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		<id>http://mysticprojectro.com/wiki/index.php?title=Soul_Reaper_Skill_Modifications&amp;diff=14625</id>
		<title>Soul Reaper Skill Modifications</title>
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		<updated>2026-06-20T09:57:45Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:sp_soulgolem.png]] Golem's Soul ===&lt;br /&gt;
  Change your soul energy to the golem's soul and endow it to you or your target (player).&amp;lt;/span&amp;gt;&lt;br /&gt;
  Increase their physical defense and magic defense for duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, this skill can not be used to the target that already have other soul buff.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : DEF/MDEF + 2, lasts 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : DEF/MDEF + 4, lasts 120 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : DEF/MDEF + 6, lasts 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : DEF/MDEF + 8, lasts 240 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : DEF/MDEF + 10, lasts 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Revolution level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulshadow.png]] Shadow's Soul ===&lt;br /&gt;
  Change your soul energy to the shadow's soul and endow it to you or your target (player).&amp;lt;/span&amp;gt;&lt;br /&gt;
  Increase their critical rate and attack speed for duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, this skill can not be used to the target that already have other soul buff.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : CRI + 3 / ASPD + 1, lasts 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : CRI + 6 / ASPD + 1, lasts 120 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : CRI + 9 / ASPD + 2, lasts 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : CRI + 12 / ASPD + 2, lasts 240 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : CRI + 15 / ASPD + 3, lasts 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Revolution level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulfalcon.png]] Falcon's Soul ===&lt;br /&gt;
  Change your soul energy to the falcon's soul and endow it to you or your target (player).&amp;lt;/span&amp;gt;&lt;br /&gt;
  Increase their physical damage and accuracy rate for duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, this skill can not be used to the target that already have other soul buff.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : ATK + 2% / HIT + 6, lasts 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : ATK + 4% / HIT + 12, lasts 120 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : ATK + 6% / HIT + 18, lasts 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : ATK + 8% / HIT + 24, lasts 240 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : ATK + 10% / HIT + 30, lasts 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Revolution level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulfairy.png]] Fairy's Soul ===&lt;br /&gt;
  Change your soul energy to the fairy's soul and endow it to you or your target (player).&amp;lt;/span&amp;gt;&lt;br /&gt;
  Increase their magical damage and reduces their variable casting time for duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, this skill can not be used to the target that already have other soul buff.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : MATK + 2% / Cast - 3% / lasts 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : MATK + 4% / Cast - 6% / lasts 120 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : MATK + 6% / Cast - 9% / lasts 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : MATK + 8% / Cast - 12% / lasts 240 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : MATK + 10% / Cast - 15% / lasts 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Revolution level 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_curseexplosion.png]] Curse explosion ===&lt;br /&gt;
  Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells.&amp;lt;/span&amp;gt;&lt;br /&gt;
  It will deal more damage to the target inflicted by Evil Curse.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage are multiplied by 1.5 on Cursed Targets. (Cancelling this status in the process)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Magical damage 200%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Magical damage 300%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Magical damage 400%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Magical damage 500%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Magical damage 600%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Evil spirit's Curse level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 3 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulcurse.png]] Evil spirit's Curse ===&lt;br /&gt;
  Uses evil spirit to inflict Evil Curse and Curse to the target and surrounding enemies for 10 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Target under Evil Curse take more damage from shadow property by 33%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Debuff &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : 20% Evil Curse, 10% Curse / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : 40% Evil Curse, 20% Curse / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : 60% Evil Curse, 30% Curse / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : 80% Evil Curse, 40% Curse / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : 100% Evil Curse, 50% Curse / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Reap level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 3 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_spa.png]] Espa ===&lt;br /&gt;
  Deal magical damage to target.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, This skill can not be used on the player.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 2.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Magical damage 250%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Magical damage 375%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Magical damage 500%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Magical damage 625%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Magical Damage 750%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Esha level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 2 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sp_sha.png]] Esha ===&lt;br /&gt;
  Deal magical damage to target and surrounding enemies, reduces their movement speed by half.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use Esma within 5 seconds after using Esha.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, This skill can not be used on the player.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 2.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : magical damage 5% / Speed reduction lasts 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : magical damage 10% / Speed reduction lasts 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : magical damage 15% / Speed reduction lasts 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : magical damage 20% / Speed reduction lasts 6 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : magical damage 25% / Speed reduction lasts 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Reap level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_swhoo.png]] Eswhoo ===&lt;br /&gt;
  Deal magical damage to target and surrounding enemies. You can use Eswhoo within 5 seconds after using Espa&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, it can not be used or influenced by the player.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 2.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : magical damage 250% / Area 3 X 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : magical damage 375% / Area 3 X 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : magical damage 500% / Area 3 X 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : magical damage 625% / Area 5 X 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : magical damage 750% / Area 5 X 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Espa level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 2 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulunity.png]] Soul Unity ===&lt;br /&gt;
  Binds the souls of yourself and party members around the caster.&amp;lt;/span&amp;gt;&lt;br /&gt;
  A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This healing is improved by any healing bonus (or Meditatio)&amp;lt;/span&amp;gt;&lt;br /&gt;
  The skill will be canceled if caster is silenced or cursed.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Self&amp;lt;/span&amp;gt;           Cast: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration : 90sec&amp;lt;/span&amp;gt;         SP cost : 100 SP&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : HP recovery : 15% maximum MATK / Area 3 X 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : HP recovery : 30% maximum MATK / Area 5 X 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : HP recovery : 45% maximum MATK / Area 7 X 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : HP recovery : 60% maximum MATK / Area 9 X 9 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : HP recovery : 75% maximum MATK / Area 11 X 11 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Energy Research level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 10 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_souldivision.png]] Soul Division ===&lt;br /&gt;
  Disrupts the soul of the target for a while, interfere their rational thinking.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Increases their delay after skill for 15 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : increases delay after skill : 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : increases delay after skill : 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : increases delay after skill : 30%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : increases delay after skill : 40%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : increases delay after skill : 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Esha level 5 / Espa level 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Soul Energy&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulreaper.png]] Soul Reap ===&lt;br /&gt;
  Harvests souls that fall from enemies attacked by you.&amp;lt;/span&amp;gt;&lt;br /&gt;
  When attacking enemy for duration, has a certain chance to gain 1 soul energy.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : 8% chance per hit/letal hit/dead, lasts 90 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : 11% chance per hit/letal hit/dead, lasts 120 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : 14% chance per hit/letal hit/dead, lasts 150 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : 17% chance per hit/letal hit/dead, lasts 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : 20% chance per hit/letal hit/dead, lasts 210 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Collect level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 2 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulrevolve.png]] Soul Revolution ===&lt;br /&gt;
  Energizes the soul assigned to you or your party members to restore SP of the target.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The soul buff used for SP recovery will be gone.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Can be used on target with soul buff only.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special&amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;              Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : SP recovery amount : 50&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : SP recovery amount : 100&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : SP recovery amount : 150&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Energy Research level 3 / Kaut level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 5 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulcollect.png]] Soul Collect ===&lt;br /&gt;
  Collects the soul energy needed to use for Soul Reaper's ability at constant interval.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5             Skill Form: Buff / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : gain 1 soul energy per 30 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : gain 1 soul energy per 25 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : gain 1 soul energy per 20 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : gain 1 soul energy per 15 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : gain 1 soul energy per 10 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulexplosion.png]] Soul Explosion ===&lt;br /&gt;
  Burst the soul that is given to the target and inflicts damage proportional to their current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Can not be used if the target doesn't have soul buff or their remain HP is less than 10.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Target's current HP reduction : 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Target's current HP reduction : 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Target's current HP reduction : 30%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Target's current HP reduction : 40%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Target's current HP reduction : 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 5 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_soulenergy.png]] Soul Energy Research ===&lt;br /&gt;
  Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : up to 8 soul energy maximum.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : up to 11 soul energy maximum.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : up to 14 soul energy maximum.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : up to 17 soul energy maximum.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : up to 20 soul energy maximum.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Collect level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sp_kaute.png]] Kaute ===&lt;br /&gt;
  Use soul energy to sacrifice your HP to restore SP of the target.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff.&amp;lt;/span&amp;gt;&lt;br /&gt;
  However, you can not use this skill if your remaining HP is less than 30%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special&amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : MHP 12% consumption / SP 12% recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : MHP 14% consumption / SP 14% recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : MHP 16% consumption / SP 16% recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : MHP 18% consumption / SP 18% recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : MHP 20% consumption / SP 20% recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Soul Energy Research level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 5 Soul Energies&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Link Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  All Link Spirits, Golem's Soul, Shadow's Soul, Falcon's Soul, Fairy's Soul&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Class Links: caster gains flat MATK bonus (INT×SkillLv/10). Linked target gains +2×SkillLv to all stats and +3%×SkillLv Max HP/SP for the link duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Buffs: can be cast on already-linked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Soul Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Kaizel, Kaahi, Kaupe, Kaite, Soul Unity, Soul Revolution, Soul Collect, Soul Division, Soul Reap, Soul Explosion, Kaute&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Explosion: works on any target; targets with a Soul Buff take doubled HP-ratio damage and doubled MATK cap.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Division: debuff ×2.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Kaupe: +50% perfect dodge chance.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Kaite: +1 rebound, no level cap.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Revolution: heals MATK×1%/lv SP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Collect: max +5, delay −5s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Kaute: HP cost −5%, SP recovery +5%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Spark Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Estin, Estun, Esma, Espa, Eswhoo, Esha&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Esma: ratio scales with (100 − target MDEF) / 100 — maximum vs 0 MDEF, zero at 100 MDEF.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Espa: ratio bonus equals target's MDEF.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Estin: no size penalty, applies Stop (0.4s/lv), unlocks Esma lv1.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Estun: no size penalty, 10%/lv elemental status on hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Esha: ratio bonus equals target's MDEF.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Hex Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Eswoo, Eske, Eska, Curse Explosion, Evil Spirit's Curse&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Curse Explosion: enhanced damage modifier with mastery.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Eswoo: no self-stun on recast, 10%/lv random status on target.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Evil Spirit's Curse: ×2 Curse chance, +5s duration, lasts 3 hits.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Eska: debuff doubled + ASPD reduction.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Star_Emperor_Skill_Modifications&amp;diff=14624</id>
		<title>Star Emperor Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Star_Emperor_Skill_Modifications&amp;diff=14624"/>
		<updated>2026-06-20T09:44:45Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Custom Advanced Skills Masteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:sj_lightofmoon.png]] Light of the Moon ===&lt;br /&gt;
  Moon skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attracts moonlight, increases the damage of Full Moon Kick.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This skill doesn't stacks with Light of the Sun and the Light of the Star.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 30 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage increases +  5%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage increases + 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage increases + 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage increases + 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage increases + 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Full Moon Kick level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_lunarstance.png]] Lunar Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the moonlight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Moon skills while this skill is activated, and additionally increases ASPD.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : ASPD + 6%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : ASPD + 8%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : ASPD + 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_fullmoonkick.png]] Full Moon Kick ===&lt;br /&gt;
  Moon skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Can be used when caster is in [New Moon] state only.&amp;lt;/span&amp;gt;&lt;br /&gt;
  End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets for 7 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage increases according to the base level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 150% / 30% chance Blind / 7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 200% / 35% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 250% / 40% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 300% / 45% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 350% / 50% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 400% / 55% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 450% / 60% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: New Moon Kick level 7&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_lightofstar.png]] Light of the Star ===&lt;br /&gt;
  Star skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attracts starlight, increases the damage of Falling Star.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This skill doesn't stacks with Light of the Sun and the Light of the Moon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage increases +  5% / last 8 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage increases + 10% / last 11 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage increases + 15% / last 14 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage increases + 20% / last 17 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage increases + 25% / last 20 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Falling Star level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_starstance.png]] Stellar Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the starlight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Star skills while this skill is activated, and additionally increases chance to avoid any damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Grants 7% chance to avoid any kind of attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Grants 10% chance to avoid any kind of attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Grants 13% chance to avoid any kind of attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_newmoonkick.png]] New Moon Kick ===&lt;br /&gt;
  Moon skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Enter a [New Moon] state that attacks enemies around you and hides yourself.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [New Moon] State : Hides yourself for 15 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
  It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Under the moon state 1 SP point will be consumed each second, if you are attacked, skill effect will be canceled immediately.&lt;br /&gt;
  Reusing this skill while under new moon effect stop the hide effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 1.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 100% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 150% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 200% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 250% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 300% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 350% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 400% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Lunar Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_flashkick.png]] Flash Kick ===&lt;br /&gt;
  Star skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Up to 5 Stellar Mark can be marked at the same time.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;        Range: 1 Cell&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 100% / Stellar Mark lasts : 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 100% / Stellar Mark lasts : 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 100% / Stellar Mark lasts : 6 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 100% / Stellar Mark lasts : 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 100% / Stellar Mark lasts : 8 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 100% / Stellar Mark lasts : 9 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 100% / Stellar Mark lasts : 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Stellar Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_staremperor.png]] Star Emperor Advent ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 250% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 400% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 550% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 700% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 850% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Universe Stance level 3 / Nova Explosion level 5&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_novaexplosing.png]] Nova Explosion ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attacks an enemy with a fixed neutral property damage that is not reduced by any effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 3 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Damage 100% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Damage 200% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Damage 300% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Damage 400% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Damage 500% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Universe Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_universestance.png]] Universe Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the energy of the universe.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Space skills while this skill is activated, and additionally increases all status.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : All Status + 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : All Status + 4&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : All Status + 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_fallingstar.png]] Falling Star ===&lt;br /&gt;
  Star skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Stellar Mark deal damage on the marked target and surrounding enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The damage increases according to the base level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 30 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Damage 200% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Damage 250% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Damage 300% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Damage 350% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Damage 400% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : Damage 450% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : Damage 500% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flash Kick level 7&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_gravitycontrol.png]] Gravity control ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Bend the gravity of enemy and lift it in the air.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The enemies in the air can not attack or move, and when the gravity control is cancelled, they will fall and taking neutral property damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Falling damage is determined by the physical damage of the caster and target's carrying weight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  If you use it again on the floating target, the skill will be canceled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Size affects damage (50% small, 100% normal, 150% large)&amp;lt;/span&amp;gt;&lt;br /&gt;
  Adds 10% of target's weight OR 2x total STR of the target to raw ATK (the highest is taken into account).&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;              Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Lasts 1 sec, Damage 100% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Lasts 2 sec, Damage 200% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Lasts 3 sec, Damage 300% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Lasts 4 sec, Damage 400% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Lasts 5 sec, Damage 500% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Universe Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_bookofdimension.png]] Book of Dimension ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time.&amp;lt;/span&amp;gt;&lt;br /&gt;
  If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied :&amp;lt;/span&amp;gt;&lt;br /&gt;
  Nova Explosion: Cooldown ignored and aftercast penalty are removed. Damage increased by 50%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Star Emperor Advent: Creates two defensive spheres with a durability equal to 20/40/60/80/100% of caster's MaxSP for 15 seconds. 10sec cooldown. 50 SP, no &lt;br /&gt;
  item required.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Cooldown : 150 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Cooldown : 120 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Cooldown : 90 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Cooldown : 60 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Cooldown : 30 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sj_bookofcreatingstar.png]] Book of Creation ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The power of the universe creates a imitative star with a high gravitational field.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;              Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : 200% ATK / 5 sec / Area 5x5 / Number of attack : 4 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : 300% ATK / 5 sec / Area 5x5 / Number of attack : 4 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : 400% ATK / 5 sec / Area 5x5 / Number of attack : 5 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : 500% ATK / 5 sec / Area 5x5 / Number of attack : 7 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : 600% ATK / 5 sec / Area 5x5 / Number of attack : 10 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_document.png]] Document of Sun, Moon and Star ===&lt;br /&gt;
  When Hatred of the Sun, Moon and Stars is used, the user receives some damage and resistance buff against the designed target's class.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : 3% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : 6% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : 9% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : 12% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : 15% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_purify.png]] Purification of Sun, Moon and Star ===&lt;br /&gt;
  Reduces the sight penalty of Devil of sun, moon and stars.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Blind effect reduced by 1 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Blind effect reduced by 2 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Blind effect reduced by 3 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Blind effect reduced by 4 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Blind effect reduced by 5 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Demons of the sun, moon and stars 10&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_lightofsun.png]] Light of the Sun ===&lt;br /&gt;
  Sun skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attracts sunlight, increases the damage of Solar Burst.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This skill doesn't stacks with Light of the Moon and the Light of the Star.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration : 30s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage increases +  5%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage increases + 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage increases + 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage increases + 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage increases + 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Solar Burst level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_sunstance.png]] Solar Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the sunlight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Sun skills while this skill is activated, and additionally increases Atk.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : ATK + 3%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : ATK + 5%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : ATK + 7%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_solarburst.png]] Solar Burst ===&lt;br /&gt;
  Sun skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Must be used after Prominence Kick.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Endows the energy of the sun to yourself and deal damage to surrounding enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage increases according to the base level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast can't be interrupted.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 250% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 325% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 400% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 475% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 550% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 625% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 700% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Prominence Kick level 7&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_prominencekick.png]] Prominence Kick ===&lt;br /&gt;
  Sun skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Kick the targets and surrounding enemies with the red flame.&amp;lt;/span&amp;gt;&lt;br /&gt;
  deal additional 100% physical damage to nearby targets in 3X3 area.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Can uses Solar Burst after using Prominence Kick.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 100%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 150%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 200%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 250%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 300%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 350%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 400%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Solar Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Solar Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Sun, Light of the Sun, Solar Burst, Prominence Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Solar Burst: +10 ratio per enemy attacking you (max +100).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Warmth: +10 ratio, 20% Burning (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Prominence Kick: ratio 25 + second hit via combo.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Anger: +10% Burning/Bleeding rate, bonus dmg in Offense mode.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Comfort: adds INT to ATK/CRIT formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Sun: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Crescent Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Moon, Light of Moon, Full Moon Kick, New Moon Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Warmth: +50 ratio, 20% Rejuvenation (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - New Moon Kick: ratio 25, +3 extra hidden attacks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Full Moon Kick: ratio 33, +10% Blind, Blinded targets risk Crystalize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Anger: +10% Blind/Silence rate.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Comfort: adds VIT to DEF%/MDEF% formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Moon: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Stellar Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Stars, Light of Stars, Flash Kick, Falling Star&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Warmth: +25 ratio, 20% Slow (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Flash Kick: ratio 500 vs unmarked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Falling Star: ratio 25 on marked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Anger: +10% Curse/Confusion rate.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Comfort: adds AGI to ASPD/Flee formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Bless: Poison bonus +25%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Stars: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Universal Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Hate, Knowledge, Fusion, Star Emperor, Nova Explosion, Gravity Control, Book of Dimension, Book of Creation&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star Emperor: ratio 100 vs full-HP targets (+25 otherwise).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Gravity Control: longer duration (x2 without Initiative).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Book of Creating Star: duration +25%, stars 25% faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Nova Explosion: +50 ratio vs wounded targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Book of Dimension: cooldown ÷2. Devil: HP regen += BaseLevel×SkillLv.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Knowledge: +ATK scaling with carry weight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Taekwon_Skill_Modifications&amp;diff=14623</id>
		<title>Taekwon Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Taekwon_Skill_Modifications&amp;diff=14623"/>
		<updated>2026-06-20T09:27:51Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Custom Advanced Skills Masteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main changes on this Job ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This job is now allowed to level until the 70th Job Level.&lt;br /&gt;
   It is mainly due to the changes applied here that requires way more Skill points to build the character.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*However, this limit is '''only''' available while being a Taekwon Class.&lt;br /&gt;
:**If you decide to turn into a Soul Linker or a Star Gladiator, you will only have 49 Skill Points and Bonus Stats Points based on only 50 Job Level.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:tk_run.png]] Running ===&lt;br /&gt;
  Enables the caster to run with incredible speed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Movement &amp;amp; Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  At level 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, If the caster stops running and is barehanded.&lt;br /&gt;
  Spurt status is canceled if the caster equips a weapon.&lt;br /&gt;
  Each level of the Run skill increases its user's barehanded damage by +10. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 6 Sec cast time, 100 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 5 Sec cast time, 90 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 4 Sec cast time, 80 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 3 Sec cast time, 70 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 2 Sec cast time, 60 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 1 Sec cast time, 50 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 0 Sec cast time, 40 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 0 Sec cast time, 30 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 0 Sec cast time, 20 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 0 Sec cast time, 10 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readystorm.png]] Prepare Whirlwind Kick ===&lt;br /&gt;
  Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 2% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 4% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 6% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 8% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 10% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 12% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 14% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 16% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 18% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 20% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_stormkick.png]] Whirlwind Kick ===&lt;br /&gt;
  Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;190% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;220% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;250% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;280% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;340% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;370% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readydown.png]] Prepare Axe Kick ===&lt;br /&gt;
  Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 2% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 4% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 6% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 8% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 10% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 12% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 14% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 16% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 18% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 20% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_downkick.png]] Axe Kick ===&lt;br /&gt;
  Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;190% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;220% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;250% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;280% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;340% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;370% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readyturn.png]] Prepare Round Kick ===&lt;br /&gt;
  Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 0.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 1% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 1.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 2% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 2.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 3% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 3.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 4% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 4.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_turnkick.png]] Round Kick ===&lt;br /&gt;
  Caster must be in Roundhouse Stance to perform this skill which will damage its target and push back enemies around the target.&lt;br /&gt;
  Enemies that are pushed do not receive any damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;230% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;270% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;350% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;390% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;430% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;470% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readycounter.png]] Prepare Counter Kick ===&lt;br /&gt;
  Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 2% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 4% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 6% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 8% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 10% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 12% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 14% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 16% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 18% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 20% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_counter.png]] Counter Kick ===&lt;br /&gt;
  [[File:Counter_Kick_Info.gif]]&lt;br /&gt;
  Caster must be in Counter Kick Stance to perform this skill which will always hit its target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;230% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;270% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;350% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;390% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;430% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;470% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_dodge.png]] Break Fall ===&lt;br /&gt;
  Enables a 20% chance of blocking long ranged physical attacks.&lt;br /&gt;
  When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 20% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 23% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 29% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 32% chance of blocking&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_jumpkick.png]] Flying Side Kick ===&lt;br /&gt;
  Attacks a distant enemy with a kick that instantly close the gap between the target and the player.&lt;br /&gt;
  When in Tumbling status, the caster's Base Level affects the amount of inflicted damage.&lt;br /&gt;
  Flying Kick will have increased damage affected by Base Level during Sprint status.&lt;br /&gt;
  If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage.&lt;br /&gt;
  Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect.&lt;br /&gt;
  However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Removes all ASPD effects like Adrenaline, 2 Handed Quicken, all potions, etc...&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 70 SP, 40% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 60 SP, 50% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 50 SP, 60% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 40 SP, 70% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 30 SP, 80% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 20 SP, 90% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 10 SP, 100% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_hptime.png]] Peaceful Rest ===&lt;br /&gt;
  When two or more Taekwon class characters sit next to each other, HP will be restored for both characters.&lt;br /&gt;
  This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 30 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 60 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 90 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 120 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 160 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 180 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 210 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 240 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 270 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 300 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_sptime.png]] Enjoyable Rest ===&lt;br /&gt;
  When two or more Taekwon class characters sit next to each other, SP will be restored for both characters.&lt;br /&gt;
  This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command.&lt;br /&gt;
  Using the /doridori command while in Happy Break status will make it last for 30 minutes.&lt;br /&gt;
  During this status, the caster will have a low chance of using &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;all scrolls with Bolts skills, with a &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;46% chance at Skill Level 1, and a &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10% chance at Skill Level 10.&lt;br /&gt;
  Using the Earth Spike scroll during this status will consume 10 SP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 3 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 6 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 9 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 12 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 16 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 18 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 21 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 24 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 27 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 30 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_power.png]] Fighting Chant ===&lt;br /&gt;
  Increases Attack Power based on the number of Party Members on the same map.&lt;br /&gt;
  Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 2% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 4% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 6% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 10% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_sevenwind.png]] Warm Wind ===&lt;br /&gt;
  Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Ghost &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Shadow &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_highjump.png]] High Jump ===&lt;br /&gt;
  Leaps to a targeted cell within the skill's range.&lt;br /&gt;
  So long as the targeted cell is accesibble, the caster can leap over walls and obstacles.&lt;br /&gt;
  Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast Time &amp;amp; Skill Range by Level&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 6 sec -1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 5 sec, 2 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 4 sec, 4 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 sec, 6 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2 sec, 8 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 1 sec, 10 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:tk_mission.png]] Taekwon Mission ===&lt;br /&gt;
   This skill is disabled once a character changes to an advanced job, such as Star Gladiator or Soul Linker.&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;SkillLv 1 to 4 increase HP of the Taekwon according to the SkillLv of Peaceful Break learnt.&lt;br /&gt;
   SkillLv 1 to 4 increase SP of the Taekwon according to the SkillLv of Happy Break learnt.&lt;br /&gt;
   &lt;br /&gt;
   At SkillLv 5, activating this skill applies Taekwon Mission effect on the user.&lt;br /&gt;
   Taekwon Mission effect grants the power to execute Infinite Combos for the duration effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passive&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +2% per Peaceful/Happy Break Level (Max 20%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +4% per Peaceful/Happy Break Level (Max 40%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +6% per Peaceful/Happy Break Level (Max 60%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +8% per Peaceful/Happy Break Level (Max 80%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +10% per Peaceful/Happy Break Level (Max 100%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When used, gives Infinite combos for 5sec +2sec per level.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Martial Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Run, Tumbling, Seven Wind, High Jump, Jump Kick, Taekwon Mission&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Jump Kick: 100% Crack debuff on hit (duration scales with lv)&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - High Jump: Speed Boost on landing (AGI scaling)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Run: Spurt STR bonus doubled (+20 STR)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Taekwon Mission: damage capped vs mission-tagged monsters&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Taekwondo Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Ready Storm, Ready Down, Ready Turn, Ready Counter, Storm Kick, Down Kick, Heel Drop, Counter Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ready : Success +7% combo trigger rate each&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Storm Kick: adds Stun stack on hit&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Down Kick: adds Bleed stack&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Heel Drop: adds ATK debuff stack&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Counter Kick: adds DEF debuff stack. Stacks increase status/debuff application chance&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Star_Emperor_Skill_Modifications&amp;diff=14622</id>
		<title>Star Emperor Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Star_Emperor_Skill_Modifications&amp;diff=14622"/>
		<updated>2026-06-20T09:26:09Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:sj_lightofmoon.png]] Light of the Moon ===&lt;br /&gt;
  Moon skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attracts moonlight, increases the damage of Full Moon Kick.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This skill doesn't stacks with Light of the Sun and the Light of the Star.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 30 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage increases +  5%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage increases + 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage increases + 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage increases + 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage increases + 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Full Moon Kick level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_lunarstance.png]] Lunar Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the moonlight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Moon skills while this skill is activated, and additionally increases ASPD.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : ASPD + 6%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : ASPD + 8%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : ASPD + 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_fullmoonkick.png]] Full Moon Kick ===&lt;br /&gt;
  Moon skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Can be used when caster is in [New Moon] state only.&amp;lt;/span&amp;gt;&lt;br /&gt;
  End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets for 7 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage increases according to the base level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 150% / 30% chance Blind / 7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 200% / 35% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 250% / 40% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 300% / 45% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 350% / 50% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 400% / 55% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 450% / 60% chance Blind /  7x7 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: New Moon Kick level 7&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_lightofstar.png]] Light of the Star ===&lt;br /&gt;
  Star skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attracts starlight, increases the damage of Falling Star.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This skill doesn't stacks with Light of the Sun and the Light of the Moon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage increases +  5% / last 8 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage increases + 10% / last 11 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage increases + 15% / last 14 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage increases + 20% / last 17 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage increases + 25% / last 20 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Falling Star level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_starstance.png]] Stellar Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the starlight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Star skills while this skill is activated, and additionally increases chance to avoid any damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Grants 7% chance to avoid any kind of attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Grants 10% chance to avoid any kind of attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Grants 13% chance to avoid any kind of attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_newmoonkick.png]] New Moon Kick ===&lt;br /&gt;
  Moon skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Enter a [New Moon] state that attacks enemies around you and hides yourself.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [New Moon] State : Hides yourself for 15 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
  It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Under the moon state 1 SP point will be consumed each second, if you are attacked, skill effect will be canceled immediately.&lt;br /&gt;
  Reusing this skill while under new moon effect stop the hide effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 1.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 100% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 150% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 200% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 250% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 300% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 350% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 400% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Lunar Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_flashkick.png]] Flash Kick ===&lt;br /&gt;
  Star skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Up to 5 Stellar Mark can be marked at the same time.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;        Range: 1 Cell&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 100% / Stellar Mark lasts : 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 100% / Stellar Mark lasts : 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 100% / Stellar Mark lasts : 6 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 100% / Stellar Mark lasts : 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 100% / Stellar Mark lasts : 8 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 100% / Stellar Mark lasts : 9 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 100% / Stellar Mark lasts : 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Stellar Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_staremperor.png]] Star Emperor Advent ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 250% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 400% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 550% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 700% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 850% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Universe Stance level 3 / Nova Explosion level 5&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_novaexplosing.png]] Nova Explosion ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attacks an enemy with a fixed neutral property damage that is not reduced by any effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 3 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Damage 100% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Damage 200% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Damage 300% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Damage 400% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Damage 500% of Maximum ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Universe Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_universestance.png]] Universe Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the energy of the universe.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Space skills while this skill is activated, and additionally increases all status.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : All Status + 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : All Status + 4&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : All Status + 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_fallingstar.png]] Falling Star ===&lt;br /&gt;
  Star skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Stellar Mark deal damage on the marked target and surrounding enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The damage increases according to the base level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 30 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Damage 200% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Damage 250% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Damage 300% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Damage 350% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Damage 400% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : Damage 450% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : Damage 500% / Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flash Kick level 7&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_gravitycontrol.png]] Gravity control ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Bend the gravity of enemy and lift it in the air.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The enemies in the air can not attack or move, and when the gravity control is cancelled, they will fall and taking neutral property damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Falling damage is determined by the physical damage of the caster and target's carrying weight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  If you use it again on the floating target, the skill will be canceled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Size affects damage (50% small, 100% normal, 150% large)&amp;lt;/span&amp;gt;&lt;br /&gt;
  Adds 10% of target's weight OR 2x total STR of the target to raw ATK (the highest is taken into account).&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;              Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Lasts 1 sec, Damage 100% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Lasts 2 sec, Damage 200% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Lasts 3 sec, Damage 300% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Lasts 4 sec, Damage 400% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Lasts 5 sec, Damage 500% of ATK, ignoring DEF. Duration is halved on players and MvP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Universe Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_bookofdimension.png]] Book of Dimension ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time.&amp;lt;/span&amp;gt;&lt;br /&gt;
  If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied :&amp;lt;/span&amp;gt;&lt;br /&gt;
  Nova Explosion: Cooldown ignored and aftercast penalty are removed. Damage increased by 50%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Star Emperor Advent: Creates two defensive spheres with a durability equal to 20/40/60/80/100% of caster's MaxSP for 15 seconds. 10sec cooldown. 50 SP, no &lt;br /&gt;
  item required.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Buff / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 180 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Cooldown : 150 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Cooldown : 120 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Cooldown : 90 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Cooldown : 60 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Cooldown : 30 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sj_bookofcreatingstar.png]] Book of Creation ===&lt;br /&gt;
  Space skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  The power of the universe creates a imitative star with a high gravitational field.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;              Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : 200% ATK / 5 sec / Area 5x5 / Number of attack : 4 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : 300% ATK / 5 sec / Area 5x5 / Number of attack : 4 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : 400% ATK / 5 sec / Area 5x5 / Number of attack : 5 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : 500% ATK / 5 sec / Area 5x5 / Number of attack : 7 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : 600% ATK / 5 sec / Area 5x5 / Number of attack : 10 times&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_document.png]] Document of Sun, Moon and Star ===&lt;br /&gt;
  When Hatred of the Sun, Moon and Stars is used, the user receives some damage and resistance buff against the designed target's class.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : 3% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : 6% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : 9% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : 12% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : 15% Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_purify.png]] Purification of Sun, Moon and Star ===&lt;br /&gt;
  Reduces the sight penalty of Devil of sun, moon and stars.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : Blind effect reduced by 1 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : Blind effect reduced by 2 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : Blind effect reduced by 3 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : Blind effect reduced by 4 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : Blind effect reduced by 5 level&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Demons of the sun, moon and stars 10&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_lightofsun.png]] Light of the Sun ===&lt;br /&gt;
  Sun skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Attracts sunlight, increases the damage of Solar Burst.&amp;lt;/span&amp;gt;&lt;br /&gt;
  This skill doesn't stacks with Light of the Moon and the Light of the Star.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration : 30s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage increases +  5%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage increases + 10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage increases + 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage increases + 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage increases + 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Solar Burst level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_sunstance.png]] Solar Stance ===&lt;br /&gt;
  Stance skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Prepares your stance to operate with the sunlight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  You can use the Sun skills while this skill is activated, and additionally increases Atk.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3&amp;lt;/span&amp;gt;             Skill Form: Secondary / Toggle &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : ATK + 3%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : ATK + 5%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : ATK + 7%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Document of Sun, Moon and Star level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_solarburst.png]] Solar Burst ===&lt;br /&gt;
  Sun skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Must be used after Prominence Kick.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Endows the energy of the sun to yourself and deal damage to surrounding enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage increases according to the base level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast can't be interrupted.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 250% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 325% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 400% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 475% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 550% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 625% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 700% / Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Prominence Kick level 7&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sj_prominencekick.png]] Prominence Kick ===&lt;br /&gt;
  Sun skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Kick the targets and surrounding enemies with the red flame.&amp;lt;/span&amp;gt;&lt;br /&gt;
  deal additional 100% physical damage to nearby targets in 3X3 area.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Can uses Solar Burst after using Prominence Kick.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1] : damage 100%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] : damage 150%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] : damage 200%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] : damage 250%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] : damage 300%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6] : damage 350%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7] : damage 400%, 3x3 Area&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Solar Stance level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Solar Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Sun, Light of the Sun, Solar Burst, Prominence Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Anger: +10% Burning/Bleeding rate, bonus dmg in Offense mode.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Warmth: +10 ratio, 20% Burning (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Comfort: adds INT to ATK/CRIT formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Solar Burst: +10 ratio per enemy attacking you (max +100).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Prominence Kick: ratio 25 + second hit via combo.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Sun: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Crescent Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Moon, Light of Moon, Full Moon Kick, New Moon Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Anger: +10% Blind/Silence rate.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Warmth: +50 ratio, 20% Rejuvenation (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Comfort: adds VIT to DEF%/MDEF% formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - New Moon Kick: ratio 25, +3 extra hidden attacks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Full Moon Kick: ratio 33, +10% Blind, Blinded targets risk Crystalize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Moon: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Stellar Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Stars, Light of Stars, Flash Kick, Falling Star&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Anger: +10% Curse/Confusion rate.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Warmth: +25 ratio, 20% Slow (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Comfort: adds AGI to ASPD/Flee formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Bless: Poison bonus +25%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Flash Kick: ratio 500 vs unmarked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Falling Star: ratio 25 on marked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Stars: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Universal Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Hate, Knowledge, Fusion, Star Emperor, Nova Explosion, Gravity Control, Book of Dimension, Book of Creation&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star Emperor: ratio 100 vs full-HP targets (+25 otherwise).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Nova Explosion: +50 ratio vs wounded targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Book of Creating Star: duration +25%, stars 25% faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Gravity Control: longer duration (x2 without SC_INIT).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Book of Dimension: cooldown ÷2. Devil: HP regen += BaseLevel×SkillLv.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Knowledge: +ATK scaling with carry weight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14621</id>
		<title>Star Gladiator Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14621"/>
		<updated>2026-06-20T09:25:51Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_feel.png]] Feeling of the Sun, Moon and Stars ===&lt;br /&gt;
  Activates an 'active' Sun, Moon or Star stance, for the use of certain skills.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each usage replace other stances.&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Solar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Lunar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Stellar stance &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_warm.png]] Warmth of the Sun ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 200% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Sun active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_warm.png]] Warmth of the Moon ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Moon active stance.&lt;br /&gt;
  Every time the barrier hits, you receive a heal of 10% per SkillLv of total user's attributes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_warm.png]] Warmth of the Stars ===&lt;br /&gt;
  creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 4 cells. Enemy players receive HP and SP damage based on your baselevel.&lt;br /&gt;
  Needs to be under the Star active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec, 40% chance of Infirmity (-50% SPD) for 1,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec, 55% chance of Infirmity (-50% SPD) for 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec, 70% chance of Infirmity (-50% SPD) for 4,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec, 85% chance of Infirmity (-50% SPD) for 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec, 100% chance of Infirmity (-50% SPD) for 7,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec, 115% chance of Infirmity (-50% SPD) for 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec, 130% chance of Infirmity (-50% SPD) for 10,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec, 145% chance of Infirmity (-50% SPD) for 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec, 160% chance of Infirmity (-50% SPD) for 13,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec, 175% chance of Infirmity (-50% SPD) for 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_comfort.png]] Comfort of the Sun ===&lt;br /&gt;
  Needs to be under the Sun active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack and critical bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ATK + Base * 0.2, CRIT + Base * 0.05&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_comfort.png]] Comfort of the Moon ===&lt;br /&gt;
  Needs to be under the Moon active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives defense bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: DEF2/MDEF2 + Base * 0.5, DEF/MDEF + Base * 0.05 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_comfort.png]] Comfort of the Stars ===&lt;br /&gt;
  Needs to be under the Star active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack speed and evasion bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ASPD + Base * 0.02, Flee + Base * 0.1 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_hate.png]] Hatred of the Sun, Moon, and Stars ===&lt;br /&gt;
  Can be casted only once per Target. When you use this skill, the name of the monster whom you just marked will be displayed and marked.&lt;br /&gt;
  You can also use this on player characters, and they will be categorized by class, ignoring size and HP.&lt;br /&gt;
  Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mark as Target of the Sun. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Sun stance for 300sec. On mobs, it can only be used on Small monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Mark as Target of the Moon. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Moon stance for 300sec. On mobs, it can only be used on Medium size monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Mark as Target of the Stars. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Star stance for 300sec. On mobs, it can only be used on Large size monsters. &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_sun_anger.png]] Anger of the Sun ===&lt;br /&gt;
  Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_anger.png]] Anger of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_anger.png]] Anger of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_bless.png]] Blessing of the Sun ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_bless.png]] Blessing of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_bless.png]] Blessing of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 4%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 8%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 12%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 16%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 20%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_devil.png]] Demon of the Sun, Moon and Stars ===&lt;br /&gt;
  This skill's effects will only activate for Job Lv. 50 characters.&lt;br /&gt;
  Increasing this skills' level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ASPD +3%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-3% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ASPD +6%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-6% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ASPD +9%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-9% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ASPD +12%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-12% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ASPD +15%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-15% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: ASPD +18%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-18% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: ASPD +21%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-21% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: ASPD +24%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-24% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: ASPD +27%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-27% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: ASPD +30%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-30% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_friend.png]] Friend of the Sun, Moon and Stars ===&lt;br /&gt;
  When Star Gladiator uses Counter Kick, all Monks in the same party will have their Triple Attack chance increased.&lt;br /&gt;
  If the Monks who are in same party as Star Gladiator activate Combo Finish, Star Gladiator's chance of Counter Kick increases.&lt;br /&gt;
  The chance increase is not added to the current one, e.g. having this skill at LV 1 will not give 100% Triple Attack/Counter Kick but just double the chance for those skills to occur. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +100%, base chance x 1.2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +150%, base chance x 1.5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +200%, base chance x 2 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_knowledge.png]] Knowledge of the Sun, Moon and Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;This passive skill grants you increased weight capacity depending on the level of the skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +3% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +6% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +9% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +12% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +15% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +18% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +21% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +24% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +27% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +30% weight capacity &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_fusion.png]] Union of the Sun, Moon and Stars ===&lt;br /&gt;
  Your walking speed is increased and all your attacks never scratch and ignore partly Def, but you lose 2% of your HP every time you attack a monster and 8% HP every time you attack a player,&lt;br /&gt;
  also if you attack a player when you only have 20% HP left, you will be killed instantly afterwards.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Reduce chances to miss attacks for Demon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed under spirit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;A Star Gladiator under soul link effect retrieve the old skill functionality which bypass DEF checks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +20% Hit, 5% chance to ignore defense for 180sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +40% Hit, 10% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +60% Hit, 15% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +80% Hit, 20% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +100% Hit, 25% chance to ignore defense for 180sec. Grants passively the possibility to stack Feeling and Hatred.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14620</id>
		<title>Star Gladiator Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14620"/>
		<updated>2026-06-20T09:24:32Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_feel.png]] Feeling of the Sun, Moon and Stars ===&lt;br /&gt;
  Activates an 'active' Sun, Moon or Star stance, for the use of certain skills.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each usage replace other stances.&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Solar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Lunar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Stellar stance &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_warm.png]] Warmth of the Sun ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 200% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Sun active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_warm.png]] Warmth of the Moon ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Moon active stance.&lt;br /&gt;
  Every time the barrier hits, you receive a heal of 10% per SkillLv of total user's attributes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_warm.png]] Warmth of the Stars ===&lt;br /&gt;
  creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 4 cells. Enemy players receive HP and SP damage based on your baselevel.&lt;br /&gt;
  Needs to be under the Star active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec, 40% chance of Infirmity (-50% SPD) for 1,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec, 55% chance of Infirmity (-50% SPD) for 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec, 70% chance of Infirmity (-50% SPD) for 4,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec, 85% chance of Infirmity (-50% SPD) for 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec, 100% chance of Infirmity (-50% SPD) for 7,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec, 115% chance of Infirmity (-50% SPD) for 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec, 130% chance of Infirmity (-50% SPD) for 10,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec, 145% chance of Infirmity (-50% SPD) for 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec, 160% chance of Infirmity (-50% SPD) for 13,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec, 175% chance of Infirmity (-50% SPD) for 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_comfort.png]] Comfort of the Sun ===&lt;br /&gt;
  Needs to be under the Sun active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack and critical bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ATK + Base * 0.2, CRIT + Base * 0.05&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_comfort.png]] Comfort of the Moon ===&lt;br /&gt;
  Needs to be under the Moon active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives defense bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: DEF2/MDEF2 + Base * 0.5, DEF/MDEF + Base * 0.05 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_comfort.png]] Comfort of the Stars ===&lt;br /&gt;
  Needs to be under the Star active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack speed and evasion bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ASPD + Base * 0.02, Flee + Base * 0.1 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_hate.png]] Hatred of the Sun, Moon, and Stars ===&lt;br /&gt;
  Can be casted only once per Target. When you use this skill, the name of the monster whom you just marked will be displayed and marked.&lt;br /&gt;
  You can also use this on player characters, and they will be categorized by class, ignoring size and HP.&lt;br /&gt;
  Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mark as Target of the Sun. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Sun stance for 300sec. On mobs, it can only be used on Small monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Mark as Target of the Moon. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Moon stance for 300sec. On mobs, it can only be used on Medium size monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Mark as Target of the Stars. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Star stance for 300sec. On mobs, it can only be used on Large size monsters. &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_sun_anger.png]] Anger of the Sun ===&lt;br /&gt;
  Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_anger.png]] Anger of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_anger.png]] Anger of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_bless.png]] Blessing of the Sun ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_bless.png]] Blessing of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_bless.png]] Blessing of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 4%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 8%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 12%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 16%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 20%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_devil.png]] Demon of the Sun, Moon and Stars ===&lt;br /&gt;
  This skill's effects will only activate for Job Lv. 50 characters.&lt;br /&gt;
  Increasing this skills' level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ASPD +3%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-3% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ASPD +6%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-6% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ASPD +9%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-9% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ASPD +12%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-12% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ASPD +15%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-15% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: ASPD +18%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-18% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: ASPD +21%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-21% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: ASPD +24%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-24% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: ASPD +27%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-27% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: ASPD +30%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-30% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_friend.png]] Friend of the Sun, Moon and Stars ===&lt;br /&gt;
  When Star Gladiator uses Counter Kick, all Monks in the same party will have their Triple Attack chance increased.&lt;br /&gt;
  If the Monks who are in same party as Star Gladiator activate Combo Finish, Star Gladiator's chance of Counter Kick increases.&lt;br /&gt;
  The chance increase is not added to the current one, e.g. having this skill at LV 1 will not give 100% Triple Attack/Counter Kick but just double the chance for those skills to occur. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +100%, base chance x 1.2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +150%, base chance x 1.5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +200%, base chance x 2 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_knowledge.png]] Knowledge of the Sun, Moon and Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;This passive skill grants you increased weight capacity depending on the level of the skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +3% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +6% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +9% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +12% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +15% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +18% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +21% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +24% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +27% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +30% weight capacity &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_fusion.png]] Union of the Sun, Moon and Stars ===&lt;br /&gt;
  Your walking speed is increased and all your attacks never scratch and ignore partly Def, but you lose 2% of your HP every time you attack a monster and 8% HP every time you attack a player,&lt;br /&gt;
  also if you attack a player when you only have 20% HP left, you will be killed instantly afterwards.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Reduce chances to miss attacks for Demon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed under spirit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;A Star Gladiator under soul link effect retrieve the old skill functionality which bypass DEF checks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +20% Hit, 5% chance to ignore defense for 180sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +40% Hit, 10% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +60% Hit, 15% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +80% Hit, 20% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +100% Hit, 25% chance to ignore defense for 180sec. Grants passively the possibility to stack Feeling and Hatred.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Solar Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Sun, Light of the Sun, Solar Burst, Prominence Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Anger: +10% Burning/Bleeding rate, bonus dmg in Offense mode.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Warmth: +10 ratio, 20% Burning (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sun's Comfort: adds INT to ATK/CRIT formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Solar Burst: +10 ratio per enemy attacking you (max +100).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Prominence Kick: ratio 25 + second hit via combo.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Sun: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Crescent Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Moon, Light of Moon, Full Moon Kick, New Moon Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Anger: +10% Blind/Silence rate.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Warmth: +50 ratio, 20% Rejuvenation (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Moon's Comfort: adds VIT to DEF%/MDEF% formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - New Moon Kick: ratio 25, +3 extra hidden attacks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Full Moon Kick: ratio 33, +10% Blind, Blinded targets risk Crystalize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Moon: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Stellar Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Warmth/Comfort/Anger/Blessing of the Stars, Light of Stars, Flash Kick, Falling Star&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Anger: +10% Curse/Confusion rate.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Warmth: +25 ratio, 20% Slow (7s) per hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Comfort: adds AGI to ASPD/Flee formula.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star's Bless: Poison bonus +25%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Flash Kick: ratio 500 vs unmarked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Falling Star: ratio 25 on marked targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Light of the Stars: +5% to damage modifier.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Universal Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Hate, Knowledge, Fusion, Star Emperor, Nova Explosion, Gravity Control, Book of Dimension, Book of Creation&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Star Emperor: ratio 100 vs full-HP targets (+25 otherwise).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Nova Explosion: +50 ratio vs wounded targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Book of Creating Star: duration +25%, stars 25% faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Gravity Control: longer duration (x2 without SC_INIT).&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Book of Dimension: cooldown ÷2. Devil: HP regen += BaseLevel×SkillLv.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Knowledge: +ATK scaling with carry weight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Taekwon_Skill_Modifications&amp;diff=14619</id>
		<title>Taekwon Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Taekwon_Skill_Modifications&amp;diff=14619"/>
		<updated>2026-06-20T09:17:45Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main changes on this Job ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This job is now allowed to level until the 70th Job Level.&lt;br /&gt;
   It is mainly due to the changes applied here that requires way more Skill points to build the character.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*However, this limit is '''only''' available while being a Taekwon Class.&lt;br /&gt;
:**If you decide to turn into a Soul Linker or a Star Gladiator, you will only have 49 Skill Points and Bonus Stats Points based on only 50 Job Level.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:tk_run.png]] Running ===&lt;br /&gt;
  Enables the caster to run with incredible speed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Movement &amp;amp; Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  At level 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, If the caster stops running and is barehanded.&lt;br /&gt;
  Spurt status is canceled if the caster equips a weapon.&lt;br /&gt;
  Each level of the Run skill increases its user's barehanded damage by +10. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 6 Sec cast time, 100 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 5 Sec cast time, 90 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 4 Sec cast time, 80 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 3 Sec cast time, 70 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 2 Sec cast time, 60 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 1 Sec cast time, 50 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 0 Sec cast time, 40 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 0 Sec cast time, 30 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 0 Sec cast time, 20 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 0 Sec cast time, 10 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readystorm.png]] Prepare Whirlwind Kick ===&lt;br /&gt;
  Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 2% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 4% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 6% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 8% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 10% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 12% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 14% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 16% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 18% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 20% Flee rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_stormkick.png]] Whirlwind Kick ===&lt;br /&gt;
  Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;190% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;220% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;250% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;280% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;340% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;370% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readydown.png]] Prepare Axe Kick ===&lt;br /&gt;
  Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 2% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 4% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 6% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 8% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 10% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 12% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 14% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 16% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 18% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 20% Hit rate for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_downkick.png]] Axe Kick ===&lt;br /&gt;
  Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;190% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;220% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;250% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;280% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;340% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;370% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readyturn.png]] Prepare Round Kick ===&lt;br /&gt;
  Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 0.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 1% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 1.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 2% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 2.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 3% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 3.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 4% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 4.5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 5% Max HP for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_turnkick.png]] Round Kick ===&lt;br /&gt;
  Caster must be in Roundhouse Stance to perform this skill which will damage its target and push back enemies around the target.&lt;br /&gt;
  Enemies that are pushed do not receive any damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;230% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;270% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;350% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;390% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;430% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;470% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_readycounter.png]] Prepare Counter Kick ===&lt;br /&gt;
  Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Chances are 15%. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Adds 2% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 17%. Adds 4% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 19%. Adds 6% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 21%. Adds 8% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 23%. Adds 10% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 25%. Adds 12% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 27%. Adds 14% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 29%. Adds 16% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 31%. Adds 18% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Chances are 33%. Adds 20% Critical for 15sec when activated &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_counter.png]] Counter Kick ===&lt;br /&gt;
  [[File:Counter_Kick_Info.gif]]&lt;br /&gt;
  Caster must be in Counter Kick Stance to perform this skill which will always hit its target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has a double chance to be critical.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 14 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;230% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 12 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;270% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 10 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;310% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;350% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 6 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;390% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 4 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;430% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 2 SP, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;470% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Soul Linkers cannot perform this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_dodge.png]] Break Fall ===&lt;br /&gt;
  Enables a 20% chance of blocking long ranged physical attacks.&lt;br /&gt;
  When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 20% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 23% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 29% chance of blocking&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 32% chance of blocking&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_jumpkick.png]] Flying Side Kick ===&lt;br /&gt;
  Attacks a distant enemy with a kick that instantly close the gap between the target and the player.&lt;br /&gt;
  When in Tumbling status, the caster's Base Level affects the amount of inflicted damage.&lt;br /&gt;
  Flying Kick will have increased damage affected by Base Level during Sprint status.&lt;br /&gt;
  If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage.&lt;br /&gt;
  Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect.&lt;br /&gt;
  However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill.&lt;br /&gt;
  Can now be used even being a Soul Linker class.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Removes all ASPD effects like Adrenaline, 2 Handed Quicken, all potions, etc...&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 70 SP, 40% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 60 SP, 50% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 50 SP, 60% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 40 SP, 70% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 30 SP, 80% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 20 SP, 90% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 10 SP, 100% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_hptime.png]] Peaceful Rest ===&lt;br /&gt;
  When two or more Taekwon class characters sit next to each other, HP will be restored for both characters.&lt;br /&gt;
  This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 30 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 60 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 90 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 120 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 160 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 180 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 210 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 240 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 270 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 300 HP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_sptime.png]] Enjoyable Rest ===&lt;br /&gt;
  When two or more Taekwon class characters sit next to each other, SP will be restored for both characters.&lt;br /&gt;
  This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command.&lt;br /&gt;
  Using the /doridori command while in Happy Break status will make it last for 30 minutes.&lt;br /&gt;
  During this status, the caster will have a low chance of using &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;all scrolls with Bolts skills, with a &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;46% chance at Skill Level 1, and a &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10% chance at Skill Level 10.&lt;br /&gt;
  Using the Earth Spike scroll during this status will consume 10 SP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 3 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 6 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 9 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 12 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 16 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 18 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 21 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 24 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 27 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 30 SP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_power.png]] Fighting Chant ===&lt;br /&gt;
  Increases Attack Power based on the number of Party Members on the same map.&lt;br /&gt;
  Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 2% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 4% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 6% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 10% per person in party &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_sevenwind.png]] Warm Wind ===&lt;br /&gt;
  Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 7              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Ghost &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Shadow &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:tk_highjump.png]] High Jump ===&lt;br /&gt;
  Leaps to a targeted cell within the skill's range.&lt;br /&gt;
  So long as the targeted cell is accesibble, the caster can leap over walls and obstacles.&lt;br /&gt;
  Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast Time &amp;amp; Skill Range by Level&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 6 sec -1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 5 sec, 2 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 4 sec, 4 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 sec, 6 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2 sec, 8 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 1 sec, 10 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:tk_mission.png]] Taekwon Mission ===&lt;br /&gt;
   This skill is disabled once a character changes to an advanced job, such as Star Gladiator or Soul Linker.&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;SkillLv 1 to 4 increase HP of the Taekwon according to the SkillLv of Peaceful Break learnt.&lt;br /&gt;
   SkillLv 1 to 4 increase SP of the Taekwon according to the SkillLv of Happy Break learnt.&lt;br /&gt;
   &lt;br /&gt;
   At SkillLv 5, activating this skill applies Taekwon Mission effect on the user.&lt;br /&gt;
