Kugan: Classics list

From DARO

Introduction

The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspect of your playing experience. It allows you to add a whole new potential for your character.

These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!

Kugans can be viewed in the Kugan tab, in the Skill windows. They're not limited, your character can have as many Kugans you desire, as long you have the required points. Furthermore, abilities drawn from Kugan aren't job-locked and can be used with any job.


Standard kugans.png
Classic Kugans located at the Midgard's Library


How to learn a Kugan?

To obtain a Kugan, head to the Midgard's Library, in Midgard City. The Library is also available through the Quick Access System.

Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan, such as the following:

Kugans list

  Please find below the complete list of Classic Kugans.

Active Classic Kugans

Active icon.png
Kugan Name
Max Level (Point cost per Level) Duration Cooldown Casting Time LP Cost Effect
1200.png
Dash
5 (1) 3 seconds 7 seconds - 2 Grants 10/15/20/25/30% Walking Speed.
1201.png
Precision on the moment
5 (1) 5 seconds - - 2 Grants 8/16/24/32/40 Hit.
1202.png
Dodge in the moment
5 (1) 5 seconds - - 2 Grants 8/16/24/32/40 Flee.
1203.png
Protect vital points
5 (1) 5 seconds - - 2 Grants 8/16/24/32/40% critical defense.
1204.png
Root Immunity
5 (1) 3 seconds 7 seconds - 4 Grants 20/40/60/80/100% Resistance to the Root common status.
1205.png
Affliction Immunity
5 (1) 3 seconds 7 seconds - 4 Grants 20/40/60/80/100% Resistance to all common statuses.
1206.png
Hemorrhage Immunity
5 (1) 3 seconds 7 seconds - 4 Grants 20/40/60/80/100% Resistance to the DoT common status.
1207.png
Melee Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% Melee Physical Damage reflection.
1208.png
Ranged Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% Long-Ranged Damage reflection.
1209.png
Magical Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% Magical Damage reflection.
1210.png
Special Revenge
5 (1) 3 seconds 7 seconds 1 second 4 Grants 8/16/24/32/40% Special Damage reflection.
1211.png
Melee Tactical
5 (1) 15 seconds - - 6 Grants 3/6/9/12/15% Resistance to Melee Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1212.png
Ranged Tactical
5 (1) 15 seconds - - 6 Grants 3/6/9/12/15% Resistance to Long-Ranged Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1213.png
Magical Tactical
5 (1) 15 seconds - - 6 Grants 3/6/9/12/15% Resistance to Magical Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1214.png
Special Tactical
5 (1) 15 seconds - - 6 Grants 3/6/9/12/15% Resistance to Special Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
1215.png
Melee Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% Resistance to Melee Damage.
1216.png
Ranged Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% Resistance to Long-Ranged Damage.
1217.png
Magical Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% Resistance to Magical Damage.
1218.png
Special Resistance
5 (1) 3 seconds 10 seconds - 8 Grants 20/40/60/80/100% Resistance to Special Damage.
1219.png
Careful Incantation
5 (1) 15 seconds - 2 seconds 10 Grants 20/40/60/80/100 MATK.
1220.png
Prepared Incantation
5 (1) 15 seconds - 2 seconds 10 Grants 3/6/9/12/15% casting time reduction.
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Increased Concentration
5 (1) 15 seconds - 2 seconds 10 Grants 8/16/24/32/40% chance to resist cast cancel.
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Offensive Preparation
5 (1) 15 seconds - 2 seconds 10 Grants 10/20/30/40/50 ATK.
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Pulse Preparation
5 (1) 15 seconds - 2 seconds 10 Grants 2/4/6/8/10% ASPD.
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Preparation for Stability
5 (1) 15 seconds - 2 seconds 10 Grants 8/16/24/32/40% Resistance to after hit delay and pushbacks.
1225.png
Second Breath
5 (1) - 120 seconds 2 seconds 30 Immediately recovers 10/20/30/40/50% of maximum SP.
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Mana Explosion
5 (1) 10 seconds - 1 second 5 Increases natural SP recovery by 20/40/60/80/100% for 10 seconds.
1227.png
Burst of Life
5 (1) - 90 seconds - 20 Immediately recover 10/20/30/40/50% of maximum HP.
1228.png
Explosion of Life
5 (1) 10 seconds 1 second 2 seconds 5 Increases natural HP recovery by 100/200/300/400/500% for 10 seconds.
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Surge of Wrath
5 (1) - 120 seconds 4 seconds 0 Immediately recover 10/20/30/40/50% of maximum Limit Points.
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Alacrity
1 (5) - 10 seconds - 10 Immediately regain Initiative.

