Difference between revisions of "Warfarer"
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'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
| − | '''Cost to learn''' : | + | '''Cost to learn''' : 1<br> |
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | '''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | ||
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|} | |} | ||
| − | '''Already | + | '''Already in Skill Tree''' : When used while having gold in inventory, adds 100 zeny cost per Gold and 1~5% more damage, maximum for 10 golds.<br> |
Golds are not consumed upon use.<br> | Golds are not consumed upon use.<br> | ||
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|} | |} | ||
| − | '''Already | + | '''Already in Skill Tree''' : Reduce the cost of any zeny consuming skill (official or from this spe or from any another spe) by 4~20%.<br> |
=== [[File:4823.png]] Warfare Weapon === | === [[File:4823.png]] Warfare Weapon === | ||
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'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
| − | '''Description''' : Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% | + | '''Description''' : Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% damage reduction for 300 seconds.<br> |
=== [[File:4825.png]] Warfare Grenade === | === [[File:4825.png]] Warfare Grenade === | ||
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=== [[File:4827.png]] Warfare Zeny === | === [[File:4827.png]] Warfare Zeny === | ||
'''ID''' : 4827<br> | '''ID''' : 4827<br> | ||
| − | '''Type''' : Passive<br> | + | '''Type''' : Active/Passive<br> |
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
| − | '''Description''' : Can activate | + | '''Description''' : Can activate/deactivate this effect in order to improve damage by up to 10% by spending zeny.<br> |
| + | Effect disappears if disconnected.<br> | ||
| + | Zeny are consumed only once for AoE skills.<br> | ||
| + | Damage doubled on monsters.<br> | ||
| + | {| class="wikitable" style="text-align: center" | ||
| + | |- | ||
| + | ! Level !! Zeny used !! Ratio | ||
| + | |- | ||
| + | | 1 || 100 || 0.6 damage for 1 zeny | ||
| + | |- | ||
| + | | 2 || 200 || 0.7 damage for 1 zeny | ||
| + | |- | ||
| + | | 3 || 300 || 0.8 damage for 1 zeny | ||
| + | |- | ||
| + | | 4 || 400 || 0.9 damage for 1 zeny | ||
| + | |- | ||
| + | | 5 || 500 || 1 damage for 1 zeny | ||
| + | |} | ||
=== [[File:4828.png]] Warfare Defense === | === [[File:4828.png]] Warfare Defense === | ||
Latest revision as of 11:36, 22 May 2023
Kugans
Warfare Specialization
ID : 4820
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | STR |
| 4 | DEX |
| 5 | STR |
Warfare Mammonite
ID : 4821
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Mammonite.
| Level | Skill |
|---|---|
| 1 | Mammonite Level 2 |
| 2 | Mammonite Level 4 |
| 3 | Mammonite Level 6 |
| 4 | Mammonite Level 8 |
| 5 | Mammonite Level 10 |
Already in Skill Tree : When used while having gold in inventory, adds 100 zeny cost per Gold and 1~5% more damage, maximum for 10 golds.
Golds are not consumed upon use.
Warfare Overcharge
ID : 4822
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Overcharge.
| Level | Skill |
|---|---|
| 1 | Overcharge Level 2 |
| 2 | Overcharge Level 4 |
| 3 | Overcharge Level 6 |
| 4 | Overcharge Level 8 |
| 5 | Overcharge Level 10 |
Already in Skill Tree : Reduce the cost of any zeny consuming skill (official or from this spe or from any another spe) by 4~20%.
Warfare Weapon
ID : 4823
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a "Weapon Crate" which can be destroyed by any player in order to get a 3~15% to all damage for 300 seconds.
Warfare Armor
ID : 4824
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% damage reduction for 300 seconds.
Warfare Grenade
ID : 4825
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a " Grenade Crate" which can be destroyed by any player in order to grant them 1 to 5 grenades, duration 300s, which can be used to target a cell and inflict battle damage in 7x7 (damage = Lvl², reduced by DEF, fire element).
Warfare Flash
ID : 4826
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a " Flash Crate" which can be destroyed by any player in order to grant them 1 to 5 flash grenade, duration 300s, which can be used to target cell and inflict status in 7x7 (blind 15s, stun 5s).
Warfare Zeny
ID : 4827
Type : Active/Passive
Max Level : 5
Cost to learn : 1
Description : Can activate/deactivate this effect in order to improve damage by up to 10% by spending zeny.
Effect disappears if disconnected.
Zeny are consumed only once for AoE skills.
Damage doubled on monsters.
| Level | Zeny used | Ratio |
|---|---|---|
| 1 | 100 | 0.6 damage for 1 zeny |
| 2 | 200 | 0.7 damage for 1 zeny |
| 3 | 300 | 0.8 damage for 1 zeny |
| 4 | 400 | 0.9 damage for 1 zeny |
| 5 | 500 | 1 damage for 1 zeny |
Warfare Defense
ID : 4828
Type : Passive
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Spend 1000z per Gold in inventory (max 30) and create an area of 21 x 21 cells as a "Defense Zone" for 60 seconds.
In this area, all damage received are reduced by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.
Warfare Attack
ID : 4829
Type : Active
Max Level : 5
Cost to learn : 2
LP Cost : 30
Casting Time : 2/1.75/1.5/1.25/1 seconds
Cooldown : 20 seconds
Description : Spend 1000z per Gold in inventory (max 30) and create an area of 21 x 21 cells as a "War Zone" for 60 seconds.
In this area, all damage inflicted are increased by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.