   Taekwon Mission effect grants the power to execute Infinite Combos for the duration effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passive&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +2% per Peaceful/Happy Break Level (Max 20%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +4% per Peaceful/Happy Break Level (Max 40%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +6% per Peaceful/Happy Break Level (Max 60%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +8% per Peaceful/Happy Break Level (Max 80%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Maximum HP/SP +10% per Peaceful/Happy Break Level (Max 100%) &amp;lt;/span&amp;gt;(Only for Taekwon)&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When used, gives Infinite combos for 5sec +2sec per level.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Martial Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Run, Tumbling, Seven Wind, High Jump, Jump Kick, Taekwon Mission&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Jump Kick: 100% Crack debuff on hit (duration scales with lv)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - High Jump: Speed Boost on landing (AGI scaling)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Run: Spurt STR bonus doubled (+20 STR)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Taekwon Mission: damage capped vs mission-tagged monsters&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Taekwondo Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Ready Storm, Ready Down, Ready Turn, Ready Counter, Storm Kick, Down Kick, Heel Drop, Counter Kick&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Stone: Damage increased by 50% on targets not affected by Stun&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ready : Success +7% combo trigger rate each&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Storm Kick: adds Stun stack on hit&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Down Kick: adds Bleed stack&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Heel Drop: adds ATK debuff stack&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Counter Kick: adds DEF debuff stack. Stacks increase status/debuff application chance&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Activities&amp;diff=14618</id>
		<title>Activities</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Activities&amp;diff=14618"/>
		<updated>2026-06-20T09:08:40Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Activities are new skills relating to specific tasks a character can improve as they practice. The activities are as diverse as the benefits they offer.&lt;br /&gt;
&lt;br /&gt;
:*You will need zenys in order to Skill up your Activity Skill to the NPC, but you will also need to invest time and effort. E. g. by mining ores you can find on fields &amp;amp; dungeons, catching fish in water areas, etc.&lt;br /&gt;
&lt;br /&gt;
:*These activities are account bound; if you invest in the Mining Activity with your first character, any other character one on the same account will be able to farm mines as well, with the same progression line regarding the experience earned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   You are not limited to one activity, you can be a miner, a fisher &amp;amp; a brewer at the same time!&lt;br /&gt;
   Usually, you can also use the corresponding Skill in order to perform the corresponding Activity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*You can use some commands to get more informations about your progression:&lt;br /&gt;
:**@fishing / @cooking / @learning / @brewing / @mining / @hunting&lt;br /&gt;
&lt;br /&gt;
=== Activities Experience Table ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Activity Level&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| EXP required&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Requirements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Lvl 0~1&lt;br /&gt;
| None&lt;br /&gt;
| 50 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 1~2&lt;br /&gt;
| 1 000 XP&lt;br /&gt;
| 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 2~3&lt;br /&gt;
| 4 000 XP&lt;br /&gt;
| 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 3~4&lt;br /&gt;
| 9 000 XP&lt;br /&gt;
| 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 4~5&lt;br /&gt;
| 16 000 XP&lt;br /&gt;
| 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 5~6&lt;br /&gt;
| 25 000 XP&lt;br /&gt;
| 1 300 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 6~7&lt;br /&gt;
| 36 000 XP&lt;br /&gt;
| 1 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 7~8&lt;br /&gt;
| 49 000 XP&lt;br /&gt;
| 2 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 8~9&lt;br /&gt;
| 64 000 XP&lt;br /&gt;
| 3 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 9~10&lt;br /&gt;
| 81 000 XP&lt;br /&gt;
| 4 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 10~11&lt;br /&gt;
| 100 000 XP&lt;br /&gt;
| 5 050 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 11~12&lt;br /&gt;
| 121 000 XP&lt;br /&gt;
| 6 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 12~13&lt;br /&gt;
| 144 000 XP&lt;br /&gt;
| 7 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 13~14&lt;br /&gt;
| 169 000 XP&lt;br /&gt;
| 8 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 14~15&lt;br /&gt;
| 196 000 XP&lt;br /&gt;
| 9 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 15~16&lt;br /&gt;
| 225 000 XP&lt;br /&gt;
| 11 300 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 16~17&lt;br /&gt;
| 256 000 XP&lt;br /&gt;
| 12 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 17~18&lt;br /&gt;
| 289 000 XP&lt;br /&gt;
| 14 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 18~19&lt;br /&gt;
| 324 000 XP&lt;br /&gt;
| 16 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 19~20&lt;br /&gt;
| 361 000 XP&lt;br /&gt;
| 18 100 000 zenys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Your Mastery won't be increased as much on level 11~20 than on level 1~10. It is a gradual increase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What is an Activity Tools? ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Fishing Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Brewing Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fishing Accessory.png|center]]&lt;br /&gt;
| Increase appearance of rare fishs while fishing.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brewing Accessory.png|center]]&lt;br /&gt;
| Increase success rate while crafting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cooking Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Mining Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Cooking Accessory.png|center]]&lt;br /&gt;
| Increase success rate while crafting.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mining Accessory.png|center]]&lt;br /&gt;
| Increase appearance of rare drops while mining.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Learning Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Hunting Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Learning Accessory.png|center]]&lt;br /&gt;
| Increase amount of bonus experience available thanks to the learning.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hunting Accessory.png|center]]&lt;br /&gt;
| Increase Hunting Points obtained upon hunts and reduce amount of required kills.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get an Activity Tools ? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Activities Tools are sold in the '''Mammonith Bank''' building located east of Midgard's center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Silver Coins Shop Tools.png|right]]&lt;br /&gt;
:*Each Tools costs 1 Silver Coin and you can buy it thanks to the '''Silver Coins Shop''' NPC.&lt;br /&gt;
:**''Note: you can convert Bronze Coins into Silver Coins.''&lt;br /&gt;
&lt;br /&gt;
=== How to refine my Tools? ===&lt;br /&gt;
&lt;br /&gt;
:*Following the table below, you will be able to refine your tools in order to increase the rewards given by all Activities as mentioned above.&lt;br /&gt;
:*The corresponding NPC is located Midgard South-East, near the '''Midgard Police Department'''.&lt;br /&gt;
:*The '''Tools Refiner''' will ask you for zenys and an equipped Tool to refine.&lt;br /&gt;
:**Tools are '''unbreakable''' for the purpose of refinement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   While refining your Tools, please take care of having '''only one''' equipped in Alt + Q panel at the same time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Tools refining&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Tool RefineLevel&lt;br /&gt;
! Reward&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| 0~1&lt;br /&gt;
| +1 Activity Tools&lt;br /&gt;
! 50.000z&lt;br /&gt;
|-&lt;br /&gt;
| 1~2&lt;br /&gt;
| +2 Activity Tools&lt;br /&gt;
! 200.000z&lt;br /&gt;
|-&lt;br /&gt;
| 2~3&lt;br /&gt;
| +3 Activity Tools&lt;br /&gt;
! 450.000z&lt;br /&gt;
|-&lt;br /&gt;
| 3~4&lt;br /&gt;
| +4 Activity Tools&lt;br /&gt;
! 800.000z&lt;br /&gt;
|-&lt;br /&gt;
| 4~5&lt;br /&gt;
| +5 Activity Tools&lt;br /&gt;
! 1.250.000z&lt;br /&gt;
|-&lt;br /&gt;
| 5~6&lt;br /&gt;
| +6 Activity Tools&lt;br /&gt;
! 1.800.000z&lt;br /&gt;
|-&lt;br /&gt;
| 6~7&lt;br /&gt;
| +7 Activity Tools&lt;br /&gt;
! 2.450.000z&lt;br /&gt;
|-&lt;br /&gt;
| 7~8&lt;br /&gt;
| +8 Activity Tools&lt;br /&gt;
! 3.200.000z&lt;br /&gt;
|-&lt;br /&gt;
| 8~9&lt;br /&gt;
| +9 Activity Tools&lt;br /&gt;
! 4.050.000z&lt;br /&gt;
|-&lt;br /&gt;
| 9~10&lt;br /&gt;
| +10 Activity Tools&lt;br /&gt;
! 5.000.000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The '''&amp;quot;Mastery&amp;quot;''' mentionned in some formulas and explanations is calculated by this values:&lt;br /&gt;
   '''ActivitySkillLvl x ActivitySkillLvl + 5 * AccessoryRefineRate'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
&lt;br /&gt;
== [[File:fishing.png|30px]] Fishing ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for fishing activity here : /navi midgard 33/400&lt;br /&gt;
&lt;br /&gt;
In order to be able to fish, you will need to be in the water and you will need one of the five existing '''Baits'''.&lt;br /&gt;
:*You can get them by talking to the NPC in the '''Fishing House''' in Midgard.&lt;br /&gt;
:**This house is located at Midgard, west side of the donations' fountain at south.&lt;br /&gt;
&lt;br /&gt;
:→ Take note that it is one of the rare occasion to obtain Bloody Branches, you can get a limited number of Bloody Branches each day, depending of your Mastery !&lt;br /&gt;
:→ Each 25 Mastery grants 1 Bloody Branches with a low chance upon fishing. Use @fishing to check your Mastery. Regardless of the mastery, you can get 2 Bloody Branch, meaning that if you have 66 Mastery, you will have : ''(66 / 25) + 2 ='' '''4 Bloody Branches !'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   By trading fishes for Fishing Points, you will be allowed to purchase items into the Shop.&lt;br /&gt;
   Read below to check the shop content.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fishing House.png|right|link=|350px]]&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Dead Branch Box (10)'''&lt;br /&gt;
Price : 2 Fishing Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Elite Dead Branch'''&lt;br /&gt;
Price : 2 Fishing Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Elite Bloody Dead Branch'''&lt;br /&gt;
Price : 250 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''North Fly Wing'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Life Insurance'''&lt;br /&gt;
Price : 6 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Premium Hay'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Violet Box'''&lt;br /&gt;
Price : 18 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Growth Jellopy'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Blue Box'''&lt;br /&gt;
Price : 6 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Perfect Unslot Tools'''&lt;br /&gt;
Price : 65 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Seed Box'''&lt;br /&gt;
Price : 75 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Nightmare Key'''&lt;br /&gt;
Price : 25 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| '''Gem Box Lv 1'''&lt;br /&gt;
Price : 150 Fishing Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tides ===&lt;br /&gt;
&lt;br /&gt;
*While Fishing, there is some sort of Happy Hours defined by tides. A NPC named ''Bobba, the Fish Meteo Expert'', located in '''Midgard (39, 378)''' will be able to give you more informations about those phenomena.&lt;br /&gt;
**High tides offer an easier fishing session by reducing chances to get a Fresh Fish, Rotten Fish, or any other low grade item and it will be easier to get your Bloody Branches.&lt;br /&gt;
***Tides are mentionned by the NPC, however, take note that if the high tide occurred at 4 pm yesterday, it will be Happy Hour at 5 pm today and 6 pm tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Baits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:85%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| Types of Baits&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate Bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;14&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Living Earthworm.png|center]]&lt;br /&gt;
! 6781&lt;br /&gt;
| Living Earthworm&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fresh Lobster.png|center]]&lt;br /&gt;
! 6782&lt;br /&gt;
| Fresh Lobster&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Squid.png|center]]&lt;br /&gt;
! 6778&lt;br /&gt;
| Squid&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:King Earthworm.png|center]]&lt;br /&gt;
! 6903&lt;br /&gt;
| King Earthworm&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:King Shrimp.png|center]]&lt;br /&gt;
! 6902&lt;br /&gt;
| King Shrimp&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All types of Fishes ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, fishes can be sorted into two categories.&lt;br /&gt;
:**The first type is giving you points you can use to buy different type of Branches in the '''Fishing Shop'''.&lt;br /&gt;
:**The other one contains fishes giving you effects upon use during a certain duration.&lt;br /&gt;
&lt;br /&gt;
==== Fish tradable for Fishing Points ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;15&amp;quot;| List of Fishes giving Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;7&amp;quot;| &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mackerel.png|center]]&lt;br /&gt;
! 6779&lt;br /&gt;
| Mackerel&lt;br /&gt;
! 1&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 2&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Eel.png|center]]&lt;br /&gt;
! 6776&lt;br /&gt;
| Eel&lt;br /&gt;
! 2&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Piranha.png|center]]&lt;br /&gt;
! 6774&lt;br /&gt;
| Piranha&lt;br /&gt;
! 3&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 4&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Octopus Points.png|center]]&lt;br /&gt;
! 6772&lt;br /&gt;
| Octopus&lt;br /&gt;
! 4&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fish with Blue Back.png|center]]&lt;br /&gt;
! 6096&lt;br /&gt;
| Fish with Blue Back&lt;br /&gt;
! 5&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
! 6&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Shark.png|center]]&lt;br /&gt;
! 6770&lt;br /&gt;
| Shark&lt;br /&gt;
! 6&lt;br /&gt;
| 15 000&lt;br /&gt;
| 13 500&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Giant Octopus.png|center]]&lt;br /&gt;
! 6899&lt;br /&gt;
| Giant Octopus&lt;br /&gt;
! 7&lt;br /&gt;
| 17 500&lt;br /&gt;
| 15 750&lt;br /&gt;
! 12&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Giant Squid.png|center]]&lt;br /&gt;
! 6900&lt;br /&gt;
| Giant Squid&lt;br /&gt;
! 8&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Whale.png|center]]&lt;br /&gt;
! 6898&lt;br /&gt;
| Whale&lt;br /&gt;
! 9&lt;br /&gt;
| 35 000&lt;br /&gt;
| 31 500&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Whale.png|center]]&lt;br /&gt;
! 6897&lt;br /&gt;
| Blue Whale&lt;br /&gt;
! 10&lt;br /&gt;
| 50 000&lt;br /&gt;
| 45 000&lt;br /&gt;
! 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fish giving special effects ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Blue Fish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8100&lt;br /&gt;
| Blue Fish&lt;br /&gt;
! 1&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Marlin.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8101&lt;br /&gt;
| Marlin&lt;br /&gt;
! 2&lt;br /&gt;
| 8 000&lt;br /&gt;
| 7 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Catfish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8102&lt;br /&gt;
| Catfish&lt;br /&gt;
! 3&lt;br /&gt;
| 12 000&lt;br /&gt;
| 10 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Sturgeon.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8103&lt;br /&gt;
| Sturgeon&lt;br /&gt;
! 4&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +10 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +20 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +30 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Golden Fish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8104&lt;br /&gt;
| Golden Fish&lt;br /&gt;
! 5&lt;br /&gt;
| 13 300&lt;br /&gt;
| 11 970&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +30 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Salmon.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8105&lt;br /&gt;
| Salmon&lt;br /&gt;
! 6&lt;br /&gt;
| 15 000&lt;br /&gt;
| 13 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Perch.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8106&lt;br /&gt;
| Perch&lt;br /&gt;
! 7&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Riversquire.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8107&lt;br /&gt;
| Riversquire&lt;br /&gt;
! 8&lt;br /&gt;
| 6 600&lt;br /&gt;
| 5 940&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Tuna.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8108&lt;br /&gt;
| Tuna&lt;br /&gt;
! 9&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Carp.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8109&lt;br /&gt;
| Carp&lt;br /&gt;
! 10&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where to fish ? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Depending of the area you are currently fishing on, available fishes will vary.&lt;br /&gt;
   Please check the table below in order to check where to find the fish you aim for !&lt;br /&gt;
   Take note that their statistics will also vary depending on the map you are on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''The bigger the number of the map is, the more chance you will have fishes giving Fishing Points instead of fishes giving effects.'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Your Fishing Mastery will also increase the chance to obtain a bigger fish.'''''&lt;br /&gt;
'''''Meaning that you have more chance to get fishes giving points in prt_fild10 than prt_fild00'''''&lt;br /&gt;
'''''Elite Maps have doubled chance to not drop Fresh Fish / Rotten Fish or any other low grade item'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Fishes locations&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;38&amp;quot;| &lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;38&amp;quot;| &lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
|-&lt;br /&gt;
! prt_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! gef_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! pay_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! moc_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! cmd_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! um_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! mjolnir_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! yuno_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! hu_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ein_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! lhz_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! ra_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ve_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! man_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! spl_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! bif_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! ecl_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! dic_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! mid_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! myr_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! jot_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! al_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! wel_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! fay_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! casp_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! asg_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! eden_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! pan_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! mus_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fights System  ===&lt;br /&gt;
[[File:SitDown.png|right]][[File:StandUp.png|right]]&lt;br /&gt;
Each time you fish, your '''Fishing Line''' has Health Points, and so it goes for all fishes as well.&lt;br /&gt;
The higher your fishing mastery is, the higher the HPs of your Line will be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''But... How do you fish ?'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's simple ! You will need to pay attention to your character's emotes of course !&lt;br /&gt;
By typing @fishing or by casting the Fishing Skill while having your feet in an area full of water, your character will start to fish.&lt;br /&gt;
The character will be forcibly sat and after a while, you will see an emote above the head of the character.&lt;br /&gt;
&lt;br /&gt;
:*Two emotes can be seen while fishing :&lt;br /&gt;
:**The first one, a firework effect will be showned, meaning there is a chance to catch the fish, you will have to stand up.&lt;br /&gt;
:**The second one is a classic bubble around your character. If this emote is showned, it means the fish is cautious and that it's not the good time for you to try to catch it, better stay sat !&lt;br /&gt;
&lt;br /&gt;
What you need to do is to stand up at the right time.&lt;br /&gt;
To stand up, you can press '''Inser''' key on your keyboard or just type '''/sit''' in your chat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you succeed, the fish will take damage equal to half of your fishing mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
   If you failed, your fishing line will take damage equal to half of its toughness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to repeat the maneuvers as long as your line or the fish's HPs have not hit rock bottom.&lt;br /&gt;
&lt;br /&gt;
:*If you catch it, there is :&lt;br /&gt;
:**40 + Fishing Level x 0.2% chance to obtain the fish you fought against&lt;br /&gt;
:**If the previous formula isn't a success, you will have a second chance to get the same type of fish than the one you fought against, but in smaller size.&lt;br /&gt;
:***Take note that if you loose despite these tries, you will receive a '''Rotten Fish'''. This one can be exchanged for QPets Food just by dismantling it to the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Qpet_System#Feeding_System&amp;quot;  target=&amp;quot;_blank&amp;quot;&amp;gt;Pet Breeder&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   You will earn Fishing Experience even if you fail your catch.&lt;br /&gt;
   Upon a successful try, you will be granted with '''10 x Fish Level''' Experience Points.&lt;br /&gt;
   Else, you will receive '''3 x Fish Level''' Experience Points.&lt;br /&gt;
   '''You can check the level of the Fish in the table overhead.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:cooking.png|30px]] Cooking ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for cooking activity here : /navi midgard 317/165&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Each level of Cooking learned unlock one Food level that can be crafted.&lt;br /&gt;
   If you master Cooking Level 10, you will be able to craft usual Level 10 Food '''or''' Foods that do not disappear upon death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cooking Book ====&lt;br /&gt;
&lt;br /&gt;
:*You can obtain all books required to cook to the ''Book Seller'' located near the '''Mining NPC''' in Midgard [/navi Midgard (177, 133)]. &lt;br /&gt;
:**This NPC only accept Bronze Coins, she is greedy, don't let her take your savings!&lt;br /&gt;
:***Cooking Books will help you to cast faster the food you are creating and it will also increase your success rate if the book corresponds to the created brew.&lt;br /&gt;
&lt;br /&gt;
==== Cooking Kits ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Outdoor Cooking Kit.png|center]]&lt;br /&gt;
! 12125&lt;br /&gt;
! Outdoor Cooking Kit&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Home Cooking Kit.png|center]]&lt;br /&gt;
! 12126&lt;br /&gt;
! Home Cooking Kit&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Professional Cooking Kit.png|center]]&lt;br /&gt;
! 12127&lt;br /&gt;
! Professional Cooking Kit&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Royal Cooking Kit.png|center]]&lt;br /&gt;
! 12128&lt;br /&gt;
! Royal Cooking Kit&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fantastic Cooking Kit.png|center]]&lt;br /&gt;
! 12129&lt;br /&gt;
! Fantastic Cooking Kit&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Success Rates ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Cooking formulas&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get one Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional 10% is added if you handle the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a second Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 3'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The success rate is decreased by 10% if you have the corresponding Cookbook in your inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The divider at the end of the formula is set to 2 instead of 3 with the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a third Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 5'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The success rate is decreased by 20% if you have the corresponding Cookbook in your inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The divider at the end of the formula is set to 3 instead of 5 with the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
&lt;br /&gt;
:*Each cooking success will grant the player by 50 experience point per ActivityLevel learned.&lt;br /&gt;
:**Upon a cooking failure, you will only be granted by a third of this amount of experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://ratemyserver.net/index.php?page=creation_db&amp;amp;op=2&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;We kept the same foods effect and crafting materials as official, you can check a complete list of them by clicking here !&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:learning.png|30px]] Learning ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for learning activity here : /navi midgard 363/271&lt;br /&gt;
&lt;br /&gt;
The Learning activity is used in order to increase experience points earned.&amp;lt;br&amp;gt;&lt;br /&gt;
:*By talking to some '''Posts NPC''', you will start &amp;quot;learning&amp;quot;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The first NPC you can talk with is situated in Karakass Town, precisely at ''kar_bib,173,111''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== How it works ? ====&lt;br /&gt;
&lt;br /&gt;
:When you talk to any of these NPC located in almost all libraries, you will have to choose between two different studies.&lt;br /&gt;
:*The first one requires to stay in the area. You won't be allowed to change map to accumulate knowledges. Whenever you want, talk to the NPC to end your study. Each study have a maximum duration of 30 minutes.&lt;br /&gt;
:**If you studied for 30 minutes, you will receive 50% more experience points upon monsters' kills as long as you don't reach the amount of experience points listed in the table below.&lt;br /&gt;
&lt;br /&gt;
The amount of Learning Experience points earned is equal to the time spent to learn in minutes. Meaning that if you studied for 30 minutes, you will be granted by 30 Learning Experience points.&lt;br /&gt;
&lt;br /&gt;
:*The second type of studies allow you to learn more about a specific monster.&lt;br /&gt;
:**By accumulate knowledges about a monster, you will get more damage and resistance to this monster's ID. These bonus are equal to your Activity Level in percent. Meaning a Learning Level 10 Skill grants 10% damage and 10% resistance against while facing the corresponding monster. Any study concerning a monster takes 30 seconds. After that, the bonus will be applied for an unlimited amount of time.&lt;br /&gt;
:**If you want to start another study, the previous bonus will be erased.&lt;br /&gt;
&lt;br /&gt;
Regardless of the type of studies you do, if you log out or change map, the current study will be cancelled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The player can't learn more than 30 minutes each day. This cap is reset at midnight, please use '''@time''' to check current server time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The experience points' pool generated by this system may be complicated. If you want more infos, please check the explanations below :&lt;br /&gt;
:**If you studied enough to accumulate 11 500 boosted EXP and you kill a monster giving 400 Exp points, you will receive 600 Exp (400 +50%) and your Learning Pool will be reduced by 200. Your new pool will reach 11 300.&lt;br /&gt;
&lt;br /&gt;
You cannot have several pool at a time. If you already have any and that you start another study, only the biggest pool will be conserved.&lt;br /&gt;
&lt;br /&gt;
==== Libraries' locations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of available libraries are mentionned in the table below. It all depends of your learning level. You can't read books belonging to high level libraries if you lack experience !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that all libraries are identical if these one are categorized in the same Activity Level requirement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Area&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Activity Level required&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Monsters Level concerned&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Karakass' Center Place&lt;br /&gt;
! 1&lt;br /&gt;
| 1~6&lt;br /&gt;
|-&lt;br /&gt;
| Prontera East&lt;br /&gt;
! 1&lt;br /&gt;
| 5~10&lt;br /&gt;
|-&lt;br /&gt;
| Payon's Imperial Archives&lt;br /&gt;
! 2&lt;br /&gt;
| 10~15&lt;br /&gt;
|-&lt;br /&gt;
| Prontera West&lt;br /&gt;
! 2&lt;br /&gt;
| 15~20&lt;br /&gt;
|-&lt;br /&gt;
| Aldebaran's Alchemists' Library&lt;br /&gt;
! 3&lt;br /&gt;
| 20~25&lt;br /&gt;
|-&lt;br /&gt;
| Louyang's Poets' Library&lt;br /&gt;
! 3&lt;br /&gt;
| 25~30&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu's Lost Parchment&lt;br /&gt;
! 4&lt;br /&gt;
| 30~35&lt;br /&gt;
|-&lt;br /&gt;
| Yuno's Central Library&lt;br /&gt;
! 5&lt;br /&gt;
| 35~40&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen's Thoughts&lt;br /&gt;
! 6&lt;br /&gt;
| 40~45&lt;br /&gt;
|-&lt;br /&gt;
| Hugel's Brothel&lt;br /&gt;
! 6&lt;br /&gt;
| 45~50&lt;br /&gt;
|-&lt;br /&gt;
| Yuno's Government Office&lt;br /&gt;
! 7&lt;br /&gt;
| 50~55&lt;br /&gt;
|-&lt;br /&gt;
| Louyang's Royal Writings&lt;br /&gt;
! 7&lt;br /&gt;
| 55~60&lt;br /&gt;
|-&lt;br /&gt;
| Izlude's Academy&lt;br /&gt;
! 8&lt;br /&gt;
| 60~65&lt;br /&gt;
|-&lt;br /&gt;
| Veins' Desert Pearls&lt;br /&gt;
! 8&lt;br /&gt;
| 65~70&lt;br /&gt;
|-&lt;br /&gt;
| Splendide's Secrets&lt;br /&gt;
! 8&lt;br /&gt;
| 70~75&lt;br /&gt;
|-&lt;br /&gt;
| El Discastes' Office&lt;br /&gt;
! 8&lt;br /&gt;
| 75~80&lt;br /&gt;
|-&lt;br /&gt;
| Kugans' Factory&lt;br /&gt;
! 8&lt;br /&gt;
| 80~85&lt;br /&gt;
|-&lt;br /&gt;
| Midgard's Academy Archives&lt;br /&gt;
! 8&lt;br /&gt;
| 85~90&lt;br /&gt;
|-&lt;br /&gt;
| Hylo's Library&lt;br /&gt;
! 9&lt;br /&gt;
| 90~95&lt;br /&gt;
|-&lt;br /&gt;
| Alexandria's Inn&lt;br /&gt;
! 9&lt;br /&gt;
| 95~100&lt;br /&gt;
|-&lt;br /&gt;
| Hlesey's Rest Area&lt;br /&gt;
! 9&lt;br /&gt;
| 100~105&lt;br /&gt;
|-&lt;br /&gt;
| Caspen's Old Castle&lt;br /&gt;
! 10&lt;br /&gt;
| 105~110&lt;br /&gt;
|-&lt;br /&gt;
| Eden's House&lt;br /&gt;
! 10&lt;br /&gt;
| 110~115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:brewing.png|30px]] Brewing ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for brewing activity here : /navi midgard 78/192&lt;br /&gt;
&lt;br /&gt;
:*Brews are sorted in 3 categories : Mixtures, Solutions &amp;amp; Infusions.&lt;br /&gt;
:**Each level of Brewing will unlock one recipe of each category.&lt;br /&gt;
&lt;br /&gt;
==== Brewing Book ====&lt;br /&gt;
&lt;br /&gt;
:*You can obtain all books required to brew to the ''Book Seller'' located near the '''Mining NPC''' in Midgard [/navi Midgard (177, 133)]. &lt;br /&gt;
:**This NPC only accept Bronze Coins, she is greedy, don't let her take your savings!&lt;br /&gt;
:***Brewing Books will help you to cast faster the food you are creating and it will also increase your success rate if the book corresponds to the created brew.&lt;br /&gt;
&lt;br /&gt;
==== Brewing Kits ====&lt;br /&gt;
&lt;br /&gt;
:*You can get Brewing Kits by killing monsters usually giving Cooking Kits. Use '''@whodrops''' command to check it out!&lt;br /&gt;
:**Outdoor Brewing Kits &amp;amp; Home Brewing Kits are only sold by the '''Brewing Master''' NPC in Midgard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Outdoor Brewing Kit.png|center]]&lt;br /&gt;
! 8191&lt;br /&gt;
! Outdoor Brewing Kit&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Home Brewing Kit.png|center]]&lt;br /&gt;
! 8192&lt;br /&gt;
! Home Brewing Kit&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Professional Brewing Kit.png|center]]&lt;br /&gt;
! 8193&lt;br /&gt;
! Professional Brewing Kit&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Royal Brewing Kit.png|center]]&lt;br /&gt;
! 8194&lt;br /&gt;
! Royal Brewing Kit&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fantastic Brewing Kit.png|center]]&lt;br /&gt;
! 8195&lt;br /&gt;
! Fantastic Brewing Kit&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Success Rates ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Brewing formulas&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get one Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.2)%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a second Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.2)% / 3] - 10%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a third Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.5)% / 5] - 20%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mixtures ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Mixture Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Apple Mixture.png|center]]&lt;br /&gt;
! 8130&lt;br /&gt;
! Apple Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases HP recovery by 100% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Apple&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Pointed Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Jellopy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Chrysalis&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Banana Mixture.png|center]]&lt;br /&gt;
! 8131&lt;br /&gt;
! Banana Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases SP recovery by 15% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Banana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Resin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Single Cell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Bloody Mixture.png|center]]&lt;br /&gt;
! 8132&lt;br /&gt;
! Bloody Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases LP recovery by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Animal Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mushroom Spore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Venomous Canine&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Carrot Mixture.png|center]]&lt;br /&gt;
! 8133&lt;br /&gt;
! Carrot Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Weight by 300 during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Carrot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Wolf Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Grit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Raccoon Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Choco Mixture.png|center]]&lt;br /&gt;
! 8134&lt;br /&gt;
! Choco Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Zenys given upon Monsters' death by 50% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Cacao&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Monkey Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Nipper&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Wing of Red Bat&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Grape Mixture.png|center]]&lt;br /&gt;
! 8135&lt;br /&gt;
! Grape Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Activities' mastery by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Grape&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Scorpion Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Maneater Root&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Bug Leg&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Tonic Mixture.png|center]]&lt;br /&gt;
! 8136&lt;br /&gt;
! Tonic Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases all Reputations earned by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Spawn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mantis Scythe&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Piece of Bamboo&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mastela Mixture.png|center]]&lt;br /&gt;
! 8137&lt;br /&gt;
! Mastela Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Map Items' drop rate by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Mastela&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Earthworm Peeling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Leopard Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Aloe&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Fig Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mora Mixture.png|center]]&lt;br /&gt;
! 8138&lt;br /&gt;
! Mora Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Experience earned by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Light Granule&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Manteater Blossom&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Soft Blade of Grass&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Dragon Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Harpy Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Immortal Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Ale Mixture.png|center]]&lt;br /&gt;
! 8139&lt;br /&gt;
! Ale Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases drop rate by 10% during 600 seconds. Do not include Map Items.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Solid Peach&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mould Powder&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ancient Lips&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ice Cubic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x PecoPeco Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tough Vines&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Witherless Rose&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Solutions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Solution Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Ocean Solution.png|center]]&lt;br /&gt;
! 8140&lt;br /&gt;
! Ocean Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Water resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Ment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Clover&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Golden Solution.png|center]]&lt;br /&gt;
! 8141&lt;br /&gt;
! Golden Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Wind resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Sticky Webfoot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Scale Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rat Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Bee Sting&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Azur Solution.png|center]]&lt;br /&gt;
! 8142&lt;br /&gt;
! Azur Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Fire resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Stem&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Cactus Needle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Snake Scale&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brown Solution.png|center]]&lt;br /&gt;
! 8143&lt;br /&gt;
! Brown Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Earth resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Powder of Butterfly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Decayed Nail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Insect Feelers&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Scarlet Solution.png|center]]&lt;br /&gt;
! 8144&lt;br /&gt;
! Scarlet Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Shadow, Holy, Undead, Poison and Ghost resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Mole Whiskers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Moth Wings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Porcupine Quill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Miracle Solution.png|center]]&lt;br /&gt;
! 8145&lt;br /&gt;
! Miracle Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Special damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Conch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Scale Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Pinafore&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mana Solution.png|center]]&lt;br /&gt;
! 8146&lt;br /&gt;
! Mana Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Magical damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Vane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Stinky Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Claw of Desert Wolf&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Huge Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mega Solution.png|center]]&lt;br /&gt;
! 8147&lt;br /&gt;
! Mega Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Physical damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Elder Pixie's Moustache&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Sharp Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Fine Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rotten Bandage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Solution.png|center]]&lt;br /&gt;
! 8148&lt;br /&gt;
! Blue Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disables EXP loss penalty upon death during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Heart of Mermaid&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Giant Butterfly Wing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Ectoplasm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tail of Steel Scorpion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Dragon Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Burning Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Red Solution.png|center]]&lt;br /&gt;
! 8149&lt;br /&gt;
! Red Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Allow you to revive one time after death during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Witch Starsand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ancient Tooth&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Strong Vine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Wing of Dragonfly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Dragon Canine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Turtle Shell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infusions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Solution Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Green Infusion.png|center]]&lt;br /&gt;
! 8170&lt;br /&gt;
! Green Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cures Poison, Curse, Silence, Confusion, Blind, Bleeding, Deadly Poison &amp;amp; Burning status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Sticky Mucus&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Fluff&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Feather of Birds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Red Infusion.png|center]]&lt;br /&gt;
! 8171&lt;br /&gt;
! Red Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces durations of status on self by 33% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Worm Peeling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Grasshopper's Leg&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Skel-Bone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Infusion.png|center]]&lt;br /&gt;
! 8172&lt;br /&gt;
! Blue Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces DoTs damage on self by 33% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Tentacle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Snail's Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rainbow Shell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Yellow Infusion.png|center]]&lt;br /&gt;
! 8173&lt;br /&gt;
! Yellow Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase DoTs resistance by 20% during 600 seconds..&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Clam Flesh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Acorn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brown Infusion.png|center]]&lt;br /&gt;
! 8174&lt;br /&gt;
! Brown Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 25% chance to reflect all status during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Cacao&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Moth Dust&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Bloody Infusion.png|center]]&lt;br /&gt;
! 8175&lt;br /&gt;
! Bloody Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase resistance to Silence, Blind, Curse and Confusion by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Mole Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Jubilee&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Large Jellopy&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Golden Infusion.png|center]]&lt;br /&gt;
! 8176&lt;br /&gt;
! Golden Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflicts Dispell on self and grants a 7 seconds immunity to all status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Orc Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Sharp Leaf&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Slingshot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Glacial Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silver Infusion.png|center]]&lt;br /&gt;
! 8177&lt;br /&gt;
! Silver Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cures all negative effects on self.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Frill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Fin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tendon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tough Scalelike Stem&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Violet Infusion.png|center]]&lt;br /&gt;
! 8178&lt;br /&gt;
! Violet Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grants 25% immunity to all status during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Strong Branch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Glitter Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Aloe Leaflet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Little Evil Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Brown Root&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Animal Gore&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:White Infusion.png|center]]&lt;br /&gt;
! 8179&lt;br /&gt;
! White Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases resistance to Stun, Stone Curse, Freeze and Sleep by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Sprout&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Anolian Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Antelope Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Wooden Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tongue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x 3carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:mining.png|30px]] Mining ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for mining activity here : /navi midgard 165/122&lt;br /&gt;
&lt;br /&gt;
You can mine as long as you learnt the Mining skill at level 1 or higher.&amp;lt;br&amp;gt;&lt;br /&gt;
It's like a passive skill and you will be able to collect items and mining experience upon killing a mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Mines are located on fields or dungeons and are very weak, you just need to defeat them to get the rewards.&lt;br /&gt;
Check the list below in order to know which mine you may want to hunt !&lt;br /&gt;
&lt;br /&gt;
The command @locate will give the player a chance to create a personal mine after a 10 sec cast.&amp;lt;br&amp;gt;&lt;br /&gt;
This command works on every map already containing a mine and will spawn a mine for 30 minutes according to the map's mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
This command can be launched once per day per eligible map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success rate :&lt;br /&gt;
&lt;br /&gt;
[30 + 10 * (Mining activity's level - Mine's level) - 10 * (number of attempts today)]%.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum value is 100% and can reach 0% if too many attempts are done.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Upon a kill, you will get Mining Experience according to this formula : Mining Level '''OR''' Mine Level x 50.&lt;br /&gt;
   The lowest value will be used to calculate the points granted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lvl 1 Mines ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Coal Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Stone Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 2 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Iron Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Phracon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 3 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Emvertacon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Brigan Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 4 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ruby Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Garnet &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sapphire Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28025.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Emerald Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Topaz Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Star Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Dust&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 5 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28027.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Mystic Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Crystal Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Silver Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28023.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shining Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 6 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Oridecon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Elunium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gold Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 7 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Emperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the Sun God&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28025.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Gem Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Darkness Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Biotite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Muscovite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Phlogopite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 8 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Bradium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Carnium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Illusion Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28027.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Quartz Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 9 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rich Oridecon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rich Elunium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rainbow Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 10 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Rich Bradium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Rich Carnium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 11 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28023.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mithril Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Muspellium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 12 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:minexii.gif|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Orichalcum Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Everything above&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:hunting.png|30px]] Hunting ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for hunting activity here : /navi midgard 249/135&lt;br /&gt;
&lt;br /&gt;
Each day, any player can take part to this activity 3 times per day.&lt;br /&gt;
When you type '''@hunting''' or at the moment you use the Hunting skill, you will have to choose a level threshold concerning your future target.&lt;br /&gt;
&lt;br /&gt;
:*Take note that your mastery will lower the number of kills required !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Hunting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Hunting Level&lt;br /&gt;
! Level Threshold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0~10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 11~20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 21~30&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 31~40&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 41~50&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 51~60&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 61~70&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 71~80&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 81~90&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 91~100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The level threshold used is a specific level that isn't always the same than the one you can see by typing @mi.&lt;br /&gt;
   This system guarantees a level closer to the monster's real power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can reset the chosen target 3 times per day in order to be granted with another target.&lt;br /&gt;
:*If any team member kill a monster on the same map than the one you are on, it will count for your Hunting quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Daily reset occurs at midnight server time, use '''@time''' to check the current server time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Upon quest completion, you can use Hunting skill again no matter the area you are in, in order to give back the quest and receive the Hunting Points and Hunting Experience points you deserve.&lt;br /&gt;
:**Hunting Points granted are equal to '''(Mastery / 10 + 5 + Level of the Hunt x Level of the Hunt)'''.&lt;br /&gt;
:**Hunting Experience points granted are equal to '''100 x Level of the Hunt'''.&lt;br /&gt;
&lt;br /&gt;
You need to equip the '''Hunting Tool''' when you pick the quest and when you give it back in order to receive the maximum amount of Hunting Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*In Midgard's south-west district near the market, you can meet the Hunting Shop handler, he will gladly exchange your Hunting Points versus any reward of the list below.&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Bronze Coin'''&lt;br /&gt;
Price : 25 Hunting Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Card Shard'''&lt;br /&gt;
Price : 50 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Aged Card Shard'''&lt;br /&gt;
Price : 150 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 1'''&lt;br /&gt;
Price : 100 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 2'''&lt;br /&gt;
Price : 450 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 3'''&lt;br /&gt;
Price : 1 000 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 4'''&lt;br /&gt;
Price : 2 500 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 5'''&lt;br /&gt;
Price : 4 000 Hunting Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:lk_tensionrelax.png|30px]] Camping ==&lt;br /&gt;
&lt;br /&gt;
This activity allows the use of the command @rest. The NPC giving the activity is Camping Master à midgard,150,378&amp;lt;br&amp;gt;&lt;br /&gt;
This command will force the player to sit for 3 sec. If the players moves or fights, the command is cancelled.&amp;lt;br&amp;gt;&lt;br /&gt;
The buff will last for 100 sec + 10 sec per Camping level.&amp;lt;br&amp;gt;&lt;br /&gt;
The rest gives Increase Agility and Blessing level 10. It also regen [BaseLv * KuganLv * 0.05 * CampingLv * (10 + Tool Refine)]/10.&amp;lt;br&amp;gt;&lt;br /&gt;
After a rest, Camping will grant a random buff chosen according to the list below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Upon a rest, you will get Camping Experience according to this formula : CampingLv * 100 * (time since last rest, max 600 sec) * (combat ratio, value depends on HP and SP missing).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Camping&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Camping Level&lt;br /&gt;
! Buff possible&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Angelus Lv10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Aspersio Lv5&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Magnificat Lv5&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Gloria Lv5&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 2 buffs are given from the list above.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Activities&amp;diff=14617</id>
		<title>Activities</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Activities&amp;diff=14617"/>
		<updated>2026-06-20T08:36:48Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* 30px Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Activities are new skills relating to specific tasks a character can improve as they practice. The activities are as diverse as the benefits they offer.&lt;br /&gt;
&lt;br /&gt;
:*You will need zenys in order to Skill up your Activity Skill to the NPC, but you will also need to invest time and effort. E. g. by mining ores you can find on fields &amp;amp; dungeons, catching fish in water areas, etc.&lt;br /&gt;
&lt;br /&gt;
:*These activities are account bound; if you invest in the Mining Activity with your first character, any other character one on the same account will be able to farm mines as well, with the same progression line regarding the experience earned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   You are not limited to one activity, you can be a miner, a fisher &amp;amp; a brewer at the same time!&lt;br /&gt;
   Usually, you can also use the corresponding Skill in order to perform the corresponding Activity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*You can use some commands to get more informations about your progression:&lt;br /&gt;
:**@fishing / @cooking / @learning / @brewing / @mining / @hunting&lt;br /&gt;
&lt;br /&gt;
=== Activities Experience Table ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Activity Level&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| EXP required&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Requirements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Lvl 0~1&lt;br /&gt;
| None&lt;br /&gt;
| 50 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 1~2&lt;br /&gt;
| 1 000 XP&lt;br /&gt;
| 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 2~3&lt;br /&gt;
| 4 000 XP&lt;br /&gt;
| 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 3~4&lt;br /&gt;
| 9 000 XP&lt;br /&gt;
| 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 4~5&lt;br /&gt;
| 16 000 XP&lt;br /&gt;
| 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 5~6&lt;br /&gt;
| 25 000 XP&lt;br /&gt;
| 1 300 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 6~7&lt;br /&gt;
| 36 000 XP&lt;br /&gt;
| 1 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 7~8&lt;br /&gt;
| 49 000 XP&lt;br /&gt;
| 2 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 8~9&lt;br /&gt;
| 64 000 XP&lt;br /&gt;
| 3 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 9~10&lt;br /&gt;
| 81 000 XP&lt;br /&gt;
| 4 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 10~11&lt;br /&gt;
| 100 000 XP&lt;br /&gt;
| 5 050 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 11~12&lt;br /&gt;
| 121 000 XP&lt;br /&gt;
| 6 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 12~13&lt;br /&gt;
| 144 000 XP&lt;br /&gt;
| 7 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 13~14&lt;br /&gt;
| 169 000 XP&lt;br /&gt;
| 8 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 14~15&lt;br /&gt;
| 196 000 XP&lt;br /&gt;
| 9 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 15~16&lt;br /&gt;
| 225 000 XP&lt;br /&gt;
| 11 300 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 16~17&lt;br /&gt;
| 256 000 XP&lt;br /&gt;
| 12 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 17~18&lt;br /&gt;
| 289 000 XP&lt;br /&gt;
| 14 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 18~19&lt;br /&gt;
| 324 000 XP&lt;br /&gt;
| 16 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 19~20&lt;br /&gt;
| 361 000 XP&lt;br /&gt;
| 18 100 000 zenys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Your Mastery won't be increased as much on level 11~20 than on level 1~10. It is a gradual increase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What is an Activity Tools? ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Fishing Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Brewing Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fishing Accessory.png|center]]&lt;br /&gt;
| Increase appearance of rare fishs while fishing.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brewing Accessory.png|center]]&lt;br /&gt;
| Increase success rate while crafting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cooking Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Mining Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Cooking Accessory.png|center]]&lt;br /&gt;
| Increase success rate while crafting.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mining Accessory.png|center]]&lt;br /&gt;
| Increase appearance of rare drops while mining.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Learning Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Hunting Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Learning Accessory.png|center]]&lt;br /&gt;
| Increase amount of bonus experience available thanks to the learning.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hunting Accessory.png|center]]&lt;br /&gt;
| Increase Hunting Points obtained upon hunts and reduce amount of required kills.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get an Activity Tools ? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Activities Tools are sold in the '''Mammonith Bank''' building located east of Midgard's center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Silver Coins Shop Tools.png|right]]&lt;br /&gt;
:*Each Tools costs 1 Silver Coin and you can buy it thanks to the '''Silver Coins Shop''' NPC.&lt;br /&gt;
:**''Note: you can convert Bronze Coins into Silver Coins.''&lt;br /&gt;
&lt;br /&gt;
=== How to refine my Tools? ===&lt;br /&gt;
&lt;br /&gt;
:*Following the table below, you will be able to refine your tools in order to increase the rewards given by all Activities as mentioned above.&lt;br /&gt;
:*The corresponding NPC is located Midgard South-East, near the '''Midgard Police Department'''.&lt;br /&gt;
:*The '''Tools Refiner''' will ask you for zenys and an equipped Tool to refine.&lt;br /&gt;
:**Tools are '''unbreakable''' for the purpose of refinement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   While refining your Tools, please take care of having '''only one''' equipped in Alt + Q panel at the same time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Tools refining&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Tool RefineLevel&lt;br /&gt;
! Reward&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| 0~1&lt;br /&gt;
| +1 Activity Tools&lt;br /&gt;
! 50.000z&lt;br /&gt;
|-&lt;br /&gt;
| 1~2&lt;br /&gt;
| +2 Activity Tools&lt;br /&gt;
! 200.000z&lt;br /&gt;
|-&lt;br /&gt;
| 2~3&lt;br /&gt;
| +3 Activity Tools&lt;br /&gt;
! 450.000z&lt;br /&gt;
|-&lt;br /&gt;
| 3~4&lt;br /&gt;
| +4 Activity Tools&lt;br /&gt;
! 800.000z&lt;br /&gt;
|-&lt;br /&gt;
| 4~5&lt;br /&gt;
| +5 Activity Tools&lt;br /&gt;
! 1.250.000z&lt;br /&gt;
|-&lt;br /&gt;
| 5~6&lt;br /&gt;
| +6 Activity Tools&lt;br /&gt;
! 1.800.000z&lt;br /&gt;
|-&lt;br /&gt;
| 6~7&lt;br /&gt;
| +7 Activity Tools&lt;br /&gt;
! 2.450.000z&lt;br /&gt;
|-&lt;br /&gt;
| 7~8&lt;br /&gt;
| +8 Activity Tools&lt;br /&gt;
! 3.200.000z&lt;br /&gt;
|-&lt;br /&gt;
| 8~9&lt;br /&gt;
| +9 Activity Tools&lt;br /&gt;
! 4.050.000z&lt;br /&gt;
|-&lt;br /&gt;
| 9~10&lt;br /&gt;
| +10 Activity Tools&lt;br /&gt;
! 5.000.000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The '''&amp;quot;Mastery&amp;quot;''' mentionned in some formulas and explanations is calculated by this values:&lt;br /&gt;
   '''ActivitySkillLvl x ActivitySkillLvl + 5 * AccessoryRefineRate'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
&lt;br /&gt;
== [[File:fishing.png|30px]] Fishing ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for fishing activity here : /navi midgard 33/400&lt;br /&gt;
&lt;br /&gt;
In order to be able to fish, you will need to be in the water and you will need one of the five existing '''Baits'''.&lt;br /&gt;
:*You can get them by talking to the NPC in the '''Fishing House''' in Midgard.&lt;br /&gt;
:**This house is located at Midgard, west side of the donations' fountain at south.&lt;br /&gt;
&lt;br /&gt;
:→ Take note that it is one of the rare occasion to obtain Bloody Branches, you can get a limited number of Bloody Branches each day, depending of your Mastery !&lt;br /&gt;
:→ Each 25 Mastery grants 1 Bloody Branches with a low chance upon fishing. Use @fishing to check your Mastery. Regardless of the mastery, you can get 2 Bloody Branch, meaning that if you have 66 Mastery, you will have : ''(66 / 25) + 2 ='' '''4 Bloody Branches !'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   By trading fishes for Fishing Points, you will be allowed to purchase items into the Shop.&lt;br /&gt;
   Read below to check the shop content.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fishing House.png|right|link=|350px]]&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Dead Branch Box (10)'''&lt;br /&gt;
Price : 2 Fishing Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Elite Dead Branch'''&lt;br /&gt;
Price : 2 Fishing Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Elite Bloody Dead Branch'''&lt;br /&gt;
Price : 250 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''North Fly Wing'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Life Insurance'''&lt;br /&gt;
Price : 6 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Premium Hay'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Violet Box'''&lt;br /&gt;
Price : 18 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Growth Jellopy'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Blue Box'''&lt;br /&gt;
Price : 6 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Perfect Unslot Tools'''&lt;br /&gt;
Price : 65 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Seed Box'''&lt;br /&gt;
Price : 75 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Nightmare Key'''&lt;br /&gt;
Price : 25 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| '''Gem Box Lv 1'''&lt;br /&gt;
Price : 150 Fishing Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tides ===&lt;br /&gt;
&lt;br /&gt;
*While Fishing, there is some sort of Happy Hours defined by tides. A NPC named ''Bobba, the Fish Meteo Expert'', located in '''Midgard (39, 378)''' will be able to give you more informations about those phenomena.&lt;br /&gt;
**High tides offer an easier fishing session by reducing chances to get a Fresh Fish, Rotten Fish, or any other low grade item and it will be easier to get your Bloody Branches.&lt;br /&gt;
***Tides are mentionned by the NPC, however, take note that if the high tide occurred at 4 pm yesterday, it will be Happy Hour at 5 pm today and 6 pm tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Baits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:85%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| Types of Baits&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate Bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;14&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Living Earthworm.png|center]]&lt;br /&gt;
! 6781&lt;br /&gt;
| Living Earthworm&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fresh Lobster.png|center]]&lt;br /&gt;
! 6782&lt;br /&gt;
| Fresh Lobster&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Squid.png|center]]&lt;br /&gt;
! 6778&lt;br /&gt;
| Squid&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:King Earthworm.png|center]]&lt;br /&gt;
! 6903&lt;br /&gt;
| King Earthworm&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:King Shrimp.png|center]]&lt;br /&gt;
! 6902&lt;br /&gt;
| King Shrimp&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All types of Fishes ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, fishes can be sorted into two categories.&lt;br /&gt;
:**The first type is giving you points you can use to buy different type of Branches in the '''Fishing Shop'''.&lt;br /&gt;
:**The other one contains fishes giving you effects upon use during a certain duration.&lt;br /&gt;
&lt;br /&gt;
==== Fish tradable for Fishing Points ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;15&amp;quot;| List of Fishes giving Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;7&amp;quot;| &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mackerel.png|center]]&lt;br /&gt;
! 6779&lt;br /&gt;
| Mackerel&lt;br /&gt;
! 1&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 2&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Eel.png|center]]&lt;br /&gt;
! 6776&lt;br /&gt;
| Eel&lt;br /&gt;
! 2&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Piranha.png|center]]&lt;br /&gt;
! 6774&lt;br /&gt;
| Piranha&lt;br /&gt;
! 3&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 4&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Octopus Points.png|center]]&lt;br /&gt;
! 6772&lt;br /&gt;
| Octopus&lt;br /&gt;
! 4&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fish with Blue Back.png|center]]&lt;br /&gt;
! 6096&lt;br /&gt;
| Fish with Blue Back&lt;br /&gt;
! 5&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
! 6&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Shark.png|center]]&lt;br /&gt;
! 6770&lt;br /&gt;
| Shark&lt;br /&gt;
! 6&lt;br /&gt;
| 15 000&lt;br /&gt;
| 13 500&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Giant Octopus.png|center]]&lt;br /&gt;
! 6899&lt;br /&gt;
| Giant Octopus&lt;br /&gt;
! 7&lt;br /&gt;
| 17 500&lt;br /&gt;
| 15 750&lt;br /&gt;
! 12&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Giant Squid.png|center]]&lt;br /&gt;
! 6900&lt;br /&gt;
| Giant Squid&lt;br /&gt;
! 8&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Whale.png|center]]&lt;br /&gt;
! 6898&lt;br /&gt;
| Whale&lt;br /&gt;
! 9&lt;br /&gt;
| 35 000&lt;br /&gt;
| 31 500&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Whale.png|center]]&lt;br /&gt;
! 6897&lt;br /&gt;
| Blue Whale&lt;br /&gt;
! 10&lt;br /&gt;
| 50 000&lt;br /&gt;
| 45 000&lt;br /&gt;
! 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fish giving special effects ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Blue Fish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8100&lt;br /&gt;
| Blue Fish&lt;br /&gt;
! 1&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Marlin.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8101&lt;br /&gt;
| Marlin&lt;br /&gt;
! 2&lt;br /&gt;
| 8 000&lt;br /&gt;
| 7 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Catfish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8102&lt;br /&gt;
| Catfish&lt;br /&gt;
! 3&lt;br /&gt;
| 12 000&lt;br /&gt;
| 10 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Sturgeon.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8103&lt;br /&gt;
| Sturgeon&lt;br /&gt;
! 4&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +10 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +20 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +30 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Golden Fish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8104&lt;br /&gt;
| Golden Fish&lt;br /&gt;
! 5&lt;br /&gt;
| 13 300&lt;br /&gt;
| 11 970&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +30 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Salmon.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8105&lt;br /&gt;
| Salmon&lt;br /&gt;
! 6&lt;br /&gt;
| 15 000&lt;br /&gt;
| 13 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Perch.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8106&lt;br /&gt;
| Perch&lt;br /&gt;
! 7&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Riversquire.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8107&lt;br /&gt;
| Riversquire&lt;br /&gt;
! 8&lt;br /&gt;
| 6 600&lt;br /&gt;
| 5 940&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Tuna.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8108&lt;br /&gt;
| Tuna&lt;br /&gt;
! 9&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Carp.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8109&lt;br /&gt;
| Carp&lt;br /&gt;
! 10&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where to fish ? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Depending of the area you are currently fishing on, available fishes will vary.&lt;br /&gt;
   Please check the table below in order to check where to find the fish you aim for !&lt;br /&gt;
   Take note that their statistics will also vary depending on the map you are on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''The bigger the number of the map is, the more chance you will have fishes giving Fishing Points instead of fishes giving effects.'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Your Fishing Mastery will also increase the chance to obtain a bigger fish.'''''&lt;br /&gt;
'''''Meaning that you have more chance to get fishes giving points in prt_fild10 than prt_fild00'''''&lt;br /&gt;
'''''Elite Maps have doubled chance to not drop Fresh Fish / Rotten Fish or any other low grade item'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Fishes locations&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;38&amp;quot;| &lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;38&amp;quot;| &lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
|-&lt;br /&gt;
! prt_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! gef_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! pay_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! moc_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! cmd_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! um_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! mjolnir_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! yuno_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! hu_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ein_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! lhz_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! ra_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ve_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! man_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! spl_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! bif_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! ecl_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! dic_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! mid_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! myr_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! jot_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! al_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! wel_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! fay_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! casp_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! asg_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! eden_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! pan_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! mus_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fights System  ===&lt;br /&gt;
[[File:SitDown.png|right]][[File:StandUp.png|right]]&lt;br /&gt;
Each time you fish, your '''Fishing Line''' has Health Points, and so it goes for all fishes as well.&lt;br /&gt;
The higher your fishing mastery is, the higher the HPs of your Line will be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''But... How do you fish ?'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's simple ! You will need to pay attention to your character's emotes of course !&lt;br /&gt;
By typing @fishing or by casting the Fishing Skill while having your feet in an area full of water, your character will start to fish.&lt;br /&gt;
The character will be forcibly sat and after a while, you will see an emote above the head of the character.&lt;br /&gt;
&lt;br /&gt;
:*Two emotes can be seen while fishing :&lt;br /&gt;
:**The first one, a firework effect will be showned, meaning there is a chance to catch the fish, you will have to stand up.&lt;br /&gt;
:**The second one is a classic bubble around your character. If this emote is showned, it means the fish is cautious and that it's not the good time for you to try to catch it, better stay sat !&lt;br /&gt;
&lt;br /&gt;
What you need to do is to stand up at the right time.&lt;br /&gt;
To stand up, you can press '''Inser''' key on your keyboard or just type '''/sit''' in your chat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you succeed, the fish will take damage equal to half of your fishing mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
   If you failed, your fishing line will take damage equal to half of its toughness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to repeat the maneuvers as long as your line or the fish's HPs have not hit rock bottom.&lt;br /&gt;
&lt;br /&gt;
:*If you catch it, there is :&lt;br /&gt;
:**40 + Fishing Level x 0.2% chance to obtain the fish you fought against&lt;br /&gt;
:**If the previous formula isn't a success, you will have a second chance to get the same type of fish than the one you fought against, but in smaller size.&lt;br /&gt;
:***Take note that if you loose despite these tries, you will receive a '''Rotten Fish'''. This one can be exchanged for QPets Food just by dismantling it to the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Qpet_System#Feeding_System&amp;quot;  target=&amp;quot;_blank&amp;quot;&amp;gt;Pet Breeder&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   You will earn Fishing Experience even if you fail your catch.&lt;br /&gt;
   Upon a successful try, you will be granted with '''10 x Fish Level''' Experience Points.&lt;br /&gt;
   Else, you will receive '''3 x Fish Level''' Experience Points.&lt;br /&gt;
   '''You can check the level of the Fish in the table overhead.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:cooking.png|30px]] Cooking ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for cooking activity here : /navi midgard 317/165&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Each level of Cooking learned unlock one Food level that can be crafted.&lt;br /&gt;
   If you master Cooking Level 10, you will be able to craft usual Level 10 Food '''or''' Foods that do not disappear upon death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cooking Book ====&lt;br /&gt;
&lt;br /&gt;
:*You can obtain all books required to cook to the ''Book Seller'' located near the '''Mining NPC''' in Midgard [/navi Midgard (177, 133)]. &lt;br /&gt;
:**This NPC only accept Bronze Coins, she is greedy, don't let her take your savings!&lt;br /&gt;
:***Cooking Books will help you to cast faster the food you are creating and it will also increase your success rate if the book corresponds to the created brew.&lt;br /&gt;
&lt;br /&gt;
==== Cooking Kits ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Outdoor Cooking Kit.png|center]]&lt;br /&gt;
! 12125&lt;br /&gt;
! Outdoor Cooking Kit&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Home Cooking Kit.png|center]]&lt;br /&gt;
! 12126&lt;br /&gt;
! Home Cooking Kit&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Professional Cooking Kit.png|center]]&lt;br /&gt;
! 12127&lt;br /&gt;
! Professional Cooking Kit&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Royal Cooking Kit.png|center]]&lt;br /&gt;
! 12128&lt;br /&gt;
! Royal Cooking Kit&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fantastic Cooking Kit.png|center]]&lt;br /&gt;
! 12129&lt;br /&gt;
! Fantastic Cooking Kit&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Success Rates ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Cooking formulas&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get one Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional 10% is added if you handle the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a second Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 3'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The success rate is decreased by 10% if you have the corresponding Cookbook in your inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The divider at the end of the formula is set to 2 instead of 3 with the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a third Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 5'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The success rate is decreased by 20% if you have the corresponding Cookbook in your inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The divider at the end of the formula is set to 3 instead of 5 with the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
&lt;br /&gt;
:*Each cooking success will grant the player by 50 experience point per ActivityLevel learned.&lt;br /&gt;
:**Upon a cooking failure, you will only be granted by a third of this amount of experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://ratemyserver.net/index.php?page=creation_db&amp;amp;op=2&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;We kept the same foods effect and crafting materials as official, you can check a complete list of them by clicking here !&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:learning.png|30px]] Learning ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for learning activity here : /navi midgard 363/271&lt;br /&gt;
&lt;br /&gt;
The Learning activity is used in order to increase experience points earned.&amp;lt;br&amp;gt;&lt;br /&gt;
:*By talking to some '''Posts NPC''', you will start &amp;quot;learning&amp;quot;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The first NPC you can talk with is situated in Karakass Town, precisely at ''kar_bib,173,111''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== How it works ? ====&lt;br /&gt;
&lt;br /&gt;
:When you talk to any of these NPC located in almost all libraries, you will have to choose between two different studies.&lt;br /&gt;
:*The first one requires to stay in the area. You won't be allowed to change map to accumulate knowledges. Whenever you want, talk to the NPC to end your study. Each study have a maximum duration of 30 minutes.&lt;br /&gt;
:**If you studied for 30 minutes, you will receive 50% more experience points upon monsters' kills as long as you don't reach the amount of experience points listed in the table below.&lt;br /&gt;
&lt;br /&gt;
The amount of Learning Experience points earned is equal to the time spent to learn in minutes. Meaning that if you studied for 30 minutes, you will be granted by 30 Learning Experience points.&lt;br /&gt;
&lt;br /&gt;
:*The second type of studies allow you to learn more about a specific monster.&lt;br /&gt;
:**By accumulate knowledges about a monster, you will get more damage and resistance to this monster's ID. These bonus are equal to your Activity Level in percent. Meaning a Learning Level 10 Skill grants 10% damage and 10% resistance against while facing the corresponding monster. Any study concerning a monster takes 30 seconds. After that, the bonus will be applied for an unlimited amount of time.&lt;br /&gt;
:**If you want to start another study, the previous bonus will be erased.&lt;br /&gt;
&lt;br /&gt;
Regardless of the type of studies you do, if you log out or change map, the current study will be cancelled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The player can't learn more than 30 minutes each day. This cap is reset at midnight, please use '''@time''' to check current server time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The experience points' pool generated by this system may be complicated. If you want more infos, please check the explanations below :&lt;br /&gt;
:**If you studied enough to accumulate 11 500 boosted EXP and you kill a monster giving 400 Exp points, you will receive 600 Exp (400 +50%) and your Learning Pool will be reduced by 200. Your new pool will reach 11 300.&lt;br /&gt;
&lt;br /&gt;
You cannot have several pool at a time. If you already have any and that you start another study, only the biggest pool will be conserved.&lt;br /&gt;
&lt;br /&gt;
==== Libraries' locations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of available libraries are mentionned in the table below. It all depends of your learning level. You can't read books belonging to high level libraries if you lack experience !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that all libraries are identical if these one are categorized in the same Activity Level requirement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Area&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Activity Level required&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Monsters Level concerned&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Karakass' Center Place&lt;br /&gt;
! 1&lt;br /&gt;
| 1~6&lt;br /&gt;
|-&lt;br /&gt;
| Prontera East&lt;br /&gt;
! 1&lt;br /&gt;
| 5~10&lt;br /&gt;
|-&lt;br /&gt;
| Payon's Imperial Archives&lt;br /&gt;
! 2&lt;br /&gt;
| 10~15&lt;br /&gt;
|-&lt;br /&gt;
| Prontera West&lt;br /&gt;
! 2&lt;br /&gt;
| 15~20&lt;br /&gt;
|-&lt;br /&gt;
| Aldebaran's Alchemists' Library&lt;br /&gt;
! 3&lt;br /&gt;
| 20~25&lt;br /&gt;
|-&lt;br /&gt;
| Louyang's Poets' Library&lt;br /&gt;
! 3&lt;br /&gt;
| 25~30&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu's Lost Parchment&lt;br /&gt;
! 4&lt;br /&gt;
| 30~35&lt;br /&gt;
|-&lt;br /&gt;
| Yuno's Central Library&lt;br /&gt;
! 5&lt;br /&gt;
| 35~40&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen's Thoughts&lt;br /&gt;
! 6&lt;br /&gt;
| 40~45&lt;br /&gt;
|-&lt;br /&gt;
| Hugel's Brothel&lt;br /&gt;
! 6&lt;br /&gt;
| 45~50&lt;br /&gt;
|-&lt;br /&gt;
| Yuno's Government Office&lt;br /&gt;
! 7&lt;br /&gt;
| 50~55&lt;br /&gt;
|-&lt;br /&gt;
| Louyang's Royal Writings&lt;br /&gt;
! 7&lt;br /&gt;
| 55~60&lt;br /&gt;
|-&lt;br /&gt;
| Izlude's Academy&lt;br /&gt;
! 8&lt;br /&gt;
| 60~65&lt;br /&gt;
|-&lt;br /&gt;
| Veins' Desert Pearls&lt;br /&gt;
! 8&lt;br /&gt;
| 65~70&lt;br /&gt;
|-&lt;br /&gt;
| Splendide's Secrets&lt;br /&gt;
! 8&lt;br /&gt;
| 70~75&lt;br /&gt;
|-&lt;br /&gt;
| El Discastes' Office&lt;br /&gt;
! 8&lt;br /&gt;
| 75~80&lt;br /&gt;
|-&lt;br /&gt;
| Kugans' Factory&lt;br /&gt;
! 8&lt;br /&gt;
| 80~85&lt;br /&gt;
|-&lt;br /&gt;
| Midgard's Academy Archives&lt;br /&gt;
! 8&lt;br /&gt;
| 85~90&lt;br /&gt;
|-&lt;br /&gt;
| Hylo's Library&lt;br /&gt;
! 9&lt;br /&gt;
| 90~95&lt;br /&gt;
|-&lt;br /&gt;
| Alexandria's Inn&lt;br /&gt;
! 9&lt;br /&gt;
| 95~100&lt;br /&gt;
|-&lt;br /&gt;
| Hlesey's Rest Area&lt;br /&gt;
! 9&lt;br /&gt;
| 100~105&lt;br /&gt;
|-&lt;br /&gt;
| Caspen's Old Castle&lt;br /&gt;
! 10&lt;br /&gt;
| 105~110&lt;br /&gt;
|-&lt;br /&gt;
| Eden's House&lt;br /&gt;
! 10&lt;br /&gt;
| 110~115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:brewing.png|30px]] Brewing ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for brewing activity here : /navi midgard 78/192&lt;br /&gt;
&lt;br /&gt;
:*Brews are sorted in 3 categories : Mixtures, Solutions &amp;amp; Infusions.&lt;br /&gt;
:**Each level of Brewing will unlock one recipe of each category.&lt;br /&gt;
&lt;br /&gt;
==== Brewing Book ====&lt;br /&gt;
&lt;br /&gt;
:*You can obtain all books required to brew to the ''Book Seller'' located near the '''Mining NPC''' in Midgard [/navi Midgard (177, 133)]. &lt;br /&gt;
:**This NPC only accept Bronze Coins, she is greedy, don't let her take your savings!&lt;br /&gt;
:***Brewing Books will help you to cast faster the food you are creating and it will also increase your success rate if the book corresponds to the created brew.&lt;br /&gt;
&lt;br /&gt;
==== Brewing Kits ====&lt;br /&gt;
&lt;br /&gt;
:*You can get Brewing Kits by killing monsters usually giving Cooking Kits. Use '''@whodrops''' command to check it out!&lt;br /&gt;
:**Outdoor Brewing Kits &amp;amp; Home Brewing Kits are only sold by the '''Brewing Master''' NPC in Midgard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Outdoor Brewing Kit.png|center]]&lt;br /&gt;
! 8191&lt;br /&gt;
! Outdoor Brewing Kit&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Home Brewing Kit.png|center]]&lt;br /&gt;
! 8192&lt;br /&gt;
! Home Brewing Kit&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Professional Brewing Kit.png|center]]&lt;br /&gt;
! 8193&lt;br /&gt;
! Professional Brewing Kit&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Royal Brewing Kit.png|center]]&lt;br /&gt;
! 8194&lt;br /&gt;
! Royal Brewing Kit&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fantastic Brewing Kit.png|center]]&lt;br /&gt;
! 8195&lt;br /&gt;
! Fantastic Brewing Kit&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Success Rates ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Brewing formulas&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get one Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.2)%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a second Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.2)% / 3] - 10%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a third Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.5)% / 5] - 20%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mixtures ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Mixture Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Apple Mixture.png|center]]&lt;br /&gt;
! 8130&lt;br /&gt;
! Apple Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases HP recovery by 100% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Apple&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Pointed Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Jellopy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Chrysalis&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Banana Mixture.png|center]]&lt;br /&gt;
! 8131&lt;br /&gt;
! Banana Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases SP recovery by 15% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Banana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Resin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Single Cell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Bloody Mixture.png|center]]&lt;br /&gt;
! 8132&lt;br /&gt;
! Bloody Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases LP recovery by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Animal Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mushroom Spore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Venomous Canine&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Carrot Mixture.png|center]]&lt;br /&gt;
! 8133&lt;br /&gt;
! Carrot Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Weight by 300 during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Carrot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Wolf Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Grit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Raccoon Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Choco Mixture.png|center]]&lt;br /&gt;
! 8134&lt;br /&gt;
! Choco Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Zenys given upon Monsters' death by 50% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Cacao&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Monkey Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Nipper&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Wing of Red Bat&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Grape Mixture.png|center]]&lt;br /&gt;
! 8135&lt;br /&gt;
! Grape Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Activities' mastery by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Grape&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Scorpion Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Maneater Root&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Bug Leg&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Tonic Mixture.png|center]]&lt;br /&gt;
! 8136&lt;br /&gt;
! Tonic Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases all Reputations earned by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Spawn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mantis Scythe&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Piece of Bamboo&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mastela Mixture.png|center]]&lt;br /&gt;
! 8137&lt;br /&gt;
! Mastela Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Map Items' drop rate by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Mastela&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Earthworm Peeling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Leopard Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Aloe&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Fig Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mora Mixture.png|center]]&lt;br /&gt;
! 8138&lt;br /&gt;
! Mora Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Experience earned by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Light Granule&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Manteater Blossom&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Soft Blade of Grass&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Dragon Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Harpy Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Immortal Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Ale Mixture.png|center]]&lt;br /&gt;
! 8139&lt;br /&gt;
! Ale Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases drop rate by 10% during 600 seconds. Do not include Map Items.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Solid Peach&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mould Powder&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ancient Lips&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ice Cubic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x PecoPeco Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tough Vines&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Witherless Rose&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Solutions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Solution Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Ocean Solution.png|center]]&lt;br /&gt;
! 8140&lt;br /&gt;
! Ocean Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Water resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Ment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Clover&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Golden Solution.png|center]]&lt;br /&gt;
! 8141&lt;br /&gt;
! Golden Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Wind resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Sticky Webfoot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Scale Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rat Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Bee Sting&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Azur Solution.png|center]]&lt;br /&gt;
! 8142&lt;br /&gt;
! Azur Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Fire resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Stem&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Cactus Needle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Snake Scale&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brown Solution.png|center]]&lt;br /&gt;
! 8143&lt;br /&gt;
! Brown Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Earth resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Powder of Butterfly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Decayed Nail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Insect Feelers&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Scarlet Solution.png|center]]&lt;br /&gt;
! 8144&lt;br /&gt;
! Scarlet Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Shadow, Holy, Undead, Poison and Ghost resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Mole Whiskers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Moth Wings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Porcupine Quill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Miracle Solution.png|center]]&lt;br /&gt;
! 8145&lt;br /&gt;
! Miracle Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Special damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Conch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Scale Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Pinafore&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mana Solution.png|center]]&lt;br /&gt;
! 8146&lt;br /&gt;
! Mana Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Magical damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Vane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Stinky Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Claw of Desert Wolf&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Huge Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mega Solution.png|center]]&lt;br /&gt;
! 8147&lt;br /&gt;
! Mega Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Physical damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Elder Pixie's Moustache&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Sharp Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Fine Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rotten Bandage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Solution.png|center]]&lt;br /&gt;
! 8148&lt;br /&gt;
! Blue Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disables EXP loss penalty upon death during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Heart of Mermaid&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Giant Butterfly Wing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Ectoplasm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tail of Steel Scorpion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Dragon Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Burning Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Red Solution.png|center]]&lt;br /&gt;
! 8149&lt;br /&gt;
! Red Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Allow you to revive one time after death during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Witch Starsand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ancient Tooth&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Strong Vine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Wing of Dragonfly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Dragon Canine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Turtle Shell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infusions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Solution Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Green Infusion.png|center]]&lt;br /&gt;
! 8170&lt;br /&gt;
! Green Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cures Poison, Curse, Silence, Confusion, Blind, Bleeding, Deadly Poison &amp;amp; Burning status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Sticky Mucus&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Fluff&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Feather of Birds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Red Infusion.png|center]]&lt;br /&gt;
! 8171&lt;br /&gt;
! Red Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces durations of status on self by 33% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Worm Peeling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Grasshopper's Leg&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Skel-Bone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Infusion.png|center]]&lt;br /&gt;
! 8172&lt;br /&gt;
! Blue Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces DoTs damage on self by 33% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Tentacle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Snail's Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rainbow Shell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Yellow Infusion.png|center]]&lt;br /&gt;
! 8173&lt;br /&gt;
! Yellow Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase DoTs resistance by 20% during 600 seconds..&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Clam Flesh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Acorn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brown Infusion.png|center]]&lt;br /&gt;
! 8174&lt;br /&gt;
! Brown Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 25% chance to reflect all status during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Cacao&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Moth Dust&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Bloody Infusion.png|center]]&lt;br /&gt;
! 8175&lt;br /&gt;
! Bloody Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase resistance to Silence, Blind, Curse and Confusion by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Mole Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Jubilee&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Large Jellopy&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Golden Infusion.png|center]]&lt;br /&gt;
! 8176&lt;br /&gt;
! Golden Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflicts Dispell on self and grants a 7 seconds immunity to all status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Orc Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Sharp Leaf&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Slingshot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Glacial Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silver Infusion.png|center]]&lt;br /&gt;
! 8177&lt;br /&gt;
! Silver Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cures all negative effects on self.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Frill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Fin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tendon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tough Scalelike Stem&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Violet Infusion.png|center]]&lt;br /&gt;
! 8178&lt;br /&gt;
! Violet Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grants 25% immunity to all status during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Strong Branch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Glitter Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Aloe Leaflet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Little Evil Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Brown Root&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Animal Gore&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:White Infusion.png|center]]&lt;br /&gt;
! 8179&lt;br /&gt;
! White Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases resistance to Stun, Stone Curse, Freeze and Sleep by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Sprout&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Anolian Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Antelope Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Wooden Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tongue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x 3carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:mining.png|30px]] Mining ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for mining activity here : /navi midgard 165/122&lt;br /&gt;
&lt;br /&gt;
You can mine as long as you learnt the Mining skill at level 1 or higher.&amp;lt;br&amp;gt;&lt;br /&gt;
It's like a passive skill and you will be able to collect items and mining experience upon killing a mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Mines are located on fields or dungeons and are very weak, you just need to defeat them to get the rewards.&lt;br /&gt;
Check the list below in order to know which mine you may want to hunt !&lt;br /&gt;
&lt;br /&gt;
The command @locate will give the player a chance to create a personal mine after a 10 sec cast.&amp;lt;br&amp;gt;&lt;br /&gt;
This command works on every map already containing a mine and will spawn a mine for 30 minutes according to the map's mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
This command can be launched once per day per eligible map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success rate :&lt;br /&gt;
&lt;br /&gt;
[30 + 10 * (Mining activity's level - Mine's level) - 10 * (number of attempts today)]%.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum value is 100% and can reach 0% if too many attempts are done.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Upon a kill, you will get Mining Experience according to this formula : Mining Level '''OR''' Mine Level x 50.&lt;br /&gt;
