Difference between revisions of "Gladiator"

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(Created page with "== Kugans == === File:4920.png Scroll Specialization === '''ID''' : 4920<br> '''Type''' : Passive<br> '''Max Level''' : 5<br> '''Cost to learn''' : 2<br> '''Description'...")
 
 
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== Kugans ==
 
== Kugans ==
  
=== [[File:4920.png]] Scroll Specialization ===  
+
=== [[File:4840.png]] Gladiator Specialization ===  
'''ID''' : 4920<br>
+
'''ID''' : 4840<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''' : 1<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
Line 12: Line 12:
 
! Level !! Attribute
 
! Level !! Attribute
 
|-
 
|-
| 1 || INT
+
| 1 || STR
 
|-
 
|-
| 2 || DEX
+
| 2 || AGI
 
|-
 
|-
| 3 || INT
+
| 3 || DEX
 
|-
 
|-
| 4 || DEX
+
| 4 || AGI
 
|-
 
|-
| 5 || INT
+
| 5 || STR
 
|}
 
|}
  
=== [[File:4921.png]] Scroll Fire ===
+
=== [[File:4841.png]] Gladiator Force ===
'''ID''' : 4921<br>
+
'''ID''' : 4841<br>
'''Type''' : Passive<br>
+
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Add Fire Bolt to player's grimoire. Allow you to craft 4/8/12/16/20 Level 5 Fire Bolt Scrolls at once with 20/40/60/80/100% chance.<br>
+
'''SP Cost''' : 7/9/11/13/15<br>
 +
'''Cooldown''' : 2 seconds<br>
 +
'''Description''' : Next attack will add Additional Attack improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
'''Already Learned''' : Fire Bolt damage increased by 4/8/12/16/20%, After Cast Delay increased by 6/12/18/24/30%, SP cost increased by 20/40/60/80/100%.<br>
+
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || 140% Battle Damage
 +
|-
 +
| 2 || 180% Battle Damage
 +
|-
 +
| 3 || 220% Battle Damage
 +
|-
 +
| 4 || 260% Battle Damage
 +
|-
 +
| 5 || 300% Battle Damage
 +
|}
  
<div class="center-item">
+
=== [[File:4842.png]] Gladiator Accuracy ===
  Use @scroll to use the skill without "Already Learned" bonus and malus.
+
'''ID''' : 4842<br>
</div>
+
'''Type''' : Active<br>
 
 
=== [[File:4922.png]] Scroll Water ===
 
'''ID''' : 4922<br>
 
'''Type''' : Passive<br>
 
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Add Cold Bolt to player's grimoire. Allow you to craft 4/8/12/16/20 Level 5 Cold Bolt Scrolls at once with 20/40/60/80/100% chance.<br>
+
'''SP Cost''' : 7/9/11/13/15<br>
 +
'''Cooldown''' : 2 seconds<br>
 +
'''Description''' : Next attack will add Additional attack improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
'''Already Learned''' : Cold Bolt damage increased by 4/8/12/16/20%, After Cast Delay increased by 6/12/18/24/30%, SP cost increased by 20/40/60/80/100%.<br>
+
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || 140% Battle Damage
 +
|-
 +
| 2 || 180% Battle Damage
 +
|-
 +
| 3 || 220% Battle Damage
 +
|-
 +
| 4 || 260% Battle Damage
 +
|-
 +
| 5 || 300% Battle Damage
 +
|}
  
<div class="center-item">
+
=== [[File:4843.png]] Gladiator Offensive ===
  Use @scroll to use the skill without "Already Learned" bonus and malus.
+
'''ID''' : 4843<br>
</div>
+
'''Type''' : Active<br>
 
 
=== [[File:4923.png]] Scroll Wind ===
 
'''ID''' : 4923<br>
 
'''Type''' : Passive<br>
 
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Add Lightning Bolt to player's grimoire. Allow you to craft 4/8/12/16/20 Level 5 Lightning Bolt Scrolls at once with 20/40/60/80/100% chance.<br>
+
'''SP Cost''' : 7/9/11/13/15<br>
 +
'''Cooldown''' : 2 seconds<br>
 +
'''Description''' : Next attack will add Additional attack which improves user's ATK by 10/20/30/40/50 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
'''Already Learned''' : Lightning Bolt damage increased by 4/8/12/16/20%, After Cast Delay increased by 6/12/18/24/30%, SP cost increased by 20/40/60/80/100%.<br>
+
{| class="wikitable"
 +
|-
 +
! Level !! Skill !! Effects
 +
|-
 +
| 1 || 70% Battle Damage || +10 ATK
 +
|-
 +
| 2 || 90% Battle Damage || +20 ATK
 +
|-
 +
| 3 || 110% Battle Damage || +30 ATK
 +
|-
 +
| 4 || 130% Battle Damage || +40 ATK
 +
|-
 +
| 5 || 150% Battle Damage || +50 ATK
 +
|}
  
