Difference between revisions of "Whitesmith Skill Modifications"

From DARO
 
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   Turret's minATK : 300% of user's hit.
 
   Turret's minATK : 300% of user's hit.
 
   Turret's maxATK : 400% of user's hit.
 
   Turret's maxATK : 400% of user's hit.
   VIT/DEX/STR/INT of turrests equal the user's DEX
+
   VIT/DEX/STR/INT of turrets equal the user's DEX
 
   AGI/LUK are 1
 
   AGI/LUK are 1
 
   Turret's maxHP : 6000% of user's hit
 
   Turret's maxHP : 6000% of user's hit
Line 522: Line 522:
 
   This Advanced Skill Mastery improves the use of the following skills:</span>
 
   This Advanced Skill Mastery improves the use of the following skills:</span>
 
   Mammonite.</span>
 
   Mammonite.</span>
   Also for White Smith: Maximum Overthrust, Cart Termination.</span>
+
   Also for White Smith: Maximum Overthrust, Cart Termination, System Create.</span>
 
   also for Creator: Cultivation, Twilights, Acid Demonstration.</span>
 
   also for Creator: Cultivation, Twilights, Acid Demonstration.</span>
 
   Improved skills receives the following effects:</span>
 
   Improved skills receives the following effects:</span>
Line 535: Line 535:
 
   - Mammonite: Reduce zeny consumption by 25%, increase HIT by 50</span>
 
   - Mammonite: Reduce zeny consumption by 25%, increase HIT by 50</span>
 
   - Cart Termination: Reduce zeny consumption by 50%, imbue with weapon elemental property and bears no more HIT penalties</span>
 
   - Cart Termination: Reduce zeny consumption by 50%, imbue with weapon elemental property and bears no more HIT penalties</span>
 +
  - System Create: Materials requirements have 50% chance to be ignored (instead of 20% usually). Pflee increased by (DEX+INT)*0.1.</span>
 
   - Acid Demonstration: When used at level 4 do not consumes any bottles</span>
 
   - Acid Demonstration: When used at level 4 do not consumes any bottles</span>
 
   <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 
   <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
Line 567: Line 568:
 
=== [[File:basic_mastery.png]] Advanced Hammer Mastery: ===
 
=== [[File:basic_mastery.png]] Advanced Hammer Mastery: ===
 
   This Advanced Skill Mastery improves the use of the following skills:</span>
 
   This Advanced Skill Mastery improves the use of the following skills:</span>
   Hammer Fall, Throw Axe, Adrenaline Rush, Meltdown, Cart Termination.</span>
+
   Hammer Fall, Throw Axe, Adrenaline Rush, Meltdown, Cart Termination, System Create.</span>
 
   Improved skills receives the following effects:</span>
 
   Improved skills receives the following effects:</span>
 
   - Casting time reduced by 25% (do not stack with Bragi)</span>
 
   - Casting time reduced by 25% (do not stack with Bragi)</span>
Line 582: Line 583:
 
   - Meltdown: Increase breaks chance (0.2 per skillLv for weapon break, 0.5 per skillLv for armor break), also increase those chance by half on monsters</span>
 
   - Meltdown: Increase breaks chance (0.2 per skillLv for weapon break, 0.5 per skillLv for armor break), also increase those chance by half on monsters</span>
 
   - Cart Termination: Can imbue with weapon elemental property, in this case (and only in this case) increase zeny consumption by 50%, can improve stun chance and stun duration if used with Axe or Mace</span>
 
   - Cart Termination: Can imbue with weapon elemental property, in this case (and only in this case) increase zeny consumption by 50%, can improve stun chance and stun duration if used with Axe or Mace</span>
 +
  - System Create: Hit +20%, CRIT increased by (DEX+INT)*0.1.</span>
 
   <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 
   <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 
   ______________________________________
 
   ______________________________________

Latest revision as of 05:43, 13 March 2024

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Bs iron.png Iron Tempering

 Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 45% chance 
 [Lv 2]: 50% chance 
 [Lv 3]: 55% chance 
 [Lv 4]: 60% chance 
 [Lv 5]: 65% chance 

Bs steel.png Steel Tempering

 Enables the tempering of 1 Steel with 5 Iron, 1 Coal and 1 Mini Furnace. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 35% chance 
 [Lv 2]: 40% chance 
 [Lv 3]: 45% chance 
 [Lv 4]: 50% chance 
 [Lv 5]: 55% chance 
 ______________________________________
 Requirement: Iron Tempering 1 