   The lowest value will be used to calculate the points granted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lvl 1 Mines ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Coal Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Stone Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 2 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Iron Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Phracon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 3 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Emvertacon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Brigan Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 4 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ruby Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Garnet &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sapphire Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28025.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Emerald Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Topaz Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Star Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Dust&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 5 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28027.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Mystic Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Crystal Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Silver Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28023.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shining Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 6 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Oridecon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Elunium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gold Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 7 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Emperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the Sun God&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28025.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Gem Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Darkness Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Biotite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Muscovite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Phlogopite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 8 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Bradium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Carnium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Illusion Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28027.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Quartz Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 9 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rich Oridecon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rich Elunium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rainbow Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 10 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Rich Bradium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Rich Carnium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 11 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28023.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mithril Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Muspellium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 12 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:minexii.gif|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Orichalcum Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Everything above&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:hunting.png|30px]] Hunting ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for hunting activity here : /navi midgard 249/135&lt;br /&gt;
&lt;br /&gt;
Each day, any player can take part to this activity 3 times per day.&lt;br /&gt;
When you type '''@hunting''' or at the moment you use the Hunting skill, you will have to choose a level threshold concerning your future target.&lt;br /&gt;
&lt;br /&gt;
:*Take note that your mastery will lower the number of kills required !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Hunting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Hunting Level&lt;br /&gt;
! Level Threshold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0~10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 11~20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 21~30&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 31~40&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 41~50&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 51~60&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 61~70&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 71~80&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 81~90&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 91~100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The level threshold used is a specific level that isn't always the same than the one you can see by typing @mi.&lt;br /&gt;
   This system guarantees a level closer to the monster's real power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can reset the chosen target 3 times per day in order to be granted with another target.&lt;br /&gt;
:*If any team member kill a monster on the same map than the one you are on, it will count for your Hunting quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Daily reset occurs at midnight server time, use '''@time''' to check the current server time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Upon quest completion, you can use Hunting skill again no matter the area you are in, in order to give back the quest and receive the Hunting Points and Hunting Experience points you deserve.&lt;br /&gt;
:**Hunting Points granted are equal to '''(Mastery / 10 + 5 + Level of the Hunt x Level of the Hunt)'''.&lt;br /&gt;
:**Hunting Experience points granted are equal to '''100 x Level of the Hunt'''.&lt;br /&gt;
&lt;br /&gt;
You need to equip the '''Hunting Tool''' when you pick the quest and when you give it back in order to receive the maximum amount of Hunting Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*In Midgard's south-west district near the market, you can meet the Hunting Shop handler, he will gladly exchange your Hunting Points versus any reward of the list below.&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Bronze Coin'''&lt;br /&gt;
Price : 25 Hunting Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Card Shard'''&lt;br /&gt;
Price : 50 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Aged Card Shard'''&lt;br /&gt;
Price : 150 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 1'''&lt;br /&gt;
Price : 100 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 2'''&lt;br /&gt;
Price : 450 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 3'''&lt;br /&gt;
Price : 1 000 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 4'''&lt;br /&gt;
Price : 2 500 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 5'''&lt;br /&gt;
Price : 4 000 Hunting Points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Activities&amp;diff=14616</id>
		<title>Activities</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Activities&amp;diff=14616"/>
		<updated>2026-06-20T08:35:52Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* 30px Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Activities are new skills relating to specific tasks a character can improve as they practice. The activities are as diverse as the benefits they offer.&lt;br /&gt;
&lt;br /&gt;
:*You will need zenys in order to Skill up your Activity Skill to the NPC, but you will also need to invest time and effort. E. g. by mining ores you can find on fields &amp;amp; dungeons, catching fish in water areas, etc.&lt;br /&gt;
&lt;br /&gt;
:*These activities are account bound; if you invest in the Mining Activity with your first character, any other character one on the same account will be able to farm mines as well, with the same progression line regarding the experience earned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   You are not limited to one activity, you can be a miner, a fisher &amp;amp; a brewer at the same time!&lt;br /&gt;
   Usually, you can also use the corresponding Skill in order to perform the corresponding Activity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*You can use some commands to get more informations about your progression:&lt;br /&gt;
:**@fishing / @cooking / @learning / @brewing / @mining / @hunting&lt;br /&gt;
&lt;br /&gt;
=== Activities Experience Table ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Activity Level&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| EXP required&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Requirements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Lvl 0~1&lt;br /&gt;
| None&lt;br /&gt;
| 50 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 1~2&lt;br /&gt;
| 1 000 XP&lt;br /&gt;
| 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 2~3&lt;br /&gt;
| 4 000 XP&lt;br /&gt;
| 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 3~4&lt;br /&gt;
| 9 000 XP&lt;br /&gt;
| 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 4~5&lt;br /&gt;
| 16 000 XP&lt;br /&gt;
| 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 5~6&lt;br /&gt;
| 25 000 XP&lt;br /&gt;
| 1 300 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 6~7&lt;br /&gt;
| 36 000 XP&lt;br /&gt;
| 1 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 7~8&lt;br /&gt;
| 49 000 XP&lt;br /&gt;
| 2 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 8~9&lt;br /&gt;
| 64 000 XP&lt;br /&gt;
| 3 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 9~10&lt;br /&gt;
| 81 000 XP&lt;br /&gt;
| 4 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 10~11&lt;br /&gt;
| 100 000 XP&lt;br /&gt;
| 5 050 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 11~12&lt;br /&gt;
| 121 000 XP&lt;br /&gt;
| 6 100 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 12~13&lt;br /&gt;
| 144 000 XP&lt;br /&gt;
| 7 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 13~14&lt;br /&gt;
| 169 000 XP&lt;br /&gt;
| 8 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 14~15&lt;br /&gt;
| 196 000 XP&lt;br /&gt;
| 9 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 15~16&lt;br /&gt;
| 225 000 XP&lt;br /&gt;
| 11 300 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 16~17&lt;br /&gt;
| 256 000 XP&lt;br /&gt;
| 12 850 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 17~18&lt;br /&gt;
| 289 000 XP&lt;br /&gt;
| 14 500 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 18~19&lt;br /&gt;
| 324 000 XP&lt;br /&gt;
| 16 250 000 zenys&lt;br /&gt;
|-&lt;br /&gt;
! Lvl 19~20&lt;br /&gt;
| 361 000 XP&lt;br /&gt;
| 18 100 000 zenys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Your Mastery won't be increased as much on level 11~20 than on level 1~10. It is a gradual increase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What is an Activity Tools? ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Fishing Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Brewing Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fishing Accessory.png|center]]&lt;br /&gt;
| Increase appearance of rare fishs while fishing.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brewing Accessory.png|center]]&lt;br /&gt;
| Increase success rate while crafting.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cooking Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Mining Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Cooking Accessory.png|center]]&lt;br /&gt;
| Increase success rate while crafting.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mining Accessory.png|center]]&lt;br /&gt;
| Increase appearance of rare drops while mining.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Learning Tools&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Hunting Tools&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Learning Accessory.png|center]]&lt;br /&gt;
| Increase amount of bonus experience available thanks to the learning.&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hunting Accessory.png|center]]&lt;br /&gt;
| Increase Hunting Points obtained upon hunts and reduce amount of required kills.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get an Activity Tools ? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Activities Tools are sold in the '''Mammonith Bank''' building located east of Midgard's center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Silver Coins Shop Tools.png|right]]&lt;br /&gt;
:*Each Tools costs 1 Silver Coin and you can buy it thanks to the '''Silver Coins Shop''' NPC.&lt;br /&gt;
:**''Note: you can convert Bronze Coins into Silver Coins.''&lt;br /&gt;
&lt;br /&gt;
=== How to refine my Tools? ===&lt;br /&gt;
&lt;br /&gt;
:*Following the table below, you will be able to refine your tools in order to increase the rewards given by all Activities as mentioned above.&lt;br /&gt;
:*The corresponding NPC is located Midgard South-East, near the '''Midgard Police Department'''.&lt;br /&gt;
:*The '''Tools Refiner''' will ask you for zenys and an equipped Tool to refine.&lt;br /&gt;
:**Tools are '''unbreakable''' for the purpose of refinement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   While refining your Tools, please take care of having '''only one''' equipped in Alt + Q panel at the same time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Tools refining&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Tool RefineLevel&lt;br /&gt;
! Reward&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| 0~1&lt;br /&gt;
| +1 Activity Tools&lt;br /&gt;
! 50.000z&lt;br /&gt;
|-&lt;br /&gt;
| 1~2&lt;br /&gt;
| +2 Activity Tools&lt;br /&gt;
! 200.000z&lt;br /&gt;
|-&lt;br /&gt;
| 2~3&lt;br /&gt;
| +3 Activity Tools&lt;br /&gt;
! 450.000z&lt;br /&gt;
|-&lt;br /&gt;
| 3~4&lt;br /&gt;
| +4 Activity Tools&lt;br /&gt;
! 800.000z&lt;br /&gt;
|-&lt;br /&gt;
| 4~5&lt;br /&gt;
| +5 Activity Tools&lt;br /&gt;
! 1.250.000z&lt;br /&gt;
|-&lt;br /&gt;
| 5~6&lt;br /&gt;
| +6 Activity Tools&lt;br /&gt;
! 1.800.000z&lt;br /&gt;
|-&lt;br /&gt;
| 6~7&lt;br /&gt;
| +7 Activity Tools&lt;br /&gt;
! 2.450.000z&lt;br /&gt;
|-&lt;br /&gt;
| 7~8&lt;br /&gt;
| +8 Activity Tools&lt;br /&gt;
! 3.200.000z&lt;br /&gt;
|-&lt;br /&gt;
| 8~9&lt;br /&gt;
| +9 Activity Tools&lt;br /&gt;
! 4.050.000z&lt;br /&gt;
|-&lt;br /&gt;
| 9~10&lt;br /&gt;
| +10 Activity Tools&lt;br /&gt;
! 5.000.000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The '''&amp;quot;Mastery&amp;quot;''' mentionned in some formulas and explanations is calculated by this values:&lt;br /&gt;
   '''ActivitySkillLvl x ActivitySkillLvl + 5 * AccessoryRefineRate'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
&lt;br /&gt;
== [[File:fishing.png|30px]] Fishing ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for fishing activity here : /navi midgard 33/400&lt;br /&gt;
&lt;br /&gt;
In order to be able to fish, you will need to be in the water and you will need one of the five existing '''Baits'''.&lt;br /&gt;
:*You can get them by talking to the NPC in the '''Fishing House''' in Midgard.&lt;br /&gt;
:**This house is located at Midgard, west side of the donations' fountain at south.&lt;br /&gt;
&lt;br /&gt;
:→ Take note that it is one of the rare occasion to obtain Bloody Branches, you can get a limited number of Bloody Branches each day, depending of your Mastery !&lt;br /&gt;
:→ Each 25 Mastery grants 1 Bloody Branches with a low chance upon fishing. Use @fishing to check your Mastery. Regardless of the mastery, you can get 2 Bloody Branch, meaning that if you have 66 Mastery, you will have : ''(66 / 25) + 2 ='' '''4 Bloody Branches !'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   By trading fishes for Fishing Points, you will be allowed to purchase items into the Shop.&lt;br /&gt;
   Read below to check the shop content.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fishing House.png|right|link=|350px]]&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Dead Branch Box (10)'''&lt;br /&gt;
Price : 2 Fishing Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Elite Dead Branch'''&lt;br /&gt;
Price : 2 Fishing Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Elite Bloody Dead Branch'''&lt;br /&gt;
Price : 250 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''North Fly Wing'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Life Insurance'''&lt;br /&gt;
Price : 6 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Premium Hay'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Violet Box'''&lt;br /&gt;
Price : 18 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Growth Jellopy'''&lt;br /&gt;
Price : 12 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Blue Box'''&lt;br /&gt;
Price : 6 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Perfect Unslot Tools'''&lt;br /&gt;
Price : 65 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Seed Box'''&lt;br /&gt;
Price : 75 Fishing Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Nightmare Key'''&lt;br /&gt;
Price : 25 Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| '''Gem Box Lv 1'''&lt;br /&gt;
Price : 150 Fishing Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tides ===&lt;br /&gt;
&lt;br /&gt;
*While Fishing, there is some sort of Happy Hours defined by tides. A NPC named ''Bobba, the Fish Meteo Expert'', located in '''Midgard (39, 378)''' will be able to give you more informations about those phenomena.&lt;br /&gt;
**High tides offer an easier fishing session by reducing chances to get a Fresh Fish, Rotten Fish, or any other low grade item and it will be easier to get your Bloody Branches.&lt;br /&gt;
***Tides are mentionned by the NPC, however, take note that if the high tide occurred at 4 pm yesterday, it will be Happy Hour at 5 pm today and 6 pm tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Baits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:85%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| Types of Baits&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate Bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;14&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Living Earthworm.png|center]]&lt;br /&gt;
! 6781&lt;br /&gt;
| Living Earthworm&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fresh Lobster.png|center]]&lt;br /&gt;
! 6782&lt;br /&gt;
| Fresh Lobster&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Squid.png|center]]&lt;br /&gt;
! 6778&lt;br /&gt;
| Squid&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:King Earthworm.png|center]]&lt;br /&gt;
! 6903&lt;br /&gt;
| King Earthworm&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;9&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:King Shrimp.png|center]]&lt;br /&gt;
! 6902&lt;br /&gt;
| King Shrimp&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All types of Fishes ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, fishes can be sorted into two categories.&lt;br /&gt;
:**The first type is giving you points you can use to buy different type of Branches in the '''Fishing Shop'''.&lt;br /&gt;
:**The other one contains fishes giving you effects upon use during a certain duration.&lt;br /&gt;
&lt;br /&gt;
==== Fish tradable for Fishing Points ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;15&amp;quot;| List of Fishes giving Fishing Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;7&amp;quot;| &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mackerel.png|center]]&lt;br /&gt;
! 6779&lt;br /&gt;
| Mackerel&lt;br /&gt;
! 1&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 2&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Eel.png|center]]&lt;br /&gt;
! 6776&lt;br /&gt;
| Eel&lt;br /&gt;
! 2&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Piranha.png|center]]&lt;br /&gt;
! 6774&lt;br /&gt;
| Piranha&lt;br /&gt;
! 3&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
! 4&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Octopus Points.png|center]]&lt;br /&gt;
! 6772&lt;br /&gt;
| Octopus&lt;br /&gt;
! 4&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fish with Blue Back.png|center]]&lt;br /&gt;
! 6096&lt;br /&gt;
| Fish with Blue Back&lt;br /&gt;
! 5&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
! 6&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Shark.png|center]]&lt;br /&gt;
! 6770&lt;br /&gt;
| Shark&lt;br /&gt;
! 6&lt;br /&gt;
| 15 000&lt;br /&gt;
| 13 500&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Giant Octopus.png|center]]&lt;br /&gt;
! 6899&lt;br /&gt;
| Giant Octopus&lt;br /&gt;
! 7&lt;br /&gt;
| 17 500&lt;br /&gt;
| 15 750&lt;br /&gt;
! 12&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Giant Squid.png|center]]&lt;br /&gt;
! 6900&lt;br /&gt;
| Giant Squid&lt;br /&gt;
! 8&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Whale.png|center]]&lt;br /&gt;
! 6898&lt;br /&gt;
| Whale&lt;br /&gt;
! 9&lt;br /&gt;
| 35 000&lt;br /&gt;
| 31 500&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Whale.png|center]]&lt;br /&gt;
! 6897&lt;br /&gt;
| Blue Whale&lt;br /&gt;
! 10&lt;br /&gt;
| 50 000&lt;br /&gt;
| 45 000&lt;br /&gt;
! 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fish giving special effects ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Blue Fish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8100&lt;br /&gt;
| Blue Fish&lt;br /&gt;
! 1&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Marlin.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8101&lt;br /&gt;
| Marlin&lt;br /&gt;
! 2&lt;br /&gt;
| 8 000&lt;br /&gt;
| 7 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Catfish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8102&lt;br /&gt;
| Catfish&lt;br /&gt;
! 3&lt;br /&gt;
| 12 000&lt;br /&gt;
| 10 800&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +4% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +8% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misc ATK +12% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Sturgeon.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8103&lt;br /&gt;
| Sturgeon&lt;br /&gt;
! 4&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +10 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +20 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +30 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Golden Fish.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8104&lt;br /&gt;
| Golden Fish&lt;br /&gt;
! 5&lt;br /&gt;
| 13 300&lt;br /&gt;
| 11 970&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +30 for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Salmon.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8105&lt;br /&gt;
| Salmon&lt;br /&gt;
! 6&lt;br /&gt;
| 15 000&lt;br /&gt;
| 13 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time -15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Perch.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8106&lt;br /&gt;
| Perch&lt;br /&gt;
! 7&lt;br /&gt;
| 7 500&lt;br /&gt;
| 6 750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Cast Delay -15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Riversquire.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8107&lt;br /&gt;
| Riversquire&lt;br /&gt;
! 8&lt;br /&gt;
| 6 600&lt;br /&gt;
| 5 940&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Tuna.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8108&lt;br /&gt;
| Tuna&lt;br /&gt;
! 9&lt;br /&gt;
| 12 500&lt;br /&gt;
| 11 250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border: hidden&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| [[File:Small Carp.png|center]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Level&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health Points&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Night&lt;br /&gt;
|-&lt;br /&gt;
! 8109&lt;br /&gt;
| Carp&lt;br /&gt;
! 10&lt;br /&gt;
| 10 000&lt;br /&gt;
| 9 000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 5% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +5% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 10% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +10% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Heals 15% HP upon use&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status rate and duration +15% for 300 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where to fish ? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Depending of the area you are currently fishing on, available fishes will vary.&lt;br /&gt;
   Please check the table below in order to check where to find the fish you aim for !&lt;br /&gt;
   Take note that their statistics will also vary depending on the map you are on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''The bigger the number of the map is, the more chance you will have fishes giving Fishing Points instead of fishes giving effects.'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Your Fishing Mastery will also increase the chance to obtain a bigger fish.'''''&lt;br /&gt;
'''''Meaning that you have more chance to get fishes giving points in prt_fild10 than prt_fild00'''''&lt;br /&gt;
'''''Elite Maps have doubled chance to not drop Fresh Fish / Rotten Fish or any other low grade item'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Fishes locations&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;38&amp;quot;| &lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;38&amp;quot;| &lt;br /&gt;
! Map Name&lt;br /&gt;
! Available Fishes&lt;br /&gt;
|-&lt;br /&gt;
! prt_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! gef_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! pay_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! moc_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! cmd_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! um_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! mjolnir_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! yuno_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! hu_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ein_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! lhz_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! ra_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ve_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! man_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! spl_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! bif_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! ecl_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! dic_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! mid_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! myr_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! jot_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! al_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! wel_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! fay_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! casp_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! asg_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! eden_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Riversquire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! pan_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! mus_fild&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blue Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Marlin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Catfish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sturgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Golden Fish&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Salmon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tuna&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carp&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fights System  ===&lt;br /&gt;
[[File:SitDown.png|right]][[File:StandUp.png|right]]&lt;br /&gt;
Each time you fish, your '''Fishing Line''' has Health Points, and so it goes for all fishes as well.&lt;br /&gt;
The higher your fishing mastery is, the higher the HPs of your Line will be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''But... How do you fish ?'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's simple ! You will need to pay attention to your character's emotes of course !&lt;br /&gt;
By typing @fishing or by casting the Fishing Skill while having your feet in an area full of water, your character will start to fish.&lt;br /&gt;
The character will be forcibly sat and after a while, you will see an emote above the head of the character.&lt;br /&gt;
&lt;br /&gt;
:*Two emotes can be seen while fishing :&lt;br /&gt;
:**The first one, a firework effect will be showned, meaning there is a chance to catch the fish, you will have to stand up.&lt;br /&gt;
:**The second one is a classic bubble around your character. If this emote is showned, it means the fish is cautious and that it's not the good time for you to try to catch it, better stay sat !&lt;br /&gt;
&lt;br /&gt;
What you need to do is to stand up at the right time.&lt;br /&gt;
To stand up, you can press '''Inser''' key on your keyboard or just type '''/sit''' in your chat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you succeed, the fish will take damage equal to half of your fishing mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
   If you failed, your fishing line will take damage equal to half of its toughness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to repeat the maneuvers as long as your line or the fish's HPs have not hit rock bottom.&lt;br /&gt;
&lt;br /&gt;
:*If you catch it, there is :&lt;br /&gt;
:**40 + Fishing Level x 0.2% chance to obtain the fish you fought against&lt;br /&gt;
:**If the previous formula isn't a success, you will have a second chance to get the same type of fish than the one you fought against, but in smaller size.&lt;br /&gt;
:***Take note that if you loose despite these tries, you will receive a '''Rotten Fish'''. This one can be exchanged for QPets Food just by dismantling it to the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Qpet_System#Feeding_System&amp;quot;  target=&amp;quot;_blank&amp;quot;&amp;gt;Pet Breeder&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   You will earn Fishing Experience even if you fail your catch.&lt;br /&gt;
   Upon a successful try, you will be granted with '''10 x Fish Level''' Experience Points.&lt;br /&gt;
   Else, you will receive '''3 x Fish Level''' Experience Points.&lt;br /&gt;
   '''You can check the level of the Fish in the table overhead.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:cooking.png|30px]] Cooking ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for cooking activity here : /navi midgard 317/165&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Each level of Cooking learned unlock one Food level that can be crafted.&lt;br /&gt;
   If you master Cooking Level 10, you will be able to craft usual Level 10 Food '''or''' Foods that do not disappear upon death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cooking Book ====&lt;br /&gt;
&lt;br /&gt;
:*You can obtain all books required to cook to the ''Book Seller'' located near the '''Mining NPC''' in Midgard [/navi Midgard (177, 133)]. &lt;br /&gt;
:**This NPC only accept Bronze Coins, she is greedy, don't let her take your savings!&lt;br /&gt;
:***Cooking Books will help you to cast faster the food you are creating and it will also increase your success rate if the book corresponds to the created brew.&lt;br /&gt;
&lt;br /&gt;
==== Cooking Kits ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Outdoor Cooking Kit.png|center]]&lt;br /&gt;
! 12125&lt;br /&gt;
! Outdoor Cooking Kit&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Home Cooking Kit.png|center]]&lt;br /&gt;
! 12126&lt;br /&gt;
! Home Cooking Kit&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Professional Cooking Kit.png|center]]&lt;br /&gt;
! 12127&lt;br /&gt;
! Professional Cooking Kit&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Royal Cooking Kit.png|center]]&lt;br /&gt;
! 12128&lt;br /&gt;
! Royal Cooking Kit&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fantastic Cooking Kit.png|center]]&lt;br /&gt;
! 12129&lt;br /&gt;
! Fantastic Cooking Kit&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Success Rates ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Cooking formulas&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get one Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional 10% is added if you handle the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a second Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 3'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The success rate is decreased by 10% if you have the corresponding Cookbook in your inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The divider at the end of the formula is set to 2 instead of 3 with the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a third Food&lt;br /&gt;
| '''[(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 5'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The success rate is decreased by 20% if you have the corresponding Cookbook in your inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The divider at the end of the formula is set to 3 instead of 5 with the corresponding Cookbook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Cooking Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
&lt;br /&gt;
:*Each cooking success will grant the player by 50 experience point per ActivityLevel learned.&lt;br /&gt;
:**Upon a cooking failure, you will only be granted by a third of this amount of experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://ratemyserver.net/index.php?page=creation_db&amp;amp;op=2&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;We kept the same foods effect and crafting materials as official, you can check a complete list of them by clicking here !&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:learning.png|30px]] Learning ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for learning activity here : /navi midgard 363/271&lt;br /&gt;
&lt;br /&gt;
The Learning activity is used in order to increase experience points earned.&amp;lt;br&amp;gt;&lt;br /&gt;
:*By talking to some '''Posts NPC''', you will start &amp;quot;learning&amp;quot;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The first NPC you can talk with is situated in Karakass Town, precisely at ''kar_bib,173,111''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== How it works ? ====&lt;br /&gt;
&lt;br /&gt;
:When you talk to any of these NPC located in almost all libraries, you will have to choose between two different studies.&lt;br /&gt;
:*The first one requires to stay in the area. You won't be allowed to change map to accumulate knowledges. Whenever you want, talk to the NPC to end your study. Each study have a maximum duration of 30 minutes.&lt;br /&gt;
:**If you studied for 30 minutes, you will receive 50% more experience points upon monsters' kills as long as you don't reach the amount of experience points listed in the table below.&lt;br /&gt;
&lt;br /&gt;
The amount of Learning Experience points earned is equal to the time spent to learn in minutes. Meaning that if you studied for 30 minutes, you will be granted by 30 Learning Experience points.&lt;br /&gt;
&lt;br /&gt;
:*The second type of studies allow you to learn more about a specific monster.&lt;br /&gt;
:**By accumulate knowledges about a monster, you will get more damage and resistance to this monster's ID. These bonus are equal to your Activity Level in percent. Meaning a Learning Level 10 Skill grants 10% damage and 10% resistance against while facing the corresponding monster. Any study concerning a monster takes 30 seconds. After that, the bonus will be applied for an unlimited amount of time.&lt;br /&gt;
:**If you want to start another study, the previous bonus will be erased.&lt;br /&gt;
&lt;br /&gt;
Regardless of the type of studies you do, if you log out or change map, the current study will be cancelled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The player can't learn more than 30 minutes each day. This cap is reset at midnight, please use '''@time''' to check current server time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The experience points' pool generated by this system may be complicated. If you want more infos, please check the explanations below :&lt;br /&gt;
:**If you studied enough to accumulate 11 500 boosted EXP and you kill a monster giving 400 Exp points, you will receive 600 Exp (400 +50%) and your Learning Pool will be reduced by 200. Your new pool will reach 11 300.&lt;br /&gt;
&lt;br /&gt;
You cannot have several pool at a time. If you already have any and that you start another study, only the biggest pool will be conserved.&lt;br /&gt;
&lt;br /&gt;
==== Libraries' locations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of available libraries are mentionned in the table below. It all depends of your learning level. You can't read books belonging to high level libraries if you lack experience !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that all libraries are identical if these one are categorized in the same Activity Level requirement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Area&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Activity Level required&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| Monsters Level concerned&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Karakass' Center Place&lt;br /&gt;
! 1&lt;br /&gt;
| 1~6&lt;br /&gt;
|-&lt;br /&gt;
| Prontera East&lt;br /&gt;
! 1&lt;br /&gt;
| 5~10&lt;br /&gt;
|-&lt;br /&gt;
| Payon's Imperial Archives&lt;br /&gt;
! 2&lt;br /&gt;
| 10~15&lt;br /&gt;
|-&lt;br /&gt;
| Prontera West&lt;br /&gt;
! 2&lt;br /&gt;
| 15~20&lt;br /&gt;
|-&lt;br /&gt;
| Aldebaran's Alchemists' Library&lt;br /&gt;
! 3&lt;br /&gt;
| 20~25&lt;br /&gt;
|-&lt;br /&gt;
| Louyang's Poets' Library&lt;br /&gt;
! 3&lt;br /&gt;
| 25~30&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu's Lost Parchment&lt;br /&gt;
! 4&lt;br /&gt;
| 30~35&lt;br /&gt;
|-&lt;br /&gt;
| Yuno's Central Library&lt;br /&gt;
! 5&lt;br /&gt;
| 35~40&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen's Thoughts&lt;br /&gt;
! 6&lt;br /&gt;
| 40~45&lt;br /&gt;
|-&lt;br /&gt;
| Hugel's Brothel&lt;br /&gt;
! 6&lt;br /&gt;
| 45~50&lt;br /&gt;
|-&lt;br /&gt;
| Yuno's Government Office&lt;br /&gt;
! 7&lt;br /&gt;
| 50~55&lt;br /&gt;
|-&lt;br /&gt;
| Louyang's Royal Writings&lt;br /&gt;
! 7&lt;br /&gt;
| 55~60&lt;br /&gt;
|-&lt;br /&gt;
| Izlude's Academy&lt;br /&gt;
! 8&lt;br /&gt;
| 60~65&lt;br /&gt;
|-&lt;br /&gt;
| Veins' Desert Pearls&lt;br /&gt;
! 8&lt;br /&gt;
| 65~70&lt;br /&gt;
|-&lt;br /&gt;
| Splendide's Secrets&lt;br /&gt;
! 8&lt;br /&gt;
| 70~75&lt;br /&gt;
|-&lt;br /&gt;
| El Discastes' Office&lt;br /&gt;
! 8&lt;br /&gt;
| 75~80&lt;br /&gt;
|-&lt;br /&gt;
| Kugans' Factory&lt;br /&gt;
! 8&lt;br /&gt;
| 80~85&lt;br /&gt;
|-&lt;br /&gt;
| Midgard's Academy Archives&lt;br /&gt;
! 8&lt;br /&gt;
| 85~90&lt;br /&gt;
|-&lt;br /&gt;
| Hylo's Library&lt;br /&gt;
! 9&lt;br /&gt;
| 90~95&lt;br /&gt;
|-&lt;br /&gt;
| Alexandria's Inn&lt;br /&gt;
! 9&lt;br /&gt;
| 95~100&lt;br /&gt;
|-&lt;br /&gt;
| Hlesey's Rest Area&lt;br /&gt;
! 9&lt;br /&gt;
| 100~105&lt;br /&gt;
|-&lt;br /&gt;
| Caspen's Old Castle&lt;br /&gt;
! 10&lt;br /&gt;
| 105~110&lt;br /&gt;
|-&lt;br /&gt;
| Eden's House&lt;br /&gt;
! 10&lt;br /&gt;
| 110~115&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:brewing.png|30px]] Brewing ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for brewing activity here : /navi midgard 78/192&lt;br /&gt;
&lt;br /&gt;
:*Brews are sorted in 3 categories : Mixtures, Solutions &amp;amp; Infusions.&lt;br /&gt;
:**Each level of Brewing will unlock one recipe of each category.&lt;br /&gt;
&lt;br /&gt;
==== Brewing Book ====&lt;br /&gt;
&lt;br /&gt;
:*You can obtain all books required to brew to the ''Book Seller'' located near the '''Mining NPC''' in Midgard [/navi Midgard (177, 133)]. &lt;br /&gt;
:**This NPC only accept Bronze Coins, she is greedy, don't let her take your savings!&lt;br /&gt;
:***Brewing Books will help you to cast faster the food you are creating and it will also increase your success rate if the book corresponds to the created brew.&lt;br /&gt;
&lt;br /&gt;
==== Brewing Kits ====&lt;br /&gt;
&lt;br /&gt;
:*You can get Brewing Kits by killing monsters usually giving Cooking Kits. Use '''@whodrops''' command to check it out!&lt;br /&gt;
:**Outdoor Brewing Kits &amp;amp; Home Brewing Kits are only sold by the '''Brewing Master''' NPC in Midgard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Success Rate bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Outdoor Brewing Kit.png|center]]&lt;br /&gt;
! 8191&lt;br /&gt;
! Outdoor Brewing Kit&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Home Brewing Kit.png|center]]&lt;br /&gt;
! 8192&lt;br /&gt;
! Home Brewing Kit&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Professional Brewing Kit.png|center]]&lt;br /&gt;
! 8193&lt;br /&gt;
! Professional Brewing Kit&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Royal Brewing Kit.png|center]]&lt;br /&gt;
! 8194&lt;br /&gt;
! Royal Brewing Kit&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Fantastic Brewing Kit.png|center]]&lt;br /&gt;
! 8195&lt;br /&gt;
! Fantastic Brewing Kit&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Success Rates ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Brewing formulas&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get one Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.2)%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a second Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.2)% / 3] - 10%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chances to get a third Brew&lt;br /&gt;
| '''[(40 + BrewingActivityLevel * 0.5)% / 5] - 20%'''&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;An additional percentage is added corresponding to the success rate of the Brewing Kit used.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mixtures ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Mixture Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Apple Mixture.png|center]]&lt;br /&gt;
! 8130&lt;br /&gt;
! Apple Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases HP recovery by 100% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Apple&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Pointed Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Jellopy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Chrysalis&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Banana Mixture.png|center]]&lt;br /&gt;
! 8131&lt;br /&gt;
! Banana Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases SP recovery by 15% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Banana&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Resin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Single Cell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Bloody Mixture.png|center]]&lt;br /&gt;
! 8132&lt;br /&gt;
! Bloody Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases LP recovery by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Animal Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mushroom Spore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Venomous Canine&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Carrot Mixture.png|center]]&lt;br /&gt;
! 8133&lt;br /&gt;
! Carrot Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Weight by 300 during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Carrot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Wolf Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Grit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Raccoon Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Choco Mixture.png|center]]&lt;br /&gt;
! 8134&lt;br /&gt;
! Choco Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Zenys given upon Monsters' death by 50% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Cacao&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Monkey Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Nipper&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Wing of Red Bat&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Grape Mixture.png|center]]&lt;br /&gt;
! 8135&lt;br /&gt;
! Grape Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Activities' mastery by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Grape&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Scorpion Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Maneater Root&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Bug Leg&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Tonic Mixture.png|center]]&lt;br /&gt;
! 8136&lt;br /&gt;
! Tonic Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases all Reputations earned by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Spawn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mantis Scythe&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Piece of Bamboo&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mastela Mixture.png|center]]&lt;br /&gt;
! 8137&lt;br /&gt;
! Mastela Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Map Items' drop rate by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Mastela&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Earthworm Peeling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Leopard Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Aloe&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Fig Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mora Mixture.png|center]]&lt;br /&gt;
! 8138&lt;br /&gt;
! Mora Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Experience earned by 25% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Light Granule&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Manteater Blossom&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Soft Blade of Grass&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Dragon Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Harpy Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Immortal Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Ale Mixture.png|center]]&lt;br /&gt;
! 8139&lt;br /&gt;
! Ale Mixture&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases drop rate by 10% during 600 seconds. Do not include Map Items.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Solid Peach&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Mould Powder&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ancient Lips&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ice Cubic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x PecoPeco Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tough Vines&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Witherless Rose&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Solutions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Solution Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Ocean Solution.png|center]]&lt;br /&gt;
! 8140&lt;br /&gt;
! Ocean Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Water resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Ment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Feather&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Clover&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Golden Solution.png|center]]&lt;br /&gt;
! 8141&lt;br /&gt;
! Golden Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Wind resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Sticky Webfoot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Scale Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rat Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Bee Sting&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Azur Solution.png|center]]&lt;br /&gt;
! 8142&lt;br /&gt;
! Azur Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Fire resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Stem&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Cactus Needle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Snake Scale&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brown Solution.png|center]]&lt;br /&gt;
! 8143&lt;br /&gt;
! Brown Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Earth resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Powder of Butterfly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Decayed Nail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Insect Feelers&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Scarlet Solution.png|center]]&lt;br /&gt;
! 8144&lt;br /&gt;
! Scarlet Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Shadow, Holy, Undead, Poison and Ghost resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Mole Whiskers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Moth Wings&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Porcupine Quill&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Miracle Solution.png|center]]&lt;br /&gt;
! 8145&lt;br /&gt;
! Miracle Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Special damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Conch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Scale Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Pinafore&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mana Solution.png|center]]&lt;br /&gt;
! 8146&lt;br /&gt;
! Mana Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Magical damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Vane&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Stinky Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Claw of Desert Wolf&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Huge Leaf&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Mega Solution.png|center]]&lt;br /&gt;
! 8147&lt;br /&gt;
! Mega Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases Physical damage resistance by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Elder Pixie's Moustache&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Sharp Scale&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Fine Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rotten Bandage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Solution.png|center]]&lt;br /&gt;
! 8148&lt;br /&gt;
! Blue Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Disables EXP loss penalty upon death during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Heart of Mermaid&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Giant Butterfly Wing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Ectoplasm&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tail of Steel Scorpion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Dragon Tail&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Burning Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Red Solution.png|center]]&lt;br /&gt;
! 8149&lt;br /&gt;
! Red Solution&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Allow you to revive one time after death during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Witch Starsand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Ancient Tooth&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Strong Vine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Wing of Dragonfly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Dragon Canine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Turtle Shell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infusions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Materials&lt;br /&gt;
! Solution Level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Green Infusion.png|center]]&lt;br /&gt;
! 8170&lt;br /&gt;
! Green Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cures Poison, Curse, Silence, Confusion, Blind, Bleeding, Deadly Poison &amp;amp; Burning status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Sticky Mucus&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Fluff&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Feather of Birds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Red Infusion.png|center]]&lt;br /&gt;
! 8171&lt;br /&gt;
! Red Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces durations of status on self by 33% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Worm Peeling&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Grasshopper's Leg&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Skel-Bone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blue Infusion.png|center]]&lt;br /&gt;
! 8172&lt;br /&gt;
! Blue Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces DoTs damage on self by 33% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Tentacle&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Snail's Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Rainbow Shell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Yellow Infusion.png|center]]&lt;br /&gt;
! 8173&lt;br /&gt;
! Yellow Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase DoTs resistance by 20% during 600 seconds..&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2x Clam Flesh&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Acorn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Brown Infusion.png|center]]&lt;br /&gt;
! 8174&lt;br /&gt;
! Brown Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 25% chance to reflect all status during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1x Cacao&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Moth Dust&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Bloody Infusion.png|center]]&lt;br /&gt;
! 8175&lt;br /&gt;
! Bloody Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase resistance to Silence, Blind, Curse and Confusion by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Mole Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x Jubilee&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Large Jellopy&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Golden Infusion.png|center]]&lt;br /&gt;
! 8176&lt;br /&gt;
! Golden Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflicts Dispell on self and grants a 7 seconds immunity to all status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Orc Claw&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Sharp Leaf&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Slingshot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x Glacial Heart&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silver Infusion.png|center]]&lt;br /&gt;
! 8177&lt;br /&gt;
! Silver Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cures all negative effects on self.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Frill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x Fin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tendon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tough Scalelike Stem&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Violet Infusion.png|center]]&lt;br /&gt;
! 8178&lt;br /&gt;
! Violet Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grants 25% immunity to all status during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Strong Branch&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Glitter Shell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Aloe Leaflet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Little Evil Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Brown Root&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x Animal Gore&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:White Infusion.png|center]]&lt;br /&gt;
! 8179&lt;br /&gt;
! White Infusion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Restores 0.5% of Maximum HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases resistance to Stun, Stone Curse, Freeze and Sleep by 20% during 600 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5x Sprout&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Anolian Skin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Antelope Horn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Wooden Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x Tongue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x 3carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:mining.png|30px]] Mining ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for mining activity here : /navi midgard 165/122&lt;br /&gt;
&lt;br /&gt;
You can mine as long as you learnt the Mining skill at level 1 or higher.&lt;br /&gt;
It's like a passiv skill and you will be able to collect items and mining experience upon killing a mine.&lt;br /&gt;
&lt;br /&gt;
:*Mines are located on fields or dungeons and are very weak, you just need to defeat them to get the rewards.&lt;br /&gt;
Check the list below in order to know which mine you may want to hunt !&lt;br /&gt;
&lt;br /&gt;
The command @locate will give the player a chance to create a personal mine after a 10 sec cast.&amp;lt;br&amp;gt;&lt;br /&gt;
This command works on every map already containing a mine and will spawn a mine for 30 minutes according to the map's mine level.&lt;br /&gt;
This command can be launched once per day per eligible map.&lt;br /&gt;
&lt;br /&gt;
Success rate :&lt;br /&gt;
&lt;br /&gt;
[30 + 10 * (Mining activity's level - Mine's level) - 10 * (number of attempts today)]%.&lt;br /&gt;
Maximum value is 100% and can reach 0% if too many attempts are done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Upon a kill, you will get Mining Experience according to this formula : Mining Level '''OR''' Mine Level x 50.&lt;br /&gt;
   The lowest value will be used to calculate the points granted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lvl 1 Mines ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Coal Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Stone Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Coal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shining Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fine Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 2 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Iron Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Phracon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Iron&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Iron Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phracon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cracked Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 3 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Emvertacon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Brigan Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Red Blood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Blue&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wind of Verdure&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Green Live&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Steel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emveretarcon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brigan&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 4 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ruby Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Garnet &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sapphire Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28025.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Emerald Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Topaz Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Star Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Dust&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Garnet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Amethyst&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aquamarine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emerald&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pearl&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sardonyx&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sapphire&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Opal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Topaz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zircon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Star Crumb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Star Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Peridot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Citrin&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 5 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28027.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Mystic Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Crystal Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Silver Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28023.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shining Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Flame Heart&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mystic Frozen&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Wind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Great Nature&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silver Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cyfar&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 6 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Oridecon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Elunium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gold Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gold&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pyroxene&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 7 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Emperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the Sun God&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28025.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Gem Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Darkness Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28024.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Biotite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Muscovite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Phlogopite Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Emperium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Emblem of the sun God&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cursed Ruby&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fragment of Darkness&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dark Crystal Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Biotite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muscovite&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Phlogopite&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 8 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Bradium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Carnium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Illusion Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28027.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Quartz Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3Carat Diamond&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carnium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Small Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Refined Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rose Quartz&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jewel of Destruction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Lava&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Illusion Gemstone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Illusion Stone&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Misty's Illusion Piece&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Specific Items used to create [[Level_5_Weapons#How_to_get_these_weapons.3F|Lvl 5 Weapons]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 9 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28022.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rich Oridecon Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28021.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rich Elunium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rainbow Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Large Bradium Fragment&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bradium Fragments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Enriched Oridecon&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 10 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28028.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Rich Bradium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28030.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Rich Carnium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HD Carnium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Bradium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Oridecon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HD Elunium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;17Carat Diamond&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 11 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28023.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Mithril Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:28026.png|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Muspellium Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mithril Ore&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mithril&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Muspellium&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rough Mineral&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;God Mineral&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lvl 12 Mines ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:minexii.gif|center]]&lt;br /&gt;
! Mine Lvl&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Orichalcum Mine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Common Drops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Rare Drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Everything above&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:hunting.png|30px]] Hunting ==&lt;br /&gt;
&lt;br /&gt;
You will find the NPC for hunting activity here : /navi midgard 249/135&lt;br /&gt;
&lt;br /&gt;
Each day, any player can take part to this activity 3 times per day.&lt;br /&gt;
When you type '''@hunting''' or at the moment you use the Hunting skill, you will have to choose a level threshold concerning your future target.&lt;br /&gt;
&lt;br /&gt;
:*Take note that your mastery will lower the number of kills required !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Hunting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Hunting Level&lt;br /&gt;
! Level Threshold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0~10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 11~20&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 21~30&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 31~40&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 41~50&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 51~60&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 61~70&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 71~80&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 81~90&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 91~100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The level threshold used is a specific level that isn't always the same than the one you can see by typing @mi.&lt;br /&gt;
   This system guarantees a level closer to the monster's real power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can reset the chosen target 3 times per day in order to be granted with another target.&lt;br /&gt;
:*If any team member kill a monster on the same map than the one you are on, it will count for your Hunting quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Daily reset occurs at midnight server time, use '''@time''' to check the current server time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Upon quest completion, you can use Hunting skill again no matter the area you are in, in order to give back the quest and receive the Hunting Points and Hunting Experience points you deserve.&lt;br /&gt;
:**Hunting Points granted are equal to '''(Mastery / 10 + 5 + Level of the Hunt x Level of the Hunt)'''.&lt;br /&gt;
:**Hunting Experience points granted are equal to '''100 x Level of the Hunt'''.&lt;br /&gt;
&lt;br /&gt;
You need to equip the '''Hunting Tool''' when you pick the quest and when you give it back in order to receive the maximum amount of Hunting Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*In Midgard's south-west district near the market, you can meet the Hunting Shop handler, he will gladly exchange your Hunting Points versus any reward of the list below.&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Bronze Coin'''&lt;br /&gt;
Price : 25 Hunting Points&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1%| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Old Card Shard'''&lt;br /&gt;
Price : 50 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Aged Card Shard'''&lt;br /&gt;
Price : 150 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 1'''&lt;br /&gt;
Price : 100 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 2'''&lt;br /&gt;
Price : 450 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 3'''&lt;br /&gt;
Price : 1 000 Hunting Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;4&amp;quot; height=&amp;quot;4px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 4'''&lt;br /&gt;
Price : 2 500 Hunting Points&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| '''Stuff Box Lv 5'''&lt;br /&gt;
Price : 4 000 Hunting Points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14615</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14615"/>
		<updated>2026-06-20T08:28:25Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Tempus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
=== Aggro system ===&lt;br /&gt;
&lt;br /&gt;
Each monster can track 15 players with an associated aggro level.&lt;br /&gt;
Every attack against the monster increases the aggro by 1.&lt;br /&gt;
The skill Provoke forces the monster to attack the caster but once the Provoke status is gone the monster will target the higher aggro level.&lt;br /&gt;
The more flee the player has, the less aggro is generated (aggro * (100+flee)/100).&lt;br /&gt;
Aggro decreases by 25% every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Some skill have a specific effect on aggro :&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bash&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Charge Attack&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Pierce&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Brandish Spear&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Holy Cross&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Shield Chain&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Bowling Bash&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Spear Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Charge&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Spear Stab&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Charge Arrow&lt;br /&gt;
| Aggro / 2 (reduces aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Holy Light&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Strike&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Venom Knife&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Brineranea ====&lt;br /&gt;
&lt;br /&gt;
Summons a Spider Egg (ID27401) every 10 sec. This egg has 427 HP, Earth 1, Small Insect. If the egg is destroyed, Brinaranea will restore 5% MaxHP.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the Egg goes below 50% MaxHP, it will cast Self Destruction.&amp;lt;/br&amp;gt;&lt;br /&gt;
After 15 sec, the egg will turn into a Spider Cocoon (ID 27402).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MvP skill kit:&amp;lt;/br&amp;gt;&lt;br /&gt;
Wide Sight, Sienna Execrate, Cloud Kill, Poison Attack, Wide Silence, Dark Blessing, Wide Bleeding, Safet Wall, Power Up, Lex Divina, Lex Aterna, Brandish Spear, Magnum Break, Endure, Pneuma.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sadness ====&lt;br /&gt;
&lt;br /&gt;
This MvP will switch between stances.&amp;lt;/br&amp;gt;&lt;br /&gt;
The cycle is Neutral 1 =&amp;gt; Sad =&amp;gt; Neutral 2 =&amp;gt; Rage =&amp;gt; Neutral 3 =&amp;gt; Melancholy&amp;lt;/br&amp;gt;&lt;br /&gt;
Non neutral stance last for 20 sec.&amp;lt;/br&amp;gt;&lt;br /&gt;
Neutral stance last for 4 sec, increased by 2 sec for every Stun status inflicted on him (max +20 sec).&amp;lt;/br&amp;gt;&lt;br /&gt;
If Sadness is stunned during Melancholy phase, Sadness goes back immediately to Neutral 1 stance.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MvP skill hit:&amp;lt;/br&amp;gt;&lt;br /&gt;
Body Relocation, Back Sliding, Pneuma, Magnus, Duple Light, Silentium, Vituperatum, Palm Strike, Finger Offensive, Tiger Fist, Investigate, Asura, Combo Chain, Decrease AGI, Heal.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tempus ====&lt;br /&gt;
&lt;br /&gt;
This MvP has Phases.&amp;lt;/br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Combat Phase&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| Replace Psychic Wave by Meteor Storm the MvP element is Fire&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Replace Psychic Wave by Lord of Vermillion the MvP element is Wind&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| Replace Psychic Wave by Heaven's Drive the MvP element is Earth&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| Replace Psychic Wave by Storm Gust the MvP element is Water&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| Summons 4 clones of Tempus, they take 200% damage and last 60 sec.&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Peace&lt;br /&gt;
| Tempus stops attacking/moving, all damage are reduced to 0. After 5 sec, every attack done against Tempus inflict 9999 flat damage to the Player (1 per sec max).&lt;br /&gt;
| 15 sec&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| Damage done to Tempus reduced to 0. Every hit done by non summon entity heals Tempus for 0.5% of his MaxHP. Tempus attacks also heal him for the same amount.&lt;br /&gt;
| 10 sec&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Puzzle Phase&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Riddle&lt;br /&gt;
| Kill the clocks in the right order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Maths&lt;br /&gt;
| Resolve this simple maths&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Philosophy&lt;br /&gt;
| Get the sentence in the correct order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Hunting&lt;br /&gt;
| Kill the 4 clocks in any order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|}&lt;br /&gt;
If the Puzzle is not solved or wrong, the MvP will say &amp;quot;Wrong answer!&amp;quot; and get back full HP. If a Puzzle is solved, it will not show again during the fight.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Icy Queen ====&lt;br /&gt;
&lt;br /&gt;
She summons an Icy Beacon (ID27403) every 15 sec. It stays for 1h. They will teleport everyone to save point every 120 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
As long as there is an Icy Beacon active, the Icy Queen will be protected.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MvP skill kit:&amp;lt;/br&amp;gt;&lt;br /&gt;
Wide Freeze, Diamond Dust, Vacuum Extreme, Frost Diver.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14614</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14614"/>
		<updated>2026-06-20T08:21:57Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Special MvPs behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
=== Aggro system ===&lt;br /&gt;
&lt;br /&gt;
Each monster can track 15 players with an associated aggro level.&lt;br /&gt;
Every attack against the monster increases the aggro by 1.&lt;br /&gt;
The skill Provoke forces the monster to attack the caster but once the Provoke status is gone the monster will target the higher aggro level.&lt;br /&gt;
The more flee the player has, the less aggro is generated (aggro * (100+flee)/100).&lt;br /&gt;
Aggro decreases by 25% every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Some skill have a specific effect on aggro :&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bash&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Charge Attack&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Pierce&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Brandish Spear&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Holy Cross&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Shield Chain&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Bowling Bash&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Spear Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Charge&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Spear Stab&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Charge Arrow&lt;br /&gt;
| Aggro / 2 (reduces aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Holy Light&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Strike&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Venom Knife&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Brineranea ====&lt;br /&gt;
&lt;br /&gt;
Summons a Spider Egg (ID27401) every 10 sec. This egg has 427 HP, Earth 1, Small Insect. If the egg is destroyed, Brinaranea will restore 5% MaxHP.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the Egg goes below 50% MaxHP, it will cast Self Destruction.&amp;lt;/br&amp;gt;&lt;br /&gt;
After 15 sec, the egg will turn into a Spider Cocoon (ID 27402).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MvP skill kit:&amp;lt;/br&amp;gt;&lt;br /&gt;
Wide Sight, Sienna Execrate, Cloud Kill, Poison Attack, Wide Silence, Dark Blessing, Wide Bleeding, Safet Wall, Power Up, Lex Divina, Lex Aterna, Brandish Spear, Magnum Break, Endure, Pneuma.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sadness ====&lt;br /&gt;
&lt;br /&gt;
This MvP will switch between stances.&amp;lt;/br&amp;gt;&lt;br /&gt;
The cycle is Neutral 1 =&amp;gt; Sad =&amp;gt; Neutral 2 =&amp;gt; Rage =&amp;gt; Neutral 3 =&amp;gt; Melancholy&amp;lt;/br&amp;gt;&lt;br /&gt;
Non neutral stance last for 20 sec.&amp;lt;/br&amp;gt;&lt;br /&gt;
Neutral stance last for 4 sec, increased by 2 sec for every Stun status inflicted on him (max +20 sec).&amp;lt;/br&amp;gt;&lt;br /&gt;
If Sadness is stunned during Melancholy phase, Sadness goes back immediately to Neutral 1 stance.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MvP skill hit:&amp;lt;/br&amp;gt;&lt;br /&gt;
Body Relocation, Back Sliding, Pneuma, Magnus, Duple Light, Silentium, Vituperatum, Palm Strike, Finger Offensive, Tiger Fist, Investigate, Asura, Combo Chain, Decrease AGI, Heal.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tempus ====&lt;br /&gt;
&lt;br /&gt;
This MvP has Phases.&amp;lt;/br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Combat Phase&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| Replace Psychic Wave by Meteor Storm the MvP element is Fire&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Replace Psychic Wave by Lord of Vermillion the MvP element is Wind&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| Replace Psychic Wave by Heaven's Drive the MvP element is Earth&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| Replace Psychic Wave by Storm Gust the MvP element is Water&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| Summons 4 clones of Tempus, they take 200% damage and last 60 sec.&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Peace&lt;br /&gt;
| Tempus stops attacking/moving, all damage are reduced to 0. After 5 sec, every attack done against Tempus inflict 9999 flat damage to the Player (1 per sec max).&lt;br /&gt;
| 15 sec&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| Damage done to Tempus reduced to 0. Every hit done by non summon entity heals Tempus for 0.5% of his MaxHP. Tempus attacks also heal him for the same amount.&lt;br /&gt;
| 10 sec&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Puzzle Phase&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Riddle&lt;br /&gt;
| Kill the clocks in the right order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Maths&lt;br /&gt;
| Resolve this simple maths&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Philosophy&lt;br /&gt;
| Get the sentence in the correct order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Hunting&lt;br /&gt;
| Kill the 4 clocks in any order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|}&lt;br /&gt;
If the Puzzle is not solved or wrong, the MvP will say &amp;quot;Wrong answer!&amp;quot; and get back full HP. If a Puzzle is solved, it will not show again during the fight.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Icy Queen ====&lt;br /&gt;
&lt;br /&gt;
She summons an Icy Beacon (ID27403) every 15 sec. It stays for 1h. They will teleport everyone to save point every 120 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
As long as there is an Icy Beacon active, the Icy Queen will be protected.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MvP skill kit:&amp;lt;/br&amp;gt;&lt;br /&gt;
Wide Freeze, Diamond Dust, Vacuum Extreme, Frost Diver.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14613</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14613"/>
		<updated>2026-06-20T08:20:57Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Special MvPs behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
=== Aggro system ===&lt;br /&gt;
&lt;br /&gt;
Each monster can track 15 players with an associated aggro level.&lt;br /&gt;
Every attack against the monster increases the aggro by 1.&lt;br /&gt;
The skill Provoke forces the monster to attack the caster but once the Provoke status is gone the monster will target the higher aggro level.&lt;br /&gt;
The more flee the player has, the less aggro is generated (aggro * (100+flee)/100).&lt;br /&gt;
Aggro decreases by 25% every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Some skill have a specific effect on aggro :&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bash&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Charge Attack&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Pierce&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Brandish Spear&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Holy Cross&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Shield Chain&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Bowling Bash&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Spear Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Charge&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Spear Stab&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Charge Arrow&lt;br /&gt;
| Aggro / 2 (reduces aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Holy Light&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Strike&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Venom Knife&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Brineranea ====&lt;br /&gt;
&lt;br /&gt;
Summons a Spider Egg (ID27401) every 10 sec. This egg has 427 HP, Earth 1, Small Insect. If the egg is destroyed, Brinaranea will restore 5% MaxHP.&lt;br /&gt;
If the Egg goes below 50% MaxHP, it will cast Self Destruction.&lt;br /&gt;
After 15 sec, the egg will turn into a Spider Cocoon (ID 27402).&lt;br /&gt;
&lt;br /&gt;
MvP skill kit:&lt;br /&gt;
Wide Sight, Sienna Execrate, Cloud Kill, Poison Attack, Wide Silence, Dark Blessing, Wide Bleeding, Safet Wall, Power Up, Lex Divina, Lex Aterna, Brandish Spear, Magnum Break, Endure, Pneuma.&lt;br /&gt;
&lt;br /&gt;
==== Sadness ====&lt;br /&gt;
&lt;br /&gt;
This MvP will switch between stances.&lt;br /&gt;
The cycle is Neutral 1 =&amp;gt; Sad =&amp;gt; Neutral 2 =&amp;gt; Rage =&amp;gt; Neutral 3 =&amp;gt; Melancholy&lt;br /&gt;
Non neutral stance last for 20 sec.&lt;br /&gt;
Neutral stance last for 4 sec, increased by 2 sec for every Stun status inflicted on him (max +20 sec).&lt;br /&gt;
If Sadness is stunned during Melancholy phase, Sadness goes back immediately to Neutral 1 stance.&lt;br /&gt;
&lt;br /&gt;
MvP skill hit:&lt;br /&gt;
Body Relocation, Back Sliding, Pneuma, Magnus, Duple Light, Silentium, Vituperatum, Palm Strike, Finger Offensive, Tiger Fist, Investigate, Asura, Combo Chain, Decrease AGI, Heal.&lt;br /&gt;
&lt;br /&gt;
==== Tempus ====&lt;br /&gt;
&lt;br /&gt;
This MvP has Phases.&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Combat Phase&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| Replace Psychic Wave by Meteor Storm the MvP element is Fire&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| Replace Psychic Wave by Lord of Vermillion the MvP element is Wind&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| Replace Psychic Wave by Heaven's Drive the MvP element is Earth&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| Replace Psychic Wave by Storm Gust the MvP element is Water&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| Summons 4 clones of Tempus, they take 200% damage and last 60 sec.&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Peace&lt;br /&gt;
| Tempus stops attacking/moving, all damage are reduced to 0. After 5 sec, every attack done against Tempus inflict 9999 flat damage to the Player (1 per sec max).&lt;br /&gt;
| 15 sec&lt;br /&gt;
|-&lt;br /&gt;
| Healing&lt;br /&gt;
| Damage done to Tempus reduced to 0. Every hit done by non summon entity heals Tempus for 0.5% of his MaxHP. Tempus attacks also heal him for the same amount.&lt;br /&gt;
| 10 sec&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Puzzle Phase&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Riddle&lt;br /&gt;
| Kill the clocks in the right order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Maths&lt;br /&gt;
| Resolve this simple maths&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Philosophy&lt;br /&gt;
| Get the sentence in the correct order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Hunting&lt;br /&gt;
| Kill the 4 clocks in any order&lt;br /&gt;
| 30 sec&lt;br /&gt;
|}&lt;br /&gt;
If the Puzzle is not solved or wrong, the MvP will say &amp;quot;Wrong answer!&amp;quot; and get back full HP. If a Puzzle is solved, it will not show again during the fight.&lt;br /&gt;
&lt;br /&gt;
==== Icy Queen ====&lt;br /&gt;
&lt;br /&gt;
She summons an Icy Beacon (ID27403) every 15 sec. It stays for 1h. They will teleport everyone to save point every 120 seconds.&lt;br /&gt;
As long as there is an Icy Beacon active, the Icy Queen will be protected.&lt;br /&gt;
&lt;br /&gt;
MvP skill kit:&lt;br /&gt;
Wide Freeze, Diamond Dust, Vacuum Extreme, Frost Diver&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Mount_System&amp;diff=14612</id>
		<title>Mount System</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Mount_System&amp;diff=14612"/>
		<updated>2026-06-20T07:44:14Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* How to use it ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
'''On DARO, the Mount System has been entirely renewed. It allows you to move faster on maps.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, '''a mount comes with 4 travel Skills''', can be refined and special abilities can be managed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mount_Stable.png|500px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Mount Breeder located at the Midgard's Mount Stable''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use it ? ==&lt;br /&gt;
[[File:Mount breeder.png|right]]&lt;br /&gt;
The [[Midgard_Overview#Mounts'_Stable|Mount's Stable]] is located in Midgard City and is available through the Quick Access System.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Through the Mount Shop, accessible at the Mount Breeder, you can buy your first mount for 50 000 Zenys.'''&amp;lt;br&amp;gt;&lt;br /&gt;
While riding, the base walking speed is increased by 25%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each mount has HP and SP:&lt;br /&gt;
*HP are used only when monsters are attacking. If you receive too much damage, you will fall from your mount. The damage suffered depends on the level of the monster.&lt;br /&gt;
*SP are used for each use of a [[Mount_System#Mount travel Skills|travel Skill]].&lt;br /&gt;
&lt;br /&gt;
Mount's HP/SP depend on your Base Level. To heal your mount, you can either go to the Mount's Stable and let your mount drink the water source from the well, or you can buy [[File:Hay.gif]] Hay at the Mount Shop for a couple of Zenys.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon use, these items will restore the strength of your mount. It takes 4 seconds cast to heal with a Hay and 1 second for Premium Hay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The speed of a mount is determined by three factors:'''&lt;br /&gt;
*The [[Mount System#Mounts_List|type of the mount]]&lt;br /&gt;
*The level of refine of the mount&lt;br /&gt;
*The [[Mount_System#Mount_special_Abilities|special abilities of the mount]] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Peco Peco Ride.png]] '''[https://www.youtube.com/watch?v=A7AsOD79Nt See the preview video on YouTube]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Damage calculation ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   While being on a mount and receiving damage, the following rules are applied.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If damage are superior to 6 x BaseLevel:&lt;br /&gt;
:**If attacker is a player: Damage are equal to: Damage / 5&lt;br /&gt;
:**If attacker is a monster: Damage are equal to Monster Level*3&lt;br /&gt;
:**If attacker is a MVP: Damage are equal to MVP Level * 6&lt;br /&gt;
&lt;br /&gt;
:*If damage are inferior to 6 x BaseLevel :&lt;br /&gt;
:**Damage are equal to Attacker's Level.&lt;br /&gt;
&lt;br /&gt;
== Mounts List ==&lt;br /&gt;
&lt;br /&gt;
Depending on its type, you can refine your mount at the [[Midgard_Overview#Mounts'_Stable|Mount Breeder]] in Midgard City.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Refinable !! Description !! Where to get it?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mount1.png]] || '''Basic Mount Reins''' || Not Refinable || Walking speed +20% || Mount Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mount2.png]] || '''Advanced Mount Reins''' || Refinable || Walking speed +20%, +2% per refine || Cash Shop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount travel Skills ==&lt;br /&gt;
&lt;br /&gt;
'''When you acquire your first mount, you will be given 4 travel Skills.''' These Skills come in an item form and are for infinite use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using SP, these Skills allow you to use special movements with your mount in order to move faster or jump obstacles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Description !! SP Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount acceleration.jpg]] || '''Acceleration''' || Walking speed boost for a few seconds || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount jump.jpg]] || '''Jump''' || Taekwon's Skill Leap, it can jump obstacles! || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount run.jpg]] || '''Run''' || Charge the mount in the direction you're facing at full speed!&amp;lt;br&amp;gt;Like the Taekwon Skill, you can't move the mount while it's running. || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mount backsliding.jpg]] || '''Backsliding''' || Like the Thief's Skill, moves you backwards 5 cells || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount special Abilities ==&lt;br /&gt;
&lt;br /&gt;
Your mount can learn special Abilities in exchanged of Special Hay [[File:Hay.gif]] at the Mount Breeder. These Abilities give your mount significant bonuses facilitating their use.&amp;lt;br&amp;gt;&lt;br /&gt;
Please find below the full list of special Abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Sturdy''' ||  Maximum Mount HP +50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Vigorous''' || Maximum Mount SP +50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Nimble''' || 100% chance to flee the first attack&lt;br /&gt;
|-&lt;br /&gt;
| '''War''' || No Walking Speed penalties in WoE/PvP &lt;br /&gt;
(default: half of the speed)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quick''' || Walking Speed +7%&lt;br /&gt;
|-&lt;br /&gt;
| '''Friendly''' || Regen HP +100%&lt;br /&gt;
Regen SP +20% while mounted&lt;br /&gt;
|-&lt;br /&gt;
| '''Swift''' || Grants Stun immunity when dismounted&lt;br /&gt;
|-&lt;br /&gt;
| '''Jumper''' || Additional cells when using ''Jump''&lt;br /&gt;
|-&lt;br /&gt;
| '''Runner''' || Additional cells when using ''Run''&lt;br /&gt;
|-&lt;br /&gt;
| '''Slider''' || Additional cells when using ''Backsliding''&lt;br /&gt;
|-&lt;br /&gt;
| '''Sprinter''' || Speed bonus doubled when using ''Acceleration''&lt;br /&gt;
|-&lt;br /&gt;
| '''Docile''' || Mounting/dismounting requires 1 second instead of 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Emergency''' || If HP &amp;lt; 30%: Mounting/dismounting don't require any cast&lt;br /&gt;
Walking Speed +30%&lt;br /&gt;
|-&lt;br /&gt;
| '''Greedy''' || Eating take 2 seconds less&lt;br /&gt;
(final cast: 2 seconds for Hay, 0 for Premium Hay)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Footgear_Cards&amp;diff=14611</id>
		<title>Footgear Cards</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Footgear_Cards&amp;diff=14611"/>
		<updated>2026-06-20T07:42:10Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Normal Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Footgear Cards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Back to Menu Cards.png|center|400px|link=http://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications#List_of_Cards]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you want to go back to the Cards Menu&lt;br /&gt;
   Please [[New_Cards_%26_Official_Cards_modifications#List_of_Cards|→ ''click here'' ←]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Normal Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 27014&lt;br /&gt;
| Abandoned Teddy Bear Card&lt;br /&gt;
| ?????&lt;br /&gt;
| Elite Abandoned Teddy Bear Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance to Curse yourself when physically or magically attacking.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Not existing yet.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4244&lt;br /&gt;
| Alarm Card&lt;br /&gt;
| 24244&lt;br /&gt;
| Elite Alarm Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Vit +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +300&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add 20% chance of auto casting Level 1 Sight around the user when physically attacked.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Vit +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +600&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add 40% chance of auto casting Level 1 Sight around the user when physically attacked.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4245&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| 24245&lt;br /&gt;
| Elite Am Mut Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from DemiHuman monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from DemiHuman monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4249&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| 24249&lt;br /&gt;
| Elite Ancient Worm Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Demon monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Demon monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4009&lt;br /&gt;
| Chonchon Card&lt;br /&gt;
| 24009&lt;br /&gt;
| Elite Chonchon Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +% +1 (up to Agi +4 with 99 Agi)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +6&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4235&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| 24235&lt;br /&gt;
| Elite Christmas Cookie Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Angel monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Angel monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 27179&lt;br /&gt;
| Coyote Card&lt;br /&gt;
| ?????&lt;br /&gt;
| Elite Coyote Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cast can't be interrupted&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Not existing yet.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4070&lt;br /&gt;
| Eggyra Card&lt;br /&gt;
| 24070&lt;br /&gt;
| Elite Eggyra Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP Recovery +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP Recovery +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4267&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| 24267&lt;br /&gt;
| Elite Explosion Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Dragon monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Dragon monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4160&lt;br /&gt;
| Firelock Soldier Card&lt;br /&gt;
| 24160&lt;br /&gt;
| Elite Firelock Soldier Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Str +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase MaxHP &amp;amp; MaxSP by an amount equal to the refine rate of the equipment this card is compounded on.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Str +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxSP +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase MaxHP &amp;amp; MaxSP by an amount equal to the refine rate of the equipment this card is compounded on.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4319&lt;br /&gt;
| Freezer Card&lt;br /&gt;
| 24319&lt;br /&gt;
| Elite Freezer Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Max HP +300&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase damage inflicted with Bash by 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Max HP +600&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase damage inflicted with Bash by 15%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4151&lt;br /&gt;
| Gajomart Card&lt;br /&gt;
| 24151&lt;br /&gt;
| Elite Gajomart Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Plant monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Plant monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4378&lt;br /&gt;
| Gold Acidus Card&lt;br /&gt;
| 24378&lt;br /&gt;
| Elite Gold Acidus Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds 10% of MaxHP and MaxSP reduced by an amount equal to the compounded footgear's refine level. Up to 0% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 50% HP regeneration. Each refine of the equipement this card is compounded on will reduce this HP regeneration by 5%. Up to 0% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 10% SP regeneration. Each refine of the equipement this card is compounded on will reduce this SP regeneration by 1%. Up to 0% at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds 13% of MaxHP and MaxSP reduced by an amount equal to the compounded footgear's refine level. Up to 3% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 75% HP regeneration. Each refine of the equipement this card is compounded on will reduce this HP regeneration by 5%. Up to 25% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds 15% SP regeneration. Each refine of the equipement this card is compounded on will reduce this SP regeneration by 1%. Up to 5% at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 27014&lt;br /&gt;
| Green Cenere Card&lt;br /&gt;
| ?????&lt;br /&gt;
| Elite Green Cenere Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to recover 1000 HP per second for 5 second when being physically or magically hit.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Not existing yet.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4381&lt;br /&gt;
| Green Ferus Card&lt;br /&gt;
| 24381&lt;br /&gt;
| Elite Green Ferus Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Vit +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Vit +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4164&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| 24164&lt;br /&gt;
| Elite Gullinbursti Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Fish monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Fish monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4467&lt;br /&gt;
| Heavy Metaling Card&lt;br /&gt;
| 24467&lt;br /&gt;
| Elite Heavy Metaling Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Str +2, Increases damage of Cart Revolution by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;''When equipped by '''Merchant''' classes :''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Additional damage of Cart Revolution by 25%.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Str +3, Increases damage of Cart Revolution by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;''When equipped by '''Merchant''' classes :''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Additional damage of Cart Revolution by 25%.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4667&lt;br /&gt;
| Hunter Wolf Card&lt;br /&gt;
| 24667&lt;br /&gt;
| Elite Hunter Wolf Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on increases Atk by 2. Up to 20 at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on increases Atk by 3 +5. Up to 35 at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4417&lt;br /&gt;
| Ice Titan Card&lt;br /&gt;
| 24417&lt;br /&gt;
| Elite Ice Titan Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Vit +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has 0.5% chance to increase Def &amp;amp; Mdef by 10 bonus for 10 seconds when the wearer receives physical or magical damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each refine of the equipement this card is compounded on adds 0.1% chance to trigger the effect Def &amp;amp; Mdef +10. Up to 1% at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Vit +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has 5% chance to increase Def &amp;amp; Mdef by 5 bonus for 7 seconds when the wearer receives physical or magical damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has 0.5% chance to increase Def &amp;amp; Mdef by 10 bonus for 7 seconds when the wearer receives physical or magical damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4239&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| 24239&lt;br /&gt;
| Elite Iron Fist Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Formless monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Formless monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4663&lt;br /&gt;
| Leaf Lunatic Card&lt;br /&gt;
| 24663&lt;br /&gt;
| Elite Leaf Lunatic Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on increases MaxSP by 10. Up to 100 MaxSP at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on increases MaxSP by 12. Up to 120 MaxSP at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4050&lt;br /&gt;
| Male Thiefbug Card&lt;br /&gt;
| 24050&lt;br /&gt;
| Elite Male Thiefbug Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4097&lt;br /&gt;
| Matyr Card&lt;br /&gt;
| 24097&lt;br /&gt;
| Elite Matyr Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP + 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Agi +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP + 12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Agi +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4200&lt;br /&gt;
| Megalith Card&lt;br /&gt;
| 24200&lt;br /&gt;
| Elite Megalith Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mdef +7&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mdef +7 +1 every 2 refine.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4199&lt;br /&gt;
| Merman Card&lt;br /&gt;
| 24199&lt;br /&gt;
| Elite Merman Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase natural HP regeneration by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase natural SP regeneration by 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase natural HP regeneration by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase natural SP regeneration by 25%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4204&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| 24204&lt;br /&gt;
| Elite Mini Demon Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Beast monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Beast monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4208&lt;br /&gt;
| Miyabi Doll Card&lt;br /&gt;
| 24208&lt;br /&gt;
| Elite Miyabi Doll Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase MaxSP +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict 5% more damage with Frost Diver.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase the chance to freeze the target with Frost Diver by 5%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase MaxSP +13%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict 10% more damage with Frost Diver.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase the chance to freeze the target with Frost Diver by 7%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4186&lt;br /&gt;
| Raggler Card&lt;br /&gt;
| 24186&lt;br /&gt;
| Elite Raggler Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Str +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vit +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Str +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Vit +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4581&lt;br /&gt;
| Rudo Card&lt;br /&gt;
| 24581&lt;br /&gt;
| Elite Rudo Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on grants 2% chance to increase movement speed for 3 seconds and Agi by 20 but at the same time lose 40 SP when attacking.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on grants 4% chance to increase movement speed for 3 seconds and Agi by 20 but at the same time lose 40 SP when attacking.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4221&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| 24221&lt;br /&gt;
| Elite Skeleton General Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Insect monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Insect monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4100&lt;br /&gt;
| Sohee Card&lt;br /&gt;
| 24100&lt;br /&gt;
| Elite Sohee Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Recovery +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +17%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Recovery +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4107&lt;br /&gt;
| Verit Card&lt;br /&gt;
| 24107&lt;br /&gt;
| Elite Verit Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 31017&lt;br /&gt;
| Vicious Cookie Card&lt;br /&gt;
| ?????&lt;br /&gt;
| Elite Vicious Cookie Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP -2-2*refine%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +1+refine%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +1+refine%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Not existing yet.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4257&lt;br /&gt;
| Wild Rose Card&lt;br /&gt;
| 24257&lt;br /&gt;
| Elite Wild Rose Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Dodge +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Dodge +7&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4038&lt;br /&gt;
| Zombie Card&lt;br /&gt;
| 24038&lt;br /&gt;
| Elite Zombie Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases natural HP regeneration by 50%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases natural HP regeneration by 100%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4275&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
| 24275&lt;br /&gt;
| Elite Zombie Prisoner Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 10% more Experience Points from Undead monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Receive 20% more damage from DemiHuman monster.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Receive 15% more Experience Points from Undead monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name &lt;br /&gt;
|-&lt;br /&gt;
| 4435&lt;br /&gt;
| Zombie Slaughter Card&lt;br /&gt;
| 24435&lt;br /&gt;