<div class="center-item">
+
=== [[File:4844.png]] Gladiator Defensive ===
  Use @scroll to use the skill without "Already Learned" bonus and malus.
+
'''ID''' : 4844<br>
</div>
+
'''Type''' : Active<br>
 
 
=== [[File:4924.png]] Scroll Earth ===
 
'''ID''' : 4924<br>
 
'''Type''' : Passive<br>
 
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Add Earth Spike to player's grimoire. Allow you to craft 4/8/12/16/20 Level 5 Earth Spike Scrolls at once with 20/40/60/80/100% chance.<br>
+
'''SP Cost''' : 7/9/11/13/15<br>
 +
'''Cooldown''' : 2 seconds<br>
 +
'''Description''' : Next attack will add Additional attack which improves user's DEF by 2/4/6/8/10 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
'''Already Learned''' : Earth Spike damage increased by 4/8/12/16/20%, After Cast Delay increased by 6/12/18/24/30%, SP cost increased by 20/40/60/80/100%.<br>
+
{| class="wikitable"
 +
|-
 +
! Level !! Skill !! Effects
 +
|-
 +
| 1 || 70% Battle Damage || +2 DEF
 +
|-
 +
| 2 || 90% Battle Damage || +4 DEF
 +
|-
 +
| 3 || 110% Battle Damage || +6 DEF
 +
|-
 +
| 4 || 130% Battle Damage || +8 DEF
 +
|-
 +
| 5 || 150% Battle Damage || +10 DEF
 +
|}
  
<div class="center-item">
+
=== [[File:4845.png]] Gladiator Stop ===
  Use @scroll to use the skill without "Already Learned" bonus and malus.
+
'''ID''' : 4845<br>
</div>
+
'''Type''' : Active<br>
 
 
=== [[File:4925.png]] Scroll Soul ===
 
'''ID''' : 4925<br>
 
'''Type''' : Passive<br>
 
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Add Soul Strike to player's grimoire. Allow you to craft 4/8/12/16/20 Level 5 Soul Strike Scrolls at once with 20/40/60/80/100% chance.<br>
+
'''SP Cost''' : 7/9/11/13/15<br>
 +
'''Cooldown''' : 2 seconds<br>
 +
'''Description''' : Next attack will add Additional attack which inflicts Stop at 50% chance for 0.4/0.8/1.2/1.6/2 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
'''Already Learned''' : Soul Strike damage increased by 4/8/12/16/20%, After Cast Delay increased by 6/12/18/24/30%, SP cost increased by 20/40/60/80/100%.<br>
+
{| class="wikitable"
 +
|-
 +
! Level !! Skill !! Effects
 +
|-
 +
| 1 || 70% Battle Damage || Stop lasts 0.4sec
 +
|-
 +
| 2 || 90% Battle Damage || Stop lasts 0.8sec
 +
|-
 +
| 3 || 110% Battle Damage || Stop lasts 1.2sec
 +
|-
 +
| 4 || 130% Battle Damage || Stop lasts 1.6sec
 +
|-
 +
| 5 || 150% Battle Damage || Stop lasts 2sec
 +
|}
  
<div class="center-item">
+
=== [[File:4846.png]] Gladiator Confusion ===
  Use @scroll to use the skill without "Already Learned" bonus and malus.
+
'''ID''' : 4846<br>
</div>
+
'''Type''' : Active<br>
 
