Difference between revisions of "Creator Skill Modifications"

From DARO
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   ______________________________________
 
   ______________________________________
 
   <span style="color:#CC3399">Check the Alcohol Creation Guide<span style="color:#CC3399">, Acid Bottle Creation Guide<span style="color:#CC3399"> and Bottle Grenade Creation Guide<span style="color:#CC3399"> for the necessary ingredients. </span>
 
   <span style="color:#CC3399">Check the Alcohol Creation Guide<span style="color:#CC3399">, Acid Bottle Creation Guide<span style="color:#CC3399"> and Bottle Grenade Creation Guide<span style="color:#CC3399"> for the necessary ingredients. </span>
  <span style="color:#CC3399">You need a Taekwon Boy on your party to this skill to work. </span>
+
 
 
 
=== [[File:cr_slimpitcher.png]] Slim Potion Pitcher ===
 
=== [[File:cr_slimpitcher.png]] Slim Potion Pitcher ===
 
   [[File:Aid_Condensed_Potion_Info.gif]]
 
   [[File:Aid_Condensed_Potion_Info.gif]]

Revision as of 05:26, 25 May 2023

Introduction

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.

Regarding Homonculus, you'll find more information about them on this page: How to get and manage your Homunculus.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Am axemastery.png Axe Mastery

 Increases damage inflicted with Axe class weapons. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Damage +5 
 [Lv 2]: Damage +10 
 [Lv 3]: Damage +15 
 [Lv 4]: Damage +20 
 [Lv 5]: Damage +25 
 [Lv 6]: Damage +30 
 [Lv 7]: Damage +35 
 [Lv 8]: Damage +40 
 [Lv 9]: Damage +45 
 [Lv 10]: Damage +50 

Am learningpotion.png Learning Potion

 Increases effectiveness of created potions, as well as increases potion creation success rate. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: +5% healing items, +1% potion creation 
 [Lv 2]: +10% healing items, +2% potion creation 
 [Lv 3]: +15% healing items, +3% potion creation 
 [Lv 4]: +20% healing items, +4% potion creation 
 [Lv 5]: +25% healing items, +5% potion creation 
 [Lv 6]: +30% healing items, +6% potion creation 
 [Lv 7]: +35% healing items, +7% potion creation 
 [Lv 8]: +40% healing items, +8% potion creation 
 [Lv 9]: +45% healing items, +9% potion creation 
 [Lv 10]: +50% healing items, +10% potion creation 
 *Kugan - Specialization*
 [Lv 11]: +55% healing items, +11% potion creation 
 [Lv 12]: +60% healing items, +12% potion creation 
 [Lv 13]: +65% healing items, +13% potion creation 
 [Lv 14]: +70% healing items, +14% potion creation 
 [Lv 15]: +75% healing items, +15% potion creation 

Am pharmacy.png Pharmacy

 Prepare Potion Info.gif
 Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
 ______________________________________
 Max Level: 10              Skill Form: Active 
 ______________________________________
 Requirement: Learning Potion 5 
 Consumes 1 Medicine Bowl. 

