Difference between revisions of "Activities"

From DARO
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si niveau mine > niveau skill alors xp / 2
 
si niveau mine > niveau skill alors xp / 2
  
== Activities Skills ==
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== Activities ==
 +
 
 +
=== [[File:fishing.png|30px]] Fishing ===
  
=== Fishing ===
 
  
[[File:fishing.png|30px]]
 
  
 
=== Cooking ===
 
=== Cooking ===
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[[File:hunting.png|30px]]
 
[[File:hunting.png|30px]]
 
 
 
  
 
== Fishing ==
 
== Fishing ==

Revision as of 11:10, 17 October 2021

Introduction

Activities are abilities relating to specific tasks in which a character can progress as they practice. These activities are diverse and the benefits they offer too.


Prérequis XP de l'activité + zenys pour pouvoir lvl up ton activité


@mining / @fishing / @cooking / @learning / @cooking / @hunting


XP requis pour lvl up : Activité LV actuel x LV actuel x 1000 en XP pour atteindre le prochain niveau


Thune : zeny cost = requis XP * 50 + 50000


Tool refiner pour refine l'accessoire, +10 max


NPC qui te propose de le refine coût pour le refine : .@cost = .@new_refine * .@new_refine * 50000; Accessoire lié à l'activité

Items requis pour refine l'accessoire :

// 2/4/6/8/10/0/0/0/0/0 Phracon(s), 0/0/0/0/0/6/8/10/12/14 Emveretarcon(s)

   .@recipe[1] = .@new_refine <= 5 ? 1010 : 1011;
   .@recipe[2] = .@new_refine <= 5 ? .@new_refine * 2 : (.@new_refine - 3) * 2;
   // 1/2/3/4/5/6/7/8/9/10 Iron(s)
   .@recipe[3] = 998;
   .@recipe[4] = .@new_refine;

// Special Materials

   switch(.@new_refine) {
       case 1: .@recipe[5] = 7041; .@recipe[6] = 40; break; // Fine Grit (7041)
       case 2: .@recipe[5] = 1056; .@recipe[6] = 20; break; // Grit (1056)
       case 3: .@recipe[5] = 7054; .@recipe[6] = 20; break; // Brigan (7054)
       case 4: .@recipe[5] = 7758; .@recipe[6] = 20; break; // Star Crystal (7758)
       case 5: .@recipe[5] = 7232; .@recipe[6] = 20; break; // Silver Ore (7232)
       case 6: .@recipe[5] = 969; .@recipe[6] = 2; break; // Gold (969)
       case 7: .@recipe[5] = 724; .@recipe[6] = 2; break; // Cursed Ruby (724)
       case 8: .@recipe[5] = 25271; .@recipe[6] = 5; break; // Illusion Stone (25271)
       case 9: .@recipe[5] = 25271; .@recipe[6] = 10; break; // Illusion Stone (25271)
       case 10: 
           .@recipe[5] = 25271; .@recipe[6] = 15;
           .@recipe[7] = 6024; .@recipe[8] = 2;
           break; // 17 Carat Diamond (6024)
   }



maitrise = SKILLLV x SKILLLV + 5 * refine acc




XP capée : XP par mine pétée = Niveau mine x 5 si niveau mine > niveau skill alors xp / 2

Activities

Fishing.png Fishing

Cooking

Cooking.png

learning

Learning.png

Brewing

Brewing.png

Mining

Mining.png

Hunting

Hunting.png

Fishing

coming soon...

Mining

coming soon...

Cooking

coming soon...

Brewing

coming soon...

Learning

coming soon...

Hunting

coming soon...