the back.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will be granted when entering OR exiting hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
La prochaine attaque retirera cet effet qu'elle ai touchée ou non, dans le dos ou pas, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Backstab Damage !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage +10% || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage +20% || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage +30% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage +40% || 3.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage +50% || 4 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks&lt;br /&gt;
* This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks&lt;br /&gt;
* This special effect cannot add more damage than 300% of the MATK for a magical attacks&lt;br /&gt;
* This special effect cannot add damage to special attacks&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript which grants SC_BACKSTAB effect&lt;br /&gt;
&lt;br /&gt;
=== Heist Steal ===&lt;br /&gt;
'''ID''' : 4074&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Steal Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Steal Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Steal Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Steal Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Steal Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Against a higher SP cost, Steal have a better range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Range !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 cell || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 cells || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 cells || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 cells || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 cells || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heist Throw ===&lt;br /&gt;
'''ID''' : 4075&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone &amp;amp; Throw Stone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pick Stone &amp;amp; Throw Stone Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Throw Stone Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Throw Stone Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Throw Stone Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Throw Stone Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of silence for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.&amp;lt;br&amp;gt;&lt;br /&gt;
The status effect have a cooldown of 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When Pick Stone is used player recieves more stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Those effects have a no cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP damage !! Silence Rate !! Silence Duration !! Additional Stones&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% of min ATK || 50% || 6 seconds || +0 stone&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% of min ATK || 62.5% || 8 seconds || +1 stones&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10% of min ATK || 75% || 10 seconds || +1 stones&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12% of min ATK || 87.5% || 12 seconds || +2 stones&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 14% of min ATK || 100% || 14 seconds || +2 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Larceny Throw (from Scoundrel Specialization) is totally additional to these effects&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SP damage is a bBattleBonus&lt;br /&gt;
* Silence is also a bBattleBonus&lt;br /&gt;
* The pick stone effect can be managed with bSkillScript&lt;br /&gt;
&lt;br /&gt;
=== Heist Slide ===&lt;br /&gt;
'''ID''' : 4076&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Back Slide Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Back Slide Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Back Slide Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Back Slide Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Back Slide Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : In exchange of an improved SP cost when used the player receives a walking speed bonus for a very short time (3 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
The lower the HP, the greater the bonus.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Walking Speed +10% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Walking Speed +15% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Walking Speed +20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Walking Speed +25% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Walking Speed +30% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The bonus is increased by each % of HP lost&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript which trigger SC_BUFF_WALK&lt;br /&gt;
&lt;br /&gt;
=== Heist Trick ===&lt;br /&gt;
'''ID''' : 4077&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the player is in danger (HP &amp;lt;30%) and receives an attack, the latter becomes inconspicuous, receives a significant avoidness bonus and speed bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Avoid Rate !! Walking Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30% || 30% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 35% || 35% || 5.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40% || 40% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 45% || 45% || 6.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% || 50% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Larceny Slide (from Scoundrel Specialization) will replace this avoid effect&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This can be make with 2 bBattleBonus, one with SC_BUFF_WALK and the other with SC_AVOIDNESS (works in 0,x%) with val1 = rate and val2 = -1 (do not works a limited amount of time)&lt;br /&gt;
&lt;br /&gt;
=== Heits Wits ===&lt;br /&gt;
'''ID''' : 4078&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Damage inflicted on opponents with any status is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Damage improvement is effective for every common status on the target&lt;br /&gt;
&lt;br /&gt;
=== Heist Confrontation ===&lt;br /&gt;
'''ID''' : 4079&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : This ability fails if there is exactly one target within a given radius.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill will fail if their is no targets or more than once.&amp;lt;br&amp;gt;&lt;br /&gt;
If successful, the player receives a buff to all damage done for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 13%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 16%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 18%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All kind of damage are affected by this buff&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_DAMAGE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Sorcerer&amp;diff=1860</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Sorcerer&amp;diff=1860"/>
		<updated>2021-03-13T22:44:07Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Specialization === &lt;br /&gt;
'''ID''' : 4530&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Strike ===&lt;br /&gt;
'''ID''' : 4531&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Strike Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Strike Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Strike Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Strike Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Strike Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Soul Strike receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts an effects for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect makes the target less effective with natural elemental attribute (Fire, water, earth and wind), lowering their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Natural element Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BOOST_ELEMENT : Adjust damage done with water (val1), fire (val2), earth (val3), wind (val4) in % (negative for malus)&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Napalm ===&lt;br /&gt;
'''ID''' : 4532&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the SP cost but the skill will drains SP of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
User's maximum SP will increase by target's INT + a percentage value based on its own maximum SP.&amp;lt;br&amp;gt;&lt;br /&gt;
Target's maximum SP will decrease by user's INT + a percentage value based on its own maximum SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Percentage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 seconds || 4% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9 seconds || 8% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11 seconds || 12% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13 seconds || 16% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15 seconds || 20% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_SP / SC_DEBUFF_SP (val1: %, val2: fix)&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Rod ===&lt;br /&gt;
'''ID''' : 4533&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Rod.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Rod Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Rod Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Rod Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Rod Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Rod Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Any targets taken by effects have high chance to be silenced for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Breaker ===&lt;br /&gt;
'''ID''' : 4534&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spell Breaker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spell Breaker Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spell Breaker Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spell Breaker Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spell Breaker Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spell Breaker Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase Spell Breaker damage and the cooldown of interrupted skills is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that all interrupted spells can thus receive a cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20% || +0,5 second&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +40% || +1 second&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +60% || +1,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +80% || +2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +100% || +2,5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Freedom ===&lt;br /&gt;
'''ID''' : 4535&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Free Cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Free Cast Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Free Cast Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Free Cast Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Free Cast Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Free Cast Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Free Cast by 1 per Sorcerous Freedom level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* At level 15: 95% Walking Speed and 110% ATK speed&lt;br /&gt;
* Can be stack with Sylph Specialization to achieve level 20: 115% Walking Speed and 120% ATK speed&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Dispel ===&lt;br /&gt;
'''ID''' : 4536&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Dispel.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Casting Time !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dispel Level 1 || +100% || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dispel Level 1 || +75% || 7.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dispel Level 1 || +50% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dispel Level 1 || +25% || 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dispel Level 1 || +0% || 0 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Dispel by 1 per Sorcerous Dispel level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Memorize ===&lt;br /&gt;
'''ID''' : 4537&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Memorize.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Casting Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Memorize Level 1 || +100%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Memorize Level 1 || +75%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Memorize Level 1 || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Memorize Level 1 || +25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Memorize Level 1 || +0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 20 seconds || x2 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase SP cost but reduce Memorize casting time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! SP cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || -5% || +5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% || +10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% || +15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20% || +20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25% || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* ID of this skill have been changed from 4538 to 4537, we need to change datas client/server/sql side&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Drain ===&lt;br /&gt;
'''ID''' : 4538&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a short period the user absorbs any magical hits received to regain SP and increase MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of those damage received are returned to its opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
SP healed depends on damage.&amp;lt;br&amp;gt;&lt;br /&gt;
MATK buff depends on damage and last for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP when hit !! MATK buff !! Maximum MATK !! Damage Reflection&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 0.2% || 1% || 50% of INT || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0.4% || 2% || 75% of INT || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0.6% || 3% || 100% of INT || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0.8% || 4% || 125% of INT || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1% || 5% || 150% of INT || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If a magical hit inflict 1500 damage to the user with this skill at level 5 the later will regain 15 SP and will get a MATK buff of &lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* ID of this skill have been changed from 4537 to 4538, we need to change datas client/server/sql side&lt;br /&gt;
&lt;br /&gt;
=== Sorcerous Warp ===&lt;br /&gt;
'''ID''' : 4539&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : depends on level (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance define by level, the user will be teleported on that cell.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is enabled in every map. Period.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting time occured before the cell selection, which means their is no delay between selection and warp.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! Cooldown !! Range (Cells)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 seconds || 11 seconds || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.75 seconds || 9 seconds || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1.5 seconds || 7 seconds || 7 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1.25 seconds || 5 seconds || 8 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 seconds || 3 seconds || 9 cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Soul Change Learned''' : When the player arrives there he receives a short duration effect allowing him to dodge the next attack received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 1 second&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,5 second&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Dodge effect is SC_AVOIDNESS : Avoid the next attack with 0,x%, stop after x successfull escape&lt;br /&gt;
* Skill have been renamed, we need to change name client side, server side and sql side&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Arcanist&amp;diff=1772</id>
		<title>Arcanist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Arcanist&amp;diff=1772"/>
		<updated>2021-03-12T00:04:02Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Mage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The arcanist specializes in non-elemental magic with versatile uses.&amp;lt;br&amp;gt;&lt;br /&gt;
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.&amp;lt;br&amp;gt;&lt;br /&gt;
It is difficult to categorize the arcanist in an attack, defense or support role, rather they are masters in the art of managing their resources and the situation at hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Arcane Specialization === &lt;br /&gt;
'''ID''' : 4020&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Sight ===&lt;br /&gt;
'''ID''' : 4021&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : For a brief duration the player can see hidden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Must use bSkillScript on spell with intravision bonus (SC_INTRAVISION)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Napalm ===&lt;br /&gt;
'''ID''' : 4022&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Napalm beat have some chane of inflicting Slow Cast (double casting time) (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow Cast 10% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow Cast 20% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow Cast 30% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow Cast 40% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow Cast 50% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus bSplashAddRange,n;&lt;br /&gt;
* bonus4 bAddEffOnSkill,sk,eff,n,atf;&lt;br /&gt;
* SC_SLOWCAST val1 = 5&lt;br /&gt;
&lt;br /&gt;
=== Arcane Strike ===&lt;br /&gt;
'''ID''' : 4023&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Strike Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Strike Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Strike Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Strike Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Strike Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Soul Strike can reduce the target's INT for a short time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT -2% and -2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT -4% and -4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT -6% and -6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || INT -8% and -8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT -10% and -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bigbonus bBattleBonus&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
'''ID''' : 4024&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Increase SP Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Increase SP Recovery Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increase SP Recovery Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increase SP Recovery Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Increase SP Recovery Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Increase SP Recovery Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increases the natural recovery of SP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Natural SP recovery +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Natural SP recovery +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Natural SP recovery +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Natural SP recovery +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Natural SP recovery +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Shield ===&lt;br /&gt;
'''ID''' : 4025&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Magic Shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Shield is a NPC skill which reduces magical or special damage received in exchange for increased physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Duration || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Shield Level 1 || 10 || 0,5s || 30s || Reduce magical and special damage by 3%, increase physical damage by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Shield Level 2 || 20 || 1s || 30s || Reduce magical and special damage by 6%, increase physical damage by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Shield Level 3 || 30 || 1,5s || 30s || Reduce magical and special damage by 9%, increase physical damage by 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Shield Level 4 || 40 || 2s || 30s || Reduce magical and special damage by 12%, increase physical damage by 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Shield Level 5 || 50 || 2,5s || 30s || Reduce magical and special damage by 15%, increase physical damage by 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Blaster ===&lt;br /&gt;
'''ID''' : 4026&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Blaster Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Blaster Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Blaster Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Blaster Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Blaster Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sight Blaster by 1 per Arcane Blaster level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 6 and superior of Sight Blaster is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcane Knowledge ===&lt;br /&gt;
'''ID''' : 4027&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increases maximum MATK, especially if INT is low.&amp;lt;br&amp;gt;&lt;br /&gt;
Every point in INT reduce this bonus by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,5 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2,5 every BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 every BaseLevel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Only the base INT is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))&lt;br /&gt;
* Thanks to that we know the maximum penality is 198 at a base INT of 99&lt;br /&gt;
* This skil can NOT reduce maximum MATK (meaning if INT is too high for actual base level then the skill grants nothing)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Conversion ===&lt;br /&gt;
'''ID''' : 4028&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Turns all Mage, Wizard, Sage and Ninja magical skills to neutral element property.&amp;lt;br&amp;gt;&lt;br /&gt;
If this skill is not maxed then they are subject to SP cost, damage, after skill delay and cast penalities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP cost !! Damage !! Casting Time !! After skill Delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +100% || -24% || +24% || +24%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +75% || -18% || +18% || +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +50% || -12% || +12% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +25% || -6% || +6% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +0% || -0% || -0% || -0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Only applied to learned skills&lt;br /&gt;
* bSkillElement&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ritual ===&lt;br /&gt;
'''ID''' : 4029&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a period short time, the player draws on his SP to increase the damage he causes.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, while this effect is on, any similar effects have an increase SP/damage ratio conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum SP conversion !! Ratio conversion bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Use up to 3% of actual SP || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Use up to 4% of actual SP || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use up to 5% of actual SP || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use up to 6% of actual SP || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Use up to 7% of actual SP || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Use with care, can quickly melt SP on target packs&lt;br /&gt;
* Added damage cannot exceed +30% of the initial damage when SP allows it&lt;br /&gt;
* Each SP worth 20 more damage (This does not include the ratio conversion bonus included in this skill)&lt;br /&gt;
* This effect do not work if SP are lower than 50%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSpToDamageRate&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1771</id>
		<title>Spellcaster</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1771"/>
		<updated>2021-03-11T23:45:41Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Wizard&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The spellcast is a caster with a varied repertoire ranging between too advanced spells and too simple spells.&amp;lt;br&amp;gt;&lt;br /&gt;
By extending the effects of his most practical spells he offers himself extensive strategic possibilities, offering destruction or protection as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Specialization === &lt;br /&gt;
'''ID''' : 4160&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Frost ===&lt;br /&gt;
'''ID''' : 4161&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Frost Nova by 1 per Witchcraft Frost level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 11 and superior of Frost Nova is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Quaggmirr ===&lt;br /&gt;
'''ID''' : 4162&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Quagmire Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Quagmire Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Quagmire Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Quagmire Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Quagmire Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Slow (10 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismiss by Fast, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Storm ===&lt;br /&gt;
'''ID''' : 4163&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Blind (5 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Blind 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Blind 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Blind 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Blind 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Blind 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Fire ===&lt;br /&gt;
'''ID''' : 4164&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Blaster Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Blaster Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Blaster Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Blaster Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Blaster Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Burning (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Burning 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Burning 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Burning 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Burning 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Burning 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Strike ===&lt;br /&gt;
'''ID''' : 4165&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Vulcan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Vulcan Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Vulcan Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Vulcan Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Vulcan Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Vulcan Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 7 seconds || +50% || +50% || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Curse (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow 3% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow 6% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow 9% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow 12% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow 15% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Gravity ===&lt;br /&gt;
'''ID''' : 4166&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Gravitation Field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If the player is attacked while using this skill, opponents suffer heavy battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally each hit of this skill causes an after hit delay greater than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MDEF debuff !! Counter Damage !! After hit delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 100% || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 200% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 300% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 400% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 500% || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillAfterHitDelayRate (x: id, y: %)&lt;br /&gt;
* MDEF Debuff can be done with bBattleBonus&lt;br /&gt;
* Counter damage part can be done with the SC_GRAVITATION as status condition on user (since the skill gives that one to both user and targets)&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Crash ===&lt;br /&gt;
'''ID''' : 4167&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Crasher Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Crasher Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Crasher Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Crasher Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Crasher Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Oath (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Oath 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Oath 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Oath 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Oath 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Oath 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Resilience ===&lt;br /&gt;
'''ID''' : 4168&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : While casting damage are reduce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage reduction 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage reduction 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage reduction 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage reduction 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage reduction 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* bCastDefRate&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Armor ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The player chooses an elemental armor among fire, water, wind and earth.&amp;lt;br&amp;gt;&lt;br /&gt;
