Difference between revisions of "Hydromancer"
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The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br> | The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br> | ||
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.<br> | The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.<br> | ||
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== Kugans == | == Kugans == | ||
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| − | '''Already Learned''' : When the bolt in question is used the user receives two positives effects.< | + | '''Already Learned''' : When the bolt in question is used the user receives two positives effects.<br> |
The first effect is a 5 + 10% ignore defenses buff for a short period of time.<br> | The first effect is a 5 + 10% ignore defenses buff for a short period of time.<br> | ||
The second effect is the positive status Recovery for that same amount of time.<br> | The second effect is the positive status Recovery for that same amount of time.<br> | ||
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|} | |} | ||
| − | * Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% |
* Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25% | * Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25% | ||
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| 1 || Water Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0 | | 1 || Water Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0 | ||
|- | |- | ||
| − | | | + | | 2 || Water Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0 |
|- | |- | ||
| − | | | + | | 2 || Water Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0 |
|- | |- | ||
| − | | | + | | 3 || Water Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0 |
|- | |- | ||
| − | | | + | | 3 || Water Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s |
|- | |- | ||
| − | | | + | | 4 || Water Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s |
|- | |- | ||
| − | | | + | | 4 || Water Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s |
|- | |- | ||
| − | | | + | | 5 || Water Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s |
|- | |- | ||
| − | | | + | | 5 || Water Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s |
|} | |} | ||
| − | * Devotion grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always) | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always) |
=== Water Elemental Utility === | === Water Elemental Utility === | ||
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|} | |} | ||
| − | '''Already Learned''' : Chances of inflicting Crack status and SP cost are increased.<br> | + | '''Already Learned''' : Chances of inflicting Crack status (15 seconds) and SP cost are increased.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Bonus !! SP cost | ! Level !! Bonus !! SP cost | ||
|- | |- | ||
| − | | 1 || Chance to inflict Crack status | + | | 1 || Chance to inflict Crack status 7% || +2 |
|- | |- | ||
| − | | 2 || Chance to inflict Crack status | + | | 2 || Chance to inflict Crack status 14% || +4 |
|- | |- | ||
| − | | 3 || Chance to inflict Crack status | + | | 3 || Chance to inflict Crack status 21% || +6 |
|- | |- | ||
| − | | 4 || Chance to inflict Crack status | + | | 4 || Chance to inflict Crack status 28% || +8 |
|- | |- | ||
| − | | 5 || Chance to inflict Crack status | + | | 5 || Chance to inflict Crack status 35% || +10 |
|} | |} | ||
| − | * Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more |
Implementation note: | Implementation note: | ||
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|} | |} | ||
| − | '''Already Learned''' : Chances of inflicting Chill status and SP cost are increased.<br> | + | '''Already Learned''' : Chances of inflicting Chill status (15 seconds) and SP cost are increased.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Bonus !! SP cost | ! Level !! Bonus !! SP cost | ||
|- | |- | ||
| − | | 1 || Chance to inflict Chill status | + | | 1 || Chance to inflict Chill status 10% || +2 |
|- | |- | ||
| − | | 2 || Chance to inflict Chill status | + | | 2 || Chance to inflict Chill status 20% || +4 |
|- | |- | ||
| − | | 3 || Chance to inflict Chill status | + | | 3 || Chance to inflict Chill status 30% || +6 |
|- | |- | ||
| − | | 4 || Chance to inflict Chill status | + | | 4 || Chance to inflict Chill status 40% || +8 |
|- | |- | ||
| − | | 5 || Chance to inflict Chill status | + | | 5 || Chance to inflict Chill status 50% || +10 |
|} | |} | ||
| − | * Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more |
Implementation note: | Implementation note: | ||
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|} | |} | ||
| − | * Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% |
=== Water Elemental Strike === | === Water Elemental Strike === | ||
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|} | |} | ||
| − | * Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% |
Implementation note: | Implementation note: | ||
| − | * bonus2 bElementMastery,ELE_Water,%; | + | * bonus2 bElementMastery,ELE_Water,%; |
=== Water Elemental Charm === | === Water Elemental Charm === | ||
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'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
| − | '''Description''' : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing ( | + | '''Description''' : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).<br> |
