Assassin Cross
Transcendent Jobs · 10 compétences · 4 actif, 6 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Advanced Katar Mastery
#376 · ASC_KATAR
Passive Lv max 5
Requirement: Double Attack 5, Katar Mastery 7
Advanced Katar Mastery
Enhances damage inflicted with Katar class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +12% |
| Lv 2 | Damage +14% |
| Lv 3 | Damage +16% |
| Lv 4 | Damage +18% |
| Lv 5 | Damage +20% |
Enchant Deadly Poison
#378 · ASC_EDP
Active Lv max 5
Target: SelfDelay: 2 secSP Cost: 60/70/80/90/100Catalyst: 1 Poison BottleRequirement: Create Deadly Poison 1
Enchant Deadly Poison
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Enchants equipped weapon with deadly poison to enhance its damage and poison targets by chance, causing the target's HP to dramatically decrease for the poison's duration.
The additional damage of this skill is reduced by a third if the attack is not of poison element, halved on ranged attacks, reduced by a third on double critical attacks and reduced by 40% for skills other than Envenom, Grimtooth, Sonic Blow, Throw Venom Knife and Meteor Assault.
Works on all physical skills except spiritual and soul skills. (Cap damage is LVL*LVL% * Bonus / 100)
Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration
Does not work with Frenzy or Maximum Over Thrust.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +60% (or 100% if Adv Thievery) for 120sec, 3% Deadly Poison chance |
| Lv 2 | Damage +95% (or 150% if Adv Thievery) for 105sec, 4% Deadly Poison chance |
| Lv 3 | Damage +130% (or 200% if Adv Thievery) for 90sec, 5% Deadly Poison chance |
| Lv 4 | Damage +165% (or 250% if Adv Thievery) for 75sec, 6% Deadly Poison chance |
| Lv 5 | Damage +200% (or 300% if Adv Thievery) for 60sec, 7% Deadly Poison chance |
Donnée ou augmentée par : Poison Deadly (Poison Master)
Soul Destroyer
#379 · ASC_BREAKER
Physical/Misc attack Lv max 10
Target: 1 EnemyCast: 0.7 secRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvSP Cost: 20 (levels 1-5), 30 (levels 6-10)Requirement: Double Attack 5, Envenom 5, Cloaking 3, Enchant Poison 6
Soul Destroyer
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Inflicts a ranged attack to a target, calculated as half of the target's DEF added to half of its MDEF, that is affected by the caster's INT and ATK.
Fix damage are based on BaseLvl of user.
Meteor Assault
#406 · ASC_METEORASSAULT
Physical attack Lv max 10
Target: SelfCast: 0 secDelay: 0.5 secSP Cost: 10 + 2 per level (28 at level 10)Requirement: Katar Mastery 5, Right-Hand Mastery 3, Sonic Blow 5, Soul Destroyer 1
Meteor Assault
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Attacks all enemies in a 5x5 area around the caster with the chance of causing status such as Stun, Blind or Bleed.
| Niveau | Effet |
|---|---|
| Lv 1 | 76% damage, 10% Chance |
| Lv 2 | 112% damage, 15% Chance |
| Lv 3 | 148% damage, 20% Chance |
| Lv 4 | 184% damage, 25% Chance |
| Lv 5 | 220% damage, 30% Chance |
| Lv 6 | 256% damage, 35% Chance |
| Lv 7 | 292% damage, 40% Chance |
| Lv 8 | 328% damage, 45% Chance |
| Lv 9 | 364% damage, 50% Chance |
| Lv 10 | 400% damage, 55% Chance |
Donnée ou augmentée par : Killer Assault (Executioner)
Create Deadly Poison
#407 · ASC_CDP
Active and Passive Lv max 5
Delay: 0.5 secSP Cost: 50Requirement: Envenom 10, Detoxify 1, Enchant Poison 5
Create Deadly Poison
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Creates a bottle of Deadly Poison that will increase the ASPD of Assassin Crosses with the risk of being inflicted with the Poison status, but will instantly kill characters in any other job if they drink it.
Caster's DEX and LUK affect this skill's success rate.
If this skill fails, the caster loses an amount of HP equal to 25% of his MaxHP.
| Niveau | Effet |
|---|---|
| Lv 1 | Increases damage against Poison element targets by 2% |
| Lv 2 | Increases damage against Poison element targets by 4% |
| Lv 3 | Increases damage against Poison element targets by 6% |
| Lv 4 | Increases damage against Poison element targets by 8% |
| Lv 5 | Increases damage against Poison element targets by 10% |
Donnée ou augmentée par : Poison Deadly (Poison Master)
Hallucination Walk
#377 · ASC_HALLUCINATION
Active Lv max 5
Target: SelfCast: 1.25 sec -0.25 sec per LvDelay: 1secCooldown: 10secSP Cost: 50Requirement: Improve Dodge 10, Cloaking 10
Hallucination Walk
Enable to enter an Hallucination Walk.
For 10 seconds, the user receives chance to avoid damage. The first hit received is always avoided.
If the user become the target of a monster while his clone is around, the monster will target the clone instead (can only happen once per use of this skill).
If Cloaked: Gets out of the cloaking and tries to inflict Hallucination for 5seconds in a 15x15 area.
