Kugan: Classics list

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Introduction

The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspect of your playing experience. It allows you to add a whole new potential for your character.

These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!

Kugans can be viewed in the Kugan tab, in the Skill windows. They're not limited, your character can have as many Kugans you desire, as long you have the required points. Furthermore, abilities drawn from Kugan aren't job-locked and can be used with any job.


Standard kugans.png
Classic Kugans located at the Midgard's Library


How to learn a Kugan?

To obtain a Kugan, head to the Midgard's Library, in Midgard City. The Library is also available through the Quick Access System.

Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan, such as the following:

Kugans list

  Please find below the complete list of Classic Kugans.

Active Classic Kugans

Active icon.png
Kugan Name
Max Level (Point cost per Level) Duration Cooldown Casting Time LP Cost Effect
1200.png
Dash
5 (1) 3 seconds 7 seconds - 2 Grants a Walking Speed buff of 10/15/20/25/30%
1201.png
Precision on the moment
5 (1) 3 seconds - - 2 Grants a Hit buff of 8/16/24/32/40
1202.png
Dodge in the moment
5 (1) 3 seconds - - 2 Grants a Flee buff of 8/16/24/32/40
1203.png
Protect vital points
5 (1) 3 seconds - - 2 Grants 8/16/24/32/40% critical defense
1204.png
Root Immunity
5 (1) 3 seconds 7 seconds - 4 Grants 20/40/60/80/100% resistance to the Root common status
1205.png
Affliction Immunity
5 (1) 3 seconds 7 seconds - 4 Grants 20/40/60/80/100% resistance to all common statuses
1206.png
Hemorrhage Immunity
5 (1) 3 seconds 7 seconds - 4 Grants 20/40/60/80/100% resistance to the DoT common status
1207.png
Melee Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% short-ranged physical damage reflection
1208.png
Ranged Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% long-ranged physical damage reflection
1209.png
Magical Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% magical damage reflection
1210.png
Special Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% special damage reflection
1211.png
Melee Tactical
5 (1) 15 seconds - - 6 Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to melee physical damage
1212.png
Ranged Tactical
5 (1) 15 seconds - - 6 Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to long ranged physical damage
1213.png
Magical Tactical
5 (1) 15 seconds - - 6 Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to magical physical damage
1214.png
Special Tactical
5 (1) 15 seconds - - 6 Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to special physical damage
1215.png
Melee Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% resistance to short-ranged physical damage
1216.png
Ranged Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% resistance to long-ranged physical damage
1217.png
Magical Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% resistance to magical physical damage
1218.png
Special Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% resistance to special physical damage
1219.png
Careful Incantation
5 (1) 15 seconds - 2 seconds 10 Grants MATK buff of 20/40/60/80/100
1220.png
Prepared Incantation
5 (1) 15 seconds - 2 seconds 10 Grants reduced casting time by 3/6/9/12/15%
1221.png
Increased Concentration
5 (1) 15 seconds - 2 seconds 10 Reduces cast cancel chance by 8/16/24/32/40%
1222.png
Offensive Preparation
5 (1) 15 seconds - 2 seconds 10 Grants ATK buff of 10/20/30/40/50
1223.png
Pulse Preparation
5 (1) 15 seconds - 2 seconds 10 Grants an ASPD buff of 2/4/6/8/10%
1224.png
Preparation for Stability
5 (1) 15 seconds - 2 seconds 10 Grants a buff resistance to after hit delay and pushbacks of 8/16/24/32/40%)
1225.png
Second Breath
5 (1) - 120 seconds 2 seconds 30 Recovers immediatly 10/20/30/40/50% of maximum SP
1226.png
Mana Explosion
5 (1) 10 seconds - 1 second 5 Increases natural SP recovery by 20/40/60/80/100% for 10 seconds
1227.png
Burst of Life
5 (1) - 90 seconds - 20 Recovers immediatly 10/20/30/40/50% of maximum HP
1228.png
Explosion of Life
5 (1) 10 seconds 1 second 2 seconds 5 Increases natural HP recovery by 100/200/300/400/500% for 10 seconds
1229.png
Surge of Wrath
5 (1) - 120 seconds 4 seconds 0 Recovers immediatly 10/20/30/40/50% of maximum Limit Points