Passive Classic Kugans

Passive icon.png
Kugan Name
Max Level (Point cost per Level) Effect
1400.png
Toughness
5 (1) Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel.
1401.png
Sternness
5 (1) Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel.
1402.png
Limit Proficiency
5 (1) Increases Limit Points maximum by 4/8/12/16/20.
1403.png
Limit Improvement
5 (1) Increases Limit Points natural regeneration by 4/8/12/16/20%.
1404.png
Limit Management
5 (1) Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%.
1405.png
Initiative Mastery
5 (1) Decreases time to recover the Initiative state by 7/14/21/28/35%. Also increase damage by 2/4/6/8/10% when attacking a monster without target.
1406.png
Unstunnable
5 (1) Grants 3/6/9/12/15% Resistance to the Stun status.
1407.png
Unfreezable
5 (1) Grants 3/6/9/12/15% Resistance to the Freeze status.
1408.png
Unsleepable
5 (1) Grants 3/6/9/12/15% Resistance to the Sleep status.
1409.png
Unstonable
5 (1) Grants 3/6/9/12/15% Resistance to the Stone Curse status.
1410.png
Uncursable
5 (1) Grants 4/8/12/16/20% Resistance to the Curse status.
1411.png
Unblindable
5 (1) Grants 4/8/12/16/20% Resistance to the Blind status.
1412.png
Unsilencable
5 (1) Grants 4/8/12/16/20% Resistance to the Silence status.
1413.png
Unconfusable
5 (1) Grants 4/8/12/16/20% Resistance to the Confusion status.
1414.png
Unbleedable
5 (1) Grants 4/8/12/16/20% Resistance to the Bleeding status.
1415.png
Unburnable
5 (1) Grants 4/8/12/16/20% Resistance to the Burning status.
1416.png
Unpoisonable
5 (1) Grants 4/8/12/16/20% Resistance to the Poison status.
1417.png
Human Attacker
5 (1) Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS).
1417.png
Brute Attacker
5 (1) Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Angel Attacker
5 (1) Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Demon Attacker
5 (1) Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Dragon Attacker
5 (1) Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Insect Attacker
5 (1) Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Formless Attacker
5 (1) Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Undead Attacker
5 (1) Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1417.png
Plant Attacker
5 (1) Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
1426.png
Human Defender
5 (1) Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS).
1426.png
Brute Defender
5 (1) Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Angel Defender
5 (1) Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Demon Defender
5 (1) Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Dragon Defender
5 (1) Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Insect Defender
5 (1) Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Formless Defender
5 (1) Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Undead Defender
5 (1) Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
1426.png
Plant Defender
5 (1) Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
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Specialized Dealer
5 (1) Increases chances to activate all Weapon Card effects that inflict a Status on a target when attacking by 7/14/21/28/35% of card percentage.
1436.png
Specialized Joker
5 (1) Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage.
1437.png
Two-Handed Proficiency
5 (1) Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5.
User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff).
1437.png
Single Handed Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon.
User must have an empty Left Hand (no Shield, Weapon or Left Handed Weapon equipped).
1437.png
Two Weapon Proficiency
5 (1) Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks).
User must wear a weapon or Left Handed Weapon in their left hand (melee).
1436.png
Shield Proficiency
5 (1) Grants 0.2/0.3/0.4/0.5/0.6/0.7% DEF/MDEF per refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives 9.8% DEF/MDEF
Reduces frontal damage by 2/4/6/8/10%.
User must wear a Shield
1437.png
Sneaky Proficiency
5 (1) Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back.
User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans).
1437.png
Light-ranged Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range (best at 1 cell from the target).
User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).
1437.png
Medium-ranged Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (best at 7 celles from the target).
User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).
1437.png
