Rebellion
Expanded Jobs · 24 habilidades · 20 activa, 4 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Rich's Coin
#2552 · RL_RICHS_COIN
Special Lv máx 5
Target: SelfDelay: 0.5 secRequirement: Coin Flip 5
Rich's Coin
Consume 500 zeny to generate 10 coins.
| Nivel | Efecto |
|---|---|
| Lv 1 | 90 sec Cooldown |
| Lv 2 | 75 sec Cooldown |
| Lv 3 | 60 sec Cooldown |
| Lv 4 | 45 sec Cooldown |
| Lv 5 | 30 sec Cooldown |
Mass Spiral
#2553 · RL_MASS_SPIRAL
Offensive Lv máx 5
Target: EnemyCast: 2 sec (Unaffected by DEX)Range: 9 CellsDelay: 1 secCooldown: 5 secRequirement: Piercing Shot 1, Rifle equipped
Mass Spiral
Fires a piercing bullet that additional damage depending on the target's DEF. (Same as Ice Pick)
Damage depends on target's distance
Inflicts Bleeding status on the target at a high chance during 20 sec.
Range is increased by Snake's Eye.
| Nivel | Efecto |
|---|---|
| Lv 1 | 100% + (Distance Cells + 5) x10% Damage, 40% chance bleeding |
| Lv 2 | 100% + (Distance Cells + 5) x20% Damage, 55% chance bleeding |
| Lv 3 | 100% + (Distance Cells + 5) x30% Damage, 70% chance bleeding |
| Lv 4 | 100% + (Distance Cells + 5) x40% Damage, 85% chance bleeding |
| Lv 5 | 100% + (Distance Cells + 5) x50% Damage, 100% chance bleeding |
Vanishing Buster
#2554 · RL_BANISHING_BUSTER
Offensive / Special Lv máx 5
Target: EnemyCast: 1 sec (Unaffected by DEX)Range: 9 CellsDelay: 1 secCooldown: 10 secRequirement: Shatter Storm 1, Shotgun equipped
Vanishing Buster
Spreads gunfire into a single target to inflict ranged physical damage to a single target.
It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
| Nivel | Efecto |
|---|---|
| Lv 1 | 400% damage, 60% chance to remove 1 Buff (Reduce by MDEF) |
| Lv 2 | 450% damage, 70% chance to remove 2 Buffs (Reduce by MDEF) |
| Lv 3 | 500% damage, 80% chance to remove 3 Buffs (Reduce by MDEF) |
| Lv 4 | 550% damage, 90% chance to remove 4 Buffs (Reduce by MDEF) |
| Lv 5 | 600% damage, 100% chance to remove 5 Buffs (Reduce by MDEF) |
Binding Trap
#2555 · RL_B_TRAP
Actif Lv máx 5
Target: GroundCast: 2 secRange: 3-5 CellsDelay: 1 secRequirement: Flicker 1
Binding Trap
Lay down a powerful movement impairing trap on the ground. All targets that enter the trap's area of effect will have their movement slowed significantly.
Movement debuff duration is affected by the target's STR. Using Flicker skill on targets affected by Bind Trap will remove the trap and deal an additional damage to the targets. Only 1 trap can be active at a time.
(Damage limited to [(INT + DEX) x 2 x SkillLvl] % of base ATK).
| Nivel | Efecto |
|---|---|
| Lv 1 | Walking Speed -17%, 5% Target's current HP Damage (max damage is (DEX+INT)x2% of base ATK (ignores DEF/MDEF)), 3x3 AoE, 3 cells range, Duration 10 seconds |
| Lv 2 | Walking Speed -29%, 10% Target's current HP Damage (max damage is (DEX+INT)x4% of base ATK (ignores DEF/MDEF)), 5x5 AoE, 4 cells range, Duration 11 seconds |
| Lv 3 | Walking Speed -38%, 15% Target's current HP Damage (max damage is (DEX+INT)x6% of base ATK (ignores DEF/MDEF)), 5x5 AoE, 4 cells range, Duration 12 seconds |
| Lv 4 | Walking Speed -44%, 20% Target's current HP Damage (max damage is (DEX+INT)x8% of base ATK (ignores DEF/MDEF)), 7x7 AoE, 5 cells range, Duration 13 seconds |
| Lv 5 | Walking Speed -50%, 25% Target's current HP Damage (max damage is (DEX+INT)x10% of base ATK (ignores DEF/MDEF)), 7x7 AoE, 5 cells range, Duration 14 seconds |
Flicker
#2556 · RL_FLICKER
Special Lv máx 5
Target: SelfCast: 0,5s (Unaffected by DEX)Requirement: Flip the Coin 1
Flicker
Activates and detonates caster's Howling Mine and Bound Trap on screen.
