Difference between revisions of "Creator Skill Modifications"

From DARO
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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:am_axemastery.png]] Axe Mastery ===
|-
+
  Increases damage inflicted with Axe class weapons. </span>
! colspan="8"| <span style="font-weight: 700">AM_AXEMASTERY</span>
+
  ______________________________________
|-
+
  Max Level: 10              Skill Form: Passive </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Axe Mastery
+
  ______________________________________
|-
+
  [Lv 1]: Damage <span style="color:#9999ff">+5 </span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases damage inflicted with Axe class weapons.
+
  [Lv 2]: Damage <span style="color:#9999ff">+10 </span>
|-
+
  [Lv 3]: Damage <span style="color:#9999ff">+15 </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  [Lv 4]: Damage <span style="color:#9999ff">+20 </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
+
  [Lv 5]: Damage <span style="color:#9999ff">+25 </span>
|-
+
  [Lv 6]: Damage <span style="color:#9999ff">+30 </span>
| colspan="8" style="border: 0px"|
+
  [Lv 7]: Damage <span style="color:#9999ff">+35 </span>
|-
+
  [Lv 8]: Damage <span style="color:#9999ff">+40 </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 9]: Damage <span style="color:#9999ff">+45 </span>
|-
+
  [Lv 10]: Damage <span style="color:#9999ff">+50 </span>
| colspan="8"|
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
=== [[File:am_learningpotion.png]] Learning Potion ===
|-
+
  Increases effectiveness of created potions, as well as increases potion creation success rate. </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  Max Level: 10              Skill Form: Passive </span>
! <span style="font-weight: 600">SP Cost</span>
+
  ______________________________________
|-
+
  [Lv 1]: +5% healing items, +1% potion creation </span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +5
+
  [Lv 2]: +10% healing items, +2% potion creation </span>
|-
+
  [Lv 3]: +15% healing items, +3% potion creation </span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +10
+
  [Lv 4]: +20% healing items, +4% potion creation </span>
|-
+
  [Lv 5]: +25% healing items, +5% potion creation </span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +15
+
  [Lv 6]: +30% healing items, +6% potion creation </span>
|-
+
  [Lv 7]: +35% healing items, +7% potion creation </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +20
+
  [Lv 8]: +40% healing items, +8% potion creation </span>
|-
+
  [Lv 9]: +45% healing items, +9% potion creation </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +25
+
  [Lv 10]: +50% healing items, +10% potion creation </span>
|-
+
  <span style="color:#9999ff">*Kugan - Specialization*</span>
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +30
+
  [Lv 11]: +55% healing items, +11% potion creation </span>
|-
+
  [Lv 12]: +60% healing items, +12% potion creation </span>
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +35
+
  [Lv 13]: +65% healing items, +13% potion creation </span>
|-
+
  [Lv 14]: +70% healing items, +14% potion creation </span>
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +40
+
  [Lv 15]: +75% healing items, +15% potion creation </span>
|-
+
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +45
+
=== [[File:am_pharmacy.png]] Pharmacy ===
|-
+
  [[File:Prepare_Potion_Info.gif]]
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +50
+
  Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
|}
+
  ______________________________________
|}
+
  Max Level: 10              Skill Form: Active </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Learning Potion 5 </span>
 +
  <span style="color:#CC3399">Consumes 1 Medicine Bowl. </span>
 +
 +
=== [[File:am_demonstration.png]] Demonstration ===
 +
  [[File:Bomb_Info.gif]]
 +
  Targets an area and set it on fire by throwing a Bottle Grenade.