Heavy-ranged Proficiency
5 (1) Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting.
User must wear a Ranged Weapon (does not stack with other Proficiency Kugans).
1436.png
Light Armor Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a Light Armor.
1436.png
Medium Armor Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a Medium Armor.
1436.png
Neutral Armor Proficiency
5 (1) Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a Neutral armor.
1436.png
Heavy Armor Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an Heavy armor.
1436.png
Very Heavy Armor Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a Very Heavy armor.
1437.png
Dagger Mastery
5 (1) Grants 1/2/3/4/5% Defense Penetration when using Physical or Magical attacks, and increases Flee by 2/4/6/8/10, must be equipped with a dagger.
1437.png
Sword Mastery
5 (1) Grants 2/3/4/5/7% chance of parrying an attack, and increases HIT by 4/6/8/10/14, must be equipped with a sword.
1437.png
Axe Mastery
5 (1) Grants 2/3/4/6/7% more damage on Large sized targets, and increases ATK by 6/9/12/15/21, must be equipped withs an axe.
1437.png
Mace Mastery
5 (1) Grants 6/9/12/15/21% longer staggering effect and reduces after hit walking delay, also increases maximum HP by 2/3/4/5/7%, must be equipped with a mace.
1436.png
Shield Mastery
5 (1) Grants 2/3/4/5/7% chance of blocking an attack, and reduces pushbacks distance by 8/12/16/20/28%, must be equipped with a shield, does not stack with other masteries.
1437.png
Rod Mastery
5 (1) Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, must be equipped with a rod.
1437.png
Book Mastery
5 (1) Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, must be equipped with a book.
1437.png
Fist Mastery
5 (1) Grants 6/9/12/15/21% of Base STR as ATK and ATK2, must be equipped with knuckles. Bonus doubled if NO weapons in the right hand.
1437.png
Katar Mastery
5 (1) Grants 2/3/4/5/7% increase to critical rating and critical damage, must be equipped with a katar.
1437.png
Exotic Mastery
5 (1) Grants 6/9/12/15/21% increased chance to inflict a Status effect and increases their duration, must be equipped with a whip or an instrument. Also increases damage on a target under any status by 1/2/3/4/5% (stacks if multiple status).
1437.png
Ninja Mastery
5 (1) Grants 2/3/4/5/7% Walking Speed and After Skill Delay, must be equipped with ninja's weapons.
1437.png
Ranged Mastery
5 (1) Grants 4/8/12/16/20% chance to not consume ammunitions, increases damage of none elemental attacks by 2/4/6/8/10%, must be equipped with ranged weapons.
1462.png
Compensated Strength
5 (1) Grants 1/2/3/4/5 STR if base STR is lower than 80.
1462.png
Compensated Dexterity
5 (1) Grants 1/2/3/4/5 DEX if base DEX is lower than 80.
1462.png
Compensated Agility
5 (1) Grants 1/2/3/4/5 AGI if base AGI is lower than 80.
1462.png
Compensated Vitality
5 (1) Grants 1/2/3/4/5 VIT if base VIT is lower than 80.
1462.png
Compensated Intelligence
5 (1) Grants 1/2/3/4/5 INT if base INT is lower than 80.
1462.png
Compensated Luck
5 (1) Grants 1/2/3/4/5 LUK if base LUK is lower than 80.
1462.png
Legendary Strength
5 (2) Grants 2/3/4/5/7 STR if base STR is higher or equal to 80.
1462.png
Legendary Dexterity
5 (2) Grants 2/3/4/5/7 DEX if base DEX is higher or equal to 80.
1462.png
Legendary Agility
5 (2) Grants 2/3/4/5/7 AGI if base AGI is higher or equal to 80.
1462.png
Legendary Vitality
5 (2) Grants 2/3/4/5/7 VIT if base VIT is higher or equal to 80.
1462.png
Legendary Intelligence
5 (2) Grants 2/3/4/5/7 INT if base INT is higher or equal to 80.
1462.png
Legendary Luck
5 (2) Grants 2/3/4/5/7 LUK if base LUK is higher or equal to 80.
Season 2 (Release Date: 04/17/2022)
1475.png
Summon Mastery
5 (1) Increases Summon power (all stats of summons) by 1/2/3/4/5%
1476.png
Offhands Mastery
5 (1) Increases ATK provided by offhands by 1/2/3/4/5 per weapon refine.
1474.png
Autospells Mastery
5 (1) Increases chances of casting any autospell skill by 3/6/9/12/15%
1487.png
Spear Mastery
5 (1) Ignores 2/4/6/8/10% of target's DEF, needs to be equipped with a spear.
1478.png
Mutations Mastery
5 (1) Your mutated skills can now be used at their full potential at higher levels. The optimal conditions for the mutation are now met at level 1 + 10/20/30/40/50% of the max level of the skill.

E.g. A mutated skill with max level 10 will now work optimally at level 6 if this kugan is at level 5.
E.g. A mutated skill with max level 5 will now work optimally at level 3 if this kugan is at level 5.