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase damage done to targets with that elemental attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if they are aquired their is a chance to cause an element-dependent spell when the player is physically attacked in melee.&amp;lt;br&amp;gt;&lt;br /&gt;
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, each attack received returns elemental damage regardless of type or distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! DEF/MDEF !! Elemental resistance !! Damage to element !! Spell when hit (each) !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/2 || 5% || 3% || 2% || 30% &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2/3 || 10% || 6% || 4% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2/4 || 15% || 9% || 6% || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3/5 || 20% || 12% || 8% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3/6 || 25% || 15% || 10% || 150%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Enchanter&amp;diff=1440</id>
		<title>Enchanter</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Enchanter&amp;diff=1440"/>
		<updated>2021-03-07T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Specialization === &lt;br /&gt;
'''ID''' : 4550&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Fire ===&lt;br /&gt;
'''ID''' : 4551&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Flame Launcher &amp;amp; Fire Elemental Change.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants Create Elemental Converter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Flame Launcher / Elemental Converter Fire Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Flame Launcher / Elemental Converter Fire Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Flame Launcher / Elemental Converter Fire Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Flame Launcher / Elemental Converter Fire Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Flame Launcher / Elemental Converter Fire Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the weapon is enchanted with Flame Launcher all magical hits adds some fire battle damage and can cause the status fever (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the fire element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage !! Status Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fever (SC_FEVER) : All damage received augmented by 25%, cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Water ===&lt;br /&gt;
'''ID''' : 4552&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Weapon &amp;amp; Water Elemental Change.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants Create Elemental Converter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Frost Weapon / Elemental Converter Water Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Frost Weapon / Elemental Converter Water Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frost Weapon / Elemental Converter Water Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Frost Weapon / Elemental Converter Water Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Frost Weapon / Elemental Converter Water Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the weapon is enchanted with Frost Weapon all magical hits adds some water battle damage and can cause the status chill (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the water element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage !! Status Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Chill (SC_CHILL) : SPD, ASPD, FLEE, HIT reduced by 10%, CAST and ASD augmented by 25%, DEF and MDEF reduce by 15%, cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Wind ===&lt;br /&gt;
'''ID''' : 4553&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Loader &amp;amp; Wind Elemental Change.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants Create Elemental Converter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Loader / Elemental Converter Wind Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Loader / Elemental Converter Wind Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Loader / Elemental Converter Wind Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Loader / Elemental Converter Wind Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Loader / Elemental Converter Wind Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the weapon is enchanted with Lightning Loader all magical hits adds some wind battle damage and can cause the status break (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the wind element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage !! Status Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Creeple (SC_CREEPLE) : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Earth ===&lt;br /&gt;
'''ID''' : 4554&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Seismic Weapon &amp;amp; Water Elemental Change.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants Create Elemental Converter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Seismic Weapon / Elemental Converter Earth Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Seismic Weapon / Elemental Converter Earth Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Seismic Weapon / Elemental Converter Earth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Seismic Weapon / Elemental Converter Earth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Seismic Weapon / Elemental Converter Earth Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the weapon is enchanted with Seismic Weapon all magical hits adds some earth battle damage and can cause the status creeple (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the earth element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage !! Status Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Feeble (SC_FEEBLE) : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Conversion ===&lt;br /&gt;
'''ID''' : 4555&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Health Conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Health Conversion Level 1 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Health Conversion Level 1 || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Health Conversion Level 1 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Health Conversion Level 1 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Health Conversion Level 1 || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| depends on level || 2s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When used this skill grants to user a defensive coat which reduce elemental damage for a period of time (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
The element used is the same as the weapon enchanting skill (Flame launcher, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
Fire grants strong resistance to fire, medium to earth, low to wind and none to water.&amp;lt;br&amp;gt;&lt;br /&gt;
Water grants strong resistance to water, medium to fire, low to earth and none to wind.&amp;lt;br&amp;gt;&lt;br /&gt;
Earth grants strong resistance to earth, medium to wind, low to water and none to fire.&amp;lt;br&amp;gt;&lt;br /&gt;
Wind grants strong resistance to wind, medium to earth, low to fire and none to earth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Strong !! Medium !! Low&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 4% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12% || 8% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18% || 12% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 24% || 16% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 20% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript&lt;br /&gt;
* SC_ARMOR_ELEMENT water, fire, earth, wind = debuff (negative value needed)&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Zone ===&lt;br /&gt;
'''ID''' : 4556&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Volcano, Deluge and Violent Gale.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Volcano, Deluge and Violent Gale Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Volcano, Deluge and Violent Gale Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Volcano, Deluge and Violent Gale Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Volcano, Deluge and Violent Gale Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Volcano, Deluge and Violent Gale Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Volcano, Deluge and Violent Gale by 1 per Enchanting Zone level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Resplenish ===&lt;br /&gt;
'''ID''' : 4557&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Recovers some SP every 5 seconds and on every kill performed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP on time !! SP on kill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0,5% || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1,5% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2,5% || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Elemental ===&lt;br /&gt;
'''ID''' : 4558&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies receive an effect that depends on the weapon enchantment element active on the user's weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire : Brave, Water : Recovery, Earth : Fortitude, Wind : Swift, None : Rejuvenation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Area !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Brave (SC_BRAVE) : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%&lt;br /&gt;
* Recovery (SC_RECOVERY) : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%&lt;br /&gt;
* Swift (SC_SWIFT) : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)&lt;br /&gt;
* Fortitude (SC_FORTITUDE) : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed&lt;br /&gt;
* Rejuvenation (SC_REJUVENATION) : SP recovery (based on source attributes) every seconds&lt;br /&gt;
&lt;br /&gt;
=== Enchanting Charge ===&lt;br /&gt;
'''ID''' : 4559&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies receive an effect which charges their weapons with battle damage that are inflicted on subsequent hits, regardless of type.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Area !! Charges !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 4 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 6 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 8 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 10 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 12 || 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Scourge&amp;diff=1439</id>
		<title>Scourge</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Scourge&amp;diff=1439"/>
		<updated>2021-03-07T02:20:27Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The scourge is a fallen fighter who fights evil with evil, blood with blood.&amp;lt;br&amp;gt;&lt;br /&gt;
His heart is devoured by the darkness which he releases mercilessly on his opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
They care little for their lives and even less for the lives of others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Vice Specialization === &lt;br /&gt;
'''ID''' : 4250&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Grand Cross ===&lt;br /&gt;
'''ID''' : 4251&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Grand Cross of Darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross of Darkness Level 1 || 37 || 3 || 0 || 140% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross of Darkness Level 1 || 43 || 3 || 0 || 180% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross of Darkness Level 1 || 50 || 3 || 0 || 220% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross of Darkness Level 1 || 57 || 3 || 0 || 260% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross of Darkness Level 1 || 65 || 3 || 0 || 300% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross of Darkness Level 1 || 72 || 3 || 0 || 340% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross of Darkness Level 1 || 79 || 3 || 0 || 380% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross of Darkness Level 1 || 86 || 3 || 0 || 420% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross of Darkness Level 1 || 93 || 3 || 0 || 440% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross of Darkness Level 1 || 100 || 3 || 0 || 500% of (ATK+MATK) || 1,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Grand Cross Learned''' : When Grand Cross of Darkness hits a barely injured target (HP &amp;gt; 65%) the target suffer some great battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits a target that is not in danger (HP &amp;gt; 35%) the target suffer some slight battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is injured (HP &amp;lt; 65%) the target suffer some slight battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is in danger (HP &amp;lt; 35%) the target suffer some great battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
Every one of those effects have an internal cooldown of 0,5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Slight Battle Damage !! Great Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Cross ===&lt;br /&gt;
'''ID''' : 4252&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Cross.&amp;lt;br&amp;gt;&lt;br /&gt;
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Cross Level 1 || 10 || 0 || 0 || 135% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Cross Level 2 || 11 || 0 || 0 || 170% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Cross Level 3 || 12 || 0 || 0 || 205% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Cross Level 4 || 13 || 0 || 0 || 240% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Cross Level 5 || 14 || 0 || 0 || 275% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Cross Level 6 || 15 || 0 || 0 || 310% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Cross Level 7 || 16 || 0 || 0 || 345% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Cross Level 8 || 17 || 0 || 0 || 380% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Cross Level 9 || 18 || 0 || 0 || 415% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Cross Level 10 || 19 || 0 || 0 || 450% of ATK || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Holy Cross Learned''' : Dark Cross can inflict Meltdawn on each strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_MELTDAWN&lt;br /&gt;
&lt;br /&gt;
=== Vice Attack ===&lt;br /&gt;
'''ID''' : 4253&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Attack Level 4 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Attack Level 5 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Attack Level 6 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Attack Level 8 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Attack Level 9 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Attack Level 10 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Curse ===&lt;br /&gt;
'''ID''' : 4254&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Beyond Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause curse || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Judgement ===&lt;br /&gt;
'''ID''' : 4255&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Hell Judgement.&amp;lt;br&amp;gt;&lt;br /&gt;
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill cost SP and HP with every use, be carefull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD !! HP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hell Judgement Level 1 || 37 || 0,5s || 15s || 100% of ATK and 10% chance to cause status || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hell Judgement Level 2 || 44 || 1s || 15s || 200% of ATK and 20% chance to cause status || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hell Judgement Level 3 || 51 || 1,5s || 15s || 300% of ATK and 30% chance to cause status || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hell Judgement Level 4 || 58 || 2s || 15s || 400% of ATK and 40% chance to cause status || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hell Judgement Level 5 || 65 || 2,5s || 15s || 500% of ATK and 50% chance to cause status || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hell Judgement Level 6 || 72 || 3s || 15s || 600% of ATK and 60% chance to cause status || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hell Judgement Level 7 || 79 || 3,5s || 15s || 700% of ATK and 70% chance to cause status || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hell Judgement Level 8 || 86 || 4s || 15s || 800% of ATK and 80% chance to cause status || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hell Judgement Level 9 || 93 || 4,5s || 15s || 900% of ATK and 90% chance to cause status || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hell Judgement Level 10 || 100 || 5s || 15s || 1000% of ATK and 100% chance to cause status || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Hell Judgment is a melee attack if target is close to the user (&amp;lt;= 4 cells)&lt;br /&gt;
* Hell Judgment is a ranged attack if target is close to the user (&amp;gt; 4 cells)&lt;br /&gt;
&lt;br /&gt;
=== Vice Wits ===&lt;br /&gt;
'''ID''' : 4256&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Fury ===&lt;br /&gt;
'''ID''' : 4257&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Sacrifice Damage on user&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sacrifice Level 1 || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sacrifice Level 2 || +45%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sacrifice Level 3 || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sacrifice Level 4 || +35%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sacrifice Level 5 || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 15 seconds || 2 seconds || x1.5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Learned''' : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sacrifice Damage on user&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note: &lt;br /&gt;
* To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead&lt;br /&gt;
&lt;br /&gt;
=== Vice Armor ===&lt;br /&gt;
'''ID''' : 4258&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.&amp;lt;br&amp;gt;&lt;br /&gt;
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.&amp;lt;br&amp;gt;&lt;br /&gt;
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).&amp;lt;br&amp;gt;&lt;br /&gt;
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Resistance / Status Rate / Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Rancor ===&lt;br /&gt;
'''ID''' : 4259&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : After an activation time the user can launch a critical attack whose damage depends on the missing HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% + 50% every 17% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100% + 50% every 14% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100% + 50% every 11% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100% + 50% every 8% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% + 50% every 5% HP lost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Simply grant the use of NPC_CRITICAL just like a scroll would do&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Demonist&amp;diff=1438</id>
		<title>Demonist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Demonist&amp;diff=1438"/>
		<updated>2021-03-07T02:19:48Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Occult Specialization === &lt;br /&gt;
'''ID''' : 4500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Strike ===&lt;br /&gt;
'''ID''' : 4501&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Strike is a NPC skill which can deal dark attribute magical damage to a single target.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally this is a dark bolt with less casting time and after skill delay but with higher SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 1% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Strike Level 1 || 14 || 0,4s || 0 || 100% of MATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Strike Level 2 || 16 || 0,8s || 0 || 200% of MATK || 0,6s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Strike Level 3 || 18 || 1,2s || 0 || 300% of MATK || 0,7s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Strike Level 4 || 20 || 1,6s || 0 || 400% of MATK || 0,8s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Strike Level 5 || 22 || 2s || 0 || 500% of MATK || 0,9s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Strike Level 6 || 24 || 2,4s || 0 || 600% of MATK || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Strike Level 7 || 26 || 2,8s || 0 || 700% of MATK || 1,1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Strike Level 8 || 28 || 3,2s || 0 || 800% of MATK || 1,2s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Strike Level 9 || 30 || 3,6s || 0 || 900% of MATK || 1,3s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Strike Level 10 || 32 || 4s || 0 || 1000% of MATK || 1,4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Soul Strike Learned''' : Counter strikes to long ranged attacks with Dark Strike (level 3).&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if the player have the initiative when Dark Strike hits a target then it becomes more sensitive to none natural elements (holy, dark, poison, ghost) attacks for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Counter Attack !! Debuff Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || Resistance -4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || Resistance -8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || Resistance -12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || Resistance -16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || Resistance -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* SC_ARMOR_ELEMENT2 val1, val2, val3, val4 = debuff&lt;br /&gt;
&lt;br /&gt;
=== Occult Jupitel ===&lt;br /&gt;
'''ID''' : 4502&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Thunder.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Thunder is a NPC skill which can deal dark attribute magical damage to a single target and push the target back.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally this is a dark jupitel thunder with less casting time and after skill delay but with higher SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 2% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD !! Pushback&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 1 || 20 || 2,5s || 0 || 500% of MATK || 0,5s || 2 cells&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 2 || 23 || 3s || 0 || 600% of MATK || 0,5s || 3 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 3 || 26 || 3,5s || 0 || 700% of MATK || 0,5s || 3 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 4 || 29 || 4 || 0 || 800% of MATK || 0,5s || 4 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 5 || 32 || 4,5s || 0 || 900% of MATK || 0,5s || 4 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 6 || 35 || 5s || 0 || 1000% of MATK || 0,5s || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Thunder Level 7 || 38 || 5,5s || 0 || 1100% of MATK || 0,5s || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Thunder Level 8 || 41 || 6s || 0 || 1200% of MATK || 0,5s || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Thunder Level 9 || 44 || 6,5s || 0 || 1300% of MATK || 0,5s || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Thunder Level 10 || 47 || 7s || 0 || 1400% of MATK || 0,5s || 7 cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Lightning Storm Learned''' : Counter strikes to physical attacks with Dark Thunder (level 3).&amp;lt;br&amp;gt;&lt;br /&gt;
If target have modified none natural resistance effects then the target suffer some battle damage and is Slowed for a very short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the dark element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Counter Attack !! Battle Damage !! Slow Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 20% || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 40% || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 60% || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 80% || 2,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 100% || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Breath ===&lt;br /&gt;
'''ID''' : 4503&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Breath is a NPC skill which can deal dark attribute special damage to a single target.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage are based on target remaining HP, but with a cap based on maximum ATK and MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
Since those are special damage no DEF nor MDEF can reduce damages.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 3% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD !! Maximum Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 1 || 30 || 0,5s || 10s || 10% target's HP || 0 || 450% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 2 || 45 || 1s || 10s || 20% target's HP || 0 || 600% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 3 || 60 || 1,5s || 10s || 30% target's HP || 0 || 750% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 4 || 75 || 2s || 10s || 40% target's HP || 0 || 900% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 5 || 90 || 2,5s || 10s || 50% target's HP || 0 || 1050% of (max ATK + max MATK)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Napalm ===&lt;br /&gt;
'''ID''' : 4504&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Meltdawn (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Meltdawn 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Meltdawn 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Meltdawn 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Meltdawn 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Meltdawn 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_MELTDAWN (yes, with a A, since SC_MELTDOWN already exists)&lt;br /&gt;
&lt;br /&gt;
=== Occult Death ===&lt;br /&gt;
'''ID''' : 4505&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Burn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Burn Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Burn Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Burn Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Burn Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Burn Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| x2 || - || x1,5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Soul Burn by 1 per Occult Death level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Occult Conversion ===&lt;br /&gt;
'''ID''' : 4506&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This energy serves as a mana source that refill nearby allies SP when they are near (by using Health Conversion).&amp;lt;br&amp;gt;&lt;br /&gt;
This energy can deals some minor damage to enemy too but can't move.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vine&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Support || INT&amp;gt;VIT&amp;gt;AGI&amp;gt;LUK&amp;gt;DEX&amp;gt;STR || Formless || Dark 2 || Medium || Lowest / Highest || 5 || Slow || - || - || Health Conversion (allies), Dark Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Incarnation ===&lt;br /&gt;
'''ID''' : 4507&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : It is a form of rampage which allows the user to sacrifice himself for much greater magical power.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all the user is associated to the demon race.&amp;lt;br&amp;gt;&lt;br /&gt;
As the level of this skill grows the character receive better MATK, can ignore MDEF and cast cancel resistance bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
This form also grants some dark element mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
However, this form no longer allows real protection: Maximum HP, DEF and MDEF are halved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MATK bonus !! Piercing MDEF !! No Cast Cancel !! Dark Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7% || 7% || 20% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14% || 14% || 40% || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21% || 21% || 60% || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28% || 28% || 80% || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% || 35% || 100% || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Summon ===&lt;br /&gt;
'''ID''' : 4508&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons a demon to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
All demons are tuned for different roles.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Demon !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Incarnation || Tank || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| Frust || Debuffer || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| Skogul || DPS/magical/DOT || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| Matyr || DPS/physical/Critical || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ??? || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 70% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 80% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used&lt;br /&gt;
* With this skill at level 5 a total INT of 180 the level of the summon is 144&lt;br /&gt;
&lt;br /&gt;
=== Occult Armor ===&lt;br /&gt;
'''ID''' : 4509&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5~3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30~90 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a notable period of time, user's element of defense will be Dark and user's race will be Demon.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
While under the effect of this skill the user have increased damage from that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Casting Time !! SP of all skills !! natural SP recovery !! Elemental Boost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 seconds || 5 seconds || SP use rate +200% || SP regen -40% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 45 seconds || 4,5 seconds || SP use rate +150% || SP regen -30% || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds || 4 seconds || SP use rate +100% || SP regen -20% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75 seconds || 3,5 seconds || SP use rate +50% || SP regen -10% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 seconds || 3 seconds || - || - || +7%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Scourge&amp;diff=1437</id>