Passive Classic Kugans

Passive icon.png
Kugan Name
Max Level (Point cost per Level) Effect
1400.png
Toughness
5 (1) Grants 1/2/3/4/5% to maximum HP and a fixed bonus based on 1/2/3/4/5 times the BaseLevel
1401.png
Sternness
5 (1) Grants 1/2/3/4/5% to maximum SP and a fixed bonus based on 0.1/0.2/0.3/0.4/0.5 times the BaseLevel
1402.png
Limit Proficiency
5 (1) Increases Limit Points maximum by 4/8/12/16/20
1403.png
Limit Improvement
5 (1) Increases Limit Points natural regeneration by 4/8/12/16/20%
1404.png
Limit Management
5 (1) Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%
1405.png
Initiative Mastery
5 (1) Decreases time to recover the initiative state by 7/14/21/28/35%
1406.png
Unstunnable
5 (1) Grants resistance to Stun status 2/4/6/8/10%
1407.png
Unfreezable
5 (1) Grants resistance to Freeze status 2/4/6/8/10%
1408.png
Unsleepable
5 (1) Grants resistance to Sleep status 2/4/6/8/10%
1409.png
Unstonable
5 (1) Grants resistance to Stone Curse status 2/4/6/8/10%
1410.png
Uncursable
5 (1) Grants resistance to Curse status 2/4/6/8/10%
1411.png
Unblindable
5 (1) Grants resistance to Blind status 2/4/6/8/10%
1412.png
Unsilencable
5 (1) Grants resistance to Silence status 2/4/6/8/10%
1413.png
Unconfusable
5 (1) Grants resistance to Confusion status 2/4/6/8/10%
1414.png
Unbleedable
5 (1) Grants resistance to Bleeding status 2/4/6/8/10%
1415.png
Unburnable
5 (1) Grants resistance to Burning status 2/4/6/8/10%
1416.png
Unpoisonable
5 (1) Grants resistance to Poison status 2/4/6/8/10%
1417.png
Human Attacker
5 (1) Increases physical damage against Demi-human by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect (does NOT work on PLAYERS)
1417.png
Brute Attacker
5 (1) Increases physical damage against Brute by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Angel Attacker
5 (1) Increases physical damage against Angel by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Demon Attacker
5 (1) Increases physical damage against Demon by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Dragon Attacker
5 (1) Increases physical damage against Dragon by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Insect Attacker
5 (1) Increases physical damage against Insect by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Formless Attacker
5 (1) Increases physical damage against Formless by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Undead Attacker
5 (1) Increases physical damage against Undead by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1417.png
Plant Attacker
5 (1) Increases physical damage against Plant by 4/8/12/16/20%, same with magical damage by 2/3/4/5/7% instead, doesn't work when equipped with a weapon card granting the same kind of effect
1426.png
Human Defender
5 (1) Reduces all damage received from Demi-human by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect (does NOT work on PLAYERS)
1426.png
Brute Defender
5 (1) Reduces all damage received from Brute by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Angel Defender
5 (1) Reduces all damage received from Angel by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Demon Defender
5 (1) Reduces all damage received from Demon by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Dragon Defender
5 (1) Reduces all damage received from Dragon by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Insect Defender
5 (1) Reduces all damage received from Insect by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Formless Defender
5 (1) Reduces all damage received from Formless by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Undead Defender
5 (1) Reduces all damage received from Undead by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1426.png
Plant Defender
5 (1) Reduces all damage received from Plant by 5/10/15/20/25%, does not works when equipped with a shield card granting the same kind of effect
1435.png
Specialized Dealer
5 (1) Increases by 7/14/21/28/35% all weapon cards effect which grants chance to inflict common status when attacking
1436.png
Specialized Joker
5 (1) Increases by 7/14/21/28/35% all armor cards effect which grants chance to inflict common status when being attacked
1437.png
Two-Handed Proficiency
5 (1) Grants 0.1~0.5/0.2~1/0.3~1.5/0.4~2/0.5~2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5, needs to be equipped with a two handed weapon (sword, spear, axe, mace, staffs)
1437.png
Single Handed Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, Casting Time and After Skill Delay bonus per refine level of the weapon, needs to have an empty left hand (melee)
1437.png
Two Weapon Proficiency
5 (1) Grants 0.1/0.2/0.3/0.4/0.5% physical or magical defense penetration per refine level of the weapon, also grant chance to perform double attack (on blank attacks), needs to wear a weapon or left hands in the left hand (melee)
1436.png
Shield Proficiency
5 (1) Grants 0.1/0.2/0.3/0.4/0.5% more DEF and MDEF per shield refine, also reduce frontal damage by that much, needs to wear a shield (do not stack with other weapon masteries)
