Gemstones System

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Revision as of 10:56, 20 April 2022 by Katt (talk | contribs)

Introduction

Example of Footgear slotted with a Gem

Gems are designed to be inserted into an equipment. A Gem and its associated effects depends on its type, quality and the type of slotted equipment.

It doesn't fill the classic Card Slot. Indeed, it occupies the third Slot, meaning you can use Gems on any piece of gear!

The associated effects will be different depending on the type of slotted equipment. You can insert a Gem into Footgear, Armor, Garment or Upper Headgear. Without the need of a slot, any Footgear, Armor, Garment or Upper Headgear can be slotted with Gems.


Gemstones are classified by type, each of them being associated with an element:


Gems are distributed in four degrees of quality. The effects of the associated Gem depend of its quality.

Quality of Gem
Diamant1.jpgRough Gem Diamant2.jpgShaped Gem Diamant3.jpgPerfect Gem Diamant4.jpg Pure Gem

Where to find them?

Gems are found in Gem Boxes Gembox.gif.
These boxes come in 5 levels, increasing the chance of getting better quality Gems. The Gem Boxes are obtained through Quests, Nightmare Dungeons and anywhere at very low rate thanks to Map Items.


How to upgrade Gems?

Thanks to the Horadrim.png Horadrim Box, Gems can be fused or dissolved, allowing you to upgrade or downgrade the quality of a Gem. The Horadrim Box is a reward which be exchanged for 20 Honor Coins. These coins can be obtained through dungeons Reputation.
The rumor has it that another box can do the same things by saving some materials...

The conversion ratios of the Horadrim Box are:

  • Fusing: 3 Gems of the same type and quality to upgrade into the superior quality.
  • Dissolving: Any Gem of any quality can be dissolved into its lower quality for a result of 3 Gems.
  • Please note you can upgrade only the first three degrees of quality (the fourth one known as "Pure" is the best quality a Gem can be):
    • "Rough" Grade
    • "Shaped" Grade
    • "Perfect" Grade
  • There you have all types of Powders :
    • ID : 8001 Raw Powder
    • ID : 8002 Uncommon Powder
    • ID : 8003 Rare Powder
    • ID : 8004 Pure Powder
  • In order to get better gems, you need :
    • 10 x Raw Powder + 3 Rough Gems, to get 1 Shaped Gem
    • 10 x Uncommon Powder + 3 Shaped Gems, to get 1 Perfect Gem
    • 10 x Rare Powder + 3 Perfect Gems, to get 1 Pure Gem


Quality of Gems to Shaped to Perfect to Pure
From Rough 3 9 27
From Shaped 3 9
From Perfect 3
Table of Gems required for quality fusing

Special Items

Two specific items exists related to this system. These items are rewards from the Reputation System and aren't consumed upon use.

  • Horadrim Box : Dissolve 1 gem into an inferior gem and get some powders back. Fuse 3 gems into one superior gem.
  • Pandora Box : Dissolve 1 gem into an inferior gem and get some powders back. Fuse 3 gems into one superior gem.

How to get back my slotted Gems?

1 F ORIENT 04.gif

The Card Remover NPC allows you to get back your Gem from your slotted piece of equipment.
In order to fuse it higher, change the equipment or just to sell it, as long as you pay a certain fee, the Gem can be extracted.