 
=== [[File:4926.png]] Scroll Extension ===
 
'''ID''' : 4926<br>
 
'''Type''' : Passive<br>
 
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Add other types of skills to player's grimoire depending of Scroll Fire, Scroll Water, Scroll Wind & Scroll Earth.<br>
+
'''SP Cost''' : 7/9/11/13/15<br>
If Scroll Fire learned, add Fire Ball to player's grimoire depending of Scroll Fire level.<br>
+
'''Cooldown''' : 2 seconds<br>
If Scroll Water learned, add Frost Diver to player's grimoire depending of Scroll Water level.<br>
+
'''Description''' : Next attack will add Additional attack which inflicts Confusion at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
If Scroll Wind learned, add Thunder Storm to player's grimoire depending of Scroll Wind level.<br>
 
If Scroll Earth learned, add Stone Curse to player's grimoire depending of Scroll Earth level.<br>
 
If Scroll Soul learned, add Heal to player's grimoire depending of Scroll Soul level.<br>
 
Allow you to craft 4/8/12/16/20 Level 5 Scrolls of the corresponding Skill with 20/40/60/80/100% chance.<br>
 
  
<div class="center-item">
+
{| class="wikitable"
  Use @scroll to use the skill without "Already Learned" bonus and malus.
+
|-
</div>
+
! Level !! Skill !! Effects
 +
|-
 +
| 1 || 70% Battle Damage || Confusion lasts 3sec
 +
|-
 +
| 2 || 90% Battle Damage || Confusion lasts 4sec
 +
|-
 +
| 3 || 110% Battle Damage || Confusion lasts 5sec
 +
|-
 +
| 4 || 130% Battle Damage || Confusion lasts 6sec
 +
|-
 +
| 5 || 150% Battle Damage || Confusion lasts 7sec
 +
|}
  
=== [[File:4927.png]] Scroll Mastery ===
+
=== [[File:4847.png]] Gladiator Combo ===
'''ID''' : 4927<br>
+
'''ID''' : 4847<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''' : 5<br>
'''Description''' : Increase Scrolls Level by 1/2/3/4/5. Can't exceed official Skill Level.<br>
+
'''Description''' : Enable the use of Endure.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Endure Level 2
 +
|-
 +
| 2 || Endure Level 4
 +
|-
 +
| 3 || Endure Level 6
 +
|-
 +
| 4 || Endure Level 8
 +
|-
 +
| 5 || Endure Level 10
 +
|}
 +
 
 +
'''Already in Skill Tree''' : When attacked while under Endure effects the next Additional Attack upon being hit will deal 10/20/30/40/50% more damage in the formula.<br>
 +
 
 +
*If Gladiator Force or Gladiator Accuracy :
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || 190% Battle Damage
 +
|-
 +
| 2 || 230% Battle Damage
 +
|-
 +
| 3 || 270% Battle Damage
 +
|-
 +
| 4 || 310% Battle Damage
 +
|-
 +
| 5 || 350% Battle Damage
 +
|}
 +
 
 +
*If any other Additional Attack :
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || 120% Battle Damage
 +
|-
 +
| 2 || 140% Battle Damage
 +
|-
 +
| 3 || 160% Battle Damage
 +
|-
 +
| 4 || 180% Battle Damage
 +
|-
 +
| 5 || 200% Battle Damage
 +
|}
  
=== [[File:4928.png]] Scroll Storage ===
+
=== [[File:4848.png]] Gladiator Combo II ===
'''ID''' : 4928<br>
+
'''ID''' : 4848<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''' : 5<br>
'''Description''' : Reduce Scrolls' weight by 10/20/30/40/50%.<br>
+
'''Description''' : Enable the use of Auto Berserk.<br>
 
 
=== [[File:4929.png]] Scroll Secrets ===
 
'''ID''' : 4929<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 2<br>
 
'''LP cost''' : 15<br>
 
'''Casting Time''' : 1 second (interruptible)<br>
 
'''Duration''' : 60 seconds<br>
 
'''Description''' : Unlock a special effect depending of the weapon wield.<br>
 
While Scroll Secrets is activated, all skills will have their costs increased endlessly.<br>
 