| Nivel | Efecto |
|---|---|
| Lv 1 | Area 15x15 |
| Lv 2 | Area 17x17 |
| Lv 3 | Area 19x19 |
| Lv 4 | Area 21x21 |
| Lv 5 | Area 23x23 |
Shattering Storm
#2557 · RL_S_STORM
Offensive / Special Lv máx 5
Target: EnemyCast: 0,5 sec (Unaffected by DEX)Range: 9 CellsDelay: 1 secHeadgear break chance: the highest of 5% x SkillLv and (DEX x SkillLv x 10 - target's AGI x 20) / 100 %.Requirement: Disarm 1, Dust 1, Shotgun equipped
Shattering Storm
Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target 5x5 area (7x7 at level 5).
It has a chance of breaking enemies' headgear.
| Nivel | Efecto |
|---|---|
| Lv 1 | 200% Damage |
| Lv 2 | 275% Damage |
| Lv 3 | 350% Damage |
| Lv 4 | 425% Damage |
| Lv 5 | 500% Damage |
Eternal Chain
#2558 · RL_E_CHAIN
Buff Lv máx 10
Target: SelfCast: 3s (Unaffected by DEX)Delay: 1 secDuration: 60 secRequirement: Chain Action 10, Flip the Coin 1
Eternal Chain
Allows the caster to use Chain Action regardless of equipped weapon for a duration. Chain Action's effective level is determined by the level of this skill.
| Nivel | Efecto |
|---|---|
| Lv 1 | 5% chance to trigger Chain Action (+2% for pistols) |
| Lv 2 | 10% chance to trigger Chain Action (+4% for pistols) |
| Lv 3 | 15% chance to trigger Chain Action (+6% for pistols) |
| Lv 4 | 20% chance to trigger Chain Action (+8% for pistols) |
| Lv 5 | 25% chance to trigger Chain Action (+10% for pistols) |
| Lv 6 | 30% chance to trigger Chain Action (+12% for pistols) |
| Lv 7 | 35% chance to trigger Chain Action (+14% for pistols) |
| Lv 8 | 40% chance to trigger Chain Action (+16% for pistols) |
| Lv 9 | 45% chance to trigger Chain Action (+18% for pistols) |
| Lv 10 | 50% chance to trigger Chain Action (+20% for pistols) |
Quick Draw Shot
#2559 · RL_QD_SHOT
Offensive Lv máx 5
Target: SelfCast: 0 secCooldown: 1 secRequirement: Chain Action 1
Quick Draw Shot
This skill can only be cast after Chain Action is activated to deal additional damage to the target. The number of hits depends on the skill level. If there is a target afflicted with Crimson Marker within 21x21 AoE, that target receives additional damage.
| Nivel | Efecto |
|---|---|
| Lv 1 | 100% Damage (+200% if marked) |
| Lv 2 | 200% Damage (+200% if marked) |
| Lv 3 | 300% Damage (+200% if marked) |
| Lv 4 | 400% Damage (+200% if marked) |
| Lv 5 | 500% Damage (+200% if marked) |
Crimson Marker
#2560 · RL_C_MARKER
Debuff / Special Lv máx 5
Target: EnemyCast: 0,5s (Unaffected by DEX, Interruptible)Range: 9 CellsCooldown: 2 secRequirement: Flip the Coin 1
Crimson Marker
Mark a target with crimson death mark, reducing its flee rate, and allows the caster to track the target on the mini map. Only 3 Crimson Markers can be activate at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage.