Type of Gems

Amethysts

Amephyste1.jpg Rough Amethyst effects Amephyste1.jpg
Footgear
  • Poison damage +4%
  • Damage against Neutral property +2%
  • Damage under Poison/Crack status +4%
  • 2% chance to auto cast Poison Attack/Envenom Lv3 when attacking
  • Critical rate +4%
Armor
  • Poison resistance +4%
  • Status Poison/Crack resistance +8%
  • Resistance against monsters Poison property +4%
  • Resistance to critical damage +4%
Garment
  • ASPD +2%
  • Casting time -2%
  • LUK +2
Headgear
  • 10% chance to convert 0.4% of damage into SP
  • 2% chance to inflict Poison/Crack status when attacking
Amephyste2.jpg Shaped Amethyst effects Amephyste2.jpg
Footgear
  • Poison damage +6%
  • Damage against Neutral property +3%
  • Damage under Poison/Crack status +6%
  • 3% chance to auto cast Poison Attack/Envenom Lv3 when attacking
  • Critical rate +6%.
Armor
  • Poison resistance +6%
  • Status Poison/Crack resistance +12%
  • Resistance against monsters Poison property +6%
  • Resistance to critical damage +6%
Garment
  • ASPD +3%
  • Casting time -3%
  • LUK +3
Headgear
  • 10% chance to convert 0.6% of damage into SP
  • 3% chance to inflict Poison/Crack status when attacking
Amephyste3.jpg Perfect Amethyst effects Amephyste3.jpg
Footgear
  • Poison damage +8%
  • Damage against Neutral property +4%
  • Damage under Poison/Crack status +8%
  • 4% chance to auto cast Poison Attack/Envenom Lv3 when attacking
  • Critical rate +8%.
Armor
  • Poison resistance +8%
  • Status Poison/Crack resistance +16%
  • Resistance against monsters Poison property +8%
  • Resistance to critical damage +8%
Garment
  • ASPD +4%
  • Casting time -4%
  • LUK +4
Headgear
  • 10% chance to convert 0.8% of damage into SP
  • 4% chance to inflict Poison/Crack status when attacking
Amephyste4.jpg Pure Amethyst effects Amephyste4.jpg
Footgear
  • Poison damage +10%
  • Damage against Neutral property +5%
  • Damage under Poison/Crack status +10%
  • 5% chance to auto cast Poison Attack/Envenom Lv3 when attacking
  • Critical rate +10%
Armor
  • Poison resistance +10%
  • Status Poison/Crack resistance +20%
  • Resistance against monsters Poison property +10%
  • Resistance to critical damage +10%
Garment
  • ASPD +5%
  • Casting time -5%
  • LUK +5
Headgear
  • 10% chance to convert 1% of damage into SP
  • 5% chance to inflict Poison/Crack status when attacking

Diamonds

Diamant1.jpg Rough Diamonds effects Diamant1.jpg
Footgear
  • Holy damage +4%
  • Damage against Dark property +4%
  • Damage under Sleep/Brake status +4%
  • 2% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
  • Healing power +2%
Armor
  • Holy resistance +4%
  • Status Sleep/Brake resistance +8%
  • Resistance against monsters Holy property +4%
  • Reduces Boss damage by 2%
Garment
  • Increases skill effects duration by 4%
  • Increases Heal received by 4%
Headgear
  • Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 2%
  • 2% chance to inflict Sleep/Brake status when attacking.
Diamant2.jpg Shaped Diamonds effects Diamant2.jpg
Footgear
  • Holy damage +6%
  • Damage against Dark property +6%
  • Damage under Sleep/Brake status +6%
  • 3% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
  • Healing power +3%
Armor
  • Holy resistance +6%
  • Status Sleep/Brake resistance +12%
  • Resistance against monsters Holy property +6%
  • Reduces Boss damage by 3%
Garment
  • Increases skill effects duration by 6%
  • Increases Heal received by 6%
Headgear
  • Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 3%
  • 3% chance to inflict Sleep/Brake status when attacking
Diamant3.jpg Perfect Diamonds effects Diamant3.jpg
Footgear
  • Holy damage +8%
  • Damage against Dark property +8%
  • Damage under Sleep/Brake status +8%
  • 4% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
  • Healing power +4%
Armor
  • Holy resistance +8%
  • Status Sleep/Brake resistance +16%
  • Resistance against monsters Holy property +8%
  • Reduces Boss damage by 4%
Garment
  • Increases skill effects duration by 8%
  • Increases Heal received by 8%
Headgear
  • Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 4%
  • 4% chance to inflict Sleep/Brake status when attacking
Diamant4.jpg Pure Diamonds effects Diamant4.jpg
Footgear
  • Holy damage +10%
  • Damage against Dark property +10%
  • Damage under Sleep/Brake status +10%
  • 5% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
  • Healing power +5%
Armor
  • Holy resistance +10%
  • Status Sleep/Brake resistance +20%
  • Resistance against monsters Holy property +10%
  • Reduces Boss damage by 5%
Garment
  • Increases skill effects duration by 10%
  • Increases Heal received by 10%
Headgear
  • Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 5%
  • 5% chance to inflict Sleep/Brake status when attacking