 +
  The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: Ground</span>          Cast: 1 sec</span>
 +
  Range: 9 Cells</span>          Delay: 0.5 sec</span>
 +
  Element: <span style="color:#FF0000">Fire </span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.</span>
 +
  <span style="color:#9999ff">Each Lv of Learning Potion adds 2% to the skill overall damage.</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 165% damage, hit every 0,5s, 7% breaking chance </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 180% damage, hit every 0,5s, 9% breaking chance </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 195% damage, hit every 0,5s, 11% breaking chance </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 210% damage, hit every 0,5s, 13% breaking chance </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 225% damage, hit every 0,5s, 15% breaking chance </span>
 +
  [Lv 6]:<span style="color:#9999ff"> 240% damage, hit every 0,5s, 17% breaking chance </span>
 +
  [Lv 7]:<span style="color:#9999ff"> 255% damage, hit every 0,5s, 19% breaking chance </span>
 +
  [Lv 8]:<span style="color:#9999ff"> No Bottle Grenade required, SP cost doubled, 165% damage, 21% breaking chance </span>
 +
  [Lv 9]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 225% damage, 41% breaking chance </span>
 +
  [Lv 10]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 450% damage, 25% breaking chance </span>
 +
  <span style="color:#9999ff">*Kugan - Specialization*</span>
 +
  [Lv 11]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 195% damage, 49% breaking chance </span>
 +
  [Lv 12]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 270% damage, 53% breaking chance </span>
 +
  [Lv 13]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 540% damage, 31% breaking chance </span>
 +
  [Lv 14]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 260% damage, 61% breaking chance </span>
 +
  [Lv 15]:<span style="color:#9999ff"> 2 Bottle Grenade required, SP cost doubled, 275% damage, 65% breaking chance </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Pharmacy 4 </span>
 +
  <span style="color:#CC3399">Consumes 1 Bottle Grenade. </span>
 +
 +
=== [[File:am_acidterror.png]] Acid Terror ===
 +
  [[File:Acid_Terror_Info.gif]]
 +
  Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: 1 Enemy</span>      Cast: 1 sec</span>
 +
  Range: 9 Cells</span>          Delay: 0.5 sec</span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.</span>
 +
  <span style="color:#9999ff">Each Lv of Learning Potion adds 2% to the skill overall damage.</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 220% damage, 6% breaking chance </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 240% damage, 7% breaking chance </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 260% damage, 8% breaking chance </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 280% damage, 9% breaking chance </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 300% damage, 10% breaking chance </span>
 +
  [Lv 6]:<span style="color:#9999ff"> 320% damage, 11% breaking chance </span>
 +
  [Lv 7]:<span style="color:#9999ff"> 340% damage, 12% breaking chance </span>
 +
  [Lv 8]:<span style="color:#9999ff"> No acid bottle required, SP cost doubled, 220% damage, 13% breaking chance </span>
 +
  [Lv 8]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 300% damage, 14% breaking chance </span>
 +
  [Lv 10]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 600% damage, 15% breaking chance </span>
 +
  <span style="color:#9999ff">*Kugan - Specialization*</span>
 +
  [Lv 11]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 260% damage, 16% breaking chance </span>
 +
  [Lv 12]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 360% damage, 17% breaking chance </span>
 +
  [Lv 13]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 720% damage, 18% breaking chance </span>
 +
  [Lv 14]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 480% damage, 19% breaking chance </span>
 +
  [Lv 15]:<span style="color:#9999ff"> 2 Acid Bottle required, SP cost doubled, 500% damage, 20% breaking chance </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Pharmacy 5 </span>
 +
  <span style="color:#CC3399">Consumes 1 Acid Bottle. </span>
 +
 +
=== [[File:am_potionpitcher.png]] Potion Pitcher ===
 +
  [[File:Aid_Potion_Info.gif]]
 +
  Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. </span>
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Target: 1 Player</span>        Delay: 0.5sec</span>
 +
  Range: 9 Cells</span>
 +
  ______________________________________
 +
  [Lv 1]: Red Potion </span>
 +
  [Lv 2]: Orange Potion </span>
 +
  [Lv 3]: Yellow Potion </span>
 +
  [Lv 4]: White Potion </span>
 +
  [Lv 5]: Blue Potion </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Pharmacy 3 </span>
 +
   
 +
=== [[File:am_cannibalize.png]] Summon Flora ===
 +
  [[File:Summon_Flora_Info.gif]]
 +
  Summons a Plant monster to a targeted cell.