Lasts up to 30 seconds.
| Nivel | Efecto |
|---|---|
| Lv 1 | Flee Rate -7, Duration 18 seconds |
| Lv 2 | Flee Rate -9, Duration 21 seconds |
| Lv 3 | Flee Rate -11, Duration 24 seconds |
| Lv 4 | Flee Rate -13, Duration 27 seconds |
| Lv 5 | Flee Rate -15, Duration 30 seconds |
Fire Dance
#2561 · RL_FIREDANCE
Offensive Lv máx 5
Target: SelfArea: 7x7 CellsCooldown: 5 secRequirement: Desperado 1, Revolver equipped.
Fire Dance
Deals damage to all targets within 7x7 AoE.
+50% damage per Desperado skill level.
+50% damage if Fallen Angel has been used within 2 sec.
| Nivel | Efecto |
|---|---|
| Lv 1 | 500% Damage |
| Lv 2 | 700% Damage |
| Lv 3 | 900% Damage |
| Lv 4 | 1100% Damage |
| Lv 5 | 1300% Damage |
Howling Mine
#2562 · RL_H_MINE
Offensive Lv máx 5
Target: EnemyCast: 1 sec (Unaffected by DEX)Range: 9 CellsDelay: 1 secRequirement: Ground Drift 1
Howling Mine
Grenade Launcher exclusive skill.
Fire a sticking bomb at the target to deal damage. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing damage of the weapon's element to the target and all enemies in a 5x5 area. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated for 20 seconds, it will fall off from the target. Targets damaged by Howling Mine will be inflicted with Burning status at a chance during 20 sec.
Targets already affected by this skill will receive only 1/3 damage from the explosion.
| Nivel | Efecto |
|---|---|
| Lv 1 | 600% Damage + (DEX+INT)x5% Explosion Damage, Burning 10% |
| Lv 2 | 800% Damage + (DEX+INT)x10% Explosion Damage, Burning 20% |
| Lv 3 | 1000% Damage + (DEX+INT)x15% Explosion Damage, Burning 30% |
| Lv 4 | 1200% Damage + (DEX+INT)x20% Explosion Damage, Burning 40% |
| Lv 5 | 1400% Damage + (DEX+INT)x25% Explosion Damage, Burning 50% |
Platinum Altar
#2563 · RL_P_ALTER
Buff Lv máx 5
Target: SelfCast: 2 sec (Unaffected by DEX)Duration: 30 secRequirement: Rebellion Basics
Platinum Altar
Consumes all coins to increase ATK.
Creates a protective barrier (similar to Kyrie Eleison) that blocks every form of damage until its durability wears off or expires.
Durability is based on caster's Max HP.
ATK bonus is link to the protective barrier: if the barrier is over, the ATK bonus ends with it.
| Nivel | Efecto |
|---|---|
| Lv 1 | ATK +2 per coin consumed, 5% Max HP Durability. |
| Lv 2 | ATK +4 per coin consumed, 10% Max HP Durability. |
| Lv 3 | ATK +6 per coin consumed, 15% Max HP Durability. |
| Lv 4 | ATK +8 per coin consumed, 20% Max HP Durability. |
| Lv 5 | ATK +10 per coin consumed, 25% Max HP Durability. |
Fallen Angel
#2564 · RL_FALLEN_ANGEL
Offensive Lv máx 5
Target: GroundRange: 9 CellsCooldown: 3,5s - 0,5s per LvRequirement: Desperado 10, Revolver equipped
Fallen Angel
Jump to the targeted location and activate desperado.
This skill fails automatically if there is a obstacle in your way.
Within 2 seconds of activation, increase Fire Dance damage by 50%
Round Trip
#2565 · RL_R_TRIP
Offensive Lv máx 5
Target: SelfDelay: 1 secRequirement: Fire Rain 1, Gatling Gun equipped.