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.<br> | Damage increased against targets under the effect of status freezing, the element of attack does not matter here.<br> | ||
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|} | |} | ||
| − | * Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% |
Implementation note: | Implementation note: | ||
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'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
| − | '''LP cost''' : | + | '''LP cost''' : 10<br> |
'''Casting Time''' : 3 seconds (interruptible)<br> | '''Casting Time''' : 3 seconds (interruptible)<br> | ||
'''Cooldown''' : No<br> | '''Cooldown''' : No<br> | ||
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'''Description''' : Water element damage is increased, the bonus in question depends on the type of attack.<br> | '''Description''' : Water element damage is increased, the bonus in question depends on the type of attack.<br> | ||
Soul Strike and Napalm Beat become element of Water.<br> | Soul Strike and Napalm Beat become element of Water.<br> | ||
| + | Other elements inflict reduced damage instead.<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Magical Water Damage !! Other Water Damage | ! Level !! Magical Water Damage !! Other Water Damage | ||
|- | |- | ||
| − | | 1 || + | + | | 1 || +2% || +3% |
|- | |- | ||
| − | | 2 || + | + | | 2 || +4% || +6% |
|- | |- | ||
| − | | 3 || + | + | | 3 || +6% || +9% |
|- | |- | ||
| − | | 4 || + | + | | 4 || +8% || +12% |
|- | |- | ||
| − | | 5 || + | + | | 5 || +10% || +15% |
|} | |} | ||
| − | * Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% |
Implementation note: | Implementation note: | ||
| Line 342: | Line 338: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
| − | '''LP cost''' : | + | '''LP cost''' : 20<br> |
'''Casting Time''' : 5 seconds (interruptible)<br> | '''Casting Time''' : 5 seconds (interruptible)<br> | ||
'''Cooldown''' : 60 seconds<br> | '''Cooldown''' : 60 seconds<br> | ||
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'''Description''' : Summons an elemental to fight alongside the player.<br> | '''Description''' : Summons an elemental to fight alongside the player.<br> | ||
The Water Elemental is turned towards support.<br> | The Water Elemental is turned towards support.<br> | ||
| + | Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Water Elemental | |+ Water Elemental | ||
|- | |- | ||
| − | ! Strong Attributes | + | ! Strong Attributes > Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills |
|- | |- | ||
| − | | | + | | ??? || Formless || Water 3 || Medium || High / Very High || 1 || Slow || Slow || Fast || Water Attack, Cold Bolt, Frost Nova, Healing and Blessing |
|} | |} | ||
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|} | |} | ||
| − | * Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% | + | * [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100% |
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126 | * With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126 | ||
Revision as of 00:13, 7 March 2021
Description
Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.
Kugans
Water Elemental Specialization
ID : 4190
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
Water Elemental Bolt
ID : 4191
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cold Bolt.
| Level | Skill |
|---|---|
| 1 | Cold Bolt Level 2 |
| 2 | Cold Bolt Level 4 |
| 3 | Cold Bolt Level 6 |
| 4 | Cold Bolt Level 8 |
| 5 | Cold Bolt Level 10 |
Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% ignore defenses buff for a short period of time.
The second effect is the positive status Recovery for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Level | Duration |
|---|---|
| 1 | 1 seconds |
| 2 | 2 seconds |
| 3 | 3 seconds |
| 4 | 4 seconds |
| 5 | 5 seconds |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
- Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
Implementation note:
- Both effects can be given by bSkillScript
- SC_RECOVERY, SC_BUFF_IGNORE (val1 for %, val2 for fix value)
Water Elemental Attack
ID : 4192
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Water Attack.
Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.
| Level | Skill | SP | Cast | Cooldown | Damage | ASD |
|---|---|---|---|---|---|---|
| 1 | Water Attack Level 1 | 3 | 0 | 0 | 100% of ATK | 0 |
| 1 | Water Attack Level 1 | 6 | 0 | 0 | 200% of ATK | 0 |
| 2 | Water Attack Level 2 | 9 | 0 | 0 | 300% of ATK | 0 |
| 2 | Water Attack Level 2 | 12 | 0 | 0 | 400% of ATK | 0 |
| 3 | Water Attack Level 3 | 15 | 0 | 0 | 500% of ATK | 0 |
| 3 | Water Attack Level 3 | 18 | 0,2s | 2s | 600% of ATK | 0,5s |
| 4 | Water Attack Level 4 | 21 | 0,4s | 4s | 700% of ATK | 0,5s |
| 4 | Water Attack Level 4 | 24 | 0,6s | 6s | 800% of ATK | 0,5s |
| 5 | Water Attack Level 5 | 27 | 0,8s | 8s | 900% of ATK | 0,5s |
| 5 | Water Attack Level 5 | 30 | 1s | 10s | 1000% of ATK | 0,5s |
- Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
Water Elemental Utility
ID : 4193
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Diver.
| Level | Skill |
|---|---|
| 1 | Frost Diver Level 2 |
| 2 | Frost Diver Level 4 |
| 3 | Frost Diver Level 6 |
| 4 | Frost Diver Level 8 |
| 5 | Frost Diver Level 10 |
Already Learned : Chances of inflicting Crack status (15 seconds) and SP cost are increased.