Am demonstration.png Demonstration

 Bomb Info.gif
 Targets an area and set it on fire by throwing a Bottle Grenade.
 The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: Ground          Cast: 1 sec
 Range: 9 Cells          Delay: 0.5 sec
 Element: Fire 
 ______________________________________
 Each INT point below adds 0.5% to overall skill damage.
 Each Lv of Learning Potion adds 1.5% to the skill overall damage.
 ______________________________________
 [Lv 1]: 165% damage, 2% breaking chance 
 [Lv 2]: 180% damage, 4% breaking chance 
 [Lv 3]: 195% damage, 6% breaking chance 
 [Lv 4]: 210% damage, 8% breaking chance 
 [Lv 5]: 225% damage, 10% breaking chance 
 [Lv 6]: 240% damage, 12% breaking chance 
 [Lv 7]: No Bottle Grenade required, SP cost doubled, 170% damage, 7% breaking chance 
 [Lv 8]: 260% damage, 16% breaking chance 
 [Lv 9]: No Bottle Grenade required, SP cost doubled, 190% damage, 9% breaking chance 
 [Lv 10]: 2 Bottle Grenade required, SP cost doubled, 450% damage, 40% breaking chance 
 *Kugan - Specialization*
 [Lv 11]: No Bottle Grenade required, SP cost doubled, 210% damage, 44% breaking chance 
 [Lv 12]: 330% damage, 24% breaking chance 
 [Lv 13]: No Bottle Grenade required, SP cost doubled, 230% damage, 26% breaking chance 
 [Lv 14]: 360% damage, 28% breaking chance 
 [Lv 15]: 2 Bottle Grenade required, SP cost doubled, 562% damage, 60% breaking chance 
 ______________________________________
 Requirement: Pharmacy 4 
 Consumes 1 Bottle Grenade. 

Am acidterror.png Acid Terror

 Acid Terror Info.gif
 Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
 Each INT point below adds 0.5% to overall skill damage.
 Each Lv of Learning Potion adds 1.5% to the skill overall damage.
 Every cast increases Acidity by 4% on target.
 Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death, reduced by 10% per Cure's skill level and halved if Pitcher is used.
 ______________________________________
 Max Level: 10            Skill Form: Physical attack 
 Target: 1 Enemy      Cast: 1 sec
 Range: 9 Cells          Delay: 0.5 sec
 ______________________________________
 [Lv 1]: 320% damage, 3% breaking chance 
 [Lv 2]: 340% damage, 6% breaking chance 
 [Lv 3]: 360% damage, 9% breaking chance 
 [Lv 4]: 380% damage, 12% breaking chance 
 [Lv 5]: 400% damage, 15% breaking chance 
 [Lv 6]: 420% damage, 18% breaking chance 
 [Lv 7]: No acid bottle required, SP cost doubled, 355% damage, 10% breaking chance 
 [Lv 8]: 460% damage, 24% breaking chance 
 [Lv 9]: No acid bottle required, SP cost doubled, 385% damage, 13% breaking chance 
 [Lv 10]: 2 Acid Bottle required, SP cost doubled, 750% damage, 60% breaking chance 
 *Kugan - Specialization*
 [Lv 11]: No acid bottle required, SP cost doubled, 415% damage, 66% breaking chance 
 [Lv 12]: 540% damage, 36% breaking chance 
 [Lv 13]: No acid bottle required, SP cost doubled, 445% damage, 39% breaking chance 
 [Lv 14]: 580% damage, 42% breaking chance 
 [Lv 15]: 2 Acid Bottle required, SP cost doubled, 900% damage, 90% breaking chance 
 ______________________________________
 Requirement: Pharmacy 5 
 Consumes 1 Acid Bottle. 

Am potionpitcher.png Potion Pitcher

 Aid Potion Info.gif
 Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Delay: 0.5sec
 Range: 9 Cells
 ______________________________________
 [Lv 1]: Red Potion 
 [Lv 2]: Orange Potion 
 [Lv 3]: Yellow Potion 
 [Lv 4]: White Potion 
 [Lv 5]: Blue Potion 
 ______________________________________
 Requirement: Pharmacy 3 