If uncloaked: Autospells Cloaking and summons a clone on the same cell as the user which as half of HP/ATK/MATK of user.
| Niveau | Effet |
|---|---|
| Lv 1 | Hallucination 20% chance, 2% chance to avoid damage (20% for 0.75sec) |
| Lv 2 | Hallucination 40% chance, 4% chance to avoid damage (40% for 0.75sec) |
| Lv 3 | Hallucination 60% chance, 6% chance to avoid damage (60% for 0.75sec) |
| Lv 4 | Hallucination 80% chance, 8% chance to avoid damage (80% for 0.75sec) |
| Lv 5 | Hallucination 100% chance, 10% chance to avoid damage (100% for 0.75sec) |
Advanced Thievery Mastery
#1041 · TF_THIEVERY_MASTERY
Passive Lv max 1
Advanced Thievery Mastery
This Advanced Skill Mastery improves the use of the following skills:
Hiding, Back Sliding, Sprinkle Sand, Throw Stone, Pick Stone, Chase Walk (Stalker).
Also for Assassin Cross: Cloaking, Grimtooth, Sonic Blow and Enchant Deadly Poison.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Sprinkle Sand: Damage increased by 50% on targets not affected by Blind
- Throw Stone: Damage increased by 50% on targets not affected by Stun
- Grimtooth: Range +3, damage increased by 25% per common status affecting the target
- Sonic Blow: Damage increased by 1% every 2% HP lost by target
- Soul Destroyer: Uses 70% of AGI instead of INT
Also those non damage skills receives the following effects:
- Back Sliding: Grant Swift for a very short time after the user of the skill (0.2s per level)
- Pick Stone: Pick 3 stones at once
- Enhanced Deadly Poison: Increased bonus (+50% per skill level +50%)
- Chase Walk: Can avoid up to 7 attacks when activated.
- Hiding: The avoidness granted by Hiding is 5% per level above 5 instead (up to 25% at level 10), and FLEE +3 and Perfect Dodge +1 per level while active
- Cloaking: Damage increased by 2% per Cloaking level while cloaked
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
Advanced Shadow Mastery
#1042 · ASC_SHADOW_MASTERY
Passive Lv max 1
Advanced Shadow Mastery
This Advanced Skill Mastery improves the use of the following skills:
Cloaking, Grimtooth, Hallucination Walk, Sonic Blow.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Grimtooth: Improves splash range by 2, also damage increased by 25% per common status affecting the target
- Sonic Blow: Damage increased by 1% every 2% HP lost by target
Also those non damage skills receives the following effects:
- Cloaking: Increase HIT by 3 and CRIT by 1 per skill level while active, when used while under EDP effects will reactive them for 30 seconds (for a maximum of use which depends on EDP level, from 6 at level 1 to only 2 at level 5).
- Hallucination Walk: Chance to avoid an attack doubled, double the number of attack fully avoided and the aggro from the clone.
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
Advanced Assassination Mastery
#1043 · ASC_ASSASSINATION_MASTERY
Passive Lv max 1
Advanced Assassination Mastery
This Advanced Skill Mastery improves the use of the following skills:
Soul Breaker, Sonic Blow, Meteor Assault, Hallucination Walk, Cloaking, Grimtooth.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Soul Breaker: Damage increased by 1% every 2 caster's INT over the target's INT, up to 25% max (in this case caster's INT is doubled against monsters)
- Sonic Blow: Damage increased by 1% every 2% HP lost by target, this effect is reduced while under effects of spirit in War of Emperium, while under EDP (any level) this special effect is applied twice
- Meteor Assault: Damage increased by 25% if target is not affected by Blind, Stun or Bleeding yet
- Grimtooth: Damage +10% per skill level, range -2, damage increased by 25% per common status affecting the target
- Enchant Deadly Poison: All physical damage increased by 1% per target HP percent missing below 50%
Also those non damage skills receives the following effects:
- Hallucination Walk: Clones deal twice the damage.
- Cloaking: Lower chance to be revealed when attacking (higher INT, lower chance)
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
Advanced Poison Mastery
#1044 · ASC_POISON_MASTERY
Passive Lv max 1
Advanced Poison Mastery
This Advanced Skill Mastery improves the use of the following skills:
Envenom, Venom Dust, Venom Splasher, Venom Knife, Poison React, Enchant Poison, Enchant Deadly Poison, Detoxify, Create Deadly Poison.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Envenom: Damage increased by 100% if target is not affected by poison yet, has the same chance to Deadly Poison if the target is already poisoned.
- Splasher: Damage increased by 25% minus 1% every 4% of the caster's remaining HP, also increase damage by 25% if target is poisoned
- Venom Knife: Damage increased by 25% if target is not affected by venom yet, Venom chance doubled without the Initiative
Also those non damage skills receives the following effects:
- Poison React: Increase activation count to 1 per level, Damage on poison targets consumes 2 counters instead of all and inflict twice damage, Damage on none poison targets ALSO inflicts (normal) poison react improved damage (on top of poison 5)
- Enchant Deadly Poison: Increase DOT common status rate, duration and damage by (up to) 100% while under EDP effects
- Detoxify: Increased heal by half (increased immunity duration)
- Enchant Poison: Increase target's ATK by 5% of caster's DEX per skill level used over 5 and grants (to any type of damage) 4% poison mastery per skill level used over 5 (half on allies)
- Cloaking: Damage over time inflicted increased by 2% per Cloaking level while cloaked
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
