Difference between revisions of "Chronomancer"

From DARO
 
(6 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
'''Original Job''' : Soul Linker<br>
 
'''Original Job''' : Soul Linker<br>
 
'''Version''' : 1.0<br>
 
'''Version''' : 1.0<br>
<br>
 
 
<blockquote>
 
<blockquote>
Among the many spiritual traditions of Rune Midgard, few are as mysterious as the Chronomancers.
+
" Among the many spiritual traditions of Rune Midgard, few are as mysterious as the Chronomancers.<br>
While most Soul Linkers forge bonds with wandering souls and ancestral spirits, Chronomancers have learned to commune with a far older force: Time itself. Through forbidden rituals and forgotten temporal pacts, they perceive the world not as a sequence of moments, but as an endless tapestry of possibilities.
+
While most Soul Linkers forge bonds with wandering souls and ancestral spirits, Chronomancers have learned to commune with a far older force: Time itself. Through forbidden rituals and forgotten temporal pacts, they perceive the world not as a sequence of moments, but as an endless tapestry of possibilities.<br>
Guardians of the temporal flow, they stand watch over the fragile balance between past, present, and future. Every movement, every spell, every heartbeat becomes a thread they can hasten, delay, or sever entirely.
+
Guardians of the temporal flow, they stand watch over the fragile balance between past, present, and future. Every movement, every spell, every heartbeat becomes a thread they can hasten, delay, or sever entirely.<br>
On the battlefield, Chronomancers rarely seek victory through raw destruction. Instead, they dominate the rhythm of combat itself. Enemies find their actions slowed, their movements restricted, and their plans unraveling before they can take shape. Allies, meanwhile, move with unnatural swiftness, slipping through danger as if guided by glimpses of futures yet to come.
+
On the battlefield, Chronomancers rarely seek victory through raw destruction. Instead, they dominate the rhythm of combat itself. Enemies find their actions slowed, their movements restricted, and their plans unraveling before they can take shape. Allies, meanwhile, move with unnatural swiftness, slipping through danger as if guided by glimpses of futures yet to come.<br>
To face a Chronomancer is not merely to battle a Soul Linker.
+
To face a Chronomancer is not merely to battle a Soul Linker.<br>
It is to challenge the very flow of destiny.
+
It is to challenge the very flow of destiny. "<br>
 
</blockquote>
 
</blockquote>
<br>
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Metric
 
! Metric

Latest revision as of 21:37, 4 June 2026

Description

Original Job : Soul Linker
Version : 1.0

" Among the many spiritual traditions of Rune Midgard, few are as mysterious as the Chronomancers.
While most Soul Linkers forge bonds with wandering souls and ancestral spirits, Chronomancers have learned to commune with a far older force: Time itself. Through forbidden rituals and forgotten temporal pacts, they perceive the world not as a sequence of moments, but as an endless tapestry of possibilities.
Guardians of the temporal flow, they stand watch over the fragile balance between past, present, and future. Every movement, every spell, every heartbeat becomes a thread they can hasten, delay, or sever entirely.
On the battlefield, Chronomancers rarely seek victory through raw destruction. Instead, they dominate the rhythm of combat itself. Enemies find their actions slowed, their movements restricted, and their plans unraveling before they can take shape. Allies, meanwhile, move with unnatural swiftness, slipping through danger as if guided by glimpses of futures yet to come.
To face a Chronomancer is not merely to battle a Soul Linker.
It is to challenge the very flow of destiny. "

Metric Rating Justification
Tank ★★☆☆☆ Possesses several defensive tools but lacks true damage mitigation or front-line durability.
Tactical ★★★★★ The entire specialization revolves around battlefield control, tempo manipulation, positioning and disruption.
Healer ☆☆☆☆☆ No healing capabilities.
Buffer ★★★☆☆ Provides useful support through Haste, Freedom and Pulse Strike's ally effects, but is not a dedicated support class.
Debuffer ★★★★☆ Access to Slow, Stop, Slow Cast and various movement impairments makes the Chronomancer a powerful disruptor.
DPS Melee Physical ☆☆☆☆☆ No melee-oriented offensive abilities.
DPS Ranged Physical ★★☆☆☆ Pulse Strike deals respectable damage but remains primarily a utility skill.
DPS Magical ★★☆☆☆ Some magical scaling exists, but direct damage is not the specialization's focus.
Special ★★★★★ Temporal manipulation, combat state restoration and battlefield influence define the specialization.
Resources ★★★★☆ Trigger provides exceptional self-sustain through HP/SP restoration and positional recovery.
Mobility ★★★★☆ Haste, Freedom, movement debuff cleansing and Trigger grant excellent mobility and repositioning tools.

Kugans

4640.png Chrono Specialization

ID : 4640
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +2 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 DEX
3 VIT
4 LUK
5 INT

4641.png Chrono Stop

ID : 4641
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stop.
Stop is a NPC skill which stop the targets from moving away (but can act freely).

Level Skill SP Cast Cooldown Effects
1 Stop Level 1 20 1,2s 16s Inflict stop status for 4s
2 Stop Level 2 25 1,4s 16s Inflict stop status for 5s
3 Stop Level 3 30 1,6s 16s Inflict stop status for 6s
4 Stop Level 4 35 1,8s 16s Inflict stop status for 7s
5 Stop Level 5 40 2s 16s Inflict stop status for 8s

Already Eska in Skill Tree : Stop have a reduced casting time and cooldown.

Level Casting Time Cooldown
1 -10% -10%
2 -20% -20%
3 -30% -30%
4 -40% -40%
5 -50% -50%

4642.png Chrono Slow

ID : 4642
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Slow Cast.
Slow Cast is a NPC skill which increase cast from every enemies within the area of effects.
From player to players duration is only 5 seconds.

