Fighter

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Revision as of 00:04, 25 January 2021 by Lutie (talk | contribs)

Description

Original Job : Swordman
Version : 1.0
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

Brawl Specialization

ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute

Level Attribute
1 STR
2 VIT
3 LUK
4 STR
5 VIT

Brawl Bash

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.

Level Debuff
1 STR -2% and -2
2 STR -4% and -4
3 STR -6% and -6
4 STR -8% and -8
5 STR -10% and -10
  • The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
  • Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)

Brawl Endure

ID : 4012
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already Learned : The number of hits that can be taken before losing the endurance effect is increased.

Level Number of Hits SP cost
1 Hits counter +20% +20%
2 Hits counter +40% +40%
3 Hits counter +60% +60%
4 Hits counter +80% +80%
5 Hits counter +100% +100%

Brawl Recovery

ID : 4013
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.

Level Skill
1 Increase HP Recovery Level 2
2 Increase HP Recovery Level 4
3 Increase HP Recovery Level 6
4 Increase HP Recovery Level 8
5 Increase HP Recovery Level 10

Already Learned : Increases the natural recovery of HP

Level Bonus
1 Natural HP recovery +20%
2 Natural HP recovery +40%
3 Natural HP recovery +60%
4 Natural HP recovery +80%
5 Natural HP recovery +100%

Brawl Provoke

ID : 4014
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Provoke.

Level Skill
1 Provoke Level 2
2 Provoke Level 4
3 Provoke Level 6
4 Provoke Level 8
5 Provoke Level 10

Already Learned : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.

Level SP cost Bonus
1 3 SP Neutral resistance 1%, Other element resistance 3%
2 6 SP Neutral resistance 2%, Other element resistance 9%
3 9 SP Neutral resistance 3%, Other element resistance 12%
4 12 SP Neutral resistance 4%, Other element resistance 15%
5 15 SP Neutral resistance 5%, Other element resistance 18%

Brawl Skin

ID : 4015
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.

Level Skill SP Cast Duration Effects
1 Stone Skin Level 1 10 0,5s 30s Reduce physical and special damage by 3%, increase magical damage by 4%
2 Stone Skin Level 2 20 1s 30s Reduce physical and special damage by 6%, increase magical damage by 8%
3 Stone Skin Level 3 30 1,5s 30s Reduce physical and special damage by 9%, increase magical damage by 12%
4 Stone Skin Level 4 40 2s 30s Reduce physical and special damage by 12%, increase magical damage by 16%
5 Stone Skin Level 5 50 2,5s 30s Reduce physical and special damage by 15%, increase magical damage by 20%

Brawl Tension

ID : 4016
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tension Relax.

Level Skill
1 Tension Relax Level 1
2 Tension Relax Level 2
3 Tension Relax Level 3
4 Tension Relax Level 4
5 Tension Relax Level 5

Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.

Level Bonus
1 DEF & MDEF +3
2 DEF & MDEF +6
3 DEF & MDEF +9
4 DEF & MDEF +12
5 DEF & MDEF +15

Brawl Resilience

ID : 4017
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.

Level Bonus
1 Crit Defense 4%
2 Crit Defense 8%
3 Crit Defense 12%
4 Crit Defense 16%
5 Crit Defense 20%
  • Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.

Brawl Armor

ID : 4018
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.

Level Chance
1 2% chance to heal
2 4% chance to heal
3 6% chance to heal
4 8% chance to heal
5 10% chance to heal
  • Both heals may occured at the same time on a special hit since they are handled seperatly
  • Both heals do not share the same cooldown
  • HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)

Brawl Counter

ID : 4019
Type : Passive
Max Level : 5
Cost to learn : 1
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : Activates a counter which records the damage received (reset to 0 on a KO).
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.

Level Damage discharged
1 90% of the total counter
2 105% of the total counter
3 120% of the total counter
4 135% of the total counter
5 150% of the total counter