 +
  ______________________________________
 +
  Max Level: 10            Skill Form: Active </span>
 +
  Target: Ground</span>              Cast: 2sec</span>
 +
  Range: 4 Cells</span>          Delay: 0.5sec</span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">Summon Lvl depends on your Level. Min ATK depends on STR. max ATK depends on DEX. ASPD depends on AGI. maxHP depends on VIT. CRIT/PFLEE depend on LUK.</span>
 +
  <span style="color:#9999ff">If Sphere mine and Full chemical protection are max lvl: all the attributes of summons is increase by (INT * 0,6)%.</span>
 +
  <span style="color:#9999ff">Chemical protection helm,shield,armor,weapon, air potion/condensed potion affect the attributes of summon positively.</span>
 +
  <span style="color:#9999ff">Acid demon/terror, fire demon affect the summon's attributes negatively.</span>
 +
  ______________________________________
 +
  [Lv 1]: Lasts 300s, Summon up to 5 Mandragora</span>
 +
  [Lv 2]: Lasts 240s, Summon up to 4 Hydra </span>
 +
  [Lv 3]: Lasts 180s, Summon up to 3 Flora </span>
 +
  [Lv 4]: Lasts 120s, Summon up to 2 Parasite </span>
 +
  [Lv 5]: Lasts 60s (Lv5+), up to 1 Geographer </span>
 +
  [Lv 6]:<span style="color:#9999ff"> Summon up to 1 Willow </span>
 +
  [Lv 7]:<span style="color:#9999ff"> Summon up to 1 Poison Spore </span>
 +
  [Lv 8]:<span style="color:#9999ff"> Summon up to 1 Wooden Golem </span>
 +
  [Lv 9]:<span style="color:#9999ff"> Summon up to 1 Live Peach Tree </span>
 +
  [Lv 10]:<span style="color:#9999ff"> Summon up to 1 Musciplar </span>
 +
  <span style="color:#9999ff">*Kugan - Specialization*</span>
 +
  [Lv 11]:<span style="color:#9999ff"> Summon up to 1 Nepenthes </span>
 +
  [Lv 12]:<span style="color:#9999ff"> Summon up to 1 Wood Goblin </span>
 +
  [Lv 13]:<span style="color:#9999ff"> Summon up to 1 Elder Willow </span>
 +
  [Lv 14]:<span style="color:#9999ff"> Summon up to 1 Stone Shooter </span>
 +
  [Lv 15]:<span style="color:#9999ff"> Summon up to 1 Pinguicula </span>
 +
  [Lv 16]:<span style="color:#9999ff"> Summon up to 1 Dryad </span>
 +
  [Lv 17]:<span style="color:#9999ff"> Summon up to 1 Dark Pinguicula </span>
 +
  [Lv 18]:<span style="color:#9999ff"> Summon up to 1 Les </span>
 +
  [Lv 19]:<span style="color:#9999ff"> Summon up to 1 Ancient Tree </span>
 +
  [Lv 20]:<span style="color:#9999ff"> Summon up to 1 Mavka </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Pharmacy 6 </span>
 +
  <span style="color:#CC3399">Consumes 1 Plant Bottle. </span>
 +
 +
=== [[File:am_spheremine.png]] Sphere Mine ===
 +
  [[File:Summon_Marina_Sphere_Info.gif]]
 +
  Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
 +
  ______________________________________
 +
  Max Level: 5</span>              Skill Form: Active </span>
 +
  Target: Ground</span>        Cast: 2 sec</span>
 +
  Range: 1 Cell</span>          Delay: 0.5 sec</span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">HP depending on SkillLv, user's INT and skills.</span>
 +
  <span style="color:#9999ff">HP formula is (user's INT * (10 + SkillLv)) / 50</span>
 +
  <span style="color:#9999ff">HP are increase by some skills if learned :</span>
 +
  <span style="color:#9999ff">-> Cannibalize (summon flora) +1% per level</span>
 +
  <span style="color:#9999ff">-> Full Chemical Protection +2% per level</span>
 +
  <span style="color:#9999ff">-> Potion Pitcher +2% per level</span>
 +
  <span style="color:#9999ff">-> Slimp Potion Pitcher +1% per level</span>
 +
  <span style="color:#9999ff">-> Chemical Protection Helm : Gives 3 MDEF per Level</span>
 +
  <span style="color:#9999ff">-> Chemical Protection Shield : Gives 3 DEF per Level</span>
 +
