Weapon Master
Description
Original Job : Swordman
The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.
Kugans
- Steel Specialization (4000)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute
Level | Attribute |
---|---|
1 | STR |
2 | DEX |
3 | VIT |
4 | LUK |
5 | STR |
=== Steel Bash === (4001)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Bash
Level | Skill |
---|---|
1 | Bash Level 2 |
2 | Bash Level 4 |
3 | Bash Level 6 |
4 | Bash Level 8 |
5 | Bash Level 10 |
Already Learned : Bash receives a mutation that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.
Level | Dagger | Sword | Spear | Axe | Mace | Staff | Bow | Book | Katar | Other |
---|---|---|---|---|---|---|---|---|---|---|
1 | HIT -4% | ASPD -2% | DEF -4% | HEAL -5% | CRI -7% | MDEF -4% | WALK -5% | CAST +7% | Critical DEF -7% | PFLEE -7% |
2 | HIT -8% | ASPD -4% | DEF -8% | HEAL -10% | CRI -14% | MDEF -8% | WALK -10% | CAST +14% | Critical DEF -14% | PFLEE -14% |
3 | HIT -12% | ASPD -6% | DEF -12% | HEAL -15% | CRI -21% | MDEF -12% | WALK -15% | CAST +21% | Critical DEF -21% | PFLEE -21% |
4 | HIT -16% | ASPD -8% | DEF -16% | HEAL -20% | CRI -28% | MDEF -16% | WALK -20% | CAST +28% | Critical DEF -28% | PFLEE -28% |
5 | HIT -20% | ASPD -10% | DEF -20% | HEAL -25% | CRI -35% | MDEF -20% | WALK -25% | CAST +35% | Critical DEF -35% | PFLEE -35% |
=== Steel Magnum === (4002)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Magnum Break
Level | Skill |
---|---|
1 | Magnum Break Level 2 |
2 | Magnum Break Level 4 |
3 | Magnum Break Level 6 |
4 | Magnum Break Level 8 |
5 | Magnum Break Level 10 |
Already Learned : When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped.
Level | Dagger | Sword | Spear | Axe | Mace | Staff | Bow | Book | Katar | Other |
---|---|---|---|---|---|---|---|---|---|---|
1 | FLEE +4% | ASPD +2% | Perfect HIT +4% | ATK +2% | HEAL +2% | MATK +2% | WALK +4% | CAST -7% | Critical DMG +3% | PFLEE +4 |
2 | FLEE +8% | ASPD +4% | Perfect HIT +8% | ATK +4% | HEAL +4% | MATK +4% | WALK +8% | CAST -14% | Critical DMG +6% | PFLEE +8 |
3 | FLEE +12% | ASPD +6% | Perfect HIT +12% | ATK +6% | HEAL +6% | MATK +6% | WALK +12% | CAST -21% | Critical DMG +9% | PFLEE +12 |
4 | FLEE +16% | ASPD +8% | Perfect HIT +16% | ATK +8% | HEAL +8% | MATK +8% | WALK +16% | CAST -28% | Critical DMG +12% | PFLEE +16 |
5 | FLEE +20% | ASPD +10% | Perfect HIT +20% | ATK +10% | HEAL +10% | MATK +10% | WALK +20% | CAST -35% | Critical DMG +15% | PFLEE +20 |
=== Steel Provocation === (4003)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Provocation.
Provovation is a NPC skill which can used to turn any monster (boss or not) against oneself (with no other effects).
After that any other events which will turn the monster against another target can change its target normally.
Provocation have a cooldown defined by its level, from 20 seconds to 4 seconds.
Level | Skill | SP | Cast | Cooldown | Effects |
---|---|---|---|---|---|
1 | Provocation Level 1 | 20 | 0,5s | 20s | Turn monster against oneself |
2 | Provocation Level 2 | 20 | 0,5s | 16s | Turn monster against oneself |
3 | Provocation Level 3 | 20 | 0,5s | 12s | Turn monster against oneself |
4 | Provocation Level 4 | 20 | 0,5s | 8s | Turn monster against oneself |
5 | Provocation Level 5 | 20 | 0,5s | 4s | Turn monster against oneself |
=== Steel Weak === (4004)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Weak Point.