		<title>Scourge</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Scourge&amp;diff=1437"/>
		<updated>2021-03-07T01:36:18Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; The scourge is a fallen fighter who fights evil with evil, blood with blood.&amp;lt;br&amp;gt; His heart is devoured by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The scourge is a fallen fighter who fights evil with evil, blood with blood.&amp;lt;br&amp;gt;&lt;br /&gt;
His heart is devoured by the darkness which he releases mercilessly on his opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
They care little for their lives and even less for the lives of others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Vice Specialization === &lt;br /&gt;
'''ID''' : 4250&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Grand Cross ===&lt;br /&gt;
'''ID''' : 4251&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Grand Cross of Darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross of Darkness Level 1 || 37 || 3 || 0 || 140% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross of Darkness Level 1 || 43 || 3 || 0 || 180% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross of Darkness Level 1 || 50 || 3 || 0 || 220% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross of Darkness Level 1 || 57 || 3 || 0 || 260% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross of Darkness Level 1 || 65 || 3 || 0 || 300% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross of Darkness Level 1 || 72 || 3 || 0 || 340% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross of Darkness Level 1 || 79 || 3 || 0 || 380% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross of Darkness Level 1 || 86 || 3 || 0 || 420% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross of Darkness Level 1 || 93 || 3 || 0 || 440% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross of Darkness Level 1 || 100 || 3 || 0 || 500% of (ATK+MATK) || 1,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Grand Cross Learned''' : When Grand Cross of Darkness hits a barely injured target (HP &amp;gt; 65%) the target suffer some great battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits a target that is not in danger (HP &amp;gt; 35%) the target suffer some slight battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is injured (HP &amp;lt; 65%) the target suffer some slight battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is in danger (HP &amp;lt; 35%) the target suffer some great battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
Every one of those effects have an internal cooldown of 0,5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Slight Battle Damage !! Great Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Cross ===&lt;br /&gt;
'''ID''' : 4252&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Cross.&amp;lt;br&amp;gt;&lt;br /&gt;
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Cross Level 1 || 10 || 0 || 0 || 135% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Cross Level 2 || 11 || 0 || 0 || 170% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Cross Level 3 || 12 || 0 || 0 || 205% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Cross Level 4 || 13 || 0 || 0 || 240% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Cross Level 5 || 14 || 0 || 0 || 275% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Cross Level 6 || 15 || 0 || 0 || 310% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Cross Level 7 || 16 || 0 || 0 || 345% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Cross Level 8 || 17 || 0 || 0 || 380% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Cross Level 9 || 18 || 0 || 0 || 415% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Cross Level 10 || 19 || 0 || 0 || 450% of ATK || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Holy Cross Learned''' : Dark Cross can inflict Meltdawn on each strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK, resistance attribut is DEF.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_MELTDAWN&lt;br /&gt;
&lt;br /&gt;
=== Vice Attack ===&lt;br /&gt;
'''ID''' : 4253&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Attack Level 4 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Attack Level 5 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Attack Level 6 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Attack Level 8 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Attack Level 9 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Attack Level 10 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Curse ===&lt;br /&gt;
'''ID''' : 4254&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Beyond Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause curse || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Judgement ===&lt;br /&gt;
'''ID''' : 4255&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Hell Judgement.&amp;lt;br&amp;gt;&lt;br /&gt;
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill cost SP and HP with every use, be carefull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD !! HP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hell Judgement Level 1 || 37 || 0,5s || 15s || 100% of ATK and 10% chance to cause status || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hell Judgement Level 2 || 44 || 1s || 15s || 200% of ATK and 20% chance to cause status || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hell Judgement Level 3 || 51 || 1,5s || 15s || 300% of ATK and 30% chance to cause status || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hell Judgement Level 4 || 58 || 2s || 15s || 400% of ATK and 40% chance to cause status || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hell Judgement Level 5 || 65 || 2,5s || 15s || 500% of ATK and 50% chance to cause status || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hell Judgement Level 6 || 72 || 3s || 15s || 600% of ATK and 60% chance to cause status || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hell Judgement Level 7 || 79 || 3,5s || 15s || 700% of ATK and 70% chance to cause status || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hell Judgement Level 8 || 86 || 4s || 15s || 800% of ATK and 80% chance to cause status || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hell Judgement Level 9 || 93 || 4,5s || 15s || 900% of ATK and 90% chance to cause status || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hell Judgement Level 10 || 100 || 5s || 15s || 1000% of ATK and 100% chance to cause status || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Hell Judgment is a melee attack if target is close to the user (&amp;lt;= 4 cells)&lt;br /&gt;
* Hell Judgment is a ranged attack if target is close to the user (&amp;gt; 4 cells)&lt;br /&gt;
&lt;br /&gt;
=== Vice Wits ===&lt;br /&gt;
'''ID''' : 4256&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Fury ===&lt;br /&gt;
'''ID''' : 4257&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Sacrifice Damage on user&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sacrifice Level 1 || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sacrifice Level 2 || +45%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sacrifice Level 3 || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sacrifice Level 4 || +35%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sacrifice Level 5 || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 15 seconds || 2 seconds || x1.5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Learned''' : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sacrifice Damage on user&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note: &lt;br /&gt;
* To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead&lt;br /&gt;
&lt;br /&gt;
=== Vice Armor ===&lt;br /&gt;
'''ID''' : 4258&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.&amp;lt;br&amp;gt;&lt;br /&gt;
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.&amp;lt;br&amp;gt;&lt;br /&gt;
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).&amp;lt;br&amp;gt;&lt;br /&gt;
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Resistance / Status Rate / Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Rancor ===&lt;br /&gt;
'''ID''' : 4259&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : After an activation time the user can launch a critical attack whose damage depends on the missing HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% + 50% every 17% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100% + 50% every 14% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100% + 50% every 11% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100% + 50% every 8% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% + 50% every 5% HP lost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Simply grant the use of NPC_CRITICAL just like a scroll would do&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1435</id>
		<title>Spellcaster</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1435"/>
		<updated>2021-03-07T01:35:31Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Wizard&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The spellcast is a caster with a varied repertoire ranging between too advanced spells and too simple spells.&amp;lt;br&amp;gt;&lt;br /&gt;
By extending the effects of his most practical spells he offers himself extensive strategic possibilities, offering destruction or protection as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Specialization === &lt;br /&gt;
'''ID''' : 4160&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Frost ===&lt;br /&gt;
'''ID''' : 4161&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Frost Nova by 1 per Witchcraft Frost level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 11 and superior of Frost Nova is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Quaggmirr ===&lt;br /&gt;
'''ID''' : 4162&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Quagmire Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Quagmire Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Quagmire Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Quagmire Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Quagmire Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Slow (10 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismiss by Fast, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Storm ===&lt;br /&gt;
'''ID''' : 4163&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Blind (5 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Blind 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Blind 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Blind 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Blind 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Blind 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Fire ===&lt;br /&gt;
'''ID''' : 4164&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Blaster Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Blaster Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Blaster Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Blaster Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Blaster Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sight Blaster by 1 per Witchcraft Fire level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Strike ===&lt;br /&gt;
'''ID''' : 4165&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Vulcan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Vulcan Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Vulcan Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Vulcan Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Vulcan Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Vulcan Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 7 seconds || +50% || +50% || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Curse (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow 3% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow 6% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow 9% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow 12% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow 15% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Gravity ===&lt;br /&gt;
'''ID''' : 4166&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Gravitation Field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If the player is attacked while using this skill, opponents suffer heavy battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally each hit of this skill causes an after hit delay greater than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MDEF debuff !! Counter Damage !! After hit delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 100% || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 200% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 300% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 400% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 500% || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillAfterHitDelayRate (x: id, y: %)&lt;br /&gt;
* MDEF Debuff can be done with bBattleBonus&lt;br /&gt;
* Counter damage part can be done with the SC_GRAVITATION as status condition on user (since the skill gives that one to both user and targets)&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Crash ===&lt;br /&gt;
'''ID''' : 4167&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Crasher Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Crasher Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Crasher Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Crasher Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Crasher Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Oath (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Oath 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Oath 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Oath 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Oath 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Oath 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Resilience ===&lt;br /&gt;
'''ID''' : 4168&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : While casting damage are reduce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage reduction 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage reduction 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage reduction 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage reduction 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage reduction 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* bCastDefRate&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Armor ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The player chooses an elemental armor among fire, water, wind and earth.&amp;lt;br&amp;gt;&lt;br /&gt;
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase damage done to targets with that elemental attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if they are aquired their is a chance to cause an element-dependent spell when the player is physically attacked in melee.&amp;lt;br&amp;gt;&lt;br /&gt;
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, each attack received returns elemental damage regardless of type or distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! DEF/MDEF !! Elemental resistance !! Damage to element !! Spell when hit (each) !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/2 || 5% || 3% || 2% || 30% &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2/3 || 10% || 6% || 4% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2/4 || 15% || 9% || 6% || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3/5 || 20% || 12% || 8% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3/6 || 25% || 15% || 10% || 150%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1434</id>
		<title>Spellcaster</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1434"/>
		<updated>2021-03-07T01:34:59Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The scourge is a fallen fighter who fights evil with evil, blood with blood.&amp;lt;br&amp;gt;&lt;br /&gt;
His heart is devoured by the darkness which he releases mercilessly on his opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
They care little for their lives and even less for the lives of others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Vice Specialization === &lt;br /&gt;
'''ID''' : 4250&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Grand Cross ===&lt;br /&gt;
'''ID''' : 4251&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Grand Cross of Darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross of Darkness Level 1 || 37 || 3 || 0 || 140% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross of Darkness Level 1 || 43 || 3 || 0 || 180% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross of Darkness Level 1 || 50 || 3 || 0 || 220% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross of Darkness Level 1 || 57 || 3 || 0 || 260% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross of Darkness Level 1 || 65 || 3 || 0 || 300% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross of Darkness Level 1 || 72 || 3 || 0 || 340% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross of Darkness Level 1 || 79 || 3 || 0 || 380% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross of Darkness Level 1 || 86 || 3 || 0 || 420% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross of Darkness Level 1 || 93 || 3 || 0 || 440% of (ATK+MATK) || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross of Darkness Level 1 || 100 || 3 || 0 || 500% of (ATK+MATK) || 1,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Grand Cross Learned''' : When Grand Cross of Darkness hits a barely injured target (HP &amp;gt; 65%) the target suffer some great battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits a target that is not in danger (HP &amp;gt; 35%) the target suffer some slight battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is injured (HP &amp;lt; 65%) the target suffer some slight battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is in danger (HP &amp;lt; 35%) the target suffer some great battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
Every one of those effects have an internal cooldown of 0,5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Slight Battle Damage !! Great Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Cross ===&lt;br /&gt;
'''ID''' : 4252&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Cross.&amp;lt;br&amp;gt;&lt;br /&gt;
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Cross Level 1 || 10 || 0 || 0 || 135% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Cross Level 2 || 11 || 0 || 0 || 170% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Cross Level 3 || 12 || 0 || 0 || 205% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Cross Level 4 || 13 || 0 || 0 || 240% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Cross Level 5 || 14 || 0 || 0 || 275% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Cross Level 6 || 15 || 0 || 0 || 310% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Cross Level 7 || 16 || 0 || 0 || 345% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Cross Level 8 || 17 || 0 || 0 || 380% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Cross Level 9 || 18 || 0 || 0 || 415% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Cross Level 10 || 19 || 0 || 0 || 450% of ATK || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Holy Cross Learned''' : Dark Cross can inflict Meltdawn on each strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK, resistance attribut is DEF.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_MELTDAWN&lt;br /&gt;
&lt;br /&gt;
=== Vice Attack ===&lt;br /&gt;
'''ID''' : 4253&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Attack Level 4 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Attack Level 5 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Attack Level 6 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Attack Level 8 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Attack Level 9 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Attack Level 10 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Curse ===&lt;br /&gt;
'''ID''' : 4254&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Beyond Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause curse || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause curse || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Judgement ===&lt;br /&gt;
'''ID''' : 4255&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Hell Judgement.&amp;lt;br&amp;gt;&lt;br /&gt;
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill cost SP and HP with every use, be carefull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD !! HP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hell Judgement Level 1 || 37 || 0,5s || 15s || 100% of ATK and 10% chance to cause status || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hell Judgement Level 2 || 44 || 1s || 15s || 200% of ATK and 20% chance to cause status || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hell Judgement Level 3 || 51 || 1,5s || 15s || 300% of ATK and 30% chance to cause status || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hell Judgement Level 4 || 58 || 2s || 15s || 400% of ATK and 40% chance to cause status || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hell Judgement Level 5 || 65 || 2,5s || 15s || 500% of ATK and 50% chance to cause status || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Hell Judgement Level 6 || 72 || 3s || 15s || 600% of ATK and 60% chance to cause status || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hell Judgement Level 7 || 79 || 3,5s || 15s || 700% of ATK and 70% chance to cause status || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hell Judgement Level 8 || 86 || 4s || 15s || 800% of ATK and 80% chance to cause status || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hell Judgement Level 9 || 93 || 4,5s || 15s || 900% of ATK and 90% chance to cause status || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hell Judgement Level 10 || 100 || 5s || 15s || 1000% of ATK and 100% chance to cause status || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Hell Judgment is a melee attack if target is close to the user (&amp;lt;= 4 cells)&lt;br /&gt;
* Hell Judgment is a ranged attack if target is close to the user (&amp;gt; 4 cells)&lt;br /&gt;
&lt;br /&gt;
=== Vice Wits ===&lt;br /&gt;
'''ID''' : 4256&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Fury ===&lt;br /&gt;
'''ID''' : 4257&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Sacrifice Damage on user&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sacrifice Level 1 || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sacrifice Level 2 || +45%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sacrifice Level 3 || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sacrifice Level 4 || +35%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sacrifice Level 5 || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 15 seconds || 2 seconds || x1.5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Learned''' : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sacrifice Damage on user&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note: &lt;br /&gt;
* To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead&lt;br /&gt;
&lt;br /&gt;
=== Vice Armor ===&lt;br /&gt;
'''ID''' : 4258&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.&amp;lt;br&amp;gt;&lt;br /&gt;
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.&amp;lt;br&amp;gt;&lt;br /&gt;
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).&amp;lt;br&amp;gt;&lt;br /&gt;
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Resistance / Status Rate / Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice Rancor ===&lt;br /&gt;
'''ID''' : 4259&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : After an activation time the user can launch a critical attack whose damage depends on the missing HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% + 50% every 17% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100% + 50% every 14% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100% + 50% every 11% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100% + 50% every 8% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% + 50% every 5% HP lost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Simply grant the use of NPC_CRITICAL just like a scroll would do&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Demonist&amp;diff=1433</id>
		<title>Demonist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Demonist&amp;diff=1433"/>
		<updated>2021-03-07T01:34:08Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Occult Specialization === &lt;br /&gt;
'''ID''' : 4500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Strike ===&lt;br /&gt;
'''ID''' : 4501&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Strike is a NPC skill which can deal dark attribute magical damage to a single target.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally this is a dark bolt with less casting time and after skill delay but with higher SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 1% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Strike Level 1 || 14 || 0,4s || 0 || 100% of MATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Strike Level 2 || 16 || 0,8s || 0 || 200% of MATK || 0,6s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Strike Level 3 || 18 || 1,2s || 0 || 300% of MATK || 0,7s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Strike Level 4 || 20 || 1,6s || 0 || 400% of MATK || 0,8s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Strike Level 5 || 22 || 2s || 0 || 500% of MATK || 0,9s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Strike Level 6 || 24 || 2,4s || 0 || 600% of MATK || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Strike Level 7 || 26 || 2,8s || 0 || 700% of MATK || 1,1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Strike Level 8 || 28 || 3,2s || 0 || 800% of MATK || 1,2s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Strike Level 9 || 30 || 3,6s || 0 || 900% of MATK || 1,3s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Strike Level 10 || 32 || 4s || 0 || 1000% of MATK || 1,4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Soul Strike Learned''' : Counter strikes to long ranged attacks with Dark Strike (level 3).&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if the player have the initiative when Dark Strike hits a target then it becomes more sensitive to none natural elements (holy, dark, poison, ghost) attacks for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Counter Attack !! Debuff Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || Resistance -4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || Resistance -8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || Resistance -12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || Resistance -16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || Resistance -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* SC_ARMOR_ELEMENT2 val1, val2, val3, val4 = debuff&lt;br /&gt;
&lt;br /&gt;
=== Occult Jupitel ===&lt;br /&gt;
'''ID''' : 4502&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Thunder.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Thunder is a NPC skill which can deal dark attribute magical damage to a single target and push the target back.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally this is a dark jupitel thunder with less casting time and after skill delay but with higher SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 2% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD !! Pushback&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 1 || 20 || 2,5s || 0 || 500% of MATK || 0,5s || 2 cells&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 2 || 23 || 3s || 0 || 600% of MATK || 0,5s || 3 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 3 || 26 || 3,5s || 0 || 700% of MATK || 0,5s || 3 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 4 || 29 || 4 || 0 || 800% of MATK || 0,5s || 4 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 5 || 32 || 4,5s || 0 || 900% of MATK || 0,5s || 4 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 6 || 35 || 5s || 0 || 1000% of MATK || 0,5s || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Thunder Level 7 || 38 || 5,5s || 0 || 1100% of MATK || 0,5s || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Thunder Level 8 || 41 || 6s || 0 || 1200% of MATK || 0,5s || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Thunder Level 9 || 44 || 6,5s || 0 || 1300% of MATK || 0,5s || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Thunder Level 10 || 47 || 7s || 0 || 1400% of MATK || 0,5s || 7 cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Lightning Storm Learned''' : Counter strikes to physical attacks with Dark Thunder (level 3).&amp;lt;br&amp;gt;&lt;br /&gt;
If target have modified none natural resistance effects then the target suffer some battle damage and is Slowed for a very short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the dark element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Counter Attack !! Battle Damage !! Slow Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 20% || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 40% || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 60% || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 80% || 2,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 100% || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Breath ===&lt;br /&gt;
'''ID''' : 4503&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Breath is a NPC skill which can deal dark attribute special damage to a single target.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage are based on target remaining HP, but with a cap based on maximum ATK and MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
