Difference between revisions of "Weapon Master"

From DARO
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'''Original Job''' : Swordman<br>
 
'''Original Job''' : Swordman<br>
 
'''Version''' : 1.0<br>
 
'''Version''' : 1.0<br>
The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.<br>
+
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.<br>
+
It therefore emphasizes survival and protection.<br>
  
 
== Kugans ==
 
== Kugans ==
  
=== Steel Specialization ===  
+
=== Brawl Specialization ===  
'''ID''' : 4000<br>
+
'''ID''' : 4010<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 20: Line 20:
 
| 1 || STR
 
| 1 || STR
 
|-
 
|-
| 2 || DEX
+
| 2 || VIT
 
|-
 
|-
| 3 || VIT
+
| 3 || LUK
 
|-
 
|-
| 4 || LUK
+
| 4 || STR
 
|-
 
|-
| 5 || STR
+
| 5 || VIT
 
|}
 
|}
  
=== Steel Bash ===
+
=== Brawl Bash ===
'''ID''' : 4001<br>
+
'''ID''' : 4011<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 51: Line 51:
 
|}
 
|}
  
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.<br>
+
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff in STR for 7 seconds.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
+
! Level !! Debuff
 
|-
 
|-
| 1 || HIT -4% || ASPD -2% || DEF -4% || HEAL -5% || CRI -7% || MDEF -4% || WALK -5% || CAST +7% || Critical DEF -7% || PFLEE -7%
+
| 1 || STR -2% and -2
 
|-
 
|-
| 2 || HIT -8% || ASPD -4% || DEF -8% || HEAL -10% || CRI -14% || MDEF -8% || WALK -10% || CAST +14% || Critical DEF -14% || PFLEE -14%
+
| 2 || STR -4% and -4
 
|-
 
|-
| 3 || HIT -12% || ASPD -6% || DEF -12% || HEAL -15% || CRI -21% || MDEF -12% || WALK -15% || CAST +21% || Critical DEF -21% || PFLEE -21%
+
| 3 || STR -6% and -6
 
|-
 
|-
| 4 || HIT -16% || ASPD -8% || DEF -16% || HEAL -20% || CRI -28% || MDEF -16% || WALK -20% || CAST +28% || Critical DEF -28% || PFLEE -28%
+
| 4 || STR -8% and -8
 
|-
 
|-
| 5 || HIT -20% || ASPD -10% || DEF -20% || HEAL -25% || CRI -35% || MDEF -20% || WALK -25% || CAST +35% || Critical DEF -35% || PFLEE -35%
+
| 5 || STR -10% and -10
 
|}
 
|}
  
=== Steel Magnum ===
+
* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
'''ID''' : 4002<br>
+
* Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)
 +
 
 +
=== Brawl Endure ===
 +
'''ID''' : 4012<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magnum Break<br>
+
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 79: Line 82:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Magnum Break Level 2
+
| 1 || Endure Level 2
 
|-
 
|-
| 2 || Magnum Break Level 4
+
| 2 || Endure Level 4
 
|-
 
|-
| 3 || Magnum Break Level 6
+
| 3 || Endure Level 6
 
|-
 
|-
| 4 || Magnum Break Level 8
+
| 4 || Endure Level 8
 
|-
 
|-
| 5 || Magnum Break Level 10
+
| 5 || Endure Level 10
 
|}
 
|}
  
'''Already Learned''' : When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped.<br>
+
'''Already Learned''' : The number of hits that can be taken before losing the endurance effect is increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
+
! Level !! Number of Hits || SP cost
 
|-
 
|-
| 1 || FLEE +4% || ASPD +2% || Perfect HIT +4% || ATK +2% || HEAL +2% || MATK +2% || WALK +4% || CAST -7% || Critical DMG +3% || PFLEE +4
+
| 1 || Hits counter +20% || +20%
 
|-
 
|-
| 2 || FLEE +8% || ASPD +4% || Perfect HIT +8% || ATK +4% || HEAL +4% || MATK +4% || WALK +8% || CAST -14% || Critical DMG +6% || PFLEE +8
+
| 2 || Hits counter +40% || +40%
 
