Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken in account.
Skills
Sword Mastery
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Type :
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Passive
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Target :
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Self
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Description :
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- Increases damage with Daggers and One-Handed Swords by 4*SkillLV.
- This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
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Effects
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Informations
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Level 1
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ATK +4
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Level 2
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ATK +8
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Level 3
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ATK +12
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Level 4
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ATK +16
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Level 5
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ATK +20
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Level 6
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ATK +24
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Level 7
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ATK +28
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Level 8
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ATK +32
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Level 9
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ATK +36
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Level 10
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ATK +40
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Two-Handed Mastery
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Type :
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Passive
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Target :
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Self
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Description :
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- Increases damage with Two-Handed Swords by 4*SkillLV.
- This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
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Effects
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Informations
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Level 1
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ATK +4
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Level 2
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ATK +8
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Level 3
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ATK +12
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Level 4
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ATK +16
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Level 5
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ATK +20
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Level 6
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ATK +24
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Level 7
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ATK +28
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Level 8
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ATK +32
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Level 9
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ATK +36
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Level 10
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ATK +40
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9 |
ATK +40
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Type :
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Target :
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Range :
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cell
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Cast Time :
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Delay :
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Cooldown :
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Duration :
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Requirements :
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Description :
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Effects
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Informations
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SP Cost
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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