Difference between revisions of "Demonist"

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'''Duration''' : depends on level<br>
 
'''Duration''' : depends on level<br>
 
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.<br>
 
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.<br>
This energy serves as a mana source that refill nearby allies SP when they are near (by using Health Conversion).<br>
+
This energy serves as a mana source that refill nearby allies SP when they are near (by using Potion Pitcher).<br>
 
This energy can deals some minor damage to enemy too but can't move.<br>
 
This energy can deals some minor damage to enemy too but can't move.<br>
 
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.<br>
 
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.<br>

Revision as of 05:19, 15 January 2022

Description

Original Job : Sage
Version : 1.0

Kugans

4500.png Occult Specialization

ID : 4500
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 CON
4 LUK
5 INT

4501.png Occult Strike

ID : 4501
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Strike.
Dark Strike is a NPC skill which can deal dark attribute magical damage to a single target.
Globally this is a dark bolt with less casting time and after skill delay but with higher SP cost.
This skill consumes 1% of the user's HP as an additional cost.

Level Skill SP Cast CoolDown Damage ASD
1 Dark Strike Level 1 14 0,4s 0 100% of MATK 0,5s
1 Dark Strike Level 2 16 0,8s 0 200% of MATK 0,6s
2 Dark Strike Level 3 18 1,2s 0 300% of MATK 0,7s
2 Dark Strike Level 4 20 1,6s 0 400% of MATK 0,8s
3 Dark Strike Level 5 22 2s 0 500% of MATK 0,9s
3 Dark Strike Level 6 24 2,4s 0 600% of MATK 1s
4 Dark Strike Level 7 26 2,8s 0 700% of MATK 1,1s
4 Dark Strike Level 8 28 3,2s 0 800% of MATK 1,2s
5 Dark Strike Level 9 30 3,6s 0 900% of MATK 1,3s
5 Dark Strike Level 10 32 4s 0 1000% of MATK 1,4s

Soul Strike Learned : Counter strikes to long ranged attacks with Dark Strike (level 3).
In addition if the player have the initiative when Dark Strike hits a target then it becomes more sensitive to none natural elements (holy, dark, poison, ghost) attacks for a short period of time (7 seconds).
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.

Level Counter Attack Debuff Resistance
1 4% Resistance -4%
2 8% Resistance -8%
3 12% Resistance -12%
4 16% Resistance -16%
5 20% Resistance -20%

4502.png Occult Jupitel

ID : 4502
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Thunder.
Dark Thunder is a NPC skill which can deal dark attribute magical damage to a single target and push the target back.
Globally this is a dark jupitel thunder with less casting time and after skill delay but with higher SP cost.
This skill consumes 2% of the user's HP as an additional cost.

Level Skill SP Cast CoolDown Damage ASD Pushback
1 Dark Thunder Level 1 20 2,5s 0 500% of MATK 0,5s 2 cells
1 Dark Thunder Level 2 23 3s 0 600% of MATK 0,5s 3 cells
2 Dark Thunder Level 3 26 3,5s 0 700% of MATK 0,5s 3 cells
2 Dark Thunder Level 4 29 4 0 800% of MATK 0,5s 4 cells
3 Dark Thunder Level 5 32 4,5s 0 900% of MATK 0,5s 4 cells
3 Dark Thunder Level 6 35 5s 0 1000% of MATK 0,5s 5 cells
4 Dark Thunder Level 7 38 5,5s 0 1100% of MATK 0,5s 5 cells
4 Dark Thunder Level 8 41 6s 0 1200% of MATK 0,5s 6 cells
5 Dark Thunder Level 9 44 6,5s 0 1300% of MATK 0,5s 6 cells
5 Dark Thunder Level 10 47 7s 0 1400% of MATK 0,5s 7 cells

Lightning Storm Learned : Counter strikes to physical attacks with Dark Thunder (level 3).
If target have modified none natural resistance effects then the target suffer some battle damage and is Slowed for a very short period of time.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the dark element.

Level Counter Attack Battle Damage Slow Duration
1 2% 20% 1s
2 4% 40% 1,5s
3 6% 60% 2s
4 8% 80% 2,5s
5 10% 100% 3s

4503.png Occult Breath

ID : 4503
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Breath.
Dark Breath is a NPC skill which can deal dark attribute special damage to a single target.
Damage are based on target remaining HP, but with a cap based on maximum ATK and MATK.
Since those are special damage no DEF nor MDEF can reduce damages.
This skill consumes 3% of the user's HP as an additional cost.

Level Skill SP Cast CoolDown Damage ASD Maximum Damage
1 Dark Thunder Level 1 30 0,5s 10s 10% target's HP 0 450% of (max ATK + max MATK)
1 Dark Thunder Level 2 45 1s 10s 20% target's HP 0 600% of (max ATK + max MATK)
2 Dark Thunder Level 3 60 1,5s 10s 30% target's HP 0 750% of (max ATK + max MATK)
2 Dark Thunder Level 4 75 2s 10s 40% target's HP 0 900% of (max ATK + max MATK)
3 Dark Thunder Level 5 90 2,5s 10s 50% target's HP 0 1050% of (max ATK + max MATK)

Already Soul Burn Learned : Cooldown reduced by 10/20/30/40/50%

4504.png Occult Napalm

ID : 4504
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Napalm Beat.

