Difference between revisions of "Enchanter"
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'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
− | '''Cost to learn''' : | + | '''Cost to learn''' : 1<br> |
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | '''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | ||
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− | '''Already | + | '''Already in Skill Tree''' : When the weapon is enchanted with Flame Launcher all magical hits adds 40% per SkillLvl fire battle damage and can cause the status fever (10 seconds).<br> |
− | Those | + | Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the fire element.<br> |
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− | '''Already | + | '''Already in Skill Tree''' : When the weapon is enchanted with Frost Weapon all magical hits adds 40% per SkillLvl water battle damage and can cause the status chill (10 seconds).<br> |
− | Those | + | Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the water element.<br> |
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− | '''Already | + | '''Already in Skill Tree''' : When the weapon is enchanted with Lightning Loader all magical hits adds 40% per SkillLvl wind battle damage and can cause the status Cripple (10 seconds).<br> |
− | Those | + | Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the wind element.<br> |
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− | '''Already | + | '''Already in Skill Tree''' : When the weapon is enchanted with Seismic Weapon all magical hits adds 40% per SkillLvl earth battle damage and can cause the status Feeble (10 seconds).<br> |
− | Those | + | Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the earth element.<br> |
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− | '''Already | + | '''Already in Skill Tree''' : When used this skill grants to user a defensive coat which reduce elemental damage for a period of time (30 seconds).<br> |
The element used is the same as the weapon enchanting skill (Flame launcher, etc).<br> | The element used is the same as the weapon enchanting skill (Flame launcher, etc).<br> | ||
Fire grants strong resistance to fire, medium to earth, low to wind and none to water.<br> | Fire grants strong resistance to fire, medium to earth, low to wind and none to water.<br> | ||
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− | '''Already | + | '''Already in Skill Tree''' : Increase the level of Volcano, Deluge and Violent Gale by 1 per Enchanting Zone level.<br> |
=== [[File:4557.png]] Enchanting Resplenish === | === [[File:4557.png]] Enchanting Resplenish === | ||
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'''Duration''' : 60 seconds<br> | '''Duration''' : 60 seconds<br> | ||
'''Description''' : The user and his nearby allies receive an effect which charges their weapons with battle damage that are inflicted on subsequent hits, regardless of type.<br> | '''Description''' : The user and his nearby allies receive an effect which charges their weapons with battle damage that are inflicted on subsequent hits, regardless of type.<br> | ||
− | Those | + | Those Damage are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the neutral element.<br> |
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Latest revision as of 13:47, 6 November 2022
Description
Original Job :
Version : 1.0
Kugans
Enchanting Specialization
ID : 4550
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | DEX |
3 | VIT |
4 | DEX |
5 | INT |
Enchanting Fire
ID : 4551
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Flame Launcher & Fire Elemental Change.
Also grants Create Elemental Converter.
Level | Skill |
---|---|
1 | Flame Launcher / Elemental Converter Fire Level 1 |
2 | Flame Launcher / Elemental Converter Fire Level 2 |
3 | Flame Launcher / Elemental Converter Fire Level 3 |
4 | Flame Launcher / Elemental Converter Fire Level 4 |
5 | Flame Launcher / Elemental Converter Fire Level 5 |
Already in Skill Tree : When the weapon is enchanted with Flame Launcher all magical hits adds 40% per SkillLvl fire battle damage and can cause the status fever (10 seconds).
Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the fire element.
Level | Battle Damage | Status Rate |
---|---|---|
1 | 20% | 2% |
2 | 40% | 4% |
3 | 60% | 6% |
4 | 80% | 8% |
5 | 100% | 10% |
- Fever (SC_FEVER) : All damage received augmented by 25%, cured by Cure, considered has common status, resistance attribut is MDEF
Enchanting Water
ID : 4552
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Weapon & Water Elemental Change.
Also grants Create Elemental Converter.
Level | Skill |
---|---|
1 | Frost Weapon / Elemental Converter Water Level 1 |
2 | Frost Weapon / Elemental Converter Water Level 2 |
3 | Frost Weapon / Elemental Converter Water Level 3 |
4 | Frost Weapon / Elemental Converter Water Level 4 |
5 | Frost Weapon / Elemental Converter Water Level 5 |
Already in Skill Tree : When the weapon is enchanted with Frost Weapon all magical hits adds 40% per SkillLvl water battle damage and can cause the status chill (10 seconds).
Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the water element.
Level | Battle Damage | Status Rate |
---|---|---|
1 | 20% | 2% |
2 | 40% | 4% |
3 | 60% | 6% |
4 | 80% | 8% |
5 | 100% | 10% |
- Chill (SC_CHILL) : SPD, ASPD, FLEE, HIT reduced by 10%, CAST and ASD augmented by 25%, DEF and MDEF reduce by 15%, cured by Cure, considered has common status, resistance attribut is MDEF
Enchanting Wind
ID : 4553
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Loader & Wind Elemental Change.
Also grants Create Elemental Converter.