| Elite Zombie Slaughter Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases physical and magical damage inflicted to Demihuman enemies by 3%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases physical and magical damage inflicted to All players by 3%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Recovers (50 + Base Vit) HP each time a monster is defeated by ranged or melee physical attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases physical and magical damage inflicted to Demihuman enemies by 5%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases physical and magical damage inflicted to All players by 5%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Recovers (10 + Base Vit*2) HP each time a monster is defeated by ranged or melee physical attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mini-Boss &amp;amp; MvP Cards ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4236&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Amon Ra Card&lt;br /&gt;
| 24236&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Amon Ra Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All stats +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of auto casting Level 10 Kyrie Eleison when physically attacked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The chance of casting the skill increases by 0.1% per Base Int. Up to 9% with 90 Base Int.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All stats +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of auto casting Level 10 Kyrie Eleison when physically attacked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The chance of casting the skill increases by 0.1% per Base Int. Up to 9% with 90 Base Int.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Boss.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Boss.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4290&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Cat O' Nine Tails Card&lt;br /&gt;
| 24290&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Cat O' Nine Tails Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mdef +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each refine rate of the equipement this card is compounded on grants 1% chance to reflect magic damage. Up to 10% at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Mdef +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each refine rate of the equipement this card is compounded on grants 1% + 5% chance to reflect magic damage. Up to 15% at +10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4168&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Dark Lord Card&lt;br /&gt;
| 24168&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Dark Lord Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance of auto casting Level 5 Meteor Storm around the user when physically attacked.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the user mastered Meteor Storm, each 2 level known by the wearer adds 1 Skill Level to the effect. Up to 5 Skill Level added.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;20% chance of auto casting Level 10 Meteor Storm around the user when physically attacked.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4123&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Eddga Card&lt;br /&gt;
| 24123&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Eddga Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Does no longer reduce MaxHP by -25%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4441&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Fallen Bishop Hibram Card&lt;br /&gt;
| 24441&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Fallen Bishop Hibram Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on increases Matk by 1%. Up to 10% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxSP -50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases magic damage to Demihuman and Angel monsters by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases magic damage to All players by 20%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Matk +5% +1% per refine. Up to 15% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxSP -33%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases magic damage to Demihuman and Angel monsters by 22%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases magic damage to All players by 22%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4352&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| General Egnigem Cenia Card&lt;br /&gt;
| 24352&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite General Egnigem Cenia Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxSP +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Restores HP by an amount depending of the Base Level and the Base Vit of the wearer. The according formula is : (5 + BaseLevel / 5) + (BaseVit / 2).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Restores 2 SP every 2 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxSP +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Recover 50 HP and 10 SP every 10 seconds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4376&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Lady Tanee Card&lt;br /&gt;
| 24376&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Lady Tanee Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MaxHP -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds a low chance of dropping Banana when defeating monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases healing effect of Banana by 100%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds a low chance of dropping Banana when defeating monsters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases healing effect of Banana by 100%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:MvP.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4131&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Moonlight Flower Card&lt;br /&gt;
| 24131&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Moonlight Flower Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Enable +20% Movement Speed so long as the Footgear to which this card is compounded is equipped. Can be stacked with other movespeed bonuses.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Enable +33% Movement Speed so long as the Footgear to which this card is compounded is equipped. Can be stacked with other movespeed bonuses.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Boss.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Boss.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4241&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Odium Of Thanatos Card&lt;br /&gt;
| 24241&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Odium Of Thanatos Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi -4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds an amount of Agi equal to the compounded Shoes's refine level.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi -2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Adds an amount of Agi equal to the compounded Shoes's refine level.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;3&amp;quot;| [[File:Card.png|center|125px]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Boss.gif|center]]&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Boss.gif|center]]&lt;br /&gt;
|-&lt;br /&gt;
| 4241&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Wild Rider Card&lt;br /&gt;
| 24241&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Elite Wild Rider Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on adds 0.5% chance to autocast Level 1 Increase Agility on yourself when dealing physical attack. Up to 5% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the user has mastered the skill at Level 10, it will cast Level 10 instead.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Agi +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each refine of the equipement this card is compound on adds 0.5% chance to autocast Level 5 Increase Agility on yourself when dealing physical attack. Up to 5% at +10.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the user has mastered the skill at Level 10, it will cast Level 10 instead.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 10123&lt;br /&gt;
| Shelter of the Deep Card&lt;br /&gt;
| 10124&lt;br /&gt;
| Villisneria Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce knockback effects by 30%, Maximum HP +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed walk when performing +15%, Maximum HP +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Atlantide&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Atlantide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 10127&lt;br /&gt;
| Tigerfish Card&lt;br /&gt;
| 10132&lt;br /&gt;
| Sleipnir Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce by half all penalities to speed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce afterhit delay by 30%, Maximum HP +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Atlantide&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Tyr Tower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| 10182&lt;br /&gt;
| Bastion's Soldier Card&lt;br /&gt;
| 10201&lt;br /&gt;
| Minautor Card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase weight limit by 20%, Maximum HP +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Change to Large size (one effective at a time), HP +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Utgard, Midgard's Fortress&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:card gif.gif]]&lt;br /&gt;
! width=&amp;quot;14%&amp;quot;| ID&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;14%&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;35%&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 10203&lt;br /&gt;
| Spirit of the Void Card&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Description&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Change to Small size (one effective at a time), SP +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Drop location&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Abyssal Depths&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Back to Menu Cards.png|center|400px|link=http://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications#List_of_Cards]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you want to go back to the Cards Menu&lt;br /&gt;
   Please [[New_Cards_%26_Official_Cards_modifications#List_of_Cards|→ ''click here'' ←]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Oboro_Kagerou_Skill_Modifications&amp;diff=14610</id>
		<title>Oboro Kagerou Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Oboro_Kagerou_Skill_Modifications&amp;diff=14610"/>
		<updated>2026-06-20T07:29:33Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:basic_mastery.png Advanced Spell Mastery: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_yamikumo.png]] Shadow Hiding ===&lt;br /&gt;
  Hide yourself with this skill.&lt;br /&gt;
  This is the same as the Rogue's Hide.&lt;br /&gt;
  Skill disabled if SP is fully consumed&lt;br /&gt;
  or if skill is used again.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;             Duration: 200 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Slash 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes SP while active&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_right.png]] Righthand Mastery ===&lt;br /&gt;
  Recovers the fading right&lt;br /&gt;
  hand attack when both hands are equipped&lt;br /&gt;
  with a weapon.&lt;br /&gt;
  Attack increases more than at level 4&lt;br /&gt;
  and 5 compared to when using a weapon&lt;br /&gt;
  with one hand.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ATK 80%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ATK 90%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ATK 100%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ATK 110%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ATK 120%&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_left.png]] Lefthand Mastery ===&lt;br /&gt;
  Recovers the fading left hand attack when both hands are equipped with a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ATK 60%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ATK 70%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ATK 80%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ATK 90%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ATK 100%&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_jyumonjikiri.png]] Cross Slash ===&lt;br /&gt;
  Combination skill of Kagerou and&lt;br /&gt;
  Oboro. Enemy with cross impact damage will fall&lt;br /&gt;
  into a &amp;lt;cross wound&amp;gt; state for about 3 seconds.&lt;br /&gt;
  Attacking an enemy with a cross wound again&lt;br /&gt;
  with a cross impact will inflict more powerful&lt;br /&gt;
  damage.&lt;br /&gt;
  Additional BaseLevel x SkillLv% Damage if Cross Wound active.&lt;br /&gt;
  When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 1,5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;              Delay: 0,5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ATK 600%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ATK 750%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ATK 900%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ATK 1050%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ATK 1200%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Hiding 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_setsudan.png]] Soul Cutter ===&lt;br /&gt;
  Additional damage is inflicted if the&lt;br /&gt;
  target attacked has the Soul Linker Spirit buff.&lt;br /&gt;
  Forcibly cancels the Spirit skill.&lt;br /&gt;
  Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;           Cooldown: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ATK 140%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ATK 180%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ATK 220%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ATK 260%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ATK 300%&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Cross 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_bakuretsu.png]] Kunai Explosion ===&lt;br /&gt;
  [[File:Kunai_Explosion_Info.gif]]&lt;br /&gt;
  Max Level: 5&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throw Kunai 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  Throw an explosive Kunai and inflict damage to all enemies within the area of effect.&lt;br /&gt;
  (No Applicable Job for Kunai Explosion)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;                 Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 720% ATK / Range 7 cells / AOE 3 x 3 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 840% ATK / Range 8 cells / AOE 3 x 3 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 960% ATK / Range 9 cells  / AOE 3 x 3 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 1080% ATK / Range 10 cells / AOE 3 x 3 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 1200% ATK / Range 11 cells / AOE 3 x 3 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Explosive Kunai.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes any Explosive Kunai in your item inventory.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_happokunai.png]] Kunai Splash ===&lt;br /&gt;
  Inflict 200% damage with a Kunai to all&lt;br /&gt;
  enemies within a radius around you.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 0,5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Range 9 x 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Range 9 x 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Range 9 x 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Range 9 x 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Range 11 x 11 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Kunai Explosion 1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consume 8 equipped Kunai.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_muchanage.png]] Rapid Throw ===&lt;br /&gt;
  Powerup version of the Ninja skill&lt;br /&gt;
  [Throw Coins] Throw up to 30,000 Zeny that&lt;br /&gt;
  has a chance to inflict random slash damage&lt;br /&gt;
  that ignores all enemy defense within a&lt;br /&gt;
  certain range. LUK increases the chances.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 3x3 Area, 3,000 zeny / 3,000 ~ 6,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 3x3 Area, 6,000 zeny / 3,500 ~ 7,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3x3 Area, 9,000 zeny / 4,000 ~ 8,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 3x3 Area, 12,000 zeny / 4,500 ~ 9,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 3x3 Area, 15,000 zeny / 5,000 ~ 10,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 3x3 Area, 18,000 zeny / 5,500 ~ 11,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 3x3 Area, 21,000 zeny / 6,000 ~ 12,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 3x3 Area, 24,000 zeny / 6,500 ~ 13,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 3x3 Area, 27,000 zeny / 7,000 ~ 14,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Makibishi 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_huumaranka.png]] Swirling Petal ===&lt;br /&gt;
  [[File:Swirling_Petal_Info.gif]]&lt;br /&gt;
  Throw Shuriken and inflict damage&lt;br /&gt;
  to all enemies within 7 x 7 cells range.&lt;br /&gt;
  The higher [Ninja skill: Throw Huuma Shuriken]&lt;br /&gt;
  level and DEX / AGI of the caster, the more attack&lt;br /&gt;
  can take place.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 1~3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ATK (DEX + AGI + Huuma*20) / 2%, Range 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ATK (DEX + AGI + Huuma*20)%, Range 10 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throw Huuma Shuriken 5, Shuriken equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_makibishi.png]] Makibishi ===&lt;br /&gt;
  Spread out caltrops for enemies to&lt;br /&gt;
  step on and become immobilized or stunned.&lt;br /&gt;
  3x3 area effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 0,5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Duration 12 sec, Consumes 3 Makibishi/Caltrop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Duration 14 sec, Consumes 4 Makibishi/Caltrop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Duration 16 sec, Consumes 5 Makibishi/Caltrop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Duration 18 sec, Consumes 6 Makibishi/Caltrop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Duration 20 sec, Consumes 7 Makibishi/Caltrop&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throw Coins 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_meikyousisui.png]] Pure Soul ===&lt;br /&gt;
  [[File:Pure_Soul_Info.gif]]&lt;br /&gt;
  Focus your mind for 10 seconds&lt;br /&gt;
  to recover HP and SP quickly.&lt;br /&gt;
  You are Immobilized while using this skill.&lt;br /&gt;
  May not receive damage at a certain rate when&lt;br /&gt;
  attacked in Pure Soul state.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;           Duration: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Recovers 1% HP/SP per second&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Recovers 2% HP/SP per second&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Recovers 3% HP/SP per second&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Recovers 4% HP/SP per second&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Recovers 5% HP/SP per second&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_zanzou.png]] Illusion - Shadow ===&lt;br /&gt;
  [[File:Illusion-Shadow_Info.gif]]&lt;br /&gt;
  Creates a Shinobi clone. See [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Clones Clones].&lt;br /&gt;
  The clone has HP and will disappear once HP is consumed or the time expires.&lt;br /&gt;
  HP is equal to ATK or MATK (the highest) x5 + Lvl / 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;            Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 32,5s - 2,5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Cicada Skin Shed 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_kyougaku.png]] Illusion - Shock ===&lt;br /&gt;
  Cast an illusion to a target to reduce&lt;br /&gt;
  all stats of the target and transform the target into&lt;br /&gt;
  a Poring.&lt;br /&gt;
  Targets under this effect cannot change or&lt;br /&gt;
  remove equipped items.&lt;br /&gt;
  This effect does not apply to allies.&lt;br /&gt;
  This effect has been improved on monsters.&lt;br /&gt;
  Can only be used during WoE.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Chance and duration are based on target's LUK&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: All Stats 2 ~ 3 Reduction, Poring 3sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: All Stats 4 ~ 6 Reduction, Poring 4sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: All Stats 6 ~ 9 Reduction, Poring 5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: All Stats 8 ~ 12 Reduction, Poring 6sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: All Stats 10 ~ 15 Reduction, Poring 7sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Illusion - Bewitch 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_jyusatsu.png]] Illusion - Death ===&lt;br /&gt;
  Cast an illusion to a target to reduce&lt;br /&gt;
  HP and all stats of the target and put a curse on&lt;br /&gt;
  the target.&lt;br /&gt;
  Also puts the target into a [Coma] state with a low&lt;br /&gt;
  probability. Only applies to players with lower&lt;br /&gt;
  base levels and does not apply to monsters.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Curse 3sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Curse 4sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Curse 5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Curse 6sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Curse 7sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Illusion - Shock 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_kahu_enten.png]] Fire Charm ===&lt;br /&gt;
  [[File:Fire-Charm_Info.gif]]&lt;br /&gt;
  Max Level: 1&lt;br /&gt;
  Summons a Fire Spirit using a&lt;br /&gt;
  Fire Charm to increase attack of Fire Property&lt;br /&gt;
  skills by 2% per Summon.&lt;br /&gt;
  Can summon up to 10 spirits and your weapon&lt;br /&gt;
  changes to Fire Property once you succeed&lt;br /&gt;
  in summoning 10 spirits.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consume 1 Fire Charm.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_hyouhu_hubuki.png]] Ice Charm ===&lt;br /&gt;
  [[File:Ice-Charm_Info.gif]]&lt;br /&gt;
  Max Level: 1&lt;br /&gt;
  Summons an Ice Spirit using an&lt;br /&gt;
  Ice Charm to increase attack of Water Property&lt;br /&gt;
  skills by 2% per Summon.&lt;br /&gt;
  Can summon up to 10 spirits and your weapon&lt;br /&gt;
  changes to Water Property once you succeed&lt;br /&gt;
  in summoning 10 spirits.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consume 1 Ice Charm.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_kazehu_seiran.png]] Wind Charm ===&lt;br /&gt;
  [[File:Wind-Charm_Info.gif]]&lt;br /&gt;
  Summons a Wind Spirit using a&lt;br /&gt;
  Wind Charm to increase attack of Wind Property&lt;br /&gt;
  skills by 2% per Summon.&lt;br /&gt;
  Can summon up to 10 spirits and your weapon&lt;br /&gt;
  changes to Wind Property once you succeed&lt;br /&gt;
  in summoning 10 spirits.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consume 1 Wind Charm.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_dohu_koukai.png]] Earth Charm ===&lt;br /&gt;
  [[File:Earth-Charm_Info.gif]]&lt;br /&gt;
  Summons an Earth Spirit using an&lt;br /&gt;
  Earth Charm to increase the caster's defense by 1%&lt;br /&gt;
  and physical damage by 2% per Summon. This bonus is working on Kunais etc...&lt;br /&gt;
  Can summon up to 10 spirits and your weapon&lt;br /&gt;
  changes to Earth Property once you succeed&lt;br /&gt;
  in summoning 10 spirits.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 300 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consume 1 Earth Charm.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_kaihou.png]] Release Ninja Spell ===&lt;br /&gt;
  [[File:Release_Ninja_Spell_Info.gif]]&lt;br /&gt;
  Releases the spiritual energy from&lt;br /&gt;
  the target to inflict 20% MATK damage per Summon.&lt;br /&gt;
  Damage Property depends on the property&lt;br /&gt;
  of the summoned spirit Charm.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;         Range: 11 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Fire Charm 1, Ice Charm 1,&lt;br /&gt;
  Wind Charm 1, Earth Charm 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_zenkai.png]] Cast Ninja Spell ===&lt;br /&gt;
  [[File:Cast_Ninja_Spell_Info.gif]]&lt;br /&gt;
  Transfer your spiritual energy to the&lt;br /&gt;
  earth to create a portal that generates various&lt;br /&gt;
  effects.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire Property Spirit - Casts Combust state to all&lt;br /&gt;
  enemies within range. Increases attack if&lt;br /&gt;
  equipped weapon is Fire Property.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Water Property Spirit - Casts either Freezing/&lt;br /&gt;
  Deep Freeze/Congeal state to all enemies&lt;br /&gt;
  within range. Increases attack if equipped&lt;br /&gt;
  weapon is Water Property.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Wind Property Spirit - Casts either Silence/&lt;br /&gt;
  Sleep/Deep Sleep state to all enemies&lt;br /&gt;
  within range. Increases attack if equipped&lt;br /&gt;
  weapon is Wind Property.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Earth Property Spirit - Casts either&lt;br /&gt;
  Stone Curse/Poison state to all enemies&lt;br /&gt;
  within range. Increases attack if&lt;br /&gt;
  equipped weapon is Earth Property.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1&amp;lt;/span&amp;gt;             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Release Ninja Spell 1, 16th Night 1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:ko_genwaku.png]] Illusion - Bewitch ===&lt;br /&gt;
  [[File:Illusion-Bewitch_Info.gif]]&lt;br /&gt;
  Has a chance to switch locations&lt;br /&gt;
  between the target and yourself.&lt;br /&gt;
  Causes [Confusion] during 3 sec on both the caster and the target.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;INT increases chance of success by 0.5% per INT point.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Active / Special &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 4.5s -0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 0,5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 5 cells distance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 6 cells distance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 7 cells distance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8 cells distance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 9 cells distance&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Cicada Skin Shed 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ko_izayoi.png]] 16th Night ===&lt;br /&gt;
  [[File:16th_Night_Info.gif]]&lt;br /&gt;
  All fixed casting of any ninja skills&lt;br /&gt;
  will disappear when this skill is used.&lt;br /&gt;
  Casting time will reduce,&lt;br /&gt;
  while ignoring some magical defense.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;         Duration: 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 4% Cast Reduction, Ignores 2% MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 8% Cast Reduction, Ignores 4% MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 12% Cast Reduction, Ignores 6% MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 16% Cast Reduction, Ignores 8% MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 20% Cast Reduction, Ignores 10% MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kagerou exclusive ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:kg_kagehumi.png]] Shadow Trampling ===&lt;br /&gt;
  Stop targets using specific hiding, body relocation and back slide&lt;br /&gt;
  skills temporarily and forcibly cancel the skill.&lt;br /&gt;
  Can only be used in PVP and WoE.=&lt;br /&gt;
  Snare duration is egal to 25% of Anti-Hiding.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;         Cooldown: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 0sec Cast, AoE 5 x 5 cells, Duration 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 0,5sec Cast, AoE 7 x 7 cells, Duration 6 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 1sec Cast, AoE 9 x 9 cells, Duration 7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 1,5sec Cast, AoE 11 x 11 cells, Duration 8 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 2sec Cast, AoE 13 x 13 cells, Duration 9 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Illusion - Afterimage 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:kg_kyomu.png]] Empty Shadow ===&lt;br /&gt;
  Dispels the reflection effect from a&lt;br /&gt;
  target for a period of time.&lt;br /&gt;
  Skill attempts may fail while under the&lt;br /&gt;
  Empty Shadow effect.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 15 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 3% chance to avoid a mono-target skill, 15% chance to avoid reflection&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 6% chance to avoid a mono-target skill, 30% chance to avoid reflection&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 9% chance to avoid a mono-target skill, 45% chance to avoid reflection&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 12% chance to avoid a mono-target skill, 60% chance to avoid reflection&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 15% chance to avoid a mono-target skill, 75% chance to avoid reflection&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Trampling 2&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;consume 1 Shadow Orb.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:kg_kagemusya.png]] Shadow Warrior ===&lt;br /&gt;
  Imbues [Skill: Double Attack]&lt;br /&gt;
  to a target for a period of time.&lt;br /&gt;
  It is cumultative if the target already has it.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 4 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 30 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 60 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Double Attack Lv 6&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Double Attack Lv 7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Double Attack Lv 8&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Double Attack Lv 9&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Double Attack Lv 10&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Empty Shadow 3&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consume 1 Shadow Orb.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 SP each second while under effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Oboro exclusive ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:ob_zangetsu.png]] Distorted Crescent ===&lt;br /&gt;
  [[File:Distorted_Crescent_Info.gif]]&lt;br /&gt;
  Changes the target's MATK or ATK.&lt;br /&gt;
  If STR &amp;gt; INT, ATK is granted.&lt;br /&gt;
  If INT &amp;gt; STR, MATK is granted.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: Support &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;               Cast: 1~3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Bonus +15, Duration 20 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Bonus +30, Duration 30 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Bonus +45, Duration 40 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Bonus +60, Duration 50 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Bonus +75, Duration 60 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Illusion - Bewitch 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ob_oborogensou.png]] Moonlight Fantasy ===&lt;br /&gt;
  [[File:Moonlight_Fantasy_Info.gif]]&lt;br /&gt;
  Either randomly increases or&lt;br /&gt;
  reduces HP and SP depending on the&lt;br /&gt;
  target's current HP and SP.&lt;br /&gt;
  Targets under the Moonlight Fantasy will&lt;br /&gt;
  spread the damage they receive to&lt;br /&gt;
  surrounding targets.&lt;br /&gt;
  Works on monsters.&lt;br /&gt;
  Reduces/Causes 10% magical damage if used on allies/enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Any&amp;lt;/span&amp;gt;               Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 15 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Duration 10 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Duration 15 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Duration 20 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Duration 25 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Duration 30 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ominous Moonlight 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:ob_akaitsuki.png]] Ominous Moonlight ===&lt;br /&gt;
  [[File:Ominous_Moonlight_Info.gif]]&lt;br /&gt;
  When a target under this skill effect&lt;br /&gt;
  receives specific HP recovery skills damage,&lt;br /&gt;
  will be inflicted instead of recovering HP.&lt;br /&gt;
  This skill cannot be used on players outside of&lt;br /&gt;
  PVP areas and does not apply to allies and&lt;br /&gt;
  Boss monsters.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Offensive &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;               Cast: 0,5s +0,5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 7 Cells&amp;lt;/span&amp;gt;              Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Duration 7 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Duration 9 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Duration 11 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Duration 13 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Duration 15 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Distorted Crescent 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Throw Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 50 on the same targets and last for 10 seconds. Stacks duration is global and is refreshed every time a stacks is added to the target. All ninjas share that stack counters.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Huuma stacks = Works with shuriken stacks. Stacks are limited to 50 on the same targets and duration is bind to shuriken stacks duration. Every Huuma stacks increase shuriken stacks duration by 0.1 seconds and improve maximum shuriken stacks by 1. All ninjas share that stack counter&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Kunai : Generate 1 shuriken stacks per hit, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Throw Huuma : Generate 2 shuriken stacks per hit, Damage improved by target's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)&lt;br /&gt;
  - Kunai explosion : Generate 1 shuriken stacks per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)&lt;br /&gt;
  - Kunai splash : Generate 1 shuriken stacks per hit, 0.33% more damage on full targets per user's DEX, also each targets over the first one increase damage by 3.3%, this is capped at +33%, affected by shuriken stacks (200%)&lt;br /&gt;
  - Throw Zeny : Generate 1 shuriken stacks per hit, zeny cost reduced by 75% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (200%)&lt;br /&gt;
  - Rapid Throw : Generate 1 shuriken stacks per hit, zeny cost reduced by 50% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (500%)&lt;br /&gt;
  - Swirling Petals : Generate 10 shuriken stack, generate 5 huuma stacks, damage on none full targets +25%, affected by shuriken stacks (ratio = stacks * 25%)&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Shade Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Flip Tatami, Shadow Jump, Haze Slash, Shadow Slash, Mirror Image, Cicada, Soul Cutter, Cross Slash, Shadow Hiding.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Flip Tatami: Damage +2*AGI%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Haze Slash: Damage +AGI%, bonus doubled if the target is full, bonus doubled if the user has initiative.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Shadow Slash: On a CRIT, inflicts 1.5*target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, then damage are increased by half. Also can remove Blessing.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cross Slash: If the target isn't affected by the status &amp;quot;cross wound&amp;quot;, no CD.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Shadow Jump: 0.5*AGI% chance to avoid the next hit in the 5sec after jumping.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Mirror Image: Number of usage +2.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cicada: Number of activation +1 every 50 AGI.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Shadow Hiding: 0.5*AGI% chance to recover initiative upon use&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Spell Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Flaming Petals: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Blaze Shield: Adds 2 more hit. Burning Status duration from this skill +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Exploding Dragon: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Freezing Spear: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Snow Flake Draft: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Wind Blade: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Lightning Jolt: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - First Wind: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Watery Evasion: After skill delay is reduce by 35% instead of 25% when mastered.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire/Ice/Wind/Earth charms: Each use grants 2 charms.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Ancestral Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Cast Ninja Spell, Ninja Aura.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those non damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Illusion Shadow: Whenever the shadow is attacked, it's assaulter get slowed for 3sec (works on AoE). Also the shadow is summoned with en HP recovery effect for the whole duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Illusion Biwitch: User can't confuse himself, success rate increased by a third.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Illusion Shock: Chances improved by a third and debuff increased by half.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Illusion Death: &amp;lt;/span&amp;gt;&lt;br /&gt;
  - Pure Soul: Recovery effect doubled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Distorted Crescent: Bonus increased by half.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ominous Moonlight: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cast Ninja Spell: Only consume 2 charms per use.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ninja Aura: Bonus increased by 1 for every 10 user's LUK.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Kunai Splash, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Ninja_Skill_Modifications&amp;diff=14609</id>
		<title>Ninja Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Ninja_Skill_Modifications&amp;diff=14609"/>
		<updated>2026-06-20T07:29:28Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:nj_kaensin.png Blaze Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_tobidougu.png]] Throwing Mastery ===&lt;br /&gt;
  Increases Throw Shuriken damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;and critical 'throw skills'. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage +3, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +1/2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage +6, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +2/4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage +9, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +3/6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage +12, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +4/8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage +15, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +5/10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage +18, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +6/12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage +21, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +7/14% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage +24, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +8/16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage +27, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +9/18% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage +30, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +10/20% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_syuriken.png]] Throw Shuriken ===&lt;br /&gt;
  [[File:Throw_Shuriken_Info.gif]]&lt;br /&gt;
  Throws a Shuriken at a target from a distance of up to 9 cells away from the caster.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Inflict the status Brake (Which reduces ASD/CAST/ASPD). Chances slightly affected by LUK.&lt;br /&gt;
  Each level adds 50% of the shuriken ATK into damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: ASPD based&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage +4&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 1sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage +8&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage +12&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage +16&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage +20&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage +24&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage +28&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 7sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage +32&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage +36&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage +40&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Shuriken.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kunai.png]] Throw Kunai ===&lt;br /&gt;
  [[File:Throw_Kunai_Info.gif]]&lt;br /&gt;
  Throws a Kunai that will strike its target 3 times in one attack.&lt;br /&gt;
  The attack's element is affected by the type of Kunai thrown.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Inflict the status Crack (Which reduces DEF/MDEF/DEF2/MDEF2). Chances slightly affected by LUK.&lt;br /&gt;
  Each level adds 100% of the kunai ATK into damage (for each hits)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +3*DEX + Kunai's ATK, Crack lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +6*DEX + Kunai's ATK, Crack lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +9*DEX + Kunai's ATK, Crack lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +12*DEX + Kunai's ATK, Crack lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +15*DEX + Kunai's ATK, Crack lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Kunai.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_huuma.png]] Throw Huuma Shuriken ===&lt;br /&gt;
  Throws Huuma Shuriken that will damage its target and any nearby nemies.&lt;br /&gt;
  The total amount of damage is divided among the enemies damaged by this skill.&lt;br /&gt;
  Raising this skill's level increases its number of strikes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 300% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 450% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 600% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 750% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 900% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 5, Throw Kunai 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_zenynage.png]] Throw Zeny ===&lt;br /&gt;
  Throws coins at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 500~1000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 1000~2000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 1500~3000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2000~4000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 2500~5000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 3000~6000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 3500~7000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 4000~8000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 4500~9000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 5000~10000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 10, Throw Huuma Shuriken 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_tatamigaeshi.png]] Flip Tatami ===&lt;br /&gt;
  [[File:Flip_Tatami_Info.gif]]&lt;br /&gt;
  Flips tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds.&lt;br /&gt;
  Has a chance to damage and push enemies 3 cells backward if they are within the skill's attack range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 2s +0.25s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 cell range, 110% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 1 cell range, 120% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 2 cells range, 130% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2 cells range, 140% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 3 cells range, 150% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kasumikiri.png]] Haze Slash ===&lt;br /&gt;
  [[File:Haze_Slasher_Info.gif]]&lt;br /&gt;
  Strikes an enemy, and then immediately enter the Hiding status, can be followed by the Shadow Leap or Shadow Slash skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;            Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 110% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 120% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 130% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 140% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 150% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 160% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 170% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 180% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 190% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 200% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Leap 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_shadowjump.png]] Shadow Jump ===&lt;br /&gt;
  Shadow Leap can only be performed when the caster is in &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Hiding status, which can be enabled by the Haze Slasher skill.&lt;br /&gt;
  This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;No map restrictions&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 7 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 9 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 11 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 13 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 15 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip Tatami 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kirikage.png]] Shadow Slash ===&lt;br /&gt;
  [[File:Shadow_Slash_Info.gif]]&lt;br /&gt;
  Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill.&lt;br /&gt;
  Strikes a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status.&lt;br /&gt;
  Shadow Slash can now be used during War of Emperium. Requires Shadow Jump.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Range: 5 + 2 per Lv (max 15)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;No map restrictions&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 100% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+30% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 200% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+35% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 300% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+40% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 400% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+45% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 500% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+50% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Haze Slasher 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_utsusemi.png]] Cicada Skin Shed ===&lt;br /&gt;
  [[File:Cicada_Skin_Shed_Info.gif]]&lt;br /&gt;
  Enables Cicada Skin Shed status, which enables the caster to automatically dodge a set number of attacks.&lt;br /&gt;
  Each special dodge is followed by a backward movement of 7 cells.&lt;br /&gt;
  When the number of attacks reaches the skill's limit, Cicada Skin Shed status is cancelled. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 20 sec, 1 Attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 30 sec, 1 Attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 40 sec, 2 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 50 sec, 2 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 60 sec, 3 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 70 sec, 3 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 80 sec, 4 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 90 sec, 4 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 100 sec, 5 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 110 sec, 5 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Leap 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	[SKID.NJ_BUNSINJYUTSU] = {&lt;br /&gt;
=== [[File:nj_bunsinjyutsu.png]] Mirror Image ===&lt;br /&gt;
  Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb.&lt;br /&gt;
  Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks.&lt;br /&gt;
  This skill cannot be used to block or evade magic based attacks. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 Attack, 60 sec, Cast 4s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 1 Attack, 80 sec, Cast 3.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 2 Attacks, 100 sec, Cast 3s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2 Attacks, 120 sec, Cast 2.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 3 Attacks, 140 sec, Cast 2s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 3 Attacks, 160 sec, Cast 1.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 4 Attacks, 180 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 4 Attacks, 200 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 5 Attacks, 220 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 5 Attacks, 240 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Slash 3, Ninja Aura 1, Cicada Skid Shed 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_ninpou.png]] Ninja Training ===&lt;br /&gt;
  Increases SP regen by training in the Ninja Arts.&lt;br /&gt;
  The amount of SP restored by this skill is affected by the character's MaxSP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: SP +3 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: SP +6 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: SP +9 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: SP +12 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: SP +15 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: SP +18 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: SP +21 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: SP +24 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: SP +27 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: SP +30 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kouenka.png]] Flaming Petals ===&lt;br /&gt;
  [[File:Flaming_Petals_Info.gif]]&lt;br /&gt;
  Inflicts Fire elemental damage at a target by shooting flaming petals.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has chances to inflict &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt; status. LUK slightly increases chances.&amp;lt;/span&amp;gt; &lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 80% MATK, Fever lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 160% MATK, Fever lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 240% MATK, Fever lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 320% MATK, Fever lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 400% MATK, Fever lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 480% MATK, Fever lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 560% MATK, Fever lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 640% MATK, Fever lasts 16sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 720% MATK, Fever lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 800% MATK, Fever lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 880% MATK, Fever lasts 22sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 960% MATK, Fever lasts 24sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 13 Hits, 1040% MATK, Fever lasts 26sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 14 Hits, 1120% MATK, Fever lasts 28sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 15 Hits, 1200% MATK, Fever lasts 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kaensin.png]] Blaze Shield ===&lt;br /&gt;
  [[File:Blaze_Shield_Info.gif]]&lt;br /&gt;
  Summons a blazing storm in a 5*5 cell area around the caster that will deliver multiple strikes to enemies within its range.&lt;br /&gt;
  The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting its maximum number of strikes.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 6.5 -0.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each hit has 8+LUK/20% damage and 5% chance to inflict Burning. LUK is increasing the chances.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 7sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 11sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 13sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flaming Petals 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Flame Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_bakuenryu.png]] Exploding Dragon ===&lt;br /&gt;
  [[File:Exploding_Dragon_Info.gif]]&lt;br /&gt;
  Summons a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the cell targeted by this skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 300% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 450% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 600% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 750% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 900% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 1050% Matk, Area 5x5, cast 3.2s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 1200% Matk, Area 5x5, cast 3.4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 1350% Matk, Area 5x5, cast 3.6s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 1500% Matk, Area 5x5, cast 3.8s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 1650% Matk, Area 5x5, cast 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10, Blaze Shield 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Flame Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_hyousensou.png]] Freezing Spear ===&lt;br /&gt;
  [[File:Freezing_Spear_Info.gif]]&lt;br /&gt;
  Summons spears of ice that will strike a targeted enemy multiple times.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has chances to inflict Chill status. LUK slightly increases chances.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 80% MATK, Chill lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 160% MATK, Chill lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 240% MATK, Chill lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 320% MATK, Chill lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 400% MATK, Chill lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 480% MATK, Chill lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 560% MATK, Chill lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 640% MATK, Chill lasts 16sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 720% MATK, Chill lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 800% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 880% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 960% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 13 Hits, 1040% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 14 Hits, 1120% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 15 Hits, 1200% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_suiton.png]] Watery Evasion ===&lt;br /&gt;
  [[File:Watery_Evasion_Info.gif]]&lt;br /&gt;
  Creates a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed.&lt;br /&gt;
  All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties.&lt;br /&gt;
  The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill, and enables the use of Water Ball and Aqua Benedicta for other players.&lt;br /&gt;
  Increases damage of Flaming Petals, Freezing Spear, Wind Blade by 2% per respective skill level if the target is walking on the area.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Area 3x3, 15 sec, Agi -2, Speed -23% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Area 3x3, 20 sec, Agi -4, Speed -26% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Area 3x3, 25 sec, Agi -6, Speed -29% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Area 5x5, 30 sec, Agi -8, Speed -32% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Area 5x5, 35 sec, Agi -10, Speed -35% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Area 5x5, 40 sec, Agi -12, Speed -38% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Area 7x7, 45 sec, Agi -14, Speed -41% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Area 7x7, 50 sec, Agi -16, Speed -44% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Area 7x7, 55 sec, Agi -18, Speed -47% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Area 9x9, 60 sec, Agi -20, Speed -50% &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: Area 9x9, 65 sec, Agi -22, Speed -53% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: Area 9x9, 70 sec, Agi -24, Speed -56% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: Area 11x11, 75 sec, Agi -26, Speed -59% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: Area 11x11, 80 sec, Agi -28, Speed -62% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: Area 11x11, 85 sec, Agi -30, Speed -65% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Freezing Spear 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Ice Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_hyousyouraku.png]] Snow Flake Draft ===&lt;br /&gt;
  [[File:Snow_Flake_Draft_Info.gif]]&lt;br /&gt;
  Summons a meteor of ice that will damage enemies in a 7x7 cell area around the caster.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 3sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 9x9 area, 150% Matk, Freeze Chance 20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 9x9 area, 200% Matk, Freeze Chance 30% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 9x9 area, 250% Matk, Freeze Chance 40% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 9x9 area, 300% Matk, Freeze Chance 50% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 9x9 area, 350% Matk, Freeze Chance 60%, CD 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 11x11 area, 400% Matk, Freeze Chance 70%, cast 3.2s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 11x11 area, 450% Matk, Freeze Chance 80%, cast 3.4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 11x11 area, 500% Matk, Freeze Chance 90%, cast 3.6s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 11x11 area, 550% Matk, Freeze Chance 100%, cast 3.8s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 11x11 area, 600% Matk, Freeze Chance 110%, cast 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10, Watery Evasion 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Ice Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_huujin.png]] Wind Blade ===&lt;br /&gt;
  [[File:Wind_Blade_Info.gif]]&lt;br /&gt;
  Shoots a shearing blade of air that will inflict Wind elemental damage to a targeted enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.5 +0.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has chances to inflict Feeble status. LUK slightly increases chances.&amp;lt;/span&amp;gt; &lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 80% MATK, Feeble lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 160% MATK, Feeble lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 240% MATK, Feeble lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 320% MATK, Feeble lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 400% MATK, Feeble lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 480% MATK, Feeble lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 560% MATK, Feeble lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 640% MATK, Feeble lasts 16sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 720% MATK, Feeble lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 800% MATK, Feeble lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 880% MATK, Feeble lasts 22sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 960% MATK, Feeble lasts 24sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 13 Hits, 1040% MATK, Feeble lasts 26sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 14 Hits, 1120% MATK, Feeble lasts 28sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 15 Hits, 1200% MATK, Feeble lasts 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_raigekisai.png]] Lightning Jolt ===&lt;br /&gt;
  [[File:Lightning_Jolt_Info.gif]]&lt;br /&gt;
  Summons lightning bolts around the caster to damage enemies within the skill's range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 200% Matk, 5x5 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240% Matk, 5x5 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 280% Matk, 7x7 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 320% Matk, 7x7 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 360% Matk, 9x9 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 400% Matk, 9x9 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 440% Matk, 11x11 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 480% Matk, 11x11 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 520% Matk, 13x13 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 560% Matk, 13x13 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: 600% Matk, 15x15 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: 640% Matk, 15x15 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: 680% Matk, 17x17 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: 720% Matk, 17x17 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: 760% Matk, 19x19 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Wind Blade 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Wind Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kamaitachi.png]] First Wind ===&lt;br /&gt;
  [[File:First_Wind_Info.gif]]&lt;br /&gt;
  Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 200% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 300% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 400% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 500% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 700% Matk, cast 3.2s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 800% Matk, cast 3.4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 900% Matk, cast 3.6s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 1000% Matk, cast 3.8s/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 1100% Matk, cast 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10, Lightning Jolt 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Wind Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_nen.png]] Ninja Aura ===&lt;br /&gt;
  [[File:Ninja_Aura_Info.gif]]&lt;br /&gt;
  Focuses spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses.&lt;br /&gt;
  Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel Ninja Aura status. &lt;br /&gt;
  Reduces reflected magical damage by a flat value equal to user's current SP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 6 - 1 sec per Lv, 1 sec minimum &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Str and Int +1, 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Str and Int +2, 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Str and Int +3, 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Str and Int +4, 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Str and Int +5, 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Str and Int +6, 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Str and Int +7, 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Str and Int +8, 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Str and Int +9, 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Str and Int +10, 165 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_issen.png]] Killing Strike ===&lt;br /&gt;
  [[File:Killing_Stroke_Info.gif]]&lt;br /&gt;
  Sacrifices the caster's remaining HP to inflict devastating damage to the targeted enemy.&lt;br /&gt;
  The amount of remaining HP affects the damage inflicted, and each cast of this skill level 9 or less will reduce the caster's HP to 1. If used level 10, the remaining HP will be 1% of user's maxHP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage are based on SkillLv, STR, and HP.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Odd levels: (STR + 100) * lost HP * SkillLv /2000&lt;br /&gt;
  Even levels: (STR + 100) * actual HP * SkillLv /1000&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage doubled on monsters regardless of level used.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 5 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 7, Shadow Slash 5, Ninja Aura 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Novice_Skill_Modifications&amp;diff=14608</id>
		<title>Novice Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Novice_Skill_Modifications&amp;diff=14608"/>
		<updated>2026-06-20T07:20:13Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:firstaid.png]] First Aid ===&lt;br /&gt;
  This skill restores the user' HP.&lt;br /&gt;
  The heal value is increased by VIT% up to +100% if bVIT=99.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&lt;br /&gt;
  Cast: 1 sec             Cooldown: 20 sec              After-skill Delay: 1 sec&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 10% of user's MaxHP + User's BaseLv * 2&lt;br /&gt;
  [Lv 2]: 12% of user's MaxHP + User's BaseLv * 4&lt;br /&gt;
  [Lv 3]: 14% of user's MaxHP + User's BaseLv * 6&lt;br /&gt;
  [Lv 4]: 16% of user's MaxHP + User's BaseLv * 8&lt;br /&gt;
  [Lv 5]: 18% of user's MaxHP + User's BaseLv * 10&lt;br /&gt;
&lt;br /&gt;
=== [[File:trickdead.png]] Soul Aid ===&lt;br /&gt;
  This skill replaces the original Trick Dead skill. It will restore the user's SP&lt;br /&gt;
  The heal value is increased by INT% up to +100% if bVIT=99.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&lt;br /&gt;
  Cast: 1 sec             Cooldown: 20 sec              After-skill Delay: 1 sec&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 5% of user's MaxSP + User's BaseLv * 0.1&lt;br /&gt;
  [Lv 2]: 6% of user's MaxSP + User's BaseLv * 0.2&lt;br /&gt;
  [Lv 3]: 7% of user's MaxSP + User's BaseLv * 0.3&lt;br /&gt;
  [Lv 4]: 8% of user's MaxSP + User's BaseLv * 0.4&lt;br /&gt;
  [Lv 5]: 9% of user's MaxSP + User's BaseLv * 0.5&lt;br /&gt;
&lt;br /&gt;
=== [[File:reborn2.png]] Reborn ===&lt;br /&gt;
  When reaching a specific BaseLv, a character can reborn.&lt;br /&gt;
  Each reborn level gives bonuses and extra stat points to a character.&lt;br /&gt;
  [Required BaseLv for each Reborn Level]:&lt;br /&gt;
  BaseLv 80/82/84/86/88/90/92/94/96/98&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Stat points +12&lt;br /&gt;
  [Lv 2]: Stat points +12&lt;br /&gt;
  [Lv 3]: Stat points +13&lt;br /&gt;
  [Lv 4]: Stat points +13&lt;br /&gt;
  [Lv 5]: Stat points +14&lt;br /&gt;
  [Lv 6]: Stat points +14&lt;br /&gt;
  [Lv 7]: Stat points +15&lt;br /&gt;
  [Lv 8]: Stat points +15&lt;br /&gt;
  [Lv 9]: Stat points +16&lt;br /&gt;
  [Lv 10]: Stat points +16&lt;br /&gt;
&lt;br /&gt;
=== [[File:zodiac.png]] Zodiac ===&lt;br /&gt;
  Reveals the astrological power of your astral sign.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1           Skill Form: Active&lt;br /&gt;
  LP Cost: 15&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Aries] : Critical Def and Damage Resistance +20%, Kyrie Effect (Lv*20+VIT*20+10%MaxHP).&amp;quot;,&lt;br /&gt;
  [Taurus] : Forms 100% boost AND resistance to pushback, cast interrupt, after-hit delay, common state duration,   equipment destruction or strip.&amp;quot;,&lt;br /&gt;
  [Gemini (Kind)] : Switch with another set of attributes (memorized at the reset npc) (permanent, reused for switching back).&amp;quot;,&lt;br /&gt;
  [Gemini (Mad)] : 20% chance to get All stats -20/-10/0/+10/+20.&amp;quot;,&lt;br /&gt;
  [Cancer] : Chance of status success and duration +25%.&amp;quot;,&lt;br /&gt;
  [Leo] : Damage +15% (drains 5% HP of those 15%). Creates a damage pool that can add damage (BaseLevel x BaseLevel)/2, can adds up to 50% damage of your maximum ATK + maximum MATK&amp;quot;,&lt;br /&gt;
  [Virgo] : 25% chance to ignore all costs (SP, HP, ammo, spheres, gems, zenys, whatever).&amp;quot;,&lt;br /&gt;
  [Scorpio] : Critical +10, Critical Damage +20%, Perfect Hit +25%.&amp;quot;,&lt;br /&gt;
  [Sagittarius] : Removes all rooting effects, then ignore walking speed penalties and grants a haste bonus of 15%.&amp;quot;,&lt;br /&gt;
  [Capricorn] : Grant 100% to avoid common status, those chance are reduced every time a common status is avoided this way.&amp;quot;,&lt;br /&gt;
  [Aquarius] : Heals all negative statuses (not just common ones), grants an HP regeneration (1% HP/seconds, better as HP are lows, up to 2%), then reduced chance of contracting a common status by 33%.&amp;quot;,&lt;br /&gt;
  [Pisces] : Forms 50% chance to ignore next attack, effect lasts as long as an attack is not ignored, then grants 10% chance to avoid any attacks.&amp;quot;,&lt;br /&gt;
  [Libra] : For each attack recieved there is a 20% chance of a counter damage and / or a heal based on 200% of minimum ATK and MATK for damage (double on monsters) and 100% of them for heal, the lower the HP and the more these values are increased, the more the opponent has HP remaining and more these values are increased, the firsts hits recieved after activation always activate more often (with degressive rates).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:return to midgard.png]] Return ===&lt;br /&gt;
  Teleports to Midgard.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&lt;br /&gt;
  Cast: 1.5 sec             Cooldown: 60 sec&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Teleport to Midgard City&lt;br /&gt;
  [Lv 2]: Return to Save Point&lt;br /&gt;
  [Lv 3]: Return to Memo Point (Save: @memo 0)&lt;br /&gt;
  [Lv 4]: Return to Memo Point 2 (Save: @memo 1)&lt;br /&gt;
  [Lv 5]: Return to Memo Point 3 (Save: @memo 2)&lt;br /&gt;
&lt;br /&gt;
=== [[File:nv_swap.png]] Equip Swap ===&lt;br /&gt;
  Allows to swap equipment.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Switch equipment&lt;br /&gt;
&lt;br /&gt;
=== [[File:call_pet.png]] Summon Pet ===&lt;br /&gt;
  If any summons are active,  this skill allows to change Summon Mode instead of summoning a pet.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 2              Skill Form: Special / Support&lt;br /&gt;
  Target: 1 Self          Cast: None&lt;br /&gt;
  Range: 1 Cell            Cooldown : 1 sec&lt;br /&gt;
  ______________________________________&lt;br /&gt;
&lt;br /&gt;
  Level 1 : Forces a summon to move to a specifc cell, changing his mode to Attack mode.&lt;br /&gt;
  Level 2 : Forces a summon to move to a specifc cell, changing his mode to Defense mode.&lt;br /&gt;
  Requirement: Pet equipped (or Summon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=File:Trickdead.png&amp;diff=14607</id>
		<title>File:Trickdead.png</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=File:Trickdead.png&amp;diff=14607"/>
		<updated>2026-06-20T07:17:42Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=File:Firstaid.png&amp;diff=14606</id>
		<title>File:Firstaid.png</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=File:Firstaid.png&amp;diff=14606"/>
		<updated>2026-06-20T07:08:40Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=14605</id>
		<title>Creation Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=14605"/>
		<updated>2026-06-20T06:57:20Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4319.png Synthesis Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4310.png]] Synthesis Specialization === &lt;br /&gt;
'''ID''' : 4310&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4311.png]] Synthesis Mine ===&lt;br /&gt;
'''ID''' : 4311&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sphere Mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sphere Mine &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sphere Mine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sphere Mine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sphere Mine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sphere Mine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4312.png]] Synthesis Bio ===&lt;br /&gt;
'''ID''' : 4312&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bio Cannibalize.&amp;lt;br&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Cannibalize &amp;amp; Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Cannibalize Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Cannibalize Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Cannibalize Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Cannibalize Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4313.png]] Synthesis Cultivation ===&lt;br /&gt;
'''ID''' : 4313&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plant Cultivation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Cultivation &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plant Cultivation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plant Cultivation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plant Cultivation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plant Cultivation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Plant Cultivation by 1 per Synthesis Cultivation level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4314.png]] Synthesis Acid ===&lt;br /&gt;
'''ID''' : 4314&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Acid Terror : All user's summons receives now target this target with increase damage by 5~25% for 10s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4315.png]] Synthesis Commands ===&lt;br /&gt;
'''ID''' : 4315&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to summon !! Duration !! Summon Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 11 seconds || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7% || 12 seconds || 10% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8% || 13 seconds || 12% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9% || 14 seconds || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 15 seconds || 16% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4316.png]] Synthesis Intimity ===&lt;br /&gt;
'''ID''' : 4316&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the character attacks or is attacked their summons / homunculus can receive the status Fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4317.png]] Synthesis Knowledge ===&lt;br /&gt;
'''ID''' : 4317&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a summon from a Kugan, a skill and also Homunculus is called, it receives the benefit of a damage buff and resistance buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon's damage &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lasts as long as the summons&lt;br /&gt;
* Can be dispelled&lt;br /&gt;
&lt;br /&gt;
=== [[File:4318.png]] Synthesis Swarm ===&lt;br /&gt;
'''ID''' : 4318&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons one Moss Rat to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moss Rat&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;INT&amp;gt;VIT || Plant || Earth 1 || Small || Very Low / Low || 1 || Normal || Fast || Fast || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Moss Rat have 2/3 less HP than regular summon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration !! Maximum Rats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 40 seconds || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 45 seconds || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 50 seconds || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 55 seconds || 11&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 60 seconds || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4319.png]] Synthesis Summon ===&lt;br /&gt;
'''ID''' : 4319&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons tree creatures to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fightningtree.png]] Fightning Tree || DPS/Ranged || DEX = STR &amp;gt; VIT = LUK &amp;gt; VIT = INT || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Bash / Bowling Bash / Reject Sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frighteningtree.png]] Frightening Tree || Physical || VIT = LUK &amp;gt; INT = AGI &amp;gt; STR = DEX || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Wide Silence / Wide Curse / Blind Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tacticaltree.png]] Tactical Tree || Tactical || DEX = INT &amp;gt; LUK = VIT &amp;gt; STR = AGI || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Charge Arrow / Stop / Decrease Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[File:longtree.png]] Long Tree || Ranged || AGI = LUK &amp;gt; INT = STR &amp;gt; DEX = VIT || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Double Straf&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicaltree.png]] Magical Tree || AOE || INT = LUK &amp;gt; DEX = AGI &amp;gt; VIT = STR || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healertree.png]] Healer Tree || Healer || INT = VIT &amp;gt; LUK = STR &amp;gt; AGI = DEX || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 18% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 26% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Druid&amp;diff=14604</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Druid&amp;diff=14604"/>
		<updated>2026-06-20T06:56:33Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4527.png Natural Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The Druids are the vervant defenders of nature and mother earth.&amp;lt;br&amp;gt;&lt;br /&gt;
It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4520.png]] Natural Specialization === &lt;br /&gt;
'''ID''' : 4520&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4521.png]] Natural Earth ===&lt;br /&gt;
'''ID''' : 4521&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Earth Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When Earth Bolt is used the user and all party members within a small radius receive an HP regeneration for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Allies also receive an SP regeneration for the same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect also  affects the Druid's summons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Radius !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 6s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4522.png]] Natural Drive ===&lt;br /&gt;
'''ID''' : 4522&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heaven's Drive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heaven Drive Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heaven Drive Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heaven Drive Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heaven Drive Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heaven Drive Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Heaven Drive can cast small Earth Spikes (level 1) on every hits.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, Heaven Drive stagger targets more efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Staggering&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || Stagger +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || Stagger +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || Stagger +30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || Stagger +40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || Stagger +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4523.png]] Natural Stone ===&lt;br /&gt;
'''ID''' : 4523&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Stone Curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Curse Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stone Curse Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Stone Curse Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stone Curse Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stone Curse Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Any attackers hitting the user may be affected by the status stone curse for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Their is better chance on close ranged attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting range is also increased&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Close Range !! Long Range !! Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 1% || 1 Cell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 2% || 2 Cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 3% || 3 Cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 4% || 4 Cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 5% || 5 Cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4524.png]] Natural Quagmire ===&lt;br /&gt;
'''ID''' : 4524&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Quagmire Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Quagmire Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Quagmire Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Quagmire Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Quagmire Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Confusion (10 seconds) and SP cost are increased. Increased damage taken by the target from summons, even more if the target is under Stone status.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost !! Summons bonus damage !! Summons bonus damage if Stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Confusion 4% || +2 || 3% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Confusion 8% || +4 || 6% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Confusion 12% || +6 || 9% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Confusion 16% || +8 || 12% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Confusion 20% || +10 || 15% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4525.png]] Natural Land ===&lt;br /&gt;
'''ID''' : 4525&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Land Protector.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Land Protector Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Land Protector Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Land Protector Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Land Protector Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Land Protector Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Slightly reduce casting time of Land Protector and increase range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% || +1 (3)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% || +2 (4)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% || +3 (5)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20% || +4 (6)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25% || +5 (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4526.png]] Natural Web ===&lt;br /&gt;
'''ID''' : 4526&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spider Web.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Spider Web Level 1 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spider Web Level 2 || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spider Web Level 3 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spider Web Level 4 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spider Web Level 5 || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| depends on level || 2s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Any kill (from the user or an ally) can automatically spawn a cob web in the user's inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Rates depends on the monster level and this effect won't activate if the user hold too much cob web.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 3 seconds AND those cob web can expire after some time.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, all insects can drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Any kill rate !! Maximum for any kill !! Duration !! Insect kill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% of BaseLevel || 1 || 20 seconds || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% of BaseLevel || 2 || 30 seconds || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of BaseLevel || 3 || 40 seconds || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% of BaseLevel || 4 || 50 seconds || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% of BaseLevel || 5 || 60 seconds || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4527.png]] Natural Conversion ===&lt;br /&gt;
'''ID''' : 4527&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a flower growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This plant serves as a healer that heal low health allies.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:4_BLUE_FLOWER.gif]] [[File:4_RED_FLOWER.gif]] [[File:4_YELL_FLOWER.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Support || INT || Plant || Earth 2 || Medium || Low / High || 2 || Very Slow || - || - || Healing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4528.png]] Natural Incarnation ===&lt;br /&gt;
'''ID''' : 4528&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Toggled&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : In this form, SP recovery -50%, damage of summons are increased, damage received are redirected to a random summon. The summon takes 5 times the damage. At level 5, lethal damage will leave the Druid at 1 HP if a summon is available and send the excess damage to the summon, ending Natural Incarnation and starting a 30 sec cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summons damage !! Damage redirected !! Damage redirected cap&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of Druid's MaxMATK as ATK/MATK || 10% || 75% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of Druid's MaxMATK as ATK/MATK || 20% || 100% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of Druid's MaxMATK as ATK/MATK || 30% || 125% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of Druid's MaxMATK as ATK/MATK || 40% || 150% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of Druid's MaxMATK as ATK/MATK || 50% || 175% of Druid's MaxMATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4529.png]] Natural Summon ===&lt;br /&gt;
'''ID''' : 4529&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons three animals to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Their is a lot of animals with different role.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1092.gif|none]] Wolf || DPS/physical/Critical || STR=AGI=LUK=DEX&amp;gt;VIT&amp;gt;INT || Brute || Earth 1 || Average / Low || Medium || 1 || Fast || Fast || Medium || Critical Wound&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1060.gif|none]] Bigfoot || Tank || STR&amp;gt;VIT&amp;gt;AGI&amp;gt;LUK&amp;gt;DEX=INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Stun&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1166.gif|none]] Savage || DPS || STR=VIT&amp;gt;AGI=LUK=DEX&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1591.gif|none]] Lunatic || Healer || LUK=AGI&amp;gt;INT=DEX&amp;gt;STR=VIT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Status Recovery, Heal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1747.gif|none]] Snake || Phy || AGI&amp;gt;DEX&amp;gt;LUK&amp;gt;VIT=STR&amp;gt;INT|| Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Combo Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa2152.gif|none]] Comodo || DOT || LUK&amp;gt;DEX&amp;gt;VIT&amp;gt;AGI&amp;gt;STR&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa2072.gif|none]] Jaguar || DOT || AGI&amp;gt;STR=DEX&amp;gt;LUK=VIT&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1387.gif|none]] Gig || Phy || AGI&amp;gt;LUK&amp;gt;DEX=VIT&amp;gt;INT=STR || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Critical Slash&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1372.gif|none]] Goat || Phy || VIT&amp;gt;LUK&amp;gt;STR&amp;gt;AGI=DEX&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Splash Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1314.gif|none]] Turtle || Tank || VIT=LUK&amp;gt;STR&amp;gt;AGI=DEX=INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Kyrie Eleison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Druid&amp;diff=14603</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Druid&amp;diff=14603"/>
		<updated>2026-06-20T06:56:12Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4529.png Natural Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The Druids are the vervant defenders of nature and mother earth.&amp;lt;br&amp;gt;&lt;br /&gt;
It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4520.png]] Natural Specialization === &lt;br /&gt;
'''ID''' : 4520&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4521.png]] Natural Earth ===&lt;br /&gt;
'''ID''' : 4521&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Earth Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When Earth Bolt is used the user and all party members within a small radius receive an HP regeneration for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Allies also receive an SP regeneration for the same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect also  affects the Druid's summons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Radius !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5x5 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7x7 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9x9 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11x11 || 6s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4522.png]] Natural Drive ===&lt;br /&gt;
'''ID''' : 4522&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heaven's Drive.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heaven Drive Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Heaven Drive Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Heaven Drive Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Heaven Drive Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Heaven Drive Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Heaven Drive can cast small Earth Spikes (level 1) on every hits.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, Heaven Drive stagger targets more efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Staggering&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || Stagger +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || Stagger +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || Stagger +30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || Stagger +40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || Stagger +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4523.png]] Natural Stone ===&lt;br /&gt;
'''ID''' : 4523&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Stone Curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Curse Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stone Curse Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Stone Curse Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stone Curse Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stone Curse Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Any attackers hitting the user may be affected by the status stone curse for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Their is better chance on close ranged attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting range is also increased&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Close Range !! Long Range !! Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 1% || 1 Cell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 2% || 2 Cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 3% || 3 Cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 4% || 4 Cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 5% || 5 Cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4524.png]] Natural Quagmire ===&lt;br /&gt;
'''ID''' : 4524&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Quagmire Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Quagmire Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Quagmire Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Quagmire Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Quagmire Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Confusion (10 seconds) and SP cost are increased. Increased damage taken by the target from summons, even more if the target is under Stone status.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost !! Summons bonus damage !! Summons bonus damage if Stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Confusion 4% || +2 || 3% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Confusion 8% || +4 || 6% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Confusion 12% || +6 || 9% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Confusion 16% || +8 || 12% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Confusion 20% || +10 || 15% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4525.png]] Natural Land ===&lt;br /&gt;
'''ID''' : 4525&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Land Protector.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Land Protector Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Land Protector Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Land Protector Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Land Protector Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Land Protector Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Slightly reduce casting time of Land Protector and increase range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Casting Time !! Range&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -5% || +1 (3)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -10% || +2 (4)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -15% || +3 (5)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -20% || +4 (6)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -25% || +5 (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4526.png]] Natural Web ===&lt;br /&gt;
'''ID''' : 4526&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spider Web.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Cooldown&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Spider Web Level 1 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spider Web Level 2 || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spider Web Level 3 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spider Web Level 4 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spider Web Level 5 || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| depends on level || 2s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Any kill (from the user or an ally) can automatically spawn a cob web in the user's inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Rates depends on the monster level and this effect won't activate if the user hold too much cob web.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 3 seconds AND those cob web can expire after some time.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, all insects can drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Any kill rate !! Maximum for any kill !! Duration !! Insect kill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% of BaseLevel || 1 || 20 seconds || 1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% of BaseLevel || 2 || 30 seconds || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of BaseLevel || 3 || 40 seconds || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% of BaseLevel || 4 || 50 seconds || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% of BaseLevel || 5 || 60 seconds || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4527.png]] Natural Conversion ===&lt;br /&gt;
'''ID''' : 4527&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a flower growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This plant serves as a healer that heal low health allies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:4_BLUE_FLOWER.gif]] [[File:4_RED_FLOWER.gif]] [[File:4_YELL_FLOWER.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Support || INT || Plant || Earth 2 || Medium || Low / High || 2 || Very Slow || - || - || Healing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4528.png]] Natural Incarnation ===&lt;br /&gt;
'''ID''' : 4528&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Toggled&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : In this form, SP recovery -50%, damage of summons are increased, damage received are redirected to a random summon. The summon takes 5 times the damage. At level 5, lethal damage will leave the Druid at 1 HP if a summon is available and send the excess damage to the summon, ending Natural Incarnation and starting a 30 sec cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summons damage !! Damage redirected !! Damage redirected cap&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of Druid's MaxMATK as ATK/MATK || 10% || 75% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of Druid's MaxMATK as ATK/MATK || 20% || 100% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of Druid's MaxMATK as ATK/MATK || 30% || 125% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of Druid's MaxMATK as ATK/MATK || 40% || 150% of Druid's MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of Druid's MaxMATK as ATK/MATK || 50% || 175% of Druid's MaxMATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4529.png]] Natural Summon ===&lt;br /&gt;
'''ID''' : 4529&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons three animals to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Their is a lot of animals with different role.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1092.gif|none]] Wolf || DPS/physical/Critical || STR=AGI=LUK=DEX&amp;gt;VIT&amp;gt;INT || Brute || Earth 1 || Average / Low || Medium || 1 || Fast || Fast || Medium || Critical Wound&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1060.gif|none]] Bigfoot || Tank || STR&amp;gt;VIT&amp;gt;AGI&amp;gt;LUK&amp;gt;DEX=INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Stun&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1166.gif|none]] Savage || DPS || STR=VIT&amp;gt;AGI=LUK=DEX&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1591.gif|none]] Lunatic || Healer || LUK=AGI&amp;gt;INT=DEX&amp;gt;STR=VIT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Status Recovery, Heal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1747.gif|none]] Snake || Phy || AGI&amp;gt;DEX&amp;gt;LUK&amp;gt;VIT=STR&amp;gt;INT|| Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Combo Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa2152.gif|none]] Comodo || DOT || LUK&amp;gt;DEX&amp;gt;VIT&amp;gt;AGI&amp;gt;STR&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa2072.gif|none]] Jaguar || DOT || AGI&amp;gt;STR=DEX&amp;gt;LUK=VIT&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1387.gif|none]] Gig || Phy || AGI&amp;gt;LUK&amp;gt;DEX=VIT&amp;gt;INT=STR || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Critical Slash&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1372.gif|none]] Goat || Phy || VIT&amp;gt;LUK&amp;gt;STR&amp;gt;AGI=DEX&amp;gt;INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Splash Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aa1314.gif|none]] Turtle || Tank || VIT=LUK&amp;gt;STR&amp;gt;AGI=DEX=INT || Brute || Earth 1 || Big || Very High / Average || 1 || Slow || Medium || Fast || Kyrie Eleison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Necromancer&amp;diff=14602</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Necromancer&amp;diff=14602"/>
		<updated>2026-06-20T06:55:57Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4518.png Death Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4510.png]] Death Specialization === &lt;br /&gt;
'''ID''' : 4510&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4511.png]] Death Strike ===&lt;br /&gt;
'''ID''' : 4511&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike is now element undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Strike Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Strike Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Strike Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Strike Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Strike Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : SP cost are increased but the skill will drains life of the target for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Each second target will loose HP and user will recover half from it.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is considered as a DOT, offensive stat is INT and defensive stat is VIT, it can be slowed by Slow Poison and stopped with Detoxify.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage from this DOT is only 65% of a regular one a heal is only half of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike is now element undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This effect will not stack on the same target BUT user may have multiple targets affected at the same time, drastically increasing the number of different treatments received&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:4512.png]] Death Corruption ===&lt;br /&gt;
'''ID''' : 4512&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Corruption.&amp;lt;br&amp;gt;&lt;br /&gt;
Corruption is a NPC skill which turn any target into undead for a period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
During this state, the player receives all the qualities of being Undead property, such as vulnerability to Heal and Sanctuary (or immunity to them in a non-PvP zone), and taking extra damage from Holy and Fire property attacks while being immune to Undead, Shadow, and Poison property attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Effect !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Corruption Level 1 || 20 || 2,8s || 12s || Turns target into Undead (4 seconds) || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Corruption Level 2 || 25 || 2,6s || 10s || Turns target into Undead (8 seconds) || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Corruption Level 3 || 30 || 2,4s || 8s || Turns target into Undead (12 seconds) || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Corruption Level 4 || 35 || 2,2s || 6s || Turns target into Undead (16 seconds) || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Corruption Level 5 || 40 || 2s || 4s || Turns target into Undead (20 seconds) || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Soul Strike in Skill Tree''' : Magical damage against undead race and element are passively improved by 3/6/9/12/15%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4513.png]] Death Napalm ===&lt;br /&gt;
'''ID''' : 4513&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
Napalm Beat is now element undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the SP cost but the skill will inflict the status Necrose.&amp;lt;br&amp;gt;&lt;br /&gt;
Necrose is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are higher than 75% and much lower when HP are lower than 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
   &amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;(HP &amp;gt; 75 % : damage increase up to x2, HP &amp;lt; 50% : damage decrease up to the third)&amp;lt;/div&amp;gt;&lt;br /&gt;
Napalm Beat is now element undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4514.png]] Death Wits ===&lt;br /&gt;
'''ID''' : 4514&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character become an expert to anything relate to undeads.&amp;lt;br&amp;gt;&lt;br /&gt;
Grants damage bonus to any attacks with undead element attribute, increase damage done to undead race and element, increase resistance to undead race and element, increase DOTs damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! DOTs damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4515.png]] Death Wish ===&lt;br /&gt;
'''ID''' : 4515&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Any attacks dealth with undead attribute may inflict Death Call status to targets for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Death Call is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are lower than 50% and much lower when HP are higher than 75%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4516.png]] Death Conversion ===&lt;br /&gt;
'''ID''' : 4516&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a bone growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This bone serves as a debuffer which can cast confusion on enemies passing nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:BONE_ACIDUS.gif|none]] Bone&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Debuffer || ??? || Undead || Undead 2 || Medium || Average / Average || 2 || Very Slow || - || - || Wider Confusion (5x5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4517.png]] Death Incarnation ===&lt;br /&gt;
'''ID''' : 4517&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : It is a form of undiying horror which allows the user to turn himself into an unkillable machine.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all the user is associated to the undead race and attacks are Undead element.&amp;lt;br&amp;gt;&lt;br /&gt;
As the level of this skill grows the character have higher maximum HP (which are healed in the process), can drain any damage done, .&amp;lt;br&amp;gt;&lt;br /&gt;
This form also grants some undead element mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
However, this form grants no natural healing possiblity: Magical heals harms the user (undead) and item do not heal the user.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum HP !! Damage Drains !! Undead Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || 2% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 6% || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 8% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 10% || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4518.png]] Death Summon ===&lt;br /&gt;