Since those are special damage no DEF nor MDEF can reduce damages.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 3% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD !! Maximum Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 1 || 30 || 0,5s || 10s || 10% target's HP || 0 || 450% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 2 || 45 || 1s || 10s || 20% target's HP || 0 || 600% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 3 || 60 || 1,5s || 10s || 30% target's HP || 0 || 750% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 4 || 75 || 2s || 10s || 40% target's HP || 0 || 900% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 5 || 90 || 2,5s || 10s || 50% target's HP || 0 || 1050% of (max ATK + max MATK)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Napalm ===&lt;br /&gt;
'''ID''' : 4504&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Meltdawn (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Meltdawn 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Meltdawn 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Meltdawn 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Meltdawn 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Meltdawn 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK, resistance attribut is DEF&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_MELTDAWN (yes, with a A, since SC_MELTDOWN already exists)&lt;br /&gt;
&lt;br /&gt;
=== Occult Death ===&lt;br /&gt;
'''ID''' : 4505&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Burn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Burn Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Burn Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Burn Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Burn Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Burn Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| x2 || - || x1,5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Soul Burn by 1 per Occult Death level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Occult Conversion ===&lt;br /&gt;
'''ID''' : 4506&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This energy serves as a mana source that refill nearby allies SP when they are near (by using Health Conversion).&amp;lt;br&amp;gt;&lt;br /&gt;
This energy can deals some minor damage to enemy too but can't move.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vine&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Support || INT&amp;gt;VIT&amp;gt;AGI&amp;gt;LUK&amp;gt;DEX&amp;gt;STR || Formless || Dark 2 || Medium || Lowest / Highest || 5 || Slow || - || - || Health Conversion (allies), Dark Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Incarnation ===&lt;br /&gt;
'''ID''' : 4507&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : It is a form of rampage which allows the user to sacrifice himself for much greater magical power.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all the user is associated to the demon race.&amp;lt;br&amp;gt;&lt;br /&gt;
As the level of this skill grows the character receive better MATK, can ignore MDEF and cast cancel resistance bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
This form also grants some dark element mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
However, this form no longer allows real protection: Maximum HP, DEF and MDEF are halved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MATK bonus !! Piercing MDEF !! No Cast Cancel !! Dark Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7% || 7% || 20% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14% || 14% || 40% || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21% || 21% || 60% || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28% || 28% || 80% || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% || 35% || 100% || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Occult Summon ===&lt;br /&gt;
'''ID''' : 4508&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons a demon to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
All demons are tuned for different roles.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Demon !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Incarnation || Tank || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| Frust || Debuffer || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| Skogul || DPS/magical/DOT || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| Matyr || DPS/physical/Critical || ??? || Demon || Dark 2 || Medium || 1 || Slow || Slow || Fast || ?, ?, ?&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ??? || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 70% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 80% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used&lt;br /&gt;
* With this skill at level 5 a total INT of 180 the level of the summon is 144&lt;br /&gt;
&lt;br /&gt;
=== Occult Armor ===&lt;br /&gt;
'''ID''' : 4509&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5~3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30~90 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a notable period of time, user's element of defense will be Dark and user's race will be Demon.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
While under the effect of this skill the user have increased damage from that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Casting Time !! SP of all skills !! natural SP recovery !! Elemental Boost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 seconds || 5 seconds || SP use rate +200% || SP regen -40% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 45 seconds || 4,5 seconds || SP use rate +150% || SP regen -30% || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds || 4 seconds || SP use rate +100% || SP regen -20% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75 seconds || 3,5 seconds || SP use rate +50% || SP regen -10% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 seconds || 3 seconds || - || - || +7%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=White_Knight&amp;diff=1432</id>
		<title>White Knight</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=White_Knight&amp;diff=1432"/>
		<updated>2021-03-07T00:13:58Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The White Knight is a brave fighter who scours the battlefield in search of allies to save and innocent to protect.&amp;lt;br&amp;gt;&lt;br /&gt;
His bravery is unwavering and he never wavers in the face of adversity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== White Specialization === &lt;br /&gt;
'''ID''' : 4140&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Pierce ===&lt;br /&gt;
'''ID''' : 4141&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pierce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pierce Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pierce Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pierce Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pierce Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pierce Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Pierce receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grants a heal on the user.&amp;lt;br&amp;gt;&lt;br /&gt;
The heal is affected by the VIT and DEF of the user.&amp;lt;br&amp;gt;&lt;br /&gt;
The less HP the player has, the more important is the heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heals on hit&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseLevel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Stab ===&lt;br /&gt;
'''ID''' : 4142&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spear Stab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spear Stab Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spear Stab Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spear Stab Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spear Stab Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spear Stab Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Spear Stab receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff in DEX for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX -2% and -2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX -4% and -4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX -6% and -6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX -8% and -8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX -10% and -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The debuff in DEX reduce monster's long ranged attacks damage (in addition to a small portion of its ATK coming from DEX only)&lt;br /&gt;
&lt;br /&gt;
=== White Recovery ===&lt;br /&gt;
'''ID''' : 4143&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Moving HP Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Moving HP Recovery Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Moving HP Recovery Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Moving HP Recovery Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Moving HP Recovery Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Moving HP Recovery Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each time a physical hit is received will moving the player receives a MDEF and DEF bonus for a short duration (3,5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
This bonus is higher if the HP is low (until doubling it).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MDEF/DEF bonus on hit !! HP lost boost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1% || 1% every 50% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2% || 1% every 33% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3% || 1% every 25% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4% || 1% every 20% HP lost&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5% || 1% every 17% HP lost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This effect only checks if user is at a different place to previous activation, user's do not need to move continuously&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleScript (SC_BUFF_DEF / SC_BUFF_MDEF (val1 = %))&lt;br /&gt;
&lt;br /&gt;
=== White Charge ===&lt;br /&gt;
'''ID''' : 4144&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Charge Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Charge Attack Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Charge Attack Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Charge Attack Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charge Attack Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Charge Attack Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Charge Attack has its damage reduced but causes a better pusback and has a chance to provoke at the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Pushback !! Provoke&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Charge attack Damage -30% || +1 || 20% chance of Provoke at 1 + 10% level aquired&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Charge attack Damage -30% || +2 || 40% chance of Provoke at 2 + 20% level aquired&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Charge attack Damage -25% || +2 || 60% chance of Provoke at 3 + 30% level aquired&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Charge attack Damage -25% || +3 || 80% chance of Provoke at 4 + 40% level aquired&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Charge attack Damage -20% || +3 || 100% chance of Provoke at 5 + 50% level aquired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This can be done with only classic bonus&lt;br /&gt;
* bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk&lt;br /&gt;
&lt;br /&gt;
=== White Counter ===&lt;br /&gt;
'''ID''' : 4145&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Autocounter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Autocounter Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Autocounter Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Autocounter Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Autocounter Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Autocounter Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Counterattack from this ability have a great chance to causes stun for a very short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Stun rate !! Stun duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 125% || 1,2s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 150% || 1,4s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 175% || 1,6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200% || 1,8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus5 bAddEffOnSkill,sk,eff,n,atf,t;	Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk&lt;br /&gt;
&lt;br /&gt;
=== White Beat ===&lt;br /&gt;
'''ID''' : 4146&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Joint Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Joint Beat Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Joint Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Joint Beat Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Joint Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Joint Beat Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 5 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : The ability has a chance to cause Break Neck.&amp;lt;br&amp;gt;&lt;br /&gt;
If target have all its HP then their is more chance to cause Break Neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Status Rate on full target !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% || 30% || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14% || 42% || 12,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18% || 54% || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 22% || 66% || 17,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 26% || 78% || 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* The added status can be handle with the official bonus which grant effect on skill&lt;br /&gt;
* The second part must be handled with bBattleBonus with the proper threshold setting&lt;br /&gt;
&lt;br /&gt;
=== White Parry ===&lt;br /&gt;
'''ID''' : 4147&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Parrying.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Parrying Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Parrying Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Parrying Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Parrying Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Parrying Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 30 seconds || 3 seconds || x2 || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Grants a passive bonus to parrying.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not connected to the skill Parrying.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Parrying 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Parrying 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Parrying 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Parrying 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Parrying 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)&lt;br /&gt;
* Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)&lt;br /&gt;
* MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special&lt;br /&gt;
* Fails if the user is Stoned, Stunned, Frozen or Asleep&lt;br /&gt;
&lt;br /&gt;
=== White Honnor ===&lt;br /&gt;
'''ID''' : 4148&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The damage done from the front are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
The damage recieved from the front are decreased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bonus 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bonus 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bonus 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bonus 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bonus 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Fate ===&lt;br /&gt;
'''ID''' : 4149&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character benefits from a reduction in damage which is even more important if his HP is low.&amp;lt;br&amp;gt;&lt;br /&gt;
The reduction is calculated from the remaining HP when the capacity is activated, each 1% HP lost increase bonus by 2%.&amp;lt;br&amp;gt; &lt;br /&gt;
During the effects of this ability the character's damage are reduced by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_RESISTANCE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=1431</id>
		<title>Bloody Knight</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Bloody_Knight&amp;diff=1431"/>
		<updated>2021-03-07T00:13:46Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Little remains of the knight of yesteryear in a blood knight's heart. Cursed for eternity, his quest for blood and corpse is eternal.&amp;lt;br&amp;gt;&lt;br /&gt;
Walking on the body of his vanquished, the blood knight is a creature that is best not to approach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Bloody Specialization === &lt;br /&gt;
'''ID''' : 4150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Critical ===&lt;br /&gt;
'''ID''' : 4151&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Critical Slash.&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Slash is a NPC skill which deals a critical hit no matter what.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Slash Level 1 || 20 || 0,2s || 10s || Inflict 100% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Slash Level 2 || 25 || 0,4s || 10s || Inflict 150% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Slash Level 3 || 30 || 0,6s || 10s || Inflict 200% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Slash Level 4 || 35 || 0,8s || 10s || Inflict 250% of ATK as critical damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Slash Level 5 || 40 || 1s || 10s || Inflict 300% of ATK as critical damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wound ===&lt;br /&gt;
'''ID''' : 4152&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Deep Wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound is a NPC skill which reduce every magical heal recieved by the target (do not reduce item heals)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Deep Wound Level 1 || 30 || 0,3s || 10s || Inflict 200% of ATK, reduce by 20% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Deep Wound Level 2 || 40 || 0,6s || 10s || Inflict 250% of ATK, reduce by 40% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Deep Wound Level 3 || 50 || 0,9s || 10s || Inflict 300% of ATK, reduce by 60% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Deep Wound Level 4 || 60 || 1,2s || 10s || Inflict 350% of ATK, reduce by 80% heals (10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Deep Wound Level 5 || 70 || 1,5s || 10s || Inflict 400% of ATK, reduce by 100% heals (10 seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Slaughter ===&lt;br /&gt;
'''ID''' : 4153&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Slaughter Walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Slaughter Walk is a NPC skill which cause Bleeding (60 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Area || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Slaughter Walk Level 1 || 30 || 0,5s || 15s || 3x3 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Slaughter Walk Level 2 || 40 || 1s || 15s || 5x5 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Slaughter Walk Level 3 || 50 || 1,5s || 15s || 7x7 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Slaughter Walk Level 4 || 60 || 2s || 15s || 9x9 || Cause Bleeding for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Slaughter Walk Level 5 || 70 || 2,5s || 15s || 11x11 || Cause Bleeding for 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Drain ===&lt;br /&gt;
'''ID''' : 4154&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blood Drain.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Drain is a NPC skill which deal at weapon range some darkness attribute physical damage and drain HP lost by the enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blood Drain Level 1 || 20 || 0,2s || 5s || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blood Drain Level 2 || 25 || 0,4s || 5s || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blood Drain Level 3 || 30 || 0,6s || 5s || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blood Drain Level 4 || 35 || 0,8s || 5s || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blood Drain Level 5 || 40 || 1s || 5s || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Gift ===&lt;br /&gt;
'''ID''' : 4155&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Vampire Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
Vampire Gift is a NPC skill which deals small to huge physical damage in a small to huge area around the user and drain any HP lost by the enemy this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown || Area || Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Vampire Gift Level 1 || 75 || 1s || 10s || 11x11 || 100% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vampire Gift Level 2 || 100 || 2s || 20s || 15x15 || 200% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Vampire Gift Level 3 || 125 || 3s || 30s || 19x19 || 300% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Vampire Gift Level 4 || 150 || 4s || 40s || 23x23 || 400% of ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vampire Gift Level 5 || 175 || 5s || 50s || 27x27 || 500% of ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Crush ===&lt;br /&gt;
'''ID''' : 4156&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Head Crush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Head Crush Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Head Crush Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Head Crush Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Head Crush Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Head Crush Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || 1 seconds || +50% || -&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict status +3% || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict status +6% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict status +9% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict status +12% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict status +15% || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill have changed its name, we need to change it client and server side&lt;br /&gt;
&lt;br /&gt;
=== Bloody Lust ===&lt;br /&gt;
'''ID''' : 4157&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : All attacks cause theft of life equal to the damage caused.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect has a 0.5 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drains 1% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Drains 2% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Drains 3% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Drains 4% of damage caused in HP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Drains 5% of damage caused in HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Wits ===&lt;br /&gt;
'''ID''' : 4158&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to a target affected by bleeding.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bloody Ritual ===&lt;br /&gt;
'''ID''' : 4159&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a period short time, the player draws on his HP to increase the damage he causes.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, while this effect is on, any similar effects have an increase HP/damage ratio conversion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum HP conversion !! Ratio conversion bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Use up to 3% of actual HP || +0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Use up to 4% of actual HP || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use up to 5% of actual HP || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use up to 6% of actual HP || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Use up to 7% of actual HP || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Use with care, can quickly melt HP on target packs&lt;br /&gt;
* Added damage cannot exceed +30% of the initial damage when HP allows it&lt;br /&gt;
* Each HP worth 2 more damage (This does not include the ratio conversion bonus included in this skill)&lt;br /&gt;
* This effect do not work if HP are lower than 50%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHpToDamageRate&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Magister&amp;diff=1430</id>
		<title>Magister</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Magister&amp;diff=1430"/>
		<updated>2021-03-07T00:13:29Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The magister are spellcasters whose objective is the mastery of the most devastating and powerful spells there is.&amp;lt;br&amp;gt;&lt;br /&gt;
They are opponents of monument spells capable of ravaging the battlefield.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Magister Specialization === &lt;br /&gt;
'''ID''' : 4170&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magister Storm ===&lt;br /&gt;
'''ID''' : 4171&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Meteor Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Meteor Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Meteor Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Meteor Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Meteor Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Meteor storm has its SP cost increased but it can inflict the Burning state (20 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Battle Damage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 2% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 4% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 6% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 8% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 10% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Battle damage with bBattleBonus of course&lt;br /&gt;
&lt;br /&gt;
=== Magister Drive ===&lt;br /&gt;
'''ID''' : 4172&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heaven Drive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heaven Drive Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heaven Drive Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heaven Drive Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heaven Drive Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heaven Drive Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Heaven Drive has its SP cost increased but it can inflict the Stone (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Battle Damage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 2% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 4% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 6% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 8% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 10% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Battle damage with bBattleBonus of course&lt;br /&gt;
&lt;br /&gt;
=== Magister Vermillion ===&lt;br /&gt;
'''ID''' : 4173&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lord of Vermillion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lord of Vermillion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lord of Vermillion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lord of Vermillion Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lord of Vermillion Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lord of Vermillion Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Lord of Vermillion has its SP cost increased but it can inflict the Stop (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Battle Damage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 2% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 4% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 6% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 8% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 10% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Battle damage with bBattleBonus of course&lt;br /&gt;
&lt;br /&gt;
=== Magister Gust ===&lt;br /&gt;
'''ID''' : 4174&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Storm Gust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Storm Gust Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Storm Gust Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Storm Gust Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Storm Gust Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Storm Gust Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Storm Gust has its SP cost increased but it can inflict the Slow (10 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.&amp;lt;br&amp;gt;&lt;br /&gt;
Slow is a status which reduces all speed attributes by half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Battle Damage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 2% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 4% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 6% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 8% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 10% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_SLOW&lt;br /&gt;
* Battle damage with bBattleBonus of course&lt;br /&gt;
&lt;br /&gt;
=== Magister Amplify ===&lt;br /&gt;
'''ID''' : 4175&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Amplify Magic Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Amplify Magic Power Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Amplify Magic Power Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Amplify Magic Power Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Amplify Magic Power Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Amplify Magic Power Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 15 seconds || x2 || x2 || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Amplify Magic Power cost more SP but when the ability is used the player also receives a small buff to MATK and CRIT for a short periord (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MATK buff !! CRIT buff !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1% || 2 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2% || 4 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3% || 6 || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4% || 8 || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5% || 10 || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_CRI (val2 for fix value) &amp;amp; SC_BUFF_MATK (val1 for %)&lt;br /&gt;
* bSelfBuffDuration for duration modification (negative for malus)&lt;br /&gt;
&lt;br /&gt;