Emeralds

Emeraude1.jpg Rough Emerald effects Emeraude1.jpg
Footgear
  • Wind damage +4%
  • Damage against Water property +4%
  • Damage under Blind/Slow status +4%
  • 2% chance of auto cast Wind Attack/Lightning Bolt Lv3 when attacking
  • Perfect Hit +4, ATK2 +40% of BaseLevel
Armor
  • Wind resistance +4%
  • Status Blind/Slow resistance +8%
  • Resistance against monsters Wind property +4%
  • Reduces long distance damage by 2%
Garment
  • Walking speed +2% (Cumulative)
  • Perfect Flee +2
  • Magic Flee +2
  • Increases After Hit Recovery by 6%
Headgear
  • After Skill Delay -2%
  • 2% chance to inflict Blind/Slow status when attacking
Emeraude2.jpg Shaped Emerald effects Emeraude2.jpg
Footgear
  • Wind damage +6%
  • Damage against Water property +6%
  • Damage under Blind/Slow status +6%
  • 3% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
  • Perfect Hit +6
  • ATK2 +60% of BaseLevel
Armor
  • Wind resistance +6%
  • Status Blind/Slow resistance +12%,
  • Resistance against monsters Wind property +6%
  • Reduces long distance damage by 3%
Garment
  • Walking speed +3% (Cumulative)
  • Perfect Flee +3
  • Magic Flee +3
  • Increases After Hit Recovery by 9%
Headgear
  • After Skill Delay -3%
  • 3% chance to inflict Blind/Slow status when attacking
Emeraude3.jpg Perfect Emerald effects Emeraude3.jpg
Footgear
  • Wind damage +8%
  • Damage against Water property +8%
  • Damage under Blind/Slow status +8%
  • 4% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
  • Perfect Hit +8
  • ATK2 +80% of BaseLevel
Armor
  • Wind resistance +8%
  • Status Blind/Slow resistance +16%
  • Resistance against monsters Wind property +8%
  • Reduces long distance damage by 4%
Garment
  • Walking speed +4% (Cumulative)
  • Perfect Flee +4
  • Magic Flee +4
  • Increases After Hit Recovery by 12%
Headgear
  • After Skill Delay -4%
  • 4% chance to inflict Blind/Slow status when attacking
Emeraude4.jpg Pure Emerald effects Emeraude4.jpg
Footgear
  • Wind damage +10%, Damage against Water property +10%
  • Damage under Blind/Slow status +10%
  • 5% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
  • Perfect Hit +10
  • ATK2 +100% of BaseLevel
Armor
  • Wind resistance +10%
  • Status Blind/Slow resistance +20%
  • Resistance against monsters Wind property +10%
  • Reduces long distance damage by 5%
Garment
  • Walking speed +5% (Cumulative)
  • Perfect Flee +5
  • Magic Flee +5
  • Increases After Hit Recovery by 15%
Headgear
  • After Skill Delay -5%
  • 5% chance to inflict Blind/Slow status when attacking

