Difference between revisions of "Creation Master"

From DARO
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== Kugans ==
 
== Kugans ==
  
=== Synthesis Specialization ===  
+
=== [[File:4310.png]] Synthesis Specialization ===  
 
'''ID''' : 4310<br>
 
'''ID''' : 4310<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Synthesis Mine ===
+
=== [[File:4311.png]] Synthesis Mine ===
 
'''ID''' : 4311<br>
 
'''ID''' : 4311<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.<br>
 
'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.<br>
  
=== Synthesis Bio ===
+
=== [[File:4312.png]] Synthesis Bio ===
 
'''ID''' : 4312<br>
 
'''ID''' : 4312<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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'''Already Learned''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.<br>
 
'''Already Learned''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.<br>
  
=== Synthesis Cultivation ===
+
=== [[File:4313.png]] Synthesis Cultivation ===
 
'''ID''' : 4313<br>
 
'''ID''' : 4313<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.<br>
 
'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.<br>
  
Implementation note:
+
=== [[File:4314.png]] Synthesis Acid ===
* This kugan have changed its name from Synthesis Bio II to Synthesis Cultivation, we need to change this server/client/sql side
 
 
 
=== Synthesis Acid ===
 
 
'''ID''' : 4314<br>
 
'''ID''' : 4314<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
Implementation note:
+
=== [[File:4315.png]] Synthesis Commands ===
* bSkillScript : This is rather complex script, we need to check if the user have summons from the skill and make them attacks the same targets with a npc critical strike lvl 3
 
 
 
=== Synthesis Commands ===
 
 
'''ID''' : 4315<br>
 
'''ID''' : 4315<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Synthesis Intimity ===
+
=== [[File:4316.png]] Synthesis Intimity ===
 
'''ID''' : 4316<br>
 
'''ID''' : 4316<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
Implementation note:
+
=== [[File:4317.png]] Synthesis Knowledge ===
* SC_FAST
 
 
 
=== Synthesis Knowledge ===
 
 
'''ID''' : 4317<br>
 
'''ID''' : 4317<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* Can be dispelled
 
* Can be dispelled
  
Implementation note:
+
=== [[File:4318.png]] Synthesis Swarm ===
* SC_BUFF_DAMAGE / SC_BUFF_RESISTANCE
 
* Maybe we can apply those effects on homonculus when Call Homonculus is used ?
 
 
 
=== Synthesis Swarm ===
 
 
'''ID''' : 4318<br>
 
'''ID''' : 4318<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
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|}
 
|}
  
=== Synthesis Summon ===
+
=== [[File:4319.png]] Synthesis Summon ===
 
'''ID''' : 4319<br>
 
'''ID''' : 4319<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
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! Creature !! Role !! Strong Attributes > Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
 
! Creature !! Role !! Strong Attributes > Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
 
|-
 
|-
| ??? || DPS/Ranged/Physical || ? || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Double Straffing
+
| Fightning Tree || DPS/Ranged || DEX = STR > VIT = LUK > VIT = INT || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Bash / Bowling Bash / Reject Sword
 +
|-
 +
| Frightening Tree || Physical || VIT = LUK > INT = AGI > STR = DEX || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Wide Silence / Wide Curse / Blind Attack
 +
|-
 +
| Tactical Tree || Tactical || DEX = INT > LUK = VIT > STR = AGI || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Charge Arrow / Stop / Decrease Agility
 
|-
 
|-
| ??? || Tactical/Ranged || ? || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Repel Arrow
+
| Long Tree || Ranged || AGI = LUK > INT = STR > DEX = VIT || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Double Straf
 
|-
 
|-
| ??? || DPS/AOE/Physical || ? || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Splash Attack
+
| Magical Tree || AOE || INT = LUK > DEX = AGI > VIT = STR || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power
 
|-
 
|-
| ??? || Healer || ? || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Splash Attack
+
| Healer Tree || Healer || INT = VIT > LUK = STR > AGI = DEX || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Heal
 
|}
 
|}
  

Revision as of 11:08, 10 December 2021

Description

Original Job :
Version : 1.0

Kugans

4310.png Synthesis Specialization

ID : 4310
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 CON
4 LUK
5 INT

4311.png Synthesis Mine

ID : 4311
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sphere Mine.

Level Skill
1 Sphere Mine & Pharmacy Level 1
2 Sphere Mine Level 2
3 Sphere Mine Level 3
4 Sphere Mine Level 4
5 Sphere Mine Level 5

Already Learned : Increase the level of Sphere Mine by 1 per Synthesis Mine level.