1478.png
Mutations Expertise
5 (1) Increases duration of mutated skills by 10/20/30/40/50%
1481.png
Kugans Expertise
5 (1) Increases duration of active kugans by 7/14/21/28/35%
1332.png
Marriage Mastery
5 (1) Lv1: No need to wear wedding ring to receive marriage skills
Lv2: Marriage skills cast -10%
Lv3: Marriage skills heal +10%
Lv4: Marriage skills cast -10%
Lv5: Marriage skills heal +10%
1474.png
Cover your Flaws
5 (1) Reduces the enemy's Elemental Mastery by 5/10/15/20/25% when taking elemental damage.
1327.png
Andora
5 (1) 2/4/6/8/10% chance to be ignored by monster (stealth). Depending on the formula user's flee-target's hit, the stealth can be stronger. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled.
1328.png
Perfection
5 (1) Perfect HIT +2/4/6/8/10%, also grants 0.5/1/1.5/2/2.5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any.
1329.png
Magical Defense
3 (1) MDEF +1/2/3
1329.png
Physical Defense
3 (1) DEF +1/2/3
1479.png
Ain't a Dancer
5 (1) Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.
1480.png
Ain't a Singer
5 (1) Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.
1315.png
Status Resilience
5 (1) Reduces chances of being inflicted with a Status effect by 2/4/6/8/10%
1316.png
Herborist
5 (1) Herbs heal +40/80/120/160/200% of total INT.
1317.png
Sensor
5 (1) Map item drop rate +2/4/6/8/10%
1318-2.png
Apothecary
5 (1) Healing received from heal potions increased by +3/6/9/12/15%
1333-2.png
Alchemy
5 (1) All potions also heals 1/2/3/4/5% of HP potion recovery as SP.
1334.png
Pet Mastery
5 (1) Increases pet intimacy gained by 10/20/30/40/50% when feeding pet.
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Worst Dad Ever
5 (1) Reduces hospital duration to resurrect pet by 15/30/45/60/75%. The pet has to die on the character having the kugan.
1319.png
Illusion Effect
5 (1) Increases FLEE by 1 for every 8/7/6/5/4 INT
1494.png
Astral Mastery
5 (1) Zodiac skill costs 10/15/20/25/30% more LP, but effect is increased by 10/15/20/25/30%
1494.png
Astral Expertise
5 (1) Zodiac skill costs 10/20/30/40/50% more LP, but durations is increased by 10/20/30/40/50%
1494.png
Astral Celerity
5 (1) Zodiac skill casting time is reduced by 10/20/30/40/50%
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Astral Elemental
5 (1) Zodiac Skill grants Resistance/Mastery to an element by 2/3/4/5/7%.
  • Fire : Leo / Sagittarius / Aries
  • Wind : Aquarius / Gemini Mad & Kind / Libra
  • Earth : Taurus / Virgo / Capricorn
  • Water : Scorpio / Pisces / Cancer
1482.png
Team Defense
5 (1) Reduces all damage received by monster by 3/6/9/12/15% if your are not the main target
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Team Opportunity
5 (1) Increase all damage inflicted to monsters by 2/4/6/8/10% if you are not the main target
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Burst Skill
5 (1) Choose a skill: Increases damage skill ratio (+150/300/450/600/750%) but the chosen skill now has a cooldown of 7s and SP cost +10/20/30/40/50%. If the skill delivers several hit, only applies once each 7 seconds. This is not a meant to DPS but to "burst". Lex Aeterna doesn't affect Burst damage.
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Reactive Skill
5 (1) Choose a skill: This skill has reduced After Cast Delay (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it now has a cooldown of 7s and SP cost +10/20/30/40/50%, this is not meant to DPS but to "react".
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Mutation Skill
5 (1) Choose a skill: This skill will receive a mutation effect. Higher level will give better chances and effects. mutated
1436.png
Light Defense Proficiency
5 (1) If all your armor pieces are Light: Summon power (all stats of summons), Healing power and Magical Damage increased by 1/2/3/4/5%, and skill duration increased by +2/4/6/8/10%
1436.png
Medium Defense Proficiency
5 (1) If all your armor pieces are Medium: After Cast Delay, ASPD and casting time improved by 1/2/3/4/5%, grants 1/2/3/4/5% to physical, special and magical FLEE, and increases likelyhood of inflicting Status effects and duration of Status effects by 2/4/6/8/10%
1436.png
Neutral Defense Proficiency
5 (1) If all your armor pieces are : Neutral Increases Physical and Special Damage by 1/2/3/4/5%, improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5.
1436.png
Heavy Defense Proficiency
