Creation Master

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Revision as of 16:47, 28 April 2021 by Kaly (talk | contribs)

Description

Original Job :
Version : 1.0

Kugans

Synthesis Specialization

ID : 4310
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 CON
4 LUK
5 INT

Synthesis Mine

ID : 4311
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sphere Mine.

Level Skill
1 Sphere Mine & Pharmacy Level 1
2 Sphere Mine Level 2
3 Sphere Mine Level 3
4 Sphere Mine Level 4
5 Sphere Mine Level 5

Already Learned : Increase the level of Sphere Mine by 1 per Synthesis Mine level.

Synthesis Bio

ID : 4312
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bio Cannibalize.

Level Skill
1 Bio Cannibalize & Pharmacy Level 2
2 Bio Cannibalize Level 4
3 Bio Cannibalize Level 6
4 Bio Cannibalize Level 8
5 Bio Cannibalize Level 10

Already Learned : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.

Synthesis Cultivation

ID : 4313
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Plant Cultivation.

Level Skill
1 Plant Cultivation & Pharmacy Level 1
2 Plant Cultivation Level 2
3 Plant Cultivation Level 3
4 Plant Cultivation Level 4
5 Plant Cultivation Level 5

Already Learned : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.

Implementation note:

  • This kugan have changed its name from Synthesis Bio II to Synthesis Cultivation, we need to change this server/client/sql side

Synthesis Acid

ID : 4314
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Acid Terror.
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).

Level Skill
1 Acid Terror & Pharmacy Level 1
2 Acid Terror Level 2
3 Acid Terror Level 3
4 Acid Terror Level 4
5 Acid Terror Level 5

Already Learned : Acid Terror receives a mutation which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.
Works with Homonculus as well.

Level Chance Critical Damage Heal
1 60% 150% 150%
2 70% 150% 200%
3 80% 150% 250%
4 90% 150% 300%
5 100% 150% 350%

Implementation note:

  • bSkillScript : This is rather complex script, we need to check if the user have summons from the skill and make them attacks the same targets with a npc critical strike lvl 3

Synthesis Commands

ID : 4315
Type : Passive
Max Level : 5
Cost to learn : 1
Description : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.
This effect have a cooldown of 7 seconds.
Summon's power depends on user's INT.

Level Chance to summon Duration Summon Power
1 6% 11 seconds 8% of total INT
2 7% 12 seconds 10% of total INT
3 8% 13 seconds 12% of total INT
4 9% 14 seconds 14% of total INT
5 10% 15 seconds 16% of total INT

Synthesis Intimity

ID : 4316
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the character attacks or is attacked his summons / homunculus can receive the status Fast.
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.

Level Rates Duration
1 2% 3 seconds
2 4% 4 seconds
3 6% 5 seconds
4 8% 6 seconds
5 10% 7 seconds

Implementation note:

  • SC_FAST

Synthesis Knowledge

ID : 4317
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When a summons from a kugan ability is called, it receives the benefit of a damage buff and resistance buff.

Level Summon's damage & Resistance
1 4%
2 8%
3 12%
4 16%
5 20%
  • Lasts as long as the summons
  • Can be dispelled

Implementation note:

  • SC_BUFF_DAMAGE / SC_BUFF_RESISTANCE
  • Maybe we can apply those effects on homonculus when Call Homonculus is used ?

Synthesis Swarm

ID : 4318
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 3
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : depends on level
Description : Summons one Moss Rat to fight alongside the player.
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.
Summon's power depends on user's INT.

Moss Rat
Role SStrong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
DPS DEX>AGI>LUK>STR>INT>VIT Plant Earth 1 Small Very Low / Low 1 Normal Fast Fast -

Moss Rat have 2/3 less HP than regular summon.

Level Summon Level Duration Maximum Rats
1 8% of total INT 40 seconds 5
2 10% of total INT 45 seconds 7
3 12% of total INT 50 seconds 9
4 14% of total INT 55 seconds 11
5 16% of total INT 60 seconds 13

Synthesis Summon

ID : 4319
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons tree creatures to fight alongside the player.
Summon's power depends on user's INT.

Creature Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
??? DPS/Ranged/Physical ? Plant Earth 2 Average / Average Small 5 Fast Fast Nope Double Straffing
??? Tactical/Ranged ? Plant Earth 2 Low / Average Small 5 Fast Fast Nope Repel Arrow
??? DPS/AOE/Physical ? Plant Earth 2 High / Low Small 5 Fast Fast Nope Splash Attack
??? Healer ? Plant Earth 2 Very Low / Average Small 5 Fast Fast Nope Splash Attack
Level Summon Level
1 15% of total INT
2 20% of total INT
3 25% of total INT
4 30% of total INT
5 35% of total INT
  • @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use
  • With this skill at level 5 and a total INT of 180 the level of the summon is 63