This effect will lasts until 10 Scrolls are used or only 1 Scroll if set to unique use. You can use @scroll to choose the way you want to use Scroll Secrets.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Weapon used !! Effects
+
! Level !! Skill
 
|-
 
|-
| One-Handed Staff || Increase casting range from skills stored in the grimoire by 1/2/3/4/5 cells. Effect doubled if @scroll is set to unique use.
+
| 1 || Auto Berserk Level 1
 
|-
 
|-
| Two-Handed Staff || Increase damage from skills stored in the grimoire by 4/8/12/16/20%. Effect doubled if @scroll is set to unique use.
+
| 2 || Auto Berserk Level 2
 
|-
 
|-
| Book || Reduce casting time from skills stored in the grimoire by 10/20/30/40/50%. Effect doubled if @scroll is set to unique use.
+
| 3 || Auto Berserk Level 3
 
|-
 
|-
| Other Melee Weapons || Can autocast skills stored in the grimoire at 6/12/18/24/30% chance by consuming a scroll. Effect increased by 50% if @scroll is set to unique use, but will last 3 times.
+
| 4 || Auto Berserk Level 4
 
|-
 
|-
| All Ranged Weapons || Can autocast skills stored in the grimoire at 4/8/12/16/20% chance by consuming a scroll. Effect increased by 50% if @scroll is set to unique use, but will last 3 times.
+
| 5 || Auto Berserk Level 5
 
|}
 
|}
 +
 +
'''Already in Skill Tree''' : An Additional Attack have 20/40/60/80/100% chance to be improved depending on user's lost HP.<br>
 +
 +
=== [[File:4849.png]] Gladiator Trample ===
 +
'''ID''' : 4849<br>
 +
'''Type''' : Active<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 2<br>
 +
'''LP cost''' : 15<br>
 +
'''Casting Time''' : 1 second (interruptible)<br>
 +
'''Duration''' : 60 seconds<br>
 +
'''Description''' : While active, each Additional Attack inflicts 20/40/60/80/100% battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.<br>

Latest revision as of 13:36, 6 June 2022

Kugans

4840.png Gladiator Specialization

ID : 4840
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 AGI
3 DEX
4 AGI
5 STR

4841.png Gladiator Force

ID : 4841
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional Attack improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4842.png Gladiator Accuracy

ID : 4842
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4843.png Gladiator Offensive

ID : 4843
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which improves user's ATK by 10/20/30/40/50 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage +10 ATK
2 90% Battle Damage +20 ATK
3 110% Battle Damage +30 ATK
4 130% Battle Damage +40 ATK
5 150% Battle Damage +50 ATK

4844.png Gladiator Defensive

ID : 4844
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which improves user's DEF by 2/4/6/8/10 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage +2 DEF
2 90% Battle Damage +4 DEF
3 110% Battle Damage +6 DEF
4 130% Battle Damage +8 DEF
5 150% Battle Damage +10 DEF

4845.png Gladiator Stop

ID : 4845
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Stop at 50% chance for 0.4/0.8/1.2/1.6/2 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Stop lasts 0.4sec
2 90% Battle Damage Stop lasts 0.8sec
3 110% Battle Damage Stop lasts 1.2sec
4 130% Battle Damage Stop lasts 1.6sec
5 150% Battle Damage Stop lasts 2sec

4846.png Gladiator Confusion

ID : 4846
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Confusion at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Confusion lasts 3sec
2 90% Battle Damage Confusion lasts 4sec
3 110% Battle Damage Confusion lasts 5sec
4 130% Battle Damage Confusion lasts 6sec
5 150% Battle Damage Confusion lasts 7sec

4847.png Gladiator Combo

ID : 4847
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already in Skill Tree : When attacked while under Endure effects the next Additional Attack upon being hit will deal 10/20/30/40/50% more damage in the formula.

  • If Gladiator Force or Gladiator Accuracy :
Level Skill
1 190% Battle Damage
2 230% Battle Damage
3 270% Battle Damage
4 310% Battle Damage
5 350% Battle Damage
  • If any other Additional Attack :
Level Skill
1 120% Battle Damage
2 140% Battle Damage
3 160% Battle Damage
4 180% Battle Damage
5 200% Battle Damage

4848.png Gladiator Combo II

ID : 4848
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Auto Berserk.

Level Skill
1 Auto Berserk Level 1
2 Auto Berserk Level 2
3 Auto Berserk Level 3
4 Auto Berserk Level 4
5 Auto Berserk Level 5

Already in Skill Tree : An Additional Attack have 20/40/60/80/100% chance to be improved depending on user's lost HP.

4849.png Gladiator Trample

ID : 4849
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 15
Casting Time : 1 second (interruptible)
Duration : 60 seconds
Description : While active, each Additional Attack inflicts 20/40/60/80/100% battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.