Round Trip
Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets. If the targets are knocked back into the wall, they will take additional damage.
| Nivel | Efecto |
|---|---|
| Lv 1 | 200% Damage (+140% if pushed into a wall) 7x7 AoE, 2 cells pushback |
| Lv 2 | 300% Damage (+180% if pushed into a wall) 7x7 AoE, 2 cells pushback |
| Lv 3 | 400% Damage (+220% if pushed into a wall) 9x9 AoE, 3 cells pushback |
| Lv 4 | 500% Damage (+260% if pushed into a wall) 9x9 AoE, 3 cells pushback |
| Lv 5 | 600% Damage (+300% if pushed into a wall) 11x11 AoE, 4 cells pushback |
Dragon Tail
#2566 · RL_D_TAIL
Offensive Lv máx 5
Target: SelfCast: 0,5s + 0,05s per Lv (Unaffected by DEX)Range: 9 CellsDelay: 2 secRequirement: Crimson Marker 1, Howling Mine 3
Dragon Tail
Launches missiles at all targets on the screen that's marked by Crimson Marker.
The skill's damage is divided among all the Crimson Marked targets. The skill cannot be activated if there are no Crimson Marked targets.
| Nivel | Efecto |
|---|---|
| Lv 1 | 600% damage |
| Lv 2 | 800% damage |
| Lv 3 | 1000% damage |
| Lv 4 | 1200% damage |
| Lv 5 | 1400% damage |
Fire Rain
#2567 · RL_FIRE_RAIN
Offensive Lv máx 5
Target: GroundWalk Delay: 1 secRange: 5 CellsCooldown: 5 secRequirement: Gatling Fever 1, Gatling Gun equipped.
Fire Rain
Fire bullets to a 3 cells wide AoE in front of you (7 to 11 cells long depending on skill level).
Fire Rain creates a chance of removing Ground based skills in its range, with an extra chance of 0.1*INT% per skill level.
| Nivel | Efecto |
|---|---|
| Lv 1 | 400% Damage, 20% chance removal, 3x7 AoE |
| Lv 2 | 550% Damage, 25% chance removal, 3x8 AoE |
| Lv 3 | 700% Damage, 30% chance removal, 3x9 AoE |
| Lv 4 | 850% Damage, 35% chance removal, 3x10 AoE |
| Lv 5 | 1000% Damage, 40% chance removal, 3x11 AoE |
Heat Barrel
#2568 · RL_HEAT_BARREL
Buff Lv máx 5
Target: SelfCast: 1 sec (Unaffected by DEX)Delay: 1 secDuration: 30 secRequirement: Rich's Coin 1
Heat Barrel
Consumes all coins to increase ASPD, ATK, Cast at the cost of HIT.
Last Stand and Platinum Altar cannot be used in conjunction with this skill.
This skill is cancelled if the user changes any equipment.
| Nivel | Efecto |
|---|---|
| Lv 1 | ATK +0,4% x coins, ASPD +2, Cast - 10% / HIT -30. |
| Lv 2 | ATK +0,8% x coins, ASPD +3,5, Cast - 15% / HIT -35. |
| Lv 3 | ATK +1,2% x coins, ASPD +5, Cast - 20% / HIT -40. |
| Lv 4 | ATK +1,6% x coins, ASPD +6,5, Cast - 25% / HIT -45. |
| Lv 5 | ATK +2% x coins, ASPD +8, Cast - 30% / HIT -50. |
Anti-Material Blast
#2569 · RL_AM_BLAST
Offensive / Debuff Lv máx 5
Target: EnemyCast: 1s (Unaffected by DEX)Range: 9 CellsDelay: 1 secRequirement: Mass Spiral 1
Anti-Material Blast
Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
It has a chance to increase the neutral element damage taken by the target.
It has a chance to Stop a target during 10% of base duration (doubled on monsters).
Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons (doubled if the skill is mastered)
Range is increased by Snake's Eye.
| Nivel | Efecto |
|---|---|
| Lv 1 | 240% Damage, 40% chance Stop, Duration 6 sec, Neutral damage taken +4% |
| Lv 2 | 280% Damage, 55% chance Stop, Duration 7 sec, Neutral damage taken +8% |
| Lv 3 | 320% Damage, 70% chance Stop, Duration 8 sec, Neutral damage taken +12% |
| Lv 4 | 360% Damage, 85% chance Stop, Duration 9 sec, Neutral damage taken +16% |
| Lv 5 | 400% Damage, 100% chance Stop, Duration 10 sec, Neutral damage taken +20% |
Slug Shot
#2570 · RL_SLUGSHOT
Offensive / Debuff Lv máx 5
Target: EnemyCast: 0.7s + 0.2s per Lv (Unaffected by DEX)Range: 9 CellsDelay: 1 secCooldown: 5 secRequirement: Vanishing Buster 3, Shotgun equipped.