Am cannibalize.png Summon Flora

 Summon Flora Info.gif
 Summons a Plant monster to a targeted cell.
 ______________________________________
 Max Level: 10             Skill Form: Active 
 Target: Ground              Cast: 2sec
 Range: 4 Cells           Delay: 0.5sec
 Cooldown: 15sec             Duration: 30sec
 ______________________________________
 Summon Power = 20 + Lv Potion Pitcher + Lv Slim Pitcher + 2 * Lv Bioethic + 2 * Lv Cannibalize + Lv Sphere Mine + Lv Full Chemical
 Reduced by AD (2.5% per level), AT (1% per level) and FD (1% per level) levels.
 flee2 up by 1 every level in Chemical Protection Armor
 def up by 1 every level in Chemical Protection Shield
 mdef up by 1 every level in Chemical Protection Helm
 crit up by 1 every level in Chemical Protection Weapon
 ______________________________________
 [Lv 1]: Summons 1 Mandragora
 [Lv 2]: Summons 1 Hydra 
 [Lv 3]: Summons 1 Flora 
 [Lv 4]: Summons 1 Parasite 
 [Lv 5]: Summons 1 Geographer 
 [Lv 6]: Summons 1 Willow 
 [Lv 7]: Summons 1 Poison Spore 
 [Lv 8]: Summons 1 Wooden Golem 
 [Lv 9]: Summons 1 Live Peach Tree 
 [Lv 10]: Summons 1 Musciplar 
 *Kugan - Specialization*
 [Lv 11]: Summons 1 Nepenthes 
 [Lv 12]: Summons 1 Wood Goblin 
 [Lv 13]: Summons 1 Elder Willow 
 [Lv 14]: Summons 1 Stone Shooter 
 [Lv 15]: Summons 1 Pinguicula 
 [Lv 16]: Summons 1 Dryad 
 [Lv 17]: Summons 1 Dark Pinguicula 
 [Lv 18]: Summons 1 Les 
 [Lv 19]: Summons 1 Ancient Tree 
 [Lv 20]: Summons 1 Mavka 
 ______________________________________
 Requirement: Pharmacy 6 
 Consumes 1 Plant Bottle. 

Am spheremine.png Sphere Mine

 Summon Marine Sphere Info.gif
 Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: Ground         Cast: 2 sec
 Range: 1 Cell           Delay: 0.5 sec
 ______________________________________
 HP depending on SkillLv, user's INT and skills.
 HP formula is (user's INT * (10 + SkillLv)) / 50
 HP are increase by some skills if learned :
 -> Cannibalize (summon flora) +1% per level
 -> Full Chemical Protection +2% per level
 -> Potion Pitcher +2% per level
 -> Slimp Potion Pitcher +1% per level
 -> Chemical Protection Helm : Gives 3 MDEF per Level
 -> Chemical Protection Shield : Gives 3 DEF per Level
 -> Chemical Protection Armor : Gives 2 perfect flee per Level
 -> Chemical Protection Weapon : Gives 3 critical rate per Level
 A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF
               *     Kugan - Specialization :     *
 [Lv 6]: CRI, PFLEE, DEF and MDEF + 4 
 [Lv 7]: CRI, PFLEE, DEF and MDEF + 8 
 [Lv 8]: CRI, PFLEE, DEF and MDEF + 12 
 [Lv 9]: CRI, PFLEE, DEF and MDEF + 16 
 [Lv 10]: CRI, PFLEE, DEF and MDEF + 20 
 ______________________________________
 Requirement: Pharmacy 2 
 Consumes 1 Marine Sphere Bottle. 

Am cp weapon.png Chemical Protection Weapon

 Alchemical Weapon Info.gif
 Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Damage increased by 4% 
 [Lv 2]: 240 sec, Damage increased by 6% 
 [Lv 3]: 360 sec, Damage increased by 8% 
 [Lv 4]: 480 sec, Damage increased by 10% 
 [Lv 5]: 600 sec, Damage increased by 12% 
 ______________________________________
 Requirement: Chemical Protection Armor 3 
 Consomes 1 Glistening Coat. 

Am cp shield.png Chemical Protection Shield

 Synthesized Shield Info.gif
 Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Damage reduced by 4% 
 [Lv 2]: 240 sec, Damage reduced by 6% 
 [Lv 3]: 360 sec, Damage reduced by 8% 
 [Lv 4]: 480 sec, Damage reduced by 10% 
 [Lv 5]: 600 sec, Damage reduced by 12% 
 ______________________________________
 Requirement: Chemical Protection Helm 3 
 Consomes 1 Glistening Coat. 

