Difference between revisions of "Activities"

From DARO
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=== [[File:hunting.png|30px]] Hunting ===
 
=== [[File:hunting.png|30px]] Hunting ===
 
== Fishing ==
 
 
coming soon...
 
 
== Mining ==
 
 
coming soon...
 
 
== Cooking ==
 
 
coming soon...
 
 
== Brewing ==
 
 
coming soon...
 
 
== Learning ==
 
 
coming soon...
 
 
== Hunting ==
 
 
coming soon...
 

Revision as of 11:17, 17 October 2021

Introduction

Activities are abilities relating to specific tasks in which a character can progress as they practice. These activities are diverse and the benefits they offer too.


Prérequis XP de l'activité + zenys pour pouvoir lvl up ton activité


@mining / @fishing / @cooking / @learning / @cooking / @hunting


XP requis pour lvl up : Activité LV actuel x LV actuel x 1000 en XP pour atteindre le prochain niveau


Thune : zeny cost = requis XP * 50 + 50000


Tool refiner pour refine l'accessoire, +10 max


NPC qui te propose de le refine coût pour le refine : .@cost = .@new_refine * .@new_refine * 50000; Accessoire lié à l'activité

Items requis pour refine l'accessoire :

// 2/4/6/8/10/0/0/0/0/0 Phracon(s), 0/0/0/0/0/6/8/10/12/14 Emveretarcon(s)

   .@recipe[1] = .@new_refine <= 5 ? 1010 : 1011;
   .@recipe[2] = .@new_refine <= 5 ? .@new_refine * 2 : (.@new_refine - 3) * 2;
   // 1/2/3/4/5/6/7/8/9/10 Iron(s)
   .@recipe[3] = 998;
   .@recipe[4] = .@new_refine;

// Special Materials

   switch(.@new_refine) {
       case 1: .@recipe[5] = 7041; .@recipe[6] = 40; break; // Fine Grit (7041)
       case 2: .@recipe[5] = 1056; .@recipe[6] = 20; break; // Grit (1056)
       case 3: .@recipe[5] = 7054; .@recipe[6] = 20; break; // Brigan (7054)
       case 4: .@recipe[5] = 7758; .@recipe[6] = 20; break; // Star Crystal (7758)
       case 5: .@recipe[5] = 7232; .@recipe[6] = 20; break; // Silver Ore (7232)
       case 6: .@recipe[5] = 969; .@recipe[6] = 2; break; // Gold (969)
       case 7: .@recipe[5] = 724; .@recipe[6] = 2; break; // Cursed Ruby (724)
       case 8: .@recipe[5] = 25271; .@recipe[6] = 5; break; // Illusion Stone (25271)
       case 9: .@recipe[5] = 25271; .@recipe[6] = 10; break; // Illusion Stone (25271)
       case 10: 
           .@recipe[5] = 25271; .@recipe[6] = 15;
           .@recipe[7] = 6024; .@recipe[8] = 2;
           break; // 17 Carat Diamond (6024)
   }



maitrise = SKILLLV x SKILLLV + 5 * refine acc




XP capée : XP par mine pétée = Niveau mine x 5 si niveau mine > niveau skill alors xp / 2

Activities

Fishing.png Fishing

Cooking.png Cooking

Learning.png Learning

Brewing.png Brewing

Mining.png Mining

Hunting.png Hunting