'''ID''' : 4518&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons five undeads to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Their is some creatures with different role.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Undead !! Role !! Strong Attributes !! Race !! Element !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1076.gif|none]] Skeleton || DPS/physical/close || STR=DEX&amp;gt;VIT=LUK&amp;gt;AGI=INT || Undead || Undead 1 || Medium || fast || average || average || average || Undead Attack, Combo Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2823.gif|none]] Ghoul || Tank || VIT&amp;gt;LUK&amp;gt;STR=DEX&amp;gt;VIT=INT || Undead || Undead 1 || Medium || fast || average || average || average || Undead Attack, Blood Drain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BONE_FERUS.gif|none]] Hound || Debuffer || DEX=STR&amp;gt;AGI=LUK&amp;gt;VIT=INT || Undead || Undead 1 || Medium || fast || average || average || average || Undead Attack, Change Dead&lt;br /&gt;
|-&lt;br /&gt;
| [[File:a1016.gif|none]] Skelton Archer || DPS/physical/ranged || STR=AGI&amp;gt;VIT=LUK&amp;gt;DEX=INT || Undead || Undead 1 || Medium || fast || average || average || average || Undead Attack, Tracking&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3000.gif|none]] Skeleton Mage || Magical || VIT=INT&amp;gt;DEX=LUK&amp;gt;STR=AGI || Undead || Undead 1 || Medium || fast || average || average || average || Soul Strike, Dark Strike, Dark Thunder, Undead Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1041.gif|none]] Mummy || Debuffer/physical || STR&amp;gt;DEX&amp;gt;VIT=INT&amp;gt;AGI=LUK || Undead || Undead 1 || Medium || fast || average || average || average || Curse Attack, Slow Cast, Undead Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 17% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 54&lt;br /&gt;
&lt;br /&gt;
=== [[File:4519.png]] Death Armor ===&lt;br /&gt;
'''ID''' : 4519&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5~3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30~90 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a notable period of time, user's element of defense will be Undead.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
While under the effect of this skill the user have increased damage from that element.&amp;lt;br&amp;gt;&lt;br /&gt;
During the duration of the effect, the undead element damage inflicted by the character heals him.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, he has a chance to finish off a weak target with his attacks (any kind) if target's HP are lower than 25%.&amp;lt;br&amp;gt;&lt;br /&gt;
However, the healing received (magic or objects) are reduce by half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Casting Time !! SP of all skills !! natural SP recovery !! Elemental Boost !! Life Drain / Finish Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 seconds || 5 seconds || SP use rate +200% || SP regen -40% || 3% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 45 seconds || 4,5 seconds || SP use rate +150% || SP regen -30% || 6% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds || 4 seconds || SP use rate +100% || SP regen -20% || 9% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75 seconds || 3,5 seconds || SP use rate +50% || SP regen -10% || 12% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 seconds || 3 seconds || - || - || 15% || 7%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Demonist&amp;diff=14601</id>
		<title>Demonist</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Demonist&amp;diff=14601"/>
		<updated>2026-06-20T06:55:38Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4508.png Occult Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Sage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4500.png]] Occult Specialization === &lt;br /&gt;
'''ID''' : 4500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4501.png]] Occult Strike ===&lt;br /&gt;
'''ID''' : 4501&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Strike is a NPC skill which can deal dark attribute magical damage to a single target.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally this is a dark bolt with less casting time and after skill delay but with higher SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 1% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Strike Level 1 || 14 || 0,4s || 0 || 100% of MATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Strike Level 2 || 16 || 0,8s || 0 || 200% of MATK || 0,6s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Strike Level 3 || 18 || 1,2s || 0 || 300% of MATK || 0,7s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Strike Level 4 || 20 || 1,6s || 0 || 400% of MATK || 0,8s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Strike Level 5 || 22 || 2s || 0 || 500% of MATK || 0,9s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Strike Level 6 || 24 || 2,4s || 0 || 600% of MATK || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Strike Level 7 || 26 || 2,8s || 0 || 700% of MATK || 1,1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Strike Level 8 || 28 || 3,2s || 0 || 800% of MATK || 1,2s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Strike Level 9 || 30 || 3,6s || 0 || 900% of MATK || 1,3s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Strike Level 10 || 32 || 4s || 0 || 1000% of MATK || 1,4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Soul Strike in Skill Tree''' : Counter strikes to long ranged attacks with Dark Strike (level 3).&amp;lt;br&amp;gt;&lt;br /&gt;
In addition if the player have the initiative when Dark Strike hits a target then it becomes more sensitive to none natural elements (holy, dark, poison, ghost) attacks for a short period of time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Counter Attack !! Debuff Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4% || Resistance -4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8% || Resistance -8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% || Resistance -12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16% || Resistance -16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || Resistance -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4502.png]] Occult Jupitel ===&lt;br /&gt;
'''ID''' : 4502&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Thunder.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Thunder is a NPC skill which can deal dark attribute magical damage to a single target and push the target back.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally this is a dark jupitel thunder with less casting time and after skill delay but with higher SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 2% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD !! Pushback&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 1 || 20 || 2,5s || 0 || 500% of MATK || 0,5s || 2 cells&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Thunder Level 2 || 23 || 3s || 0 || 600% of MATK || 0,5s || 3 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 3 || 26 || 3,5s || 0 || 700% of MATK || 0,5s || 3 cells&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Thunder Level 4 || 29 || 4 || 0 || 800% of MATK || 0,5s || 4 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 5 || 32 || 4,5s || 0 || 900% of MATK || 0,5s || 4 cells&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Thunder Level 6 || 35 || 5s || 0 || 1000% of MATK || 0,5s || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Thunder Level 7 || 38 || 5,5s || 0 || 1100% of MATK || 0,5s || 5 cells&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dark Thunder Level 8 || 41 || 6s || 0 || 1200% of MATK || 0,5s || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Thunder Level 9 || 44 || 6,5s || 0 || 1300% of MATK || 0,5s || 6 cells&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Thunder Level 10 || 47 || 7s || 0 || 1400% of MATK || 0,5s || 7 cells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Lightning Storm in Skill Tree''' : Counter strikes to physical attacks with Dark Thunder (level 3).&amp;lt;br&amp;gt;&lt;br /&gt;
If target have modified none natural resistance effects then the target suffer some battle damage and is Slowed for a very short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the dark element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Counter Attack !! Battle Damage !! Slow Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 20% || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 40% || 1,5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 60% || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 80% || 2,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 100% || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4503.png]] Occult Breath ===&lt;br /&gt;
'''ID''' : 4503&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Dark Breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Breath is a NPC skill which can deal dark attribute special damage to a single target.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage are based on target remaining HP, but with a cap based on maximum ATK and MATK.&amp;lt;br&amp;gt;&lt;br /&gt;
Since those are special damage no DEF nor MDEF can reduce damage.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill consumes 3% of the user's HP as an additional cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! CoolDown !! Damage !! ASD !! Maximum Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Breath Level 1 || 30 || 0,5s || 10s || 10% target's HP || 0 || 450% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dark Breath Level 2 || 45 || 1s || 10s || 20% target's HP || 0 || 600% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Breath Level 3 || 60 || 1,5s || 10s || 30% target's HP || 0 || 750% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Breath Level 4 || 75 || 2s || 10s || 40% target's HP || 0 || 900% of (max ATK + max MATK)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dark Breath Level 5 || 90 || 2,5s || 10s || 50% target's HP || 0 || 1050% of (max ATK + max MATK)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Soul Burn in Skill Tree''' : Cooldown reduced by 10/20/30/40/50%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4504.png]] Occult Napalm ===&lt;br /&gt;
'''ID''' : 4504&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Meltdawn (7 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Meltdawn 20% || +3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Meltdawn 40% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Meltdawn 60% || +9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Meltdawn 80% || +12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Meltdawn 100% || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK&lt;br /&gt;
&lt;br /&gt;
=== [[File:4505.png]] Occult Death ===&lt;br /&gt;
'''ID''' : 4505&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Burn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Burn Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Burn Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Burn Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Burn Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Burn Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor Advanced Skill Modifiers&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| x2 || - || x1,5 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Soul Burn by 1 per Occult Death level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4506.png]] Occult Conversion ===&lt;br /&gt;
'''ID''' : 4506&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.&amp;lt;br&amp;gt;&lt;br /&gt;
This energy serves as a mana source that refill nearby allies SP when they are near (by using Potion Pitcher).&amp;lt;br&amp;gt;&lt;br /&gt;
This energy can deals some minor damage to enemy too but can't move.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:4_ENERGY_BLACK.gif|none]] Dark Matter&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Support || INT&amp;gt;VIT&amp;gt;AGI&amp;gt;LUK&amp;gt;DEX&amp;gt;STR || Formless || Dark 2 || Medium || Lowest / Highest || 5 || Slow || - || - || Potion Pitcher (allies), Dark Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4507.png]] Occult Incarnation ===&lt;br /&gt;
'''ID''' : 4507&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : It is a form of rampage which allows the user to sacrifice himself for much greater magical power.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all the user is associated to the demon race.&amp;lt;br&amp;gt;&lt;br /&gt;
As the level of this skill grows the character receive better MATK, can ignore MDEF and cast cancel resistance bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
This form also grants some dark element mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
However, this form no longer allows real protection: DEF and MDEF are halved (nullified in sacrifice mode), Maximum HP are reduced by 25% (50% in sacrifice mode), Walkspeed -10% (-20% in sacrifice mode).&amp;lt;br&amp;gt;&lt;br /&gt;
You can use @occult to switch from normal mode to sacrifice mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Sacrifice mode bonus written in parantheses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ATK/MATK bonus !! Piercing DEF/MDEF !! No Cast Cancel !! Dark Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% (4%) || 3% (4%) || 20% || 2% (4%)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% (8%) || 6% (10%) || 40% || 4% (8%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% (12%) || 9% (15%) || 60% || 6% (12%)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% (16%) || 12% (20%) || 80% || 8% (16%)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% (20%) || 15% (25%) || 100% || 10% (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4508.png]] Occult Summon ===&lt;br /&gt;
'''ID''' : 4508&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons a demon to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
All demons are tuned for different roles.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
There is a 25% malus HP when active&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Demon !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1919.gif|none]] Incarnation || Tank || VIT &amp;gt; LUK &amp;gt; INT &amp;gt; AGI &amp;gt; STR &amp;gt; DEX || Demon || Dark 2 || High / High || 1 || Slow || Slow || Fast || Heal, Devotion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1753.gif|none]] Frus || Debuffer || LUK &amp;gt; STR &amp;gt; DEX &amp;gt; VIT &amp;gt; INT &amp;gt; AGI || Demon || Dark 2 || Low / low || 1 || Average || Average || Average || Silence Attack, Blind Attack, Curse Attack, Dispell&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1752.gif|none]] Skogul || DPS/magical/DOT || DEX &amp;gt; AGI &amp;gt; LUK &amp;gt; STR &amp;gt; VIT &amp;gt; INT || Demon || Dark 2 || Medium / Medium || 1 || Average || Average || Average || Poison, Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1460.gif|none]] Matyr || DPS/DOT || AGI &amp;gt; DEX &amp;gt; STR &amp;gt; INT &amp;gt; LUK &amp;gt; VIT || Demon || Dark 2 || Low / Low || 1 || Fast || Fast || Average || Sonic Blow, Critical Slash, Bleeding, Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1370.gif|none]] Succubus || DPS || INT &amp;gt; VIT &amp;gt; AGI &amp;gt; LUK &amp;gt; DEX &amp;gt; STR || Demon || Dark 2 || Low / High || 1 || Average || Average || Average || Wink Charm, Throw Arrow, Arrow Vulcan, Dark Strike&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1310.gif|none]] Balord || Magical || STR &amp;gt; INT &amp;gt; VIT &amp;gt; DEX &amp;gt; AGI &amp;gt; LUK || Demon || Dark 2 || Medium / Medium || 1 || Slow || Slow || Fast || Dark Strike, Darkness Attack, Bowling Bash, Fire Ball, Dark Thunder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 70% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 80% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used&lt;br /&gt;
* With this skill at level 5 a total INT of 180 the level of the summon is 144&lt;br /&gt;
&lt;br /&gt;
=== [[File:4509.png]] Occult Armor ===&lt;br /&gt;
'''ID''' : 4509&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5~3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30~90 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a notable period of time, user's element of defense will be Dark and user's race will be Demon.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
While under the effect of this skill the user have increased damage from that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! Casting Time !! SP of all skills !! natural SP recovery !! Elemental Boost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 seconds || 5 seconds || SP use rate +200% || SP regen -40% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 45 seconds || 4,5 seconds || SP use rate +150% || SP regen -30% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 seconds || 4 seconds || SP use rate +100% || SP regen -20% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75 seconds || 3,5 seconds || SP use rate +50% || SP regen -10% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 seconds || 3 seconds || - || - || +15%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Ghostmancer&amp;diff=14600</id>
		<title>Ghostmancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Ghostmancer&amp;diff=14600"/>
		<updated>2026-06-20T06:55:04Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4909.png Ghost Spectrum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Soul Linker&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot; Among the shadowed academies of Rune Midgard, Ghostmancers are spoken of with a mixture of fascination and unease.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not simple necromancers, nor priests of death. Their art does not bind corpses or command the grave. Instead, Ghostmancers listen to the echoes left behind when a soul, a spell, or a violent memory refuses to vanish completely.&amp;lt;br&amp;gt;&lt;br /&gt;
To them, the battlefield is never empty. Every fallen enemy leaves a shape in the air. Every curse has a voice. Every spell that strikes the unseen world can be called back, sharpened, and given form.&amp;lt;br&amp;gt;&lt;br /&gt;
Ghostmancers fight by saturating the field with spectral pressure. They weaken resistance through haunting magic, slow enemies inside cursed ground, and punish those who linger too close to the border between life and memory. Their summons are not loyal beasts, but fragments of restless intent, briefly gathered into a Ghost Spectrum before dispersing once more.&amp;lt;br&amp;gt;&lt;br /&gt;
Their power rewards patience and setup. A Ghostmancer who controls the terrain can turn curse, fear, and ghost-element mastery into a relentless magical assault. Yet their strength is fragile when forced into direct confrontation, for their best tools bloom through preparation, positioning, and the careful exploitation of haunted targets.&amp;lt;br&amp;gt;&lt;br /&gt;
To face a Ghostmancer is not merely to fight a wizard.&amp;lt;br&amp;gt;&lt;br /&gt;
It is to fight every trace the dead have left behind. &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Metric&lt;br /&gt;
! Rating&lt;br /&gt;
! Justification&lt;br /&gt;
|-&lt;br /&gt;
| Tank&lt;br /&gt;
| ★★☆☆☆&lt;br /&gt;
| Has some defensive tempo through attack avoidance, curse resistance and a summon, but lacks true front-line mitigation.&lt;br /&gt;
|-&lt;br /&gt;
| Tactical&lt;br /&gt;
| ★★★★☆&lt;br /&gt;
| Ghost Haunting, curse pressure, resistance debuffs and summoned phantoms give strong control over terrain and target priority.&lt;br /&gt;
|-&lt;br /&gt;
| Healer&lt;br /&gt;
| ☆☆☆☆☆&lt;br /&gt;
| No direct healing tools are present in the specialization kit.&lt;br /&gt;
|-&lt;br /&gt;
| Buffer&lt;br /&gt;
| ★★☆☆☆&lt;br /&gt;
| Provides self-oriented MATK, Ghost Mastery and avoidance benefits, but offers little direct party-wide support.&lt;br /&gt;
|-&lt;br /&gt;
| Debuffer&lt;br /&gt;
| ★★★★☆&lt;br /&gt;
| Reduces status resistance, applies curse pressure, slows enemies in a zone and amplifies ghost damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| DPS Melee Physical&lt;br /&gt;
| ☆☆☆☆☆&lt;br /&gt;
| The specialization has no melee-oriented physical damage identity.&lt;br /&gt;
|-&lt;br /&gt;
| DPS Ranged Physical&lt;br /&gt;
| ☆☆☆☆☆&lt;br /&gt;
| No ranged physical tools are present.&lt;br /&gt;
|-&lt;br /&gt;
| DPS Magical&lt;br /&gt;
| ★★★★☆&lt;br /&gt;
| Soul Strike, Napalm Beat, Napalm Vulcan, Ghost Attack and ghost-element conversion create a strong magical damage package.&lt;br /&gt;
|-&lt;br /&gt;
| Special&lt;br /&gt;
| ★★★★★&lt;br /&gt;
| Temporary monster-skill phantoms, ghost-element conversion, curse reflection and Ghost Spectrum define a highly specialized playstyle.&lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| ★★☆☆☆&lt;br /&gt;
| The kit has normal HP/SP scaling but no major sustain or resource recovery engine.&lt;br /&gt;
|-&lt;br /&gt;
| Mobility&lt;br /&gt;
| ★★☆☆☆&lt;br /&gt;
| Ghost Haunting slows enemies and Soul Strike can grant avoidance, but the specialization has no true movement skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4900.png]] Ghost Specialization === &lt;br /&gt;
'''ID''' : 4900&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4901.png]] Ghost Strike ===&lt;br /&gt;
'''ID''' : 4901&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Soul Strike.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Strike Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Strike Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Strike Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Strike Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Strike Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When Soul Strike is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 7/9/11/12/15% max MATK bonus for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is a 7/9/11/12/15% chance to avoid next attack for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element devotion to the element].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling the duration in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4902.png]] Ghost Beat ===&lt;br /&gt;
'''ID''' : 4902&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Napalm Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Beat Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Beat Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Beat Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When used, targets suffer from a status resistance debuff of 5/10/15/20/25% for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4903.png]] Ghost Vulcan ===&lt;br /&gt;
'''ID''' : 4903&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Napalm Vulcan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Napalm Vulcan Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Napalm Vulcan Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Napalm Vulcan Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Napalm Vulcan Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Napalm Vulcan Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Napalm Vulcan area of effect is increased depending of Ghost Vulcan level learned.&lt;br /&gt;
When used, Napalm Vulcan have a chance to autospell Napalm Beat at level 1 for every targets hits, for a maximum of 1/2/3/4/5 autospells over the same second, every autospells cost/require 10 SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Area&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% chance per targets hit || 3 x 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 15% chance per targets hit || 3 x 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% chance per targets hit || 5 x 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% chance per targets hit || 5 x 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% chance per targets hit || 7 x 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4904.png]] Ghost Attack ===&lt;br /&gt;
'''ID''' : 4904&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Ghost Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Attack is a NPC skill which deal at weapon range some Ghost attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ghost Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ghost Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ghost Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ghost Attack Level 4 || 12 || 0 || 1s || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ghost Attack Level 5 || 15 || 0 || 2s || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ghost Attack Level 6 || 18 || 0,2s || 3s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ghost Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ghost Attack Level 8 || 24 || 0,6s || 5s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ghost Attack Level 9 || 27 || 0,8s || 6s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ghost Attack Level 10 || 30 || 1s || 7s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4905.png]] Ghost Buster ===&lt;br /&gt;
'''ID''' : 4905&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a target is killed, summon a ghost for 7/9/11/13/15 seconds. Level and Stats are kept but the entity is Ghost element property and formless race.&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost's HP/ATK are increased by 7.5% for every level above level 1 of this kugan, max +30% at level 5.&amp;lt;br&amp;gt;&lt;br /&gt;
If spectrum is summoned, ghost's ATK/HP are increased by 4% per level of Ghost spectrum learned, for a max of +20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4906.png]] Ghost Telekinesis ===&lt;br /&gt;
'''ID''' : 4906&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cast''' : 1 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Storm Gust / Lord of Vermillion / Meteor Storm &amp;amp; Earthquake will autospell Soul Strike Level 2 with 20/40/60/80/100% chance. You can use the command @ghost to change those skills' elements into ghost element but it will reduce their damage by 40/30/20/10/0%.&amp;lt;br&amp;gt;&lt;br /&gt;
Passively increases Ghost mastery by 4/8/12/16/20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4907.png]] Ghost Haunting ===&lt;br /&gt;
'''ID''' : 4907&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cast''' : 0.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range''' : 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Create a zone where enemies receives a 5/10/15/20/25% more ghost damage. Also reduce walking speed by 5/10/15/20/25%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4908.png]] Ghost Fear ===&lt;br /&gt;
'''ID''' : 4908&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 second&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Create a ghost aura which increase the user's Curse resistance by 10/20/30/40/50%. Affected player will have a 10/20/30/40/50% chance to reflect Curse status back to the attacker. Inflict Curse status while being attacked with 4/8/12/16/20% chance, when attacking with 1/2/3/4/5% chance, and increase damage dealt by the user by 3/6/9/12/15% on cursed targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike, Napalm Beat, Napalm Vulcan and Ghost Attack can now proc Curse with an additional 2/4/6/8/10% chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4909.png]] Ghost Spectrum ===&lt;br /&gt;
'''ID''' : 4909&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ghost Elemental is turned towards damage and status.&amp;lt;br&amp;gt;&lt;br /&gt;
The ghosts from Ghost Buster have ATK/HP improved by 4% for every level of this kugan learned.&amp;lt;br&amp;gt; &lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:4_GHOST_STAND.gif|none]] Ghost Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| AGI &amp;gt; LUK &amp;gt; DEX &amp;gt; STR &amp;gt; INT &amp;gt; VIT || Formless || Ghost 1 || Medium || Very Low / Very High || 5 || Medium || Medium || Very Fast || Ghost Attack, Ghost Strike, Curse Attack, Critical Attack lvl 1&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Auramancer&amp;diff=14599</id>
		<title>Auramancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Auramancer&amp;diff=14599"/>
		<updated>2026-06-20T06:54:45Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4209.png Wind Elemental Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of Wind delivers blazingly stunning speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4200.png]] Wind Elemental Specialization === &lt;br /&gt;
'''ID''' : 4200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4201.png]] Wind Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4201&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Lightning Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 5 + 10% fast casting buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Swift for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element devotion to the element].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)&lt;br /&gt;
&lt;br /&gt;
=== [[File:4202.png]] Wind Elemental Attack ===&lt;br /&gt;
'''ID''' : 4202&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Wind Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wind Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wind Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wind Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Wind Attack Level 2 || 12 || 0 || 1s || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wind Attack Level 3 || 15 || 0 || 2s || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wind Attack Level 3 || 18 || 0,2s || 3s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wind Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Wind Attack Level 4 || 24 || 0,6s || 5s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wind Attack Level 5 || 27 || 0,8s || 6s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Wind Attack Level 5 || 30 || 1s || 7s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Lightning Bolt in Skill Tree''' : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT &amp;gt; base DEX and base STR&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
'''If the user is under Double Casting''' : The bolt's level is reduced by half +1&lt;br /&gt;
&lt;br /&gt;
=== [[File:4203.png]] Wind Elemental Utility ===&lt;br /&gt;
'''ID''' : 4203&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Ganbantein.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ganbantein Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ganbantein Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ganbantein Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ganbantein Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ganbantein Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Ganbantein casting time reduced by 5/10/15/20/25%. Grants 8/16/24/32/40% chance to inflict Break for 15 seconds and SP cost is icreased by 2/4/6/8/10.&amp;lt;br&amp;gt;&lt;br /&gt;
Brake : Cast and ASD doubled, ASPD reduced by 50%, cured by Cure, condisered as coomon status, resistance attribut is DEF.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Brake status 8% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Brake status 16% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Brake status 24% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Brake status 32% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Brake status 40% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4204.png]] Wind Elemental Zone ===&lt;br /&gt;
'''ID''' : 4204&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Lightning Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lightning Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lightning Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lightning Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lightning Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Cripple status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Cripple status 5% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Cripple status 10% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Cripple status 15% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Cripple status 20% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Cripple status 25% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4205.png]] Wind Elemental Spell ===&lt;br /&gt;
'''ID''' : 4205&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Lord of Vermillion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lord of Vermillion Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lord of Vermillion Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lord of Vermillion Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lord of Vermillion Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lord of Vermillion Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Slightly improve mastery of Lord of Vermillion by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -2% || -2% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -4% || -4% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -6% || -6% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -8% || -8% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -10% || -10% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4206.png]] Wind Elemental Strike ===&lt;br /&gt;
'''ID''' : 4206&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the Wind element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4207.png]] Wind Elemental Charm ===&lt;br /&gt;
'''ID''' : 4207&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status stop, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage !! Expertise&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Stop status 1% || Damage +2% || Wind Expertise +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Stop status 2% || Damage +3% || Wind Expertise +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Stop status 3% || Damage +4% || Wind Expertise +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Stop status 4% || Damage +5% || Wind Expertise +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Stop status 5% || Damage +7% || Wind Expertise +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Mastery_to_an_element Expertise]&lt;br /&gt;
&lt;br /&gt;
=== [[File:4208.png]] Wind Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4208&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Wind element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of Wind.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Wind Damage !! Other Wind Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4209.png]] Wind Elemental Summon ===&lt;br /&gt;
'''ID''' : 4209&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wind Elemental is turned toward celerity and control.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:El_Ventus_M.gif|none]] Wind Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DEX&amp;gt;AGI&amp;gt;INT&amp;gt;LUK&amp;gt;VIT&amp;gt;STR || Formless || Wind 3 || Medium || Low / High || 7 || Fast || Very Fast || Very Slow || Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 29% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 36% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 43% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 135&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Terramancer&amp;diff=14598</id>
		<title>Terramancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Terramancer&amp;diff=14598"/>
		<updated>2026-06-20T06:54:33Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4219.png Earth Elemental Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of Earth offers great resources and fantastic defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4210.png]] Earth Elemental Specialization === &lt;br /&gt;
'''ID''' : 4210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4211.png]] Earth Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4211&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Earth Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 15% resistance to damage buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Fortitude for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element devotion to the element].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed&lt;br /&gt;
&lt;br /&gt;
=== [[File:4212.png]] Earth Elemental Attack ===&lt;br /&gt;
'''ID''' : 4212&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Earth Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Earth Attack is a NPC skill which deal at weapon range some Earth attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Attack Level 2 || 12 || 0 || 1s || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Attack Level 3 || 15 || 0 || 2s || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Attack Level 3 || 18 || 0,2s || 3s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Attack Level 4 || 24 || 0,6s || 5s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Attack Level 5 || 27 || 0,8s || 6s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Attack Level 5 || 30 || 1s || 7s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Earth Spike in Skill Tree''' : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT &amp;gt; base DEX and base STR&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
'''If the user is under Double Casting''' : The bolt's level is reduced by half +1&lt;br /&gt;
&lt;br /&gt;
=== [[File:4213.png]] Earth Elemental Utility ===&lt;br /&gt;
'''ID''' : 4213&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Stone Curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Curse Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stone Curse Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Stone Curse Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stone Curse Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stone Curse Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Sick status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Sick status 8% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Sick status 16% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Sick status 24% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Sick status 32% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Sick status 40% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4214.png]] Earth Elemental Zone ===&lt;br /&gt;
'''ID''' : 4214&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Quagmire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Skill Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Skill Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Skill Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Skill Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Skill Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Feeble status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Feeble status 4% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Feeble status 8% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Feeble status 12% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Feeble status 16% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Feeble status 20% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4215.png]] Earth Elemental Spell ===&lt;br /&gt;
'''ID''' : 4215&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Earth Quake.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Earth Quake Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Earth Quake Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Earth Quake Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth Quake Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Earth Quake Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Slightly improve mastery of Earth Quake by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -2% || -2% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -4% || -4% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -6% || -6% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -8% || -8% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -10% || -10% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4216.png]] Earth Elemental Strike ===&lt;br /&gt;
'''ID''' : 4216&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the Earth element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4217.png]] Earth Elemental Charm ===&lt;br /&gt;
'''ID''' : 4217&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental Earth attribute attacks of any kind have a passive chance to inflict status stone (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status stone, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage !! Expertise&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Stone status 1% || Damage +2% || Earth Expertise +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Stone status 2% || Damage +3% || Earth Expertise +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Stone status 3% || Damage +4% || Earth Expertise +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Stone status 4% || Damage +5% || Earth Expertise +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Stone status 5% || Damage +7% || Earth Expertise +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Mastery_to_an_element Expertise]&lt;br /&gt;
&lt;br /&gt;
=== [[File:4218.png]] Earth Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4218&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Earth element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Earth Damage !! Other Earth Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4219.png]] Earth Elemental Summon ===&lt;br /&gt;
'''ID''' : 4219&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Earth Elemental is turned towards tanking.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:El_Tera_M.gif|none]] Earth Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| VIT &amp;gt; LUK &amp;gt; STR &amp;gt; INT &amp;gt; DEX &amp;gt; AGI || Formless || Earth 3 || Medium || Very High / High || 3 || Slow || Slow || Very Fast || Earth Attack, Bash, Earth Bolt, Provoke and Kyrie Eleison&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 29% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 36% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 43% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 135&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Hydromancer&amp;diff=14597</id>
		<title>Hydromancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Hydromancer&amp;diff=14597"/>
		<updated>2026-06-20T06:54:15Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4199.png Water Elemental Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4190.png]] Water Elemental Specialization === &lt;br /&gt;
'''ID''' : 4190&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4191.png]] Water Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4191&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Cold Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cold Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Cold Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Cold Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cold Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Cold Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 5 + 10% ignore defenses buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Recovery for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element devotion to the element].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4192.png]] Water Elemental Attack ===&lt;br /&gt;
'''ID''' : 4192&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Water Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Water Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Water Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Water Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Water Attack Level 4 || 12 || 0 || 1s || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Water Attack Level 5 || 15 || 0 || 2s || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Water Attack Level 6 || 18 || 0,2s || 3s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Water Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Water Attack Level 8 || 24 || 0,6s || 5s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Water Attack Level 9 || 27 || 0,8s || 6s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Water Attack Level 10 || 30 || 1s || 7s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Cold Bolt in Skill Tree''' : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT &amp;gt; base DEX and base STR&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
&lt;br /&gt;
'''If the user is under Double Casting''' : The bolt's level is reduced by half +1&lt;br /&gt;
&lt;br /&gt;
=== [[File:4193.png]] Water Elemental Utility ===&lt;br /&gt;
'''ID''' : 4193&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Frost Diver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Frost Diver Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Frost Diver Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frost Diver Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Frost Diver Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Frost Diver Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Crack status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Crack status 7% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Crack status 14% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Crack status 21% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Crack status 28% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Crack status 35% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4194.png]] Water Elemental Zone ===&lt;br /&gt;
'''ID''' : 4194&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Frost Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Frost Nova Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Frost Nova Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Frost Nova Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Frost Nova Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Frost Nova Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Chill status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Chill status 10% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Chill status 20% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Chill status 30% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Chill status 40% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Chill status 50% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4195.png]] Water Elemental Spell ===&lt;br /&gt;
'''ID''' : 4195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Storm Gust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Storm Gust Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Storm Gust Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Storm Gust Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Storm Gust Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Storm Gust Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Slightly improve mastery of the Storm Gust by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -2% || -2% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -4% || -4% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -6% || -6% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -8% || -8% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -10% || -10% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4196.png]] Water Elemental Strike ===&lt;br /&gt;
'''ID''' : 4196&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the Water element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4197.png]] Water Elemental Charm ===&lt;br /&gt;
'''ID''' : 4197&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage !! Expertise&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Freezing status 1% || Damage +2% || Water Expertise +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Freezing status 2% || Damage +3% || Water Expertise +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Freezing status 3% || Damage +4% || Water Expertise +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Freezing status 4% || Damage +5% || Water Expertise +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Freezing status 5% || Damage +7% || Water Expertise +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Mastery_to_an_element Expertise]&lt;br /&gt;
&lt;br /&gt;
=== [[File:4198.png]] Water Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4198&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Water element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of Water.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Water Damage !! Other Water Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4199.png]] Water Elemental Summon ===&lt;br /&gt;
'''ID''' : 4199&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Water Elemental is turned towards support.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:El_Aqua_M.gif|none]] Water Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| AGI &amp;gt; DEX &amp;gt; VIT &amp;gt; STR &amp;gt; INT &amp;gt; LUK || Formless || Water 3 || Medium || High / Very High || 1 || Slow || Slow || Fast || Water Attack, Cold Bolt, Frost Nova, Healing and Blessing&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 29% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 36% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 43% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 135&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Pyromancer&amp;diff=14596</id>
		<title>Pyromancer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Pyromancer&amp;diff=14596"/>
		<updated>2026-06-20T06:54:02Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4189.png Fire Elemental Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.&amp;lt;br&amp;gt;&lt;br /&gt;
The element of fire offers an unparalleled force of destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4180.png]] Fire Elemental Specialization === &lt;br /&gt;
'''ID''' : 4180&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4181.png]] Fire Elemental Bolt ===&lt;br /&gt;
'''ID''' : 4181&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Fire Bolt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Bolt Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Bolt Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Bolt Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Bolt Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Bolt Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When the bolt in question is used the user receives two positives effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The first effect is a 5 + 10% CRIT buff for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect is the positive status Brave for that same amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The duration of those effects depends on the [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element devotion to the element].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4182.png]] Fire Elemental Attack ===&lt;br /&gt;
'''ID''' : 4182&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Fire Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Attack is a NPC skill which deal at weapon range some fire attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Attack Level 2 || 12 || 0 || 1s || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Attack Level 3 || 15 || 0 || 2s || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Attack Level 3 || 18 || 0,2s || 3s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Attack Level 4 || 24 || 0,6s || 5s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Attack Level 5 || 27 || 0,8s || 6s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Attack Level 5 || 30 || 1s || 7s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Fire Bolt in Skill Tree''' : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT &amp;gt; base DEX and base STR&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)&lt;br /&gt;
'''If the user is under Double Casting''' : The bolt's level is reduced by half +1&lt;br /&gt;
&lt;br /&gt;
=== [[File:4183.png]] Fire Elemental Utility ===&lt;br /&gt;
'''ID''' : 4183&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Fire Wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Wall Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Wall Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Wall Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Wall Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Wall Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Weak status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Weak status 3% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Weak status 6% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Weak status 9% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Weak status 12% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Weak status 15% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4184.png]] Fire Elemental Zone ===&lt;br /&gt;
'''ID''' : 4184&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Fire Ball.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Ball Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Ball Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Ball Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Ball Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Ball Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Chances of inflicting Fever status (15 seconds) and SP cost are increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Fever status 8% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Fever status 16% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Fever status 24% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Fever status 32% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Fever status 40% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more&lt;br /&gt;
&lt;br /&gt;
=== [[File:4185.png]] Fire Elemental Spell ===&lt;br /&gt;
'''ID''' : 4185&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Minor_version_of_a_skill minored version] of Meteor Storm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Meteor Storm Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Storm Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Meteor Storm Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Meteor Storm Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Meteor Storm Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Slightly improve mastery of the Meteor Storm by increasing damage and reducing casting time, after skill delay and SP cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage bonus !! Casting Time !! After Skill Delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1% || -2% || -2% || -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2% || -4% || -4% || -4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3% || -6% || -6% || -6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4% || -8% || -8% || -8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5% || -10% || -10% || -10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4186.png]] Fire Elemental Strike ===&lt;br /&gt;
'''ID''' : 4186&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the fire element and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as  increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4187.png]] Fire Elemental Charm ===&lt;br /&gt;
'''ID''' : 4187&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (15 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Damage increased against targets under the effect of status burning, the element of attack does not matter here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Skill !! Bonus damage !! Expertise&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Chance to inflict Burning status 1% || Damage +2% || Fire Expertise +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Chance to inflict Burning status 2% || Damage +4% || Fire Expertise +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chance to inflict Burning status 3% || Damage +6% || Fire Expertise +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Chance to inflict Burning status 4% || Damage +8% || Fire Expertise +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Chance to inflict Burning status 5% || Damage +10% || Fire Expertise +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Mastery_to_an_element Expertise]&lt;br /&gt;
&lt;br /&gt;
=== [[File:4188.png]] Fire Elemental Enhancement ===&lt;br /&gt;
'''ID''' : 4188&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 120 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Fire element damage is increased, the bonus in question depends on the type of attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Soul Strike and Napalm Beat become element of fire.&amp;lt;br&amp;gt;&lt;br /&gt;
Other elements inflict reduced damage instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Magical Fire Damage !! Other Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4189.png]] Fire Elemental Summon ===&lt;br /&gt;
'''ID''' : 4189&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Fire Elemental is turned towards destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugan#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The summon's power can be increased with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Summon_Mastery Essence].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:El_Agni_M.gif|none]] Fire Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| INT &amp;gt; STR &amp;gt; DEX &amp;gt; LUK &amp;gt; AGI &amp;gt; VIT || Formless || Fire 3 || Medium || Low / Average || 3 || Average || Average || Average || Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 29% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 36% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 43% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%&lt;br /&gt;
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 135&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Oracle&amp;diff=14595</id>
		<title>Oracle</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Oracle&amp;diff=14595"/>
		<updated>2026-06-20T06:53:13Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4919.png Holy Summon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4910.png]] Holy Specialization === &lt;br /&gt;
'''ID''' : 4910&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4911.png]] Holy Light ===&lt;br /&gt;
'''ID''' : 4911&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Holy Light.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Holy Light Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Holy Light Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Holy Light Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Holy Light Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Holy Light Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Holy light has 100% chance to inflict Burning for 2/4/6/8/10 seconds when hitting a target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4912.png]] Holy Magnus ===&lt;br /&gt;
'''ID''' : 4912&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Magnus Exorcismus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Magnus Exorcismus Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Magnus Exorcismus Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Magnus Exorcismus Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magnus Exorcismus Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Magnus Exorcismus Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Magnus Exorcismus ignores racial restrictions and can affect any kind of targets with 20/30/40/50/60/70% of its power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4913.png]] Holy Benedictio ===&lt;br /&gt;
'''ID''' : 4913&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Benedictio Sanctissimi Sacramenti.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Benedictio Sanctissimi Sacramenti Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Benedictio Sanctissimi Sacramenti Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Benedictio Sanctissimi Sacramenti Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Benedictio Sanctissimi Sacramenti Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Benedictio Sanctissimi Sacramenti Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When attacked while under Benedictio Sanctissimi Sacramenti effects counter attacks with battle damage equal to 30/60/90/120/150% MATK, reduced by MDEF and bears holy element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4914.png]] Holy Sanctuary ===&lt;br /&gt;
'''ID''' : 4914&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Sanctuary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sanctuary Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sanctuary Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sanctuary Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sanctuary Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sanctuary Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When Sanctuary deals damage, targets receive 5/10/15/20/25% more holy damage for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When Sanctuary heals a team member, he receives 4/8/12/16/20% less Holy, Dark, Ghost and Poison damage and also 2/4/6/8/10% less Fire, Water, Wind and Earth damage for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4915.png]] Holy Aeterna ===&lt;br /&gt;
'''ID''' : 4915&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Lex Aeterna.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lex Aeterna Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lex Aeterna Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Lex Aeterna Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lex Aeterna Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lex Aeterna Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : When used, inflicts stun on target for 0.2/0.4/0.6/0.8/1sec. User receives a 2/3/4/5/7 INT buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4916.png]] Holy Ruwach ===&lt;br /&gt;
'''ID''' : 4916&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enables the use of Ruwach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruwach Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruwach Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruwach Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ruwach Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ruwach Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Ruwach has a chance to inflict Silence for 15 seconds, but SP cost is increased.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is applied repeatedly as long as the target remains in the area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
When Ruwach reveals a target, Ruwach damage are slightly increased.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Status !! Damage &amp;lt;br&amp;gt; increase !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% chance to inflict Silence || 5% || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% chance to inflict Silence || 10% || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% chance to inflict Silence || 15% || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% chance to inflict Silence || 20% || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% chance to inflict Silence || 25% || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4917.png]] Holy Mastery ===&lt;br /&gt;
'''ID''' : 4917&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The character increases his mastery of the elements and receives a double advantage:&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are increased thanks to the Holy element then the gain is improved.&amp;lt;br&amp;gt;&lt;br /&gt;
* When his attacks are reduced due to the Holy element then the loss is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Mastery bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mastery 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mastery 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Mastery 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Mastery 20%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mastery 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4918.png]] Holy Balance ===&lt;br /&gt;
'''ID''' : 4918&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : User and team members in a 9 x 9 area receive a buff to damage resistance for 15 seconds. The reduction is equal to 1% reduction per 3% HP lost. Each player is affected separately.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemies in a 9 x 9 area will receive increased damage for 7 seconds upon use. Damage improvement is calculated by the following formula : 1% per 5% HP lost of the user and an additional 1% per 10% of enemies' remaining HP. Each player is affected separately.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4919.png]] Holy Summon ===&lt;br /&gt;
'''ID''' : 4919&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons an elemental to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
The Holy Elemental is turned towards status and support.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Summon_Power Summon's power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:MER_POPE_NORMAL.gif|none]] Holy Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| INT &amp;gt; VIT &amp;gt; LUK &amp;gt; AGI &amp;gt; DEX &amp;gt; STR || Angel || Holy 1 || Medium || Medium / Medium || 1 || Medium || Medium || Medium || Holy Attack, Holy Light, Lex Divina, Kyrie Eleison Lvl 1 on Master, Kaizel Lvl 1 (one time only)&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 45% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 55% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 60% of total INT&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=New_types_of_equipment&amp;diff=14594</id>
		<title>New types of equipment</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=New_types_of_equipment&amp;diff=14594"/>
		<updated>2026-06-20T06:49:22Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Left-handed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partially Released Wiki.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
New type of equipments have been created and are directly accessible though the equipment tab ''Special'' of your character.&lt;br /&gt;
&lt;br /&gt;
- '''Back''':&lt;br /&gt;
* Backpacks are designed to improve weight capacities.&lt;br /&gt;
* Tails are designed to increase walking speed.&lt;br /&gt;
* Wings are designed to improve HP/SP.&lt;br /&gt;
&lt;br /&gt;
- '''Charms''': You can equip up to 2 Charms. They have all kind of custom bonuses and are rewards from the [[Nightmare Dungeons]].&lt;br /&gt;
&lt;br /&gt;
- '''Pendants''': Extra equipment type usually obtained during dungeons or quests.&lt;br /&gt;
&lt;br /&gt;
Additionally, Left-handed Weapons have been created in order to create an offensive alternative to Shields.&lt;br /&gt;
&lt;br /&gt;
== Left-handed Weapons ==&lt;br /&gt;
&lt;br /&gt;
Left-handed Weapons are specific to DaRO. '''These equipments are special Weapons, equipped in your left hand, instead of Shields.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike Shields, these weapons don't grant defensive benefits to your character, but offensives ones. '''They can grant a Second strike, allowing you to do extra Battle Damage upon attacking, it's known as the Left-handed Common Effect.'''&lt;br /&gt;
&lt;br /&gt;
*As long as you are able to equip a Shield while handling your main Weapon, you will be able to equip a Left-handed Weapon.&lt;br /&gt;
*This slot equipment is considered universal!&lt;br /&gt;
&lt;br /&gt;
You can forge [[Level 5 Weapons|Left-handed Weapon Lv 5 through Hatori Henzo]] at Midgard's Smithy.&amp;lt;br&amp;gt;&lt;br /&gt;
Or you can also buy the simplest Left-handed Weapons at the Weapon Shop at the south part of Midgard.&lt;br /&gt;
&lt;br /&gt;
:::*All Left-handed Weapons have a common malus to compensate their remarkable offensive trait:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;ASPD -5%, DEF -5%, HIT -5%, Cast -5%&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Midgard's shop Cost (in zenys) !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Left Hand [0] || 5 000 || ATK +5, Left-handed Common Effect &lt;br /&gt;
|-&lt;br /&gt;
| Baselard [0] || 20 000 || ATK +15, Left-handed Common Effect &lt;br /&gt;
|-&lt;br /&gt;
| Long Left Hand [0] || 45 000 || ATK +25, Left-handed Common Effect &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lv 5 Weapons: Left-handed Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30200&lt;br /&gt;
| Exal'Valthis [1]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Drain 5% of damage dealt into HP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If worn with Exal'Theris, drain 5% more of damage dealt into HP (1/second)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Blood Drain level 1 when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30394&lt;br /&gt;
| Ballock [1]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack level 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CRIT +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30395&lt;br /&gt;
| Misericorde [1]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack level 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase ATK2 by amount of DEX&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30396&lt;br /&gt;
| Washizaki [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30397&lt;br /&gt;
| Sai [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double Attack +10% (Cumulative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30398&lt;br /&gt;
| Kriss [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Soul Strike Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase MATK2 by (15 + 2 × Refine Level)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30399&lt;br /&gt;
| Caestus [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Hit +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double Attack +10% (Cumulative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Triple Attack Level 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Guided Attack Level 1 when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30400&lt;br /&gt;
| Carnwennan [1]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;15% chance to avoid the first received attack if HP are full&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10% (Cumulative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Guided Attack level 1 when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All existing Left-handed Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requiered Level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30380&lt;br /&gt;
| Left Hand [0]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30381&lt;br /&gt;
| Left Hand [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30382&lt;br /&gt;
| Baselard [0]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30383&lt;br /&gt;
| Baselard [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30384&lt;br /&gt;
| Long Left Hand [0]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +25&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30385&lt;br /&gt;
| Long Left Hand [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +25&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30399&lt;br /&gt;
| Caestus [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Hit +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double Attack +10% (Cumulative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Triple Attack Level 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Guided Attack Level 1 when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30396&lt;br /&gt;
| Washizaki [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30397&lt;br /&gt;
| Sai [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double Attack +10% (Cumulative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30398&lt;br /&gt;
| Kriss [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Soul Strike Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase MATK2 by (15 + 2 × Refine Level)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30200&lt;br /&gt;
| Exal'Valthis [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Drain 5% of Damage dealt into HP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If worn with Exal'Theris, drain 5% more of Damage dealt into HP. (Max 1 time per second)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Blood Drain Level 1 when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30400&lt;br /&gt;
| Carnwennan [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;15% chance to avoid the first received attack if HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10% (Cumulative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to auto-cast Guided Attack Level 1 when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30394&lt;br /&gt;
| Ballock [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CRIT +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #30395&lt;br /&gt;
| Misericorde [1]&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict Guided Attack Lv 1 when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increase ATK2 by amount of DEX&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wings ==&lt;br /&gt;
&lt;br /&gt;
To equip Wings, you will need to reach Base Level 1 only!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20500&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Archangel Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP &amp;amp; SP +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance Angel Race +5% | Holy Element +5% | Blind Status Effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance Demon Race -5% | Dark Element -5% | Curse Status Effect -5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20764&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fallen Angel Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP &amp;amp; SP +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance Demon Race +5% | Dark Element +5% | Curse Status Effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance Angel Race -5% | Holy Element -5% | Blind Status Effect -5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20727&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brilliant Golden Wings&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against these Elements : Holy, Dark, Ghost, Undead &amp;amp; Poison +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20737&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Kirin Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Regen HP + 50% / Regen SP +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20746&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Rudra Wings&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +2%, Resistance to all porings monsters 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20830&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wings of Seraph&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +2%, Resistance to all porings monsters 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20761&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Happiness Wings&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Resistance Wind/Fire/Water/Earth +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20762&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Great Devil Wings&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP +3%, SP -2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20502&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Little Devil Wings&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP -2%, SP +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20504&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Cupid's Pink Wings&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, PFLEE +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20509&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wings of Uriel&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +3%, Regen HP - 50% / Regen SP - 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20826&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Angel Feather&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, PHIT +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20510&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sword Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1% Atk +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20511&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blue Wings of Fairy&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1% Matk +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20516&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wings of Michael&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Speed penalities -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20613&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blue Angeling Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Magical flee 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20614&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Pink Angeling Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Heal power +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20615&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold Angeling Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Physical flee 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20530&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wings of Gabriel&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Reflect 2% all damage recieved&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20533&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Pink Butterfly Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, Special flee 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20622&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Valkyrie Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%, DEF/MDEF +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20572&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Wing Of Heart&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +2%, LUK +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| #20639&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Ice Wing&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% Resistance to Freeze Status Effect&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% Chance to reflect Freeze Status Effect&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% Chance to Freeze when attacking or being attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;-5% Resistance to Fire Element attacks&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! #2576&lt;br /&gt;
! &lt;br /&gt;
[[File:Adventurer's Backpack.gif]]&lt;br /&gt;
! Adventurer's Backpack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +3%, Weight+500)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20763&lt;br /&gt;
! &lt;br /&gt;
[[File:Amistr Bag.gif]]&lt;br /&gt;
! Amistr Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, MDEF +1)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20842&lt;br /&gt;
!&lt;br /&gt;
! Bag of Antonio&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, chance to drop candy)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20507&lt;br /&gt;
! &lt;br /&gt;
[[File:Poring Bag.gif]]&lt;br /&gt;
! Poring Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, LUK +2)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20513&lt;br /&gt;
!&lt;br /&gt;
! Exe Backpack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, delay when hit -5%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20517&lt;br /&gt;
! &lt;br /&gt;
[[File:Giant Cat Bag.gif]]&lt;br /&gt;
! Giant Cat Backpack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, PFLEE +2)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20606&lt;br /&gt;
!&lt;br /&gt;
! Von Devi Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, resist silence +5%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20543&lt;br /&gt;
! &lt;br /&gt;
[[File:Halloween Poring Bag.gif]]&lt;br /&gt;
! Halloween Poring Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, zeny drop +5%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20570&lt;br /&gt;
!&lt;br /&gt;
! Heart Choco Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxWeight +2%, Weight+300, chance to drop chocolate&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20624&lt;br /&gt;
!&lt;br /&gt;
! School Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, XP +5%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20582&lt;br /&gt;
! &lt;br /&gt;
[[File:Bear Backpack.gif]]&lt;br /&gt;
! Bear Backpack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+500, Resistance to pushback or cast cancel 5%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20592&lt;br /&gt;
! &lt;br /&gt;
[[File:Santa's Pocket.gif]]&lt;br /&gt;
! Santa's Pocket&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, chance to drop gift box)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24904&lt;br /&gt;
!&lt;br /&gt;
! Mandragora Bag&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, heal item +5%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24900&lt;br /&gt;
!&lt;br /&gt;
! Quiver of Archer&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;(MaxWeight +2%, Weight+300, Arrow Cost -10%)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Capes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! #24960&lt;br /&gt;
! Black Rogue Cape&lt;br /&gt;
| (Str +1)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24961&lt;br /&gt;
! Cupid Scarf&lt;br /&gt;
| (Dex +1)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24962&lt;br /&gt;
! Estefan Dark Knight&lt;br /&gt;
| (Agi +1)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24964&lt;br /&gt;
! Protect Cloth&lt;br /&gt;
| (Vit +1)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24965&lt;br /&gt;
! Royal Mantle&lt;br /&gt;
| (Int +1)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tails ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! #24930&lt;br /&gt;
! Cat Tail&lt;br /&gt;
| (Walking Speed +3%, FLEE +4)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24931&lt;br /&gt;
! Deviruchi Tail&lt;br /&gt;
| (Walking Speed +3%, MATK +5)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24933&lt;br /&gt;
! Fox Tail&lt;br /&gt;
| (Walking Speed +3%, Resistance to status 3%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24935&lt;br /&gt;
! Little Devil Tail&lt;br /&gt;
| (Walking Speed +3%, Reflect 2% all damage recieved)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24936&lt;br /&gt;
! Saiyan Tail&lt;br /&gt;
| (Walking Speed +3%, Atk +5)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24937&lt;br /&gt;
! Leopard Tail&lt;br /&gt;
| (Walking Speed +5%)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24936&lt;br /&gt;
! Wolf Tail&lt;br /&gt;
| (Walking Speed +3%, CRI +1)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! #24906&lt;br /&gt;
! Double Blades&lt;br /&gt;
| ATK/MATK +7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #24903&lt;br /&gt;
! Eden Judge&lt;br /&gt;
| ASD/CAST -2%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20601&lt;br /&gt;
! Mechanic Wing&lt;br /&gt;
| HIT +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20611&lt;br /&gt;
! RTC Flags&lt;br /&gt;
| DEF/MDEF -1, ASPD +1%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20514&lt;br /&gt;
! Thanatos Sword&lt;br /&gt;
| ATK +10, HIT -5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20576&lt;br /&gt;
! Cat Fork&lt;br /&gt;
| Ignore 2% DEF/MDEF&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20584&lt;br /&gt;
! Big Fox Tail&lt;br /&gt;
| Cost Ammo/Gems/Spirit cost -10%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20634&lt;br /&gt;
! Loli Ruri Moon&lt;br /&gt;
| Consommation SP -10%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20588&lt;br /&gt;
! Niflheim Broom&lt;br /&gt;
| MATK +10, cast +2%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20635&lt;br /&gt;
! Feather Side&lt;br /&gt;
| Universal flee 2%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20636&lt;br /&gt;
! Evil Druid Cross&lt;br /&gt;
| Heal power +2%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20955&lt;br /&gt;
! Christmas Tree&lt;br /&gt;
| LUK +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! #20546&lt;br /&gt;
! Backside Ribbon Bell&lt;br /&gt;
| LUK +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pendants ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! #30005&lt;br /&gt;
! Salamander Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;ATK/MATK Bonus of 7 + 3 per set piece worn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Shivan's Volcano&lt;br /&gt;
|-&lt;br /&gt;
! #30012&lt;br /&gt;
! Azuran Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP natural reco +10% + 5% per set piece worn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP potions reco +8% + 2% per set piece worn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Atlantide&lt;br /&gt;
|-&lt;br /&gt;
! #30019&lt;br /&gt;
! Tempest Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind element resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery +8% + 2% per set piece worn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown Duration -4% + -1% per set piece worn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Tyr Tower&lt;br /&gt;
|-&lt;br /&gt;
! #30026&lt;br /&gt;
! Titanian Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP recovery +40% + 10% per set piece worn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal power received and potions effects +8% + 2% per set piece worn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Titan's Retreat&lt;br /&gt;
|-&lt;br /&gt;
! #30048&lt;br /&gt;
! Neverending Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Grants 10% chance to reflect status backs&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Neverending Citadel&lt;br /&gt;
|-&lt;br /&gt;
! #30059&lt;br /&gt;
! Hollow Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25% chance to increase DEF2/MDEF2 by 5 when hit physically or magically for 10 seconds, this effect can stack up to BaseLevel/2 times&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Hollow's Castle&lt;br /&gt;
|-&lt;br /&gt;
! #30071&lt;br /&gt;
! Tolarian Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflect Magic 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Tolaria's Academy&lt;br /&gt;
|-&lt;br /&gt;
! #30083&lt;br /&gt;
! Warlord Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflect physical damage 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Utgard&lt;br /&gt;
|-&lt;br /&gt;
! #30096&lt;br /&gt;
! Ferocious Necklace&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;STR +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ATK +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #30097&lt;br /&gt;
! Dark Rosary&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;LUK +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pflee +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #30098&lt;br /&gt;
! Necklace of Sinner&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;AGI +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #30099&lt;br /&gt;
! Pocket Watch&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEX +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #30100&lt;br /&gt;
! Necklace of Oblivion&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;INT +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP +0,2 per BaseLevel&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #30101&lt;br /&gt;
! Pendant of Guardian&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;VIT +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP 2 per BaseLevel&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #30102&lt;br /&gt;
! Ancient Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP/SP +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Alexandria&lt;br /&gt;
|-&lt;br /&gt;
! #29801&lt;br /&gt;
! Izlude Necklace&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to grant HP/SP +10% for 30sec when being attacked&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! #29806&lt;br /&gt;
! Owl Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MATK +8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;LUK +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP +30&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| The Fourth Daughter of Cid Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29808&lt;br /&gt;
! Dream Powder&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Revolt at Toy Factory Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29810&lt;br /&gt;
! Cold Key&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to inflict Freeze when attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% Water Resistance&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| A Gift for Everyone&lt;br /&gt;
|-&lt;br /&gt;
! #29811&lt;br /&gt;
! Atma's Will&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP Recovery +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +12&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Atma's Will Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29812&lt;br /&gt;
! Set's Will&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP recovery +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Atma's Will Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29814&lt;br /&gt;
! Sacrifice Hand&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +13&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to inflict bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| The Ritual of the Sphinx Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29815&lt;br /&gt;
! Payon's Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| The Tears Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29818&lt;br /&gt;
! Terrifying Insign&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK2 +16 (piercing atk)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| What I am Worth Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29838&lt;br /&gt;
! Jared's Stone&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;INT +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cast -2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Jared's Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29839&lt;br /&gt;
! Stone Heart&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pflee +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| For Blood and Honor Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29861&lt;br /&gt;
! Hideous Totem&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;LUK +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| The Ritual of Destiny Quest&lt;br /&gt;
|-&lt;br /&gt;
! #29862&lt;br /&gt;
! Orchid Pearl&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;XP/Resistance against plant race monsters +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP gained +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| The Flower of the Sun Quest&lt;br /&gt;
|-&lt;br /&gt;
! #30085&lt;br /&gt;
! Abyssian Sun&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Use up to 10% of actual SP to reduce damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30086&lt;br /&gt;
! Abyssian Star&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Use up to 10% of actual SP to increase damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30087&lt;br /&gt;
! Abyssian Moon&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Use up to 10% of actual HP to increase damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30088&lt;br /&gt;
! Abyssian Crest&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Use up to 10% of actual HP to ignore skill cost (when needed)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30094&lt;br /&gt;
! Abyssian Pendant&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase drop rate by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Player can only wear 1 copy of a MvP charm at a time (player can't wear 2 Amon Ra charm for example, but can wear Amon Ra charm and Amon Ra charm II).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All charms (except Valorous Ring) can be dropped in a charm box (with chance to get qualities on it)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:94%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; width=&amp;quot;6%&amp;quot;| ID&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Effects&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Obtainable&lt;br /&gt;
|-&lt;br /&gt;
! #29863&lt;br /&gt;
! Valorous Ring&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASD -1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| The Unique Quest&lt;br /&gt;
|-&lt;br /&gt;
! #30006&lt;br /&gt;
! Salamander Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status Rates (targets) +10% + 4% per set piece worn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Shivan&lt;br /&gt;
|-&lt;br /&gt;
! #30013&lt;br /&gt;
! Azuran Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status Rates (self) -10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Atlantide&lt;br /&gt;
|-&lt;br /&gt;
! #30020&lt;br /&gt;
! Tempest Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind element resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Status Durations (targets) +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Tyr Tower&lt;br /&gt;
|-&lt;br /&gt;
! #30027&lt;br /&gt;
! Titanian Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth resistance +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Abnormal status durations -10% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Titan's Retreat&lt;br /&gt;
|-&lt;br /&gt;
! #30045&lt;br /&gt;
! Recovery Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Status Duration (self) -20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Neverending Citadel&lt;br /&gt;
|-&lt;br /&gt;
! #30046&lt;br /&gt;
! Plague Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Status Duration (targets) +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Neverending Citadel&lt;br /&gt;
|-&lt;br /&gt;
! #30047&lt;br /&gt;
! Neverending Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All skill's effects last 20% longer&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Neverending Citadel&lt;br /&gt;
|-&lt;br /&gt;
! #30056&lt;br /&gt;
! Magical Defense Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Hollow's Castle&lt;br /&gt;
|-&lt;br /&gt;
! #30057&lt;br /&gt;
! Physical Defense Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Hollow's Castle&lt;br /&gt;
|-&lt;br /&gt;
! #30058&lt;br /&gt;
! Hollow Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF/MDEF +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Hollow's Castle&lt;br /&gt;
|-&lt;br /&gt;
! #30068&lt;br /&gt;
! Spiritual Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP increased by (BaseLevel x 3)/10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduce SP cost by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Tolaria's Academy&lt;br /&gt;
|-&lt;br /&gt;
! #30069&lt;br /&gt;
! Magical Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MATK +1 for every 5 BaseLevel.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Tolaria's Academy&lt;br /&gt;
|-&lt;br /&gt;
! #30070&lt;br /&gt;
! Tolarian Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP recovery +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Tolaria's Academy&lt;br /&gt;
|-&lt;br /&gt;
! #30080&lt;br /&gt;
! Body Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +BaseLevel*3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Utgard, Midgard's Fortress&lt;br /&gt;
|-&lt;br /&gt;
! #30081&lt;br /&gt;
! Physical Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +1 for every 5 BaseLevel.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Utgard, Midgard's Fortress&lt;br /&gt;
|-&lt;br /&gt;
! #30082&lt;br /&gt;
! Bastion Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP recovery +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Recover 0.5% of maxHP every hits performed (1/s)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Utgard, Midgard's Fortress&lt;br /&gt;
|-&lt;br /&gt;
! #30091&lt;br /&gt;
! Void Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% to have &amp;quot;Target can't heal for 2 seconds&amp;quot; when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30092&lt;br /&gt;
! Death Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All finish effects works on targets with 5% more HP.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30093&lt;br /&gt;
! Abyssian Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All stats +1, drop with +2 to one stat(random)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Abyssal Depths&lt;br /&gt;
|-&lt;br /&gt;
! #30106&lt;br /&gt;
! Amon Ra Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance of autocastring Kyrie Eleison 10 on Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30107&lt;br /&gt;
! Amon Ra Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All attributes lower than 50 gets +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30108&lt;br /&gt;
! Atroce Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On physical attack 1% chance to up ASPD by 10% for 10 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30109&lt;br /&gt;
! Atroce Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30110&lt;br /&gt;
! Samurai Spector Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ignore 5% of target's DEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30111&lt;br /&gt;
! Samurai Spector Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On physical attack 2% chance to ignore up to 30% of target's DEF for 10 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30112&lt;br /&gt;
! Kiel Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;After skill delay -5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30113&lt;br /&gt;
! Kiel Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On phy attack 2,5% chance to reduce casting time by 25% for 10 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30114&lt;br /&gt;
! Stormy Knight Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of auto casting Level 1 Storm Gust on an enemy when the user receives Physical Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30115&lt;br /&gt;
! Stormy Knight Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of auto casting Level 1 Storm Gust on the enemy when attacking (physical)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30116&lt;br /&gt;
! Ktullanux Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of auto casting Level 5 Frost Nova on an enemy when the user receives Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30117&lt;br /&gt;
! Ktullanux Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of auto casting Level 5 Frost Nova on the enemy when attacking (physical)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30118&lt;br /&gt;
! Lord of Death Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking short range&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30119&lt;br /&gt;
! Maya Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 5% chance to reflect single target attack Magic back at the caster&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30120&lt;br /&gt;
! Mistress Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 30% chance to ignore gem requirements&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30121&lt;br /&gt;
! Mistress Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 30% chance to ignore ammo requirements&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30122&lt;br /&gt;
! Moonlight Flower Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed increase by 5% (cumulative)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30123&lt;br /&gt;
! Moonlight Flower Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce walking speed penalities by a third&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30124&lt;br /&gt;
! Orc Hero Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;VIT +5% (max 4)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30125&lt;br /&gt;
! Orc Hero Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 10% resistance to the Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30126&lt;br /&gt;
! Orc Lord Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflect 7% of all Physical Melee Damage back to the enemy which inflicted it&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30127&lt;br /&gt;
! Orc Lord Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflect 7% of all Physical Ranged Damage back to the enemy which inflicted it&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30128&lt;br /&gt;
! Osiris Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;20% chance to restart with full HP/SP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30129&lt;br /&gt;
! Osiris Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 1% chance of auto casting Level 5 Kaizel on an self when the user receives Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30130&lt;br /&gt;
! Pharaoh Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce SP cost by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30131&lt;br /&gt;
! Pharaoh Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30132&lt;br /&gt;
! Phreeoni Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HIT +20&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30133&lt;br /&gt;
! Phreeoni Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Perfect HIT +10&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30134&lt;br /&gt;
! RSX-0806 Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase stuff resistance by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30135&lt;br /&gt;
! RSX-0806 Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce knowback by a third&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30136&lt;br /&gt;
! Tao Gunka Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF -3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF -3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30137&lt;br /&gt;
! Tao Gunka Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30138&lt;br /&gt;
! Vesper Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Ignore 5% of target's MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30139&lt;br /&gt;
! Vesper Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEX +3% (max 2)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30140&lt;br /&gt;
! Berzebub Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast -5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30141&lt;br /&gt;
! Berzebub Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On magical attack 2,5% chance to reduce casting time by 25% for 10 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30142&lt;br /&gt;
! Dark Lord Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of auto casting Level 1 Meteor Storm on an enemy when the user receives Physical Damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30143&lt;br /&gt;
! Dark Lord Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of auto casting Level 1 Meteor Storm on the enemy when attacking physically.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30144&lt;br /&gt;
! Detardeurus Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 10% resistance to the Freeze status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30145&lt;br /&gt;
! Detardeurus Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Has a 1% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30146&lt;br /&gt;
! Doppelganger Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ASPD +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30147&lt;br /&gt;
! Doppelganger Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Adds 3% chance to deal a second strike&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30148&lt;br /&gt;
! Dracula Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Leech 3% HP on physical all attacks (based on damage) (1/s)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30149&lt;br /&gt;
! Dracula Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Leech 3% SP on physical simple attacks (based on user's level) (1/s)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30150&lt;br /&gt;
! Drake Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Weapon ATK augmented by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30151&lt;br /&gt;
! Drake Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Nullify reduction in damage inflicted on enemies resulting from enemy's size&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30152&lt;br /&gt;
! Eddga Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduce After Hit delay by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30153&lt;br /&gt;
! Eddga Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance of autocastring Endure 10 on Damage &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30154&lt;br /&gt;
! Evil Snake Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 15% resistance to the Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30155&lt;br /&gt;
! Evil Snake Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 15% resistance to the Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30156&lt;br /&gt;
! Fallen Bishop Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MATK +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30157&lt;br /&gt;
! Fallen Bishop Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage inflicted on players by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30158&lt;br /&gt;
! Hatii Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 3% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30159&lt;br /&gt;
! Hatii Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase damage done to a target under freeze status effects by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30160&lt;br /&gt;
! Gloom Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase damage against holy property and angels by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30161&lt;br /&gt;
! Gloom Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase damage against dark property and demons by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30162&lt;br /&gt;
! Turtle Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase physical damage by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30163&lt;br /&gt;
! Turtle Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 2% chance of automatically casting Level 10 Magnum Break on the enemy when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30164&lt;br /&gt;
! Randgris Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase autospelled skills damage by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30165&lt;br /&gt;
! Randgris Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 1% chance of auto casting Level 1 Dispel when attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30166&lt;br /&gt;