|-
 
|-
| 3 || FLEE +12% || ASPD +6% || Perfect HIT +12% || ATK +6% || HEAL +6% || MATK +6% || WALK +12% || CAST -21% || Critical DMG +9% || PFLEE +12
+
| 3 || Hits counter +60% || +60%
 
|-
 
|-
| 4 || FLEE +16% || ASPD +8% || Perfect HIT +16% || ATK +8% || HEAL +8% || MATK +8% || WALK +16% || CAST -28% || Critical DMG +12% || PFLEE +16
+
| 4 || Hits counter +80% || +80%
 
|-
 
|-
| 5 || FLEE +20% || ASPD +10% || Perfect HIT +20% || ATK +10% || HEAL +10% || MATK +10% || WALK +20% || CAST -35% || Critical DMG +15% || PFLEE +20
+
| 5 || Hits counter +100% || +100%
 
|}
 
|}
  
=== Steel Provocation ===
+
=== Brawl Recovery ===
'''ID''' : 4003<br>
+
'''ID''' : 4013<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Provocation.<br>
+
'''Description''' : Enable the use of Increase HP Recovery.<br>
Provovation is a NPC skill which can used to turn any monster (boss or not) against oneself (with no other effects) with no chance to miss.<br>
 
After that any other events which will turn the monster against another target can change its target normally.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown || Effects
+
! Level !! Skill
 
|-
 
|-
| 1 || Provocation Level 1 || 20 || 0,5s || 10s || Turn monster against oneself
+
| 1 || Increase HP Recovery Level 2
 
|-
 
|-
| 2 || Provocation Level 2 || 20 || 0,5s || 8s || Turn monster against oneself
+
| 2 || Increase HP Recovery Level 4
 
|-
 
|-
| 3 || Provocation Level 3 || 20 || 0,5s || 6s || Turn monster against oneself
+
| 3 || Increase HP Recovery Level 6
 
|-
 
|-
| 4 || Provocation Level 4 || 20 || 0,5s || 4s || Turn monster against oneself
+
| 4 || Increase HP Recovery Level 8
 
|-
 
|-
| 5 || Provocation Level 5 || 20 || 0,5s || 2s || Turn monster against oneself
+
| 5 || Increase HP Recovery Level 10
 
|}
 
|}
  
=== Steel Weak ===
+
'''Already Learned''' : Increases the natural recovery of HP<br>
'''ID''' : 4004<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of Weak Point.<br>
 
'''Side note''' : This skill has been changed and now increases the chance to crit through a skill.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Bonus
 
|-
 
|-
| 1 || Weak Point Level 1
+
| 1 || Natural HP recovery +20%
 
|-
 
|-
| 2 || Weak Point Level 2
+
| 2 || Natural HP recovery +40%
 
|-
 
|-
| 3 || Weak Point Level 3
+
| 3 || Natural HP recovery +60%
 
|-
 
|-
| 4 || Weak Point Level 4
+
| 4 || Natural HP recovery +80%
 
|-
 
|-
| 5 || Weak Point Level 5
+
| 5 || Natural HP recovery +100%
 
|}
 
|}
  
'''Already Learned''' : Increase the level of Weak Point by 1 per Steel Weak level.<br>
+
=== Brawl Provoke ===
 
+
'''ID''' : 4014<br>
=== Steel Endure ===
 
'''ID''' : 4005<br>
 
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
+
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Provoke.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 167: Line 160:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Endure Level 2
+
| 1 || Provoke Level 2
 
|-
 
|-
| 2 || Endure Level 4
+
| 2 || Provoke Level 4
 
|-
 
|-
| 3 || Endure Level 6
+
| 3 || Provoke Level 6
 
|-
 
|-
| 4 || Endure Level 8
+
| 4 || Provoke Level 8
 
|-
 
|-
| 5 || Endure Level 10
+
| 5 || Provoke Level 10
 
|}
 
|}
  
'''Already Learned''' : Endure cooldown is reduced by 10% per Steel Endure level.<br>
+
'''Already Learned''' : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.<br>
 