Am cp armor.png Chemical Protection Armor

 Synthetic Armor Info.gif
 Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Reduces Status rate/duration received by 8%
 [Lv 2]: 240 sec, Reduces Status rate/duration received by 12% 
 [Lv 3]: 360 sec, Reduces Status rate/duration received by 16% 
 [Lv 4]: 480 sec, Reduces Status rate/duration received by 20% 
 [Lv 5]: 600 sec, Reduces Status rate/duration received by 24% 
 ______________________________________
 Requirement: Chemical Protection Shield 3 
 Consomes 1 Glistening Coat. 

Am cp helm.png Chemical Protection Helm

 Biochemical Helm Info.gif
 Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Increases Status rate/duration inflicted by 8% 
 [Lv 2]: 240 sec, Increases Status rate/duration inflicted by 12% 
 [Lv 3]: 360 sec, Increases Status rate/duration inflicted by 16% 
 [Lv 4]: 480 sec, Increases Status rate/duration inflicted by 20% 
 [Lv 5]: 600 sec, Increases Status rate/duration inflicted by 24% 
 ______________________________________
 Requirement: Pharmacy 2 
 Consomes 1 Glistening Coat. 

Am berserkpitcher.png Berserk Pitcher

 Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more. 
 ______________________________________
 Max Level: 1              Skill Form: Active 
 Cast: 0.5sec"

Am bioethics.png Bioethics

 A skill that is fundamental in enabling the creation of Homunculus. 
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Increases intimacy gains and reduces intimacy lost by 4% 
 [Lv 2]: Increases intimacy gains and reduces intimacy lost by 8% 
 [Lv 3]: Increases intimacy gains and reduces intimacy lost by 12% 
 [Lv 4]: Increases intimacy gains and reduces intimacy lost by 16% 
 [Lv 5]: Increases intimacy gains and reduces intimacy lost by 20% 

Am cultivation.png Cultivation

 Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.
 Cultivation cannot be used when the caster already has a Homunculus present. 
 ______________________________________
 Max Level: 5              Skill Form: Active 

Am callhomun.png Call Homunculus

 Call Homunculus Info.gif
 Summons an existing Homunculus that was stored by using the Rest skill.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Consumes 1 Embryo 

Am rest.png Rest

 Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
 Vaporized Homunculus can be restored with the Call Homunculus skill. 
 ______________________________________
 Max Level: 1              Skill Form: Active 

Am resurrecthomun.png Resurrect Homunculus

 Homunculus Resurrection Info.gif
 Resurrect a killed Homunculus. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: Self           Cast: 2sec
 Cooldown: 15sec
 ______________________________________
 [Lv 1]: Revive at 20% HP 
 [Lv 2]: Revive at 40% HP 
 [Lv 3]: Revive at 60% HP 
 [Lv 4]: Revive at 80% HP 
 [Lv 5]: Revive at 100% HP 
 *Kugan - Specialization*
 [Lv 6]: Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
 [Lv 7]: Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
 [Lv 8]: Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
 [Lv 9]: Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
 [Lv 10]: Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec

Am twilight1.png Twilight Alchemy I

 Spiritual Potion Creation (variant 1) Info.gif
 Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Potion Creation Guide for the necessary ingredients. 

Am twilight2.png Twilight Alchemy II

 Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Condensed Potion Creation Guide for the necessary ingredients. 
 You need a Soul Linker on your party for this skill to work. 

Am twilight3.png Twilight Alchemy III

 Spiritual Potion Creation (variant 3) Info.gif
 Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients. 