Bs enchantedstone.png Enchanted Stone Craft

 Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue, or 10 Star Dust with a Mini Furnace. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 15% chance 
 [Lv 2]: 20% chance 
 [Lv 3]: 25% chance 
 [Lv 4]: 30% chance 
 [Lv 5]: 35% chance 
 ______________________________________
 Requirement: Iron Tempering 1 

Bs orideocon.png Research Oridecon

 Increases the success rate of forging items with Oridecon. 
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: +2% Success rate 
 [Lv 2]: +3% Success rate 
 [Lv 3]: +4% Success rate 
 [Lv 4]: +5% Success rate 
 [Lv 5]: +6% Success rate 
 ______________________________________
 Requirement: Enchanted Stone Craft 1 

Bs dagger.png Smith Dagger

 Enables forging of Dagger class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 

Bs sword.png Smith Sword

 Enables forging of Sword class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 ______________________________________
 Requirement: Smith Dagger 1 

Bs twohandsword.png Smith Two-Handed Sword

 Enables forging of Two-Handed Sword class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 ______________________________________
 Requirement: Smith Sword 1 

Bs axe.png Smith Axe

 Enables forging of Axe class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 ______________________________________
 Requirement: Smith Sword 2 

Bs mace.png Smith Mace

 Enables forging of Mace class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 ______________________________________
 Requirement: Smith Brass Knuckle 1 

Bs knuckle.png Smith Brass Knuckle

 Enables forging of Knuckle class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 ______________________________________
 Requirement: Smith Dagger 1 

Bs spear.png Smith Spear

 Enables forging of Spear class weapons. 
 Job level, DEX and LUK increase the chances.
 ______________________________________
 Max Level: 3              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 ______________________________________
 Requirement: Smith Dagger 2 

Bs hiltbinding.png Hilt Binding

 Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%.
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 Each level of this skill adds 1% to minimum AND maximum hit rate (which are respectivilty set to 5% and 95% by default).
 ______________________________________
 [Lv 1]: +1 STR, +4 ATK, +4% Hit rate, Strip/Break protection +4% 
 [Lv 2]: +8% Hit rate, Strip/Break protection +8% 
 [Lv 3]: +12% Hit rate, Strip/Break protection +12% 
 [Lv 4]: +16% Hit rate, Strip/Break protection +16% 
 [Lv 5]: +20% Hit rate, Strip/Break protection +20% 

Bs findingore.png Finding Ore

 Increases the success rate of finding ores dropped from monsters. 
 ______________________________________
 Max Level: 1              Skill Form: Passive 
 ______________________________________
 Requirement: Hilt Binding 1, Steel Tempering 1 

Bs weaponresearch.png Weaponry Research

 Improves weapon knowledge in order to create arms of higher quality. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: +2 ATK/HIT, +1% forging 
 [Lv 2]: +4 ATK/HIT, +2% forging 
 [Lv 3]: +6 ATK/HIT, +3% forging 
 [Lv 4]: +8 ATK/HIT, +4% forging 
 [Lv 5]: +10 ATK/HIT, +5% forging 
 [Lv 6]: +12 ATK/HIT, +6% forging 
 [Lv 7]: +14 ATK/HIT, +7% forging 
 [Lv 8]: +16 ATK/HIT, +8% forging 
 [Lv 9]: +18 ATK/HIT, +9% forging 
 [Lv 10]: +20 ATK/HIT, +10% forging 
               *     Kugan - Specialization :     *
 [Lv 11]: +22 ATK/HIT, +11% forging 
 [Lv 12]: +24 ATK/HIT, +12% forging 
 [Lv 13]: +26 ATK/HIT, +13% forging 
 [Lv 14]: +28 ATK/HIT, +14% forging 
 [Lv 15]: +30 ATK/HIT, +15% forging 
 ______________________________________
 Requirement: Hilt Binding 1 