=== Magister Drain ===&lt;br /&gt;
'''ID''' : 4176&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Drain.&amp;lt;br&amp;gt;		&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Drain 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Drain 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Drain 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Drain 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Drain 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
The bonus depends on the level of the defeated target.&amp;lt;br&amp;gt;&lt;br /&gt;
If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Convert 20% of target's level into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convert 40% of target's level into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Convert 60% of target's level into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Convert 80% of target's level into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Convert 100% of target's level into MATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_MATK (val2 for fix value)&lt;br /&gt;
&lt;br /&gt;
=== Magister Maestria ===&lt;br /&gt;
'''ID''' : 4177&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Physical attacks inflicted can cast ultimate wizard spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Heaven Drive.&amp;lt;br&amp;gt;&lt;br /&gt;
Those skills are casted at level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Autospell Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0,4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0,8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1,2%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The rates express the odds for each skill separately&lt;br /&gt;
* If a skill is aquired at level 10 and this skill is at level 5 then this skill have 2% chance to be casted when hit and 4% on hit&lt;br /&gt;
* If all skill are aquired at level 10 and this skill is at level 5 then the overall chance to cast any spell is 8% when hit and 16% on hit !&lt;br /&gt;
&lt;br /&gt;
=== Magister Rod ===&lt;br /&gt;
'''ID''' : 4178&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : In return for a higher SP cost, the strike zone of the ultimate wizard spells is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, the after skill delay and critical rate of those spelles are slightly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Heaven Drive.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect can be turned off by using it again (it will cost LP normally).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Range !! ASD !! Critical rate !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Range +0 || -5% || +3 || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Range +0 || -10% || +6 || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Range +1 || -10% || +6 || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Range +1 || -15% || +9 || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Range +2 || -15% || +9 || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This effect do not change visual effect of the spells but will hit enemies none the less&lt;br /&gt;
* This skill was a passive before, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Magister Extension ===&lt;br /&gt;
'''ID''' : 4179&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : As long as this ability is in effect the cast time is increased, DEX is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! DEX penalty !! SP cost !! MATK bonus !! MDEF penetration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5% || -5% || +10% || +3% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10% || -10% || +20% || +6% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15% || -15% || +30% || +9% || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% || -20% || +40% || +12% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +25% || -25% || +50% || +15% || 15%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Pyromancer&amp;diff=1429</id>
		<title>Pyromancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Pyromancer&amp;diff=1429"/>
		<updated>2021-03-07T00:13:23Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of fire offers an unparalleled force of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Specialization === &lt;br /&gt;
'''ID''' : 4180&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4181&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Fire Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 5 + 10% CRIT buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Brave for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the devotion to the element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Both effects can be given by bSkillScript&lt;br /&gt;
* SC_BRAVE, SC_BUFF_CRI (val1 for %, val2 for fix value)&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Attack ===&lt;br /&gt;
'''ID''' : 4182&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Fire Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Attack is a NPC skill which deal at weapon range some fire attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Utility ===&lt;br /&gt;
'''ID''' : 4183&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Fire Wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Wall Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Wall Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Wall Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Wall Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Wall Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Weak status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Weak status 3% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Weak status 6% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Weak status 9% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Weak status 12% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Weak status 15% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Weak : Critical rate reduce by 10 and 33%, Critical rate recieved augmented by 10 and 33%, hit recovery speed penalized by 33%, cured by Cure, considered has common status, resistance attribut is DEF&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Zone ===&lt;br /&gt;
'''ID''' : 4184&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Fire Ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Ball Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Ball Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Ball Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Ball Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Ball Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Fever status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Fever status 8% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Fever status 16% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Fever status 24% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Fever status 32% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Fever status 40% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Fever : All damage received augmented by 25%, cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Spell ===&lt;br /&gt;
'''ID''' : 4185&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Meteor Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Meteor Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Meteor Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Meteor Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Meteor Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Slightly improve mastery of the Meteor Storm by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -1% || -1% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -2% || -2% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -3% || -3% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -4% || -4% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -5% || -5% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Strike ===&lt;br /&gt;
'''ID''' : 4186&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the fire element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus2 bElementMastery,ELE_FIRE,%;&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Charm ===&lt;br /&gt;
'''ID''' : 4187&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (15 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status burning, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Burning status 1% || Damage +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Burning status 2% || Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Burning status 3% || Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Burning status 4% || Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Burning status 5% || Damage +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill name have changed, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4188&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Fire element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of fire.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Fire Damage !! Other Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill was a passive before, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Fire Elemental Summon ===&lt;br /&gt;
'''ID''' : 4189&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Fire Elemental is turned towards destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fire Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Formless || Fire 3 || Medium || Low / Average || 3 || Average || Average || Average || Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Hydromancer&amp;diff=1428</id>
		<title>Hydromancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Hydromancer&amp;diff=1428"/>
		<updated>2021-03-07T00:13:14Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Specialization === &lt;br /&gt;
'''ID''' : 4190&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4191&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cold Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cold Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cold Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cold Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cold Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cold Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 5 + 10% ignore defenses buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Recovery for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the devotion to the element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Both effects can be given by bSkillScript&lt;br /&gt;
* SC_RECOVERY, SC_BUFF_IGNORE (val1 for %, val2 for fix value)&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Attack ===&lt;br /&gt;
'''ID''' : 4192&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Water Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Water Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Water Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Water Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Water Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Water Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Water Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Water Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Water Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Water Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Water Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Utility ===&lt;br /&gt;
'''ID''' : 4193&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Diver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Frost Diver Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Frost Diver Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frost Diver Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Frost Diver Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Frost Diver Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Crack status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Crack status 7% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Crack status 14% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Crack status 21% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Crack status 28% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Crack status 35% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Crack : DEF/MDEF reduce by a third, DEF2/MDEF2 reduce by half, cured by Cure, considered has common status, resistance attribut is DEF&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Zone ===&lt;br /&gt;
'''ID''' : 4194&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Frost Nova Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Frost Nova Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frost Nova Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Frost Nova Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Frost Nova Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Chill status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Chill status 10% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Chill status 20% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Chill status 30% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Chill status 40% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Chill status 50% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Chill : SPD, ASPD, FLEE, HIT reduced by 10%, CAST and ASD augmented by 25%, DEF and MDEF reduce by 15%, cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Spell ===&lt;br /&gt;
'''ID''' : 4195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Storm Gust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Storm Gust Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Storm Gust Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Storm Gust Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Storm Gust Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Storm Gust Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Slightly improve mastery of the Storm Gust by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -1% || -1% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -2% || -2% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -3% || -3% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -4% || -4% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -5% || -5% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Strike ===&lt;br /&gt;
'''ID''' : 4196&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the Water element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus2 bElementMastery,ELE_Water,%;&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Charm ===&lt;br /&gt;
'''ID''' : 4197&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Freezing status 1% || Damage +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Freezing status 2% || Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Freezing status 3% || Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Freezing status 4% || Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Freezing status 5% || Damage +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill name have changed, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4198&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Water element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of Water.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Water Damage !! Other Water Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill was a passive before, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental Summon ===&lt;br /&gt;
'''ID''' : 4199&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Water Elemental is turned towards support.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Water Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Formless || Water 3 || Medium || High / Very High || 1 || Slow || Slow || Fast || Water Attack, Cold Bolt, Frost Nova, Healing and Blessing&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Terramancer&amp;diff=1427</id>
		<title>Terramancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Terramancer&amp;diff=1427"/>
		<updated>2021-03-07T00:13:04Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of Earth offers great resources and fantastic defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Specialization === &lt;br /&gt;
'''ID''' : 4210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4211&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Earth Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 15% resistance to damage buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Fortitude for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the devotion to the element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Both effects can be given by bSkillScript&lt;br /&gt;
* SC_FORTITUDE, SC_BUFF_RESISTANCE (val1 for %)&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Attack ===&lt;br /&gt;
'''ID''' : 4212&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Earth Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Earth Attack is a NPC skill which deal at weapon range some Earth attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Utility ===&lt;br /&gt;
'''ID''' : 4213&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Stone Curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Curse Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stone Curse Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Stone Curse Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stone Curse Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stone Curse Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Sick status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Sick status 8% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Sick status 16% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Sick status 24% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Sick status 32% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Sick status 40% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Sick : Double after hit delay, each hit recieved have increased damage based on actual HP (5%) and can cause stun for a very short period of time, cured by Cure, considered has common status, resistance attribut is DEF&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Zone ===&lt;br /&gt;
'''ID''' : 4214&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Feeble status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Feeble status 4% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Feeble status 8% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Feeble status 12% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Feeble status 16% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Feeble status 20% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Feeble : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Spell ===&lt;br /&gt;
'''ID''' : 4215&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heaven Drive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heaven Drive Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heaven Drive Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heaven Drive Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heaven Drive Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heaven Drive Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Slightly improve mastery of Heaven Drive by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -1% || -1% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -2% || -2% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -3% || -3% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -4% || -4% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -5% || -5% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Strike ===&lt;br /&gt;
'''ID''' : 4216&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the Earth element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus2 bElementMastery,ELE_Earth,%;&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Charm ===&lt;br /&gt;
'''ID''' : 4217&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental Earth attribute attacks of any kind have a passive chance to inflict status stone (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status stone, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Stone status 1% || Damage +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Stone status 2% || Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Stone status 3% || Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Stone status 4% || Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Stone status 5% || Damage +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill name have changed, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4218&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Earth element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Earth Damage !! Other Earth Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill was a passive before, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Earth Elemental Summon ===&lt;br /&gt;
'''ID''' : 4219&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Earth Elemental is turned towards tanking.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Earth Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Formless || Earth 3 || Medium || Very High / High || 3 || Slow || Slow || Very Fast || Earth Attack, Bash, Earth Bolt, Provoke and Kyrie Eleison&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Auramancer&amp;diff=1426</id>
		<title>Auramancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Auramancer&amp;diff=1426"/>
		<updated>2021-03-07T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of Wind delivers blazingly stunning speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Specialization === &lt;br /&gt;
'''ID''' : 4200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4201&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 5 + 10% fast casting buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Swift for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the devotion to the element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Both effects can be given by bSkillScript&lt;br /&gt;
* SC_SWIFT, SC_BUFF_CAST (val1 for %, val2 for fix value)&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Attack ===&lt;br /&gt;
'''ID''' : 4202&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Wind Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wind Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wind Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wind Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wind Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wind Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wind Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wind Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wind Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wind Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wind Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Utility ===&lt;br /&gt;
'''ID''' : 4203&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Ganbantein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ganbantein Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ganbantein Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ganbantein Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ganbantein Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ganbantein Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| +50% || +50% || +50% || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Brake status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Brake status 8% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Brake status 16% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Brake status 24% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Brake status 32% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Brake status 40% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Brake : CAST and ASD doubled, ASPD reduce by 50%, cured by Cure, considered has common status, resistance attribut is DEF&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Zone ===&lt;br /&gt;
'''ID''' : 4204&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Creeple status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Creeple status 5% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Creeple status 10% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Creeple status 15% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Creeple status 20% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Creeple status 25% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Creeple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Spell ===&lt;br /&gt;
'''ID''' : 4205&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lord of Vermillion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lord of Vermillion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lord of Vermillion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lord of Vermillion Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lord of Vermillion Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lord of Vermillion Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Slightly improve mastery of Lord of Vermillion by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -1% || -1% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -2% || -2% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -3% || -3% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -4% || -4% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -5% || -5% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Strike ===&lt;br /&gt;
'''ID''' : 4206&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the Wind element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus2 bElementMastery,ELE_Wind,%;&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Charm ===&lt;br /&gt;
'''ID''' : 4207&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status stop, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Stop status 1% || Damage +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Stop status 2% || Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Stop status 3% || Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Stop status 4% || Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Stop status 5% || Damage +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill name have changed, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4208&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Wind element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of Wind.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Wind Damage !! Other Wind Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* This skill was a passive before, we need to add every thing server-side and skill-db for this change&lt;br /&gt;
&lt;br /&gt;
=== Wind Elemental Summon ===&lt;br /&gt;
'''ID''' : 4209&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wind Elemental is turned toward celerity and control.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wind Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DEX&amp;gt;AGI&amp;gt;INT&amp;gt;LUK&amp;gt;VIT&amp;gt;STR || Formless || Wind 3 || Medium || Low / High || 7 || Fast || Very Fast || Very Slow || Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Templar&amp;diff=1425</id>
		<title>Templar</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Templar&amp;diff=1425"/>
		<updated>2021-03-07T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Faith Specialization ===  '''ID''' : 4220&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max Leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Faith Specialization === &lt;br /&gt;
'''ID''' : 4220&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || CON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faith Pressure ===&lt;br /&gt;
'''ID''' : 4221&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pressure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pressure Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pressure Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pressure Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pressure Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pressure Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| - || - || +50% || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Pressure cost more SP but deal more damage and have a reduced casting time and after skill delay.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthemore if the user have the initiative then Pressure had some battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on user's actual amount of SP, are reduced by target's MDEF, are increased by twice on monsters and on boss, and bears the holy element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Casting Time / ASD !! Battle Damage !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +3% || -5% || 20% || +5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +6% || -10% || 40% || +10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +9% || -15% || 60% || +15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +12% || -20% || 80% || +20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +15% || -25% || 100% || +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faith Attack ===&lt;br /&gt;
'''ID''' : 4222&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Holy Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Attack is a NPC skill which deal at weapon range some holy attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Attack Level 4 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Attack Level 5 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Attack Level 6 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Attack Level 8 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Attack Level 9 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Attack Level 10 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faith Cross ===&lt;br /&gt;
'''ID''' : 4223&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Holy Cross.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Cross Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Cross Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Cross Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Cross Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Cross Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Holy Cross receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts an effects for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect makes the target less effective with none natural elemental attribute (Holy, Dark, Poison and Ghost), lowering their damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! None natural element Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BOOST_ELEMENT2 : Adjust damage done with dark (val1), holy (val2), poison (val3), ghost (val4) in %&lt;br /&gt;