  <span style="color:#9999ff">-> Chemical Protection Armor : Gives 2 perfect flee per Level</span>
 +
  <span style="color:#9999ff">-> Chemical Protection Weapon : Gives 3 critical rate per Level</span>
 +
  <span style="color:#9999ff">A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF</span>
 +
  <span style="color:#9999ff">              *    Kugan - Specialization :     *</span>
 +
  [Lv 6]: CRI, PFLEE, DEF and MDEF + 4 </span>
 +
  [Lv 7]: CRI, PFLEE, DEF and MDEF + 8 </span>
 +
  [Lv 8]: CRI, PFLEE, DEF and MDEF + 12 </span>
 +
  [Lv 9]: CRI, PFLEE, DEF and MDEF + 16 </span>
 +
  [Lv 10]: CRI, PFLEE, DEF and MDEF + 20 </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Pharmacy 2 </span>
 +
  <span style="color:#CC3399">Consumes 1 Marine Sphere Bottle. </span>
 +
 +
=== [[File:am_cp_weapon.png]] Chemical Protection Weapon ===
 +
  [[File:Alchemical_Weapon_Info.gif]]
 +
  <span style="color:#9999ff">Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Target: 1 Player</span>        Cast: 2sec</span>
 +
  Range: 1 Cell</span>          Delay: 0.5sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 120 sec, <span style="color:#9999ff">Damage increased by 4% </span>
 +
  [Lv 2]: 240 sec, <span style="color:#9999ff">Damage increased by 6% </span>
 +
  [Lv 3]: 360 sec, <span style="color:#9999ff">Damage increased by 8% </span>
 +
  [Lv 4]: 480 sec, <span style="color:#9999ff">Damage increased by 10% </span>
 +
  [Lv 5]: 600 sec, <span style="color:#9999ff">Damage increased by 12% </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Chemical Protection Armor 3 </span>
 +
  <span style="color:#CC3399">Consomes 1 Glistening Coat. </span>
 +
 +
=== [[File:am_cp_shield.png]] Chemical Protection Shield ===
 +
  [[File:Synthesized_Shield_Info.gif]]
 +
  <span style="color:#9999ff">Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Target: 1 Player</span>        Cast: 2sec</span>
 +
  Range: 1 Cell</span>           Delay: 0.5sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 120 sec, <span style="color:#9999ff">Damage reduced by 4% </span>
 +
  [Lv 2]: 240 sec, <span style="color:#9999ff">Damage reduced by 6% </span>
 +
  [Lv 3]: 360 sec, <span style="color:#9999ff">Damage reduced by 8% </span>
 +
  [Lv 4]: 480 sec, <span style="color:#9999ff">Damage reduced by 10% </span>
 +
  [Lv 5]: 600 sec, <span style="color:#9999ff">Damage reduced by 12% </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Chemical Protection Helm 3 </span>
 +
  <span style="color:#CC3399">Consomes 1 Glistening Coat. </span>
 +
 +
=== [[File:am_cp_armor.png]] Chemical Protection Armor ===
 +
  [[File:Synthetic_Armor_Info.gif]]
 +
  Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Target: 1 Player</span>        Cast: 2sec</span>
 +
  Range: 1 Cell</span>          Delay: 0.5sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 120 sec, Reduces Status rate/duration received by 8%</span>
 +
  [Lv 2]: 240 sec, Reduces Status rate/duration received by 12% </span>
 +
  [Lv 3]: 360 sec, Reduces Status rate/duration received by 16% </span>
 +
  [Lv 4]: 480 sec, Reduces Status rate/duration received by 20% </span>
 +
  [Lv 5]: 600 sec, Reduces Status rate/duration received by 24% </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Chemical Protection Shield 3 </span>
 +
  <span style="color:#CC3399">Consomes 1 Glistening Coat. </span>
 +
 +
=== [[File:am_cp_helm.png]] Chemical Protection Helm ===
 +
  [[File:Biochemical_Helm_Info.gif]]
 +
  Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Target: 1 Player</span>        Cast: 2sec</span>
 +
  Range: 1 Cell</span>          Delay: 0.5sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 120 sec, Increases Status rate/duration inflicted by 8% </span>