Cr slimpitcher.png Slim Potion Pitcher

 Aid Condensed Potion Info.gif
 Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot. 
 ______________________________________
 Max Level: 10           Skill Form: Active 
 Target: Ground         Cast: 1 sec
 Range: 3 Cells       Delay: 1 sec
 ______________________________________
 [Lv 1]: 110% efficiency, Red Slim Potion 
 [Lv 2]: 120% efficiency, Red Slim Potion 
 [Lv 3]: 130% efficiency, Red Slim Potion 
 [Lv 4]: 140% efficiency, Red Slim Potion 
 [Lv 5]: 150% efficiency, Red Slim Potion 
 [Lv 6]: 160% efficiency, Yellow Slim Potion 
 [Lv 7]: 170% efficiency, Yellow Slim Potion 
 [Lv 8]: 180% efficiency, Yellow Slim Potion 
 [Lv 9]: 190% efficiency, Yellow Slim Potion 
 [Lv 10]: 200% efficiency, White Slim Potion 

Cr fullprotection.png Full Chemical Protection

 Full Chemical Protection Info.gif
 Protects the targeted character with all four kinds of chemical protection.
 ______________________________________
 Max Level: 5            Skill Form: Active 
 Target: 1 Player       Cast: 2 sec
 Range: 1 Cell        Delay: 0.5 sec
 ______________________________________
 [Lv 1]: 120 sec 
 [Lv 2]: 240 sec 
 [Lv 3]: 360 sec 
 [Lv 4]: 480 sec 
 [Lv 5]: 600 sec 
 ______________________________________
 Each cast requires 1 Glistening Coat. 

Cr aciddemonstration.png Acid Demonstration

 Acid Bomb Info.gif
 Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
 This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
 This skill considerers the highest between DEF and MDEF or lowest if Advanced Chemical Mastery learned.
 Works better on target with VIT < 100.
 Works better on VIT 95+ and lesser on VIT 95-.
 Ignores half of the target's DEF/MDEF in any cases. 
 Everu cast increases Acidity by 2% on target.
 Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death, reduced by 10% per Cure's skill level and halved if Pitcher is used. 
______________________________________
 Max Level: 10            Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 1.25 sec
 Range: 9 Cells           Delay: 1.25 sec
 ______________________________________
 [Lv 1]: 1 Hit | 1% chance of destroying 
 [Lv 2]: 2 Hits | 2% chance of destroying 
 [Lv 3]: 3 Hits | 3% chance of destroying 
 [Lv 4]: 4 Hits | 4% chance of destroying 
 [Lv 5]: 5 Hits | 5% chance of destroying 
 [Lv 6]: 6 Hits | 6% chance of destroying 
 [Lv 7]: 7 Hits | 7% chance of destroying 
 [Lv 8]: 8 Hits | 8% chance of destroying 
 [Lv 9]: 9 Hits | 9% chance of destroying 
 [Lv 10]: 10 Hits | 10% chance of destroying 
 ______________________________________
 Consumes 1 Bottle Grenade and 1 Acid Bottle. 

Cr cultivation.png Plant Cultivation

 Cultivate Plant Info.gif
 Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
 ______________________________________
 Disabled during WoE. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Cultivate Mushrooms, chance of success 55%, Requires Mushroom Spore 
 [Lv 2]: Cultivate Plants, chance of success 60%, Requires Stem 
 [Lv 3]: Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
 [Lv 4]: Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT
 [Lv 5]: Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
               *     Kugan - Specialization :     *
 [Lv 6]: Increases armors effectiveness by 7%
 [Lv 7]: Increases armors effectiveness by 14%
 [Lv 8]: Increases armors effectiveness by 21%
 [Lv 9]: Increases armors effectiveness by 28%
 [Lv 10]: Increases armors effectiveness by 35%


Official Unimplemented Skills Implemented

Cr synthesispotion.png Synthesis Potion

 Creates potions that last 5 min in every player's inventory around the user.
 Required materials depend on the number of players.
 ______________________________________
 Max Level: 1              Skill Form: Active ,
 ______________________________________
 [Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone
 [Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby
 [Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone
 [ATK Potion]: ATK +20%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb
 [MATK Potion]: MATK +20%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb
 [HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand
 [FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand
 ______________________________________
 Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5 