&lt;br /&gt;
=== Faith Grand Cross ===&lt;br /&gt;
'''ID''' : 4224&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Grand Cross.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Cross Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grand Cross Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grand Cross Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grand Cross Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grand Cross Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Grand Cross hits a barely injured target (HP &amp;gt; 65%) the user is greatly healed.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits a target that is not in danger (HP &amp;gt; 35%) the user is slightly healed.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is injured (HP &amp;lt; 65%) then the user is lightly healed.&amp;lt;br&amp;gt;&lt;br /&gt;
When Grand Cross hits the user and the user is in danger (HP &amp;lt; 35%) then the user is greatly healed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those heals are based on user's minimum MATK + minimum ATK.&amp;lt;br&amp;gt;&lt;br /&gt;
Every one of those effects have an internal cooldown of 0,5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Light Heal !! Great Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faith Boomrang ===&lt;br /&gt;
'''ID''' : 4225&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Shield Boomrang.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Shield Boomrang receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] may inflict an MATK debuff to target for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MATK debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faith Providence ===&lt;br /&gt;
'''ID''' : 4226&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Providence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Providence Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Providence Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Providence Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Providence Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Providence Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Providence is used the user and all party members within a small radius receive a MDEF buff for a notable period of time (60 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Radius !! Buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 2 MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 4 MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 6 MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 8 MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 10 MDEF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleScript&lt;br /&gt;
* areastatus &amp;lt;map&amp;gt;,&amp;lt;x1&amp;gt;,&amp;lt;y1&amp;gt;,&amp;lt;x2&amp;gt;,&amp;lt;y2&amp;gt;,&amp;lt;status&amp;gt;,&amp;lt;val1&amp;gt;,&amp;lt;val2&amp;gt;,&amp;lt;val3&amp;gt;,&amp;lt;val4&amp;gt;,&amp;lt;duration&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faith Quicken ===&lt;br /&gt;
'''ID''' : 4227&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spear Quicken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spear Quicken Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spear Quicken Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spear Quicken Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spear Quicken Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spear Quicken Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Spear Quicken by 1 per Faith Quicken level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faith Fortitude ===&lt;br /&gt;
'''ID''' : 4228&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies clean every root common status on himself and allies.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthur more all of them receive a buff to those status resistance for short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Status affected are roots (stun, freeze, stone curse, sleep).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Area !! Heal Ticks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 seconds || 3x3 || Status resistance 6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11 seconds || 5x5 || Status resistance 12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 14 seconds || 7x7 || Status resistance 18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 17 seconds || 9x9 || Status resistance 24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 seconds || 11x11 || Status resistance 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faith Counter ===&lt;br /&gt;
'''ID''' : 4229&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and his nearby allies are protected by gods for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
For that time any attacks will be countered by an holy and merciless retribution.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the holy element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Area !! Charges !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 4 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 6 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 8 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 10 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 12 || 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Guardian&amp;diff=1424</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Guardian&amp;diff=1424"/>
		<updated>2021-03-07T00:12:36Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Protector Specialization ===  '''ID''' : 4230&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Protector Specialization === &lt;br /&gt;
'''ID''' : 4230&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || CON&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Protector Faith ===&lt;br /&gt;
'''ID''' : 4231&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Faith.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Faith Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Faith Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Faith Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Faith Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Faith Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When the user is in danger (HP &amp;lt; 33%) an important heal will occured.&amp;lt;br&amp;gt;&lt;br /&gt;
This heal are based on user's minimum MATK + minimum ATK.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a 60 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 225%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 375%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus with HP threshold and a cooldown&lt;br /&gt;
&lt;br /&gt;
=== Protector Guard ===&lt;br /&gt;
'''ID''' : 4232&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of AutoGuard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AutoGuard Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AutoGuard Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || AutoGuard Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AutoGuard Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AutoGuard Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Level will be increased if used with Defensive Guard from Shield Master specialization.&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of AutoGuard by 1 per Defensive Guard level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protector Charge ===&lt;br /&gt;
'''ID''' : 4233&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Shield Charge.&amp;lt;br&amp;gt;&lt;br /&gt;
Donne &amp;quot;Shield Charge&amp;quot;			Si l'a déjà : pushback et stun chance augmentés, initiative : chances augmentées	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Shield Charge cost more SP but have an improved knockback and stun chance.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if the player have the initiative when Shield Charge hits a target then there is a good chance that the latter will be stun for a very short time.&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Knockback !! Status Chance !! SP cost !! Initiative Stun Duration !! Initiative Stun Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +0 || +2,5% || +1 || 1s || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +0 || +5% || +2 || 1,25s || 150%&lt;br /&gt;
|-x&lt;br /&gt;
| 3 || +1 || +5% || +3 || 1,5s || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 || +7,5% || +4 || 1,75s || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +1 || +10% || +5 || 2s || 300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protector Devotion ===&lt;br /&gt;
'''ID''' : 4234&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Devotion.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Devotion Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Devotion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Devotion Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Devotion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Devotion Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Devotion by 1 per Protector Devotion level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protector Cross ===&lt;br /&gt;
'''ID''' : 4235&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Holy Cross.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Cross Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Cross Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Cross Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Cross Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Cross Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Holy Cross receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grant a shield to allies.&amp;lt;br&amp;gt;&lt;br /&gt;
This shield affects the user and allies in a small area (7x7) and for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
This shield works like kyrie eleison in the sense that it absorbs damage up to a maximum threshold, which is calculated based on user's maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Shield Capacity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protector Sacrifice ===&lt;br /&gt;
'''ID''' : 4236&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the user dies (from the hands of another person than himself), allies within a large area (11x11) receive a huge bless for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
The user gets no benefit from this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have an internal cooldown of 60 seconds.&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +7% || +7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +14% || +14%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +21% || +21%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +28% || +28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +35% || +35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_DAMAGE / SC_BUFF_RESISTANCE&lt;br /&gt;
&lt;br /&gt;
=== Protector Stand ===&lt;br /&gt;
'''ID''' : 4237&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Smite.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Smite Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Smite Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Smite Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Smite Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Smite Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Their is some chance to cast Smite when attacked.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* ID have been changed from 4238 to 4237&lt;br /&gt;
&lt;br /&gt;
=== Protector Parry ===&lt;br /&gt;
'''ID''' : 4238&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and all allies in an area may avoid the next hit (for a short period of time).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Area !! Cooldown !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 15s || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 14s || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 13s || 7s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 12s || 8s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 11s || 9s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* ID have been changed from 4237 to 4238 and is now an active, we need to update client/server/sql datas&lt;br /&gt;
&lt;br /&gt;
=== Protector Egide ===&lt;br /&gt;
'''ID''' : 4239&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 90 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user and all allies in a wide area (11x11) receive some elemental and racial resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
Allies also receive a bonus to elemental resistances which compensates for half of what they lack to reach that of the user (no modifier if no gap or negative gap).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Resistances !! Resistance compensation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* For example if the guardian have a fire resistance of 45% and an ally have only 15% then that ally will receive un fire resistance of (45-15)*0.3 = nearly 10%&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Maybe we'll need to add something server side in order to get resistance values of user/ally...&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Shield_Master&amp;diff=1423</id>
		<title>Shield Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Shield_Master&amp;diff=1423"/>
		<updated>2021-03-07T00:12:24Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Defensive Specialization ===  '''ID''' : 4240&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Defensive Specialization === &lt;br /&gt;
'''ID''' : 4240&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || CON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive Guard ===&lt;br /&gt;
'''ID''' : 4241&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of AutoGuard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AutoGuard Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AutoGuard Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || AutoGuard Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AutoGuard Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AutoGuard Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Level will be increased if used with Protector Guard from Guardian specialization.&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Grants a passive bonus to blocking.&amp;lt;br&amp;gt;&lt;br /&gt;
This is not connected to the skill Autoblock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blocking 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blocking 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blocking 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blocking 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blocking 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Need a shield, Gives chance to block and reduce damage by a specific value (Shield DEF rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)&lt;br /&gt;
* Reduction formula : (20 + Shield DEF * 2)% + ( MYDEF ) * (1 + 2 * Skill?)&lt;br /&gt;
* MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special&lt;br /&gt;
* Fails if the user is Stoned, Stunned, Frozen or Asleep&lt;br /&gt;
&lt;br /&gt;
=== Defensive Boomrang ===&lt;br /&gt;
'''ID''' : 4242&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Shield Boomrang.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Shield Boomrang by 1 per Faith Boomrang.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 11 and superior of Shield Boomrang is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defensive Defender ===&lt;br /&gt;
'''ID''' : 4243&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Defender.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Casting Time !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Defender Level 1 || 1 second || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Defender Level 1 || 1 second || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Defender Level 1 || 1 second || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Defender Level 1 || 1 second || 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Defender Level 2 || 2 second || 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Every hits received at long range under the effect of Defender will be countered with battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on the user's shield weight, are reduced by target's DEF, are increased by user's DEF and increased by half on monsters and bears the neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
Their is a high chance to stun very brievely enemies with those damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage !! Stun Rate !! Stun Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% || 3% || 0,3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 80% || 3.5% || 0,35s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 120% || 4% || 0,4s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160% || 4.5% || 0,45s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200% || 5% || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive Shrink ===&lt;br /&gt;
'''ID''' : 4244&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Shrink.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Shrink Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Shrink Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Shrink Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Shrink Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Shrink Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Shrink by 1 per Defensive Shrink.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defensive Chain ===&lt;br /&gt;
'''ID''' : 4245&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Shield Chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Shield Chain Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Shield Chain Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Shield Chain Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Shield Chain Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Shield Chain Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Shield Chain receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] may inflict an ATK debuff to target for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ATK debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive Wall ===&lt;br /&gt;
'''ID''' : 4246&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Great Wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Great Wall works much like Defender but with no penalities and on EVERY ranged attacks, even special ones (AD, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
Great Wall damage reduction is fixed at 80%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Casting Time !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Great Wall Level 1 || 50 || 1s || 2s || 30s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Great Wall Level 2 || 50 || 1,25s || 4s || 25s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Great Wall Level 3 || 50 || 1,5s || 6s || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Great Wall Level 4 || 50 || 1,75s || 8s || 15s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Great Wall Level 5 || 50 || 2s || 10s || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive Shield ===&lt;br /&gt;
'''ID''' : 4247&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increase MDEF and DEF when wearing a shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Increase Shield Immunity based on the shield weight (the heavier, the better).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! DEF &amp;amp; MDEF !! Shield Immunity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || Shield Weight / 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || Shield Weight / 50&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || Shield Weight / 33&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || Shield Weight / 25&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || Shield Weight / 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive Maximize ===&lt;br /&gt;
'''ID''' : 4248&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Shield's DEF (which includes the bonus linked to the refine) is also applied in resistance to common states and elements (non-neutral) and races (half, rounded down).&amp;lt;br&amp;gt;&lt;br /&gt;
The level of this skill limits the maximum of this value which is thus applied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive Zone ===&lt;br /&gt;
'''ID''' : 4249&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : This skill needs to wear a shield.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability affects the user and his close allies (5x5) and can take two different forms depending on whether the user has Great Wall activated or not.&amp;lt;br&amp;gt;&lt;br /&gt;
If Great Wall is activated this is a great short duration protection that slows down movement (penalties are equivalent to protection buff %).&amp;lt;br&amp;gt;&lt;br /&gt;
If Great Wall is not activated this is a small protection of longer duration which does not affect movement.&amp;lt;br&amp;gt;&lt;br /&gt;
In all cases, allies receive a DEF bonus equal to the DEF granted by the user's shield (which includes the bonus linked to the refine).&amp;lt;br&amp;gt;&lt;br /&gt;
If the allies already have a shield he only receives part of this bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Normal Protection !! Small Protection !! Shield Sharing&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || 2% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || 4% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 6% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 8% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 10% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If the user have a shield with 6 DEF and refined to 10 (total DEF = 10) and this skill is at level 5 then allies receive a DEF bonus of 10 (minus half their own shield+refine bonus)&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1422</id>
		<title>Spellcaster</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Spellcaster&amp;diff=1422"/>
		<updated>2021-03-07T00:12:14Z</updated>

		<summary type="html">&lt;p&gt;Lutie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Wizard&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The spellcast is a caster with a varied repertoire ranging between too advanced spells and too simple spells.&amp;lt;br&amp;gt;&lt;br /&gt;
By extending the effects of his most practical spells he offers himself extensive strategic possibilities, offering destruction or protection as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Specialization === &lt;br /&gt;
'''ID''' : 4160&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Frost ===&lt;br /&gt;
'''ID''' : 4161&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Frost Nova by 1 per Witchcraft Frost level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 11 and superior of Frost Nova is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Quaggmirr ===&lt;br /&gt;
'''ID''' : 4162&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Quagmire Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Quagmire Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Quagmire Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Quagmire Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Quagmire Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Slow (10 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismiss by Fast, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Storm ===&lt;br /&gt;
'''ID''' : 4163&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Blind (5 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Blind 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Blind 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Blind 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Blind 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Blind 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Fire ===&lt;br /&gt;
'''ID''' : 4164&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sight Blaster Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sight Blaster Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sight Blaster Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sight Blaster Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sight Blaster Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sight Blaster by 1 per Witchcraft Fire level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Strike ===&lt;br /&gt;
'''ID''' : 4165&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Vulcan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Vulcan Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Vulcan Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Vulcan Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Vulcan Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Vulcan Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 7 seconds || +50% || +50% || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Curse (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Slow 3% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Slow 6% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Slow 9% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Slow 12% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Slow 15% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Gravity ===&lt;br /&gt;
'''ID''' : 4166&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Gravitation Field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
If the player is attacked while using this skill, opponents suffer heavy battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally each hit of this skill causes an after hit delay greater than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! MDEF debuff !! Counter Damage !! After hit delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 100% || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 200% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 300% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 400% || +80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 500% || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillAfterHitDelayRate (x: id, y: %)&lt;br /&gt;
* MDEF Debuff can be done with bBattleBonus&lt;br /&gt;
* Counter damage part can be done with the SC_GRAVITATION as status condition on user (since the skill gives that one to both user and targets)&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Crash ===&lt;br /&gt;
'''ID''' : 4167&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magic Crasher Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magic Crasher Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magic Crasher Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic Crasher Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magic Crasher Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Chances of inflicting Oath (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Oath 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Oath 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Oath 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Oath 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Oath 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered has common status, resistance attribut is MDEF&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Resilience ===&lt;br /&gt;
'''ID''' : 4168&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : While casting damage are reduce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage reduction 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage reduction 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage reduction 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage reduction 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage reduction 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* bCastDefRate&lt;br /&gt;
&lt;br /&gt;
=== Witchcraft Armor ===&lt;br /&gt;
'''ID''' : 4039&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The player chooses an elemental armor among fire, water, wind and earth.&amp;lt;br&amp;gt;&lt;br /&gt;
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase damage done to targets with that elemental attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if they are aquired their is a chance to cause an element-dependent spell when the player is physically attacked in melee.&amp;lt;br&amp;gt;&lt;br /&gt;
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, each attack received returns elemental damage regardless of type or distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! DEF/MDEF !! Elemental resistance !! Damage to element !! Spell when hit (each) !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/2 || 5% || 3% || 2% || 30% &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2/3 || 10% || 6% || 4% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2/4 || 15% || 9% || 6% || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3/5 || 20% || 12% || 8% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3/6 || 25% || 15% || 10% || 150%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Villain&amp;diff=1421</id>
		<title>Villain</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Villain&amp;diff=1421"/>
		<updated>2021-03-07T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Edge Specialization ===  '''ID''' : 4280&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max Level...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Edge Specialization === &lt;br /&gt;
'''ID''' : 4280&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 4 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AGI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Edge Stab ===&lt;br /&gt;