Bs repairweapon.png Repair Weapon

 Repairs damaged equipments. (Damaged equipments are displayed in red color).
 Grants Chemical protection depending on equipment type.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 Level 1 Weapon: Iron Ore 
 Level 2 Weapon: Iron 
 Level 3 Weapon: Steel 
 Level 4 Weapon: Rough Oridecon 
 Level 5 Weapon: Oridecon 
 Equipment: Steel 
 ______________________________________
 [Lv 1]: Cast 7,5sec, Chemical Protection 30sec 
 [Lv 2]: Cast 6sec, Chemical Protection 60sec 
 [Lv 3]: Cast 4,5sec, Chemical Protection 90sec 
 [Lv 4]: Cast 3sec, Chemical Protection 120sec 
 [Lv 5]: Cast 1,5sec, Chemical Protection 150sec 
               *     Kugan - Specialization :     *
 [Lv 6]: Cast 1sec, Chemical Protection 180sec 
 [Lv 7]: Cast 0,5sec, Chemical Protection 210sec 
 [Lv 8]: No cast, Chemical Protection 240sec 
 [Lv 9]: No cast, Chemical Protection 270sec 
 [Lv 10]: No cast, Chemical Protection 300sec 
 ______________________________________
 Requirement: Weaponry Research 1 

Bs skintemper.png Skin Tempering

 Increases resistance to elements and Neutral elemental attacks. 
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Fire, Water, Earth, Wind +2% / Neutral +1% 
 [Lv 2]: Fire, Water, Earth, Wind +4 / Neutral +2% 
 [Lv 3]: Fire, Water, Earth, Wind +6% / Neutral +3% 
 [Lv 4]: Fire, Water, Earth, Wind +8% / Neutral +4% 
 [Lv 5]: Fire, Water, Earth, Wind +10% / Neutral +5% 
               *     Kugan - Specialization :     *
 [Lv 6]: Fire, Water, Earth, Wind +12% / Neutral +6% 
 [Lv 7]: Fire, Water, Earth, Wind +14% / Neutral +7% 
 [Lv 8]: Fire, Water, Earth, Wind +16% / Neutral +8% 
 [Lv 9]: Fire, Water, Earth, Wind +18% / Neutral +9% 
 [Lv 10]: Fire, Water, Earth, Wind +20% / Neutral +10% 

Bs hammerfall.png Hammer Fall

 Hammer Fall Info.gif
 Pounds a targeted cell to stun enemies in the impacts vicinity.
 Stun duration +33% on monsters.
 Lv6+ has a 10sec Cooldown and 1sec Cast.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: 30% chance to Stun for 5sec 
 [Lv 2]: 40% chance to Stun for 5sec 
 [Lv 3]: 50% chance to Stun for 5sec 
 [Lv 4]: 60% chance to Stun for 5sec 
 [Lv 5]: 70% chance to Stun for 5sec 
               *     Kugan - Specialization :     *
 [Lv 6]: 150% chance to Stun for 0.5sec
 [Lv 7]: 200% chance to Stun for 1sec
 [Lv 8]: 250% chance to Stun for 1.5sec
 [Lv 9]: 300% chance to Stun for 2sec
 [Lv 10]: 350% chance to Stun for 2.5sec
 ______________________________________
 Requires a One/Two-handed Axe or Mace class weapon equipped. 

Bs adrenaline.png Adrenaline Rush

 Adrenaline Rush Info.gif
 Increases the Attack Speed of Axe and Mace one handed or two handed weapon for 90 seconds. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: ASPD +6%/5% for user/allies
 [Lv 2]: ASPD +12%/10% for user/allies
 [Lv 3]: ASPD +18%/15% for user/allies
 [Lv 4]: ASPD +24%/20% for user/allies
 [Lv 5]: ASPD +30%/25% for user/allies
 ______________________________________
 Requirement: Hammerfall 2 

Bs weaponperfect.png Weapon Perfection

 Weapon Perfection Info.gif
 Nullifies any reduction in damage resulting from monster size. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Lasts 10 sec 
 [Lv 2]: Lasts 20 sec 
 [Lv 3]: Lasts 30 sec 
 [Lv 4]: Lasts 40 sec 
 [Lv 5]: Lasts 50 sec 
 *Kugan - Specialization*
 [Lv 6]: Lasts 60 sec 
 [Lv 7]: Lasts 70 sec 
 [Lv 8]: Lasts 80 sec 
 [Lv 9]: Lasts 90 sec 
 [Lv 10]: Lasts 100 sec 
 ______________________________________
 Requirement: Adrenaline Rush 2, Weaponry Research 2 

Bs overthrust.png Over Thrust

 Power-Thrust Info.gif
 Enhances the Attack Power of equipped weapon with a 0.02% chance per Lv of damaging that weapon. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Damage +5% 
 [Lv 2]: Damage +10% 
 [Lv 3]: Damage +15% 
 [Lv 4]: Damage +20% 
 [Lv 5]: Damage +25% 
 *Kugan - Specialization*
 [Lv 6]: Damage +27% 
 [Lv 7]: Damage +29% 
 [Lv 8]: Damage +31% 
 [Lv 9]: Damage +33% 
 [Lv 10]: Damage +35% 
 ______________________________________
 Requirement: Adrenaline Rush 3 

