Difference between revisions of "Activities"
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=== [[File:hunting.png|30px]] Hunting === | === [[File:hunting.png|30px]] Hunting === | ||
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Revision as of 11:17, 17 October 2021
Introduction
Activities are abilities relating to specific tasks in which a character can progress as they practice. These activities are diverse and the benefits they offer too.
Prérequis XP de l'activité + zenys pour pouvoir lvl up ton activité
@mining / @fishing / @cooking / @learning / @cooking / @hunting
XP requis pour lvl up : Activité LV actuel x LV actuel x 1000 en XP pour atteindre le prochain niveau
Thune : zeny cost = requis XP * 50 + 50000
Tool refiner pour refine l'accessoire, +10 max
NPC qui te propose de le refine
coût pour le refine : .@cost = .@new_refine * .@new_refine * 50000;
Accessoire lié à l'activité
Items requis pour refine l'accessoire :
// 2/4/6/8/10/0/0/0/0/0 Phracon(s), 0/0/0/0/0/6/8/10/12/14 Emveretarcon(s)
.@recipe[1] = .@new_refine <= 5 ? 1010 : 1011; .@recipe[2] = .@new_refine <= 5 ? .@new_refine * 2 : (.@new_refine - 3) * 2; // 1/2/3/4/5/6/7/8/9/10 Iron(s) .@recipe[3] = 998; .@recipe[4] = .@new_refine;
// Special Materials
switch(.@new_refine) { case 1: .@recipe[5] = 7041; .@recipe[6] = 40; break; // Fine Grit (7041) case 2: .@recipe[5] = 1056; .@recipe[6] = 20; break; // Grit (1056) case 3: .@recipe[5] = 7054; .@recipe[6] = 20; break; // Brigan (7054) case 4: .@recipe[5] = 7758; .@recipe[6] = 20; break; // Star Crystal (7758) case 5: .@recipe[5] = 7232; .@recipe[6] = 20; break; // Silver Ore (7232) case 6: .@recipe[5] = 969; .@recipe[6] = 2; break; // Gold (969) case 7: .@recipe[5] = 724; .@recipe[6] = 2; break; // Cursed Ruby (724) case 8: .@recipe[5] = 25271; .@recipe[6] = 5; break; // Illusion Stone (25271) case 9: .@recipe[5] = 25271; .@recipe[6] = 10; break; // Illusion Stone (25271) case 10: .@recipe[5] = 25271; .@recipe[6] = 15; .@recipe[7] = 6024; .@recipe[8] = 2; break; // 17 Carat Diamond (6024) }
maitrise = SKILLLV x SKILLLV + 5 * refine acc
XP capée :
XP par mine pétée = Niveau mine x 5
si niveau mine > niveau skill alors xp / 2