Juggernaut

From DARO

Description

Original Job :
Version : 1.0
The juggernaut is a monster of destruction that is difficult to stop as the excessive force can bend both steel used by humans and the flesh of monsters.
It is even said that some juggernauts specialized in magic and ranged attacks for more exotic uses of this art without subtleties.

Kugans

4360.png Destroy Specialization

ID : 4360
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
TODO :

Level Attribute
1 STR
2 VIT
3 STR
4 DEX
5 STR

4361.png Destroy Armor

ID : 4361
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Armor Break.
Armor Break is a NPC skill which grant a chance to break target's armor.
Note: (user's STR-target's STR)% more chance to break from this skill.
Note: Every level of Weapon Research adds 2.5% chance to break.
Note: Chance are doubled against monsters.

Level Skill SP Cast Cooldown Base Chance
1 Armor Break Level 2 30 1s 5s 2% to break armor
2 Armor Break Level 4 30 1s 5s 4% to break armor
3 Armor Break Level 6 30 1s 5s 6% to break armor
4 Armor Break Level 8 30 1s 5s 8% to break armor
5 Armor Break Level 10 30 1s 5s 10% to break armor

Already Meltdown in Skill Tree : For 7 seconds after use grants 2/4/6/8/10% chance to recast it at level 10 on hit (which improve duration since recasted again)

4362.png Destroy Shield

ID : 4362
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Shield Break.
Shield Break is a NPC skill which grant a chance to break target's shield.
Note: (user's STR-target's STR)% more chance to break from this skill.
Note: Every level of Weapon Research adds 2.5% chance to break.
Note: Chance are doubled against monsters.

Level Skill SP Cast Cooldown Base Chance
1 Shield Break Level 2 30 1s 5s 2% to break shield
2 Shield Break Level 4 30 1s 5s 4% to break shield
3 Shield Break Level 6 30 1s 5s 6% to break shield
4 Shield Break Level 8 30 1s 5s 8% to break shield
5 Shield Break Level 10 30 1s 5s 10% to break shield

Already Meltdown in Skill Tree : For 7 seconds after use grants 2/4/6/8/10% chance to recast it at level 10 on hit (which improve duration since recasted again)

4363.png Destroy Helm

ID : 4363
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Helm Break.
Armor Break is a NPC skill which grant a chance to break target's armor.
Note: (user's STR-target's STR)% more chance to break from this skill.
Note: Every level of Weapon Research adds 2.5% chance to break.
Note: Chance are doubled against monsters.

Level Skill SP Cast Cooldown Base Chance
1 Helm Break Level 2 30 1s 5s 2% to break helm
2 Helm Break Level 4 30 1s 5s 4% to break helm
3 Helm Break Level 6 30 1s 5s 6% to break helm
4 Helm Break Level 8 30 1s 5s 8% to break helm
5 Helm Break Level 10 30 1s 5s 10% to break helm

Already Meltdown in Skill Tree : For 7 seconds after use grants 2/4/6/8/10% chance to recast it at level 10 on hit (which improve duration since recasted again)

4364.png Destroy Weapon

ID : 4364
Type : Passive
Max Level : 5
Cost to learn : 1
Description : .
TODO : Enable the use of Weapon Break.
Weapon Break is a NPC skill which grant a chance to break target's weapon.
Note: (user's STR-target's STR)% more chance to break from this skill.
Note: Every level of Weapon Research adds 2.5% chance to break.
Note: Chance are doubled against monsters.

Level Skill SP Cast Cooldown Base Chance
1 Weapon Break Level 2 30 1s 10s 2% to break weapon
2 Weapon Break Level 4 30 1s 10s 4% to break weapon
3 Weapon Break Level 6 30 1s 10s 6% to break weapon
4 Weapon Break Level 8 30 1s 10s 8% to break weapon
5 Weapon Break Level 10 30 1s 10s 10% to break weapon

Already Meltdown in Skill Tree : For 7 seconds after use grants 2/4/6/8/10% chance to recast it at level 10 on hit (which improve duration since recasted again)

4365.png Destroy Will

ID : 4365
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grants chances to ignore enemy equipment's immunity when it comes to destroying or striping it.

Level Bypass Rate
1 3%
2 6%
3 9%
4 12%
5 15%

4366.png Destroy Counter

ID : 4366
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grants a chance to destroy enemy equipment on each hit received, works only for short ranged attacks.
In fact this skill will autocast one of the Brake skills (above) at level 5.
If these skills are acquired then their level is added.
If the user is equipped with a rod then those effects only works on magical attacks.
If the user is equipped with a gun (any kind) fitted then those effects only works on long ranged attacks.

Level Rate
1 1%
2 2%
3 3%
4 4%
5 5%

4367.png Destroy Mastery

ID : 4367
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grants a chance to destroy enemy equipment with every hits inflicted to targets, works only short ranged attacks.
In fact this skill will autocast one of the Break skills (above) at level 5.
If these skills are acquired then their level is added.
If the user is equipped with a rod then those effects only works on magical attacks.
If the user is equipped with a gun (any kind) fitted then those effects only works on long ranged attacks.

Level Rate
1 1%
2 2%
3 3%
4 4%
5 5%


4368.png Destroy Cycle

ID : 4368
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each breaking skills may cast other breaking skills.
For example Weapon Break may cast Shield Break or Armor Break or Helm Break.
Skills are casted at the acquired level or 1 (if not acquired).
Also when a breaking skill is used the user receives a +2 buff to ATK/MATK for a short period of time (7 seconds), this buff may stack over and over for a maximum which depends on level of this skill.

Level Chance to autospell maximum buff
1 3% 10
2 6% 20
3 9% 30
4 12% 40
5 15% 50

4369.png Destroy Uprise

ID : 4369
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 15
Casting Time : 1 seconds (interruptible)
Cooldown : 15 seconds
Duration : 15 seconds
Description : For a limited period of time the equipment is much more efficient but has a significant chance of breaking with use.
Weapon can break on hit. Armor, shield, muffler and hat can break when hit.
This effect increase the ATK and DEF/MDEF of the user.

Level Bonus Break on/when hit
1 5% 0.5%
2 10% 1%
3 15% 1.5%
4 20% 2%
5 25% 2.5%
  • Each piece of stuff can break separately
  • Immunity effects can prevent those breaks