 +
  [Lv 2]: 240 sec, Increases Status rate/duration inflicted by 12% </span>
 +
  [Lv 3]: 360 sec, Increases Status rate/duration inflicted by 16% </span>
 +
  [Lv 4]: 480 sec, Increases Status rate/duration inflicted by 20% </span>
 +
  [Lv 5]: 600 sec, Increases Status rate/duration inflicted by 24% </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Pharmacy 2 </span>
 +
  <span style="color:#CC3399">Consomes 1 Glistening Coat. </span>
 +
 +
=== [[File:am_berserkpitcher.png]] Berserk Pitcher ===
 +
  Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more. </span>
 +
  ______________________________________
 +
  Max Level: 1              Skill Form: Active </span>
 +
  Cast: 0.5sec"
  
 +
=== [[File:am_bioethics.png]] Bioethics ===
 +
  A skill that is fundamental in enabling the creation of Homunculus. </span>
 +
  ______________________________________
 +
  Max Level: <span style="color:#9999ff">5              Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Increases intimacy gains and reduces intimacy lost by 4% </span>
 +
  [Lv 2]: Increases intimacy gains and reduces intimacy lost by 8% </span>
 +
  [Lv 3]: Increases intimacy gains and reduces intimacy lost by 12% </span>
 +
  [Lv 4]: Increases intimacy gains and reduces intimacy lost by 16% </span>
 +
  [Lv 5]: Increases intimacy gains and reduces intimacy lost by 20% </span>
 +
 +
=== [[File:am_cultivation.png]] Cultivation ===
 +
  Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.
 +
  Cultivation cannot be used when the caster already has a Homunculus present. </span>
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
 +
=== [[File:am_callhomun.png]] Call Homunculus ===
 +
  [[File:Call_Homunculus_Info.gif]]
 +
  Summons an existing Homunculus that was stored by using the Rest skill.
 +
  ______________________________________
 +
  Max Level: 1              Skill Form: Active </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consumes 1 Embryo </span>
 +
 +
=== [[File:am_rest.png]] Rest ===
 +
  Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
 +
  Vaporized Homunculus can be restored with the Call Homunculus</span> skill. </span>
 +
  ______________________________________
 +
  Max Level: 1              Skill Form: Active </span>
 +
 +
=== [[File:am_resurrecthomun.png]] Resurrect Homunculus ===
 +
  [[File:Homunculus_Resurrection_Info.gif]]
 +
  Resurrect a killed Homunculus. </span>
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Target: Self</span>          Cast: 2sec</span>
 +
  Cooldown: 15sec
 +
  ______________________________________
 +
  [Lv 1]: Revive at 20% HP </span>
 +
  [Lv 2]: Revive at 40% HP </span>
 +
  [Lv 3]: Revive at 60% HP </span>
 +
  [Lv 4]: Revive at 80% HP </span>
 +
  [Lv 5]: Revive at 100% HP </span>
 +
  <span style="color:#9999ff">*Kugan - Specialization*</span>
 +
  [Lv 6]: Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec</span>
 +
  [Lv 7]: Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec</span>
 +
  [Lv 8]: Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec</span>
 +
  [Lv 9]: Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec</span>
 +
  [Lv 10]: Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:am_twilight1.png]] Twilight Alchemy I ===
|-
+
  [[File:Spiritual_Potion_Creation_(variant_1)_Info.gif]]
! colspan="8"| <span style="font-weight: 700">AM_LEARNINGPOTION</span>
+
  Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Learning Potion
+
  Max Level: 1              Skill Form: Active </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases effectiveness of created potions, as well as increases potion creation success rate.  