Level | Skill |
---|---|
1 | Lightning Loader / Elemental Converter Wind Level 1 |
2 | Lightning Loader / Elemental Converter Wind Level 2 |
3 | Lightning Loader / Elemental Converter Wind Level 3 |
4 | Lightning Loader / Elemental Converter Wind Level 4 |
5 | Lightning Loader / Elemental Converter Wind Level 5 |
Already in Skill Tree : When the weapon is enchanted with Lightning Loader all magical hits adds 40% per SkillLvl wind battle damage and can cause the status Cripple (10 seconds).
Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the wind element.
Level | Battle Damage | Status Rate |
---|---|---|
1 | 20% | 2% |
2 | 40% | 4% |
3 | 60% | 6% |
4 | 80% | 8% |
5 | 100% | 10% |
- Cripple (SC_CRIPPLE) : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF
Enchanting Earth
ID : 4554
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Seismic Weapon & Earth Elemental Change.
Also grants Create Elemental Converter.
Level | Skill |
---|---|
1 | Seismic Weapon / Elemental Converter Earth Level 1 |
2 | Seismic Weapon / Elemental Converter Earth Level 2 |
3 | Seismic Weapon / Elemental Converter Earth Level 3 |
4 | Seismic Weapon / Elemental Converter Earth Level 4 |
5 | Seismic Weapon / Elemental Converter Earth Level 5 |
Already in Skill Tree : When the weapon is enchanted with Seismic Weapon all magical hits adds 40% per SkillLvl earth battle damage and can cause the status Feeble (10 seconds).
Those Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the earth element.
Level | Battle Damage | Status Rate |
---|---|---|
1 | 20% | 2% |
2 | 40% | 4% |
3 | 60% | 6% |
4 | 80% | 8% |
5 | 100% | 10% |
- Feeble (SC_FEEBLE) : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF
Enchanting Conversion
ID : 4555
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Health Conversion.
Level | Skill | Cooldown |
---|---|---|
1 | Health Conversion Level 1 | 30 seconds |
2 | Health Conversion Level 1 | 25 seconds |
3 | Health Conversion Level 1 | 20 seconds |
4 | Health Conversion Level 1 | 15 seconds |
5 | Health Conversion Level 1 | 10 seconds |
Cooldown | Casting Time | SP cost | Duration |
---|---|---|---|
depends on level | 2s | - | - |
Already in Skill Tree : When used this skill grants to user a defensive coat which reduce elemental damage for a period of time (30 seconds).
The element used is the same as the weapon enchanting skill (Flame launcher, etc).
Fire grants strong resistance to fire, medium to earth, low to wind and none to water.
Water grants strong resistance to water, medium to fire, low to earth and none to wind.
Earth grants strong resistance to earth, medium to wind, low to water and none to fire.
Wind grants strong resistance to wind, medium to earth, low to fire and none to earth.
Level | Strong | Medium | Low |
---|---|---|---|
1 | 6% | 4% | 2% |
2 | 12% | 8% | 4% |
3 | 18% | 12% | 6% |
4 | 24% | 16% | 8% |
5 | 30% | 20% | 10% |
Enchanting Zone
ID : 4556
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Volcano, Deluge and Violent Gale.
Level | Skill |
---|---|
1 | Volcano, Deluge and Violent Gale Level 1 |
2 | Volcano, Deluge and Violent Gale Level 2 |
3 | Volcano, Deluge and Violent Gale Level 3 |
4 | Volcano, Deluge and Violent Gale Level 4 |
5 | Volcano, Deluge and Violent Gale Level 5 |
Already in Skill Tree : Increase the level of Volcano, Deluge and Violent Gale by 1 per Enchanting Zone level.
Enchanting Resplenish
ID : 4557
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Recovers some SP every 5 seconds and on every kill performed.
Level | SP on time | SP on kill |
---|---|---|
1 | 0,5% | 5 |
2 | 1% | 10 |
3 | 1,5% | 15 |
4 | 2% | 20 |
5 | 2,5% | 25 |
Enchanting Elemental
ID : 4558
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 2 seconds (interruptible)
Cooldown : 30 seconds
Duration : depends on level
Description : The user and his nearby allies receive an effect that depends on the weapon enchantment element active on the user's weapon.
Fire : Brave, Water : Recovery, Earth : Fortitude, Wind : Swift, None : Rejuvenation.
Level | Area | Duration |
---|---|---|
1 | 3x3 | 20 seconds |
2 | 5x5 | 30 seconds |
3 | 7x7 | 40 seconds |
4 | 9x9 | 50 seconds |
5 | 11x11 | 60 seconds |
- Brave (SC_BRAVE) : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
- Recovery (SC_RECOVERY) : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
- Swift (SC_SWIFT) : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
- Fortitude (SC_FORTITUDE) : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed
- Rejuvenation (SC_REJUVENATION) : SP recovery (based on source attributes) every seconds
Enchanting Charge
ID : 4559
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 15
Casting Time : 3 seconds (interruptible)
Cooldown : 5 seconds
Duration : 60 seconds
Description : The user and his nearby allies receive an effect which charges their weapons with battle damage that are inflicted on subsequent hits, regardless of type.
Those Damage are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the neutral element.
Level | Area | Charges | Battle Damage |
---|---|---|---|
1 | 3x3 | 4 | 120% |
2 | 5x5 | 6 | 140% |
3 | 7x7 | 8 | 160% |
4 | 9x9 | 10 | 180% |
5 | 11x11 | 12 | 200% |