4312.png Synthesis Bio

ID : 4312
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bio Cannibalize.

Level Skill
1 Bio Cannibalize & Pharmacy Level 2
2 Bio Cannibalize Level 4
3 Bio Cannibalize Level 6
4 Bio Cannibalize Level 8
5 Bio Cannibalize Level 10

Already Learned : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.

4313.png Synthesis Cultivation

ID : 4313
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Plant Cultivation.

Level Skill
1 Plant Cultivation & Pharmacy Level 1
2 Plant Cultivation Level 2
3 Plant Cultivation Level 3
4 Plant Cultivation Level 4
5 Plant Cultivation Level 5

Already Learned : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.

4314.png Synthesis Acid

ID : 4314
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Acid Terror.
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).

Level Skill
1 Acid Terror & Pharmacy Level 1
2 Acid Terror Level 2
3 Acid Terror Level 3
4 Acid Terror Level 4
5 Acid Terror Level 5

Already Learned : Acid Terror receives a mutation which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.
Works with Homonculus as well.

Level Chance Critical Damage Heal
1 60% 150% 150%
2 70% 150% 200%
3 80% 150% 250%
4 90% 150% 300%
5 100% 150% 350%

4315.png Synthesis Commands

ID : 4315
Type : Passive
Max Level : 5
Cost to learn : 1
Description : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.
This effect have a cooldown of 7 seconds.
Summon's power depends on user's INT.

Level Chance to summon Duration Summon Power
1 6% 11 seconds 8% of total INT
2 7% 12 seconds 10% of total INT
3 8% 13 seconds 12% of total INT
4 9% 14 seconds 14% of total INT
5 10% 15 seconds 16% of total INT

4316.png Synthesis Intimity

ID : 4316
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the character attacks or is attacked his summons / homunculus can receive the status Fast.
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.

Level Rates Duration
1 2% 3 seconds
2 4% 4 seconds
3 6% 5 seconds
4 8% 6 seconds
5 10% 7 seconds

4317.png Synthesis Knowledge

ID : 4317
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When a summons from a kugan ability is called, it receives the benefit of a damage buff and resistance buff.

Level Summon's damage & Resistance
1 4%
2 8%
3 12%
4 16%
5 20%
  • Lasts as long as the summons
  • Can be dispelled

4318.png Synthesis Swarm

ID : 4318
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 3
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : depends on level
Description : Summons one Moss Rat to fight alongside the player.
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.
Summon's power depends on user's INT.

Moss Rat
Role SStrong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
DPS DEX>AGI>LUK>STR>INT>VIT Plant Earth 1 Small Very Low / Low 1 Normal Fast Fast -

Moss Rat have 2/3 less HP than regular summon.

Level Summon Level Duration Maximum Rats
1 8% of total INT 40 seconds 5
2 10% of total INT 45 seconds 7
3 12% of total INT 50 seconds 9
4 14% of total INT 55 seconds 11
5 16% of total INT 60 seconds 13

4319.png Synthesis Summon

ID : 4319
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons tree creatures to fight alongside the player.
Summon's power depends on user's INT.

Creature Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Fightning Tree DPS/Ranged DEX = STR > VIT = LUK > VIT = INT Plant Earth 2 Average / Average Small 5 Fast Fast Nope Bash / Bowling Bash / Reject Sword
Frightening Tree Physical VIT = LUK > INT = AGI > STR = DEX Plant Earth 2 Average / Average Small 5 Fast Fast Nope Wide Silence / Wide Curse / Blind Attack
Tactical Tree Tactical DEX = INT > LUK = VIT > STR = AGI Plant Earth 2 Low / Average Small 5 Fast Fast Nope Charge Arrow / Stop / Decrease Agility
Long Tree Ranged AGI = LUK > INT = STR > DEX = VIT Plant Earth 2 Low / Average Small 5 Fast Fast Nope Double Straf
Magical Tree AOE INT = LUK > DEX = AGI > VIT = STR Plant Earth 2 High / Low Small 5 Fast Fast Nope Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power
Healer Tree Healer INT = VIT > LUK = STR > AGI = DEX Plant Earth 2 Very Low / Average Small 5 Fast Fast Nope Heal
Level Summon Level
1 15% of total INT
2 20% of total INT
3 25% of total INT
4 30% of total INT
5 35% of total INT
  • @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use
  • With this skill at level 5 and a total INT of 180 the level of the summon is 63