Slug Shot
Fire a special slug shot bullet at the target to deal damage. Heavier Bullet will increase the damage inflicted. Decreases hit if you are more than 3 cells away from the target. Monsters and Players hit by this skill will be stunned and knocked back 6 cells.
Small target : Total damage x5
Medium target : Total damage x6
Large target : Total damage x7
| Nivel | Efecto |
|---|---|
| Lv 1 | 150% Damage, Hit -10 for every cell beyond 3 cells, Stun 1.2 sec |
| Lv 2 | 175% Damage, Hit -9 for every cell beyond 3 cells, Stun 1.4 sec |
| Lv 3 | 200% Damage, Hit -8 for every cell beyond 3 cells, Stun 1.6 sec |
| Lv 4 | 225% Damage, Hit -7 for every cell beyond 3 cells, Stun 1.8 sec |
| Lv 5 | 250% Damage, Hit -6 for every cell beyond 3 cells, Stun 2 sec |
Hammer of God
#2571 · RL_HAMMER_OF_GOD
Offensive Lv máx 5
Target: EnemyCast: 0,5s (Unaffected by DEX, Interruptible)Range: 9 CellsDelay: 1 secCooldown: 7 secRequirement: Anti-Material Blast 3, Rich's Coin 1
Hammer of God
Summon a hammer of god to strike the targeted enemy, dealing damage to the targets in 5x5 AoE around it.
| Nivel | Efecto |
|---|---|
| Lv 1 | 200% Damage |
| Lv 2 | 300% Damage |
| Lv 3 | 400% Damage |
| Lv 4 | 500% Damage |
| Lv 5 | 600% Damage |
Advanced Gamble Mastery
#1067 · GS_GAMBLE_MASTERY
Passive Lv máx 1
Advanced Gamble Mastery
This Advanced Skill Mastery improves the use of the following skills:
Flip the Coin, Triple Action, Fling, Disarm, Cracker, Rich's Coin, God's Hammer, Hit Barrel, Platinum Altar.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Fling : Debuff is increased by 1 for every 30 points in LUK, then by an additional 1 for every 30 points in LUK if it reaches 5
- Triple Action : The target's HP used for the additional damage is counted as half more
- Disarm : Success rate increased by a third
- Cracker : Distance is less effective at reducing Stun chance (2 instead of 5), final rate is increased by a third against monsters and there is LUK/10% chance to inflict Stun no matter what (if target is not immune).
- God's Hammer : Damage increased by half +0.5% per point in LUK on targets with full HP.
Some of those none damage skills receives the following effects
- Rich's Coin : Also grants 10% HP/SP recovery upon use, this recovery is increased by 0.2% per point in LUK.
- Heat Barrel : Adds half the LUK into base ATK while active.
- Platinum Altar : HP barrier is increased by 25+(0.25*LUK)%.
- Flip the Coin : Chance increased by 0.5*LUK%. If chance exceed 100%, there is a chance to get 2 coins in a row.
Only ONE advanced mastery skill can be learned
| Nivel | Efecto |
|---|---|
| Lv 1 | Mastery activated |
Advanced Rebellion Mastery
#1068 · GS_REBELLION_MASTERY
Passive Lv máx 1
Advanced Rebellion Mastery
This Advanced Skill Mastery improves the use of the following skills:
Gatling Fever, Dust, Full Buster, Spread Attack, Increasing Accuracy, Round Trip, Vanishing Buster, Shattering Storm, Slug Shot.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Close range additional damage : Targets take additional damage when hit at shorter range (<10 cells), every point in VIT increases damage up to 0.5% but this effect is reduced by 1/10th for every cells between the user and the target. (example: with 50 VIT and at 5 cells, the target takes +12% damage).