 
=== Steel Stance ===
 
'''ID''' : 4006<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Grant a bonus that depends on the type of weapon equipped in right hand and left hand.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! 2 Handed Weapon !! 1 Handed Weapon + Shield !! 1 Handed Weapon + Left Hand !! 2 Weapons !! 1 Handed Weapon + Nothing
+
! Level !! SP cost !! Bonus
 
|-
 
|-
| 1 || ATK/MATK +3 || DEF/MDEF +2% || Second strike +1% || Double rate +2%, ASPD +1% || Universal flee +2%
+
| 1 || 3 SP || Neutral resistance 1%, Other element resistance 3%
 
|-
 
|-
| 2 || ATK/MATK +6 || DEF/MDEF +4% || Second strike +2% || Double rate +4%, ASPD +2% || Universal flee +4%
+
| 2 || 6 SP || Neutral resistance 2%, Other element resistance 9%
 
|-
 
|-
| 3 || ATK/MATK +9 || DEF/MDEF +6% || Second strike +3% || Double rate +6%, ASPD +3% || Universal flee +6%
+
| 3 || 9 SP || Neutral resistance 3%, Other element resistance 12%
 
|-
 
|-
| 4 || ATK/MATK +12 || DEF/MDEF +8% || Second strike +4% || Double rate +8%, ASPD +4% || Universal flee +8%
+
| 4 || 12 SP || Neutral resistance 4%, Other element resistance 15%
 
|-
 
|-
| 5 || ATK/MATK +15 || DEF/MDEF +10% || Second strike +5% || Double rate +10%, ASPD +5% || Universal flee +10%
+
| 5 || 15 SP || Neutral resistance 5%, Other element resistance 18%
 
|}
 
|}
  
=== Steel Perfection ===
+
=== Brawl Skin ===
'''ID''' : 4007<br>
+
'''ID''' : 4015<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Increase ATK given by the right hand weapon.<br>
+
'''Description''' : Enable the use of Stone Skin.<br>
Increase HIT based on the right hand weapon weight (the lighter, the better) <br>
+
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.<br>
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better) <br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Weapon ATK bonus !! HIT bonus !! Weapon Immunity
+
! Level !! Skill !! SP !! Cast !! Duration || Effects
 
|-
 
|-
| 1 || 2% || 5 || Weapon Weight / 100
+
| 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce physical and special damage by 3%, increase magical damage by 4%
 
|-
 
|-
| 2 || 4% || 10 || Weapon Weight / 50
+
| 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce physical and special damage by 6%, increase magical damage by 8%
 
|-
 
|-
| 3 || 6% || 15 || Weapon Weight / 33
+
| 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce physical and special damage by 9%, increase magical damage by 12%
 
|-
 
|-
| 4 || 8% || 20 || Weapon Weight / 25
+
| 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce physical and special damage by 12%, increase magical damage by 16%
 
|-
 
|-
| 5 || 10% || 25 || Weapon Weight / 20
+
| 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce physical and special damage by 15%, increase magical damage by 20%
 
|}
 
|}
  
* The weapon ATK bonus is based on the weapon ATK value, not the global ATK
+
=== Brawl Tension ===
* HIT bonus is greatly reduced by the weapon's weight
+
'''ID''' : 4016<br>
 
 
=== Steel Excellence ===
 
'''ID''' : 4008<br>
 
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Tension Relax.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Chance !! Bare Hand !! Dagger !! Sword !! Spear !! Axe !! Mace !! Instrument !! Whipe !! Book !! Katar !! Other
+
! Level !! Skill
 
|-
 
|-
| 1 || 0,1% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
+
| 1 || Tension Relax Level 1
 
|-
 
|-
| 2 || 0,2% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
+
| 2 || Tension Relax Level 2
 
|-
 
|-
| 3 || 0,3% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
+
| 3 || Tension Relax Level 3
 
|-
 
|-
| 4 || 0,4% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
+
| 4 || Tension Relax Level 4
 
|-
 
|-
| 5 || 0,5% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
+
| 5 || Tension Relax Level 5
 
|}
 
|}
  
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
+
'''Already Learned''' : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.<br>
 
