Difference between revisions of "Berserker"
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=== [[File:4135.png]] Enraged Counter === | === [[File:4135.png]] Enraged Counter === | ||
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=== [[File:4137.png]] Enraged Concentration === | === [[File:4137.png]] Enraged Concentration === | ||
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=== [[File:4138.png]] Enraged Frenzy === | === [[File:4138.png]] Enraged Frenzy === | ||
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* Bonus are proportional to the cumulated stacks | * Bonus are proportional to the cumulated stacks | ||
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=== [[File:4139.png]] Enraged Rage === | === [[File:4139.png]] Enraged Rage === | ||
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* Shield effects are increased by 3% for every 1% HP missing | * Shield effects are increased by 3% for every 1% HP missing | ||
* Weapon effects are increased by 1% for every 1% HP missing | * Weapon effects are increased by 1% for every 1% HP missing | ||
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Revision as of 04:37, 15 December 2021
Description
Original Job :
Version : 1.0
The berserker is a bloodthirsty warrior who finds respite only in the din of battle.
Capable of violent counter attack or assault at the peril of its life, it is a war machine whose life hangs by a thread, like that of its adversaries.
Kugans
Enraged Specialization
ID : 4130
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | STR |
2 | CON |
3 | STR |
4 | CON |
5 | STR |
Enraged Bash
ID : 4131
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bowling Bash.
Level | Skill |
---|---|
1 | Bowling Bash Level 2 |
2 | Bowling Bash Level 4 |
3 | Bowling Bash Level 6 |
4 | Bowling Bash Level 8 |
5 | Bowling Bash Level 10 |
Already Learned : Every time the player use Bowling Bash he receive 30% more damage for the next 1,5 seconds.
But in exchange Bowling Bash hit harder, can grow wider and the pushback can be improved.
When the player is injured (HP<66%) Bowling bash adds additional battle damage (per hits).
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
The damage is increased by the player's lost HP.
Also SP cost is slightly improved.
Level | Damage | Battle Damage | Area | Pushback | SP cost |
---|---|---|---|---|---|
1 | Bownling Bash Damage +2% | 60% of ATK | 3x3 | 5 cells | +1 |
2 | Bownling Bash Damage +4% | 70% of ATK | 3x3 | 6 cells | +2 |
3 | Bownling Bash Damage +6% | 80% of ATK | 5x5 | 6 cells | +3 |
4 | Bownling Bash Damage +8% | 90% of ATK | 5x5 | 6 cells | +4 |
5 | Bownling Bash Damage +10% | 100% of ATK | 5x5 | 7 cells | +5 |
Enraged Quicken
ID : 4132
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Two Handed Quicken.
Level | Skill |
---|---|
1 | Two Handed Quicken Level 1 |
2 | Two Handed Quicken Level 2 |
3 | Two Handed Quicken Level 3 |
4 | Two Handed Quicken Level 4 |
5 | Two Handed Quicken Level 5 |
Already Learned : Increase the level of Two Handed Quicken by 1 per Enraged Quicken level.
Enraged Charge
ID : 4133
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Charge Attack.
Level | Skill |
---|---|
1 | Charge Attack Level 1 |
2 | Charge Attack Level 2 |
3 | Charge Attack Level 3 |
4 | Charge Attack Level 4 |
5 | Charge Attack Level 5 |
Already Learned : Charge attack damage is increased and casting time is reduced.
However, whenever the player attacks using Charge Attack he himself suffers battle damage.
Damages are based on damage done by Charge Attack.
Level | Damage | Battle Damage |
---|---|---|
1 | Charge attack Damage +5% | 2% of damage |
2 | Charge attack Damage +10% | 4% of damage |
3 | Charge attack Damage +15% | 6% of damage |
4 | Charge attack Damage +20% | 8% of damage |
5 | Charge attack Damage +25% | 10% of damage |
Implementation status:
- bBattleBonus on self DMG_DAMAGE and ratio 2*Lv
Enraged Auto
ID : 4134
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Auto Berserker.
Level | Skill |
---|---|
1 | Auto Berserker Level 1 |
2 | Auto Berserker Level 2 |
3 | Auto Berserker Level 3 |
4 | Auto Berserker Level 4 |
5 | Auto Berserker Level 5 |
Already Learned : As long as Autoberserker is activated the player receives an CRIT buff at every each hit received (for 7 seconds), the value of this bonus depends on the remaining HP.