5 (1) If all your armor pieces are Heavy: After Hit Delay reduced by 2/4/6/8/10%, grants 2/4/6/8/10% chance to counter attack with Bash Lv 5, and reduces likelihood of receiving Status effects and duration of Status effects by 2/4/6/8/10%
1436.png
Very Heavy Defense Proficiency
5 (1) If all your armor pieces are Very Heavy: Resistance to Neutral damage increased by 1/2/3/4/5%, improves Resistance to all Sizes by 1/2/3/4/5% and all Races by 1/2/3/4/5%
1436.png
Full Suit Up
5 (1) If all your armor pieces are of the same category: DEF and MDEF +1/2/3/4/5
Note: If a Shield is worn it must be of the same type as other equipment in order to benefit of this bonus. If no Shield is worn, this equipment slot is ignored.
1436.png
Light Garment Proficiency
5 (1) All speed attributes are increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Garment refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 7% to speed attributes.
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Medium Garment Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Garment refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known).
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 14 flee and 7 PFLEE.
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Neutral Garment Proficiency
5 (1) Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Garment refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7 CRIT and +7% crit damage.
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Heavy Garment Proficiency
5 (1) 0.5/1/1.5/2/2.5% chance per Garment refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at long range.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 35% to counter-attack.
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Very Heavy Garment Proficiency
5 (1) Crit Defense +0.1/0.2/0.3/0.4/0.5% per Garment refine level, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7% crit defense and 7% resistance to all type of damage.
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Light Shoes Proficiency
5 (1) Increases Summon power (all stats of summons), Magical and Healing power 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% summon power, MATK and healing power.
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Medium Shoes Proficiency
5 (1) Increases Special Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% Special damage.
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Neutral Shoes Proficiency
5 (1) Increases Physical Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% physical damage.
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Heavy Shoes Proficiency
5 (1) 1% chance per Shoe refine level to auto-cast Endure Lv 1/2/3/4/5 (+ level acquired) when being attacked.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives 14% chance to auto-cast Endure.
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Very Heavy Shoes Proficiency
5 (1) Crit Defense and Resistance to all Sizes increased by 0.1/0.2/0.3/0.4/0.5 per Shoe refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +7% crit defense and resistance to all sizes.
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Light Shield Proficiency
5 (1) All speed attributes increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Shield refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% to speed attributes.
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Medium Shield Proficiency
5 (1) Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Shield refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known).
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +14 flee and 7 PFLEE.
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Neutral Shield Proficiency
5 (1) Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Shield refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7 CRIT and +7% crit damage.
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Heavy Shield Proficiency
5 (1) 0.5/1/1.5/2/2.5% chance per Shield refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at melee range.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +35% to counter-attack.
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Very Heavy Shield Proficiency
5 (1) Crit Defense and Resistance to all Races increased by 0.1/0.2/0.3/0.4/0.5 per Shield refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% crit defense and 7% resistance to all races.
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Attrition Warfare
5 (1) When hitting a target, every second one stack is generated which lasts 10 seconds.