 
=== Steel Preparation ===
 
'''ID''' : 4009<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Casting Time''' : 2 seconds (interruptible)<br>
 
'''Cooldown''' : No<br>
 
'''Duration''' : 10 seconds<br>
 
'''Description''' : Imbue the weapon with a battle effects which can occured on a physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery.<br>
 
The effect ceases after manifesting once.<br>
 
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears no element.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Damage Rate
+
! Level !! Bonus
 
|-
 
|-
| 1 || 30% per Weapon Mastery level
+
| 1 || DEF & MDEF +3
 
|-
 
|-
| 2 || 35% per Weapon Mastery level
+
| 2 || DEF & MDEF +6
 
|-
 
|-
| 3 || 40% per Weapon Mastery level
+
| 3 || DEF & MDEF +9
 
|-
 
|-
| 4 || 45% per Weapon Mastery level
+
| 4 || DEF & MDEF +12
 
|-
 
|-
| 5 || 50% per Weapon Mastery level
+
| 5 || DEF & MDEF +15
 
|}
 
|}
 +
 +
=== Brawl Resilience ===
 +
'''ID''' : 4017<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : Increase crit defense, reducing chance of having one.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Weapon Type !! Event !! Effects
+
! Level !! Bonus
 
|-
 
|-
| Bare Hand || When Hit || STR/DEX/INT/VIT/AGI/LUK increase damage in %, damage are extremely random (50~150%)
+
| 1 || Crit Defense 4%
 
|-
 
|-
| Dagger || On Hit || Target's INT increase damage
+
| 2 || Crit Defense 8%
 
|-
 
|-
| 1H Sword || On Hit || Target's DEX increase damage
+
| 3 || Crit Defense 12%
 
|-
 
|-
| 2H Sword || When Hit || Target's DEX increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 4 || Crit Defense 16%
 
|-
 
|-
| 1H Spear || On Hit || Target's AGI increase damage
+
| 5 || Crit Defense 20%
 +
|}
 +
 
 +
* Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
 +
* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
 +
 
 +
=== Brawl Armor ===
 +
'''ID''' : 4018<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 +
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 +
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.<br>
 +
 
 +
{| class="wikitable"
 
|-
 
|-
| 2H Spear || When Hit || Target's AGI increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
! Level !! Chance
 
|-
 
|-
| 1H Axe || On Hit || Target's VIT increase damage
+
| 1 || 2% chance to heal
 
|-
 
|-
| 2H Axe || When Hit || Target's VIT increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 2 || 4% chance to heal
 
|-
 
|-
| 1H Mace || On Hit || Target's STR increase damage
+
| 3 || 6% chance to heal
 
|-
 
|-
| 2H Mace || When Hit || Target's STR increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 4 || 8% chance to heal
 
|-
 
|-
| Instrument || On Hit || Target's MDEF increase damage
+
| 5 || 10% chance to heal
 +
|}
 +
 
 +
* Both heals may occured at the same time on a special hit since they are handled seperatly
 +
* Both heals do not share the same cooldown
 +
* HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
 +
* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
 +
 
 +
=== Brawl Counter ===
 +
'''ID''' : 4019<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Casting Time''' : 1 second<br>
 +
'''Cooldown''' : No<br>
 +
'''Duration''' : 10 seconds<br>
 +
'''Description''' : Activates a counter which records the damage received (reset to 0 on a KO).<br>
 +
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.<br>
 +
 
 +
{| class="wikitable"
 
|-
 
|-
| Whip || On Hit || Target's DEF increase damage
+
! Level !! Damage discharged
 
|-
 
|-
| Book || When Hit || Target's INT increase damage
+
| 1 || 90% of the total counter
 
|-
 
|-
| 1H Staff || On Hit || Add MATK to formula
+
| 2 || 105% of the total counter
 
|-
 
|-
| 2H Staff || When Hit || Add MATK to formula, the lesser the current SP are the better the damage are (up to +100%)
+
| 3 || 120% of the total counter
 
|-
 
|-
| Katar || On Hit || Target's LUK increase damage, user's critical rate increase damage
+
| 4 || 135% of the total counter
 
|-
 
|-
| Bow / Other Weapons || On Hit || Target's LUK increase damage
+
| 5 || 150% of the total counter
 
|}
 
|}
 
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
 

Revision as of 22:04, 24 January 2021

Description

Original Job : Swordman
Version : 1.0
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

Brawl Specialization

ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute

Level Attribute
1 STR
2 VIT
3 LUK
4 STR
5 VIT

Brawl Bash

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.