1437.png
Sneaky Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% per refine damage bonus when dealing damage from the back, needs to wear a dagger (do not stack with other weapon masteries)
1437.png
Light-ranged Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% more damage per refine on ranged damage dealt at close range, also increases Flee, needs a long-ranged weapon, doesn't work with other ranged mastery
1437.png
Medium-ranged Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% more damage per refine on ranged damage dealt at long range, also increases Hit, needs a long ranged weapon, doesn't work with other ranged mastery
1437.png
Heavy-ranged Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% more critical damage per refine and adds that much percing defense, grants 0.4/0.8/1.2/1.6/2% higher staggering effects when hitting, needs a long-ranged weapon, do not work with other ranged mastery
1436.png
Light Armor Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% magical damage resistance and cast cancel resistance and maximum SP per refine level of the armor, needs to be equipped with a light armor
1436.png
Medium Armor Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% walking speed and after hit delay recovery and perfect flee per refine level of the armor, needs to be equipped with a medium armor
1436.png
Neutral Armor Proficiency
5 (1) Inflicts 0.1/0.2/0.3/0.4/0.5% physical, magical and special avoidness per refine level of the armor, needs to be equipped with a neutral armor
1436.png
Heavy Armor Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% long-ranged physical damage resistance and hit rate per refine level of the armor, needs to be equipped with an heavy armor
1436.png
Very Heavy Armor Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% short-ranged physical damage resistance and pushback resistance and maximum HP per refine level of the armor, needs to be equipped with a very heavy armor
1437.png
Dagger Mastery
5 (1) Grants 1/2/3/4/5% defense penetration when using physical or magical attacks, also increases Flee by 2/4/6/8/10, needs to be equipped with a dagger
1437.png
Sword Mastery
5 (1) Grants 1/2/3/4/5% chance to parrying an attack, also increases HIT by 2/4/6/8/10, needs to be equipped with a sword
1437.png
Axe Mastery
5 (1) Grants 1/2/3/4/5% more damage on big sized targets, also increases ATK by 4/8/12/16/20, needs to be equipped withs an axe
1437.png
Mace Mastery
5 (1) Grants 3/6/9/12/15% higher staggering effect and reduce after hit walking delay by that much, also increases maximum HP by 1/2/3/4/5%, needs to be equipped with a mace
1436.png
Shield Mastery
5 (1) Grants 1/2/3/4/5% chance to blocking an attack, also reduces pushbacks distance by 4/8/12/16/20%, needs to be equipped with a shield, doesn't stack with other masteries
1437.png
Rod Mastery
5 (1) Grants 3/6/9/12/15 maximum MATK and 1/2/3/4/5 critical, needs to be equipped with a rod
1437.png
Book Mastery
5 (1) Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, needs to be equipped with a book
1437.png
Fist Mastery
5 (1) Grants 0.2/0.4/0.6/0.8/1 ATK and ATK2 per base STR, needs to be equipped with NO weapons in the right hand
1437.png
Katar Mastery
5 (1) Grants 1/2/3/4/5% critical chance and damage, needs to be equipped with a katar
1437.png
Exotic Mastery
5 (1) Grants 2/4/6/8/10% more chance to deals a status and their duration, needs to be equipped with a wipe or an instrument. Also increase damage on a target under any status by 1/2/3/4/5% (stacks if multiple status)
1437.png
Ninja Mastery
5 (1) Grants 1/2/3/4/5% Walking Speed and After Skill Delay, needs to be equipped with ninja's weapons
1437.png
Ranged Mastery
5 (1) Grants 4/8/12/16/20% to not consume ammunitions, increases none elemental attacks by 2/4/6/8/10%, needs to be equipped with ranged weapons
1462.png
Compensated Strength
5 (1) Grants 1/2/3/4/5 STR if base STR is lower than 80
1462.png
Compensated Dexterity
5 (1) Grants 1/2/3/4/5 DEX if base DEX is lower than 80
1462.png
Compensated Agility
5 (1) Grants 1/2/3/4/5 AGI if base AGI is lower than 80
1462.png
Compensated Vitality
5 (1) Grants 1/2/3/4/5 VIT if base VIT is lower than 80
1462.png
Compensated Intelligence
5 (1) Grants 1/2/3/4/5 INT if base INT is lower than 80
1462.png
Compensated Luck
5 (1) Grants 1/2/3/4/5 LUK if base LUK is lower than 80
1462.png
Legendary Strength
5 (2) Grants 1/2/3/4/5 STR if base STR is higher (or equal) than 80
1462.png
Legendary Dexterity
5 (2) Grants 1/2/3/4/5 DEX if base DEX is higher (or equal) than 80
1462.png
Legendary Agility
5 (2) Grants 1/2/3/4/5 AGI if base AGI is higher (or equal) than 80
1462.png
Legendary Vitality
5 (2) Grants 1/2/3/4/5 VIT if base VIT is higher (or equal) than 80
1462.png
Legendary Intelligence
5 (2) Grants 1/2/3/4/5 INT if base INT is higher (or equal) than 80
1462.png
Legendary Luck
5 (2) Grants 1/2/3/4/5 LUK if base LUK is higher (or equal) than 80