Am drillmaster.png Drillmaster

 Raises Attack Power of Homunculus.
 ______________________________________
 Max Level: 10              Skill Form: Passive ,
 ______________________________________
 [Lv 1]: Damage +2% & DEF/MDEF +1,
 [Lv 2]: Damage +4% & DEF/MDEF +2 ,
 [Lv 3]: Damage +6% & DEF/MDEF +3 ,
 [Lv 4]: Damage +8% & DEF/MDEF +4 ,
 [Lv 5]: Damage +10% & DEF/MDEF +5 ,
 [Lv 6]: Damage +12% & DEF/MDEF +6 ,
 [Lv 7]: Damage +14% & DEF/MDEF +7 ,
 [Lv 8]: Damage +16% & DEF/MDEF +8 ,
 [Lv 9]: Damage +18% & DEF/MDEF +9 ,
 [Lv 10]: Damage +20% & DEF/MDEF +10 ,
 ______________________________________
 Requirement: Bioethics 5 

Am biotechnology.png Biotechnology

 Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. ,
 ______________________________________
 Max Level: 10              Skill Form: Passive ,
 ______________________________________
 [Lv 1]: MaxHP +2%, Chance to create +2% ,
 [Lv 2]: MaxHP +4%, Chance to create +4% ,
 [Lv 3]: MaxHP +6%, Chance to create +6% ,
 [Lv 4]: MaxHP +8%, Chance to create +8% ,
 [Lv 5]: MaxHP +10%, Chance to create +10% ,
 [Lv 6]: MaxHP +12%, Chance to create +12% ,
 [Lv 7]: MaxHP +14%, Chance to create +14% ,
 [Lv 8]: MaxHP +16%, Chance to create +16% ,
 [Lv 9]: MaxHP +18%, Chance to create +18% ,
 [Lv 10]: MaxHP +20%, Chance to create +20% ,
 ______________________________________
 Requirement: Bioethics 5 

Am flamecontrol.png Flame Control

 Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.
 ______________________________________
 Max Level: 1              Skill Form: Active ,
 Target: Enemy        Cooldown: 3 sec
 ______________________________________
 [Amistr]: 100% ATK, 20% chance to stun for 2 sec
 [Lif]: 100% ATK, 75% chance to silence for 2 sec
 [Filir]: 100% ATK, 100% chance to deep wound for 2 sec
 [Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec
 ______________________________________
 Requirement: Biotechnology 1 

Am twilight4.png Twilight Alchemy IV

 Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Potion Creation Guide for the necessary ingredients. 


Custom Advanced Skills Masteries

Basic mastery.png Advanced Gold Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Mammonite.
 Also for White Smith: Maximum Overthrust, Cart Termination.
 also for Creator: Cultivation, Twilights, Acid Demonstration.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Mammonite: Reduce zeny consumption by 25%, increase damage on small sized targets by 25%
 - Cart Termination: Reduce zeny consumption by 25%, imbue with weapon elemental property and bears no more HIT penalties
 - Acid Demonstration: When used at level 4 do not consumes any bottles
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Chemical Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Acid Terror, Fire Demonstration, Acid Demonstration.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Acid Terror: Damage increased by 100% but reduced by target's VIT. Gives 8% Acidity instead of 4%.
 - Fire Demonstration: Damage increased by 100% but reduced by target's AGI
 - Acid Demonstration: Takes the lowest defense between DEF and MDEF (instead of the highest). Gives 4% Acidity instead of 2%.
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Pharmacy Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Potion Pitcher, Chemical Protections, Slim Pitcher.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Potion Pitcher: Increase healing effect by 15%
 - Slim Potion Pitcher: Increase healing effect by 15%
 - Chemical Protections: Allies imbued with your own chemical protections receives a protection to Acid Demonstration damage (VIT reduced by a quarter in AD calculations)
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Creation Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Sphere Mine, Cannibalize, Call Homunculus, Drill Master, Heal Homunculus, Resurrection Homunculus.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Sphere Mine: Increase HP/ATK/MATK by 33%
 - Summon Flora: Increase HP/ATK/MATK by 33%
 - Homunculus: Increase all damage inflicted and reduce all damage received by a third
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 


Homunculus Skills Modifications

Hlif heal.png Touch of Heal

 This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and Int.
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 Max Level: 5              Skill Form: Active
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 After-cast Delay 3 Sec, Casting Time 0.5 Sec (reduced by Homonculus DEX).