Bs maximize.png Maximize Power

 Power Maximize Info.gif
 Amplifies Weapon Attack Power by continuously draining a specific amount of SP while skill is active.
 This skill can be canceled by casting it once again.
 While this skill is active, if the user receives an attack dealing above 100-5*Skin Tempering level% of his maxHP (can occur when attack is above 50% maxHP with Skin Tempering level 10 through specialization), the damage are reduced by 20+3*Skin Tempering level% (reduce up to 50% with Skin Tempering level 10 through specialization).
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: 1SP / 1sec 
 [Lv 2]: 1SP / 2sec 
 [Lv 3]: 1SP / 3sec 
 [Lv 4]: 1SP / 4sec 
 [Lv 5]: 1SP / 5sec 
 *Kugan - Specialization*
 [Lv 6]: 2SP / 5sec, Adds 0~3% damage randomly to the max damage 
 [Lv 7]: 3SP / 5sec, Adds 0~6% damage randomly to the max damage 
 [Lv 8]: 4SP / 5sec, Adds 0~9% damage randomly to the max damage 
 [Lv 9]: 5SP / 5sec, Adds 0~12% damage randomly to the max damage 
 [Lv 10]: 6SP / 5sec, Adds 0~15% damage randomly to the max damage 
 ______________________________________
 Requirement: Weapon Perfection 3, Power Thrust 2 

Bs adrenaline2.png Full Adrenaline Rush

 Advanced Adrenaline Rush Info.gif
 Increases the Attack Speed of Axe and Mace one handed or two handed weapon for 150 seconds. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: ASPD +30%/25% for user/allies

Bs unfairlytrick.png Unfair Trick

 All physical and magical skills deals more damage on a target affected by common status effects. 
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Level]: Stun, Splasher, Decreased Agi, Ankle / Freeze / Any others
 [Lv 1]: Adds 2% / 4% / 3% damage 
 [Lv 2]: Adds 4% / 8% / 6% damage
 [Lv 3]: Adds 6% / 12% / 9% damage
 [Lv 4]: Adds 8% / 16% / 12% damage
 [Lv 5]: Adds 10% / 20% / 15% damage
               *     Kugan - Specialization :     *
 [Lv 6]: Adds 11% / 22% / 16.5% damage
 [Lv 7]: Adds 12% / 24% / 18% damage
 [Lv 8]: Adds 13% / 26% / 19.5% damage
 [Lv 9]: Adds 14% / 28% / 21% damage
 [Lv 10]: Adds 15% /  30% / 22.5% damage

Bs greed.png Greed

 When you use this skill, all items on the floor will straight go to the inventory.
 Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped. 
 Increases amount of zenys obtained by killinger monsters.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Cast: 1sec per Lv after the first.
 ______________________________________
 [Lv 1]: Area 5x5, Zenys on monsters +5% 
 [Lv 2]: Area 7x7, Zenys on monsters +10% 
 [Lv 3]: Area 9x9, Zenys on monsters +15% 
 [Lv 4]: Area 11x11, Zenys on monsters +20% 
 [Lv 5]: Area 13x13, Zenys on monsters +25% 

Ws meltdown.png Melt Down

 Shattering Strike Info.gif
 This skill has the chance of destroying an equipped weapon or armor when used in PvP zones on other players, or to decrease Attack Power or Defense when used on monsters by 25% for 4,5 sec +0,5sec per Lv.
 This skill's level affects its duration and rate of success. 
 ______________________________________
 Max Level: 10              Skill Form: Active 
 ______________________________________
 [Lv 1]: 15 sec, 1%/0.7% chance weapon/armor break
 [Lv 2]: 20 sec, 2%/1.4% chance weapon/armor break
 [Lv 3]: 25 sec, 3%/2.1% chance weapon/armor break
 [Lv 4]: 30 sec, 4%/2.8% chance weapon/armor break
 [Lv 5]: 35 sec, 5%/3.5% chance weapon/armor break
 [Lv 6]: 40 sec, 6%/4.2% chance weapon/armor break
 [Lv 7]: 45 sec, 7%/4.9% chance weapon/armor break
 [Lv 8]: 50 sec, 8%/5.6% chance weapon/armor break
 [Lv 9]: 55 sec, 9%/6.3% chance weapon/armor break
 [Lv 10]: 60 sec, 10%/7% chance weapon/armor break
               *     Kugan - Specialization :     *
 [Lv 11]: 60 sec, 11%/7.7% chance weapon/armor break
 [Lv 12]: 60 sec, 12%/8.4% chance weapon/armor break
 [Lv 13]: 60 sec, 13%/9.1% chance weapon/armor break
 [Lv 14]: 60 sec, 14%/9.8% chance weapon/armor break
 [Lv 15]: 60 sec, 15%/10.5% chance weapon/armor break