Garnets

Grenat1.jpg Rough Garnet effects Grenat1.jpg
Footgear
  • Neutral damage +2%
  • Damage against Poison property +4%
  • Damage under Stun/Weak status +4%
  • 2% chance to auto cast Magnum Break/Estin Lv3 when attacking
  • 4% chance to pushback 4 cells when attacking (Dark Thunder)
Armor
  • Neutral resistance +2%
  • Status Stun/Weak resistance +8%
  • Resistance against monsters Neutral property +2%
  • Reduces near physical damage by 2%
Garment
  • DEF +2%
  • Grants 8% equipment's immunity against break/strip
Headgear
  • Maximum HP +2 every BaseLevel
  • Maximum HP +2%
  • 2% chance to inflict Stun/Weak status when attacking
Grenat2.jpg Shaped Garnet effects Grenat2.jpg
Footgear
  • Neutral damage +3%
  • Damage against Poison property +6%
  • Damage under Stun/Weak status +6%
  • 3% chance to auto cast Magnum Break/Estin Lv3 when attacking
  • 6% chance to pushback 4 cells when attacking (Dark Thunder)
Armor
  • Neutral resistance +3%
  • Status Stun/Weak resistance +12%
  • Resistance against monsters Neutral property +3%
  • Reduces near physical damage by 3%
Garment
  • DEF +3%
  • Grants 12% equipment's immunity against break/strip
Headgear
  • Maximum HP +3 every BaseLevel
  • Maximum HP +3%
  • 3% chance to inflict Stun/Weak status when attacking
Grenat3.jpg Perfect Garnet effects Grenat3.jpg
Footgear
  • Neutral damage +4%
  • Damage against Poison property +8%
  • Damage under Stun/Weak status +8%
  • 4% chance to auto cast Magnum Break/Estin Lv3 when attacking
  • 8% chance to pushback 4 cells when attacking (Dark Thunder)
Armor
  • Neutral resistance +4%
  • Status Stun/Weak resistance +16%
  • Resistance against monsters Neutral property +4%
  • Reduces near physical damage by 4%
Garment
  • DEF +4%
  • Grants 16% equipment's immunity against break/strip
Headgear
  • Maximum HP +4 every BaseLevel
  • Maximum HP +4%
  • 4% chance to inflict Stun/Weak status when attacking
Grenat4.jpg Pure Garnet effects Grenat4.jpg
Footgear
  • Neutral damage +6%
  • Damage against Poison property +10%
  • Damage under Stun/Weak status +10%
  • 5% chance to auto cast Magnum Break/Estin Lv3 when attacking
  • 10% chance to pushback 4 cells when attacking (Dark Thunder)
Armor
  • Neutral resistance +6%
  • Status Stun/Weak resistance +20%
  • Resistance against monsters Neutral property +5%
  • Reduces near physical damage by 5%
Garment
  • DEF +5%
  • Grants 20% equipments immunity against break/strip
Headgear
  • Maximum HP +5 every BaseLevel
  • Maximum HP +5%
  • 5% chance to inflict Stun/Weak status when attacking

Onyxes

Onyx1.jpg Rough Onyx effects Onyx1.jpg
Footgear
  • Dark damage +4%
  • Damage against Holy property +4%
  • Damage under Curse/Oath status +4%
  • 2% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
  • Increases DoT damage by 8%
Armor
  • Dark resistance +4%
  • Status Curse/Oath resistance +8%
  • Resistance against monsters Dark property +4%
  • Reduces DoT damage by 12%
Garment
  • Increases common status rate and duration on targets +4%
  • Grants 8% chance to ignore all kind of immunity to break/strip
Headgear
  • Leech HP 2% (1/s)
  • 2% chance to inflict Curse/Oath status when attacking
Onyx2.jpg Shaped Onyx effects Onyx2.jpg
Footgear
  • Dark damage +6%
  • Damage against Holy property +6%
  • Damage under Curse/Oath status +6%
  • 3% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
  • Increases DoT damage by 12%
Armor
  • Dark resistance +6%
  • Status Curse/Oath resistance +12%
  • Resistance against monsters Dark property +6%
  • Reduces DoT damage by 16%
Garment
  • Increases common status rate and duration on targets +6%
  • Grants 12% chance to ignore all kind of immunity to break/strip
Headgear
  • Leech HP 3% (1/s)
  • 3% chance to inflict Curse/Oath status when attacking
Onyx3.jpg Perfect Onyx effects Onyx3.jpg
Footgear
  • Dark damage +8%
  • Damage against Holy property +8%
  • Damage under Curse/Oath status +8%
  • 4% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
  • Increases DoT damage by 16%
Armor
  • Dark resistance +8%
  • Status Curse/Oath resistance +16%
  • Resistance against monsters Dark property +8%
  • Reduces DoT damage by 20%.
Garment
  • Increases common status rate and duration on targets +8%
  • Grants 16% chance to ignore all kind of immunity to break/strip
Headgear
  • Leech HP 4% (1/s)
  • 4% chance to inflict Curse/Oath status when attacking
Onyx4.jpg Pure Onyx effects Onyx4.jpg
Footgear
  • Dark damage +10%
  • Damage against Holy property +10%
  • Damage under Curse/Oath status +10%
  • 5% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
  • Increases DoT damage by 20%
Armor
  • Dark resistance +10%
  • Status Curse/Oath resistance +20%
  • Resistance against monsters Dark property +10%
  • Reduces DoT damage by 24%
Garment
  • Increases common status rate and duration on targets +10%
  • Grants 20% chance to ignore all kind of immunity to break/strip
Headgear
  • Leech HP 5% (1/s)
  • 5% chance to inflict Curse/Oath status when attacking