Hlif avoid.png Emergency Avoid

 Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.
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 Max Level: 5              Skill Form: Active 
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 MoveSpeed Bonus | Lasting Time 
 [Lv 1]: 10% - 60 Sec 
 [Lv 2]: 20% - 30 Sec 
 [Lv 3]: 30% - 15 Sec 
 [Lv 4]: 40% - 10 Sec 
 [Lv 5]: 50% - 5 Sec 
 After-cast Delay 10 Sec. 

Hlif brain.png Brain Surgery

 By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill.
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 Max Level: 5              Skill Form: Passive 
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 SP Increase / SP Regen Bonus / MDEF bonus / HT Bonus 
 [Lv 1]: 2% / 5% / 4 / 2% 
 [Lv 2]: 4% / 10% / 8 / 4% 
 [Lv 3]: 6% / 15% / 12 / 6% 
 [Lv 4]: 8% / 20% / 16 / 8% 
 [Lv 5]: 10% / 25% / 20 / 10% 

Hlif change.png Mental Change

 For the skill's duration, Non-skill attacks are increased by the Lif's Matk value. Upon activation, Homunculus's HP is fully healed. Flee is divided by 2. 
 
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 Max Level: 3              Skill Form: Active 
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 [Lv 1]: 10 Sec 
 [Lv 2]: 20 sec 
 [Lv 3]: 30 sec 
 Cooldown 30 Sec, Casting Time 2 Sec (reduced by Homonculus DEX). 

Hami castle.png Castling

 Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: - 20% chance
 [Lv 2]: - 40% chance
 [Lv 3]: - 60% chance
 [Lv 4]: - 80% chance
 [Lv 5]: - 100% chance 
 Casting Time 0.5 Sec (reduced by Homonculus DEX). 

Hami defence.png Defense

 Temporarily increase Def and Mdef of the Homunculus and the player. 
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: +3 DEF/MDEF for 30 sec 
 [Lv 2]: +4 DEF/MDEF for 30 sec 
 [Lv 3]: +5 DEF/MDEF for 30 sec 
 [Lv 4]: +6 DEF/MDEF for 30 sec 
 [Lv 5]: +7 DEF/MDEF for 30 sec 
 Casting Time 0.5 Sec (reduced by Homonculus DEX). 

Hami skin.png Adamantium Skin

 Pernamently increase the Def, Maximum HP and HP regeneration rate of the Homunculus.
 HP Bonus / Regen Bonus / Def Bonus 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: + 2% / 5% / 4 
 [Lv 2]: + 4% / 10% / 8 
 [Lv 3]: + 6% / 15% / 12 
 [Lv 4]: + 8% / 20% / 16 
 [Lv 5]: + 10% / 25% / 20 

Hami bloodlust.png Blood Lust

 For the spells duration, Homunculus's damage is increased and every attack leech some of the damage as HP. 
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 Max Level: 3              Skill Form: Active 
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 [Lv 1]: +130% damage, 6% leech 
 [Lv 2]: +140% damage, 8% leech 
 [Lv 3]: +150% damage, 10% leech 
 Casting Time 2 Sec (reduced by Homonculus DEX). 