! Golden Thief Bug Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to nullify all magic spells, including supportive skills, SP use increased by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30167&lt;br /&gt;
! Ifrit Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MATK +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CRIT +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HIT +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30168&lt;br /&gt;
! Ifrit Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Add a 1% chance of auto casting Level 3 Earthquake on the user when the user receives Physical Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30169&lt;br /&gt;
! Baphomet Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Gives 3% chance to make simple attacks sphasing damage (3x3) for 10 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30170&lt;br /&gt;
! Baphomet Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;CRIT +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30171&lt;br /&gt;
! Bacsojin Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase heal power by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30172&lt;br /&gt;
! Bacsojin Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase potions by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30173&lt;br /&gt;
! Ascalon Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical damage +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30174&lt;br /&gt;
! Ascalon Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increase Neutral resistance by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30175&lt;br /&gt;
! Gileyn Fu Arma Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30176&lt;br /&gt;
! Gileyn Fu Arma Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying/Blocking +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30177&lt;br /&gt;
! Melusine Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Every status increase damage by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30178&lt;br /&gt;
! Melusine Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to curse the opponent when attacked&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30179&lt;br /&gt;
! Nebukeddnezzard Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MATK +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30180&lt;br /&gt;
! Nebukeddnezzard Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Every auto attack has 3% chance to cause Silence status on the target&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30181&lt;br /&gt;
! Aleksander Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;25% chance to reflect Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30182&lt;br /&gt;
! Aleksander Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If damage received are above 5% of your maxHP, damage are reduced by 5% of your maxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30183&lt;br /&gt;
! Jormungandr Charm&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to Coma the target when HP are under 20%, the lower the HP, the higher the chance (max 5% when HP are at 0)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
! #30184&lt;br /&gt;
! Jormungandr Charm II&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Threshold for Coma effect are increased by 5% (if you had chance to Coma the target when HP are under 20%, now it begins when HP are under 25%). It doesn't affect chance to Coma the target.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| Nightmare Dungeons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Classics_list&amp;diff=14593</id>
		<title>Kugan: Classics list</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Classics_list&amp;diff=14593"/>
		<updated>2026-06-20T06:48:10Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Passive Classic Kugans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
'''The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspect of your playing experience. It allows you to add a whole new potential for your character.'''&lt;br /&gt;
&lt;br /&gt;
These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!&lt;br /&gt;
&lt;br /&gt;
Kugans can be viewed in the ''Kugan'' tab, in the Skill windows. They're not limited, your character can have as many Kugans you desire, as long you have the required points. Furthermore, abilities drawn from Kugan aren't job-locked and can be used with any job.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Standard kugans.png|600px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Classic Kugans located at the Midgard's Library''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to learn a Kugan? ==&lt;br /&gt;
&lt;br /&gt;
To obtain a Kugan, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
&lt;br /&gt;
Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan, such as the following:&lt;br /&gt;
*[[Kugan:_Classics_list#Active_Classic_Kugans|'''Active Kugans grant an active Skill.''']] They bestow powerful and complex benefits at the cost of SP/LP for a short period of time.&lt;br /&gt;
*[[Kugan:_Classics_list#Passive_Classic_Kugans|'''Passive Kugans grant a passive Skill''']], you don't need to use it to benefit its effects. They give benefits related to statistics, damage or resistance.&lt;br /&gt;
*[[Kugan:_Classics_list#Passive_Signature_Kugans|'''Passive Signature Kugans also grant a passive Skill.''']] They they offer more complicated effects, in order to improve the synergy with your gear or other Kugans. Currently, a character can only get one Signature Kugan.&lt;br /&gt;
&lt;br /&gt;
== Kugans list ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please find below the complete list of Classic Kugans.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active Classic Kugans ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Active_icon.png]]&amp;lt;br&amp;gt;Kugan Name !! Max Level (Point cost per Level) !! Duration !! Cooldown !! Casting Time !! LP Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1200.png|none]] '''Dash''' || 5 (1) || 3 seconds || 7 seconds || - || 2 || Grants 10/15/20/25/30% Walking Speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1201.png|none]] '''Precision on the moment''' || 5 (1) || 5 seconds || - || - || 2 || Grants 8/16/24/32/40 Hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1202.png|none]] '''Dodge in the moment''' || 5 (1) || 5 seconds || - || - || 2 || Grants 8/16/24/32/40 Flee.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1203.png|none]] '''Protect vital points''' || 5 (1) || 5 seconds || - || - || 2 || Grants 8/16/24/32/40% critical defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1204.png|none]] '''Root Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% Resistance to the ''Root'' common status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1205.png|none]] '''Affliction Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% Resistance to all common statuses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1206.png|none]] '''Hemorrhage Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% Resistance to the ''DoT'' common status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1207.png|none]] '''Melee Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Melee Physical Damage reflection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1208.png|none]] '''Ranged Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Long-Ranged  Damage reflection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1209.png|none]] '''Magical Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Magical Damage reflection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1210.png|none]] '''Special Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Special Damage reflection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1211.png|none]] '''Melee Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Melee Damage, but all other Damage types against you are increased by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1212.png|none]] '''Ranged Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Long-Ranged Damage, but all other Damage types against you are increased by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1213.png|none]] '''Magical Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Magical Damage, but all other Damage types against you are increased by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1214.png|none]] '''Special Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Special Damage, but all other Damage types against you are increased by 1/2/3/4/5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1215.png|none]] '''Melee Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Melee Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1216.png|none]] '''Ranged Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Long-Ranged Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1217.png|none]] '''Magical Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Magical Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1218.png|none]] '''Special Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Special Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1219.png|none]] '''Careful Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 20/40/60/80/100 MATK.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1220.png|none]] '''Prepared Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 3/6/9/12/15% casting time  reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1221.png|none]] '''Increased Concentration''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 8/16/24/32/40% chance to resist cast cancel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1222.png|none]] '''Offensive Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 10/20/30/40/50 ATK.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1223.png|none]] '''Pulse Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 2/4/6/8/10% ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1224.png|none]] '''Preparation for Stability''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 8/16/24/32/40% Resistance to after hit delay and pushbacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1225.png|none]] '''Second Breath''' || 5 (1) || - || 120 seconds || 2 seconds || 30 || Immediately recovers 20/40/60/80/100% of maximum SP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1226.png|none]] '''Mana Explosion''' || 5 (1) || 10 seconds || - || 1 second || 5 || Increases natural SP recovery by 20/40/60/80/100% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1227.png|none]] '''Burst of Life''' || 5 (1) || - || 90 seconds || - || 20 || Immediately recover 20/40/60/80/100% of maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1228.png|none]] '''Explosion of Life''' || 5 (1) || 10 seconds || 1 second || 2 seconds || 5 || Increases natural HP recovery by 100/200/300/400/500% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1229.png|none]] '''Surge of Wrath''' || 5 (1) || - || 120 seconds || 4 seconds || 0 || Immediately recover 10/20/30/40/50% of maximum Limit Points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1200.png|none]] '''Alacrity''' || 1 (5) || - || 10 seconds || - || 10 || Immediately regain ''Initiative''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive Classic Kugans ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Passive_icon.png]]&amp;lt;br&amp;gt;Kugan Name !! Max Level (Point cost per Level) !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1400.png|none]] '''Toughness''' || 5 (1) || Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1401.png|none]] '''Sternness''' || 5 (1) || Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1402.png|none]] '''Limit Proficiency''' || 5 (1) || Increases Limit Points maximum by 4/8/12/16/20.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1403.png|none]] '''Limit Improvement''' || 5 (1) || Increases Limit Points natural regeneration by 4/8/12/16/20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1404.png|none]] '''Limit Management''' || 5 (1) || Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1405.png|none]] '''Initiative Mastery''' || 5 (1) || Decreases time to recover the ''Initiative'' state by 7/14/21/28/35%. Also increase damage by 2/4/6/8/10% when attacking a monster without target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1406.png|none]] '''Unstunnable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Stun status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1407.png|none]] '''Unfreezable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Freeze status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1408.png|none]] '''Unsleepable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Sleep status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1409.png|none]] '''Unstonable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Stone Curse status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1410.png|none]] '''Uncursable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Curse status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1411.png|none]] '''Unblindable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Blind status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1412.png|none]] '''Unsilencable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Silence status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1413.png|none]] '''Unconfusable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Confusion status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1414.png|none]] '''Unbleedable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Bleeding status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1415.png|none]] '''Unburnable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Burning status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1416.png|none]] '''Unpoisonable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Poison status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Human Attacker''' || 5 (1) || Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Brute Attacker''' || 5 (1) || Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Angel Attacker''' || 5 (1) || Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Demon Attacker''' || 5 (1) || Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Dragon Attacker''' || 5 (1) || Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Insect Attacker''' || 5 (1) || Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Formless Attacker''' || 5 (1) || Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Undead Attacker''' || 5 (1) || Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Plant Attacker''' || 5 (1) || Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Human Defender''' || 5 (1) || Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Brute Defender''' || 5 (1) || Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Angel Defender''' || 5 (1) || Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Demon Defender''' || 5 (1) || Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Dragon Defender''' || 5 (1) || Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Insect Defender''' || 5 (1) || Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Formless Defender''' || 5 (1) || Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Undead Defender''' || 5 (1) || Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Plant Defender''' || 5 (1) || Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1435.png|none]] '''Specialized Dealer''' || 5 (1) || Increases chances to activate all Weapon Card effects that inflict a Status on a target when attacking by 7/14/21/28/35% of card percentage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Specialized Joker''' || 5 (1) || Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Two-Handed Proficiency''' || 5 (1) || Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5. &amp;lt;br&amp;gt;User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Single Handed Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon. &amp;lt;br&amp;gt;User must have an empty Left Hand (no Shield, Weapon or [https://mysticprojectro.com/wiki/index.php/New_types_of_equipment#Left-handed_Weapons Left Handed Weapon] equipped).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Two Weapon Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks). &amp;lt;br&amp;gt;User must wear a weapon or [https://mysticprojectro.com/wiki/index.php/New_types_of_equipment#Left-handed_Weapons Left Handed Weapon] in their left hand (melee).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Shield Proficiency''' || 5 (1) || Grants 0.2/0.3/0.4/0.5/0.6/0.7% DEF/MDEF per refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives 9.8% DEF/MDEF&amp;lt;br&amp;gt;Reduces frontal damage by 2/4/6/8/10%.&amp;lt;br&amp;gt;User must wear a Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Sneaky Proficiency''' || 5 (1) || Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back. &amp;lt;br&amp;gt;User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Light-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range (best at 1 cell from the target). &amp;lt;br&amp;gt;User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Medium-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (best at 7 celles from the target). &amp;lt;br&amp;gt;User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Heavy-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting. &amp;lt;br&amp;gt;User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Light Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Light Armor].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Medium Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Medium Armor].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Neutral Armor Proficiency''' || 5 (1) || Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Neutral armor].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Heavy armor].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Very Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Very Heavy armor].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Dagger Mastery''' || 5 (1) || Grants 1/2/3/4/5% Defense Penetration when using Physical or Magical attacks, and increases Flee by 2/4/6/8/10, must be equipped with a dagger.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Sword Mastery''' || 5 (1) || Grants 2/3/4/5/7% chance of parrying an attack, and increases HIT by 4/6/8/10/14, must be equipped with a sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Axe Mastery''' || 5 (1) || Grants 2/3/4/6/7% more damage on Large sized targets, and increases ATK by 6/9/12/15/21, must be equipped withs an axe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Mace Mastery''' || 5 (1) || Grants 6/9/12/15/21% longer staggering effect and reduces after hit walking delay, also increases maximum HP by 2/3/4/5/7%, must be equipped with a mace.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Shield Mastery''' || 5 (1) || Grants 2/3/4/5/7% chance of blocking an attack, and reduces pushbacks distance by 8/12/16/20/28%, must be equipped with a shield, does not stack with other masteries.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Rod Mastery''' || 5 (1) || Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, must be equipped with a rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Book Mastery''' || 5 (1) || Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, must be equipped with a book.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Fist Mastery''' || 5 (1) || Grants 6/9/12/15/18% of Base STR as ATK and ATK2, must be equipped with knuckles. Bonus doubled if NO weapons in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Katar Mastery''' || 5 (1) || Grants 2/3/4/5/7% increase to critical rating and critical damage, must be equipped with a katar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Exotic Mastery''' || 5 (1) || Grants 6/9/12/15/21% increased chance to inflict a Status effect and increases their duration, must be equipped with a whip or an instrument. Also increases damage on a target under any status by 1/2/3/4/5% (stacks if multiple status).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Ninja Mastery''' || 5 (1) || Grants 2/3/4/5/7% Walking Speed and After Skill Delay, must be equipped with ninja's weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Ranged Mastery''' || 5 (1) || Grants 4/8/12/16/20% chance to not consume ammunitions, increases damage of none elemental attacks by 2/4/6/8/10%, must be equipped with ranged weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Strength''' || 5 (1) || Grants 1/2/3/4/5 STR if base STR is lower than 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Dexterity''' || 5 (1) || Grants 1/2/3/4/5 DEX if base DEX is lower than 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Agility''' || 5 (1) || Grants 1/2/3/4/5 AGI if base AGI is lower than 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Vitality''' || 5 (1) || Grants 1/2/3/4/5 VIT if base VIT is lower than 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Intelligence''' || 5 (1) || Grants 1/2/3/4/5 INT if base INT is lower than 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Luck''' || 5 (1) || Grants 1/2/3/4/5 LUK if base LUK is lower than 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Strength''' || 5 (2) || Grants 2/3/4/5/7 STR if base STR is higher or equal to 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Dexterity''' || 5 (2) || Grants 2/3/4/5/7 DEX if base DEX is higher or equal to 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Agility''' || 5 (2) || Grants 2/3/4/5/7 AGI if base AGI is higher or equal to 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Vitality''' || 5 (2) || Grants 2/3/4/5/7 VIT if base VIT is higher or equal to 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Intelligence''' || 5 (2) || Grants 2/3/4/5/7 INT if base INT is higher or equal to 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Luck''' || 5 (2) || Grants 2/3/4/5/7 LUK if base LUK is higher or equal to 80.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;3&amp;quot;| Season 2 (Release Date: 04/17/2022)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:1475.png|none]] '''Summon Mastery''' || 5 (1) || Increases Summon power (all stats of summons) by 1/2/3/4/5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1476.png|none]] '''Offhands Mastery''' || 5 (1) || Increases ATK provided by offhands by 1/2/3/4/5 per weapon refine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1474.png|none]] '''Autospells Mastery''' || 5 (1) || Increases chances of casting any autospell skill by 3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1487.png|none]] '''Spear Mastery''' || 5 (1) || Ignores 2/4/6/8/10% of target's DEF, needs to be equipped with a spear.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1478.png|none]] '''Mutations Mastery''' || 5 (1) || Your &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Mutated_Skills&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mutated&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; skills can now be used at their full potential at higher levels. The optimal conditions for the mutation are now met at level 1 + 10/20/30/40/50% of the max level of the skill.&amp;lt;br&amp;gt;&lt;br /&gt;
''E.g. A mutated skill with max level 10 will now work optimally at level 6 if this kugan is at level 5.&amp;lt;br&amp;gt;''&lt;br /&gt;
''E.g. A mutated skill with max level 5 will now work optimally at level 3 if this kugan is at level 5.&amp;lt;br&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1478.png|none]] '''Mutations Expertise''' || 5 (1) || Increases duration of &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Mutated_Skills&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mutated skills&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; by 10/20/30/40/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1481.png|none]] '''Kugans Expertise''' || 5 (1) || Increases duration of active kugans by 7/14/21/28/35%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1332.png|none]] '''Marriage Mastery''' || 5 (1) || Lv1: No need to wear wedding ring to receive marriage skills &amp;lt;br&amp;gt; Lv2: Marriage skills cast -10% &amp;lt;br&amp;gt; Lv3: Marriage skills heal +10% &amp;lt;br&amp;gt; Lv4: Marriage skills cast -10% &amp;lt;br&amp;gt; Lv5: Marriage skills heal +10% &lt;br /&gt;
|-&lt;br /&gt;
| [[File:1474.png|none]] '''Cover your Flaws''' || 5 (1) || Reduces the enemy's Elemental Mastery by 5/10/15/20/25% when taking elemental damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1327.png|none]] '''Andora''' || 5 (1) || 2/4/6/8/10% chance to be ignored by monster (stealth). Depending on the formula user's flee-target's hit, the stealth can be stronger. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1328.png|none]] '''Perfection''' || 5 (1) || Perfect HIT +2/4/6/8/10%, also grants 0.5/1/1.5/2/2.5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1329.png|none]] '''Magical Defense''' || 3 (1) || MDEF +1/2/3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1329.png|none]] '''Physical Defense''' || 3 (1) || DEF +1/2/3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1479.png|none]] '''Ain't a Dancer''' || 5 (1) || Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1480.png|none]] '''Ain't a Singer''' || 5 (1) || Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1315.png|none]] '''Status Resilience''' || 5 (1) || Reduces chances of being inflicted with a Status effect by 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1316.png|none]] '''Herborist''' || 5 (1) || Herbs heal +40/80/120/160/200% of total INT.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1317.png|none]] '''Sensor''' || 5 (1) || Map item drop rate +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1318-2.png|none]] '''Apothecary''' || 5 (1) || Healing received from heal potions increased by +3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1333-2.png|none]] '''Alchemy''' || 5 (1) || All potions also heals 1/2/3/4/5% of HP potion recovery as SP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1334.png|none]] '''Pet Mastery''' || 5 (1) || Increases pet intimacy gained by 10/20/30/40/50% when feeding pet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1335.png|none]] '''Worst Dad Ever''' || 5 (1) || Reduces hospital duration to resurrect pet by 15/30/45/60/75%. The pet has to die on the character having the kugan.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1319.png|none]] '''Illusion Effect''' || 5 (1) || Increases FLEE by 1 for every 8/7/6/5/4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1494.png|none]] '''Astral Mastery''' || 5 (1) || Zodiac skill costs 4/8/12/16/20% more LP, but effect is increased by 10/15/20/25/30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1494.png|none]] '''Astral Expertise''' || 5 (1) || Zodiac skill costs 10/20/30/40/50% more LP, but durations is increased by 10/20/30/40/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1494.png|none]] '''Astral Celerity''' || 5 (1) || Zodiac skill casting time is reduced by 10/20/30/40/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1494.png|none]] '''Astral Elemental''' || 5 (1) || Zodiac Skill grants Resistance/Mastery to an element by 2/3/4/5/7%.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire : Leo / Sagittarius / Aries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind : Aquarius / Gemini Mad &amp;amp; Kind / Libra&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth : Taurus / Virgo / Capricorn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water : Scorpio / Pisces / Cancer&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1482.png|none]] '''Team Defense''' || 5 (1) || Reduces all damage received by monster by 3/6/9/12/15% if your are not the main target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1483.png|none]] '''Team Opportunity''' || 5 (1) || Increase all damage inflicted to monsters by 2/4/6/8/10% if you are not the main target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1478.png|none]] '''Burst Skill''' || 5 (1) || Choose a skill: Increases damage skill ratio (+150/300/450/600/750%) but the chosen skill now has a cooldown of 7s and SP cost +10/20/30/40/50%. If the skill delivers several hit, only applies once each 7 seconds. This is not a meant to DPS but to &amp;quot;burst&amp;quot;. Lex Aeterna doesn't affect Burst damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1478.png|none]] '''Reactive Skill''' || 5 (1) || Choose a skill: This skill has reduced After Cast Delay (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it now has a cooldown of 7s and SP cost +10/20/30/40/50%, this is not meant to DPS but to &amp;quot;react&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1478.png|none]] '''Mutation Skill''' || 5 (1) || Choose a skill: This skill will receive a mutation effect. Higher level will give better chances and effects. &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Mutated_Skills&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;mutated&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Light Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Light]: Summon power (all stats of summons), Healing power and Magical Damage increased by 1/2/3/4/5%, and skill duration increased by +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Medium Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Medium]: After Cast Delay, ASPD and casting time improved by 1/2/3/4/5%, grants 1/2/3/4/5% to physical, special and magical FLEE, and increases likelyhood of inflicting Status effects and duration of Status effects by 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Neutral Defense Proficiency''' || 5 (1) || If all your armor pieces are : [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Neutral] Increases Physical and Special Damage by 1/2/3/4/5%, improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Heavy Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Heavy]: After Hit Delay reduced by 2/4/6/8/10%, grants 2/4/6/8/10% chance to counter attack with Bash Lv 5, and reduces likelihood of receiving Status effects and duration of Status effects by 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Very Heavy Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Very Heavy]: Resistance to Neutral damage increased by 1/2/3/4/5%, improves Resistance to all Sizes by 1/2/3/4/5% and all Races by 1/2/3/4/5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Full Suit Up''' || 5 (1) || If all your armor pieces are of the same category: DEF and MDEF +1/2/3/4/5&amp;lt;br&amp;gt;Note: If a Shield is worn it must be of the same type as other equipment in order to benefit of this bonus. If no Shield is worn, this equipment slot is ignored. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Light Garment Proficiency''' || 5 (1) || All speed attributes are increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Garment refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 7% to speed attributes.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Medium Garment Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Garment refine level, and gives the &amp;quot;Improve Dodge&amp;quot; skill at level 1/1/2/2/3 (if not yet known).&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 14 flee and 7 PFLEE.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Neutral Garment Proficiency''' || 5 (1) || Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Garment refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7 CRIT and +7% crit damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Heavy Garment Proficiency''' || 5 (1) || 0.5/1/1.5/2/2.5% chance per Garment refine level of counter-attacking with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage] (100% of ATK, reduced by DEF, Neutral property) when attacked at long range.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 35% to counter-attack.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Very Heavy Garment Proficiency''' || 5 (1) || Crit Defense +0.1/0.2/0.3/0.4/0.5% per Garment refine level, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7% crit defense and 7% resistance to all type of damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Light Shoes Proficiency''' || 5 (1) || Increases Summon power (all stats of summons), Magical and Healing power 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% summon power, MATK and healing power.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Medium Shoes Proficiency''' || 5 (1) || Increases Special Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% Special damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Neutral Shoes Proficiency''' || 5 (1) || Increases Physical Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% physical damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Heavy Shoes Proficiency''' || 5 (1) || 1% chance per Shoe refine level to auto-cast Endure Lv 1/2/3/4/5 (+ level acquired) when being attacked.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives 14% chance to auto-cast Endure.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Very Heavy Shoes Proficiency''' || 5 (1) || Crit Defense and Resistance to all Sizes increased by 0.1/0.2/0.3/0.4/0.5 per Shoe refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +7% crit defense and resistance to all sizes.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Light Shield Proficiency''' || 5 (1) || All speed attributes increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Shield refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% to speed attributes.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Medium Shield Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Shield refine level, and gives the &amp;quot;Improve Dodge&amp;quot; skill at level 1/1/2/2/3 (if not yet known).&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +14 flee and 7 PFLEE.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Neutral Shield Proficiency''' || 5 (1) || Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Shield refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7 CRIT and +7% crit damage.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Heavy Shield Proficiency''' || 5 (1) || 0.5/1/1.5/2/2.5% chance per Shield refine level of counter-attacking with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage] (100% of ATK, reduced by DEF, Neutral property) when attacked at melee range.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +35% to counter-attack.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Very Heavy Shield Proficiency''' || 5 (1) || Crit Defense and Resistance to all Races increased by 0.1/0.2/0.3/0.4/0.5 per Shield refine level.&amp;lt;br&amp;gt;Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% crit defense and 7% resistance to all races.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1314.png|none]] '''Attrition Warfare''' || 5 (1) || When hitting a target, every second one stack is generated which lasts 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
If 10 stacks are generated, the target's Hard DEF and Hard MDEF are reduced by 10 for 10 seconds. The duration is renewed if continuously attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect can't be stacked no matter how many times the target receives this debuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn't work on AoE skills and reset the amount of stacks if another target is hit.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Natural Resistance - Fire''' || 5 (1) || Fire elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Natural Resistance - Wind''' || 5 (1) || Wind elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Natural Resistance - Water''' || 5 (1) || Water elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Natural Resistance - Earth''' || 5 (1) || Earth elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Elemental Resistance - Holy''' || 5 (1) || Holy elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Elemental Resistance - Dark''' || 5 (1) || Dark elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1320.png|none]] '''Elemental Resistance - Unholy''' || 5 (1) || Poison/Undead/Ghost elemental Resistance +2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Player Defenser''' || 5 (1) || Reduces all damage received from Players by 4/8/12/16/20%. If a Shield Card granting Resistance to the Demi-Human Race is worn, reduces damage by 2/4/6/8/10% instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive Signature Kugans ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16%&amp;quot;| [[File:Signatures_icon.png]]&amp;lt;br&amp;gt;Kugan Name&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Max Level&amp;lt;br&amp;gt;(Point cost per Level)&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Pestilence according to Rinslet''' || 5 (2) || Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds. Use '''@toggle 1500''' to disable it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Cynism according to Cerenity''' || 5 (2) || Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Discord according to Freya''' || 5 (2) || Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking. Half more chance when being attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Bullying according to Massacreur''' || 5 (2) || Every physical attack on the same target grants an ATK buff of 4, cooldown 0.5 seconds, maximum 4/8/12/16/20 stacks, the buff is reset when attacking another target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Hallucination according to Zorin''' || 5 (2) || Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Coercion according to Makkie''' || 5 (2) || Grants 4/8/12/16/20% of base AGI more damage when attacking from the back.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Ravage according to Dentifrice''' || 5 (2) || There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Transcendence according to TiNange''' || 5 (2) || Grants 5/10/15/20/25% of base STR magical defense penetration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Skill according to Yuffa''' || 5 (2) || Grants critical +1/2/3/4/5, critical damage +1/2/3/4/5% (improved by (bDEX+1)%, up to x2 if bDEX == 99).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Perforation according to Hide''' || 5 (2) || Grants 5/10/15/20/25% of base INT physical defense penetration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Pacification according to Vlad''' || 5 (2) || Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Symbiosis according to Lidwyne''' || 5 (2) || Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugans' and summoners' summons, same goes for Homunculus and creator's skills).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Righteousness according to Kwaii''' || 5 (2) || Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Altruism according to Mikuru''' || 5 (2) || Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 3/6/9/12/15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Expertise according to Titenala''' || 5 (2) || The lowest attribute received a bonus equal to 2/4/6/8/10. Affect multiple attributes if more than one is 'the lowest'.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Resistance according to Bodhiryu''' || 5 (2) || Grants 2/3/4/5/7%  damage reduction from Boss and big targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Desire according to Elvy''' || 5 (2) || Increase drop rates by 2/3/4/5/7%, Map item by 3/6/9/12/15% and zeny rate by 10/20/30/40/50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Justification according to Yuan''' || 5 (2) || Grants 3/6/9/12/15% chance to ignore stuff immunity to strip or break.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Liveliness according to Moonie''' || 5 (2) || When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Honor according to Melihanda''' || 1 (10) || Damage received can't be higher than 50% of your maxHP (doesn't stack with similar effects, will use the highest value).&lt;br /&gt;
If HP&amp;lt;50% and receive an attack, grants 1% maxHP regen each second for 7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Enthusiasm according to Korros''' || 1 (10) || If the damage received is more than 1% of maxHP, the damage received is reduced by 1% of your maxHP (doesn't stack with similar effects, will use the highest value).&lt;br /&gt;
If HP&amp;lt;75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Word according to Colm''' || 5 (2) || Grants 5/10/15/20/25% resistance to cast cancel (works in PvP). If the user wears any card or item which provide full cast cancel resistance, then lower the casting time penalty by 2/4/6/8/10%.&lt;br /&gt;
Grants 20/40/60/80/100% of base INT resistance to silence.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Knowledge according to Kaly''' || 5 (2) || Increases all elements masteries by 4/8/12/16/20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Sarcasm according to Subarashi Kono Sekai || 5 (2) || Increases DoT damage by 2/4/6/8/10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Alcoholism according to Arkanjin''' || 5 (2) ||Increase potion effects by 6/12/18/24/30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Megalomania according to Lezard Valeth''' || 5 (2) || Increases maximum MATK by 30/60/90/120/150% of base INT, reduce minimum MATK by half the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Malice according to Grenat''' || 5 (2) || Increases damage against deadly poisoned targets by 3/6/9/12/15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Bitterness according to ShadeX''' || 5 (2) || May counter long-ranged attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance, reduce long-ranged damage receive by 3/6/9/12/15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Picking according to Usagi''' || 5 (2) || Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Treachery according to Tutuxinton''' || 5 (2) || Grants 2/4/6/8/10% more damage but also receives 3/6/9/12/15% more damage from them. Add 1/2/3/4/5% (for max 3/6/9/12/15%) more damage against players but also receives 2/4/6/8/10% (for max 5/10/15/20/25%) more damage from them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Challenge according to Imagine''' || 5 (2) || increase the after skill delay of target by 4/8/12/16/20% for 7 seconds when hitting them physically (works on all targets). When attacking while under initiative will add a stronger delay debuff based on ([previous bonus]+3)% of bSTR.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Vandalism according to Nana''' || 5 (2) || Each physical attack has 20/40/60/80/100% chance to break each kind of potion in the target inventory, grants 2/4/6/8/10% chance to inflict Deep Wound (heal received -60%) for 7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Omnipotence according to Arkenciel''' || 5 (2) || Magic may inflict any kind of common status, each of them have 0.2/0.4/0.6/0.8/1% chance to occur.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Cheating according to Keren''' || 5 (2) || Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Crusade according to Lutie''' || 5 (2) || Grants 2/3/4/5/7% more damage on Boss and big-sized targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Faith according to Sup''' || 5 (2) || When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Justice according to Duran''' || 5 (2) || When HP are lower than 50% and the player receives damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Wiggling according to Bibi''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Strengthening according to Harikado''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical melee damage and perfect hit for 7sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Fury according to Hubu''' || 5 (2) || When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000% of ATK+MATK, doubled on monsters. Cooldown 7sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Runology according to Evangeline''' || 5 (2) || By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Inspiration according to Akzzz''' || 5 (2) || When have the initiative the user recovers 2/4/6/8/10 SP, this amount is increase by user's INT (4% of the base amount per points). Also gives buff INT 2/3/4/5/7 for 10sec.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Diplomacy according to Malebolgia''' || 5 (2) || When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Immunity according to Resorb''' || 5 (2) || Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Frustration according to Kaevek''' || 5 (2) || When hit while under any common status, have 6/12/18/24/30% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Extavagency according to Ren''' || 5 (2) || When attacked with initiative, 100% chance to receive a buff of 2/4/6/8/10 to all attribute for 10 seconds, only 5% chance if not under initiative status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Impulse according to Shinrei''' || 5 (2) || When attacking with initiative, 100 chance to receive an ASPD bonus of 2/4/6/8/10% for 10 seconds, only 5% chance if not under initiative status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Frigidity according to Harle''' || 5 (2) || When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Flowering according to Dark Shadows''' || 5 (2) || When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant, ASPD is reduced by 100%, HP recovers at a rate of 1/2/3/4/5% per second and DEF/MDEF are at 100 but the player can't move/act (cooldown 60 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Erudition according to Pirikos''' || 5 (2) || When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Tactical according to Maneki''' || 5 (2) || If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Initiative according to Creveladalle''' || 5 (2) || When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Disappearance according to Tsuge''' || 5 (2) || When attacked with HP lower than 30%, the user hide themslves and have 20/40/60/80/100% chance to avoid the next hit for 3/4/5/6/7 seconds (cooldown 10 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Devotion according to Tanya''' || 5 (2) || Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Providence according to Samano''' || 5 (2) || Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Fairness according to Hideki''' || 5 (2) || Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though. Also 4/8/12/16/20% chance to autocast Lex Aeterna on self at level*2 when Lex Aeterna is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Stubbornness according to Huydu''' || 5 (2) || If SP &amp;lt; 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Chaining according to Bonten''' || 5 (2) || If SP &amp;lt; 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Manalize according to Lune''' || 5 (2) || When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT and MDEF, with 0.5 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Persistence according to Exodus''' || 5 (2) || When under the effets of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT and DEF (cooldown 0.5 second).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Acidology according to Dentifrice''' || 5 (2) || Increases Acid Terror and Demonstration damage of x% which x is 5/10/15/20/25% of base INT, they cost that much more SP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Cadence according to Pioupiou''' || 5 (2) || Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect, or awakening if already activated, or berserker if already activated.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Grace according to Tchii''' || 5 (2) || When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;3&amp;quot;| Season 2 (Release Date: 04/17/2022)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Storage according to Wrathsong''' || 5 (2) || Increase your maximum weight by 2/4/6/8/10 for every base INT or DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Strategy according to Tigrou''' || 5 (2) || Increase all damage by 3/6/9/12/15% against monsters but receive 5/10/15/20/25% more damage by them&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Precision according to Docthib''' || 5 (2) ||  adds up to 5/10/15/20/25% more chance to hit a melee attack for 10s when attacking at long range&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Perfection according to Bums''' || 5 (2) || Increase all damage 2/4/6/8/10%, receive 2/4/6/8/10% less damage (size resistance), and reduce sp cost by 2/4/6/8/10% while the player has over 90% hp and sp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Musk according to Morganye''' || 5 (2) || When the player kills a monster, receives a 4/8/12/16/20% damage bonus (any type of attacks are affected) BUT not to the same type of the last target killed, in PVP this bonus is halved and is based on target's class&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Emergency according to Odur''' || 5 (2) || When HP drops down of 10/20/30/40/50% of maximum HP, then materials consumptions are reduced by 15/20/25/30/35% (45/60/75/90/105% for gemstones)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Pairing according to Euskadi''' || 5 (2) || Your partner receives a 2/4/6/8/10 buff to all attributes for 30 seconds everytime you use a partner skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Torpidity according to Mammouth''' || 5 (2) || Reduces VIT to 0 but increases HP by 5/10/15/20/25 x BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Madness according to Dr Kami''' || 5 (2) || With each attack inflicted or received by the user, his homunculus has 2/4/6/8/10% chance to launch Stun Attack (amistr), Double Strafe (filir) or Soul Strike (the other two) at levels 10 (Double Strafe lv 7) on the target that was attacked or who attacks the master in question, only once per second maximum.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Distanciation according to Psykoleo''' || 5 (2) || Long range attacks critical rate improved by 2/4/6/8/10 and critical damage by 1/2/3/4/5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Convenience according to ExSoldier''' || 5 (2) || Every monster has a small chance to drop Karvodailnirol 0.05/0.10/0.15/0.20/0.25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Illusion according to Alias''' || 5 (2) || Improves all clones HP/ATK/DEF/MDEF by 5/10/15/20/25%. See [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Clones Clones].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Acceleration according to Yokai''' || 5 (2) || ASPD +1/2/3/4/5% and maximum ASPD by 0.2/0.4/0.6/0.8/1 (note : common max ASPD is 190, 191 with this kugan, up to 193 max ASPD with cumulative gear/card/kugan)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Contradistinction according to Leyol''' || 5 (2) || Improves damage on targets with 50% HP or higher by up to 2/4/6/8/10%, also reduce damage on the verge of death by up to 7/14/21/28/35%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Critical according to Emika''' || 5 (2) || Improves high critical rates by 2/4/6/8/10 (turn regular critical into double one)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Discipline according to Lanathion''' || 5 (2) || Improves all attributes by 4/5/6/7/8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Daoism according to Chu Yuyan''' || 5 (2) || SP cost increased and status duration decreased by 10/20/30/40/50%, but status effect improved by the same amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Annoying according to TrikS ShoT''' || 5 (2) || 4/8/12/16/20% chance to pushback targets by 1 cell every physical strikes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Hypersomnia according to Kaisyra''' || 5 (2) || When sitting fall (criticaly, can't be avoided, but can be cured by allies) asleep for 7 seconds, when getting up gets a damage buff of 3/6/9/12/15% for 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Counterattack according to Kamu''' || 5 (2) || On a successfull parry (not the skill one but the kugan one) grants 20/40/60/80/100% chance to autospell an ignoring DEF attack which inflict 100% physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Mastermind according to Singe Horizontal''' || 1 (5) || Allows to take 2 kugans signature&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Indignation according to Icesl''' || 5 (2) || Each time you use magic you receives a buff which protect your from the next attack, the rates depends on the original casting time of the spell, time (in seconds) x 4/5/6/7/8% chance (for 9/8/7/6/5 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Stabbing according to Seyka''' || 5 (2) || Grants 4/8/12/16/20% of base DEX more damage when attacking from the back.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Studying according to Varzog''' || 5 (2) || Improves SP recovery while sitting by 20/40/60/80/100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Screaming according to Octavia''' || 5 (2) || Grants 1/2/3/4/5% chance to Stun for 3s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Venomous according to Temir''' || 5 (2) || Reduce all none DOT damage by 3/6/9/12/15% but increases DOT damage by 3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Wizardry according to Neru''' || 5 (2) || Reduce natural MATK variation by 10/20/30/40/50% (covers x% of what is missing from min MATK to reach max MATK, only include natural MATK without bonus)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Spelling according to Lhoris Aevaris''' || 5 (2) || Increases Autospells chances by 6/12/18/24/30%&amp;lt;br&amp;gt;&lt;br /&gt;
Only 2/4/6/8/10% concerning Sage's Autospell.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Darkness according to Siebenburgen''' || 5 (2) || Increases dark damage by 3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Priceless according to Grou''' || 5 (2) || Increases maximum map item level quality by 2/4/6/8/10%, increases minimum map item level quality by 6/12/18/24/30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Divineness according to Divina''' || 5 (2) || MDEF improves status resistance by 10/20/30/40/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Urgentism according to Erys''' || 5 (2) || SP cost increased and status duration decreased by 10/20/30/40/50%, but cast/delay of supportive skills reduces by the same amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Adversity according to Sigrun''' || 5 (2) || Regens 0.4/0.8/1.2/1.6/2% of MaxHP per second when attacking&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14592</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14592"/>
		<updated>2026-06-20T06:45:49Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Aggro system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
=== Aggro system ===&lt;br /&gt;
&lt;br /&gt;
Each monster can track 15 players with an associated aggro level.&lt;br /&gt;
Every attack against the monster increases the aggro by 1.&lt;br /&gt;
The skill Provoke forces the monster to attack the caster but once the Provoke status is gone the monster will target the higher aggro level.&lt;br /&gt;
The more flee the player has, the less aggro is generated (aggro * (100+flee)/100).&lt;br /&gt;
Aggro decreases by 25% every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Some skill have a specific effect on aggro :&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bash&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Charge Attack&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Pierce&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Brandish Spear&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Holy Cross&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Shield Chain&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Bowling Bash&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Spear Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Charge&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Spear Stab&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Charge Arrow&lt;br /&gt;
| Aggro / 2 (reduces aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Holy Light&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Strike&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Venom Knife&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14591</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14591"/>
		<updated>2026-06-20T06:43:46Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Regarding In-Game changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
=== Aggro system ===&lt;br /&gt;
&lt;br /&gt;
Each monster can track 15 players with an associated aggro level.&lt;br /&gt;
Every attack against the monster increases the aggro by 1.&lt;br /&gt;
The skill Provoke forces the monster to attack the caster but once the Provoke status is gone the monster will target the higher aggro level.&lt;br /&gt;
The more flee the player has, the less aggro is generated (aggro * (100+flee)/100).&lt;br /&gt;
&lt;br /&gt;
Some skill have a specific effect on aggro :&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Bash&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Charge Attack&lt;br /&gt;
| Aggro * 10&lt;br /&gt;
|-&lt;br /&gt;
| Pierce&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Brandish Spear&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Holy Cross&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Shield Chain&lt;br /&gt;
| Aggro * 3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Bowling Bash&lt;br /&gt;
| Aggro * 2&lt;br /&gt;
|-&lt;br /&gt;
| Spear Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Boomerang&lt;br /&gt;
| Aggro * 2 and doubled again if recasted&lt;br /&gt;
|-&lt;br /&gt;
| Shield Charge&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Spear Stab&lt;br /&gt;
| Aggro * 2 if the player is already in the mob's track list&lt;br /&gt;
|-&lt;br /&gt;
| Charge Arrow&lt;br /&gt;
| Aggro / 2 (reduces aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Holy Light&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Soul Strike&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|-&lt;br /&gt;
| Venom Knife&lt;br /&gt;
| Aggro - 1 (negative aggro)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=High_Priest_Skill_Modifications&amp;diff=14573</id>
		<title>High Priest Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=High_Priest_Skill_Modifications&amp;diff=14573"/>
		<updated>2026-05-28T07:43:27Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:pr_lexaeterna.png Lex Aeterna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:all_resurrection.png]] Resurrection ===&lt;br /&gt;
  [[File:Resurrection_Info.gif]]&lt;br /&gt;
  Returns a KO'ed character to life with the indicated percentage of HP restored. When used on Undead element monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 4           Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Cast: 6/4/2/0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0/1/2/3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Revive at 10% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Revive at 30% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Revive at 50% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Revive at 100% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Increase SP Recovery 4, Status Recovery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Blue Gemstone &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_macemastery.png]] Mace Mastery ===&lt;br /&gt;
  Increases damage with Mace class weapons. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+15 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+20 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+25 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+30 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+35 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+40 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+45 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+50 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_impositio.png]] Impositio Manus ===&lt;br /&gt;
  [[File:Impositio_Manus_Info.gif]]&lt;br /&gt;
  Blesses a targeted player by increasing the weapon damage of that character for 1 minute. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Range: 9 Cells&amp;lt;/span&amp;gt;     Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +15 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +20 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +25 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +30 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +35 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +40 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +45 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: ATK/&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;MATK +50 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_suffragium.png]] Suffragium ===&lt;br /&gt;
  [[File:Suffragium_Info.gif]]&lt;br /&gt;
  This invocation can only be used on others and will not work on caster. Reduces cast time of a skill for a single cast. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5         Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;          Range: 9 cells&amp;lt;/span&amp;gt;       Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 15% reduction, 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 30% reduction, 20 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 45% reduction, 10 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 50% reduction, 10 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 55% reduction, 10 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  8&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Impositio Manus 2 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_aspersio.png]] Aspersio ===&lt;br /&gt;
  [[File:Aspersio_Info.gif]]&lt;br /&gt;
  Endows the targeted player's weapon with the Holy elemental for the skill's duration.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Range: 9 cells&amp;lt;/span&amp;gt;      Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 60 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 90 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 120 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 150 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 180 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Aqua Benedicta 1, Impositio Manus 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires 1 Holy Water&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; for each cast. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_benedictio.png]] Benedictio Sanctissimi Sacramenti ===&lt;br /&gt;
  [[File:B.S_Sacramenti_Info.gif]]&lt;br /&gt;
  This Benedictio Sanctissimi Sacramenti blessing endows the armor of all onscreen party members with the Holy elemental.&lt;br /&gt;
  This skill requires an Acolyte, Priest or High Priest to be adjacent to the caster in order to function.&lt;br /&gt;
  Undead and Demon monsters within the range of the skill will be damaged by Holy. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground / 3x3 area&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 40 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 80 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 120 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 160 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 200 sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Aspersio 5, Gloria 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_sanctuary.png]] Sanctuary ===&lt;br /&gt;
  [[File:Sanctuary_Info.gif]]&lt;br /&gt;
  Creates a 5x5 holy area on the ground that will provide continuous HP restoration for the skill's duration.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Recovery &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal.&lt;br /&gt;
  The maximum number of valid healing targets is equal to 6+2*SkillLV, the maximum number of valid damage targets is equal to 3+SkillLV.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Meditio/Evil Land also affects this skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 40% of (INT + LV) per hit, Lasts 3.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 80% of (INT + LV) per hit, Lasts 3.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 120% of (INT + LV) per hit, Lasts 9.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 160% of (INT + LV) per hit, Lasts 12.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 200% of (INT + LV) per hit, Lasts 15.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 240% of (INT + LV) per hit, Lasts 18.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 280% of (INT + LV) per hit, Lasts 21.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 320% of (INT + LV) per hit, Lasts 24.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 360% of (INT + LV) per hit, Lasts 27.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 400% of (INT + LV) per hit, Lasts 30.9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Heal 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Blue Gemstone. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_slowpoison.png]] Slow Poison ===&lt;br /&gt;
  Slows the effect of &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Poison, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;DPoison, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Bleeding, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning, and &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Toxin on a character that is affected by any of these status by 66%. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Range: 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 10sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 15sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 20sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 25sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 30sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pr_strecovery.png]] Status Recovery ===&lt;br /&gt;
  [[File:Status_Recovery_Info.gif]]&lt;br /&gt;
  Cancels abnormal status effects such as &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stop, &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Sleep, Stun, &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Freeze or &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Stone Curse.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Recovery &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Range: 9 cells&amp;lt;/span&amp;gt;      Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Causes &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Blind effect on the Undead. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects for 1.5sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 3sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 4.5sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 6sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 7.5sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 9sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 10.5sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 12sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 13.5sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; When cured by Recovery, gives immunity to all common status effects cured by the skill for 15sec and Heals a small amount of HP/SP &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pr_kyrie.png]] Kyrie Eleison ===&lt;br /&gt;
  [[File:Kyrie_Eleison_Info.gif]]&lt;br /&gt;
  Create a perfect barrier around a character that will be able to withstand a certain number of attacks, before barrier is broken. Otherwise, it lasts for 2 minutes.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10          Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 120 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Holy Light skill immediately cancels this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Kyrie Eleison and Assumptio can be used together. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 12% of MaxHP, block 5 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 14% of MaxHP, block 6 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 16% of MaxHP, block 6 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 18% of MaxHP, block 7 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 20% of MaxHP, block 7 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 22% of MaxHP, block 8 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 24% of MaxHP, block 8 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 26% of MaxHP, block 9 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 28% of MaxHP, block 9 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 30% of MaxHP, block 10 attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Angelus 2 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_magnificat.png]] Magnificat ===&lt;br /&gt;
  [[File:Magnificat_Info.gif]]&lt;br /&gt;
  Increases the natural HP and natural SP recovery speed of caster and party's members for the duration of the skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5        Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 4 sec&amp;lt;/span&amp;gt;         Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Regen HP/SP +100%, Duration 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Regen HP/SP +100%, Duration 45sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Regen HP/SP +100%, Duration 60sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Regen HP/SP +100%, Duration 75sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Regen HP/SP +100%, Duration 90sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Regen HP/SP +110%, Duration 105sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Regen HP/SP +120%, Duration 120sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Regen HP/SP +130%, Duration 135sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Regen HP/SP +140%, Duration 150sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Regen HP/SP +150%, Duration 165sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_gloria.png]] Gloria ===&lt;br /&gt;
  [[File:Gloria_Info.gif]]&lt;br /&gt;
  Gives LUK to all characters in party near the caster. When a second instance is cast, then it will replace the first instance on any affected targets. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5        Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 25sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 35sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 40sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 45sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 50sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; LUK +30, Lasts 55sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Kyrie Eleison 4, Magnificat 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_lexdivina.png]] Lex Divina ===&lt;br /&gt;
  [[File:Lex_Divina_Info.gif]]&lt;br /&gt;
  Silences an enemy, temporarily disabling its use of skills, for a set duration.&lt;br /&gt;
  The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Lasts 30 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Lasts 35 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Lasts 40 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Lasts 45 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Lasts 50 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Lasts 60 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Lasts 60 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Lasts 60 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Lasts 60 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Lasts 60 Seconds &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ruwach 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_turnundead.png]] Turn Undead ===&lt;br /&gt;
  [[File:Turn_Undead_Info.gif]]&lt;br /&gt;
  Attacks Undead monster with an exorcist skill that will cause a good deal of damage on Undead monster. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Baselevel, SkillLv, LUK and INT are used in this skill damage formula.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Lex Aeterna does NOT work on TU..&lt;br /&gt;
  Works now on Boss Monsters (50% of damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;           Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Level 1: 5 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 2: 10 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 3: 15 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 4: 20 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 5: 25 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 6: 30 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 7: 35 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 8: 40 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 9: 45 times (INT + LV + LUK) per hit&lt;br /&gt;
  Level 10: 50 times (INT + LV + LUK) per hit&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Resurrection 1, Lex Divina 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pr_lexaeterna.png]] Lex Aeterna ===&lt;br /&gt;
  [[File:Lex_Aeterna_Info.gif]]&lt;br /&gt;
  Weakens an enemy so that it will receive more damage from the next attack that hits it. Ineffective against enemies afflicted by the &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#663399&amp;quot;&amp;gt;Stone Curse&amp;lt;/span&amp;gt; status.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;The damage bonus is capped by the following formula : 650% (+ 200% per level) of caster's MATK max.&lt;br /&gt;
  Cap for Asura and Final Strike is x 10&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +100% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +110% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +120% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +130% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +140% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Lex Divina 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pr_magnus.png]] Magnus Exorcismus ===&lt;br /&gt;
  [[File:Magnus_Exorcismus_Info.gif]]&lt;br /&gt;
  Summons a purifying cross on the ground in a 7x7 area to exterminate Demon and Undead monsters.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;          Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 5sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 6sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 7sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 8sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 9sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 10sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 11sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 12sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 13sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 14sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Safety Wall 1, Lex Aeterna 1, Turn Undead 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Blue Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Level 11+ consome 2 Blue Gemstone &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pr_redemptio.png]] Redemptio ===&lt;br /&gt;
  [[File:Redemptio_Info.gif]]&lt;br /&gt;
  Kill yourself (and receive EXP penalty), but revive all other dead party members near you.&lt;br /&gt;
  The more party members you revive, the less EXP penalty you get.&lt;br /&gt;
  Will not work if your current EXP is below 1%.&lt;br /&gt;
  Editor's Note: I speculate the EXP loss to be (1-Resurrected Members)*0.01% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 4.5 sec - 0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 210 - 30s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Resurrection Level 3, Cannot be raised for 90s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Resurrection Level 3, Cannot be raised for 75s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Resurrection Level 4, Cannot be raised for 60s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Resurrection Level 4, Cannot be raised for 45s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Resurrection Level 5, Cannot be raised for 30s&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hp_assumptio.png]] Assumptio ===&lt;br /&gt;
  [[File:Assumptio_Info.gif]]&lt;br /&gt;
  Reduce damage taken from enemies by half for the spell's duration. Cannot be cast inside a guild castle, but retains its effect after entering one.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Kyrie Eleison and Assumptio can be used together. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5           Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Cast: 0.5 sec +0.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 1 sec +0.1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Duration 20 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Duration 40 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Duration 60 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Duration 80 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Duration 100 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Duration 120 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Duration 140 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Duration 160 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Duration 180 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Duration 200 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hp_basilica.png]] Basilica ===&lt;br /&gt;
  [[File:Basilica_Info.gif]]&lt;br /&gt;
  This skill creates an absolutely perfect defense zone of 5x5 cells around the caster that blocks any type of attack out of~ or into this area.&lt;br /&gt;
  Anyone can come in, but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against Boss monsters and can't be used during the War of Emperium.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5           Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;         Cast: 4 sec +1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 4 Cells&amp;lt;/span&amp;gt;       Delay: 1 sec +1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Duration 20 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Duration 25 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Duration 30 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Duration 35 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Duration 40 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes  1 Blue Gemstone &amp;lt;/span&amp;gt;,1 Yellow Gemstone, 1 Red Gemstone &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; and 1 Holy Water. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hp_meditatio.png]] Meditatio ===&lt;br /&gt;
  When meditating (sitting), you will have a better SP Recovery as well as increase your Maximum SP.&lt;br /&gt;
  This skill also improves the amount of HP that are healed by the Heal skill by 2% per SkillLV (sitting is of course not required). &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: MaxSP +1%, SP regen +3% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: MaxSP +2%, SP regen +6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: MaxSP +3%, SP regen +9% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: MaxSP +4%, SP regen +12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: MaxSP +5%, SP regen +15% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: MaxSP +6%, SP regen +18% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: MaxSP +7%, SP regen +21% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: MaxSP +8%, SP regen +24% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: MaxSP +9%, SP regen +27% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: MaxSP +10%, SP regen +30% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hp_manarecharge.png]] Mana Recharge ===&lt;br /&gt;
  Decreases SP Cost of all your skills. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: SP Cost for all skills -4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: SP Cost for all skills -8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: SP Cost for all skills -12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: SP Cost for all skills -16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: SP Cost for all skills -20% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Religious Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Blessing, Increase Agility, Decrease Agility, Angelus, Pneuma.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also for Monks: Asura Strike.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Asura Strike (NIY): Only consumes a quarter of maximum SP per hits doing damage accordingly, ignores SP penalties after use&amp;lt;/span&amp;gt;&lt;br /&gt;
  Some of those none damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Decrease Agility: Chances of success increased by 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Life Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Healing, Sanctuary, Redemptio, Slow Poison, Status Recovery, Resurrection, Cure.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Healing: Damage (on undead) increased by 25% and reduced by target's LUK&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sanctuary: Damage (on undead) increased by 25% and reduced by target's LUK&amp;lt;/span&amp;gt;&lt;br /&gt;
  Some of those none damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sanctuary: Increase healing effect by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Redemption: Reduced hellpower effect duration by half&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Status Recovery: Increased heal by half (increased immunity duration)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Light Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Crucis, Magnus Exorcism, Holy Light, Turn Undead, Lex Divina, Lex Aeterna, Aspersio, Holy Water.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Magnus Exorcism: Damage (on undead) increased by 25% and reduced by target's LUK&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Holy Light: Damage (on undead) increased by 25% and reduced by target's LUK&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Turn Undead: Damage (on undead) increased by 25% and reduced by target's LUK&amp;lt;/span&amp;gt;&lt;br /&gt;
  Some of those none damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Crucis: Chances of success increased by 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Aspersio: Increase target's ATK by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% holy mastery per skill level used&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Benedictio: User may cast the skill alone but it will last 30 seconds on self alone&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Glory Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Safety Wall, Magnificat, Kyrie, Assumptio, Gloria, Impositio, Suffragium, Benedictio, Basilica.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Some of those none damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Safety Wall: Hit count increased to reach a maximum of 8 at level 10&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Kyrie Eleison: Shield power +25% and maximum number of hits +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Imposito Manus: Increase bonus by 10 and half of the total bonus is applied to HIT&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Suffragium: Bonus increase by 10% (flat)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Benedictio: Doesn't require another player to cast it, but the duration is lowered on other players&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Shugenja_of_Fire&amp;diff=14572</id>
		<title>Shugenja of Fire</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Shugenja_of_Fire&amp;diff=14572"/>
		<updated>2026-05-28T07:41:02Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:4614.png Fire Mystic Medium Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Ninja&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4610.png]] Fire Mystic Specialization === &lt;br /&gt;
'''ID''' : 4610&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +2 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4611.png]] Fire Mystic Training ===&lt;br /&gt;
'''ID''' : 4611&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Ninpou Training.&amp;lt;br&amp;gt;&lt;br /&gt;
This may stack with the others kugans named &amp;quot;x&amp;quot; Mystic Training.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ninpou Training Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ninpou Training Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ninpou Training Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ninpou Training Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ninpou Training Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase MATK based on base LUK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Convert 20% of base LUK into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convert 40% of base LUK into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Convert 60% of base LUK into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Convert 80% of base LUK into MATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Convert 100% of base LUK into MATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4612.png]] Fire Mystic Soul ===&lt;br /&gt;
'''ID''' : 4612&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul.&amp;lt;br&amp;gt;&lt;br /&gt;
This may stack with the others kugans named &amp;quot;x&amp;quot; Mystic Soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soul Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Soul Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Soul Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Soul Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Soul by 1 per Fire Mystic Soul.&amp;lt;br&amp;gt;&lt;br /&gt;
This may gets the skill to achieve level 10 but not above.&amp;lt;br&amp;gt;&lt;br /&gt;
Also when using Soul grants to the user a buff in critical damage (for the same duration as Soul).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critical Damage +3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Critical Damage +6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Critical Damage +9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Critical Damage +12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Critical Damage +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4613.png]] Fire Mystic Lesser Spell ===&lt;br /&gt;
'''ID''' : 4613&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Crimson Fire Blossom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Crimson Fire Blossom Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Crimson Fire Blossom Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Crimson Fire Blossom Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crimson Fire Blossom Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Crimson Fire Blossom Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Crimson Fire Blossom by 1 per Fire Mystic Lesser Spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4614.png]] Fire Mystic Medium Spell ===&lt;br /&gt;
'''ID''' : 4614&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Crimson Fire Formation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Crimson Fire Formation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Crimson Fire Formation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Crimson Fire Formation Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Crimson Fire Formation Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Crimson Fire Formation Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increases Crimson Fire Formation damage, Burning chance and autocast chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Damage !! Burning chance !! Autocast chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2% || +2% || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4% || +4% || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +6% || +6% || +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +8% || +8% || +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% || +10% || +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4615.png]] Fire Mystic Higher Spell ===&lt;br /&gt;
'''ID''' : 4615&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Dragon Fire Formation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dragon Fire Formation Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dragon Fire Formation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dragon Fire Formation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Dragon Fire Formation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dragon Fire Formation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already in Skill Tree''' : Increase the level of Dragon Fire Formation by 1 per Fire Mystic Higher Spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4616.png]] Fire Mystic Attack ===&lt;br /&gt;
'''ID''' : 4616&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Every fire magical hits landed by the user adds some battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case battle damage are based on ATK and are reduced by DEF of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Also every fire physical hits landed by the user adds some battle damage.&amp;lt;br&amp;gt;&lt;br /&gt;
In this case battle damage are based on MATK and are reduced by MDEF of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
No matter the case, those battle damage are imbued with fire element.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical and are increased by half on monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4617.png]] Fire Mystic Breath ===&lt;br /&gt;
'''ID''' : 4617&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Fire Breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice Breath is a NPC skill which deals physical and fire attribute damage within an aoe in front of the user (9x14), this effect can burn targets.&amp;lt;br&amp;gt;&lt;br /&gt;
While casting this skill damage received are increased by half.&amp;lt;br&amp;gt;&lt;br /&gt;
Hit rate of this skill is reduced by a third.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire Breath Level 1 || 10 || 0.8s || 100+INT*0.5% of ATK, burn 30% || 0.4s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fire Breath Level 2 || 20 || 1.0s || 200+INT*1.0% of ATK, burn 40% || 0.8s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fire Breath Level 3 || 30 || 1.2s || 300+INT*1.5% of ATK, burn 50% || 1.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Fire Breath Level 4 || 40 || 1.4s || 400+INT*2.0% of ATK, burn 60% || 1.6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fire Breath Level 5 || 50 || 1.6s || 500+INT*2.5% of ATK, burn 70% || 2.0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Dragon Fire Formation in Skill Tree''' : Cooldown and casting time reduced by 5/10/15/20/25%&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this skill and can go as cutting cooldown and after skill delay by half in case of devotion equal to or greater than 100%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4618.png]] Fire Mystic Stones ===&lt;br /&gt;
'''ID''' : 4618&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Consume some zeny in order to create Flame Stone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Flame Stone !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || x1 || 300z per stones&lt;br /&gt;
|-&lt;br /&gt;
| 2 || x2 || 250z per stones&lt;br /&gt;
|-&lt;br /&gt;
| 3 || x3 || 200z per stones&lt;br /&gt;
|-&lt;br /&gt;
| 4 || x4 || 150z per stones&lt;br /&gt;
|-&lt;br /&gt;
| 5 || x5 || 100z per stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also the user gets passives benefits from its devotion to fire element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Fire Resistance !! Fire Damage !! Critical Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Devotion * 0.1% || Devotion * 0.05% || Devotion * 0.03&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Devotion * 0.2% || Devotion * 0.10% || Devotion * 0.06&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Devotion * 0.3% || Devotion * 0.15% || Devotion * 0.09&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Devotion * 0.4% || Devotion * 0.20% || Devotion * 0.12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Devotion * 0.5% || Devotion * 0.25% || Devotion * 0.15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4619.png]] Fire Mystic Tempest ===&lt;br /&gt;
'''ID''' : 4619&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 16 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons a static fire storm which deliver fire spell on its own.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
The user may have up to 3 tempest at the same times (no matter the element of those tempest).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[File:screenDivineAscensionRO096.jpg|none]] Tempest Elemental&lt;br /&gt;
|-&lt;br /&gt;
! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| INT&amp;gt;AGI&amp;gt;LUK&amp;gt;DEX&amp;gt;STR&amp;gt;VIT || Formless || Fire 3 || Medium || Very Low / Very High || 7 || Very Fast || No || Infinite || Elemental Attack, High Ninja's Element Spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 11% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 19% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 23% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Ninja_Skill_Modifications&amp;diff=14571</id>
		<title>Ninja Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Ninja_Skill_Modifications&amp;diff=14571"/>
		<updated>2026-05-28T07:32:48Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:nj_kaensin.png Blaze Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_tobidougu.png]] Throwing Mastery ===&lt;br /&gt;
  Increases Throw Shuriken damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;and critical 'throw skills'. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage +3, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +1/2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage +6, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +2/4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage +9, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +3/6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage +12, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +4/8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage +15, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +5/10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage +18, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +6/12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage +21, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +7/14% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage +24, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +8/16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage +27, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +9/18% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage +30, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical chance/rate throw skills +10/20% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_syuriken.png]] Throw Shuriken ===&lt;br /&gt;
  [[File:Throw_Shuriken_Info.gif]]&lt;br /&gt;
  Throws a Shuriken at a target from a distance of up to 9 cells away from the caster.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Inflict the status Brake (Which reduces ASD/CAST/ASPD). Chances slightly affected by LUK.&lt;br /&gt;
  Each level adds 50% of the shuriken ATK into damage&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: ASPD based&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage +4&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 1sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage +8&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage +12&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage +16&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage +20&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage +24&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage +28&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 7sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage +32&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage +36&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage +40&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+DEX, Brake lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Shuriken.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kunai.png]] Throw Kunai ===&lt;br /&gt;
  [[File:Throw_Kunai_Info.gif]]&lt;br /&gt;
  Throws a Kunai that will strike its target 3 times in one attack.&lt;br /&gt;
  The attack's element is affected by the type of Kunai thrown.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Inflict the status Crack (Which reduces DEF/MDEF/DEF2/MDEF2). Chances slightly affected by LUK.&lt;br /&gt;
  Each level adds 100% of the kunai ATK into damage (for each hits)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +3*DEX + Kunai's ATK, Crack lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +6*DEX + Kunai's ATK, Crack lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +9*DEX + Kunai's ATK, Crack lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +12*DEX + Kunai's ATK, Crack lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% ATK +15*DEX + Kunai's ATK, Crack lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Kunai.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_huuma.png]] Throw Huuma Shuriken ===&lt;br /&gt;
  Throws Huuma Shuriken that will damage its target and any nearby nemies.&lt;br /&gt;
  The total amount of damage is divided among the enemies damaged by this skill.&lt;br /&gt;
  Raising this skill's level increases its number of strikes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 300% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 450% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 600% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 750% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 900% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 5, Throw Kunai 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_zenynage.png]] Throw Zeny ===&lt;br /&gt;
  Throws coins at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 500~1000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 1000~2000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 1500~3000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2000~4000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 2500~5000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 3000~6000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 3500~7000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 4000~8000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 4500~9000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 5000~10000 Zeny &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 10, Throw Huuma Shuriken 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_tatamigaeshi.png]] Flip Tatami ===&lt;br /&gt;
  [[File:Flip_Tatami_Info.gif]]&lt;br /&gt;
  Flips tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds.&lt;br /&gt;
  Has a chance to damage and push enemies 3 cells backward if they are within the skill's attack range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 2s +0.25s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 cell range, 110% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 1 cell range, 120% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 2 cells range, 130% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2 cells range, 140% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 3 cells range, 150% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kasumikiri.png]] Haze Slash ===&lt;br /&gt;
  [[File:Haze_Slasher_Info.gif]]&lt;br /&gt;
  Strikes an enemy, and then immediately enter the Hiding status, can be followed by the Shadow Leap or Shadow Slash skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;            Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 110% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 120% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 130% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 140% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 150% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 160% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 170% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 180% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 190% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 200% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Leap 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_shadowjump.png]] Shadow Jump ===&lt;br /&gt;
  Shadow Leap can only be performed when the caster is in &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Hiding status, which can be enabled by the Haze Slasher skill.&lt;br /&gt;
  This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;No map restrictions&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 7 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 9 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 11 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 13 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 15 cells range &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip Tatami 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kirikage.png]] Shadow Slash ===&lt;br /&gt;
  [[File:Shadow_Slash_Info.gif]]&lt;br /&gt;
  Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill.&lt;br /&gt;
  Strikes a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status.&lt;br /&gt;
  Shadow Slash can now be used during War of Emperium. Requires Shadow Jump.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Range: 5 + 2 per Lv (max 15)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;No map restrictions&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 100% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+30% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 200% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+35% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 300% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+40% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 400% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+45% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 500% damage, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+50% Skill Crit Rate &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Haze Slasher 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_utsusemi.png]] Cicada Skin Shed ===&lt;br /&gt;
  [[File:Cicada_Skin_Shed_Info.gif]]&lt;br /&gt;
  Enables Cicada Skin Shed status, which enables the caster to automatically dodge a set number of attacks.&lt;br /&gt;
  Each special dodge is followed by a backward movement of 7 cells.&lt;br /&gt;
  When the number of attacks reaches the skill's limit, Cicada Skin Shed status is cancelled. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 20 sec, 1 Attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 30 sec, 1 Attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 40 sec, 2 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 50 sec, 2 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 60 sec, 3 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 70 sec, 3 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 80 sec, 4 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 90 sec, 4 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 100 sec, 5 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 110 sec, 5 Attacks &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Leap 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	[SKID.NJ_BUNSINJYUTSU] = {&lt;br /&gt;
=== [[File:nj_bunsinjyutsu.png]] Mirror Image ===&lt;br /&gt;
  Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb.&lt;br /&gt;
  Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks.&lt;br /&gt;
  This skill cannot be used to block or evade magic based attacks. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 Attack, 60 sec, Cast 4s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 1 Attack, 80 sec, Cast 3.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 2 Attacks, 100 sec, Cast 3s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 2 Attacks, 120 sec, Cast 2.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 3 Attacks, 140 sec, Cast 2s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 3 Attacks, 160 sec, Cast 1.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 4 Attacks, 180 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 4 Attacks, 200 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 5 Attacks, 220 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 5 Attacks, 240 sec, Cast 1s &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Shadow Slash 3, Ninja Aura 1, Cicada Skid Shed 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_ninpou.png]] Ninja Training ===&lt;br /&gt;
  Increases SP regen by training in the Ninja Arts.&lt;br /&gt;
  The amount of SP restored by this skill is affected by the character's MaxSP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: SP +3 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: SP +6 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: SP +9 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: SP +12 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: SP +15 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: SP +18 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: SP +21 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: SP +24 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: SP +27 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: SP +30 every 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kouenka.png]] Flaming Petals ===&lt;br /&gt;
  [[File:Flaming_Petals_Info.gif]]&lt;br /&gt;
  Inflicts Fire elemental damage at a target by shooting flaming petals.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has chances to inflict &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Fever&amp;lt;/span&amp;gt; status. LUK slightly increases chances.&amp;lt;/span&amp;gt; &lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 80% MATK, Fever lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 160% MATK, Fever lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 240% MATK, Fever lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 320% MATK, Fever lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 400% MATK, Fever lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 480% MATK, Fever lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 560% MATK, Fever lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 640% MATK, Fever lasts 16sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 720% MATK, Fever lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 800% MATK, Fever lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 880% MATK, Fever lasts 22sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 960% MATK, Fever lasts 24sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 13 Hits, 1040% MATK, Fever lasts 26sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 14 Hits, 1120% MATK, Fever lasts 28sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 15 Hits, 1200% MATK, Fever lasts 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kaensin.png]] Blaze Shield ===&lt;br /&gt;