Level Skill SP Cast Cooldown Effects
1 Slow Cast Level 1 30 4s 8s Inflict slow cast status (20%) for 15 seconds
2 Slow Cast Level 2 40 4s 8s Inflict slow cast status (40%) for 15 seconds
3 Slow Cast Level 3 50 4s 8s Inflict slow cast status (60%) for 15 seconds
4 Slow Cast Level 4 60 4s 8s Inflict slow cast status (80%) for 15 seconds
5 Slow Cast Level 5 70 4s 8s Inflict slow cast status (100%) for 15 seconds

Already Kaupe in Skill Tree : Slow Cast have a reduced casting time and cooldown.

Level Casting Time Cooldown
1 -10% -10%
2 -20% -20%
3 -30% -30%
4 -40% -40%
5 -50% -50%

4643.png Chrono Pulse

ID : 4643
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Pulse Strike.
Pulse Strike is an area of effect (7x7) NPC skill which inflicts physical damage based on ATK and MATK, pushing back targets in the process.
Pulse Strike level 5 ignores entirely Safety Wall or Pneuma.

Level Skill SP Cast Cooldown Base Damage (ATK%) Additional Damage (ATK%)
1 Pulse Strike Level 1 30 2s 10s 100% 20% of max MATK
2 Pulse Strike Level 2 35 2s 10s 200% 40% of max MATK
3 Pulse Strike Level 3 40 2s 10s 300% 60% of max MATK
4 Pulse Strike Level 4 45 2s 10s 400% 80% of max MATK
5 Pulse Strike Level 5 50 2s 10s 500% 100% of max MATK

Already Esma in Skill Tree : Pulse Strike can now inflicts a walking speed debuff and pflee debuff for a short period of time.
Also when Pulse Strike is used allies/self within the area of effects (7x7) recieves walking speed buff and pflee buff for a short period of time.

Level Fast and Slow durations Buff/debuff value
1 3s 12
2 4s 14
3 5s 16
4 6s 18
5 7s 20

4644.png Chrono Mirror

ID : 4644
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Magic Mirror.
Magic Mirror is a NPC skill which grant to the user a chance to reflect magical attacks entirely (area or not) for 7 seconds.
Note that Soul Strike can shatter Magic Mirror effect instantly.

Level Skill SP Cast Cooldown Reflect %
1 Magic Mirror Level 1 50 2s 15s 20%
2 Magic Mirror Level 2 70 2s 15s 40%
3 Magic Mirror Level 3 90 2s 15s 60%
4 Magic Mirror Level 4 110 2s 15s 80%
5 Magic Mirror Level 5 130 2s 15s 100%

Already Kaite in Skill Tree : Magic Mirror have a reduced casting time and cooldown.

Level Casting Time Cooldown Duration
1 -10% -10% +10%
2 -20% -20% +20%
3 -30% -30% +30%
4 -40% -40% +40%
5 -50% -50% +50%

4645.png Chrono Cross

ID : 4645
Type : Passive
Max Level : 5
Cost to learn : 1
Description : If have the initiative when attacking or when being attacked, whatever the type of the attack, inflicts Slow for a short period of time.
Also have a smaller chance to produce the same effect when the user do not have the initiative.

Level Slow Duration Rate if do not have initiative
1 3 seconds 1%
2 4 seconds 2%
3 5 seconds 3%
4 6 seconds 4%
5 7 seconds 5%

4646.png Chrono Haste

ID : 4646
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase slightly all speed parameters.
Those parameters are: Walking Speed, After Skill Delay, Attack Speed, Casting Time, After Hit Delay.

Level Speed parameters
1 1%
2 2%
3 3%
4 4%
5 5%

4647.png Chrono Avoidness

ID : 4647
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Allows you to dodge any misc attacks.

Level Avoid Rate
1 2%
2 4%
3 6%
4 8%
5 10%

4648.png Chrono Freedom

ID : 4648
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : depends on level (interruptible)
Cooldown : 7 seconds
Duration : No
Description : Clear some status affecting movements on the user and nearby allies.
Status are: Decrease Agi, Quaggmir, Slow Grace, Ankle Snace, Blade Stop, Close Confine, Stop, Curse, Stop, Freeze, Stone, Sleep.
Also clear Walking Speed Debuff.
Allies also recieves a bonus which reduce any walking speed malus for a short period of time (7 seconds).

Level Area of effects Resistance to Walking Debuff Casting Time
1 5x5 10% 1 seconds
2 7x7 20% 0,8 seconds
3 9x9 30% 0,6 seconds
4 11x11 40% 0,4 seconds
5 13x13 50% 0,2 seconds

4649.png Chrono Trigger

ID : 4649
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : depends on level
Duration : depends on level
Description : Save the actual status (HP/SP, not LP) of the user and his position (on the map).
If the user reuse this skill within the its duration he return to the same spot with a portion of the previous HP and SP.
If the user is dead then effect is nullified.
The casting time of this skill while the effect is active (within the skill duration) is reduce by half.
It can be only casted on yourself.

Level HP/SP ratio Duration Cooldown on death CD
1 50% 7 seconds 540 seconds 54 seconds
2 100% 9 seconds 480 seconds 48 seconds
3 100% 11 seconds 420 seconds 42 seconds
4 100% 13 seconds 360 seconds 36 seconds
5 100% 15 seconds 300 seconds 30 seconds

Already Kaizel in Skill Tree : The cooldown is reduced by 33%.

If the user is dead within the duration time and use this skill the cooldown is increase drastically.
But it works. Yes.