Level Skill
1 Napalm Beat Level 2
2 Napalm Beat Level 4
3 Napalm Beat Level 6
4 Napalm Beat Level 8
5 Napalm Beat Level 10

Already Learned : Chances of inflicting Meltdawn (7 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Meltdawn 20% +3
2 Chance to inflict Meltdawn 40% +6
3 Chance to inflict Meltdawn 60% +9
4 Chance to inflict Meltdawn 80% +12
5 Chance to inflict Meltdawn 100% +15
  • Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK

4505.png Occult Death

ID : 4505
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Soul Burn.

Level Skill
1 Soul Burn Level 1
2 Soul Burn Level 2
3 Soul Burn Level 3
4 Soul Burn Level 4
5 Soul Burn Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
x2 - x1,5 -

Already Learned : Increase the level of Soul Burn by 1 per Occult Death level.

4506.png Occult Conversion

ID : 4506
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 6
Casting Time : 1 seconds (interruptible)
Cooldown : 3 seconds
Duration : depends on level
Description : The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.
This energy serves as a mana source that refill nearby allies SP when they are near (by using Potion Pitcher).
This energy can deals some minor damage to enemy too but can't move.
Summon's power depends on user's INT.

4 ENERGY BLACK.gif
Dark Matter
Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Support INT>VIT>AGI>LUK>DEX>STR Formless Dark 2 Medium Lowest / Highest 5 Slow - - Potion Pitcher (allies), Dark Attack
Level Summon Level Duration
1 8% of total INT 7 seconds
2 10% of total INT 9 seconds
3 12% of total INT 11 seconds
4 14% of total INT 13 seconds
5 16% of total INT 15 seconds

4507.png Occult Incarnation

ID : 4507
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 60 seconds
Duration : 15 seconds
Description : It is a form of rampage which allows the user to sacrifice himself for much greater magical power.
First of all the user is associated to the demon race.
As the level of this skill grows the character receive better MATK, can ignore MDEF and cast cancel resistance bonus.
This form also grants some dark element mastery.
However, this form no longer allows real protection: Maximum HP, DEF and MDEF are halved.

Level MATK bonus Piercing MDEF No Cast Cancel Dark Mastery
1 7% 7% 20% 7%
2 14% 14% 40% 14%
3 21% 21% 60% 21%
4 28% 28% 80% 28%
5 35% 35% 100% 35%

4508.png Occult Summon

ID : 4508
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons a demon to fight alongside the player.
All demons are tuned for different roles.
Summon's power depends on user's INT.

Demon Role Strong Attributes > Weakness Race Element DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
1919.gif
Incarnation
Tank VIT > LUK > INT > AGI > STR > DEX Demon Dark 2 High / High 1 Slow Slow Fast Heal, Devotion
1753.gif
Frus
Debuffer LUK > STR > DEX > VIT > INT > AGI Demon Dark 2 Low / low 1 Average Average Average Silence Attack, Blind Attack, Curse Attack, Dispell
1752.gif
Skogul
DPS/magical/DOT DEX > AGI > LUK > STR > VIT > INT Demon Dark 2 Medium / Medium 1 Average Average Average Poison, Bleeding
1460.gif
Matyr
DPS/DOT AGI > DEX > STR > INT > LUK > VIT Demon Dark 2 Low / Low 1 Fast Fast Average Sonic Blow, Critical Slash, Bleeding, Poison
1370.gif
Succubus
DPS INT > VIT > AGI > LUK > DEX > STR Demon Dark 2 Low / High 1 Average Average Average Wink Charm, Throw Arrow, Arrow Vulcan, Dark Strike
1310.gif
Balord
Magical STR > INT > VIT > DEX > AGI > LUK Demon Dark 2 Medium / Medium 1 Slow Slow Fast Dark Strike, Darkness Attack, Bowling Bash, Fire Ball, Dark Thunder
Level Summon Level
1 40% of total INT
2 50% of total INT
3 60% of total INT
4 70% of total INT
5 80% of total INT
  • @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used
  • With this skill at level 5 a total INT of 180 the level of the summon is 144

4509.png Occult Armor

ID : 4509
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 15
Casting Time : 5~3 seconds (interruptible)
Cooldown : No
Duration : 30~90 seconds
Description : For a notable period of time, user's element of defense will be Dark and user's race will be Demon.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.

Level Duration Casting Time SP of all skills natural SP recovery Elemental Boost
1 30 seconds 5 seconds SP use rate +200% SP regen -40% +3%
2 45 seconds 4,5 seconds SP use rate +150% SP regen -30% +4%
3 60 seconds 4 seconds SP use rate +100% SP regen -20% +5%
4 75 seconds 3,5 seconds SP use rate +50% SP regen -10% +6%
5 90 seconds 3 seconds - - +7%