| Level | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict Crack status 7% | +2 |
| 2 | Chance to inflict Crack status 14% | +4 |
| 3 | Chance to inflict Crack status 21% | +6 |
| 4 | Chance to inflict Crack status 28% | +8 |
| 5 | Chance to inflict Crack status 35% | +10 |
- Devotion to the element grants better chance to inflict status, up to the double at a devotion of 100% or more
Implementation note:
- Crack : DEF/MDEF reduce by a third, DEF2/MDEF2 reduce by half, cured by Cure, considered has common status, resistance attribut is DEF
Water Elemental Zone
ID : 4194
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Nova.
| Level | Skill |
|---|---|
| 1 | Frost Nova Level 2 |
| 2 | Frost Nova Level 4 |
| 3 | Frost Nova Level 6 |
| 4 | Frost Nova Level 8 |
| 5 | Frost Nova Level 10 |
Already Learned : Chances of inflicting Chill status (15 seconds) and SP cost are increased.
| Level | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict Chill status 10% | +2 |
| 2 | Chance to inflict Chill status 20% | +4 |
| 3 | Chance to inflict Chill status 30% | +6 |
| 4 | Chance to inflict Chill status 40% | +8 |
| 5 | Chance to inflict Chill status 50% | +10 |
- Devotion to the element grants better chance to inflict status, up to the double at a devotion of 100% or more
Implementation note:
- Chill : SPD, ASPD, FLEE, HIT reduced by 10%, CAST and ASD augmented by 25%, DEF and MDEF reduce by 15%, cured by Cure, considered has common status, resistance attribut is MDEF
Water Elemental Spell
ID : 4195
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Storm Gust.
| Level | Skill |
|---|---|
| 1 | Storm Gust Level 1 |
| 2 | Storm Gust Level 2 |
| 3 | Storm Gust Level 3 |
| 4 | Storm Gust Level 4 |
| 5 | Storm Gust Level 5 |
Already Learned : Slightly improve mastery of the Storm Gust by increasing damage and reducing casting time, after skill delay and SP cost.
| Level | Damage bonus | Casting Time | After Skill Delay | SP cost |
|---|---|---|---|---|
| 1 | +1% | -1% | -1% | -2% |
| 2 | +2% | -2% | -2% | -4% |
| 3 | +3% | -3% | -3% | -6% |
| 4 | +4% | -4% | -4% | -8% |
| 5 | +5% | -5% | -5% | -10% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Water Elemental Strike
ID : 4196
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the Water element and receives a double advantage:
- When his attacks are increased thanks to the element then the gain is improved.
- When his attacks are reduced due to the element then the loss is reduced.
| Level | Mastery bonus |
|---|---|
| 1 | Mastery 5% |
| 2 | Mastery 10% |
| 3 | Mastery 15% |
| 4 | Mastery 20% |
| 5 | Mastery 25% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- bonus2 bElementMastery,ELE_Water,%;
Water Elemental Charm
ID : 4197
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.
| Level | Skill | Bonus damage |
|---|---|---|
| 1 | Chance to inflict Freezing status 1% | Damage +1% |
| 2 | Chance to inflict Freezing status 2% | Damage +2% |
| 3 | Chance to inflict Freezing status 3% | Damage +3% |
| 4 | Chance to inflict Freezing status 4% | Damage +4% |
| 5 | Chance to inflict Freezing status 5% | Damage +5% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- This skill name have changed, we need to add every thing server-side and skill-db for this change
Water Elemental Enhancement
ID : 4198
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Water element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Water.
Other elements inflict reduced damage instead.
| Level | Magical Water Damage | Other Water Damage |
|---|---|---|
| 1 | +2% | +3% |
| 2 | +4% | +6% |
| 3 | +6% | +9% |
| 4 | +8% | +12% |
| 5 | +10% | +15% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- This skill was a passive before, we need to add every thing server-side and skill-db for this change
Water Elemental Summon
ID : 4199
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Water Elemental is turned towards support.
Summon's power depends on user's INT.
| Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
|---|---|---|---|---|---|---|---|---|---|
| ??? | Formless | Water 3 | Medium | High / Very High | 1 | Slow | Slow | Fast | Water Attack, Cold Bolt, Frost Nova, Healing and Blessing |
| Level | Summon Level |
|---|---|
| 1 | 15% of total INT |
| 2 | 20% of total INT |
| 3 | 25% of total INT |
| 4 | 30% of total INT |
| 5 | 35% of total INT |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
- With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126