Rubies

Rubis1.jpg Rough Ruby effects Rubis1.jpg
Footgear
  • Fire damage +4%
  • Damage against Earth property +4%
  • Damage under Fever/Burn status +4%
  • 2% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
  • Increase damage up to 10% depending on self lost HP (if HP < 50%)
Armor
  • Fire resistance +4%
  • Status Fever/Burn resistance +8%
  • Resistance against monsters Fire property +4%
  • Increases damage by 4% when facing more than one enemy at once
Garment
  • Status chance and duration +4%
  • 2% chance to break target's armor
Headgear
  • Increases 4% damage when HP Low (< 50%)
  • 2% chance to inflict Fever/Burn status when attacking
Rubis2.jpg Shaped Ruby effects Rubis2.jpg
Footgear
  • Fire damage +6%
  • Damage against Earth property +6%
  • Damage under Fever/Burn status +6%
  • 3% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
  • Increase damage up to 15% depending on self lost HP (if HP < 50%)
Armor
  • Fire resistance +6%
  • Status Fever/Burn resistance +12%
  • Resistance against monsters Fire property +6%
  • Increases damage by 6% when facing more than one enemy at once
Garment
  • Status chance and duration +6%
  • 3% chance to break target's armor
Headgear
  • Increases 6% damage when HP Low (< 50%)
  • 3% chance to inflict Fever/Burn status when attacking
Rubis3.jpg Perfect Ruby effects Rubis3.jpg
Footgear
  • Fire damage +8%
  • Damage against Earth property +8%
  • Damage under Fever/Burn status +8%
  • 4% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
  • Increase damage up to 20% depending on self lost HP (if HP < 50%)
Armor
  • Fire resistance +8%
  • Status Fever/Burn resistance +16%
  • Resistance against monsters Fire property +8%
  • Increases damage by 8% when facing more than one enemy at once
Garment
  • Status chance and duration +8%
  • 4% chance to break target's armor
Headgear
  • Increases 8% damage when HP Low (< 50%)
  • 4% chance to inflict Fever/Burn status when attacking
Rubis4.jpg Pure Ruby effects Rubis4.jpg
Footgear
  • Fire damage +10%
  • Damage against Earth property +10%
  • Damage under Fever/Burn status +10%
  • 5% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
  • Increase damage up to 25% depending on self lost HP (if HP < 50%)
Armor
  • Fire resistance +10%
  • Status Fever/Burn resistance +20%
  • Resistance against monsters Fire property +10%
  • Increases damage by 10% when facing more than one enemy at once
Garment
  • Status chance and duration +10%
  • 5% chance to break target's armor
Headgear
  • Increases 10% damage when HP Low (< 50%)
  • 5% chance to inflict Fever/Burn status when attacking