Hfli moon.png Moonlight

 Order Filir to attack the target with its beak, hitting the target for SkillLV times with a damage bonus of (10+110*SkillLV)%.
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 Max Level: 5              Skill Form: Physical attack 
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 Times Hit | Total Damage 
 [Lv 1]: - 1 - 220% 
 [Lv 2]: - 2 - 330% 
 [Lv 3]: - 2 - 440% 
 [Lv 4]: - 2 - 550% 
 [Lv 5]: - 3 - 660% 

Hfli fleet.png Fleet Move

 Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?).
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 Max Level: 5              Skill Form: Active 
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 ASPD Bonus | Damage Bonus 
 [Lv 1]: - 3% - 110% 
 [Lv 2]: - 6% - 115% 
 [Lv 3]: - 9% - 120% 
 [Lv 4]: - 12% - 125% 
 [Lv 5]: - 15% - 130% 
 Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). 

Hfli speed.png Over Speed

 Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV.
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 Max Level: 5              Skill Form: Active 
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 Flee Bonus 
 [Lv 1] - 20 
 [Lv 2] - 30 
 [Lv 3] - 40 
 [Lv 4] - 50 
 [Lv 5] - 60 
 Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). 

Hfli sbr44.png S.B.R.44

 Filir deals high damage to a single target. 
 Casting Time 2 Sec (reduced by Homonculus DEX), After Walk Delay 2sec, CD 10sec.
 Damage doubled on monsters.
 Adds a buff that improves up to 15 crit, 45 hit, 45 flee and 225 atk for 60 sec.
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 Max Level: 3              Skill Form: Active 
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 [Lv 1]: 100 * Intimacy Damage / 40 (30% of current HP) 
 [Lv 2]: 200 * Intimacy Damage / 40 (40% of current HP) 
 [Lv 3]: 300 * Intimacy Damage / 40 (50% of current HP) 

Hvan caprice.png Caprice

 Use one of the Bolt-type spells. Homunculus decides which one it uses, you can not influence its decision.
 Homunculus will use strong element against fire, water, earth or wind target. On other targets the element will be choose at random.
 The skill level used for the random Bolt-type spell depends on current skill level of Caprice.
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 Max Level: 5              Skill Form: Magical attack 
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 [Lv 1]: LV 1 Bolt / Casting Time 0.8 Sec :  
 [Lv 2]: LV 2 Bolt / Casting Time 1.2 Sec 
 [Lv 3]: LV 3 Bolt / Casting Time 1.6 Sec 
 [Lv 4]: LV 4 Bolt / Casting Time 2 Sec 
 [Lv 5]: LV 5 Bolt / Casting Time 2.4 Sec 
 After Cast Delay 1 Sec. 

Hvan chaotic.png Chaotic Benediction

 Randomly change one of the six attribute for a random target: Player (you), enemy that you are attacking or Homunculus itself, each at 33%.
 If the target is yourself or the homonculus the effect will be a buff, otherwise it will be a debuff and target receives poison status.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: Bonus/Malus 1~4, Poison duration 1~3 Sec 
 [Lv 2]: Bonus/Malus 1~8, Poison duration 1~6 Sec 
 [Lv 3]: Bonus/Malus 1~12, Poison duration 1~9 Sec 
 [Lv 4]: Bonus/Malus 1~16, Poison duration 1~12 Sec 
 [Lv 5]: Bonus/Malus 1~20, Poison duration 1~15 Sec 
 Casting Time 1 Sec (reduced by Homonculus DEX), After Cast Delay 2 Sec. 

Hvan instruct.png Change Instruction

 Increase your Homunculus's Int and Str.
 Also helps on creating potions, the bonus is +1% per skill level if the Homunculus is active. 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: +2 Int/ +2 Str 
 [Lv 2]: +4 Int/ +4 Str 
 [Lv 3]: +6 Int/ +6 Str 
 [Lv 4]: +8 Int/ +8 Str 
 [Lv 5]: +10 Int/ +10 Str 

Hvan explosion.png Bio Explosion

 Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP. 
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 Max Level: 3              Skill Form: Physical attack 
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 [Lv 1]: Explosion damage: Maximum HP*1 
 [Lv 2]: Explosion damage: Maximum HP*1.5 
 [Lv 3]: Explosion damage: Maximum HP*2 
 Casting Time 2 Sec (reduced by Homonculus DEX). 


Spore.png