Difference between revisions of "Healer"
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'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
− | '''Cost to learn''' : | + | '''Cost to learn''' : 2<br> |
'''Description''' : Each level grants +1 to one attribute.<br> | '''Description''' : Each level grants +1 to one attribute.<br> | ||
Revision as of 00:11, 16 December 2021
Description
Original Job : Acolyte
Version : 1.0
The healer is, not surprisingly, a specialist in care and recovery.
He is capable of altruism as well as of personal survival, which means that we can largely count on his help.
Kugans
Kind Specialization
ID : 4100
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | LUK |
4 | LUK |
5 | INT |
Kind Heal
ID : 4101
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heal.
Level | Skill |
---|---|
1 | Heal Level 1 |
2 | Heal Level 2 |
3 | Heal Level 3 |
4 | Heal Level 4 |
5 | Heal Level 5 |
- Kind Heal and Kind Coluceo are cumulative (but the minor effect is applied twice)
Already Learned : All healing skills have increased heal power.
Level | Heal Power |
---|---|
1 | +1% |
2 | +2% |
3 | +3% |
4 | +4% |
5 | +5% |
Kind Coluceo
ID : 4102
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heal.
Level | Skill |
---|---|
1 | Heal Level 1 |
2 | Heal Level 2 |
3 | Heal Level 3 |
4 | Heal Level 4 |
5 | Heal Level 5 |
- Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)
Description : Enable the use of Wide Heal
Level | Skill level | Area | SP cost | Cast | Cooldown |
---|---|---|---|---|---|
1 | Wide Heal Level 1 | 3x3 | 120 SP | 2 seconds | 2 seconds |
2 | Wide Heal Level 2 | 5x5 | 140 SP | 2.5 seconds | 2.5 seconds |
3 | Wide Heal Level 3 | 7x7 | 160 SP | 3 seconds | 3 seconds |
4 | Wide Heal Level 4 | 9x9 | 180 SP | 3.5 seconds | 3.5 seconds |
5 | Wide Heal Level 5 | 11x11 | 200 SP | 4 seconds | 4 seconds |
- Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired
Kind Cure
ID : 4103
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cure.
Level | Skill |
---|---|
1 | Cure Level 1 |
2 | Cure Level 2 |
3 | Cure Level 3 |
4 | Cure Level 4 |
5 | Cure Level 5 |
Already Learned : Increase the level of Cure by 1 per Kind Cure level.
- This will increase the heal and the immunity related to Cure effects
Kind Pneuma
ID : 4104
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pneuma.
Level | Skill | Cooldown |
---|---|---|
1 | Pneuma Level 1 | 20 seconds |
2 | Pneuma Level 1 | 16 seconds |
3 | Pneuma Level 1 | 12 seconds |
4 | Pneuma Level 1 | 8 seconds |
5 | Pneuma Level 1 | 4 seconds |
Already Learned : Player has a low chance of receiving pneuma (level 1) effects when attacked from a distance.
Level | Bonus |
---|---|
1 | 1% |
2 | 2% |
3 | 3% |
4 | 4% |
5 | 5% |
Kind Light
ID : 4105
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Holy Light.
Level | Skill |
---|---|
1 | Holy Light Level 1 |
2 | Holy Light Level 2 |
3 | Holy Light Level 3 |
4 | Holy Light Level 4 |
5 | Holy Light Level 5 |
Already Learned : Each time Holy Light hits the user is healed.
Healing depends on the severity of his injuries and the condition of his opponent.
The lower the user's health, the greater the effect.
The healthier the opponent, the greater the effect.
The healing effect is based on MATK.
Level | Heal rate |
---|---|
1 | 10% MATK |
2 | 15% MATK |
3 | 20% MATK |
4 | 25% MATK |
5 | 30% MATK |
- HP lost by the user can increase the heal up by 100%
- HP left by the adversary can increase the heal up by 100%
- Those two effect are multicative, this means a nearly dead user vs a full adversary can have a final healing rate of 30*2*2=120%
Kind Resentment
ID : 4106
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Curse status received by the player can be contracted by those who sent them.
Level | Odds |
---|---|
1 | 7% |
2 | 14% |
3 | 21% |
4 | 28% |
5 | 35% |
- The "Odds" reflects the chance for the effect to returned the status
- If the player with this skill at level 3 is hit by a skill which have 25% to curse, then their is 21% chance that the skill's user also have 25% to be curse
- Status reflection do not prevent the character to be affected by the status
Kind Recovery
ID : 4107
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The duration of the common states undergoes are reduced.
Level | Bonus |
---|---|
1 | Common Status Duration -6% |
2 | Common Status Duration -12% |
3 | Common Status Duration -18% |
4 | Common Status Duration -24% |
5 | Common Status Duration -30% |
- At the maximum level, states therefore last almost a third shorter
Implementations note:
- bStatusSubDuration
Kind Compassion
ID : 4108
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : The healing received by the character is greatly reduced but in exchange the healing power is greatly increased.
If this ability is reused before the end of its effects (with the necessary costs and cast) then these effects end immediately.
Level | Healing on Self | Healing on Others |
---|---|---|
1 | Heal power -95% | Heal power +14% |
2 | Heal power -90% | Heal power +18% |
3 | Heal power -85% | Heal power +22% |
4 | Heal power -80% | Heal power +26% |
5 | Heal power -75% | Heal power +30% |
Kind Hope
ID : 4109
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 7
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : Depends on level
Description : The user and his nearby allies receive a regeneration effect called Invigorate for a given time.
Invigorate heals small amount of HP every seconds, VIT of the target increase that amount.
Level | Duration | Area | Heal Ticks |
---|---|---|---|
1 | 10 seconds | 3x3 | 20% of (BaseLevel + base INT) |
2 | 15 seconds | 5x5 | 40% of (BaseLevel + base INT) |
3 | 20 seconds | 7x7 | 60% of (BaseLevel + base INT) |
4 | 25 seconds | 9x9 | 80% of (BaseLevel + base INT) |
5 | 30 seconds | 11x11 | 100% of (BaseLevel + base INT) |
- Similar to Poison status but with a healing effect instead