If 10 stacks are generated, the target's Hard DEF and Hard MDEF are reduced by 10 for 10 seconds. The duration is renewed if continuously attacking.
This effect can't be stacked no matter how many times the target receives this debuff.
Doesn't work on AoE skills and reset the amount of stacks if another target is hit.

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Natural Resistance - Fire
5 (1) Fire elemental Resistance +2/4/6/8/10%
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Natural Resistance - Wind
5 (1) Wind elemental Resistance +2/4/6/8/10%
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Natural Resistance - Water
5 (1) Water elemental Resistance +2/4/6/8/10%
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Natural Resistance - Earth
5 (1) Earth elemental Resistance +2/4/6/8/10%
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Elemental Resistance - Holy
5 (1) Holy elemental Resistance +2/4/6/8/10%
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Elemental Resistance - Dark
5 (1) Dark elemental Resistance +2/4/6/8/10%
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Elemental Resistance - Unholy
5 (1) Poison/Undead/Ghost elemental Resistance +2/4/6/8/10%
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Player Defenser
5 (1) Reduces all damage received from Players by 4/8/12/16/20%. If a Shield Card granting Resistance to the Demi-Human Race is worn, reduces damage by 2/4/6/8/10% instead.

Passive Signature Kugans

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Kugan Name
Max Level
(Point cost per Level)
Effect
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Pestilence according to Rinslet
5 (2) Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds. Use @toggle 1500 to disable it.
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Cynism according to Cerenity
5 (2) Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
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Discord according to Freya
5 (2) Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking. Half more chance when being attacked.
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Bullying according to Massacreur
5 (2) Every physical attack on the same target grants an ATK buff of 4, cooldown 0.5 seconds, maximum 4/8/12/16/20 stacks, the buff is reset when attacking another target.
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Hallucination according to Zorin
5 (2) Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
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Coercion according to Makkie
5 (2) Grants 4/8/12/16/20% of base AGI more damage when attacking from the back.
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Ravage according to Dentifrice
5 (2) There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds.
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Transcendence according to TiNange
5 (2) Grants 5/10/15/20/25% of base STR magical defense penetration.
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Skill according to Yuffa
5 (2) Grants critical +1/2/3/4/5, critical damage +1/2/3/4/5% (improved by (bDEX+1)%, up to x2 if bDEX == 99).
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Perforation according to Hide
5 (2) Grants 5/10/15/20/25% of base INT physical defense penetration.
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Pacification according to Vlad
5 (2) Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
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Symbiosis according to Lidwyne
5 (2) Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugans' and summoners' summons, same goes for Homunculus and creator's skills).
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Righteousness according to Kwaii
5 (2) Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%.
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Altruism according to Mikuru
5 (2) Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 3/6/9/12/15%.
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Expertise according to Titenala
5 (2) The lowest attribute received a bonus equal to 2/4/6/8/10. Affect multiple attributes if more than one is 'the lowest'.
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Resistance according to Bodhiryu
5 (2) Grants 2/3/4/5/7% damage reduction from Boss and big targets.
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Desire according to Elvy
5 (2) Increase drop rates by 2/3/4/5/7%, Map item by 3/6/9/12/15% and zeny rate by 10/20/30/40/50%.
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Justification according to Yuan
5 (2) Grants 3/6/9/12/15% chance to ignore stuff immunity to strip or break.
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Liveliness according to Moonie
5 (2) When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds.
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Honor according to Melihanda
1 (10) If the damage received is more than 50% of Max HP, the damage received is [TotalDamage] - [50% of MaxHP] (doesn't stack, will use the highest value).

If HP<50% and receive an attack, grants 1% maxHP regen each second for 7 seconds.

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Enthusiasm according to Korros
1 (10) If the damage received is more than 1% of Max HP, the damage received is [TotalDamage] - [1% of MaxHP] (doesn't stack, will use the highest value).

If HP<75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds.

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Word according to Colm
5 (2) Grants 5/10/15/20/25% resistance to cast cancel (works in PvP). If the user wears any card or item which provide full cast cancel resistance, then lower the casting time penalty by 2/4/6/8/10%.

Grants 20/40/60/80/100% of base INT resistance to silence.