Also those damage skills receives the following effects:
- Dust : Close range additional damage, also damage increased by 0.5% for every % HP the user has left.
- Full Buster: Close range additional damage, half less duration for the self Blind
- Spread Attack : Close range additional damage, targets have a 10% chance to be slowed for a very short time (3sec) and if target is hit, removes nearly all walking speed buffs.
- Round Trip : Additional damage against walls is multiplied by 4.
- Vanishing Buster : Every single effect dispelled this way inflicts piercing damage equal to 400% of weapon ATK, halved on players.
- Shattering Storm : Adds 10% chance to perform Break.
- Slug Shot : Additional Stun chance with double duration, damage increased by half on targets that are not stunned.
Also those non damage skills receives the following effects:
- Gatling Fever : ATK boost +50%.
- Increasing Accuracy : Bonus increased by 1 every 10 points in VIT.
Only ONE advanced mastery skill can be learned
| Nivel | Efecto |
|---|---|
| Lv 1 | Mastery activated |
Advanced Alacrity Mastery
#1069 · GS_ALACRITY_MASTERY
Passive Lv máx 1
Advanced Alacrity Mastery
This Advanced Skill Mastery improves the use of the following skills:
Bull's Eye, Magic Bullet, Chain Action, Rapid Shower, Desperado, Madness Canceller, Fallen Angel, Eternal Chain, Quick Draw Shot, Fire Dance.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Bull's Eye : Weak status duration increased by half, Coma chance doubled, damage increased by 1% for every point in AGI in case of initiative and/or if the user is at full HP (cumulative).
- Magic Bullet : Ignores 1% of the target's MDEF for every point in AGI, can increase damage if AGI is higher than 100 (by a prorata of target's MDEF against itself).
- Rapid Shower : Damage increased by 1% for every 3 points in AGI.
- Desperado : Hit +10% and +10% per target attacking the user (max +100%).
- Fallen Angel : Activate Swift and increase ATK by 15% for 7 seconds after use.
- Quick Draw Shot : +1 hit, plus 1 hit for every 100 in AGI. AGI left is used as a % chance to get another additional hit.
- Fire Dance : Inflicts Burning status for 15 seconds, damage increased by 50% on Burning target.
Also those non damage skills receives the following effects:
- Madness Canceller : Adds half AGI into ATK
Only ONE advanced mastery skill can be learned
| Nivel | Efecto |
|---|---|
| Lv 1 | Mastery activated |
Advanced Revolution Mastery
#1070 · GS_REVOLUTION_MASTERY
Passive Lv máx 1
Advanced Revolution Mastery
This Advanced Skill Mastery improves the use of the following skills:
Tracking, Piercing Shot, Ground Drift, Adjustment, Flicker, Binding Trap, Fire Rain, Mass Spiral, Anti Material Blast, Howling Mine, Dragon Tail.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Long range additional damage : Target takes additional damage when hit at long range (>12 cells). For every point in INT, damage are increased by 0.25%, scaling by 1/12th from 12 cells to full effect at 24 cells.
Also those damage skills receives the following effects:
- Tracking : Long range additional damage.
- Piercing Shot : Long range additional damage, adds 50% damage per DoT affecting the target, may also inflict Burning (same chance as Bleeding).
- Ground Drift : Long range additional damage.
- Binding Trap : Long range additional damage, % damage is increased by 2% per skill level, maximum damage is increased by INT% per skill level.
- Fire Rain : Close range additional damage (see Rebellion mastery) but based on INT instead of VIT.
- Mass Spiral : Long range additional damage, add an extra chance to apply Bleeding status (rolls twice the chance to proc Bleeding).
- Anti Material Blast : Long range additional damage, additional damage against summons is doubled
- Howling Mine : Long range additional damage, add an extra chance to inflict Burning status (rolls twice the chance to proc Burning).
- Dragon Tail : Long range additional damage.
Only ONE advanced mastery skill can be learned
| Nivel | Efecto |
|---|---|
| Lv 1 | Mastery activated |