+
  <span style="color:#CC3399">Check the Potion Creation Guide<span style="color:#CC3399"> for the necessary ingredients. </span>
|-
+
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
=== [[File:am_twilight2.png]] Twilight Alchemy II ===
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
+
  Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
|-
+
  ______________________________________
| colspan="8" style="border: 0px"|
+
  Max Level: 1              Skill Form: Active </span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  <span style="color:#CC3399">Check the Condensed Potion Creation Guide<span style="color:#CC3399"> for the necessary ingredients. </span>
|-
+
  <span style="color:#CC3399">You need a Soul Linker and Super novice on your party to this skill to work. </span>
| colspan="8"|
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
=== [[File:am_twilight3.png]] Twilight Alchemy III ===
|-
+
  [[File:Spiritual_Potion_Creation_(variant_3)_Info.gif]]
| style="border: 0px"|
+
  Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
! <span style="font-weight: 600">Informations</span>
+
  ______________________________________
! <span style="font-weight: 600">SP Cost</span>
+
  Max Level: 1              Skill Form: Active </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> +5% healing items, +1% potion creation
+
  <span style="color:#CC3399">Check the Alcohol Creation Guide<span style="color:#CC3399">, Acid Bottle Creation Guide<span style="color:#CC3399"> and Bottle Grenade Creation Guide<span style="color:#CC3399"> for the necessary ingredients. </span>
|-
+
  <span style="color:#CC3399">You need a Taekwon Boy on your party to this skill to work. </span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> +10% healing items, +2% potion creation
+
|-
+
=== [[File:cr_slimpitcher.png]] Slim Potion Pitcher ===
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> +15% healing items, +3% potion creation
+
  [[File:Aid_Condensed_Potion_Info.gif]]
|-
+
  Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot. </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> +20% healing items, +4% potion creation
+
  ______________________________________
|-
+
  Max Level: 10          Skill Form: Active </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> +25% healing items, +5% potion creation
+
  Target: Ground</span>        Cast: 1 sec</span>
|-
+
  Range: 3 Cells</span>      Delay: 1 sec</span>
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> +30% healing items, +6% potion creation
+
  ______________________________________
|-
+
  [Lv 1]: 110% efficiency, Red Slim Potion </span>
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> +35% healing items, +7% potion creation
+
  [Lv 2]: 120% efficiency, Red Slim Potion </span>
|-
+
  [Lv 3]: 130% efficiency, Red Slim Potion </span>
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> +40% healing items, +8% potion creation
+
  [Lv 4]: 140% efficiency, Red Slim Potion </span>
|-
+
  [Lv 5]: 150% efficiency, Red Slim Potion </span>
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> +45% healing items, +9% potion creation
+
  [Lv 6]: 160% efficiency, Yellow Slim Potion </span>
|-
+
  [Lv 7]: 170% efficiency, Yellow Slim Potion </span>
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> +50% healing items, +10% potion creation
+
  [Lv 8]: 180% efficiency, Yellow Slim Potion </span>
|-
+
  [Lv 9]: 190% efficiency, Yellow Slim Potion </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|*Kugan - Specialization*
+
  [Lv 10]: 200% efficiency, White Slim Potion </span>
|-
+
! <span style="font-weight: 700">Level 11</span> || <span style="font-weight: 400"> +55% healing items, +11% potion creation
+
=== [[File:cr_fullprotection.png]] Full Chemical Protection ===
|-
+
  [[File:Full_Chemical_Protection_Info.gif]]
! <span style="font-weight: 700">Level 12</span> || <span style="font-weight: 400"> +60% healing items, +12% potion creation
+
  Protects the targeted character with all four kinds of chemical protection.
