Difference between revisions of "White Knight"

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'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''' : 2<br>
 
'''Description''' : Each level grants +1 to one attribute.<br>
 
'''Description''' : Each level grants +1 to one attribute.<br>
  

Revision as of 23:14, 15 December 2021

Description

Original Job :
Version : 1.0
The White Knight is a brave fighter who scours the battlefield in search of allies to save and innocent to protect.
His bravery is unwavering and he never wavers in the face of adversity.

Kugans

4140.png White Specialization

ID : 4140
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute.

Level Attribute
1 STR
2 DEX
3 CON
4 LUK
5 STR

4141.png White Pierce

ID : 4141
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pierce.

Level Skill
1 Pierce Level 2
2 Pierce Level 4
3 Pierce Level 6
4 Pierce Level 8
5 Pierce Level 10

Already Learned : Pierce receives a mutation that grants a heal on the user.
The heal is affected by the VIT and DEF of the user.
The less HP the player has, the more important is the heal.

Level Heals on hit
1 20% of BaseLevel
2 40% of BaseLevel
3 60% of BaseLevel
4 80% of BaseLevel
5 100% of BaseLevel

4142.png White Stab

ID : 4142
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Spear Stab.

Level Skill
1 Spear Stab Level 1
2 Spear Stab Level 2
3 Spear Stab Level 3
4 Spear Stab Level 4
5 Spear Stab Level 5

Already Learned : Spear Stab receives a mutation that inflicts a debuff in DEX for 7 seconds.

Level Debuff
1 DEX -2% and -2
2 DEX -4% and -4
3 DEX -6% and -6
4 DEX -8% and -8
5 DEX -10% and -10
  • The debuff in DEX reduce monster's long ranged attacks damage (in addition to a small portion of its ATK coming from DEX only)

4143.png White Recovery

ID : 4143
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Moving HP Recovery.

Level Skill
1 Moving HP Recovery Level 1
2 Moving HP Recovery Level 2
3 Moving HP Recovery Level 3
4 Moving HP Recovery Level 4
5 Moving HP Recovery Level 5

Already Learned : Each time a physical hit is received will moving the player receives a MDEF and DEF bonus for a short duration (3,5 seconds).
This bonus is higher if the HP is low (until doubling it).

Level MDEF/DEF bonus on hit HP lost boost
1 1% 1% every 50% HP lost
2 2% 1% every 33% HP lost
3 3% 1% every 25% HP lost
4 4% 1% every 20% HP lost
5 5% 1% every 17% HP lost
  • This effect only checks if user is at a different place to previous activation, user's do not need to move continuously


4144.png White Charge

ID : 4144
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Charge Attack.

Level Skill
1 Charge Attack Level 1
2 Charge Attack Level 2
3 Charge Attack Level 3
4 Charge Attack Level 4
5 Charge Attack Level 5

Already Learned : Charge Attack has its damage reduced but causes a better pusback and has a chance to provoke at the target.

Level Damage Pushback Provoke
1 Charge attack Damage -30% +1 20% chance of Provoke at 1 + 10% level aquired
2 Charge attack Damage -30% +2 40% chance of Provoke at 2 + 20% level aquired
3 Charge attack Damage -25% +2 60% chance of Provoke at 3 + 30% level aquired
4 Charge attack Damage -25% +3 80% chance of Provoke at 4 + 40% level aquired
5 Charge attack Damage -20% +3 100% chance of Provoke at 5 + 50% level aquired


4145.png White Counter

ID : 4145
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Autocounter.

Level Skill
1 Autocounter Level 1
2 Autocounter Level 2
3 Autocounter Level 3
4 Autocounter Level 4
5 Autocounter Level 5

Already Learned : Counterattack from this ability have a great chance to causes stun for a very short time.

Level Stun rate Stun duration
1 100% 1s
2 125% 1,2s
3 150% 1,4s
4 175% 1,6s
5 200% 1,8s


4146.png White Beat

ID : 4146
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Joint Beat.

Level Skill
1 Joint Beat Level 1
2 Joint Beat Level 2
3 Joint Beat Level 3
4 Joint Beat Level 4
5 Joint Beat Level 5
Cooldown Casting Time SP cost
5 seconds x2 x2

Already Learned : The ability has a chance to cause Break Neck.
If target have all its HP then their is more chance to cause Break Neck.

Level Status Rate Status Rate on full target Duration
1 10% 30% 10 seconds
2 14% 42% 12,5 seconds
3 18% 54% 15 seconds
4 22% 66% 17,5 seconds
5 26% 78% 20 seconds


4147.png White Parry

ID : 4147
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Parrying.

Level Skill
1 Parrying Level 1
2 Parrying Level 2
3 Parrying Level 3
4 Parrying Level 4
5 Parrying Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
30 seconds 3 seconds x2 -50%

Already Learned : Grants a passive bonus to parrying.
This is not connected to the skill Parrying.

Level Bonus
1 Parrying 2%
2 Parrying 4%
3 Parrying 6%
4 Parrying 8%
5 Parrying 10%
  • Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)
  • Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)
  • MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special
  • Fails if the user is Stoned, Stunned, Frozen or Asleep

4148.png White Honor

ID : 4148
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The damage done from the front are increased.
The damage recieved from the front are decreased.

Level Bonus
1 Bonus 1%
2 Bonus 2%
3 Bonus 3%
4 Bonus 4%
5 Bonus 5%

4149.png White Fate

ID : 4149
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 seconds (interruptible)
Cooldown : 5 seconds
Duration : 10 seconds
Description : The character benefits from a reduction in damage which is even more important if his HP is low.
The reduction is calculated from the remaining HP when the capacity is activated, each 1% HP lost increase bonus by 2%.
During the effects of this ability the character's damage are reduced by 20%.

Level Damage Resistance
1 3%
2 6%
3 9%
4 12%
5 15%