Sapphires

Saphir1.jpg Rough Sapphire effects Saphir1.jpg
Footgear
  • Water damage +4%
  • Damage against Fire property +4%
  • Damage under Freeze/Chill status +4%
  • 2% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
  • Ignores 2% of target's DEF/MDEF
Armor
  • Water resistance +4%
  • Status Freeze/Chill resistance +8%
  • Resistance against monsters Water property +4%
  • Reduces damage by 2% when facing one enemy at once
Garment
  • Item recovery heal +6%
  • 2% chance to break target's weapon
Headgear
  • Natural SP recovery +6%
  • 2% chance to inflict Freeze/Chill status when attacking
Saphir2.jpg Shaped Sapphire effects Saphir2.jpg
Footgear
  • Water damage +6%
  • Damage against Fire property +6%
  • Damage under Freeze/Chill status +6%
  • 3% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
  • Ignores 3% of target's DEF/MDEF
Armor
  • Water resistance +6%
  • Status Freeze/Chill resistance +12%
  • Resistance against monsters Water property +6%
  • Reduces damage by 3% when facing one enemy at once
Garment
  • Item recovery heal +9%
  • 3% chance to break target's weapon
Headgear
  • Natural SP recovery +9%
  • 3% chance to inflict Freeze/Chill status when attacking
Saphir3.jpg Perfect Sapphire effects Saphir3.jpg
Footgear
  • Water damage +8%
  • Damage against Fire property +8%
  • Damage under Freeze/Chill status +8%
  • 4% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
  • Ignores 4% of target's DEF/MDEF
Armor
  • Water resistance +8%
  • Status Freeze/Chill resistance +16%
  • Resistance against monsters Water property +8%
  • Reduces damage by 4% when facing one enemy at once
Garment
  • Item recovery heal +12%
  • 4% chance to break target's weapon
Headgear
  • Natural SP recovery +12%
  • 4% chance to inflict Freeze/Chill status when attacking
Saphir4.jpg Pure Sapphire effects Saphir4.jpg
Footgear
  • Water damage +10%
  • Damage against Fire property +10%
  • Damage under Freeze/Chill status +10%
  • 5% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
  • Ignores 5% of target's DEF/MDEF
Armor
  • Water resistance +10%
  • Status Freeze/Chill resistance +20%
  • Resistance against monsters Water property +10%
  • Reduces damage by 5% when facing one enemy at once
Garment
  • Item recovery heal +16%
  • 5% chance to break target's weapon
Headgear
  • Natural SP recovery +15%
  • 5% chance to inflict Freeze/Chill status when attacking

Topazes

Topaze1.png Rough Topaz effects Topaze1.png
Footgear
  • Damage against Wind property +4%
  • Damage under Stone/Feeble status +4%
  • 2% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
  • Reduces damage up to 10% depending on self lost HP (if HP < 50%)
Armor
  • Earth resistance +4%
  • Status Stone/Feeble resistance +8%
  • Resistance against monsters Earth property +4%
  • Reduces misc/special damage by 4%<
Garment
  • Weight capacity +8%
  • 10% chance to resist cast cancel/pushback
Headgear
  • Natural HP recovery +20%
  • 2% chance to inflict Stone/Feeble status when attacking
Topaze2.jpg Shaped Topaz effects Topaze2.jpg
Footgear
  • Earth damage +6%, Damage against Wind property +6%
  • Damage under Stone/Feeble status +6%
  • 3% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
  • Reduces damage up to 15% depending on self lost HP (if HP < 50%)
Armor
  • Earth resistance +6%
  • Status Stone/Feeble resistance +12%
  • Resistance against monsters Earth property +6%
  • Reduces misc/special damage by 6%
Garment
  • Weight capacity +12%
  • 15% chance to resist cast cancel/pushback
Headgear
  • Natural HP recovery +30%
  • 3% chance to inflict Stone/Feeble status when attacking
Topaze3.jpg Perfect Topaz effects Topaze3.jpg
Footgear
  • Earth damage +8%
  • Damage against Wind property +8%
  • Damage under Stone/Feeble status +8%
  • 4% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
  • Reduces damage up to 20% depending on self lost HP (if HP < 50%)
Armor
  • Earth resistance +8%
  • Status Stone/Feeble resistance +16%
  • Resistance against monsters Earth property +8%
  • Reduces misc/special damage by 8%
Garment
  • Weight capacity +16%
  • 20% chance to resist cast cancel/pushback
Headgear
  • Natural HP recovery +40%
  • 4% chance to inflict Stone/Feeble status when attacking
Topaze4.jpg Pure Topaz effects Topaze4.jpg
Footgear
  • Earth damage +10%
  • Damage against Wind property +10%
  • Damage under Stone/Feeble status +10%
  • 5% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
  • Reduces damage up to 25% depending on self lost HP (if HP < 50%)
Armor
  • Earth resistance +10%
  • Status Stone/Feeble resistance +20%
  • Resistance against monsters Earth property +10%
  • Reduces misc/special damage by 10%
Garment
  • Weight capacity +20%
  • 25% chance to resist cast cancel/pushback
Headgear
  • Natural HP recovery +50%
  • 5% chance to inflict Stone/Feeble status when attacking