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Knowledge according to Kaly
5 (2) Increases all elements masteries by 4/8/12/16/20%.
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Sarcasm according to Subarashi Kono Sekai
5 (2) Increases DoT damage by 2/4/6/8/10%.
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Alcoholism according to Arkanjin
5 (2) Increase potion effects by 6/12/18/24/30%.
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Megalomania according to Lezard Valeth
5 (2) Increases maximum MATK by 30/60/90/120/150% of base INT, reduce minimum MATK by half the same amount.
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Malice according to Grenat
5 (2) Increases damage against deadly poisoned targets by 3/6/9/12/15%.
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Bitterness according to ShadeX
5 (2) May counter long-ranged attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance, reduce long-ranged damage receive by 3/6/9/12/15%.
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Picking according to Usagi
5 (2) Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements.
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Treachery according to Tutuxinton
5 (2) Grants 2/4/6/8/10% more damage but also receives 3/6/9/12/15% more damage from them. Add 1/2/3/4/5% (for max 3/6/9/12/15%) more damage against players but also receives 2/4/6/8/10% (for max 5/10/15/20/25%) more damage from them.
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Challenge according to Imagine
5 (2) increase the after skill delay of target by 4/8/12/16/20% for 7 seconds when hitting them physically (works on all targets). When attacking while under initiative will add a stronger delay debuff based on ([previous bonus]+3)% of bSTR.
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Vandalism according to Nana
5 (2) Each physical attack has 20/40/60/80/100% chance to break each kind of potion in the target inventory, grants 2/4/6/8/10% chance to inflict Deep Wound (heal received -60%) for 7 seconds.
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Omnipotence according to Arkenciel
5 (2) Magic may inflict any kind of common status, each of them have 0.2/0.4/0.6/0.8/1% chance to occur.
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Cheating according to Keren
5 (2) Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee).
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Crusade according to Lutie
5 (2) Grants 2/3/4/5/7% more damage on Boss and big-sized targets.
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Faith according to Sup
5 (2) When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds.
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Justice according to Duran
5 (2) When HP are lower than 50% and the player receives damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds.
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Wiggling according to Bibi
5 (2) When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec.
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Strengthening according to Harikado
5 (2) When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical melee damage and perfect hit for 7sec.
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Fury according to Hubu
5 (2) When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000% of ATK+MATK, doubled on monsters. Cooldown 7sec.
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Runology according to Evangeline
5 (2) By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end.
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Inspiration according to Akzzz
5 (2) When have the initiative the user recovers 2/4/6/8/10 SP, this amount is increase by user's INT (4% of the base amount per points). Also gives buff INT 2/3/4/5/7 for 10sec.
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Diplomacy according to Malebolgia
5 (2) When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds.
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Immunity according to Resorb
5 (2) Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received.
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Frustration according to Kaevek
5 (2) When hit while under any common status, have 6/12/18/24/30% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses).
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Extavagency according to Ren
5 (2) When attacked with initiative, 100% chance to receive a buff of 2/4/6/8/10 to all attribute for 10 seconds, only 5% chance if not under initiative status.
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Impulse according to Shinrei
5 (2) When attacking with initiative, 100 chance to receive an ASPD bonus of 2/4/6/8/10% for 10 seconds, only 5% chance if not under initiative status.
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Frigidity according to Harle
5 (2) When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds).
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Flowering according to Dark Shadows
5 (2) When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant, ASPD is reduced by 100%, HP recovers at a rate of 1/2/3/4/5% per second and DEF/MDEF are at 100 but the player can't move/act (cooldown 60 seconds).
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Erudition according to Pirikos
5 (2) When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.
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Tactical according to Maneki
5 (2) If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damage.
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Initiative according to Creveladalle
5 (2) When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.
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Disappearance according to Tsuge
5 (2) When attacked with HP lower than 30%, the user hide themslves and have 20/40/60/80/100% chance to avoid the next hit for 3/4/5/6/7 seconds (cooldown 10 seconds).
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Devotion according to Tanya
5 (2) Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%.
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Providence according to Samano
5 (2) Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing.
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Fairness according to Hideki
5 (2) Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though. Also 4/8/12/16/20% chance to autocast Lex Aeterna on self at level*2 when Lex Aeterna is used.
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Stubbornness according to Huydu
5 (2) If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 30s.
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Chaining according to Bonten
5 (2) If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s.
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Manalize according to Lune
5 (2) When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT and MDEF, with 0.5 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.
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Persistence according to Exodus