Passive Signature Kugans

Signatures icon.png
Kugan Name
Max Level (Point cost per Level) Effect
1500.png
Pestilence according to Rinslet
5 (2) Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds
1500.png
Cynism according to Cerenity
5 (2) Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked
1500.png
Discord according to Freya
5 (2) Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking. Half more chance when being attacked
1500.png
Bullying according to Massacreur
5 (2) Every physical attack on the same target grants an ATK buff of 0.7/1.4/2.1/2.8/3.5, cooldown 0.5 seconds, maximum 20 stacks, the buff is reset when attacking another target
1500.png
Hallucination according to Zorin
5 (2) Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked
1500.png
Coercion according to Makkie
5 (2) Grants 4/8/12/16/20% of base AGI more damage when attacking from the back
1500.png
Ravage according to Dentifrice
5 (2) There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds
1500.png
Transcendence according to TiNange
5 (2) Grants 5/10/15/20/25% of base STR magical defense penetration
1500.png
Skill according to Yuffa
5 (2) Grants 1/2/3/4/5% more critical rate and critical damage
1500.png
Perforation according to Hide
5 (2) Grants 5/10/15/20/25% of base INT physical defense penetration
1500.png
Pacification according to Vlad
5 (2) Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked
1500.png
Symbiosis according to Lidwyne
5 (2) Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugan's and summoner's summons)
1500.png
Righteousness according to Kwaii
5 (2) Frontal attacks deals 2/3/4/5/7% more damage and frontal damage received are reduced by 2/3/4/5/7%
1500.png
Altruism according to Mikuru
5 (2) Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 3/6/9/12/15%.
1500.png
Expertise according to Titenala
5 (2) The lowest attribute received a bonus equal to 2/4/6/8/10% of its own value, minimum 2/3/4/5/7. Affect multiple attributes if more than one is 'the lowest'
1500.png
Resistance according to Bodhiryu
5 (2) Grants 2/3/4/5/7% damage reduction from Boss and big targets
1500.png
Desire according to Elvy
5 (2) Increase drop rates by 2/3/4/5/7%, Map item by 2/4/6/8/10% and zeny rate by 5/10/15/20/25%
1500.png
Justification according to Yuan
5 (2) Grants 2/4/6/8/10% chance to ignore stuff immunity to strip or break
1500.png
Liveliness according to Moonie
5 (2) When attacked with initiative, receive a walking bonus of 4/8/12/16/20% for 7 seconds
1500.png
Honor according to Melihanda
1 (10) If the damage received is more than 50% of Max HP, the damage received is [TotalDamage] - [50% of MaxHP] (doesn't stack, will use the highest value)
1500.png
Enthusiasm according to Korros
1 (10) If the damage received is more than 1% of Max HP, the damage received is [TotalDamage] - [1% of MaxHP] (doesn't stack, will use the highest value)
1500.png
Word according to Colm
5 (2) Grants 20/40/60/80/100% of base INT resistance to silence
1500.png
Knowledge according to Kaly
5 (2) Increases all elements masteries by 4/8/12/16/20%
1500.png
Sarcasm according to Subarashi Kono Sekai
5 (2) Increases DoT damage by 2/4/6/8/10%
1500.png
Alcoholism according to Arkanjin
5 (2) Increase potion effects by 6/12/18/24/30%
1500.png
Megalomania according to Lezard Valeth
5 (2) Increases maximum MATK by 20/40/60/80/100% of base INT, reduce minimum MATK by half the same amount
1500.png
Malice according to Grenat
5 (2) Increases damage against deadly poisoned targets by 3/5/7/9/12%
1500.png
Bitterness according to ShadeX
5 (2) May counter long-ranged attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance
1500.png
Picking according to Usagi
5 (2) Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements
1500.png
Treachery according to Tutuxinton
5 (2) Grants 3/6/9/12/15% more damage against players (not Demi-human monsters) but also receives 5/10/15/20/25% more damage from them
1500.png
Challenge according to Imagine
5 (2) increase the after skill delay of target by 2/4/6/8/10% for 7 seconds when hitting them physically, once per second there is 0.05/0.1/0.15/0.2/0.25 times base STR % chance to inflict an heavier debuff instead (5/10/15/20/25%)
1500.png
Vandalism according to Nana
5 (2) Each physical attack has 20/40/60/80/100% chance to break each kind of potion in the target inventory, cooldown 1 seconds, on monster grants 1/2/3/4/5% chance to inflict Deep Wound instead
1500.png
Omnipotence according to Arkenciel
5 (2) Magic may inflict any kind of common status, each of them have 0.15/0.3/0.45/0.6/0.75% chance to occur
1500.png
Cheating according to Keren
5 (2) Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee)
1500.png
Crusade according to Lutie
5 (2) Grants 2/3/4/5/7% more damage on Boss and big-sized targets
1500.png
Faith according to Sup
5 (2) When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds
1500.png
Justice according to Duran