Turquoises

Turquoise1.jpg Rough Turquoise effects Turquoise1.jpg
Footgear
  • Ghost damage +4%
  • Damage against Ghost property +4%
  • Damage under Silence/Confusion status +4%
  • 2% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
  • Attack range +1 but ATK -6%
Armor
  • Ghost resistance +4%
  • Status Silence/Confusion resistance +8%
  • Resistance against monsters Ghost property +4%
  • Resistance to magical damage +2%
Garment
  • MDEF +2%
  • Reduces gemstones/arrows/scrolls/spirit balls cost by 10%
Headgear
  • Maximum SP + 1 each 5 BaseLevel
  • Maximum SP +2%
  • 2% chance to inflict Silence/Confusion status when attacking
Turquoise2.jpg Shaped Turquoise effects Turquoise2.jpg
Footgear
  • Ghost damage +6%
  • Damage against Ghost property +6%
  • Damage under Silence/Confusion status +6%
  • 3% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
  • Attack range +2 but ATK -9%
Armor
  • Ghost resistance +6%
  • Status Silence/Confusion resistance +12%
  • Resistance against monsters Ghost property +6%
  • Resistance to magical damage +3%
Garment
  • MDEF +3%
  • Reduces gemstones/arrows/scrolls/spirit balls cost by 15%
Headgear
  • Maximum SP + 1 each 4 BaseLevel
  • Maximum SP +3%
  • 3% chance to inflict Silence/Confusion status when attacking
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Footgear
  • Ghost damage +8%
  • Damage against Ghost property +8%
  • Damage under Silence/Confusion status +8%
  • 4% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
  • Attack range +3 but ATK -12%
Armor
  • Ghost resistance +8%
  • Status Silence/Confusion resistance +16%
  • Resistance against monsters Ghost property +8%
  • Resistance to magical damage +4%
Garment
  • MDEF +4%
  • Reduces gemstones/arrows/scrolls/spirit balls cost by 20%
Headgear
  • Maximum SP + 1 each 3 BaseLevel
  • Maximum SP +4%
  • 4% chance to inflict Silence/Confusion status when attacking
Turquoise4.jpg Pure Turquoise effects Turquoise4.jpg
Footgear
  • Ghost damage +10%
  • Damage against Ghost property +10%
  • Damage under Silence/Confusion status +10%
  • 5% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
  • Attack range +4 but ATK -16%
Armor
  • Ghost resistance +10%
  • Status Silence/Confusion resistance +20%
  • Resistance against monsters Ghost property +10%
  • Resistance to magical damage +5%
Garment
  • MDEF +5%
  • Reduces gemstones/arrows/scrolls/spirit balls cost by 25%
Headgear
  • Maximum SP + 1 each 2 BaseLevel
  • Maximum SP +5%
  • 5% chance to inflict Silence/Confusion status when attacking