  [[File:Blaze_Shield_Info.gif]]&lt;br /&gt;
  Summons a blazing storm in a 5*5 cell area around the caster that will deliver multiple strikes to enemies within its range.&lt;br /&gt;
  The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting its maximum number of strikes.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 6.5 -0.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each hit has 8+LUK/20% damage and 5% chance to inflict Burning. LUK is increasing the chances.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 21sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 24sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 27sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Burning lasts 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flaming Petals 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Flame Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_bakuenryu.png]] Exploding Dragon ===&lt;br /&gt;
  [[File:Exploding_Dragon_Info.gif]]&lt;br /&gt;
  Summons a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the cell targeted by this skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 300% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 450% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 600% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 750% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 900% Matk, Area 5x5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 1050% Matk, Area 5x5, cast 3.2s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 1200% Matk, Area 5x5, cast 3.4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 1350% Matk, Area 5x5, cast 3.6s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 1500% Matk, Area 5x5, cast 3.8s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 1650% Matk, Area 5x5, cast 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10, Blaze Shield 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Flame Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_hyousensou.png]] Freezing Spear ===&lt;br /&gt;
  [[File:Freezing_Spear_Info.gif]]&lt;br /&gt;
  Summons spears of ice that will strike a targeted enemy multiple times.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has chances to inflict Chill status. LUK slightly increases chances.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 80% MATK, Chill lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 160% MATK, Chill lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 240% MATK, Chill lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 320% MATK, Chill lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 400% MATK, Chill lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 480% MATK, Chill lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 560% MATK, Chill lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 640% MATK, Chill lasts 16sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 720% MATK, Chill lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 800% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 880% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 960% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 13 Hits, 1040% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 14 Hits, 1120% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 15 Hits, 1200% MATK, Chill lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_suiton.png]] Watery Evasion ===&lt;br /&gt;
  [[File:Watery_Evasion_Info.gif]]&lt;br /&gt;
  Creates a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed.&lt;br /&gt;
  All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties.&lt;br /&gt;
  The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill, and enables the use of Water Ball and Aqua Benedicta for other players.&lt;br /&gt;
  Increases damage of Flaming Petals, Freezing Spear, Wind Blade by 2% per respective skill level if the target is walking on the area.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Area 3x3, 15 sec, Agi -2, Speed -23% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Area 3x3, 20 sec, Agi -4, Speed -26% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Area 3x3, 25 sec, Agi -6, Speed -29% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Area 5x5, 30 sec, Agi -8, Speed -32% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Area 5x5, 35 sec, Agi -10, Speed -35% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Area 5x5, 40 sec, Agi -12, Speed -38% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Area 7x7, 45 sec, Agi -14, Speed -41% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Area 7x7, 50 sec, Agi -16, Speed -44% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Area 7x7, 55 sec, Agi -18, Speed -47% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Area 9x9, 60 sec, Agi -20, Speed -50% &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: Area 9x9, 65 sec, Agi -22, Speed -53% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: Area 9x9, 70 sec, Agi -24, Speed -56% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: Area 11x11, 75 sec, Agi -26, Speed -59% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: Area 11x11, 80 sec, Agi -28, Speed -62% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: Area 11x11, 85 sec, Agi -30, Speed -65% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Freezing Spear 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Ice Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_hyousyouraku.png]] Snow Flake Draft ===&lt;br /&gt;
  [[File:Snow_Flake_Draft_Info.gif]]&lt;br /&gt;
  Summons a meteor of ice that will damage enemies in a 7x7 cell area around the caster.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 3sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 9x9 area, 150% Matk, Freeze Chance 20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 9x9 area, 200% Matk, Freeze Chance 30% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 9x9 area, 250% Matk, Freeze Chance 40% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 9x9 area, 300% Matk, Freeze Chance 50% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 9x9 area, 350% Matk, Freeze Chance 60%, CD 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 11x11 area, 400% Matk, Freeze Chance 70%, cast 3.2s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 11x11 area, 450% Matk, Freeze Chance 80%, cast 3.4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 11x11 area, 500% Matk, Freeze Chance 90%, cast 3.6s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 11x11 area, 550% Matk, Freeze Chance 100%, cast 3.8s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 11x11 area, 600% Matk, Freeze Chance 110%, cast 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10, Watery Evasion 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Ice Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_huujin.png]] Wind Blade ===&lt;br /&gt;
  [[File:Wind_Blade_Info.gif]]&lt;br /&gt;
  Shoots a shearing blade of air that will inflict Wind elemental damage to a targeted enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.5 +0.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Has chances to inflict Feeble status. LUK slightly increases chances.&amp;lt;/span&amp;gt; &lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 Hit, 80% MATK, Feeble lasts 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Hits, 160% MATK, Feeble lasts 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 240% MATK, Feeble lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 320% MATK, Feeble lasts 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 400% MATK, Feeble lasts 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 480% MATK, Feeble lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 560% MATK, Feeble lasts 14sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 640% MATK, Feeble lasts 16sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 720% MATK, Feeble lasts 18sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 800% MATK, Feeble lasts 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 880% MATK, Feeble lasts 22sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 960% MATK, Feeble lasts 24sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 13 Hits, 1040% MATK, Feeble lasts 26sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 14 Hits, 1120% MATK, Feeble lasts 28sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 15 Hits, 1200% MATK, Feeble lasts 30sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_raigekisai.png]] Lightning Jolt ===&lt;br /&gt;
  [[File:Lightning_Jolt_Info.gif]]&lt;br /&gt;
  Summons lightning bolts around the caster to damage enemies within the skill's range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 200% Matk, 5x5 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240% Matk, 5x5 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 280% Matk, 7x7 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 320% Matk, 7x7 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 360% Matk, 9x9 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 400% Matk, 9x9 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 440% Matk, 11x11 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 480% Matk, 11x11 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 520% Matk, 13x13 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 560% Matk, 13x13 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: 600% Matk, 15x15 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: 640% Matk, 15x15 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: 680% Matk, 17x17 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: 720% Matk, 17x17 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: 760% Matk, 19x19 area &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Wind Blade 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Wind Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:nj_kamaitachi.png]] First Wind ===&lt;br /&gt;
  [[File:First_Wind_Info.gif]]&lt;br /&gt;
  Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 200% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 300% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 400% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 500% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600% Matk&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 700% Matk, cast 3.2s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 800% Matk, cast 3.4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 900% Matk, cast 3.6s&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 1000% Matk, cast 3.8s/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 1100% Matk, cast 4s&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 10, Lightning Jolt 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Wind Stone. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_nen.png]] Ninja Aura ===&lt;br /&gt;
  [[File:Ninja_Aura_Info.gif]]&lt;br /&gt;
  Focuses spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses.&lt;br /&gt;
  Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel Ninja Aura status. &lt;br /&gt;
  Reduces reflected magical damage by a flat value equal to user's current SP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 6 - 1 sec per Lv, 1 sec minimum &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Str and Int +1, 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Str and Int +2, 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Str and Int +3, 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Str and Int +4, 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Str and Int +5, 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Str and Int +6, 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Str and Int +7, 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Str and Int +8, 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Str and Int +9, 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Str and Int +10, 165 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Ninja Mastery 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:nj_issen.png]] Killing Strike ===&lt;br /&gt;
  [[File:Killing_Stroke_Info.gif]]&lt;br /&gt;
  Sacrifices the caster's remaining HP to inflict devastating damage to the targeted enemy.&lt;br /&gt;
  The amount of remaining HP affects the damage inflicted, and each cast of this skill level 9 or less will reduce the caster's HP to 1. If used level 10, the remaining HP will be 1% of user's maxHP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage are based on SkillLv, STR, and HP.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Odd levels: (STR + 100) * lost HP * SkillLv /2000&lt;br /&gt;
  Even levels: (STR + 100) * actual HP * SkillLv /1000&amp;lt;/span&amp;gt;&lt;br /&gt;
  Damage doubled on monsters regardless of level used.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 5 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Throwing Mastery 7, Shadow Slash 5, Ninja Aura 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14570</id>
		<title>Star Gladiator Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14570"/>
		<updated>2026-05-28T07:10:01Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:sg_fusion.png Union of the Sun, Moon and Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_feel.png]] Feeling of the Sun, Moon and Stars ===&lt;br /&gt;
  Activates an 'active' Sun, Moon or Star stance, for the use of certain skills.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each usage replace other stances.&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Solar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Lunar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Stellar stance &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_warm.png]] Warmth of the Sun ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 200% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Sun active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_warm.png]] Warmth of the Moon ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Moon active stance.&lt;br /&gt;
  Every time the barrier hits, you receive a heal of 10% per SkillLv of total user's attributes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_warm.png]] Warmth of the Stars ===&lt;br /&gt;
  creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 4 cells. Enemy players receive HP and SP damage based on your baselevel.&lt;br /&gt;
  Needs to be under the Star active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec, 40% chance of Infirmity (-50% SPD) for 1,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec, 55% chance of Infirmity (-50% SPD) for 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec, 70% chance of Infirmity (-50% SPD) for 4,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec, 85% chance of Infirmity (-50% SPD) for 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec, 100% chance of Infirmity (-50% SPD) for 7,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec, 115% chance of Infirmity (-50% SPD) for 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec, 130% chance of Infirmity (-50% SPD) for 10,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec, 145% chance of Infirmity (-50% SPD) for 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec, 160% chance of Infirmity (-50% SPD) for 13,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec, 175% chance of Infirmity (-50% SPD) for 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_comfort.png]] Comfort of the Sun ===&lt;br /&gt;
  Needs to be under the Sun active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack and critical bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ATK + Base * 0.2, CRIT + Base * 0.05&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_comfort.png]] Comfort of the Moon ===&lt;br /&gt;
  Needs to be under the Moon active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives defense bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: DEF2/MDEF2 + Base * 0.5, DEF/MDEF + Base * 0.05 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_comfort.png]] Comfort of the Stars ===&lt;br /&gt;
  Needs to be under the Star active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack speed and evasion bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ASPD + Base * 0.02, Flee + Base * 0.1 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_hate.png]] Hatred of the Sun, Moon, and Stars ===&lt;br /&gt;
  Can be casted only once per Target. When you use this skill, the name of the monster whom you just marked will be displayed and marked.&lt;br /&gt;
  You can also use this on player characters, and they will be categorized by class, ignoring size and HP.&lt;br /&gt;
  Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mark as Target of the Sun. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Sun stance for 300sec. On mobs, it can only be used on Small monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Mark as Target of the Moon. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Moon stance for 300sec. On mobs, it can only be used on Medium size monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Mark as Target of the Stars. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Star stance for 300sec. On mobs, it can only be used on Large size monsters. &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_sun_anger.png]] Anger of the Sun ===&lt;br /&gt;
  Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_anger.png]] Anger of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_anger.png]] Anger of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_bless.png]] Blessing of the Sun ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_bless.png]] Blessing of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_bless.png]] Blessing of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 4%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 8%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 12%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 16%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 20%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_devil.png]] Demon of the Sun, Moon and Stars ===&lt;br /&gt;
  This skill's effects will only activate for Job Lv. 50 characters.&lt;br /&gt;
  Increasing this skills' level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ASPD +3%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-3% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ASPD +6%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-6% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ASPD +9%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-9% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ASPD +12%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-12% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ASPD +15%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-15% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: ASPD +18%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-18% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: ASPD +21%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-21% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: ASPD +24%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-24% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: ASPD +27%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-27% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: ASPD +30%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-30% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_friend.png]] Friend of the Sun, Moon and Stars ===&lt;br /&gt;
  When Star Gladiator uses Counter Kick, all Monks in the same party will have their Triple Attack chance increased.&lt;br /&gt;
  If the Monks who are in same party as Star Gladiator activate Combo Finish, Star Gladiator's chance of Counter Kick increases.&lt;br /&gt;
  The chance increase is not added to the current one, e.g. having this skill at LV 1 will not give 100% Triple Attack/Counter Kick but just double the chance for those skills to occur. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +100%, base chance x 1.2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +150%, base chance x 1.5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +200%, base chance x 2 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_knowledge.png]] Knowledge of the Sun, Moon and Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;This passive skill grants you increased weight capacity depending on the level of the skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +3% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +6% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +9% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +12% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +15% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +18% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +21% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +24% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +27% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +30% weight capacity &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_fusion.png]] Union of the Sun, Moon and Stars ===&lt;br /&gt;
  Your walking speed is increased and all your attacks never scratch and ignore partly Def, but you lose 2% of your HP every time you attack a monster and 8% HP every time you attack a player,&lt;br /&gt;
  also if you attack a player when you only have 20% HP left, you will be killed instantly afterwards.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Reduce chances to miss attacks for Demon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed under spirit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;A Star Gladiator under soul link effect retrieve the old skill functionality which bypass DEF checks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +20% Hit, 5% chance to ignore defense for 180sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +40% Hit, 10% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +60% Hit, 15% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +80% Hit, 20% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +100% Hit, 25% chance to ignore defense for 180sec. Grants passively the possibility to stack Feeling and Hatred.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14569</id>
		<title>Star Gladiator Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Star_Gladiator_Skill_Modifications&amp;diff=14569"/>
		<updated>2026-05-28T07:08:50Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:sg_hate.png Hatred of the Sun, Moon, and Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_feel.png]] Feeling of the Sun, Moon and Stars ===&lt;br /&gt;
  Activates an 'active' Sun, Moon or Star stance, for the use of certain skills.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each usage replace other stances.&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Solar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Lunar stance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Activates Stellar stance &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_warm.png]] Warmth of the Sun ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 200% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Sun active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_warm.png]] Warmth of the Moon ===&lt;br /&gt;
  Creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you. Enemy players receive HP and SP damage based on your baselevel, and no push back.&lt;br /&gt;
  Needs to be under the Moon active stance.&lt;br /&gt;
  Every time the barrier hits, you receive a heal of 10% per SkillLv of total user's attributes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_warm.png]] Warmth of the Stars ===&lt;br /&gt;
  creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 4 cells. Enemy players receive HP and SP damage based on your baselevel.&lt;br /&gt;
  Needs to be under the Star active stance.&lt;br /&gt;
  Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Hit occurs only twice per seconds (0.5s between two hits)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 15 sec, 40% chance of Infirmity (-50% SPD) for 1,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 30 sec, 55% chance of Infirmity (-50% SPD) for 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 45 sec, 70% chance of Infirmity (-50% SPD) for 4,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 60 sec, 85% chance of Infirmity (-50% SPD) for 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 75 sec, 100% chance of Infirmity (-50% SPD) for 7,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 90 sec, 115% chance of Infirmity (-50% SPD) for 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 105 sec, 130% chance of Infirmity (-50% SPD) for 10,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 120 sec, 145% chance of Infirmity (-50% SPD) for 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 135 sec, 160% chance of Infirmity (-50% SPD) for 13,5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; lasts 150 sec, 175% chance of Infirmity (-50% SPD) for 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_comfort.png]] Comfort of the Sun ===&lt;br /&gt;
  Needs to be under the Sun active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack and critical bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ATK + Base * 0.2, CRIT + Base * 0.05&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_comfort.png]] Comfort of the Moon ===&lt;br /&gt;
  Needs to be under the Moon active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives defense bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: DEF2/MDEF2 + Base * 0.5, DEF/MDEF + Base * 0.05 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_comfort.png]] Comfort of the Stars ===&lt;br /&gt;
  Needs to be under the Star active stance. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Gives attack speed and evasion bonuses.&lt;br /&gt;
  Bonus base value formula is 20% per SkillLv of (BaseLevel+DEX+LUK), 10% only above lv 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Effect]: ASPD + Base * 0.02, Flee + Base * 0.1 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_hate.png]] Hatred of the Sun, Moon, and Stars ===&lt;br /&gt;
  Can be casted only once per Target. When you use this skill, the name of the monster whom you just marked will be displayed and marked.&lt;br /&gt;
  You can also use this on player characters, and they will be categorized by class, ignoring size and HP.&lt;br /&gt;
  Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mark as Target of the Sun. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Sun stance for 300sec. On mobs, it can only be used on Small monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Mark as Target of the Moon. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Moon stance for 300sec. On mobs, it can only be used on Medium size monsters. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Mark as Target of the Stars. &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Activates a 'passive' Star stance for 300sec. On mobs, it can only be used on Large size monsters. &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_sun_anger.png]] Anger of the Sun ===&lt;br /&gt;
  Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Burning on kicks, adds Bleeding chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_anger.png]] Anger of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Blind on kicks, adds Silence chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_anger.png]] Anger of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Passively gives to all kicks skill a chance to apply some effects. Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 16% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 20% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 22% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 24% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 26% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 28% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% per SkillLv chance to inflict Curse on kicks, adds Confusion chance on the hatred target &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_sun_bless.png]] Blessing of the Sun ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Sun active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase kick's damage by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_moon_bless.png]] Blessing of the Moon ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Moon active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 4%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 8%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 12%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 16%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Reduce damage recieved from any skills by 20%, 2x times more on the hatred target (up to 40%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_star_bless.png]] Blessing of the Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Needs to be under the Star active stance. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 4%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 8%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 12%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 16%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increase chance to inflict and resist status effects by 20%, 2x times more chance (up to 40%) to inflict status and 4x times more chance (up to 80%) to resist on the hatred target &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 10% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 20% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 30% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 40% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; adds 50% to the initial effect &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_devil.png]] Demon of the Sun, Moon and Stars ===&lt;br /&gt;
  This skill's effects will only activate for Job Lv. 50 characters.&lt;br /&gt;
  Increasing this skills' level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: ASPD +3%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-3% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: ASPD +6%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-6% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: ASPD +9%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-9% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: ASPD +12%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-12% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: ASPD +15%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-15% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: ASPD +18%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-18% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: ASPD +21%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-21% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: ASPD +24%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-24% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: ASPD +27%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-27% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: ASPD +30%, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-30% HIT &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sg_friend.png]] Friend of the Sun, Moon and Stars ===&lt;br /&gt;
  When Star Gladiator uses Counter Kick, all Monks in the same party will have their Triple Attack chance increased.&lt;br /&gt;
  If the Monks who are in same party as Star Gladiator activate Combo Finish, Star Gladiator's chance of Counter Kick increases.&lt;br /&gt;
  The chance increase is not added to the current one, e.g. having this skill at LV 1 will not give 100% Triple Attack/Counter Kick but just double the chance for those skills to occur. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +100%, base chance x 1.2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +150%, base chance x 1.5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +200%, base chance x 2 &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_knowledge.png]] Knowledge of the Sun, Moon and Stars ===&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;This passive skill grants you increased weight capacity depending on the level of the skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +3% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +6% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +9% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +12% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +15% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +18% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +21% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +24% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +27% weight capacity &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +30% weight capacity &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sg_fusion.png]] Union of the Sun, Moon and Stars ===&lt;br /&gt;
  Your walking speed is increased and all your attacks never scratch and ignore partly Def, but you lose 2% of your HP every time you attack a monster and 8% HP every time you attack a player,&lt;br /&gt;
  also if you attack a player when you only have 20% HP left, you will be killed instantly afterwards.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Reduce chances to miss attacks for Demon.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases Movement speed under spirit.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;A Star Gladiator under soul link effect retrieve the old skill functionality which bypass DEF checks.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +20% Hit, 5% chance to ignore defense for 180sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +40% Hit, 10% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +60% Hit, 15% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +80% Hit, 20% chance to ignore defense for 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +100% Hit, 25% chance to ignore defense for 180sec. Grants passively the possibility to stack an passive AND a active stance.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doram_Skill_Modifications&amp;diff=14568</id>
		<title>Doram Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doram_Skill_Modifications&amp;diff=14568"/>
		<updated>2026-05-28T07:06:21Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Basics Summoner's Skills''' ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:su_basic_skill.png|30px]] Basic Skill &amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
   Ability to use basic interface skills.&lt;br /&gt;
   Including: Trade between Characters, Emotional expression, Sit, Chat room open, Party join and create, Kafra Warehouse use.&lt;br /&gt;
&lt;br /&gt;
==== [[File:al_heal.png]] Heal ====&lt;br /&gt;
  [[File:Heal_Info.gif]]&lt;br /&gt;
  Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: Recovery &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Range: 9 Cells&amp;lt;/span&amp;gt;     Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Faith 10, Demon Bane 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_firebolt.png]] Fire Bolt ====&lt;br /&gt;
  [[File:fire_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8 sec +0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_coldbolt.png]] Cold Bolt ====&lt;br /&gt;
  [[File:cold_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8 sec+0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#0000BB&amp;quot;&amp;gt;Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_lightningbolt.png]] Lightning Bolt ====&lt;br /&gt;
  [[File:lightening_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with lightning. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 1s +0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8s +0.2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#33CC00&amp;quot;&amp;gt;Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:wz_earthspike.png|30px]] Earth Bolt ====&lt;br /&gt;
  Attacks a target with Earth. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 1s +0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8s +0.2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#33CC00&amp;quot;&amp;gt;Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summon Mastery [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_mastery.png|30px]] Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Increase all summons fixes values which depends on the summoner baselevel.&amp;lt;br&amp;gt;&lt;br /&gt;
* Minimum ATK +BaseLevel * SkillLv * 0,5&lt;br /&gt;
* Maximum ATK +BaseLevel * SkillLv * 1&lt;br /&gt;
* Minimum MATK +BaseLevel * SkillLv * 0,5&lt;br /&gt;
* Maximum MATK +BaseLevel * SkillLv * 1&lt;br /&gt;
* Maximum HP +BaseLevel * SkillLv * 5&lt;br /&gt;
&lt;br /&gt;
==== Summon Link [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_link.png|30px]] Passive&amp;lt;br&amp;gt;&lt;br /&gt;
While a (non ultimate) summon is here the summoner inflict more damage by skills of the same element&amp;lt;br&amp;gt;&lt;br /&gt;
Damage are increased by 5/10/15/20/25%&amp;lt;br&amp;gt;&lt;br /&gt;
Will increase healing if the summon is Carbunckle&amp;lt;br&amp;gt;&lt;br /&gt;
Will increase neutral attacks if the summon is Odin&amp;lt;br&amp;gt;&lt;br /&gt;
Also casting time of the summoner's skill of the same element is reduced by that same amount &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summon Command [4]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_action.png|30px]] At level 1 unlock &amp;quot;Attack&amp;quot; command : Use this skill and click on a target to change actual summon's target for that one, also turning the summon into &amp;quot;aggresive&amp;quot; mode (will attack with easy avoidable but way stronger skills, do not protect the master)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 2 unlock &amp;quot;Defend&amp;quot; command : Use this skill and click on himself to turn the summon into &amp;quot;defensive&amp;quot; mode (will counter attack with harder skills, do not protect the master)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 3 unlock &amp;quot;Protect&amp;quot; command : Use this skill and click on self to turn the summon into &amp;quot;protective&amp;quot; mode (will protect the master by attacking anyone attacking him)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 4 unlock &amp;quot;Go&amp;quot; command : Click on the summon skill again to move it on the selected spot, the summon will reset aggro/target when done&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggressive mode : Summon will use strong attacks with casting time on enemies, may use AoE skills&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive mode : Summon will use strong melee skills with no casting time in order to defend himself, only responds to aggression, may use AoE skills&amp;lt;br&amp;gt;&lt;br /&gt;
Protective mode : Summon will only responds to targets which attacks its master, use quick and/or defensive skills (like status ones, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Empowering [5] ====&lt;br /&gt;
'''[[File:su_empowering.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Increases ATK/MATK/DEF/MDEF of the targeted summon by 4/8/12/16/20% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also increases walking speed by that much&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Shiva''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Shiva).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Shiva [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Shiva&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70%&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva's attributes distributions are : INT&amp;gt;DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;VIT&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is low, MDEF is high, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/water 3 demon monster&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are cold bolt, water attack and freeze attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Icy Touch [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Grants 20/40/60/80/100% chance to freeze enemies for 2 seconds who physically attack the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
May not be resisted by any means&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Frozen Slash [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:sk_shiva2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a water physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Crack status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Crack : Targets have reduced DEF/MDEF, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diamond Dust [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE self based water magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Freeze status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 receive Brave status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brave : Resistance to status (duration), increase maximum HP and HP recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Transcendental [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE water magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Chill status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Chill : All speed and defense factor slightly reduced, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Ifrit''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Ifrit).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Ifrit [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Ifrit&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70%&amp;lt;br&amp;gt;&lt;br /&gt;
Ifrit's attributes distributions are : STR/DEX/VIT/AGI/LUK/INT&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is average, MDEF is average, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/fire 3 demon monster&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are fire bolt, fire attack and burning attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Divine Reflection [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Reflect 10/20/30/40/50% of any damage received by the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fire Rain [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a fire physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Weak status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Weak : Targets do less critical and may receive more of them, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Divine Comedie [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE self based fire magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Burning status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 receive Brave status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brave : Resistance to status (rate), increase maximum SP and SP recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hell Fire [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE fire magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Fever status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Fever : Receives 25% more damage, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Golgotha''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Golgotha).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Golgotha [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Golgotha&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70%&amp;lt;br&amp;gt;&lt;br /&gt;
Golgotha's attributes distributions are : AGI/DEX/INT/LUK/VIT/STR&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very low, MDEF is average, Attack Range 2, Attack Speed High, Walking Speed High, Hit Recovery Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/wind 3 demon monster&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are lightning bolt, wind attack and blind attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Quick Wind [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Grants 8/16/24/32/40% chance to avoid any attacks targeting the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
Also the summoner may walk 4/8/12/16/20% faster&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Slow Thunder [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a wind physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Brake status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brake : Target's have reduced Attack speed, casting time and after skill delay, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mega Flare [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE self based wind magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Stop status for 1/1.5/2/2.5/3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also push targets back by 2/3/4/5/6 cells&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 receive Swift status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Swift : Grants chance to avoid attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Electroflux [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE wind magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Cripple status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Cripple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Fenrir''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Fenrir).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Fenrir [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Fenrir&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70%&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir's attributes distributions are : VIT/AGI/STR/LUK/INT/DEX&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very high, MDEF is average, Attack Range 2, Attack Speed Average, Walking Speed Slow, Hit Recovery Very High&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir is a medium/earth 3 demon monster&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir base attacks are earth bolt, earth attack and stun attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Earth Devotion [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Redirect to Fenrir 15/30/45/60/75% of damage done to the summoner (this is NOT devotion, their is no maximum distance, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sick Dirt [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a earth physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Sick status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Sick : Targets have doubled after hit delay, chance to be stunned when hit and loose more HP when hit, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Falling Rock [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE self based earth magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Stun status for 2/3/4/5/6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 receive Swift status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Swift : Grants chance to avoid attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Megaquake [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE earth magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Feeble status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Feeble : Damage dealt reduced by 25%, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Carbunkle''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Carbuncle).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Carbunkle [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Carbunkle&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70%&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle's attributes distributions are : LUK/INT/AGI/VIT/DEX/STR&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very low, MDEF is very high, Attack Range 2, Attack Speed Slow, Walking Speed Slow, Hit Recovery Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle is a medium/holy 3 demon monster&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle base attacks are holy light, holy attack and silence attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Moon Glow [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summoner is made invisible when attacked for 1/2/3/4/5 seconds, this effect DO NOT stops if the summoner attacks&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Holy Crack [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a holy physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Oath status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Oath : Targets have more chance to contract a status, this status can be resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Flashing Light [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE self based holy magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict blind status for 4/6/8/10/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 receive a Hope status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hope : When HP are lower than 50%, damage are reduce (proportionately) up to 50%, can protect from a fatal hit (once, 30+LUK/5%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruby Light [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE holy magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Slow status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Slow : All speed factor highly reduced, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Odin''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Odin_.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Odin [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Odin&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70%&amp;lt;br&amp;gt;&lt;br /&gt;
Odin's attributes distributions are : STR/DEX/VIT/LUK/INT/AGI&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is high, MDEF is low, Attack Range 2, Attack Speed Low, Walking Speed High, Hit Recovery High&amp;lt;br&amp;gt;&lt;br /&gt;
Odin is a medium/dark 3 demon monster&amp;lt;br&amp;gt;&lt;br /&gt;
Odin base attacks are dark strike, dark attack and curse attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gloomy Knight [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Odin will counter-attack anytime the summoner is being physically attacked or using a bolt. This effect wears off if the summon is killed or unsummoned.&amp;lt;br&amp;gt;&lt;br /&gt;
Odin uses Spear Boomerang level 1/2/3/4/5 (no range limit).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Deep Wound [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a holy physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Deep Wound status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also inflict Stop for 1/1.25/1.5/1.75/2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound : Targets have reduced heal, this status can be resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dark Curse [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AoE self based dark magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict curse status for 4/6/8/10/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 receive a CRIT buff status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
This CRIT buff increase critical rate by 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zantetsuken [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a physical AoE holy attack targeting its current target, hitting in a 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 real hits dealing 80/120/160/200/220% damage and have 60/70/80/90/100% chance to inflict Bleeding status for 7/9/11/13/15 seconds and Haemophilia for the same time&amp;lt;br&amp;gt;&lt;br /&gt;
Also have 2/3/4/5% chance to coma targets&amp;lt;br&amp;gt;&lt;br /&gt;
Also always do additional damage on targets with lower HP than 6/9/12/15/18% (dealing to them additional 9999 damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Haemophilia : Increase incoming DOTs by 1/4, DOT have 1/4 more chance to be contracted, any hit will leads to a very short bleeds (100% bleeding for 3s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Ultimates''' ===&lt;br /&gt;
&lt;br /&gt;
==== Pheonix [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Phoenix).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_phoenix.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Phoenix&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120%&amp;lt;br&amp;gt;&lt;br /&gt;
Each action takes place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Phoenix will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 1 (1s) - First Phoenix will revive all allies within a 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 2 (3 x 1s) - Then Phoenix will heal every one once per seconds, healing 3 time all allies within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 3 (1s) - Then Phoenix will grants to all allies Brave status within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 4 (1s) - Finally Phoenix will grants to all allies Fortify status within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bahamut [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Bahamut).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_bahamut.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Bahamut&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120%&amp;lt;br&amp;gt;&lt;br /&gt;
Each action takes place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Bahamut will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Every seconds, after the casting time, Bahamut throws a powerfull magical attacks at a random spot around him (7x7), hitting in a 7x7 area for 400/600/800/1000/1200% neutral magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Anima [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Anima).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_anima.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Anima&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120%&amp;lt;br&amp;gt;&lt;br /&gt;
Each action takes place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Anima will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Every seconds, after the casting time, Anima throws a random wide status skill at level 5 (Poison, Silence, Curse, Blind, Bleeding, Stun)&amp;lt;br&amp;gt;&lt;br /&gt;
Those skill inflict status at 100% within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Knight of The Round Table [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Knight of Round)-page1.png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_knight_of_round.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Knight of The Round Table&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/60/90/120/150%&amp;lt;br&amp;gt;&lt;br /&gt;
When the cast is over a &amp;quot;warp&amp;quot; is placed on the ground. This warp can't be targetted.&amp;lt;br&amp;gt;&lt;br /&gt;
Every half a seconds, after a casting time of 0.5s which can be interrupted, a knight from the round table is called and attacks a random target.&amp;lt;br&amp;gt;&lt;br /&gt;
Those knights are from bio labs characters, they last for 7 seconds each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doram_Skill_Modifications&amp;diff=14567</id>
		<title>Doram Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doram_Skill_Modifications&amp;diff=14567"/>
		<updated>2026-05-28T06:46:39Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* File:mg_coldbolt.png Cold Bolt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Basics Summoner's Skills''' ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:su_basic_skill.png|30px]] Basic Skill &amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
   Ability to use basic interface skills.&lt;br /&gt;
   Including: Trade between Characters, Emotional expression, Sit, Chat room open, Party join and create, Kafra Warehouse use.&lt;br /&gt;
&lt;br /&gt;
==== [[File:al_heal.png]] Heal ====&lt;br /&gt;
  [[File:Heal_Info.gif]]&lt;br /&gt;
  Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: Recovery &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Range: 9 Cells&amp;lt;/span&amp;gt;     Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Faith 10, Demon Bane 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_firebolt.png]] Fire Bolt ====&lt;br /&gt;
  [[File:fire_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8 sec +0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_coldbolt.png]] Cold Bolt ====&lt;br /&gt;
  [[File:cold_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8 sec+0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#0000BB&amp;quot;&amp;gt;Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_lightningbolt.png]] Lightning Bolt ====&lt;br /&gt;
  [[File:lightening_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with lightning. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 1s +0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8s +0.2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#33CC00&amp;quot;&amp;gt;Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:wz_earthspike.png|30px]] Earth Bolt ====&lt;br /&gt;
  Attacks a target with Earth. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 1s +0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8s +0.2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#33CC00&amp;quot;&amp;gt;Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summon Mastery [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_mastery.png|30px]] Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Increase all summons fixes values which depends on the summoner baselevel.&amp;lt;br&amp;gt;&lt;br /&gt;
* Minimum ATK +BaseLevel * SkillLv * 0,5&lt;br /&gt;
* Maximum ATK +BaseLevel * SkillLv * 1&lt;br /&gt;
* Minimum MATK +BaseLevel * SkillLv * 0,5&lt;br /&gt;
* Maximum MATK +BaseLevel * SkillLv * 1&lt;br /&gt;
* Maximum HP +BaseLevel * SkillLv * 5&lt;br /&gt;
&lt;br /&gt;
==== Summon Link [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_link.png|30px]] Passive&amp;lt;br&amp;gt;&lt;br /&gt;
While a (non ultimate) summon is here the summoner inflict more damage by skills of the same element&amp;lt;br&amp;gt;&lt;br /&gt;
Damage are increased by 5/10/15/20/25%&amp;lt;br&amp;gt;&lt;br /&gt;
Will increase healing if the summon is carbunckle&amp;lt;br&amp;gt;&lt;br /&gt;
Will increase neutral attacks if the summon is odin (even if its not really usefull, who knows ? with the right specialization...)&amp;lt;br&amp;gt;&lt;br /&gt;
Also casting time of the summoner's skill of the same element is reduced by that same amount &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summon Command [4]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_action.png|30px]] At level 1 unlock &amp;quot;Attack&amp;quot; command : Use this skill and click on a target to change actual summon's target for that one, also turning the summon into &amp;quot;aggresive&amp;quot; mode (will attack with easy avoidnable but way stronger skills, do not protect the master)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 2 unlock &amp;quot;Defend&amp;quot; command : Use this skill and click on himself to turn the summon into &amp;quot;defensive&amp;quot; mode (will counter attack with harder skills, do not protect the master)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 3 unlock &amp;quot;Protect&amp;quot; command : Use this skill and click on self to turn the summon into &amp;quot;protective&amp;quot; mode (will protect the master by attacking anyone attacking him)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 4 unlock &amp;quot;Go&amp;quot; command : Click on the summon skill again to move it on the selected spot, the summon will reset aggro/target when done&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggressive mode : Summon will use strong attacks with casting time on enemies, may use AOE skills&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive mode : Summon will use strong melee skills with no casting time in order to defend himself, only responds to aggression, may use AOE skills&amp;lt;br&amp;gt;&lt;br /&gt;
Protective mode : Summon will only responds to targets which attacks its master, use quick and/or defensive skills (like status ones, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Empowering [5] ====&lt;br /&gt;
'''[[File:su_empowering.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Increase ATK/MATK/DEF/MDEF of the target summon by 4/8/12/16/20% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also increase walking speed by that much&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Shiva''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Shiva).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Shiva [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Shiva&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva's attributes distributions are : INT&amp;gt;DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;VIT&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is low, MDEF is high, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/water 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are cold bolt, water attack and freeze attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Icy Touch [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Grants 20/40/60/80/100% chance to freeze enemies for 2 seconds who physically attack the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
May not be resisted by any means&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Frozen Slash [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:sk_shiva2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a water physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Crack status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Crack : Targets have reduced DEF/MDEF, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diamond Dust [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based water magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Freeze status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Recovery status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brave : Resistance to status (duration), increase maximum HP and HP recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Transcendental [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE water magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Chill status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Chill : All speed and defense factor slightly reduced, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Ifrit''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Ifrit).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Ifrit [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Ifrit&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Ifrit's attributes distributions are : STR/DEX/VIT/AGI/LUK/INT&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is average, MDEF is average, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/fire 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are fire bolt, fire attack and burning ? attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Divine Reflection [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Reflect 10/20/30/40/50% of any damage recieved by the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fire Rain [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a fire physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Weak status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Weak : Targets do less critical and may received more of them, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Divine Comedie [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based fire magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Burning status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Brave status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brave : Resistance to status (rate), increase maximum SP and SP recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hell Fire [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE fire magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Fever status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Fever : Receives 25% more damage, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Golgotha''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Golgotha).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Golgotha [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Golgotha&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Golgotha's attributes distributions are : AGI/DEX/INT/LUK/VIT/STR&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very low, MDEF is average, Attack Range 2, Attack Speed High, Walking Speed High, Hit Recovery Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/wind 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are lightning bolt, wind attack and blind attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Quick Wind [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Grants 8/16/24/32/40% chance to avoid any attacks targeting the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
Also the summoner may walk 4/8/12/16/20% faster&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Slow Thunder [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a wind physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Brake status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brake : Target's have reduced Attack speed, casting time and after skill delay, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mega Flare [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based wind magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Stop status for 1/1.5/2/2.5/3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also push tragets back by 2/3/4/5/6 cells&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Swift status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Swift : Grants chance to avoid attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Electroflux [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE wind magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Cripple status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Cripple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Fenrir''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Fenrir).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Fenrir [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Fenrir&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir's attributes distributions are : VIT/AGI/STR/LUK/INT/DEX&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very high, MDEF is average, Attack Range 2, Attack Speed Slow, Walking Speed Slow, Hit Recovery Very High&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir is a medium/earth 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir base attacks are earth bolt, earth attack and stun attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Earth Devotion [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Redirect to Fenrir 15/30/45/60/75% of damage done to the summoner (this is NOT devotion, their is no maximum distance, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sick Dirt [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a earth physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Sick status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Sick : Targets have doubled after hit delay, chance to be stunned when hitted and loose more HP when hitted, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Falling Rock [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based earth magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Stun status for 2/3/4/5/6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Swift status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Swift : Grants chance to avoid attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Megaquake [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE earth magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Feeble status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Feeble : Damage dealt reduced by 25%, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Carbunkle''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Carbuncle).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Carbunkle [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Carbunkle&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle's attributes distributions are : LUK/INT/AGI/VIT/DEX/STR&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very low, MDEF is very high, Attack Range 2, Attack Speed Slow, Walking Speed Slow, Hit Recovery Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle is a medium/holy 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle base attacks are holy light, holy attack and silence attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Moon Glow [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summoner is made invisible when attacked for 1/2/3/4/5 seconds, this effect DO NOT stops if the summoner attacks&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Holy Crack [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a holy physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Oath status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Oath : Targets have more chance to contract a status, this status can be resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Flashing Light [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based holy magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict blind status for 4/6/8/10/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves a Hope status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hope : When HP are lower than 50% damage are reduce (proportionately) up to 50%, can protect from a fatal hit (once, 30+LUK/5%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruby Light [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE holy magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Slow status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Slow : All speed factor highly reduced, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Odin''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Odin_.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Odin [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Odin&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Odin's attributes distributions are : STR/DEX/VIT/LUK/INT/AGI&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is high, MDEF is low, Attack Range 2, Attack Speed Low, Walking Speed High, Hit Recovery High&amp;lt;br&amp;gt;&lt;br /&gt;
Odin is a medium/dark 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Odin base attacks are dark strike, dark attack and curse attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gloomy Knight [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Odin will counter-attack anytime the summoner is being physically attacked or using a bolt. This effect wears off if the summon is killed or unsummoned.&amp;lt;br&amp;gt;&lt;br /&gt;
Odin using Spear Boomerang level 1/2/3/4/5 (no range limit).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Deep Wound [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a holy physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Deep Wound status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also inflict Stop for 1/1.25/1.5/1.75/2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound : Targets have reduced heal, this status can be resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dark Curse [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based dark magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict curse status for 4/6/8/10/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves a CRIT buff status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
This CRIT buff increase critical rate by 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zantetsuken [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE holy --PHYSICAL-- attacks targeting its current target, hitting in a 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 80/120/160/200/220% damage and have 60/70/80/90/100% chance to inflict Bleeding status for 7/9/11/13/15 seconds and Haemophilia for the same time&amp;lt;br&amp;gt;&lt;br /&gt;
Also have 2/3/4/5% chance to coma targets&amp;lt;br&amp;gt;&lt;br /&gt;
Also always do additional damage on targets with lower HP than 6/9/12/15/18% (dealing to them additional 9999 damage) (&amp;lt;- See the bonus which do the same kind of effects)&amp;lt;br&amp;gt;&lt;br /&gt;
Haemophilia : Increase incoming DOTs by 1/4, DOT have 1/4 more chance to be contracted, any hit will leads to a very short bleeds (100% bleeding for 3s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Ultimates''' ===&lt;br /&gt;
&lt;br /&gt;
==== Pheonix [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Phoenix).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_phoenix.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Phoenix&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Each action take place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Phoenix will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 1 (1s) - First Phoenix will revive all allies within a 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 2 (3 x 1s) - Then Phoenix will heal every one once per seconds (wide healing ?), healing 3 time all allies within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 3 (1s) - Then Phoenix will grants to all allies Restore status (which restore HP every seconds) within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 4 (1s) - Finally Phoenix will grants to all allies Fortify status (which increase maximum HP) within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bahamut [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Bahamut).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_bahamut.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Bahamut&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Each action take place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Bahamut will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Every seconds, after the casting time, Bahamut throw a powerfull magical attacks at a random spot around him (7x7), hitting in a 7x7 area for 400/600/800/1000/1200% neutral magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Anima [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Anima).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_anima.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Anima&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Each action take place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Anima will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Every seconds, after the casting time, Anima throw a random wide status skill at level 5 (Poison, Silence, Curse, Blind, Bleeding, Stun)&amp;lt;br&amp;gt;&lt;br /&gt;
Those skill inflict status at 100% within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Knight of The Round Table [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Knight of Round)-page1.png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_knight_of_round.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Knight of The Round Table&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/60/90/120/150% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
When the cast is over a &amp;quot;warp&amp;quot; is placed on the ground. This warp can't be targetted.&amp;lt;br&amp;gt;&lt;br /&gt;
Every half a seconds, after a casting time of 0.5s which can be interrupted, a knight from the round table is called and attacks at a random fashion&lt;br /&gt;
(Of course if their is only one target then they all go on that one)&amp;lt;br&amp;gt;&lt;br /&gt;
Those knights are from bio labs characters, they last for 7 seconds each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Doram_Skill_Modifications&amp;diff=14566</id>
		<title>Doram Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Doram_Skill_Modifications&amp;diff=14566"/>
		<updated>2026-05-28T06:45:39Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Frozen Slash [5] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Basics Summoner's Skills''' ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:su_basic_skill.png|30px]] Basic Skill &amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
   Ability to use basic interface skills.&lt;br /&gt;
   Including: Trade between Characters, Emotional expression, Sit, Chat room open, Party join and create, Kafra Warehouse use.&lt;br /&gt;
&lt;br /&gt;
==== [[File:al_heal.png]] Heal ====&lt;br /&gt;
  [[File:Heal_Info.gif]]&lt;br /&gt;
  Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: Recovery &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Range: 9 Cells&amp;lt;/span&amp;gt;     Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: Holy &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Faith 10, Demon Bane 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_firebolt.png]] Fire Bolt ====&lt;br /&gt;
  [[File:fire_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8 sec +0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_coldbolt.png]] Cold Bolt ====&lt;br /&gt;
  [[File:cold_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8 sec+0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#0000BB&amp;quot;&amp;gt;Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:mg_lightningbolt.png]] Lightning Bolt ====&lt;br /&gt;
  [[File:lightening_Bolt_Info.gif]]&lt;br /&gt;
  Attacks a target with lightning. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 1s +0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8s +0.2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#33CC00&amp;quot;&amp;gt;Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:wz_earthspike.png|30px]] Earth Bolt ====&lt;br /&gt;
  Attacks a target with Earth. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5          Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 1s +0.5s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.8s +0.2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#33CC00&amp;quot;&amp;gt;Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 hit (100% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 hits (200% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 hits (300% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 hits (400% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 hits (500% MATK damage) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summon Mastery [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_mastery.png|30px]] Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Increase all summons fixes values which depends on the summoner baselevel.&amp;lt;br&amp;gt;&lt;br /&gt;
* Minimum ATK +BaseLevel * SkillLv * 0,5&lt;br /&gt;
* Maximum ATK +BaseLevel * SkillLv * 1&lt;br /&gt;
* Minimum MATK +BaseLevel * SkillLv * 0,5&lt;br /&gt;
* Maximum MATK +BaseLevel * SkillLv * 1&lt;br /&gt;
* Maximum HP +BaseLevel * SkillLv * 5&lt;br /&gt;
&lt;br /&gt;
==== Summon Link [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_link.png|30px]] Passive&amp;lt;br&amp;gt;&lt;br /&gt;
While a (non ultimate) summon is here the summoner inflict more damage by skills of the same element&amp;lt;br&amp;gt;&lt;br /&gt;
Damage are increased by 5/10/15/20/25%&amp;lt;br&amp;gt;&lt;br /&gt;
Will increase healing if the summon is carbunckle&amp;lt;br&amp;gt;&lt;br /&gt;
Will increase neutral attacks if the summon is odin (even if its not really usefull, who knows ? with the right specialization...)&amp;lt;br&amp;gt;&lt;br /&gt;
Also casting time of the summoner's skill of the same element is reduced by that same amount &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summon Command [4]&amp;lt;br&amp;gt; ====&lt;br /&gt;
[[File:su_action.png|30px]] At level 1 unlock &amp;quot;Attack&amp;quot; command : Use this skill and click on a target to change actual summon's target for that one, also turning the summon into &amp;quot;aggresive&amp;quot; mode (will attack with easy avoidnable but way stronger skills, do not protect the master)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 2 unlock &amp;quot;Defend&amp;quot; command : Use this skill and click on himself to turn the summon into &amp;quot;defensive&amp;quot; mode (will counter attack with harder skills, do not protect the master)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 3 unlock &amp;quot;Protect&amp;quot; command : Use this skill and click on self to turn the summon into &amp;quot;protective&amp;quot; mode (will protect the master by attacking anyone attacking him)&amp;lt;br&amp;gt;&lt;br /&gt;
At level 4 unlock &amp;quot;Go&amp;quot; command : Click on the summon skill again to move it on the selected spot, the summon will reset aggro/target when done&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggressive mode : Summon will use strong attacks with casting time on enemies, may use AOE skills&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive mode : Summon will use strong melee skills with no casting time in order to defend himself, only responds to aggression, may use AOE skills&amp;lt;br&amp;gt;&lt;br /&gt;
Protective mode : Summon will only responds to targets which attacks its master, use quick and/or defensive skills (like status ones, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Empowering [5] ====&lt;br /&gt;
'''[[File:su_empowering.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (reduced by summoner's DEX)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Increase ATK/MATK/DEF/MDEF of the target summon by 4/8/12/16/20% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also increase walking speed by that much&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Shiva''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Shiva).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Shiva [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Shiva&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva's attributes distributions are : INT&amp;gt;DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;VIT&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is low, MDEF is high, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/water 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are cold bolt, water attack and freeze attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Icy Touch [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Grants 20/40/60/80/100% chance to freeze enemies for 2 seconds who physically attack the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
May not be resisted by any means&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Frozen Slash [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:sk_shiva2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a water physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Crack status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Crack : Targets have reduced DEF/MDEF, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Diamond Dust [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based water magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Freeze status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Recovery status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brave : Resistance to status (duration), increase maximum HP and HP recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Transcendental [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_shiva4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE water magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Chill status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Chill : All speed and defense factor slightly reduced, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Ifrit''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Ifrit).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Ifrit [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Ifrit&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Ifrit's attributes distributions are : STR/DEX/VIT/AGI/LUK/INT&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is average, MDEF is average, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/fire 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are fire bolt, fire attack and burning ? attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Divine Reflection [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Reflect 10/20/30/40/50% of any damage recieved by the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fire Rain [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a fire physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Weak status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Weak : Targets do less critical and may received more of them, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Divine Comedie [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based fire magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Burning status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Brave status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brave : Resistance to status (rate), increase maximum SP and SP recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hell Fire [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_ifrit4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE fire magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Fever status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Fever : Receives 25% more damage, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Golgotha''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Golgotha).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Golgotha [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Golgotha&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Golgotha's attributes distributions are : AGI/DEX/INT/LUK/VIT/STR&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very low, MDEF is average, Attack Range 2, Attack Speed High, Walking Speed High, Hit Recovery Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva is a medium/wind 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Shiva base attacks are lightning bolt, wind attack and blind attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Quick Wind [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Grants 8/16/24/32/40% chance to avoid any attacks targeting the summoner&amp;lt;br&amp;gt;&lt;br /&gt;
Also the summoner may walk 4/8/12/16/20% faster&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Slow Thunder [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a wind physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Brake status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Brake : Target's have reduced Attack speed, casting time and after skill delay, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mega Flare [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based wind magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Stop status for 1/1.5/2/2.5/3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also push tragets back by 2/3/4/5/6 cells&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Swift status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Swift : Grants chance to avoid attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Electroflux [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_golgotha4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE wind magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Cripple status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Cripple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Fenrir''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Fenrir).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Fenrir [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Fenrir&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir's attributes distributions are : VIT/AGI/STR/LUK/INT/DEX&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very high, MDEF is average, Attack Range 2, Attack Speed Slow, Walking Speed Slow, Hit Recovery Very High&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir is a medium/earth 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Fenrir base attacks are earth bolt, earth attack and stun attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Earth Devotion [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Redirect to Fenrir 15/30/45/60/75% of damage done to the summoner (this is NOT devotion, their is no maximum distance, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sick Dirt [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a earth physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Sick status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Sick : Targets have doubled after hit delay, chance to be stunned when hitted and loose more HP when hitted, this status can be resisted by DEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Falling Rock [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based earth magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict Stun status for 2/3/4/5/6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves Swift status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Swift : Grants chance to avoid attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Megaquake [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_fenrir4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE earth magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Feeble status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Feeble : Damage dealt reduced by 25%, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Carbunkle''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Carbuncle).png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Carbunkle [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Carbunkle&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle's attributes distributions are : LUK/INT/AGI/VIT/DEX/STR&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is very low, MDEF is very high, Attack Range 2, Attack Speed Slow, Walking Speed Slow, Hit Recovery Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle is a medium/holy 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Carbunkle base attacks are holy light, holy attack and silence attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Moon Glow [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summoner is made invisible when attacked for 1/2/3/4/5 seconds, this effect DO NOT stops if the summoner attacks&amp;lt;br&amp;gt;&lt;br /&gt;
This effect wears off if the summon is killed or unsummoned&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Holy Crack [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a holy physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Oath status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Oath : Targets have more chance to contract a status, this status can be resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Flashing Light [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based holy magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict blind status for 4/6/8/10/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves a Hope status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hope : When HP are lower than 50% damage are reduce (proportionately) up to 50%, can protect from a fatal hit (once, 30+LUK/5%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ruby Light [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_carbuncle4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE holy magical attacks targeting its current target, hitting in a 13x13 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Slow status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Slow : All speed factor highly reduced, resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Odin''' ===&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Odin_.png|center]]&lt;br /&gt;
&lt;br /&gt;
==== Summon Odin [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 15 seconds (reduced by summoner's DEX) (&amp;lt;- just like meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  3 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 60/90/120/150/180 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Odin&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/40/50/60/70% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Odin's attributes distributions are : STR/DEX/VIT/LUK/INT/AGI&amp;lt;br&amp;gt;&lt;br /&gt;
DEF is high, MDEF is low, Attack Range 2, Attack Speed Low, Walking Speed High, Hit Recovery High&amp;lt;br&amp;gt;&lt;br /&gt;
Odin is a medium/dark 3 demon monster (&amp;lt;- we need to have the same race for all summon in order to grants some way to deal with them for other players)&amp;lt;br&amp;gt;&lt;br /&gt;
Odin base attacks are dark strike, dark attack and curse attack, depending on mode used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gloomy Knight [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin1.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 40/60/80/100/120 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Odin will counter-attack anytime the summoner is being physically attacked or using a bolt. This effect wears off if the summon is killed or unsummoned.&amp;lt;br&amp;gt;&lt;br /&gt;
Odin using Spear Boomerang level 1/2/3/4/5 (no range limit).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Deep Wound [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin2.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (on the summon)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  1 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 20/30/40/50/60 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do a holy physical attacks to its current target, hitting in a 5x5 area in a range of 2 cells&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 200/300/400/500/600% damage and have 60/70/80/90/100% chance to inflict Deep Wound status for 8/9/10/11/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also inflict Stop for 1/1.25/1.5/1.75/2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Wound : Targets have reduced heal, this status can be resisted by MDEF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dark Curse [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin3.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  2 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 30/45/60/75/90 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE self based dark magical attacks, hitting in a 7x7 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflict 300/450/600/850/1000% damage and have 60/70/80/90/100% chance to inflict curse status for 4/6/8/10/12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Also allies within an area of 15x15 recieves a CRIT buff status for 7/9/11/13/15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
This CRIT buff increase critical rate by 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Zantetsuken [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
'''[[File:su_odin4.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (on the summon) (&amp;lt;- Yes, this is long, summoner must use it when the summon is a good situation, also VIT may reduce chance to be canceled !)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  4 second (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : n/a&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 50/75/100/125/150 SP&amp;lt;br&amp;gt;&lt;br /&gt;
The summon do an AOE holy --PHYSICAL-- attacks targeting its current target, hitting in a 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
This skill inflicts a total of 5 REAL hits dealing 80/120/160/200/220% damage and have 60/70/80/90/100% chance to inflict Bleeding status for 7/9/11/13/15 seconds and Haemophilia for the same time&amp;lt;br&amp;gt;&lt;br /&gt;
Also have 2/3/4/5% chance to coma targets&amp;lt;br&amp;gt;&lt;br /&gt;
Also always do additional damage on targets with lower HP than 6/9/12/15/18% (dealing to them additional 9999 damage) (&amp;lt;- See the bonus which do the same kind of effects)&amp;lt;br&amp;gt;&lt;br /&gt;
Haemophilia : Increase incoming DOTs by 1/4, DOT have 1/4 more chance to be contracted, any hit will leads to a very short bleeds (100% bleeding for 3s)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Ultimates''' ===&lt;br /&gt;
&lt;br /&gt;
==== Pheonix [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Phoenix).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_phoenix.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Phoenix&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Each action take place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Phoenix will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 1 (1s) - First Phoenix will revive all allies within a 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 2 (3 x 1s) - Then Phoenix will heal every one once per seconds (wide healing ?), healing 3 time all allies within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 3 (1s) - Then Phoenix will grants to all allies Restore status (which restore HP every seconds) within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 4 (1s) - Finally Phoenix will grants to all allies Fortify status (which increase maximum HP) within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bahamut [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Bahamut).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_bahamut.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Bahamut&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Each action take place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Bahamut will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Every seconds, after the casting time, Bahamut throw a powerfull magical attacks at a random spot around him (7x7), hitting in a 7x7 area for 400/600/800/1000/1200% neutral magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Anima [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Anima).png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_anima.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Anima&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 60/75/90/105/120% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
Each action take place after a casting time which can be interrupted !&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of an interruption Anima will attack with IA before the next casting/effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Every seconds, after the casting time, Anima throw a random wide status skill at level 5 (Poison, Silence, Curse, Blind, Bleeding, Stun)&amp;lt;br&amp;gt;&lt;br /&gt;
Those skill inflict status at 100% within 11x11 area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Knight of The Round Table [5]&amp;lt;br&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Summoner (Knight of Round)-page1.png|center]]&lt;br /&gt;
&lt;br /&gt;
'''[[File:su_knight_of_round.png|30px]] Active'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 25 seconds (reduced by summoner's DEX) (&amp;lt;- higher than meteor storm etc, the summoner NEED some DEX and cast time stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
'''After Skill Delay''' :  5 seconds (on the summoner)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds (shared with other ultimates summons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP cost''' : 100/150/200/250/300 SP&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Knight of The Round Table&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Power is base on user's INT : 30/60/90/120/150% (&amp;lt;- i will explain this later on)&amp;lt;br&amp;gt;&lt;br /&gt;
When the cast is over a &amp;quot;warp&amp;quot; is placed on the ground. This warp can't be targetted.&amp;lt;br&amp;gt;&lt;br /&gt;
Every half a seconds, after a casting time of 0.5s which can be interrupted, a knight from the round table is called and attacks at a random fashion&lt;br /&gt;
(Of course if their is only one target then they all go on that one)&amp;lt;br&amp;gt;&lt;br /&gt;
Those knights are from bio labs characters, they last for 7 seconds each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14565</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14565"/>
		<updated>2026-05-22T04:22:09Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Elite monsters Elite MvPs System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14564</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14564"/>
		<updated>2026-05-21T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Elite monsters Elite MvPs System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura if its level is above 100. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase at 75%, 50% and 25% HP for 30 seconds.&amp;lt;/br&amp;gt;&lt;br /&gt;
During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage).&amp;lt;/br&amp;gt;&lt;br /&gt;
If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if 5% HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the MvP's HP are lower than expected when the Apotheosis Phase starts, the HP will go up to the expected value (If the HP goes from 78% to 70% thanks to a burst skill used, the MvP will starts the Apotheosis Phase and go back to 75% HP).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath gauge going from 0 to 100.&amp;lt;/br&amp;gt;&lt;br /&gt;
The MvP inflicts a debuff for 3 sec making the target take (Wrath-30)% more damage (starts at Wrath = 30 and can reach +70% damage taken by the target). This debuff timer is refreshed at every landed hit by the MvP.&amp;lt;/br&amp;gt;&lt;br /&gt;
When Wrath reaches 60, every Wrath point above 60 inflicts on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to -40 DEF/MDEF debuff when Wrath reaches 100).&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Wrath gain/loss&lt;br /&gt;
|-&lt;br /&gt;
| Target moves&lt;br /&gt;
| Wrath/2&lt;br /&gt;
|-&lt;br /&gt;
| MvP changes target&lt;br /&gt;
| Wrath go back to 0&lt;br /&gt;
|-&lt;br /&gt;
| MvP follows the same target&lt;br /&gt;
| +1 Wrath per second&lt;br /&gt;
|-&lt;br /&gt;
| Normal value&lt;br /&gt;
| Wrath starts at 0 and gain +1/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells ===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen.&amp;lt;/br&amp;gt;&lt;br /&gt;
Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Special MvPs behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Pandora ====&lt;br /&gt;
&lt;br /&gt;
Pandora gets +3 Wrath per second instead of +1 up to 150 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Pandora is affected by Silence, Blind, Curse or Confusion, Wrath gain is stopped.&amp;lt;/br&amp;gt;&lt;br /&gt;
Every basic statuses on her target increases her damage by 50%.&amp;lt;/br&amp;gt;&lt;br /&gt;
If Wrath goes over 100, her attacks add a fixed 9 999 value.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tiamat ====&lt;br /&gt;
&lt;br /&gt;
Tiamat doesn't gain Wrath when attacking.&amp;lt;/br&amp;gt;&lt;br /&gt;
This MvP will gain 1 Wrath per second when hit by the same player.&amp;lt;/br&amp;gt;&lt;br /&gt;
Starting at 50 Wrath, the attacker will suffer a counter attack every second equal to : Current attacker's HP x (Wrath - 50) x 2 / 1000 (at 75 Wrath it represents around 5% of current attacker's HP, at 100 Wrath, it represents around 10% of current HP.&amp;lt;/br&amp;gt;&lt;br /&gt;
Summons and clones attacking Tiamat will suffer a counter attack equal to 10% of their current HP, no matter the Wrath gauge.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rashoon ====&lt;br /&gt;
&lt;br /&gt;
Rashoon will sometimes launch attack warming the attacker to stop attacking. After 3 second, there will be a 10 sec mark on the attacker.&amp;lt;/br&amp;gt;&lt;br /&gt;
If the attacker continues to attack Rashoon during the mark, the player will suffer a Punishment of 9 999 fixed damage per second.&amp;lt;/br&amp;gt;&lt;br /&gt;
Everytime Punishment occurs, Rashoon gets +10 Wrath.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14563</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14563"/>
		<updated>2026-05-21T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Death Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura if its level is above 100. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase every 10% HP lost. During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage). If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if enough HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again immediately.&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath system going from 0 to 100. Wrath increases MvP's damage up to 50% when Wrath reaches 50. Then every Wrath point inflict on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to 50% debuff when Wrath reaches 100). Wrath goes up when the MvP's target doesn't move or change.&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen. Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14562</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14562"/>
		<updated>2026-05-20T19:48:49Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Monsters modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura if its level is above 100. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase every 10% HP lost. During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage). If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if enough HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again immediately.&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath system going from 0 to 100. Wrath increases MvP's damage up to 50% when Wrath reaches 50. Then every Wrath point inflict on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to 50% debuff when Wrath reaches 100). Wrath goes up when the MvP's target doesn't move or change.&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen. Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Death Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14561</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=14561"/>
		<updated>2026-05-20T19:44:35Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Clones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
::*''Here is a &amp;quot;New Player Guide&amp;quot; made by one of our player: https://docs.google.com/spreadsheets/d/1vLaScDeNLnI--c68VvHy61hiMuurSH1kIJwRCShnwEA/edit#gid=0''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP Cards : Maximum one card worn at a time&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Since the elements attribute table has been slightly modified here, you can consult it thanks to the link below.&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