'''ID''' : 4281&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Backstab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Backstab Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Backstab Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Backstab Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Backstab Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Backstab Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : As long as the player has the initiative in battle then Backstab adds a DEF debuff on hit for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This DEF debuff will be applied after the Backstab hit, so the first hit do not get benefit from it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, backstab stagger targets more efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! DEF debuff !! Staggering&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3% || Stagger +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6% || Stagger +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9% || Stagger +30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12% || Stagger +40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15% || Stagger +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stagger effect will increase target's after hit delay&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* Debuff must be done with bBattleBonus&lt;br /&gt;
* Staggering effect can be done with bonus2 bAddAfterHitDelayRate,skillID,%;&lt;br /&gt;
&lt;br /&gt;
=== Edge Raid ===&lt;br /&gt;
'''ID''' : 4282&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Raid.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Raid Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Raid Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Raid Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Raid Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Raid Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Raid adds a HIT debuff on hit for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || HIT -5% and -5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || HIT -10% and -10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || HIT -15% and -15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || HIT -20% and -20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || HIT -25% and -25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
- bBattleBonus with SC_DEBUFF_HIT (val1 for % value, val2 for fix value)&lt;br /&gt;
&lt;br /&gt;
=== Edge Confine ===&lt;br /&gt;
'''ID''' : 4283&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Close confine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Close confine Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Close confine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Close confine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Close confine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Close confine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Close confine grants now a foe bonus against the confined target and for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
A foe bonus grants damage and resistance to a specific target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript&lt;br /&gt;
* SC_FOE (val1 : target RID, val2 : bonus)&lt;br /&gt;
* ID of the target is contained in val2 of SC_CONFINE, the effect which is active on the user during Close confine&lt;br /&gt;
&lt;br /&gt;
=== Edge Hiding ===&lt;br /&gt;
'''ID''' : 4284&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Hiding &amp;amp; Tunnel Dive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hiding Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Tunnel Dive Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Tunnel Dive Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Tunnel Dive Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Tunnel Dive Level 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Tunnel Dive by 1 per Edge Hiding level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Edge Reject ===&lt;br /&gt;
'''ID''' : 4285&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Reject Sword.&amp;lt;br&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reject Sword Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Reject Sword Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Reject Sword Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Reject Sword Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Reject Sword Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 30 seconds || 2 seconds || +100% || -90%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Reject Sword by 1 per Edge Reject level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Edge Trick ===&lt;br /&gt;
'''ID''' : 4286&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible is a NPC skill which cloack the user and grants him the possibility to attack without breaking it.&amp;lt;br&amp;gt;&lt;br /&gt;
Normal attacks have less chance to uncloak the user.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Duration || Cooldown || Uncloaking&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Invisible Level 1 || 30 || 0,7s || 3s || 7s || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Invisible Level 2 || 40 || 0,7s || 4s || 7s || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Invisible Level 3 || 50 || 0,7s || 5s || 7s || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Invisible Level 4 || 60 || 0,7s || 6s || 7s || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Invisible Level 5 || 70 || 0,7s || 7s || 7s || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that monsters which use this skill have way more duration and no chance to uncloack, those effects are only for players&lt;br /&gt;
&lt;br /&gt;
=== Edge Waltz ===&lt;br /&gt;
'''ID''' : 4287&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Reduce all penalities on speed walk and slightly increase speed walk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Walk penality reduction !! Walk bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 14% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 21% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 28% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Edge Wits ===&lt;br /&gt;
'''ID''' : 4288&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Damage done to the target's back are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage to the back +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage to the back +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage to the back +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage to the back +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage to the back +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Edge Abyss ===&lt;br /&gt;
'''ID''' : 4279&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The player becomes invisible for a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
Attacking or using abilities does not end this invisibility (but a ruwash or whatever).&amp;lt;br&amp;gt;&lt;br /&gt;
Allies next to the player (adjacent square) are also affected by this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
A player (user or ally) can only be affected by this skill once every 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Scavenger&amp;diff=1420</id>
		<title>Scavenger</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Scavenger&amp;diff=1420"/>
		<updated>2021-03-07T00:11:54Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; The scarvenger can steal everything, from material goods to zenys, to talent, to luck, to ... everything.&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The scarvenger can steal everything, from material goods to zenys, to talent, to luck, to ... everything.&amp;lt;br&amp;gt;&lt;br /&gt;
They are shadowy raptors capable of the worst and of which we must be wary like the plague.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Creep Specialization === &lt;br /&gt;
'''ID''' : 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 4 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || STR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creep Snatch ===&lt;br /&gt;
'''ID''' : 4271&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Snatcher.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Snatcher Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Snatcher Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Snatcher Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Snatcher Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Snatcher Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : On any steal attempt (from snatcher or not) the user receive the status Fast for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2,5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript can do the trick (SC_FAST)&lt;br /&gt;
&lt;br /&gt;
=== Creep Steal ===&lt;br /&gt;
'''ID''' : 4272&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal Coin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When physically attacking the user can steal a part of ATK, FLEE &amp;amp; HIT of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Their is 1% to apply those effects per skill level in Steal Coin.&amp;lt;br&amp;gt;&lt;br /&gt;
Those effects are buff for the user and debuff (of the same value) for the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Those effects last for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
On monsters ATK debuff is applied with an additional percentage value.&amp;lt;br&amp;gt;&lt;br /&gt;
When Steal Coin is used those effects are applied no matter what.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ATK buff/debuff !! FLEE/HIT buff/debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% of Target's BaseLevel || 6% of Target's BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15% of Target's BaseLevel || 9% of Target's BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% of Target's BaseLevel || 12% of Target's BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% of Target's BaseLevel || 15% of Target's BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% of Target's BaseLevel || 18% of Target's BaseLevel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creep Intimidate ===&lt;br /&gt;
'''ID''' : 4273&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Intimidate.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Intimidate Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Intimidate Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Intimidate Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Intimidate Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Intimidate Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Intimidate by 1 per Creep Intimidate level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 6 and superior of Intimidate is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creep Paradise ===&lt;br /&gt;
'''ID''' : 4274&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Gangster Paradise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gangster Paradise Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gangster Paradise Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gangster Paradise Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gangster Paradise Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gangster Paradise Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Gangster Paradise by 1 per Creep Paradise level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creep Plagia ===&lt;br /&gt;
'''ID''' : 4275&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plagiarism.&amp;lt;br&amp;gt;			&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plagiarism Level 2 &amp;amp; Preserve Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plagiarism Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plagiarism Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plagiarism Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plagiarism Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Plagia skill have a reduced SP cost, recuded Casting Time and can be autospelled on physical attacks with no skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Autospell is reduced on long range attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP cost !! Casting Time !! Close range Autospell !! Long range Autospell&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -4% || -2% || 1,2% || 0,6% at level 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -8% || -4% || 2,4% || 1,2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -12% || -6% || 3,6% || 1,8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -16% || -8% || 4,8% || 2,4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -20% || -10% || 6% || 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creep Raid ===&lt;br /&gt;
'''ID''' : 4276&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Raid.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Raid Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Raid Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Raid Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Raid Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Raid Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Raid by 1 per Creep Raid level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 6 and superior of Raid is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creep Death ===&lt;br /&gt;
'''ID''' : 4277&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Attacks have a chance to land the final blow to an opponent with low HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! HP threshold !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creep Knowledge ===&lt;br /&gt;
'''ID''' : 4278&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Duration and chance to inflict increased inflicted statuses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Status Duration and Rates +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Status Duration and Rates +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Status Duration and Rates +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Status Duration and Rates +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Status Duration and Rates +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creep Stalk ===&lt;br /&gt;
'''ID''' : 4279&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : User is less visible for a short period of time (7 seconds) and do better backstab damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile the walking speed is slighlty increased and monster's have less chance to targets the user.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Backstab damage !! Walk Speed !! Sneak Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Backstab +4% || Walk Speed +2% || 20% of base AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Backstab +8% || Walk Speed +4% || 40% of base AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Backstab +12% || Walk Speed +6% || 60% of base AGI&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Backstab +16% || Walk Speed +8% || 80% of base AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Backstab +20% || Walk Speed +10% || 100% of base AGI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Monster's INT can partially counter the sneaky bonus&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSneakRate,x&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Blackguard&amp;diff=1419</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Blackguard&amp;diff=1419"/>
		<updated>2021-03-07T00:11:39Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; The blackguard can be seen as good strategist favoring smart confrontations by depriving his opponents of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The blackguard can be seen as good strategist favoring smart confrontations by depriving his opponents of any equipments, or as a pervert exposing all those he meets to arrive at his ends.&amp;lt;br&amp;gt;&lt;br /&gt;
Whether you like the method or not, this one is not lacking in the long term.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Black Specialization === &lt;br /&gt;
'''ID''' : 4260&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Venom ===&lt;br /&gt;
'''ID''' : 4261&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Envenom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Envenom Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Envenom Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Envenom Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Envenom Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Envenom Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : On use this skill inflict to the target the Strippable status.&amp;lt;br&amp;gt;&lt;br /&gt;
Strippable : This status increase by a third any chance to be stripped.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_STRIPABLE&lt;br /&gt;
&lt;br /&gt;
=== Black Straff ===&lt;br /&gt;
'''ID''' : 4262&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Double Straff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Straff Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Double Straff Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Double Straff Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Double Straff Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Double Straff Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Double Straff receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grants the possibility to cast Dispel level 1 on targets.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect cost 20 SP and have a cooldown of 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleEvent with straff as skill condition, Dispel must be casted on last target hitted (vars from battleEvent can do the trick, they are shared with this script)&lt;br /&gt;
* Mutation effect must be handled within this script effect, just like the cooldown&lt;br /&gt;
* Autospell must be handled with a special script&lt;br /&gt;
&lt;br /&gt;
=== Black Intimidate ===&lt;br /&gt;
'''ID''' : 4263&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Intimidate.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Intimidate Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Intimidate Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Intimidate Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Intimidate Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Intimidate Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Intimidate by 1 per Black Intimidate level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Level 6 and superior of Intimidate is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Unshield ===&lt;br /&gt;
'''ID''' : 4264&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Strip Shield.&amp;lt;br&amp;gt;				&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Strip Shield Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Strip Shield Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Strip Shield Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Strip Shield Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Strip Shield Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Strip Shield by 1 per Black Unshield level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Unweapon ===&lt;br /&gt;
'''ID''' : 4265&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Strip Weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Strip Weapon Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Strip Weapon Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Strip Weapon Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Strip Weapon Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Strip Weapon Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Strip Weapon by 1 per Black Unweapon level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Unarmor ===&lt;br /&gt;
'''ID''' : 4266&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Strip Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Strip Armor Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Strip Armor Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Strip Armor Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Strip Armor Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Strip Armor Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Strip Shield by 1 per Black Unarmor level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Unhelm ===&lt;br /&gt;
'''ID''' : 4267&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Strip Helm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Strip Helm Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Strip Helm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Strip Helm Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Strip Helm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Strip Helm Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Strip Helm by 1 per Black Unhelm level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Dispel ===&lt;br /&gt;
'''ID''' : 4268&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Strips range are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
Also the user have some chance to autospell strips but rate depends if attacks are from short or long ranged.&amp;lt;br&amp;gt;&lt;br /&gt;
Strips are casted at the level acquired, minimum 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Short Range !! Long Range !! Skills Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0,4% per Skills || 0,2% per Skills || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0,8% per Skills || 0,4% per Skills || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1,2% per Skills || 0,6% per Skills || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1,6% per Skills || 0,8% per Skills || Range +2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2% per Skills || 1% per Skills || Range +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Black Shadow ===&lt;br /&gt;
'''ID''' : 4269&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The player can click on any cell and be teleported on it.&amp;lt;br&amp;gt;&lt;br /&gt;
When doing so he receive an ATK buff for a short period (7 seconds) of time depending on distance between starting and ending point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum Distance !! ATK buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 cells || 5 per cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 cells || 6 per cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6 cells || 7 per cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8 cells || 8 per cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 cells || 9 per cells&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Executioner&amp;diff=1418</id>
		<title>Executioner</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Executioner&amp;diff=1418"/>
		<updated>2021-03-07T00:11:28Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Killer Specialization ===  '''ID''' : 4290&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max Lev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Killer Specialization === &lt;br /&gt;
'''ID''' : 4290&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AGI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Breaker ===&lt;br /&gt;
'''ID''' : 4291&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Breaker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Breaker Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Breaker Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Breaker Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Breaker Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Breaker Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Soul Breaker receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict Crack for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if the player have the initiative when Soul Breaker hits a target then the target get a -10 debuff in DEF/MDEF for that same short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Assault ===&lt;br /&gt;
'''ID''' : 4292&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Meteor Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Meteor Assault Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Assault Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Meteor Assault Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Meteor Assault Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Meteor Assault Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 5 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : SP cost is increased but the skill have a better chance to inflict status.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Stun, Blind and Bleeding !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Normally this skill inflicts one state among the three at the same time, here the bonus for each state is applied at the same time, so the target can suffer several states on the same attack.&lt;br /&gt;
&lt;br /&gt;
=== Killer Cloak ===&lt;br /&gt;
'''ID''' : 4293&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cloaking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cloaking Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cloaking Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cloaking Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cloaking Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cloaking Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Cloaking by 1 per Killer Cloack level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Killer Blow ===&lt;br /&gt;
'''ID''' : 4294&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sonic Blow.&amp;lt;br&amp;gt;&lt;br /&gt;
Sonic Blow have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sonic Blow Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sonic Blow Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sonic Blow Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sonic Blow Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sonic Blow Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Sonic Blow receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict battle damage if target is at least badly wounded (HP &amp;lt; 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK, are reduced by target's DEF, are increased by target's HP lost, are increased by half on monsters and bears the weapon element.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2000%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2400%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2600%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2800%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Tooth ===&lt;br /&gt;
'''ID''' : 4295&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Grimtooth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grimtooth Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Grimtooth Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Grimtooth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Grimtooth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Grimtooth Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Grimtoothe can cast itself again on every hits.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, Grimtooth stagger targets more efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Staggering&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || Stagger +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || Stagger +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || Stagger +30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || Stagger +40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || Stagger +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Knife ===&lt;br /&gt;
'''ID''' : 4296&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Throw Venom Knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Throw Venom Knife Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Throw Venom Knife Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Throw Venom Knife Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Throw Venom Knife Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Throw Venom Knife Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Throw Venom Knife receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict Brake for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if the player have the initiative when Throw Venom Knife hits a target then the target is silence for a very short period of time, this effect is not associated to the mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Brake (SC_BRAKE) : CAST and ASD doubled, ASPD reduce by 50%, cured by Cure, considered has common status, resistance attribut is DEF.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Wits ===&lt;br /&gt;
'''ID''' : 4297&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Always ignore a part of target's DEF or MDEF.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ignore 1% of DEF/MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ignore 2% of DEF/MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ignore 3% of DEF/MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ignore 4% of DEF/MDEF&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ignore 5% of DEF/MDEF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Strategy ===&lt;br /&gt;
'''ID''' : 4298&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Adds damage to targets which are not already seriously woundead (HP &amp;gt; 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
This damage is maximum if the target's HP is full and gradually decreases until it disappears if the target's HP is half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Add 1% to first strikes damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Add 2% to first strikes damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Add 3% to first strikes damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Add 4% to first strikes damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Add 5% to first strikes damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Step ===&lt;br /&gt;
'''ID''' : 4299&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user becomes less visible and receives a bonus of ATK and MATK and penetration of DEF and MDEF for a short duration (10 seconds), the location of the user is remembered.&amp;lt;br&amp;gt;&lt;br /&gt;
During these effects the user sees his DEF / MDEF dropped but he is also less likely to be the target of monsters (depending on their INT).&amp;lt;br&amp;gt;&lt;br /&gt;
If the user uses this skill again before time expires, they are teleported back to the memorized location. The effect then ends.&amp;lt;br&amp;gt;&lt;br /&gt;
While the effect is taking place this spell's cast time is halved.&amp;lt;br&amp;gt;&lt;br /&gt;
Changing the map or dying cancels the memorization effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All bonuses and malus have the same values&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* The reduce aggro effect is SC_SNEAKY&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Poison_Master&amp;diff=1417</id>
