Berserker

From DARO
Revision as of 01:30, 3 February 2021 by Lutie (talk | contribs) (Created page with "== Description == '''Original Job''' : <br> '''Version''' : 1.0<br> The berserker is a bloodthirsty warrior who finds respite only in the din of battle.<br> Capable of violen...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Description

Original Job :
Version : 1.0
The berserker is a bloodthirsty warrior who finds respite only in the din of battle.
Capable of violent counter attack or assault at the peril of its life, it is a war machine whose life hangs by a thread, like that of its adversaries.

Kugans

Enraged Specialization

ID : 4130
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 STR
2 CON
3 STR
4 CON
5 STR

Enraged Bash

ID : 4131
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bowling Bash.

Level Skill
1 Bowling Bash Level 2
2 Bowling Bash Level 4
3 Bowling Bash Level 6
4 Bowling Bash Level 8
5 Bowling Bash Level 10

Already Learned : Every time the player use Bowling Bash he recieved 30% more damage for the next 1,5 seconds.
But in exchange Bowling Bash hit harder, can grow wider and the pushback can be improved.
When the player is injured (HP<66%) Bowling bash adds additional battle damage (per hits).
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
The damage is increased by the player's lost HP.
Also SP cost is slightly improved.

Level Damage Battle Damage Area Pushback SP cost
1 Bownling Bash Damage +2% 60% of ATK 3x3 5 cells +1
2 Bownling Bash Damage +4% 70% of ATK 3x3 6 cells +2
3 Bownling Bash Damage +6% 80% of ATK 5x5 6 cells +3
4 Bownling Bash Damage +8% 90% of ATK 5x5 6 cells +4
5 Bownling Bash Damage +10% 100% of ATK 5x5 7 cells +5

Enraged Quicken

ID : 4132
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Two Handed Quicken.

Level Skill
1 Two Handed Quicken Level 1
2 Two Handed Quicken Level 2
3 Two Handed Quicken Level 3
4 Two Handed Quicken Level 4
5 Two Handed Quicken Level 5

Already Learned : Increase the level of Two Handed Quicken by 1 per Enraged Quicken level.

Enraged Charge

ID : 4133
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Charge Attack.

Level Skill
1 Charge Attack Level 1
2 Charge Attack Level 2
3 Charge Attack Level 3
4 Charge Attack Level 4
5 Charge Attack Level 5

Already Learned : Charge attack damage is increased and casting time is reduced.
However, whenever the player attacks using Charge Attack he himself suffers battle damage.
Damages are based on damage done by Charge Attack.

Level Damage Battle Damage
1 Charge attack Damage +5% 2% of damage
2 Charge attack Damage +10% 4% of damage
3 Charge attack Damage +15% 6% of damage
4 Charge attack Damage +20% 8% of damage
5 Charge attack Damage +25% 10% of damage

Implementation status:

  • bBattleBonus on self DMG_DAMAGE and ratio 2*Lv

Enraged Auto

ID : 4134
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Auto Berserker.

Level Skill
1 Auto Berserker Level 1
2 Auto Berserker Level 2
3 Auto Berserker Level 3
4 Auto Berserker Level 4
5 Auto Berserker Level 5

Already Learned : As long as Autoberserker is activated the player receives an CRIT buff at every each hit received (for 7 seconds), the value of this bonus depends on the remaining HP.

Level Buff
1 1 CRIT per 11% of HP lost
2 1 CRIT per 9% of HP lost
3 1 CRIT per 7% of HP lost
4 1 CRIT per 5% of HP lost
5 1 CRIT per 3% of HP lost

Implementation note:

  • bBattleScript will be the most practicale option to use (note : SC_AUTOBERSERK)

Enraged Counter

ID : 4135
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Autocounter.

Level Skill
1 Autocounter Level 1
2 Autocounter Level 2
3 Autocounter Level 3
4 Autocounter Level 4
5 Autocounter Level 5

Already Learned : Increase the level of Autocounter by 1 per Enraged Counter level.

Enraged Crush

ID : 4136
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Head Crush.

Level Skill
1 Head Crush Level 1
2 Head Crush Level 2
3 Head Crush Level 3
4 Head Crush Level 4
5 Head Crush Level 5

Already Learned : If the user is wounded (HP<66%) then when using Head Crush he heals himself for an amount of HP that depends on his ATK, however he inflicts himself Bleeding at the same time.
This status can't be reduced or avoid by any means (but can be healed).
This effect has a 7 second cooldown.

Level Heal Power
1 100% of ATK
2 150% of ATK
3 200% of ATK
4 250% of ATK
5 300% of ATK

Implementation note:

  • bBattleBonus can do the tricks, the heal can grants the bleeding effects none the less and we can check for the HP threshold condition

Enraged Concentration

ID : 4137
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Concentration.

Level Skill Cooldown SP cost Casting Time
1 Concentration Level 1 180 seconds x4 4 seconds
2 Concentration Level 1 120 seconds x2 2 seconds
3 Concentration Level 2 180 seconds x4 4 seconds
4 Concentration Level 2 120 seconds x2 2 seconds
5 Concentration Level 3 180 seconds x4 4 seconds

Already Learned : Each attack received can activate Concentration effects at acquired level (with no SP cost) for a short period of time (7 seconds).
If Concentration is already active then the level is increased by 1.

Level Rate Maximum Level
1 2% 2
2 4% 4
3 6% 6
4 8% 8
5 10% 10

Implementation note:

  • bBattleScript, SC_CONCENTRATION contains the level of the skill in val1

Enraged Frenzy

ID : 4138
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frenzy.

Level Skill Cooldown Casting Time
1 Frenzy Level 1 600 seconds 8 seconds
2 Frenzy Level 1 540 seconds 7 seconds
3 Frenzy Level 1 480 seconds 6 seconds
4 Frenzy Level 1 420 seconds 5 seconds
5 Frenzy Level 1 360 seconds 4 seconds

Already Learned : Each attack under frenzy increases the player's ATK, ASPD and Perfect Hit for a very short duration (3 seconds).
With each hit the bonuses are increased with a maximum of 20 successive hits.
The effects triggers even on missed attacks.

Level Maximum ATK bonus Maximum ASPD bonus Maximum Perfect Hit
1 4% 2% 10%
2 8% 4% 20%
3 12% 6% 30%
4 16% 8% 40%
5 20% 10% 50%
  • Bonus are proportional to the cumulated stacks

Implementation note:

  • bBattleScript, stacks must be counted with @variable

Enraged Rage

ID : 4139
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 1 seconds (interruptible)
Cooldown : 15 seconds
Duration : 15 seconds
Description : Grants an increased damage effect that can double damage with a maximum total amount.
Likewise, grants a shield that can absorb a certain amount of total damage.
Those effects are more effective if the HP is low at the time of activation.
Those effects are base on ATK.

Level Shield Effect Weapon Effect
1 50% of ATK 100% of ATK
2 75% of ATK 150% of ATK
3 100% of ATK 200% of ATK
4 125% of ATK 250% of ATK
5 150% of ATK 300% of ATK
  • Shield effects are increased by 3% for every 1% HP missing
  • Weapon effects are increased by 1% for every 1% HP missing

Implementation note:

  • SC_BUFF_WEAPON (for damage effects, with val1 = total damage) and SC_BUFF_SHIELD (for shield effects, with val1 = total reduction)