Level | Buff |
---|---|
1 | 1 CRIT per 11% of HP lost |
2 | 1 CRIT per 9% of HP lost |
3 | 1 CRIT per 7% of HP lost |
4 | 1 CRIT per 5% of HP lost |
5 | 1 CRIT per 3% of HP lost |
Enraged Counter
ID : 4135
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Autocounter.
Level | Skill |
---|---|
1 | Autocounter Level 1 |
2 | Autocounter Level 2 |
3 | Autocounter Level 3 |
4 | Autocounter Level 4 |
5 | Autocounter Level 5 |
Already Learned : Increase the level of Autocounter by 1 per Enraged Counter level.
Enraged Crush
ID : 4136
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Head Crush.
Level | Skill |
---|---|
1 | Head Crush Level 1 |
2 | Head Crush Level 2 |
3 | Head Crush Level 3 |
4 | Head Crush Level 4 |
5 | Head Crush Level 5 |
Already Learned : If the user is wounded (HP<66%) then when using Head Crush he heals himself for an amount of HP that depends on his ATK, however he inflicts himself Bleeding at the same time.
This status can't be reduced or avoid by any means (but can be healed).
This effect has a 7 second cooldown.
Level | Heal Power |
---|---|
1 | 100% of ATK |
2 | 150% of ATK |
3 | 200% of ATK |
4 | 250% of ATK |
5 | 300% of ATK |
Enraged Concentration
ID : 4137
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Concentration.
Level | Skill | Modifiers |
---|---|---|
1 | Concentration Level 1 | |
2 | Concentration Level 1 | Cooldown -33%, Casting Time -50%, SP cost -50% |
3 | Concentration Level 2 | |
4 | Concentration Level 2 | Cooldown -33%, Casting Time -50%, SP cost -50% |
5 | Concentration Level 3 |
Cooldown | Casting Time | SP cost | Duration |
---|---|---|---|
60 seconds | 4 seconds | x4 | x0.5 |
- Modifiers are applied to Minor Advanced Skill Modifiers, which mean every 2 levels the previous level have minor penalties
Already Learned : Each attack received can activate Concentration effects at acquired level (with no SP cost) for a short period of time (7 seconds).
If Concentration is already active then the level is increased by 1.
Level | Rate | Maximum Level |
---|---|---|
1 | 2% | 2 |
2 | 4% | 4 |
3 | 6% | 6 |
4 | 8% | 8 |
5 | 10% | 10 |
Enraged Frenzy
ID : 4138
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frenzy.
Level | Skill |
---|---|
1 | Frenzy Level 1 |
2 | Frenzy Level 2 |
3 | Frenzy Level 3 |
4 | Frenzy Level 4 |
5 | Frenzy Level 5 |
Cooldown | Casting Time | SP cost | Duration |
---|---|---|---|
300 seconds | 6 seconds | +50% | - |
Already Learned : Each attack under frenzy increases the player's ATK, ASPD and Perfect Hit for a very short duration (3 seconds).
With each hit the bonuses are increased with a maximum of 20 successive hits.
The effects triggers even on missed attacks.
Level | Maximum ATK bonus | Maximum ASPD bonus | Maximum Perfect Hit |
---|---|---|---|
1 | 4% | 2% | 10% |
2 | 8% | 4% | 20% |
3 | 12% | 6% | 30% |
4 | 16% | 8% | 40% |
5 | 20% | 10% | 50% |
- Bonus are proportional to the cumulated stacks
Enraged Rage
ID : 4139
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 6
Casting Time : 1 seconds (interruptible)
Cooldown : 15 seconds
Duration : 15 seconds
Description : Grants an increased damage effect that can double damage with a maximum total amount.
Likewise, grants a shield that can absorb a certain amount of total damage.
Those effects are more effective if the HP is low at the time of activation.
Those effects are base on ATK.
Level | Shield Effect | Weapon Effect |
---|---|---|
1 | 50% of ATK | 100% of ATK |
2 | 75% of ATK | 150% of ATK |
3 | 100% of ATK | 200% of ATK |
4 | 125% of ATK | 250% of ATK |
5 | 150% of ATK | 300% of ATK |
- Shield effects are increased by 3% for every 1% HP missing
- Weapon effects are increased by 1% for every 1% HP missing