Side note : This skill has been changed and now increases the chance to crit through a skill.
Level | Skill |
---|---|
1 | Weak Point Level 1 |
2 | Weak Point Level 2 |
3 | Weak Point Level 3 |
4 | Weak Point Level 4 |
5 | Weak Point Level 5 |
Already Learned : Increase the level of Weak Point by 1 per Steel Weak level.
=== Steel Endure === (4005)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Endure.
Level | Skill |
---|---|
1 | Endure Level 1 |
2 | Endure Level 2 |
3 | Endure Level 3 |
4 | Endure Level 4 |
5 | Endure Level 5 |
Already Learned : Endure cooldown is reduced by 10% per Steel Endure level.
=== Steel Stance === (4006)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grant a bonus that depends on the type of weapon equipped in right hand and left hand.
Level | 2 Handed Weapon | 1 Handed Weapon + Shield | 1 Handed Weapon + Left Hand | 2 Weapons | 1 Handed Weapon + Nothing |
---|---|---|---|---|---|
1 | ATK/MATK +3 | DEF/MDEF +2% | Second strike +1% | Double rate +2%, ASPD +1% | Universal flee +2% |
2 | ATK/MATK +6 | DEF/MDEF +4% | Second strike +2% | Double rate +4%, ASPD +2% | Universal flee +4% |
3 | ATK/MATK +9 | DEF/MDEF +6% | Second strike +3% | Double rate +6%, ASPD +3% | Universal flee +6% |
4 | ATK/MATK +12 | DEF/MDEF +8% | Second strike +4% | Double rate +8%, ASPD +4% | Universal flee +8% |
5 | ATK/MATK +15 | DEF/MDEF +10% | Second strike +5% | Double rate +10%, ASPD +5% | Universal flee +10% |
=== Steel Perfection === (4007)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase ATK given by the right hand weapon.
Increase HIT based on the right hand weapon weight (the lighter, the better)
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better)
Level | Weapon ATK bonus | HIT bonus | Weapon Immunity |
---|---|---|---|
1 | 2% | 5 | Weapon Weight / 100 |
2 | 4% | 10 | Weapon Weight / 50 |
3 | 6% | 15 | Weapon Weight / 33 |
4 | 8% | 20 | Weapon Weight / 25 |
5 | 10% | 25 | Weapon Weight / 20 |
- The weapon ATK bonus is based on the weapon ATK value, not the global ATK
- HIT bonus is greatly reduced by the weapon's weight
=== Steel Excellence === (4008)
Type : Passive
Max Level : 5
Cost to learn : 1
Description : On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level.
Level | Chance | Bare Hand | Dagger | Sword | Spear | Axe | Mace | Instrument | Whipe | Book | Katar | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0,1% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
2 | 0,2% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
3 | 0,3% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
4 | 0,4% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
5 | 0,5% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
- Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
=== Steel Preparation === (4009)
Type : Active
Max Level : 5
Cost to learn : 1
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : Imbue the weapon with a battle effects which can occured on the first physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery.
Damages are based on ATK, are reduced by target's DEF and bears no element.
Level | Damage Rate |
---|---|
1 | 30% per Weapon Mastery level |
2 | 35% per Weapon Mastery level |
3 | 40% per Weapon Mastery level |
4 | 45% per Weapon Mastery level |
5 | 50% per Weapon Mastery level |
Weapon Type | Event | Effects |
---|---|---|
Bare Hand | When Hit | STR/DEX/INT/VIT/AGI increase damage in % but target's own attributes reduces it in a (damage*100/(100+attribute) way) |
- Weapon with no Mastery skill associated depends on Bare Hand Mastery instead