:*@menu command in order to modify your settings&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deals 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
*Using an elemental skill while wearing an elemental weapon of the same element will increase damage done by 25%. Doesn't work with endowed weapons but only innate elemental weapons.&lt;br /&gt;
*Break and Strip on monsters inflict the effect mentionned below :&lt;br /&gt;
**'''Armor :''' VIT -40% &amp;amp; DEF2 reduced to 0 &lt;br /&gt;
**'''Weapon :''' ATK -25%&lt;br /&gt;
**'''Helm :''' INT -40% &amp;amp; MDEF2 reduced to 0&lt;br /&gt;
**'''Shield :''' DEF &amp;amp; MDEF -15%&lt;br /&gt;
&lt;br /&gt;
=== HP bonus ===&lt;br /&gt;
&lt;br /&gt;
* There is a flat HP bonus (not affected by % HP Bonuses) equal to : BaseLevel x KuganLevel x 0.25.&lt;br /&gt;
* This bonus is increased by (1+VIT)%&lt;br /&gt;
&lt;br /&gt;
=== ATK &amp;amp; MATK calculations ===&lt;br /&gt;
&lt;br /&gt;
* ATK is equal to : STR x 2.5 + DEX x 1 + LUK x 0.5, no thresholds anymore, of course it's DEX as main stat for ranged weapons.&lt;br /&gt;
* MATK is equal to : INT x 4 for minimum MATK, INT x 7 for maximum, no threshold anymore.&lt;br /&gt;
&lt;br /&gt;
=== Battle Damage System ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
Displayed in blue, this additional damage can be obtained through some Kugans. The damage has the following properties:&lt;br /&gt;
&lt;br /&gt;
*Ignores Flee.&lt;br /&gt;
*Default element: Neutral.&lt;br /&gt;
*Is not considered Physical, Magical or Special damage.&lt;br /&gt;
*Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
*Does not trigger auto-cast.&lt;br /&gt;
'''''Battle Damage rules vary depending of the Kugan effects. If no precisions are made, rules above prevail overall.'''''&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific amount determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (20% + 3% if Neutral type, 6% if Medium type, 9% if Heavy type, 12% if Very Heavy type) + (DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific amount determined by the following values: Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If the damage comes from a Skill, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If the damage comes from a basic attack, the reduction formula applied is: (10 + Weapon ATK / 10)% + ( DEF2 or MDEF2 or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Elite monsters Elite MvPs System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   An elite MvP is affecting its surroundings with an aura if its level is above 100. World Event, Purgators and Elite MvPs are concerned.&lt;br /&gt;
   Any MvP that can be affected by an aura will be immune to damage for 15 seconds when MvP's left HP are at 75, 50 &amp;amp; 25% of its MaxHP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*All Elite monsters, monsters and MvPs included receive extra buffs based on the difference between MvP's and player's level :&lt;br /&gt;
::**Increase Critical by 1 every 4 exceeding levels&lt;br /&gt;
::**Increase Critical damage inflicted by 1% per exceeding level&lt;br /&gt;
::**Ignores 1 DEF and 1 MDEF every 4 exceeding levels&lt;br /&gt;
::**Reduces any long ranged damage received by 0.5% per exceeding levels&lt;br /&gt;
::***Bonus above are only buffs, if you manage to outlevel the affected monster, they aren't activated but you don't get any benefit from this system.&lt;br /&gt;
&lt;br /&gt;
=== Time window ===&lt;br /&gt;
&lt;br /&gt;
World boss, Event MvP and Purgators have a duration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Time alive&lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 2 hours&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Party Shield ===&lt;br /&gt;
&lt;br /&gt;
:*The MvP aura makes MvP immune to damage if not enough players are considered as attackers.&lt;br /&gt;
:**For every missing attackers, damage are reduced by half. A player attacking the MvP within 10s is considered as an attacker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em; border-style: hidden;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Number of attackers required &lt;br /&gt;
|-&lt;br /&gt;
! MvP event, Sadness / Tempus / ...&lt;br /&gt;
| 2 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Super MvP, appearing in elemental dungeons&lt;br /&gt;
| 3 attackers&lt;br /&gt;
|-&lt;br /&gt;
! Purgator MvP&lt;br /&gt;
| 4 attackers&lt;br /&gt;
|-&lt;br /&gt;
! World Boss&lt;br /&gt;
| 5 attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Those MvP are meant to be killed with a party!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modified Auras based on the Race and Element of the Elite MvP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Any Elite MvP is surrounded by a strong Aura. Each second, the MvP aura may inflict a status to any attacker and to any prey.&lt;br /&gt;
   Chances depends on the exceeding level of the MvP, compared to the player's level.&lt;br /&gt;
   Some additional effects may occur depending of the element of the MvP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;13&amp;quot;| Elite MvP Auras&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Element&lt;br /&gt;
! width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
! When being attacked&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;11&amp;quot;| Element&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stun status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May be immune to damage for 7s, while this bonus is activated every attacks may confuse the attacker, this effect has a 30 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Freeze Status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers loose 20% of their MaxSP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker's remaining SP are lower than 20% of his MaxSP, then the remaining amount is depleted and the attacker suffers from Freeze, Chill &amp;amp; Crystalisation&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Stone Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers may be pushed 5 cells away&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the attacker is pushed against a wall, each missing cell inflicts 999 damage + 10% of attackers MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Attackers might receive a stack. If 10 stacks or more are inflicted on the player, inflicts 999 damage per stack&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To lower the amount of stacks to 0, the attacker needs to cease attacks for 7 seconds&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Sleep status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP can randomly teleport in a 15 x 15 cells area. When it occurs, its aggro is reevaluated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Poison&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives a shield preventing neutral element damage if not at least half of total damage dealt to the MvP are inflicted by any other element&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Silence status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may get a Healing on Time which recovers 9999 HP per second&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This effect can be stopped it the MVP suffers from Poison, Burning or Bleeding&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Blind status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may be silenced for 4 seconds, when this debuff fades, the next received attack will trigger Hell Judgment level 15. This effect has a 45 seconds cooldown&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ghost&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Curse status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive the Invisible status for 10 seconds. This status can be ended by using any skill or consumable interrupting Cloak or Hide status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May cause Undead status&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;May force the MvP to summon Undead additionnal monsters, which will also occurred if a player is killed by the MvP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Race&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;18%&amp;quot;| When attacking&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot;| Race&lt;br /&gt;
| Demi Human&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may ignore the main target and focus any other player attacking it. The new target will receive heavy damage while attacking as long as the target has not changed&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Quagmire and Watery Evasion effects for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Plant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If an attacker doesn't move each 10 seconds or less, the MvP's anger will grow, this anger will damage the attacker, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Any attacker will generate one stack each second. If MvP's coordinates aren't changed after 20 stacks, the MvP's anger will grow, any attacker receives damage as anger grows, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Brute&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Bleeding for 15 seconds. If an attacker is affected by Bleeding, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Critical Wound for 15 seconds. If an attacker is under Critical Wound effects, inflict damage to the attacker based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Angel&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP receives Assumptio for 10 seconds. Any attack dealt to the MvP while this effect is activated will recover 9999 HP to the MvP. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP will attempt to delete attackers' Blessing. If the attacker doesn't have Blessing effect, inflicts heavy damage based on the difference between attacker's and MvP's level, those damage increasing indefinitely&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Formless&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP may receive Assumptio for 10 seconds. When a player attacks it while this effect is activated, the attacker may be stunned. This effect has a 30 seconds cooldown and can be removed with regular ways&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The MvP inflicts Fear status for 15 seconds. If an attacker is affected by Quagmire or Watery Evasion effect, consumes SP based on the difference between attacker's and MvP's level&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura will enter in an Apotheosis Phase every 10% HP lost. During this phase, the MvP will have his damage increased by 50% and received 90% reduction damage (this reduction doesn't affect DoTs and Battle Damage). If no player hits the MvP for 2 seconds, the MvP will recover 1% of its HP, if enough HP are recovered during this phase (meaning no player hit the MvP for too long) the phase will start again immediately.&lt;br /&gt;
&lt;br /&gt;
=== Wrath ===&lt;br /&gt;
&lt;br /&gt;
MvP with aura have a Wrath system going from 0 to 100. Wrath increases MvP's damage up to 50% when Wrath reaches 50. Then every Wrath point inflict on the target a DEF/MDEF debuff for 15 sec refreshed at every landed hit (up to 50% debuff when Wrath reaches 100). Wrath goes up when the MvP's target doesn't move or change.&lt;br /&gt;
&lt;br /&gt;
=== Freecasted spells===&lt;br /&gt;
&lt;br /&gt;
World MvPs and Event MvPs have an uninterruptible freecast spell targeting a random member(s) on the screen. Those spells can't be prevented with usual ways (spell breaker, silence, land protector) and will come with a warming area giving the member(s) enough time to move to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
=== Soft Damage Caps ===&lt;br /&gt;
This system has been introduced to avoid high damage, both from monster and players. There is only a soft cap, no hard cap.&lt;br /&gt;
:DoTs, reflect and special damage are not affected nor taken into account in these formulas.&lt;br /&gt;
:Damage are calculated per target per seconds after mitigation (resistance/DEF/MDEF and other source of reduction).&lt;br /&gt;
:Asura Strike and Final Strike have a x 10 increased cap.&lt;br /&gt;
:Cap is 5 time lower in PvP/ GvG environment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for monsters&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a monster is defined by : monster's level x (monster's level +10) x 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a monster level 100 is supposed to inflict you 20k damage, the soft cap is 5 500.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20 000 - 5 500 = 14 500. Those 14 500 are reduced by 30% so 10 150.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10 150 - 5 500 = 4 650. Those 4 650 are again reduced by 30% so 3 255.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 255 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the player takes 5 500 (before first cap), 5 500 (after first cap) and 3 255. So instead of 20 000 damage taken, there is 14 255&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap for players&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Definition&lt;br /&gt;
| The cap for a player is defined by : player's level x kugan's level&lt;br /&gt;
|-&lt;br /&gt;
| Everytime this cap is reached, the excessive damage are reduced by 30% and so on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If a player (b100/j70/k70) is supposed to inflict 100k on a monster. The soft cap is 7000&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100 000 - 7 000 = 93 000. Those 93 000 are reduced by 30% so 65 100.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;65 100 - 7 000 = 58 100. Those 58 100 are again reduced by 30% so 40 670.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;40 670 - 7 000 = 33 670. Those  are again reduced by 30% so 23 569.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;23 569 - 7 000 = 16 569. Those  are again reduced by 30% so 11 598.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;11 598 - 7 000 = 4 598. Those  are again reduced by 30% so 3 218.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 218 are not enough to reach next cap.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;So in the end, the target takes 5 times 7 000 + 3218. From the base 100 000 damage supposed, the real damage inflicted are 38 218&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General Caps ===&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A Cap is instored from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
**''Hard DEF &amp;amp; Hard MDEF''&lt;br /&gt;
**''Bonus called &amp;quot;Damage reduction while casting&amp;quot;''&lt;br /&gt;
**''Bonus called &amp;quot;Chance to not consume Arrow/Spheres/Gems/Scroll&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning DEF and MDEF, the Cap is set to 90 maximum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| If you equip a '''Marse Card''' while you already reached the Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summons' Caps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Concerning MaxHP, the soft Cap is set to 75 000. There is no hard Cap.&lt;br /&gt;
   Concerning DEF and MDEF, the soft cap is set to 50, the hard Cap is set to 75.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;2&amp;quot;| DEF &amp;amp; MDEF Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Treshold&lt;br /&gt;
| 51% ~ 75%&lt;br /&gt;
|-&lt;br /&gt;
| Twice the amount of the bonus required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Summons also have a cap regarding their ATK &amp;amp; MATK.&lt;br /&gt;
:**Minimum ATK &amp;amp; MATK are soft capped above 750, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
:**Maximum ATK &amp;amp; MATK are soft capped above 1500, gain is halved for each bonus above this value. There is no hard cap.&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that fell on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Attributs panel (Alt + A).&lt;br /&gt;
:**Effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
:***While a Katar type weapon is equipped, Critical Rate calculated for skills is equal to 50% of the displayed Critical Rate. However, this effect doesn't apply to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will have an increased +25% overall damage, will always ignore 25% of the target's defense (DEF or MDEF accordingly) and will have 1/4 more chance to hit (but can miss none the less).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please note that Cards like '''The Paper Card''' will work on skills such as Acid Demonstration / Cart Termination / ... and will also increase their critical damage part by 25%&lt;br /&gt;
   If you have 100% critical damage bonus from The Paper Cards, you will get +50% damage instead of the basic 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*A critical Healing skill increases the healed amount by 33%&lt;br /&gt;
&lt;br /&gt;
== Leech HP &amp;amp; SP system ==&lt;br /&gt;
&lt;br /&gt;
*If an attack isn't a physical attack, your amount drained is reduced by 33%&lt;br /&gt;
*Each cell between the target and the user reduces leech amount by 2% of your leeching amount&lt;br /&gt;
*If several targets are hit, each target beyond the first divide drained amount by 2&lt;br /&gt;
*If you have 12% Leech, you can convert maximum 12% of your MaxHP or MaxSP into HP or SP each second&lt;br /&gt;
*Leech can't exceed target's remaining HP&lt;br /&gt;
*Heal Power bonus or malus affecte all leeches&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 100% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will heal you two times faster.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
Player may use @rest, this would make them sits and, 7s later and if still siting on the same spot/map, get blessing/agi up at same level as the one given by Mikuru, can't rest in pvp/gvg/trials maps.&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some dungeons used to require quests to access to them (Kiel Dungeon, Moscovia, Geffenia...).&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Here you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a Dungeon at the Warpa NPC and teleport to it if you finished the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
Entrance quest: this is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map (see screenshot below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warpa to teleport directly to Moscovia Dungeon!&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who finished the quest!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. This way the game allows new play styles, without completely sacrificing the original gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects were modified to make them more viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster:&lt;br /&gt;
**Caster's LUK will increase the chance of inflicting a Status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance of resisting a Status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects:&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all Race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case:&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. For each '''100 HP''' the target currently has, damage increases by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify the DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells = more or less a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*The poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison effect.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refreshes the Status duration.&lt;br /&gt;
::**Venom counts other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks on the target.&lt;br /&gt;
::**The Venom damage formula is based on the formula above, however, it is weaker at the beginning and gets stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates:&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent a Status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict a Status effects.&lt;br /&gt;
:**Each Base Level increased/decreased the chance of inflicting/preventing a common Status by 0.1%&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on STR and INT (whichever is the highest value).&lt;br /&gt;
&lt;br /&gt;
:* Regarding Common Statuses' durations:&lt;br /&gt;
:**Common Status now have a minimum duration:&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical Common Status:&lt;br /&gt;
:**A Common Status can be critical, which is only based on Critical value and doesn't take into account Cards giving Critical vs Races, Katar type weapon bonus, etc.&lt;br /&gt;
:**Critical Common Status ignores 33% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for new gameplay strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these attributes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damage and heal by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damage/heal by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance of inflicting 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack themselves instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption are multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more likely to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;When an affected target is hit, they have 30% chance to recover from Sleeping if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an affected target is hit, they have 100% chance to recover from Sleeping if their HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee &amp;amp; Flee Penalty ==&lt;br /&gt;
&lt;br /&gt;
* Players have a reduction of 5% flee per attacking enemy, as long as at least 2 enemies are attacking.&lt;br /&gt;
** Flee Penalty of 5/10/15/20/25/... percent if 2/3/4/5/6/... monsters are tanked by the player.&lt;br /&gt;
* This penalty isn't applied on Perfect Flee, also called Perfect Dodge.&lt;br /&gt;
* Reminder : Official Flee reduction in WoE isn't applied here.&lt;br /&gt;
* Every 20 flee grants 1% chance to avoid any kind of attacks.&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ Here you will find all the information regarding these systems. However, if you still want more information or if you need more explanation or details, please contact us! We will gladly help you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by:&lt;br /&gt;
:*DEX (minimum cast 10% with 150 DEX).&lt;br /&gt;
:*Some effects (Bragi, Memorize, Haste, etc... in a cumulative way).&lt;br /&gt;
:*Bonus of some items affecting a specific skill (in a cumulative way if the same skill).&lt;br /&gt;
:*Some global bonus items (in a cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has a casting time of 2 seconds.&lt;br /&gt;
**The character has enough DEX to reduce casting time by 50% (2s =&amp;gt; 1s)&lt;br /&gt;
**The character is under Bragi's effect (1s =&amp;gt; 0.5s)&lt;br /&gt;
**The character is under Suffragium's effect (0.5s =&amp;gt; 0.25s)&lt;br /&gt;
**The character has a 50% cast time reduction for this specific skill thanks to a bonus (0.25s =&amp;gt; 0.125s)&lt;br /&gt;
**The character has a 50% global cast time reduction from item bonuses (0.125s =&amp;gt; 0.0625s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by:&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way).&lt;br /&gt;
:*Reduction from bonus items affecting a specific skill (in an cumulative way for a same skill).&lt;br /&gt;
:*Reduction from global bonus items (in an cumulative way, maximum reduction is 70%).&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill has an After Skill Delay of 2 seconds.&lt;br /&gt;
**The character has enough AGI to reduce After Skill Delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effect (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effect (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character has a reduction of 33% for this specific skill (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character has a global After Skill Delay reduction of 50% from item bonuses (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on:&lt;br /&gt;
:*Base attack speed comes from the Weapon Type.&lt;br /&gt;
:*Reduction from AGI and DEX (in a cumulative way from both attributes but acting as % of the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (in a cumulative way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a cumulative way)&lt;br /&gt;
&lt;br /&gt;
*Note:&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
**A character uses a weapon with an attack speed of 550 (Swordman with 1H Sword, which is 145 ASPD)&lt;br /&gt;
**The character has 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5 ASPD)&lt;br /&gt;
**The character has some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9 ASPD)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0 ASPD)&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame displays a rounded ASPD value, but there is a difference between an ASPD of 170.4 and 170.8, even if it's not shown.&lt;br /&gt;
**A Swordman using a sword without frenzy can't go higher than 183 without any points in AGI/DEx (see math above).&lt;br /&gt;
***In this example, the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Clones ==&lt;br /&gt;
&lt;br /&gt;
By default, clones are a copy of the player when created. It is not affected by any effect after and only take into account base stats of the player.&lt;br /&gt;
Some kugan can increase clone's power. If so, it will be specified in the description.&lt;br /&gt;
Clones are not affected by temporary effects applied on the player when creating the clone (those who can be dispelled mostly).&lt;br /&gt;
&lt;br /&gt;
== Summon Mastery ==&lt;br /&gt;
&lt;br /&gt;
Summons listed below can be boosted with the corresponding Essence. Essence are account wide.&lt;br /&gt;
The command @inventory will show all Essence currently hold by the account.&lt;br /&gt;
You can activate the boost with the command @add X( where X is a value between 0 and 8). This value will be used at every summon and consume Essence from your Essence inventory. This command is reset at every log off. @add 0 deactivate the effect.&lt;br /&gt;
&lt;br /&gt;
=== @add values ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Summon's boost&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Deactivate the boost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +26%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +32%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +38%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Essences used by summons ===&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summon&lt;br /&gt;
! Essence&lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| Fire Essence&lt;br /&gt;
|-&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Water Essence&lt;br /&gt;
|-&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| Earth Essence&lt;br /&gt;
|-&lt;br /&gt;
| Wind Elemental&lt;br /&gt;
| Wind Essence&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Elemental&lt;br /&gt;
| Spectral Essence&lt;br /&gt;
|-&lt;br /&gt;
| Occult Summon&lt;br /&gt;
| Occult Essence&lt;br /&gt;
|-&lt;br /&gt;
| Death Summon&lt;br /&gt;
| Death Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Summon&lt;br /&gt;
| Animal Essence&lt;br /&gt;
|-&lt;br /&gt;
| Synthesis Summon&lt;br /&gt;
| Science Essence&lt;br /&gt;
|-&lt;br /&gt;
| Natural Conversion&lt;br /&gt;
| Floral Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to get Essences ===&lt;br /&gt;
&lt;br /&gt;
You will have to turn misc items into Essence by talking to the NPC located in Midgard  (/navi midgard 130,196).&lt;br /&gt;
Take note that the NPC will check every misc in your inventory and turn them into Essences at once, no refund possible if a mistake is done.&lt;br /&gt;
&lt;br /&gt;
==== Fire Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 990&lt;br /&gt;
| Red Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 994&lt;br /&gt;
| Flame Heart&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7451&lt;br /&gt;
| Fire Dragon Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7097&lt;br /&gt;
| Burning Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Water Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 991&lt;br /&gt;
| Crystal Blue&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 995&lt;br /&gt;
| Mystic Frozen&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 7562&lt;br /&gt;
| Ice Scale&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7561&lt;br /&gt;
| Ice Heart&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Earth Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 993&lt;br /&gt;
| Green Live&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 997&lt;br /&gt;
| Great Nature&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 953&lt;br /&gt;
| Stone Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7189&lt;br /&gt;
| Wooden Heart&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7043&lt;br /&gt;
| Fine Sand&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wind Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 992&lt;br /&gt;
| Wind of Verdure&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 996&lt;br /&gt;
| Rough Wind&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 924&lt;br /&gt;
| Powder of Butterfly&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1059&lt;br /&gt;
| Fabric&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7019&lt;br /&gt;
| Loki's Whispers&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 7112&lt;br /&gt;
| Sharp Paper&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7111&lt;br /&gt;
| Slick Paper&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Occult Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7511&lt;br /&gt;
| Rune of Darkness&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7340&lt;br /&gt;
| Will of Darkness&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 923&lt;br /&gt;
| Evil Horn&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 724&lt;br /&gt;
| Cursed Ruby&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Death Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animal Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 702&lt;br /&gt;
| Animal Blood&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7563&lt;br /&gt;
| Bloody Rune&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Science Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 970&lt;br /&gt;
| Alcohol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 971&lt;br /&gt;
| Detrimindexta&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 972&lt;br /&gt;
| Karvodailnirol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 969&lt;br /&gt;
| Gold&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Floral Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 709&lt;br /&gt;
| Izidor&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 710&lt;br /&gt;
| Illusion Flower&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 708&lt;br /&gt;
| Ment&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 7226&lt;br /&gt;
| Pellet&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 711&lt;br /&gt;
| Shoot&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 707&lt;br /&gt;
| Singing Plant&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7510&lt;br /&gt;
| Valhalla's Flower&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| 7194&lt;br /&gt;
| Soft Blade of Grass&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arcane Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 1006&lt;br /&gt;
| Old Magicbook&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1000&lt;br /&gt;
| Star Crumb&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 1001&lt;br /&gt;
| Star Dust&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 7117&lt;br /&gt;
| Torn Magic Book&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7118&lt;br /&gt;
| Torn Scroll&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1061&lt;br /&gt;
| Witched Starsand&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poison Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 7154&lt;br /&gt;
| Poisonous Powder&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7155&lt;br /&gt;
| Poisonous Toad Skin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7322&lt;br /&gt;
| Toxic Gas&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7033&lt;br /&gt;
| Poison Spore&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Undead Essence ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 932&lt;br /&gt;
| Skel-Bone&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7752&lt;br /&gt;
| Clattering Skull&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7442&lt;br /&gt;
| Cursed Seal&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 930&lt;br /&gt;
| Rotten Bandage&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 7005&lt;br /&gt;
| Skull&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Essences ====&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Misc item&lt;br /&gt;
! Quantity of Essence created&lt;br /&gt;
|-&lt;br /&gt;
| 714&lt;br /&gt;
| Emperium&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monsters modifications ==&lt;br /&gt;
&lt;br /&gt;
*'''Some monsters have been modified to ensure greater challenge and increased play strategies :'''&lt;br /&gt;
**[[Reputation System|Reputation]] is awarded upon killing monsters.&lt;br /&gt;
**Some Skills, exclusive to monsters or not, have been improved in order to guarantee more fightning possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=monster&amp;quot;&amp;gt;Elite Monsters • Custom Monsters&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Classification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Some Kugans and custom Gears have mention of specific &amp;quot;classifications&amp;quot; such as this Medium armor for example.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Armor Classification.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Official Gears ===&lt;br /&gt;
&lt;br /&gt;
:*Official gears have a DEF defining their armor classification according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Official Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF &amp;lt;= 3&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
| DEF &amp;lt;= 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF &amp;lt;= 5&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
| DEF == 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF &amp;lt;= 7&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
| DEF == 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF &amp;lt;=9&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
| DEF &amp;lt;=5&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF &amp;gt;= 10&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
| DEF &amp;gt;= 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gears ===&lt;br /&gt;
&lt;br /&gt;
:*All custom gears are defined by a class of armor giving DEF or MDEF according to the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border :0px&amp;quot;| Custom Armor Classification&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Armor&lt;br /&gt;
! Shield&lt;br /&gt;
! Footgear&lt;br /&gt;
! Garment&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
| DEF = 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
| DEF = 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| DEF = 4&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
| DEF = 2&lt;br /&gt;
|-&lt;br /&gt;
| Very Heavy&lt;br /&gt;
| DEF = 6&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
| DEF = 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*In addition of the DEF/MDEF given by the classification, a bonus applies depending on the job on every custom gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;12%&amp;quot;| Bonus on Class&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot;| '''Concerning Armors'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Concerning Garments, Footgears &amp;amp; Shields'''&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Swordman &amp;amp; Merchant Class : DEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Mage &amp;amp; Acolyte Class : MDEF +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All other Classes : DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of your equipement:&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all pieces of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engrave equipement with Gemstones obtained in Gem Boxes. These boxes are obtained by doing mercenary quests, nightmare dungeons or via Benedictions.&lt;br /&gt;
*The Enchant System is perhaps the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add attribute buffs on Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors to the players.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Please note that some of the cards are placed in other slots than usual.&lt;br /&gt;
&lt;br /&gt;
=== Special Headgears System ===&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, you can craft and dismantle &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Headgears_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;headgears&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt; in order to make your character stronger!&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the item modifications below are worth mentioning here.&lt;br /&gt;
   If you think an item should be added, please contact our Staff!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature: A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see an item that is still locked for Rebirth or otherwise, and you think it shouldn't be the case, please contact us!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Official Quest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
Take note that you can convert your Elemental Sword into one of another Element to the NPC located in Midgard East (/navi midgard 386/202)&lt;br /&gt;
The Element chosen will be the starting autocast (Example : Water Elemental Sword will start with Cold Bolt level 2 and will chain other bolts + Dark Strike). It is made to allow more build possibilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 601&lt;br /&gt;
| Fly Wing&lt;br /&gt;
| A 5 second delay is added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Quest Location&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Binoculars Item.png|center]]&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! New location&lt;br /&gt;
|-&lt;br /&gt;
| 2296&lt;br /&gt;
| Binoculars&lt;br /&gt;
| Morroc Town Center Place - 169 / 168&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Professor_Skill_Modifications&amp;diff=14560</id>
		<title>Professor Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Professor_Skill_Modifications&amp;diff=14560"/>
		<updated>2026-05-20T18:21:19Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Custom Advanced Skills Masteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:sa_advancedbook.png]] Book Mastery ===&lt;br /&gt;
  Increases Attack Speed and damage with Book class weapons. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+5, After attack delay -0.5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+10, After attack delay -1% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+15, After attack delay -1.5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+20, After attack delay -2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+25, After attack delay -2.5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+30, After attack delay -3% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+35, After attack delay -3.5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+40, After attack delay -4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+45, After attack delay -4.5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+50, After attack delay -5% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_castcancel.png]] Cast Cancel ===&lt;br /&gt;
  [[File:Cast_Cancel_Info.gif]]&lt;br /&gt;
  Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 20% SP kept &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 40% SP kept &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 60% SP kept &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 80% SP kept &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% SP kept &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_magicrod.png]] Magic Rod ===&lt;br /&gt;
  [[File:Magic_Rod_Info.gif]]&lt;br /&gt;
  Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.&lt;br /&gt;
  Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 0.4s active period/20% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 0.6s active period/40% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 0.8s active period/60% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 1s active period/80% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 1.2s active period/100% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_spellbreaker.png]] Spell Breaker ===&lt;br /&gt;
  [[File:Spell_Breaker_Info.gif]]&lt;br /&gt;
  Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;0,5x skill level% of the enemy's HP and 5+5x skill level% on Boss.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  At skill 5 and above, half of this HP damage is absorbed by the caster.&lt;br /&gt;
  Has 5% +5% per Lv chance of interrupting Boss monster spells.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Skill break with Spell Breaker has a Cooldown of 0,5 per level on player only.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Upon success, monsters or players will loose (0.5 x SkillLvL)% HP. The blocked skill in case of success will be unavailable for the ennemy during 0.5 sec per SkillLvl.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy             Cast: 0.7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 0% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 25% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 50% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 75% SP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% SP absorbed, 1% HP absorbed &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_freecast.png]] Free Cast ===&lt;br /&gt;
  Allows movement and attack while casting spells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 30% Move Speed/55% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 35% Move Speed/60% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 40% Move Speed/65% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 45% Move Speed/70% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 50% Move Speed/75% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 55% Move Speed/80% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 60% Move Speed/85% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 65% Move Speed/90% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 70% Move Speed/95% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 75% Move Speed/100% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: 79% Move Speed/101.5% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: 83% Move Speed/103% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: 87% Move Speed/104.5% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: 91% Move Speed/106% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: 95% Move Speed/107.5% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 16]: 99% Move Speed/109% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 17]: 103% Move Speed/110.5% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 18]: 107% Move Speed/112% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 19]: 111% Move Speed/113.5% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 20]: 115% Move Speed/115% damage Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sa_autospell.png]] Auto Spell ===&lt;br /&gt;
  [[File:Autospell_Info.gif]]&lt;br /&gt;
  Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.&lt;br /&gt;
  Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Self&amp;lt;/span&amp;gt;             Cast: 3sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;            Delay: 0sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  A soul linked sage always cast the level max of the skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Lasts 120sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 5 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Lasts 150sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 5 &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire Bolt &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Lasts 180sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 5 Cold Bolt &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Lasts 210sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 5 Lightning Bolt &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Lasts 240sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 5 Earth Strike &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Lasts 270sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Lasts 300sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire Bolt &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Lasts 330sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 Cold Bolt &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Lasts 360sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 Lightning Bolt &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Lasts 390sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 Earth Strike &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +800% MATK Damage&lt;br /&gt;
  [Lv 12]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +1100% MATK Damage&lt;br /&gt;
  [Lv 13]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +1400% MATK Damage&lt;br /&gt;
  [Lv 14]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +1700% MATK Damage&lt;br /&gt;
  [Lv 15]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Up to level 10 &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Soul Strike &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; +2000% MATK Damage&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;The level of the skill cast by Auto Spell is randomly determined and limited to the highest level learned by the caster. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_earthspike.png]] Earth Spike ===&lt;br /&gt;
  [[File:Earth_Spike_Info.gif]]&lt;br /&gt;
  Commands the ground beneath a targeted enemy to rise into pikes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;         Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 0.8sec +0.2sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#cc5500E&amp;quot;&amp;gt;Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 Hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sa_flamelauncher.png]] Flame Launcher ===&lt;br /&gt;
  [[File:Endow_Blaze_Info.gif]]&lt;br /&gt;
  Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 70% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 80% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 90% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 100% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% chance, 30 min &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Red Blood. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_frostweapon.png]] Frost Weapon ===&lt;br /&gt;
  [[File:Endow_Tsunami_Info.gif]]&lt;br /&gt;
  Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 70% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 80% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 90% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 100% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% chance, 30 min &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Crystal Blue. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_lightningloader.png]] Lightning Loader ===&lt;br /&gt;
  [[File:Endow_Tornado_Info.gif]]&lt;br /&gt;
  Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 70% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 80% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 90% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 100% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% chance, 30 min &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Wind of Verdure. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_seismicweapon.png]] Seismic Weapon ===&lt;br /&gt;
  [[File:Endow_Quake_Info.gif]]&lt;br /&gt;
  Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 70% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 80% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 90% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 100% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% chance, 30 min &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Green Live. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_dragonology.png]] Dragonology ===&lt;br /&gt;
  Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +4% MATK and DEF, +1 INT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +8% MATK and DEF, +1 INT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +12% MATK and DEF, +2 INT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +16% MATK and DEF, +2 INT &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +20% MATK and DEF, +3 INT &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_volcano.png]] Volcano ===&lt;br /&gt;
  [[File:Volcano_Info.gif]]&lt;br /&gt;
  Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.&lt;br /&gt;
  Ice Wall and Sage skills that target the ground can't be cast over Volcano.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active, Area Enchant &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 2 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +10% DMG Fire Attacks/+10 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +14% DMG Fire Attacks/+20 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +17% DMG Fire Attacks/+30 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +19% DMG Fire Attacks/+40 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +20% DMG Fire Attacks/+50 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: +22% DMG Fire Attacks/+60 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: +24% DMG Fire Attacks/+70 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: +26% DMG Fire Attacks/+80 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: +28% DMG Fire Attacks/+90 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: +30% DMG Fire Attacks/+100 ATK Fire Armor wearer &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Initial cast requires 1 Yellow Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_deluge.png]] Deluge ===&lt;br /&gt;
  [[File:Deluge_Info.gif]]&lt;br /&gt;
  Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  This area will also enable the use of Water Ball and Aqua Benedicta.&lt;br /&gt;
  Other Sage skills that target the ground can't be cast over Deluge.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active, Area Enchant &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 2 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +10% DMG Water Attacks/+5% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +14% DMG Water Attacks/+9% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +17% DMG Water Attacks/+12% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +19% DMG Water Attacks/+14% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +20% DMG Water Attacks/+15% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: +22% DMG Water Attacks/+17% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: +24% DMG Water Attacks/+19% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: +26% DMG Water Attacks/+21% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: +28% DMG Water Attacks/+23% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: +30% DMG Water Attacks/+25% Max HP Water Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Initial cast requires 1 Yellow Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_violentgale.png]] Violent Gale ===&lt;br /&gt;
  [[File:Whirlwind_Info.gif]]&lt;br /&gt;
  Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  This area increases the duration of Fire Wall so that it lasts 1.5 times longer.&lt;br /&gt;
  Other Sage skills that target the ground can't be cast over Violent Gale.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active, Area Enchant &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 2 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +10% DMG Wind Attacks/+5 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +14% DMG Wind Attacks/+10 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +17% DMG Wind Attacks/+15 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +19% DMG Wind Attacks/+20 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +20% DMG Wind Attacks/+25 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: +22% DMG Wind Attacks/+30 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: +24% DMG Wind Attacks/+35 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: +26% DMG Wind Attacks/+40 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: +28% DMG Wind Attacks/+45 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: +30% DMG Wind Attacks/+50 Flee Rate Wind Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Initial cast requires 1 Yellow Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gaia's Cradle ===&lt;br /&gt;
  Enchants an area on the ground so that it will amplify all Earth attacks and the Hit of Earth element targets in its range.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Other Sage skills that target the ground can't be cast over Gaia's Cradle.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active, Area Enchant &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 2 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +10% DMG Earth Attacks/+5 Hit Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +14% DMG Earth Attacks/+10 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +17% DMG Earth Attacks/+15 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +19% DMG Earth Attacks/+20 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +20% DMG Earth Attacks/+25 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: +22% DMG Earth Attacks/+30 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: +24% DMG Earth Attacks/+35 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: +26% DMG Earth Attacks/+40 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: +28% DMG Earth Attacks/+45 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: +30% DMG Earth Attacks/+50 Hit Rate Earth Armor &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Initial cast requires 1 Yellow Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;, but multiple casting of this skill will not consume Gemstones throughout Gaia's Cradle's active duration. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sa_landprotector.png]] Land Protector ===&lt;br /&gt;
  [[File:Magnetic_Earth_Info.gif]]&lt;br /&gt;
  Casts a spell that will block or cancel all ground targeting spells or enchantments.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active, Area Enchant &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 2 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Area 7x7 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Area 7x7 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Area 9x9 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Area 9x9 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Area 11x11 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Each cast requires 1 Blue Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; and 1 Yellow Gemstone. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_dispell.png]] Dispell ===&lt;br /&gt;
  [[File:Dispell_Info.gif]]&lt;br /&gt;
  Casting Dispell has a chance of canceling all magic effects that have been cast on a target.&lt;br /&gt;
  Target's MDEF reduces chance of being affected by Dispel.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 60% Success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 70% Success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 80% Success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 90% Success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100% Success &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Each cast requires 1 Yellow Gemstone. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_abracadabra.png]] Abracadabra ===&lt;br /&gt;
  [[File:Abracadabra_Info.gif]]&lt;br /&gt;
  Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Random &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Each cast requires 2 Yellow Gemstones. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sa_createcon.png]] Create Elemental Converter ===&lt;br /&gt;
  [[File:Create_Elemental_Converter_Info.gif]]&lt;br /&gt;
  Create an Elemental Converter item.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Has 25% chance per Lv after the first to create two converters instead of one. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Recipes:&lt;br /&gt;
  - Flame Elemental Converter:&lt;br /&gt;
  3 Scorpion Tail + 1 Blank Scroll&lt;br /&gt;
  - Seismic Elemental Converter:&lt;br /&gt;
  3 Horn + 1 Blank Scroll&lt;br /&gt;
  - Lightning Elemental Converter:&lt;br /&gt;
  3 Rainbow Shell + 1 Blank Scroll&lt;br /&gt;
  - Frost Elemental Converter:&lt;br /&gt;
  3 Snail's Shell + 1 Blank Scroll &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:sa_elementwater.png]] Elemental Change (Water) ===&lt;br /&gt;
  Change the target monster's elemental element to Water, uses up a Frost Elemental Converter. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_elementground.png]] Elemental Change (Earth) ===&lt;br /&gt;
  Change the target monster's elemental element to Earth, uses up a Seismic Elemental Converter. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_elementfire.png]] Elemental Change (Fire) ===&lt;br /&gt;
  Change the target monster's elemental element to Fire, uses up a Flame Elemental Converter. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:sa_elementwind.png]] Elemental Change (Wind) ===&lt;br /&gt;
  Change the target monster's elemental element to Wind, uses up a Lightning Elemental Converter. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pf_doublecasting.png]] Double Casting ===&lt;br /&gt;
  [[File:Double_Cast_Info.gif]]&lt;br /&gt;
  During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Chance are doubled if Advanced Spelling Mastery learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 2 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 20% Chance, 90sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 25% Chance, 90sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 30% Chance, 90sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 35% Chance, 90sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 40% Chance, 90sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 42% Chance, 105sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 44% Chance, 120sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 46% Chance, 135sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 48% Chance, 150sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 50% Chance, 165sec duration &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pf_mindbreaker.png]] Mind Breaker ===&lt;br /&gt;
  [[File:Mind_Breaker_Info.gif]]&lt;br /&gt;
  Induces mental turmoil in an enemy that will reduce its Magic Defense, but will also increases its Magic Attack Power.&lt;br /&gt;
  This skill's level affects its rate of success. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Effective on Boss (MVP).&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Range: 9 cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 10 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 20 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 60% chance, Matk -1% Mdef -2% MDEF2 -6%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 70% chance, Matk -2% Mdef -4% MDEF2 -12%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 80% chance, Matk -3% Mdef -6% MDEF2 -18%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 90% chance, Matk -4% Mdef -8% MDEF2 -24%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100% chance, Matk -5% Mdef -10% MDEF2 -30%&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pf_memorize.png]] Memorize ===&lt;br /&gt;
  [[File:Memorize_Info.gif]]&lt;br /&gt;
  Reduces cast time for a skill by half for 5 casts.&lt;br /&gt;
  This skill is canceled when caster dies, but otherwise it has no duration.&lt;br /&gt;
  Memorize's cast time, which is unaffected by DEX, is 5 seconds. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 5 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Effective for 5 casts. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Effective for 6 casts. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Effective for 7 casts. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Effective for 8 casts. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Effective for 9 casts. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pf_fogwall.png]] Wall of Fog ===&lt;br /&gt;
  [[File:Fog_Info.gif]]&lt;br /&gt;
  Creates a wall of fog in a 5*3 cell area that will cause the Blind status on players and monsters for 10 sec. The fog stays 20 sec.&lt;br /&gt;
  All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage.&lt;br /&gt;
  Negative effects only apply to monsters in normal fields, but will also apply to players in PvP zones. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5            Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;        Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Blind status chance 100%, missing chance 75% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 125%, missing chance 76% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 150%, missing chance 77% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 175%, missing chance 78% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 200%, missing chance 79% &amp;lt;/span&amp;gt;&lt;br /&gt;
               *     Kugan - Specialization :     *&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 225%, missing chance 80% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 250%, missing chance 81% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 275%, missing chance 82% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 300%, missing chance 83% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Blind status chance 325%, missing chance 84% &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pf_spiderweb.png]] Spider Web ===&lt;br /&gt;
  [[File:Spider_Web_Info.gif]]&lt;br /&gt;
  Shoots a spider web that will bind, reduce Flee Rate by half and immobilize a target.&lt;br /&gt;
  Fire elemental attacks will cause more damage on Fiber Locked targets and cancel the Fiber Locked status.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5            Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;      Range: 7 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Lasts 16sec, 3 instances, effects 8sec (4sec PVP), Fire damage +110% on locked target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Lasts 17sec, 3 instances, effects 9sec (4.5sec PVP), Fire damage +120% on locked target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Lasts 18sec, 4 instances, effects 10sec (5sec PVP), Fire damage +130% on locked target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Lasts 19sec, 4 instances, effects 11sec (5.5sec PVP), Fire damage +140% on locked target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Lasts 20sec, 5 instances, effects 12sec (6sec PVP), Fire damage +150% on locked target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Consumes 1 Cobweb. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:pf_hpconversion.png]] Health Conversion ===&lt;br /&gt;
  [[File:Indulge_Info.gif]]&lt;br /&gt;
  Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 10% of the converted HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 20% of the converted HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 30% of the converted HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 40% of the converted HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 50% of the converted HP &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pf_soulchange.png]] Soul Change ===&lt;br /&gt;
  [[File:Soul_Change_Info.gif]]&lt;br /&gt;
  Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.&lt;br /&gt;
  You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE). &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 3 sec              Delay: 5 sec&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:pf_soulburn.png]] Soul Burn ===&lt;br /&gt;
  [[File:Soul_Burn_Info.gif]]&lt;br /&gt;
  This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's Mdef.&lt;br /&gt;
  If you fail this skill, YOUR SP will be drained, and you will damage yourself. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Success Rate are increased by the difference level between user and target. LUK increases slightly the chances.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;If target have 0 SP then damage are 50+5*SkilLv% of target's INT squared.&lt;br /&gt;
  Stops Magic Mirror on target.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 10 sec&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 30% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;50% Damage +1% per INT, CD 11 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 40% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;60% Damage +1% per INT, CD 12 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 50% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;70% Damage +1% per INT, CD 13 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 60% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;80% Damage +1% per INT, CD 14 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 70% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;90% Damage +1% per INT, CD 15 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 80% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;100% Damage +1% per INT, CD 16 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 90% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;110% Damage +1% per INT, CD 17 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 100% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;120% Damage +1% per INT, CD 18 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 110% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;130% Damage +1% per INT, CD 19 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 120% Success, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;140% Damage +1% per INT, CD 20 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Spirit Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Strike: Damage increased by 25% on oathed targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Napalm Beat: Damage increased bt 25%, also may inflict Oath&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Magic Crasher (HW): Damage increased by 1% per target's MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Burn (PF): Damage (if any) increased by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Safety Wall: Hit count increased to reach a maximum of 8 at level 10&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Change (PF): The user always keeps 1% of its maximum SP after use&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Health Conversion (PF): Cost half less HP per conversions&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Mind Breaker (PF): Success chance +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Enchanting Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast Cancel, Spell Breaker, Magic Rod, Dispell, Sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Spell Breaker: Success chance +10%, double forced cooldown duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Magic Rod: Recovered SP increased by half, adds piercing damage to aggressor when absorbing spells (100*Lv MATK%, twice on monsters)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Dispell: Success chance +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cast Cancel: Imbue the caster with the canceled skill, the caster will counterattack with it next time attacked OR (if damage spell) will have a better elemental ratio next time it is manually used&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Disenchanting Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon, Energy Coat&amp;lt;/span&amp;gt;&lt;br /&gt;
  Volcano, Deluge, Violent Gale, Land Protector, Fog Wall, Spider Web.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Flame Launcher: Can't fail, increase target's ATK by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% fire mastery per skill level used&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Frost Weapon: Can't fail, increase target's ATK by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% water mastery per skill level used&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Lightning Loader: Can't fail, increase target's ATK by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% wind mastery per skill level used&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Seismic Weapon: Can't fail, increase target's ATK by 10% of caster's INT per skill level used (half on allies) and grants (to any type of damage) 4% earth mastery per skill level used&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: Reduce SP consumption by a third (when hit)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Spelling Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Autospell, Memorize, Double Casting, Estimation, Abacadabra.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Double Casting: Activation rate increased to reach a maximum of 80% at level 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Autospell: +5% autospell (same as before)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Abracadabra: Increase skills level produced by 5&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Abjuration Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Fire Wall, Ice Wall, Wind Wall, Earth Wall, Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Wall: +2 hits per wall cell.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ice Wall: +50% wall HP; attackers have 5% chance to receive Freeze and 5% chance to receive Crystalize for 5s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Earth Wall: +33% wall's HP; party members within 3 cells of the wall gain DEF/MDEF +2 per Earth Wall level for 3s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Wind Wall: Stop chance +33%; targets already Stopped have Stop refreshed for 3s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: while casting, incoming damage is reduced by 10% per Energy Coat level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: doubles skill SP costs. Gives 10% per buff level chance to ignore cast interruption.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize: increases skill SP costs by 50%. Gives 10% per buff level chance to ignore cast interruption.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Evocation Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: while active: offensive magic ignores 1% MDEF per Magic Power level (10% at Lv10), doubled on skill critical hits. SP cost tripled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize: while active: offensive magic ignores 1% MDEF per Memorize level (5% at Lv5), doubled on skill critical hits. Sp cost doubled&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: when hit, counter-attacks with Soul Strike at 2x Energy Coat's level and applies MDEF -2 per Energy Coat level for 7s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Alteration Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: while active: target status resistance is reduced by 5% per Magic Power level (50% at Lv10). SP costs doubled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize is active: target status resistance is reduced by 5% per Memorize level (25% at Lv5). SP costs +50%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: +5% status reflect chance per Energy Coat level (25% at Lv5). Damage +5% per Energy Coat level for each common status on the target, capped at +100%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Divination Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast Cancel, Magic Rod, Sense, Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sense: also marks the exact target for 20s; you deal +4% damage per Sense level to that target.&lt;br /&gt;
  - Cast Cancel: stores the interrupted spell's element for 10s; your next spell of that same element has +33% elemental expertise/science, then consumes the stored element.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Magic Rod: grants MATK +2 per level for 15s when prepared; if it absorbs a spell, grants MATK +6 per level for 30s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: when hit, attempts a short random teleport within 5 cells.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: while active: 10% chance per level for skill's required items to be ignored; reflected magic damage you take is reduced by the same rate. SP cost doubled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize : while active: 10% chance per level for skill's required items to be ignored; reflected magic damage you take is reduced by the same rate. Sp cost +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=High_Wizard_Skill_Modifications&amp;diff=14559</id>
		<title>High Wizard Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=High_Wizard_Skill_Modifications&amp;diff=14559"/>
		<updated>2026-05-20T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;Euskadi: /* Custom Advanced Skills Masteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_firepillar.png]] Fire Pillar ===&lt;br /&gt;
  [[File:Fire_Pillar_Info.gif]]&lt;br /&gt;
  Creates a Fire Pillar trap effect on the targeted cell.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 0.35 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage are doubled if used by a Player.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 Hits, 0.6sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 Hits, 0.8sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 Hits, 1sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits, 1.2sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits, 1.4sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits, 1.6sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits, 1.8sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits, 2sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 11 Hits, 2.2sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 12 Hits, 2.4sec Duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Fire Wall 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Blue Gemstone&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_sightrasher.png]] Sightrasher ===&lt;br /&gt;
  [[File:Sightrasher_Info.gif]]&lt;br /&gt;
  Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)&lt;br /&gt;
  Pushback 5 squares away in a 7x7 Area.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;           Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;         Cast: 0.5 sec&amp;lt;/span&amp;gt;      Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (120% MATK per hit), Fever 1.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (140% MATK per hit), Fever 3s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (160% MATK per hit), Fever 4.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (180% MATK per hit), Fever 6s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (200% MATK per hit), Fever 7.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (220% MATK per hit), Fever 9s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (240% MATK per hit), Fever 10.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (260% MATK per hit), Fever 12s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (280% MATK per hit), Fever 13.5s &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits (300% per hit), Fever 15s &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Sight 1, Lightning Bolt 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_meteor.png]] Meteor Storm ===&lt;br /&gt;
  [[File:Meteor_Storm_Info.gif]]&lt;br /&gt;
  Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 1.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: See Below&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 2 Meteors 1 Hit, 3% Stun, ASD 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 3 Meteors 1 Hit, 6% Stun, ASD 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 Meteors 2 Hits, 9% Stun, ASD 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 Meteors 2 Hits, 12% Stun, ASD 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 4 Meteors 3 Hits, 15% Stun, ASD 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 5 Meteors 3 Hits, 18% Stun, ASD 5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 5 Meteors 4 Hits, 21% Stun, ASD 5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 6 Meteors 4 Hits, 24% Stun, ASD 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 6 Meteors 5 Hits, 27% Stun, ASD 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 7 Meteors 5 Hits, 30% Stun, ASD 7sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Thunder Storm 1, Sightrasher 2 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_jupitel.png]] Jupitel Thunder ===&lt;br /&gt;
  [[File:Jupitel_Thunder_Info.gif]]&lt;br /&gt;
  Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;               Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;         Cast: 2 sec +0.5sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;            Element: &amp;lt;span style=&amp;quot;color:#BBBB00&amp;quot;&amp;gt;Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 3 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 4 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 5 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 6 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 7 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 8 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 9 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 10 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 11 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 12 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Napalm Beat 1, Lightning Bolt 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_vermilion.png]] Lord of Vermillion ===&lt;br /&gt;
  [[File:Lord_of_Vermilion_Info.gif]]&lt;br /&gt;
  Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 5sec +0.5sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#BBBB00&amp;quot;&amp;gt;Wind &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 4% Blind, 10% MATK/Bolt (400% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 8% Blind, 12% MATK/Bolt (480% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 12% Blind, 14% MATK/Bolt (560% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 16% Blind, 16% MATK/Bolt (640% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 20% Blind, 18% MATK/Bolt (720% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 24% Blind, 20% MATK/Bolt (800% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 28% Blind, 22% MATK/Bolt (880% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 32% Blind, 24% MATK/Bolt (960% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 36% Blind, 26% MATK/Bolt (1040% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 40% Blind, 28% MATK/Bolt (1120% total) &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Thunder Storm 1, Jupitel Thunder 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_waterball.png]] Water Ball ===&lt;br /&gt;
  [[File:Water_Ball_Info.gif]]&lt;br /&gt;
  Hurls spheres of water at high velocity at a targeted enemy.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;               Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;        Cast: 1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Element: &amp;lt;span style=&amp;quot;color:#BBBB00&amp;quot;&amp;gt;Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 Waterball / 1x1 Grid, 130% MATK damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 3 Waterball / 3x3 Grid, 160% MATK damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 8 Waterball / 3x3 Grid, 190% MATK damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 15 Waterball / 5x5 Grid, 220% MATK damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 24 Waterball / 5x5 Grid, 250% MATK damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Cold Bolt 1, Lightning Bolt 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_icewall.png]] Ice Wall ===&lt;br /&gt;
  [[File:Ice_Wall_Info.gif]]&lt;br /&gt;
  Creates a frozen wall of ice of 5 cells that will block enemies. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Monsters will attack the wall if they can't reach a targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,2).&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#0000BB&amp;quot;&amp;gt;Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 20% of (INT * LVL)&lt;br /&gt;
  [Lv 2]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 40% of (INT * LVL)&lt;br /&gt;
  [Lv 3]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 60% of (INT * LVL)&lt;br /&gt;
  [Lv 4]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 80% of (INT * LVL)&lt;br /&gt;
  [Lv 5]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 100% of (INT * LVL)&lt;br /&gt;
  [Lv 6]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 120% of (INT * LVL)&lt;br /&gt;
  [Lv 7]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 140% of (INT * LVL)&lt;br /&gt;
  [Lv 8]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 160% of (INT * LVL)&lt;br /&gt;
  [Lv 9]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 180% of (INT * LVL)&lt;br /&gt;
  [Lv 10]: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Ice Wall HP 200% of (INT * LVL)&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Stone Curse 1, Frost Diver 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_frostnova.png]] Frost Nova ===&lt;br /&gt;
  [[File:Frost_Nova_Info.gif]]&lt;br /&gt;
  Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Causes Chill status. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;      Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Delay: 1 sec&amp;lt;/span&amp;gt;       Element: &amp;lt;span style=&amp;quot;color:#0000BB&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 37% Frost/Chill, Cast 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 44% Frost/Chill, Cast 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 51% Frost/Chill, Cast 5.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 58% Frost/Chill, Cast 5.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 65% Frost/Chill, Cast 5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 72% Frost/Chill, Cast 5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 79% Frost/Chill, Cast 4.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 86% Frost/Chill, Cast 4.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 93% Frost/Chill, Cast 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 100% Frost/Chill, Cast 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Frost Diver 1, Ice Wall 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_stormgust.png]] Storm Gust ===&lt;br /&gt;
  [[File:Storm_Gust_Info.gif]]&lt;br /&gt;
  Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.&lt;br /&gt;
  The maximum number of possible hits is 10.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 5sec +1s/Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#0000BB&amp;quot;&amp;gt;Water &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 140% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 180% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 220% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 260% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 300% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 340% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 380% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 420% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 460% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 500% MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Frost Diver 1, Jupitel 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_earthspike.png]] Earth Spike ===&lt;br /&gt;
  [[File:Earth_Spike_Info.gif]]&lt;br /&gt;
  Commands the ground beneath a targeted enemy to rise into pikes. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;         Cast: 0.7 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 0.8sec +0.2sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#cc5500E&amp;quot;&amp;gt;Earth &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 Hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 6 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 7 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 8 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 9 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 10 Hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_heavendrive.png]] Heaven's Drive ===&lt;br /&gt;
  [[File:Heaven's_Drive_Info.gif]]&lt;br /&gt;
  Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Can break traps&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;1 hit per seconde, lasts 5 secondes.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10                      Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;           Cast: 5 + 0.5 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#cc5500E&amp;quot;&amp;gt;arth &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x65% MATK (total 650% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x80% MATK (total 800% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x95% MATK (total 950% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x110% MATK (total 1100% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x125% MATK (total 1250% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x140% MATK (total 1400% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x155% MATK (total 1550% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x170% MATK (total 1700% MATK)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x185% MATK (total 1850% MATK) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2x200% MATK (total 2000% MATK) &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:wz_quagmire.png]] Quagmire ===&lt;br /&gt;
  [[File:Quagmire_Info.gif]]&lt;br /&gt;
  Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Players will only receive half of the effect. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Works against Boss monsters.  &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: AGI and DEX -5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: AGI and DEX -10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: AGI and DEX -15% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: AGI and DEX -20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: AGI and DEX -25% &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;*Kugan - Specialization:*&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: AGI and DEX -30% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: AGI and DEX -35% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: AGI and DEX -40% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: AGI and DEX -45% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: AGI and DEX -50% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Heaven's Drive 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_estimation.png]] Sense ===&lt;br /&gt;
  [[File:Sense_Info.gif]]&lt;br /&gt;
  Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damage and resistance against monster. This bonus is only given to the caster. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increases damage and resistance by INT% of 10%  &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increases damage and resistance by INT% of 11%  &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increases damage and resistance by INT% of 12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increases damage and resistance by INT% of 13%  &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Increases damage and resistance by INT% of 14%  &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_sightblaster.png]] Sight Blaster ===&lt;br /&gt;
  Summons a fireball that circles around you and hits enemies attempting to attack you at close range.&lt;br /&gt;
  When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 1.8s +0,2s per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 1 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 130% MATK, pushes back 3 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 160% MATK, pushes back 4 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 190% MATK, pushes back 5 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 220% MATK, pushes back 6 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 250% MATK, pushes back 7 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hw_souldrain.png]] Soul Drain ===&lt;br /&gt;
  Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level.&lt;br /&gt;
  The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.&lt;br /&gt;
  The SP drain only works for targeted spells, not area spells. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: MaxSP +2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: MaxSP +4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: MaxSP +6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: MaxSP +8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: MaxSP +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: MaxSP +12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: MaxSP +14% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: MaxSP +16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: MaxSP +18% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: MaxSP +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hw_magiccrasher.png]] Magic Crasher ===&lt;br /&gt;
  [[File:Stave_Crasher_Info.gif]]&lt;br /&gt;
  You do an attack that calculates damage using your Matk instead of Atk but is decreased using enemy's Def, not Mdef.&lt;br /&gt;
  This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your Dex. &amp;lt;/span&amp;gt;&lt;br /&gt;
  Stops Magic Mirror on target.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5           Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;     Cast: 0.3 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;       Delay: 0.3 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 130% MATK / 60% chance of reducing DEF/MDEF by 15 for 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 160% MATK / 70% chance of reducing DEF/MDEF by 15 for 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 190% MATK / 80% chance of reducing DEF/MDEF by 15 for 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 220% MATK / 90% chance of reducing DEF/MDEF by 15 for 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 250% MATK / 100% chance of reducing DEF/MDEF by 15 for 20sec &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:hw_magicpower.png]] Amplify Magic Power ===&lt;br /&gt;
  [[File:Mystical_Amplification_Info.gif]]&lt;br /&gt;
  This skill amplifies the spell damage by boosting your Matk following this skill&amp;lt;/span&amp;gt;&lt;br /&gt;
  If this skill is used at a level lower than its actual learned level, number of hits improved but MATK bonus is reduced accordingly.&lt;br /&gt;
  Ex: If learned at level 10 and used at level 1 : MATK +10% for 81 Hits&lt;br /&gt;
  Ex: If learned at level 10 and used at level 9 : MATK +30% for 2 Hits&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 0.7 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Matk +5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Matk +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Matk +15% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Matk +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Matk +25% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Matk +30% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Matk +35% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Matk +40% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Matk +45% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Matk +50% &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:hw_napalmvulcan.png]] Napalm Vulcan ===&lt;br /&gt;
  [[File:Napalm_Vulcan_Info.gif]]&lt;br /&gt;
  Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing an abnormal status.&lt;br /&gt;
  This skill's level affects the number of strikes from Napalm Vulcan. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#bb00bb&amp;quot;&amp;gt;Ghost &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1 hit &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 3 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 4 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 5 hits &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hw_ganbantein.png]] Ganbantein ===&lt;br /&gt;
  [[File:Ganbantein_Info.gif]]&lt;br /&gt;
  Enables the chance of canceling ground targeting magic spell cast on a specific cell area around the targeted spot.&lt;br /&gt;
  This skill will cancel Land Protector on areas that have been enchanted by that skill.&lt;br /&gt;
  This skill is unaffected by items or skills that remove Gemstone requirements.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 3sec&amp;lt;/span&amp;gt;         Delay: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Area 3 x 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Area 5 x 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Area 7 x 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Area 9 x 9 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Area 11 x 11 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Each cast requires 1 Blue Gemstone and Yellow Gemstone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:hw_gravitation.png]] Gravitation Field ===&lt;br /&gt;
  [[File:Gravitational_Field_Info.gif]]&lt;br /&gt;
  Increases the gravity in a 5x5 AoE which will decrease all speed of enemies (Attack Speed, Cast, Delay, After hit delay) and cause continuous damage that ignore Defense.&lt;br /&gt;
  When skill is active, the caster's movement and attacks are disabled.&lt;br /&gt;
  This skill's effect on Attack and Movement Speeds does not apply to Boss monsters.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;INT*INT*BaseLevel*(SkillLv+1)*0,0001, adds 2*SkillLv % of actual HP to damage but this can't add more than 3x base damage (can be critical, 50% more damage on monsters)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;There is additional 50% damage on monsters.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage increased by weight inventory of target&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage are 75%, 100% 125% if target is small, medium or large&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage are Neutral but takes into account element modifier (from weapon or endow) ONLY if this element grants bonus damage. If it is a malus, the element is ignored.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 2s +1s per Lv&amp;lt;/span&amp;gt;             Duration: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;              Element: Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLv * INT*INT)*2*0.0001 Dmg/Sec, -5% Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLv * INT*INT)*3*0.0001 Dmg/Sec, -10% Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLv * INT*INT)*4*0.0001 Dmg/Sec, -15% Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLv * INT*INT)*5*0.0001 Dmg/Sec, -20% Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLv * INT*INT)*6*0.0001 Dmg/Sec, -25% Speed &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Each cast requires 1 Blue Gemstone.&lt;br /&gt;
&lt;br /&gt;
== Official Unimplemented Skills Implemented ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_fireivy.png]] Wind Wall ===&lt;br /&gt;
  This skill was originally called &amp;quot;Fire Ivy&amp;quot;.&lt;br /&gt;
  Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds.&lt;br /&gt;
  Each hit has chances to cause Stop. (Double chance on Monsters).&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;,&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#BBBB00&amp;quot;&amp;gt;Wind &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 wall, 250% MATK, 2% chance to stop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: 2 walls, 275% MATK, 4% chance to stop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: 3 walls, 300% MATK, 6% chance to stop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: 4 walls, 325% MATK, 8% chance to stop&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: 5 walls, 350% MATK, 10% chance to stop&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Thunder Storm 10, Lightning Bolt 10 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Added Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_earthquake.png]] Earthquake ===&lt;br /&gt;
  Provoke a powerful Earthquake.&lt;br /&gt;
  Damage are more significant as target is near the epicenter&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10               Skill Form:  Active &lt;br /&gt;
  Delay: 5 sec&amp;quot;,&lt;br /&gt;
  Cast: 10 sec&amp;quot;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 825% Damage (3 hits), Stone Curse 5%, Area 5x5&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 900% Damage (3 hits), Stone Curse 10%, Area 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 975% Damage (3 hits), Stone Curse 15%, Area 9x9&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1050% Damage (3 hits), Stone Curse 20%, Area 11x11&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1125% Damage (3 hits), Stone Curse 25%, Area 13x13&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1200% Damage (3 hits), Stone Curse 30%, Area 13x13&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1275% Damage (3 hits), Stone Curse 35%, Area 13x13&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1350% Damage (3 hits), Stone Curse 40%, Area 13x13&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1425% Damage (3 hits), Stone Curse 45%, Area 13x13&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1500% Damage (3 hits), Stone Curse 50%, Area 13x13&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:wz_earthwall.png]] Earth Wall ===&lt;br /&gt;
  Creates a earth wall of spikes of 1 cells that will block enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Active &amp;lt;/span&amp;gt;,&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 0.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#BBBB00&amp;quot;&amp;gt;Earth &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Earth Wall 1 instance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Earth Wall 2 instance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Earth Wall 3 instance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Earth Wall 4 instance&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Earth Wall 5 instance&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Earthquake 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Fire Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Fire Bolt, Fire Ball, Fire Wall, Sight Blaster, Sight Trasher, Fire Pillar, Meteor Storm.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Bolt: Damage increased by 25% on fevered targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Ball: Damage increased by 25%, may inflict Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Wall: May inflict Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sight Blaster: May inflict Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sight Trasher: May inflict Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Pillar: May inflict Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Meteor Storm: May inflict Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Water Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cold Bolt, Frost Diver, Water Ball, Ice Wall, Storm Gust, Frost Nova.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cold Bolt: Damage increased by 25% on chilled targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Water Ball: Damage increased by 25% on chilled targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Frost Diver: May inflict Chill&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Storm Gust: May inflict Chill&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Frost Nova: May inflict Chill&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Wind Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Lightning Bolt, Thunder Storm, Jupitel Thunder, Lord of Vermillion, Wind Ivy.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Lightning Bolt: Damage increased by 25% on weaked targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Thunder Storm: May inflict Weak&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Jupitel Thunder: May inflict Weak&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Lord of Vermillion: May inflict Weak&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Wind Ivy: May inflict Weak&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Earth Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Earth Spike, Heaven Drive, Earth Quake, Quagmire, Stone Curse.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Earth Spike: Damage increased by 25% on feebled targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Heaven Drive: May inflict Feeble&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Earth Quake: May inflict Feeble&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Spirit Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Strike: Damage increased by 25% on oathed targets&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Napalm Beat: Damage increased bt 25%, also may inflict Oath&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Magic Crasher (HW): Damage increased by 1% per target's MDEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ganbantein (HW) : Increases success rate of Ganbantein to 100%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Burn (PF): Damage (if any) increased by 25%&amp;lt;/span&amp;gt; &lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Safety Wall: Hit count increased to reach a maximum of 8 at level 10&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Soul Change (PF): The user always keeps 1% of its maximum SP after use&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Health Conversion (PF): Cost half less HP per conversions&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Mind Breaker (PF): Success chance +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Abjuration Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Fire Wall, Ice Wall, Wind Wall, Earth Wall, Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Wall: +2 hits per wall cell.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Ice Wall: +50% wall HP; attackers have 5% chance to receive Freeze and 5% chance to receive Crystalize for 5s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Earth Wall: +33% wall's HP; party members within 3 cells of the wall gain DEF/MDEF +2 per Earth Wall level for 3s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Wind Wall: Stop chance +33%; targets already Stopped have Stop refreshed for 3s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: while casting, incoming damage is reduced by 10% per Energy Coat level.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: doubles skill SP costs. Gives 10% per buff level chance to ignore cast interruption.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize: increases skill SP costs by 50%. Gives 10% per buff level chance to ignore cast interruption.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Evocation Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: while active: offensive magic ignores 1% MDEF per Magic Power level (10% at Lv10), doubled on skill critical hits. SP cost tripled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize: while active: offensive magic ignores 1% MDEF per Memorize level (5% at Lv5), doubled on skill critical hits. Sp cost doubled&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: when hit, counter-attacks with Soul Strike at 2x Energy Coat's level and applies MDEF -2 per Energy Coat level for 7s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Alteration Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: while active: target status resistance is reduced by 5% per Magic Power level (50% at Lv10). SP costs doubled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize is active: target status resistance is reduced by 5% per Memorize level (25% at Lv5). SP costs +50%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: +5% status reflect chance per Energy Coat level (25% at Lv5). Damage +5% per Energy Coat level for each common status on the target, capped at +100%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Divination Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast Cancel, Magic Rod, Sense, Amplify Magic Power, Energy Coat, Memorize.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sense: also marks the exact target for 20s; you deal +4% damage per Sense level to that target.&lt;br /&gt;
  - Cast Cancel: stores the interrupted spell's element for 10s; your next spell of that same element has +33% elemental expertise/science, then consumes the stored element.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Magic Rod: grants MATK +2 per level for 15s when prepared; if it absorbs a spell, grants MATK +6 per level for 30s.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Energy Coat: when hit, attempts a short random teleport within 5 cells.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Amplify Magic Power: while active: 10% chance per level for skill's required items to be ignored; reflected magic damage you take is reduced by the same rate. SP cost doubled.&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Memorize : while active: 10% chance per level for skill's required items to be ignored; reflected magic damage you take is reduced by the same rate. Sp cost +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Euskadi</name></author>
	</entry>
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