		<title>Poison Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Poison_Master&amp;diff=1417"/>
		<updated>2021-03-07T00:11:19Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Poison Specialization ===  '''ID''' : 4300&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max Lev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Specialization === &lt;br /&gt;
'''ID''' : 4300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Poison Deadly ===&lt;br /&gt;
'''ID''' : 4301&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Enchant Deadly Poison.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Create Deadly Poison &amp;amp; Enchant Deadly Poison Level 1 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Enchant Deadly Poison Level 1 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Enchant Deadly Poison Level 1 || 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Enchant Deadly Poison Level 1 || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Enchant Deadly Poison Level 1 || 12 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 60 seconds || 2 seconds || +50% || depends on level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : By attacking with enchant deadly poison the user has 20% chance to cause fatal damage to seriously injured opponents (HP &amp;lt;50%).&amp;lt;br&amp;gt;&lt;br /&gt;
Those Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the poison element.&amp;lt;br&amp;gt;&lt;br /&gt;
The lesser the HP of the target, the higher does damage are.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 400%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Since HP lost are factored into damages a target with only 25% HP left will suffer (with this skill at level 5) roughtly (500*1.75) 875% battle damage.&lt;br /&gt;
&lt;br /&gt;
=== Poison Venom ===&lt;br /&gt;
'''ID''' : 4302&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Envenom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Envenom Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Envenom Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Envenom Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Envenom Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Envenom Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Envenom receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict Haemophiliac for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Haemophiliac : Increase incoming DOTs damage by 1/4, DOT have 1/4 more chance to be contracted, any hit will leads to a very short bleeds (100% bleeding for 3s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* SC_HAEMOPHILIAC&lt;br /&gt;
&lt;br /&gt;
=== Poison Enchantement ===&lt;br /&gt;
'''ID''' : 4303&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Enchant Poison.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Enchant Poison Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Enchant Poison Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Enchant Poison Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Enchant Poison Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Enchant Poison Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : The character increases his mastery of the poison element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bonus2 bElementMastery,ELE_POISON,%;&lt;br /&gt;
&lt;br /&gt;
=== Poison React ===&lt;br /&gt;
'''ID''' : 4304&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Poison React.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Poison React Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Poison React Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Poison React Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Poison React Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Poison React Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Every Envenom attacks while Poison React is active can provoke Deadly Poison for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30% || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 35% || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 40% || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 45% || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Poison Dust ===&lt;br /&gt;
'''ID''' : 4305&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Venom Dust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Venom Dust Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Venom Dust Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Venom Dust Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Venom Dust Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Venom Dust Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Venom Dust have way more chance to inflict poison status.&amp;lt;br&amp;gt;&lt;br /&gt;
Normally Venom Dust inflicts Poison with 100% chance, which chance is then reduced by the target's vitality and poison resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
Now those chances can be greater than 100% and ensure success even on very resistant targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Being immune to the poison however is always guaranteed to escape it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Poison Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || X6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* With this skill at level 5 the skill Venom Dust have 600% chance to inflict poison to targets&lt;br /&gt;
* With this skill at level 5 a target with 50 VIT and 50% resistance to poison (with cards etc) will have &amp;gt;100% to get poison instead of 25% (with no skill), note that duration is still reduced by VIT&lt;br /&gt;
&lt;br /&gt;
=== Poison Splasher ===&lt;br /&gt;
'''ID''' : 4306&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Venom Splasher.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Venom Splasher Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Venom Splasher Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Venom Splasher Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Venom Splasher Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Venom Splasher Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Venom Splasher cost more SP but damage are increase.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore Venom Splasher can affect targets that are hit in its blast zone (Which means that the initial target can be affected again).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! SP cost !! Propagation Rate !! Propagation Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +4% || +3 || 30% || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +8% || +6 || 40% || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +12% || +9 || 50% || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +16% || +12 || 60% || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +20% || +15 || 70% || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* Technically this a bBattleBonus which works on any hits from Venom Splasher and gives the SC_SPLASHER with proper values&lt;br /&gt;
* SC_SPLASHER =&amp;gt; val1 skill lv, val2 skill id, val3 src id&lt;br /&gt;
* sc_start4(src,bl,type,100,skill_lv,skill_id,src-&amp;gt;id,skill_get_time(skill_id,skill_lv),1000));&lt;br /&gt;
&lt;br /&gt;
=== Poison Knife ===&lt;br /&gt;
'''ID''' : 4307&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Sonic Acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sonic Acceleration Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sonic Acceleration Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sonic Acceleration Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sonic Acceleration Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sonic Acceleration Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sonic Acceleration by 1 per Poison Knife level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison Wits ===&lt;br /&gt;
'''ID''' : 4308&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Damage inflicted on poisoned opponents is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Damage increased by 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Damage increased by 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Damage increased by 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage increased by 8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Damage increased by 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Poison Armor ===&lt;br /&gt;
'''ID''' : 4049&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5~3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30~90 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a notable period of time, his element of defense will be poison.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
While under the effect of this skill the user have increased damage from that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Casting Time !! SP of all skills !! natural SP recovery !! Elemental Boost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 seconds || 5 seconds || SP use rate +200% || SP regen -40% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 45 seconds || 4,5 seconds || SP use rate +150% || SP regen -30% || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds || 4 seconds || SP use rate +100% || SP regen -20% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75 seconds || 3,5 seconds || SP use rate +50% || SP regen -10% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 seconds || 3 seconds || - || - || +7%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Nightingale&amp;diff=1416</id>
		<title>Nightingale</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Nightingale&amp;diff=1416"/>
		<updated>2021-03-07T00:11:11Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Night Specialization ===  '''ID''' : xxx0&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max Leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Night Specialization === &lt;br /&gt;
'''ID''' : xxx0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || LUK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Knife ===&lt;br /&gt;
'''ID''' : xxx1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Throw Venom Knife.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Throw Venom Knife Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Throw Venom Knife Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Throw Venom Knife Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Throw Venom Knife Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Throw Venom Knife Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Throw Venom Knife receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict a critical defense debuff for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! CRIT defense debuff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Defense -5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Defense -10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Defense -15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Defense -20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Defense -25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Blow ===&lt;br /&gt;
'''ID''' : xxx2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sonic Blow.&amp;lt;br&amp;gt;&lt;br /&gt;
Sonic Blow have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sonic Blow Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sonic Blow Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sonic Blow Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sonic Blow Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sonic Blow Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Sonic Blow receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grants improved criticals for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
This effect grants better chance to perform critical as well as better damages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! CRIT rate buff !! CRIT damage buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Rate +2 and +2% || Critical Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Rate +4 and +4% || Critical Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Rate +6 and +6% || Critical Damage +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Rate +8 and +8% || Critical Damage +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Rate +10 and +10% || Critical Damage +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Cloak ===&lt;br /&gt;
'''ID''' : xxx3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Cloaking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cloaking Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cloaking Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cloaking Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cloaking Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cloaking Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When attacking while under Cloacking effects and the user receives the Haste status for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Only occured if the user is under initiative circonstancies.&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note: &lt;br /&gt;
* CDT_INIT&lt;br /&gt;
&lt;br /&gt;
=== Night Slide ===&lt;br /&gt;
'''ID''' : xxx4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Back Slide Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Back Slide Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Back Slide Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Back Slide Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Back Slide Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : In exchange for a way higher SP cost when Back Slide is used a wick clone of the user appears for a very short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 1 second.&amp;lt;br&amp;gt;&lt;br /&gt;
A wick clone have reduced attributes, ATK, MATK, HP, DEF, MDEF (by a half).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! SP cost !! Clone Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +9 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +12 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15 || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +18 || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +21 || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Hand ===&lt;br /&gt;
'''ID''' : xxx5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lefthand Mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lefthand Mastery Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lefthand Mastery Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lefthand Mastery Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lefthand Mastery Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lefthand Mastery Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Lefthand Mastery by 1 per Night Hand level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Night Critical ===&lt;br /&gt;
'''ID''' : xxx6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Increase any critical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Damage +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Damage +4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Damage +7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Death ===&lt;br /&gt;
'''ID''' : xxx7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Grants a chance to transform a regular (none skill) critical hit into a higher critical, causing doubling damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! High Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Night Illusion ===&lt;br /&gt;
'''ID''' : xxx8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Critical hits can make targets hallucination for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status Rate on Critical hits !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bBattleBonus with a special condition CDT_MUSTCRIT&lt;br /&gt;
&lt;br /&gt;
=== Night Shadow ===&lt;br /&gt;
'''ID''' : xxx9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : In exchange for blood the user summon a clone of himself so that he fights at his sides.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill fails if user have less than half his maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
The user loses the equivalent of half of his maximum HP, he can die.&amp;lt;br&amp;gt;&lt;br /&gt;
A clone have same attributes as the user.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Clone can ignore the first next hit&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Clone receives a shield buff with same amount as lost HP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Clone receives a weapon buff with same amount as lost HP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Clone receives antibody which reduce chance/duration of status&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Clone receives haste status&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation notes:&lt;br /&gt;
* SC_AVOID, SC_SHIELD, SC_WEAPON, SC_ANTIBODY, SC_HASTE&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=1414</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doctor&amp;diff=1414"/>
		<updated>2021-03-07T00:10:58Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Treat Specialization ===  '''ID''' : 0&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max Level''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Treat Specialization === &lt;br /&gt;
'''ID''' : 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Pharmacy ===&lt;br /&gt;
'''ID''' : 4321&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pharmacy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pharmacy Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Pharmacy Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Pharmacy Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Pharmacy Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Pharmacy by 1 per Treat Pharmacy level.&amp;lt;br&amp;gt;&lt;br /&gt;
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that rate depends on target's base level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Base Loot rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* In my opinion the best is to list the loots in the db file which lists the items of the same type in order to be able to give an item to the pif among the list on the kills, an official bonus allows to loot an item according to the level monsters&lt;br /&gt;
&lt;br /&gt;
=== Treat Learn ===&lt;br /&gt;
'''ID''' : 4322&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Learning Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Learning Potion Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Learning Potion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Learning Potion Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Learning Potion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Learning Potion Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Learning Potion by 1 per Treat Learn level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treat Pitcher ===&lt;br /&gt;
'''ID''' : 4323&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Potion Pitcher.&amp;lt;br&amp;gt;&lt;br /&gt;
After skill delay is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! After Skill Delay&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Potion Pitcher Level 1 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Potion Pitcher Level 2 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Potion Pitcher Level 3 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Potion Pitcher Level 4 || 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Potion Pitcher Level 4 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When Potion Pitcher is cast the target receives the Fortify status for a period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 240 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* we need to know if healing skills can gives a status to target with the official bonus bAddEffOnSkill, if not we need to add this to source&lt;br /&gt;
&lt;br /&gt;
=== Treat Sleep ===&lt;br /&gt;
'''ID''' : 4324&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Sleeping Power.&amp;lt;br&amp;gt;&lt;br /&gt;
Sleeping Power is a NPC skill which can cause sleep status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sleeping Power Level 1 || 30 || 0,5s || 10 seconds || 100% chance to cause sleep || 3x3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sleeping Power Level 2 || 40 || 1s || 10 seconds || 100% chance to cause sleep || 5x5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sleeping Power Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause sleep || 7x7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sleeping Power Level 4 || 60 || 2s || 10 seconds || 100% chance to cause sleep || 9x9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sleeping Power Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause sleep || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Stone ===&lt;br /&gt;
'''ID''' : 4325&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Stone Liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Liquid is a NPC skill which can cause stone curse status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Liquid Level 1 || 30 || 0,5s || 10 seconds || 100% chance to cause sleep || 3x3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stone Liquid Level 2 || 40 || 1s || 10 seconds || 100% chance to cause sleep || 5x5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Stone Liquid Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause sleep || 7x7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stone Liquid Level 4 || 60 || 2s || 10 seconds || 100% chance to cause sleep || 9x9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stone Liquid Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause sleep || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Hazard ===&lt;br /&gt;
'''ID''' : 4326&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Bio Hazard.&amp;lt;br&amp;gt;&lt;br /&gt;
Bio Hazard is a NPC skill which can cause poison status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Hazard Level 1 || 30 || 0,5s || 10 seconds || 100% chance to cause poison || 3x3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Hazard Level 2 || 40 || 1s || 10 seconds || 100% chance to cause poison || 5x5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Hazard Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause poison || 7x7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Hazard Level 4 || 60 || 2s || 10 seconds || 100% chance to cause poison || 9x9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Hazard Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause poison || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Mastery ===&lt;br /&gt;
'''ID''' : 4327&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Improves healing done by any spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Recovery +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Recovery +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Recovery +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Recovery +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recovery +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bHealPower2 ?&lt;br /&gt;
&lt;br /&gt;
=== Treat Cure ===&lt;br /&gt;
'''ID''' : 4328&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Silver Potion.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions acts like regular Green Potion but also grant the status Antibody for 30 seconds and have 33% chance to not be consumed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
Antibody (SC_ANTIBODY): Increase resistance to common status by 20%, reduce common status duration by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treat Potion ===&lt;br /&gt;
'''ID''' : 4329&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 300 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Within a radius of 11x11 the user and all allies recieve some Golden Potions.&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).&amp;lt;br&amp;gt;&lt;br /&gt;
Those potions expire after 300 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Potions Quantity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=1413</id>
		<title>Creation Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=1413"/>
		<updated>2021-03-07T00:10:48Z</updated>

		<summary type="html">&lt;p&gt;Lutie: Created page with &amp;quot;== Description ==  '''Original Job''' : &amp;lt;br&amp;gt; '''Version''' : 1.0&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  == Kugans ==  === Synthesis Specialization ===  '''ID''' : 4310&amp;lt;br&amp;gt; '''Type''' : Passive&amp;lt;br&amp;gt; '''Max...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Specialization === &lt;br /&gt;
'''ID''' : 4310&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Mine ===&lt;br /&gt;
'''ID''' : 4311&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sphere Mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sphere Mine &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sphere Mine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sphere Mine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sphere Mine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sphere Mine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Bio ===&lt;br /&gt;
'''ID''' : 4312&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bio Cannibalize.&amp;lt;br&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Cannibalize &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Cannibalize Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Cannibalize Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Cannibalize Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Cannibalize Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Cultivation ===&lt;br /&gt;
'''ID''' : 4313&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plant Cultivation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Cultivation &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plant Cultivation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plant Cultivation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plant Cultivation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plant Cultivation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Implementation note: &lt;br /&gt;
* This kugan have changed its name from Synthesis Bio II to Synthesis Cultivation, we need to change this server/client/sql side&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Acid ===&lt;br /&gt;
'''ID''' : 4314&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Acid Terror receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Homonculus as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance !! Critical Damage !! Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80% || 150% || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90% || 150% || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 150% || 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* bSkillScript : This is rather complex script, we need to check if the user have summons from the skill and make them attacks the same targets with a npc critical strike lvl 3&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Commands ===&lt;br /&gt;
'''ID''' : 4315&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to summon !! Duration !! Summon Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 11 seconds || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7% || 12 seconds || 10% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8% || 13 seconds || 12% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9% || 14 seconds || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 15 seconds || 16% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Intimity ===&lt;br /&gt;
'''ID''' : 4316&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the character attacks or is attacked his summons / homunculus can receive the status Fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_FAST&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Knowledge ===&lt;br /&gt;
'''ID''' : 4317&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a summons from a kugan ability is called, it receives the benefit of a damage buff and resistance buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon's damage &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lasts as long as the summons&lt;br /&gt;
* Can be dispelled&lt;br /&gt;
&lt;br /&gt;
Implementation note:&lt;br /&gt;
* SC_BUFF_DAMAGE / SC_BUFF_RESISTANCE&lt;br /&gt;
* Maybe we can apply those effects on homonculus when Call Homonculus is used ?&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Swarm ===&lt;br /&gt;
'''ID''' : 4318&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons one Moss Rat to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moss Rat&lt;br /&gt;
|-&lt;br /&gt;
! Role !! SStrong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;INT&amp;gt;VIT || Plant || Earth 1 || Small || Very Low / Low || 1 || Normal || Fast || Fast || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Moss Rat have 2/3 less HP than regular summon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration !! Maximum Rats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 40 seconds || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 45 seconds || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 50 seconds || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 55 seconds || 11&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 60 seconds || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthesis Summon ===&lt;br /&gt;
'''ID''' : 4319&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons tree creatures to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| ??? || DPS/Ranged/Physical || ? || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Double Straffing&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Tactical/Ranged || ? || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Repel Arrow&lt;br /&gt;
|-&lt;br /&gt;
| ??? || DPS/AOE/Physical || ? || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Splash Attack&lt;br /&gt;
|-&lt;br /&gt;
| ??? || Healer || ? || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Splash Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>Lutie</name></author>
	</entry>
</feed>