5 (2) When HP are lower than 50% and receiv damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds
1500.png
Wiggling according to Bibi
5 (2) When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec
1500.png
Strengthening according to Harikado
5 (2) When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical damage and perfect hit for 7sec
1500.png
Fury according to Hubu
5 (2) When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000%% of ATK+MATK, doubled on monsters. Cooldown 7sec
1500.png
Runology according to Evangeline
5 (2) Consumes a Bloody Rune when dealing damage (no matter the type) on a full targets and inflicts battle damage based on 50/100/150/200/250% of MATK, reduced by MDEF, half more on monsters
1500.png
Inspiration according to Akzzz
5 (2) When have the initiative the user recovers 2/4/6/8/10 SP, this amount is increase by user's INT (4% of the base amount per points). Also gives buff INT 2/3/4/5/7 for 7sec
1500.png
Diplomacy according to Malebolgia
5 (2) When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds
1500.png
Immunity according to Resorb
5 (2) Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received
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Frustration according to Kaevek
5 (2) When hit while under any common status, have 4/8/12/16/20% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses)
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Extavagency according to Ren
5 (2) When attacked with initiative, receive a buff of 10 to all attribute for a very short period of time (2/4/5/6/7 seconds)
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Impulse according to Shinrei
5 (2) When attacking with initiative, receive an ASPD bonus of 10% for a very short period of time (2/4/5/6/7 seconds)
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Frigidity according to Harle
5 (2) When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds)
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Flowering according to Dark Shadows
5 (2) When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant HP recovers at a rate of 0.5/1/1.5/2/2.5% per second and DEF/MDEF are at 100 but the player can move/act (cooldown 60 seconds)
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Erudition according to Pirikos
5 (2) When physically attacking, there is 1/2/3/4/5% chance to receive an INT buff of 6/7/8/9/10 for 7 seconds
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Tactical according to Maneki
5 (2) If STR/DEX/INT are strictly equals, grant 3/6/9/12/15% bonus to ATK/MATK
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Initiative according to Creveladalle
5 (2) When attacking with initiative, receive a critical bonus of 10 for a very short period of time (2/4/5/6/7 seconds)
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Disappearance according to Tsuge
5 (2) When attacked with HP lower than 30%, the user hide themslves and have 20/40/60/80/100% chance to avoid the next hit for 3/4/5/6/7 seconds (cooldown 10 seconds)
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Devotion according to Tanya
5 (2) Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%
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Providence according to Samano
5 (2) Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing
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Fairness according to Hideki
5 (2) Lex Aeterna have 5/10/15/20/25% chance to autocast itself at an increased level (x2), the skill cost that much more SP though
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Stubbornness according to Huydu
5 (2) If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 10s
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Chaining according to Bonten
5 (2) If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s
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Manalize according to Lune
5 (2) When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT, with 1 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.
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Persistence according to Exodus
5 (2) When under the effets of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT (cooldown 1 second)
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Acidology according to Dentifrice
5 (2) Increases Acid Terror and Demonstration damage of x% which x is 5/10/15/20/25% of base INT, they cost that much more SP
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Cadence according to Pioupiou
5 (2) Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect, or awakening if already activated, or berserker if already activated
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Grace according to Tchii
5 (2) When attacked while performing (danse or music), grant a 4/8/12/16/20% Walking Seed buff and a chance to avoid next attack (5/10/15/20/25%) for 3 seconds