5 (2) When under the effets of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT and DEF (cooldown 0.5 second).
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Acidology according to Dentifrice
5 (2) Increases Acid Terror and Demonstration damage of x% which x is 5/10/15/20/25% of base INT, they cost that much more SP.
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Cadence according to Pioupiou
5 (2) Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect, or awakening if already activated, or berserker if already activated.
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Grace according to Tchii
5 (2) When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%.
Season 2 (Release Date: 04/17/2022)
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Storage according to Wrathsong
5 (2) Increase your maximum weight by 2/4/6/8/10 for every base INT or DEX
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Strategy according to Tigrou
5 (2) Increase all damage by 3/6/9/12/15% against monsters but receive 5/10/15/20/25% more damage by them
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Precision according to Docthib
5 (2) adds up to 5/10/15/20/25% more chance to hit a melee attack for 10s when attacking at long range
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Perfection according to Bums
5 (2) Increase all damage 2/4/6/8/10%, receive 2/4/6/8/10% less damage (size resistance), and reduce sp cost by 2/4/6/8/10% while the player has over 90% hp and sp
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Musk according to Morganye
5 (2) When the player kills a monster, receives a 4/8/12/16/20% damage bonus (any type of attacks are affected) BUT not to the same type of the last target killed, in PVP this bonus is halved and is based on target's class
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Emergency according to Odur
5 (2) When HP drops down of 10/20/30/40/50% of maximum HP, then materials consumptions are reduced by 15/20/25/30/35% (45/60/75/90/105% for gemstones)
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Pairing according to Euskadi
5 (2) Your partner receives a 2/4/6/8/10 buff to all attributes for 30 seconds everytime you use a partner skill
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Torpidity according to Mammouth
5 (2) Reduces VIT to 0 but increases HP by 5/10/15/20/25 x BaseLevel
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Madness according to Dr Kami
5 (2) With each attack inflicted or received by the user, his homunculus has 2/4/6/8/10% chance to launch Stun Attack (amistr), Double Strafe (filir) or Soul Strike (the other two) at levels 10 (Double Strafe lv 7) on the target that was attacked or who attacks the master in question, only once per second maximum.
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Distanciation according to Psykoleo
5 (2) Long range attacks critical rate improved by 2/4/6/8/10 and critical damage by 1/2/3/4/5%
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Convenience according to ExSoldier
5 (2) Every monster has a small chance to drop Karvodailnirol 0.05/0.10/0.15/0.20/0.25%
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Illusion according to Alias
5 (2) Improves all clones HP/ATK/DEF/MDEF by 5/10/15/20/25%
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Acceleration according to Yokai
5 (2) ASPD +1/2/3/4/5% and maximum ASPD by 0.2/0.4/0.6/0.8/1 (note : cap 192)
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Contradistinction according to Leyol
5 (2) Improves damage on targets with 50% HP or higher by up to 2/4/6/8/10%, also reduce damage on the verge of death by up to 7/14/21/28/35%
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Critical according to Emika
5 (2) Improves high critical rates by 2/4/6/8/10 (turn regular critical into double one)
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Discipline according to Lanathion
5 (2) Improves all attributes by 4/5/6/7/8%
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Daoism according to Chu Yuyan
5 (2) SP cost increased and status duration decreased by 10/20/30/40/50%, but status effect improved by the same amount
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Annoying according to TrikS ShoT
5 (2) 4/8/12/16/20% chance to pushback targets by 1 cell every physical strikes
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Hypersomnia according to Kaisyra
5 (2) When sitting fall (criticaly, can't be avoided, but can be cured by allies) asleep for 7 seconds, when getting up gets a damage buff of 3/6/9/12/15% for 60 seconds
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Counterattack according to Kamu
5 (2) On a successfull parry (not the skill one but the kugan one) grants 20/40/60/80/100% chance to autospell an ignoring DEF attack which inflict 100% physical damage
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Mastermind according to Singe Horizontal
1 (5) Allows to take 2 kugans signature
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Indignation according to Icesl
5 (2) Each time you use magic you receives a buff which protect your from the next attack, the rates depends on the original casting time of the spell, time (in seconds) x 4/5/6/7/8% chance (for 9/8/7/6/5 seconds)
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Stabbing according to Seyka
5 (2) Grants 4/8/12/16/20% of base DEX more damage when attacking from the back.
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Studying according to Varzog
5 (2) Improves SP recovery while sitting by 20/40/60/80/100%
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Screaming according to Octavia
5 (2) Grants 1/2/3/4/5% chance to Stun for 3s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
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Venomous according to Temir
5 (2) Reduce all none DOT damage by 3/6/9/12/15% but increases DOT damage by 3/6/9/12/15%
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Wizardry according to Neru
5 (2) Reduce natural MATK variation by 10/20/30/40/50% (covers x% of what is missing from min MATK to reach max MATK, only include natural MATK without bonus)
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Spelling according to Lhoris Aevaris
5 (2) Increases Autospells chances by 6/12/18/24/30%

Only 2/4/6/8/10% concerning Sage's Autospell.

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Darkness according to Siebenburgen
5 (2) Increases dark damage by 3/6/9/12/15%
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Priceless according to Grou
5 (2) Increases minimum and maximum map item level quality by 2/4/6/8/10%
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Divineness according to Divina
5 (2) MDEF improves status resistance by 10/20/30/40/50%
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Urgentism according to Erys
5 (2) SP cost increased and status duration decreased by 10/20/30/40/50%, but cast/delay of supportive skills reduces by the same amount
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Adversity according to Sigrun
5 (2) Regens 0.4/0.8/1.2/1.6/2% of MaxHP per second when attacking