Ws cartboost.png Cart Boost

 Cart Boost Info.gif
 Increases Movement Speed by 20% when a Pushcart is equipped.
 Effect which decreases movement speed cannot interfere with this skill. 
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________"

Ws weaponrefine.png Weapon Refine

 Refines weapons to increase their grade.
 Unlike weapon smithing, which is affected by DEX or LUK, this skill's success rate is affected by the caster's Job Level.
 Whitesmith have same rate of success as Item Upgrade NPCs at Job Level 50, has 5% greater chance of success than Item Upgrade NPCs at Job Level 60, and have a 10% greater chance of success at Job Level 70.
 If upgrade attempt fails, the weapon will be destroyed.
 Level 1 Weapon require 1 Phracon.
 Level 2 Weapon require 1 Emveretarcon.
 Level 3-4 Weapon requires 1 Oridecon. 
 Level 5 Weapon requires 1 Bradium. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: +1 maximum refine level 
 [Lv 2]: +2 maximum refine level 
 [Lv 3]: +3 maximum refine level 
 [Lv 4]: +4 maximum refine level 
 [Lv 5]: +5 maximum refine level 
 [Lv 6]: +6 maximum refine level 
 [Lv 7]: +7 maximum refine level 
 [Lv 8]: +8 maximum refine level 
 [Lv 9]: +9 maximum refine level 
 [Lv 10]: +10 maximum refine level 

Ws carttermination.png Cart Termination

 High Speed Cart Ram Info.gif
 This skill is only enabled during Cart Boost status.
 Spends a certain amount of zeny to smash Pushcart into an enemy with a chance of inflicting the Stun status for 2 seconds.
 The amount of this skill's damage is affected by the skill's level and the weight of items carried in the Pushcart. 
 Forces Neutral damage and hit divided by 20% (both effects cancelled if Advanced Gold Mastery learned, + zeny consumption -25%)
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Range: 2 Cells
 ______________________________________
 [Lv 1]: 600 zeny, 5% Stun chance 
 [Lv 2]: 700 zeny, 10% Stun chance 
 [Lv 3]: 800 zeny, 15% Stun chance 
 [Lv 4]: 900 zeny, 20% Stun chance 
 [Lv 5]: 1,000 zeny, 25% Stun chance 
 [Lv 6]: 1,100 zeny, 30% Stun chance 
 [Lv 7]: 1,200 zeny, 35% Stun chance 
 [Lv 8]: 1,300 zeny, 40% Stun chance 
 [Lv 9]: 1,400 zeny, 45% Stun chance 
 [Lv 10]: 1,500 zeny, 50% Stun chance 
 ______________________________________
 Consume 1100 to 2000 Zeny.

Ws overthrustmax.png Maximum Over Thrust

 Maximum Power-Thrust Info.gif
 Increases weapon damage for 180 seconds by spending a certain amount of zeny.
 Works on all physical skills except spiritual and soul skills. (Cap damage is LVL*LVL% * Bonus / 100) (Only 50% if using long range attacks)
 ______________________________________
 Cannot be activated to anyone beside the caster.
 Has 0.02% chance per Lv of destroying user's weapon every time when attacking. 
 Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration
 Does not work with Frenzy or Enchant Deadly Poison.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: 20% damage, 3,000 zeny 
 [Lv 2]: 40% damage, 3,500 zeny 
 [Lv 3]: 60% damage, 4,000 zeny 
 [Lv 4]: 80% damage, 4,000 zeny 
 [Lv 5]: 100% damage, 5,000 zeny 