Level Debuff
1 STR -2% and -2
2 STR -4% and -4
3 STR -6% and -6
4 STR -8% and -8
5 STR -10% and -10
  • The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
  • Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)

Brawl Endure

ID : 4012
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already Learned : The number of hits that can be taken before losing the endurance effect is increased.

Level Number of Hits SP cost
1 Hits counter +20% +20%
2 Hits counter +40% +40%
3 Hits counter +60% +60%
4 Hits counter +80% +80%
5 Hits counter +100% +100%

Brawl Recovery

ID : 4013
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.

Level Skill
1 Increase HP Recovery Level 2
2 Increase HP Recovery Level 4
3 Increase HP Recovery Level 6
4 Increase HP Recovery Level 8
5 Increase HP Recovery Level 10

Already Learned : Increases the natural recovery of HP

Level Bonus
1 Natural HP recovery +20%
2 Natural HP recovery +40%
3 Natural HP recovery +60%
4 Natural HP recovery +80%
5 Natural HP recovery +100%

Brawl Provoke

ID : 4014
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Provoke.

Level Skill
1 Provoke Level 2
2 Provoke Level 4
3 Provoke Level 6
4 Provoke Level 8
5 Provoke Level 10

Already Learned : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.

Level SP cost Bonus
1 3 SP Neutral resistance 1%, Other element resistance 3%
2 6 SP Neutral resistance 2%, Other element resistance 9%
3 9 SP Neutral resistance 3%, Other element resistance 12%
4 12 SP Neutral resistance 4%, Other element resistance 15%
5 15 SP Neutral resistance 5%, Other element resistance 18%

Brawl Skin

ID : 4015
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.

Level Skill SP Cast Duration Effects
1 Stone Skin Level 1 10 0,5s 30s Reduce physical and special damage by 3%, increase magical damage by 4%
2 Stone Skin Level 2 20 1s 30s Reduce physical and special damage by 6%, increase magical damage by 8%
3 Stone Skin Level 3 30 1,5s 30s Reduce physical and special damage by 9%, increase magical damage by 12%
4 Stone Skin Level 4 40 2s 30s Reduce physical and special damage by 12%, increase magical damage by 16%
5 Stone Skin Level 5 50 2,5s 30s Reduce physical and special damage by 15%, increase magical damage by 20%

Brawl Tension

ID : 4016
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tension Relax.

Level Skill
1 Tension Relax Level 1
2 Tension Relax Level 2
3 Tension Relax Level 3
4 Tension Relax Level 4
5 Tension Relax Level 5

Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.

Level Bonus
1 DEF & MDEF +3
2 DEF & MDEF +6
3 DEF & MDEF +9
4 DEF & MDEF +12
5 DEF & MDEF +15

Brawl Resilience

ID : 4017
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.

Level Bonus
1 Crit Defense 4%
2 Crit Defense 8%
3 Crit Defense 12%
4 Crit Defense 16%
5 Crit Defense 20%
  • Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.

Brawl Armor

ID : 4018
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.

Level Chance
1 2% chance to heal
2 4% chance to heal
3 6% chance to heal
4 8% chance to heal
5 10% chance to heal
  • Both heals may occured at the same time on a special hit since they are handled seperatly
  • Both heals do not share the same cooldown
  • HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)

Brawl Counter

ID : 4019
Type : Passive
Max Level : 5
Cost to learn : 1
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : Activates a counter which records the damage received (reset to 0 on a KO).
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.

Level Damage discharged
1 90% of the total counter
2 105% of the total counter
3 120% of the total counter
4 135% of the total counter
5 150% of the total counter