Official Unimplemented Skills Implemented

Ws systemcreate.png System Create

 Summons a static device that shoots at a distance of 9 squares for 20 seconds. Damage depends on user's Hit. Each level acquired increases the amount of device present at once.
 If the player should die because of received damage and at least one turret is summoned, the player is kept alive and all summons and turrets are killed instead. User's remaining HP after effect are based on this formula : (Number of turrets x SkillLv)% HP.
 This effect can only be activated once every 10 seconds.
 This skill is affected by summon power.
 Turret's minATK : 300% of user's hit.
 Turret's maxATK : 400% of user's hit.
 VIT/DEX/STR/INT of turrets equal the user's DEX
 AGI/LUK are 1
 Turret's maxHP : 6000% of user's hit
 ______________________________________
 Max Level: 5              Skill Form: Active ,
 Target: Ground        Cast: 5 sec
 Delay: 1 sec             Range: 9 cells
 Instances: 5
 ______________________________________
 [Lv 1]: Lightning Device - 7 Range, Wind Element,MDEF
 [Lv 2]: Ice Device - 7 Range, Water Element,MDEF
 [Lv 3]: Fire Device - 7 Range, Fire Element,MDEF
 [Lv 4]: Earth Device - 7 Range, Earth Element,MDEF
 [Lv 5]: Classic Device - 9 Range, Neutral Element, more HP/DEF (HP +1000% of user's hit)
 ______________________________________
 Requirement: Weapon Research 10, Weapon Perfect 3 ,
 Consume 1 Iron 

Itm tomahawk.png Axe Throwing (Custom)

 (Known as Tomahawk Item Skill)
 Throw an axe at a far enemy causing damage. The skill level is affecting the number of hits. 
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.7 sec
 Range: 5 Cells           Delay: 0.5 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 6 Hits (600%) 
 [Lv 2]: 7 Hits (700%) 
 [Lv 3]: 8 Hits (800%) 
 [Lv 4]: 9 Hits (900%) 
 [Lv 5]: 10 Hits (1000%) 
 ______________________________________
 Requirement: Axe Mastery 5 
 Requires Axe Class Weapon. (1H or 2H) 

Custom Advanced Skills Masteries

Basic mastery.png Advanced Gold Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Mammonite.
 Also for White Smith: Maximum Overthrust, Cart Termination, System Create.
 also for Creator: Cultivation, Twilights, Acid Demonstration.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Mammonite: Reduce zeny consumption by 25%, increase HIT by 50
 - Cart Termination: Reduce zeny consumption by 50%, imbue with weapon elemental property and bears no more HIT penalties
 - System Create: Materials requirements have 50% chance to be ignored (instead of 20% usually). Pflee increased by (DEX+INT)*0.1.
 - Acid Demonstration: When used at level 4 do not consumes any bottles
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Revolution Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Cart Revolution, Loud, Cart Boost, Cart Termination, Maximize Power.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Cart Revolution: Damage increased by 50% on small targets and 25% on medium targets
 - Cart Termination: HIT penalty becomes a bonus instead
 Also those non damage skills receives the following effects:
 - Cart Boost: Does not care of Decrease Agility, Quaggmire or Slow Grace (ignore them entirely) if active
 - Maximize Power: Damage threshold reduced by 15% and damage reduction increased by 15%.
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Hammer Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Hammer Fall, Throw Axe, Adrenaline Rush, Meltdown, Cart Termination, System Create.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Throw Axe: Damage increased by 50% if user have the initiative
 Also those damage skills receives the following effects:
 - Mace & Axe Quicken (Adrenaline Rush): Increase chance to perform stun with maces OR ignores part of the target's DEF with axes
 - Meltdown: Increase breaks chance (0.2 per skillLv for weapon break, 0.5 per skillLv for armor break), also increase those chance by half on monsters
 - Cart Termination: Can imbue with weapon elemental property, in this case (and only in this case) increase zeny consumption by 50%, can improve stun chance and stun duration if used with Axe or Mace
 - System Create: Hit +20%, CRIT increased by (DEX+INT)*0.1.
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Weapon Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Weapon Perfection, Repair Weapon, Overthrust, Maximize Power, Weapon Refine, Cart Termination.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Cart Termination have now chances (0.1% per user's STR, tripled while Overthrust is active) to stop some defensive effects on targets (autoguard, parrying, cicada, energy coat, reflect shield, defender, great wall, kaahi, reject sword, steel body)
 Also those damage skills receives the following effects:
 - Weapon Perfection: Increase HIT by 15% while active (on allies too)
 - Overthrust: Reduce chance to break weapon by half
 - Maximize Power: Critical damage increased by 5% per skill level
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 


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