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 13</span> || <span style="font-weight: 400"> +65% healing items, +13% potion creation
+
  Max Level: 5           Skill Form: Active </span>
|-
+
  Target: 1 Player</span>       Cast: 2 sec</span>
! <span style="font-weight: 700">Level 14</span> || <span style="font-weight: 400"> +70% healing items, +14% potion creation
+
  Range: 1 Cell</span>       Delay: 0.5 sec</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 15</span> || <span style="font-weight: 400"> +75% healing items, +15% potion creation
+
  [Lv 1]: 120 sec </span>
|}
+
  [Lv 2]: 240 sec </span>
|}
+
  [Lv 3]: 360 sec </span>
 +
  [Lv 4]: 480 sec </span>
 +
  [Lv 5]: 600 sec </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Each cast requires 1 Glistening Coat. </span>
 +
 +
=== [[File:cr_aciddemonstration.png]] Acid Demonstration ===
 +
  [[File:Acid_Bomb_Info.gif]]
 +
  Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
 +
  This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
 +
  <span style="color:#9999ff">This skill considerers the highest between DEF and MDEF or lowest if Advanced Chemical Mastery learned.
 +
  Works better on target with VIT < 100.
 +
  Works better on VIT 95+ and lesser on VIT 95-.
 +
  ______________________________________
 +
  Max Level: 10</span>             Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: 1 Enemy</span>      Cast: 1.25 sec</span>
 +
  Range: 9 Cells</span>          Delay: 1.25 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 1 Hit | 1% chance of destroying </span>
 +
  [Lv 2]: 2 Hits | 2% chance of destroying </span>
 +
  [Lv 3]: 3 Hits | 3% chance of destroying </span>
 +
  [Lv 4]: 4 Hits | 4% chance of destroying </span>
 +
  [Lv 5]: 5 Hits | 5% chance of destroying </span>
 +
  [Lv 6]: 6 Hits | 6% chance of destroying </span>
 +
  [Lv 7]: 7 Hits | 7% chance of destroying </span>
 +
  [Lv 8]: 8 Hits | 8% chance of destroying </span>
 +
  [Lv 9]: 9 Hits | 9% chance of destroying </span>
 +
  [Lv 10]: 10 Hits | 10% chance of destroying </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consumes 1 Bottle Grenade<span style="color:#CC3399"> and 1 Acid Bottle. </span>
 +
 +
=== [[File:cr_cultivation.png]] Plant Cultivation ===
 +
  [[File:Cultivate_Plant_Info.gif]]
 +
  Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
 +
  ______________________________________
 +
  Disabled during WoE. </span>
 +
  ______________________________________
 +
  Max Level: <span style="color:#9999ff">5              Skill Form: Active </span>
 +
  ______________________________________
 +
  [Lv 1]: Cultivate Mushrooms, <span style="color:#9999ff">chance of success 55%</span>, Requires Mushroom Spore </span>
 +
  [Lv 2]: Cultivate Plants, <span style="color:#9999ff">chance of success 60%</span>, Requires Stem </span>
 +
  [Lv 3]: Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
 +
  [Lv 4]: Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT
 +
  [Lv 5]: Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
 +
  <span style="color:#9999ff">             *    Kugan - Specialization :    *</span>
 +
  [Lv 6]: Increases armors effectiveness by 7%
 +
  [Lv 7]: Increases armors effectiveness by 14%
 +
  [Lv 8]: Increases armors effectiveness by 21%
 +
  [Lv 9]: Increases armors effectiveness by 28%
 +
  [Lv 10]: Increases armors effectiveness by 35%
 +
  
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_PHARMACY</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Pharmacy
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Learning Potion 5
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Medicine Bowl.
 
|}
 
|}
 
  
 +
== Official Unimplemented Skills Implemented ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:cr_synthesispotion.png]] Synthesis Potion ===
|-
+
  Creates potions that last 5 min in every player's inventory around the user.
! colspan="8"| <span style="font-weight: 700">AM_DEMONSTRATION</span>
+
  Required materials depend on the number of players.
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Demonstration
+
  Max Level: 1              Skill Form: Active </span>,
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Targets an area and set it on fire by throwing a Bottle Grenade.
+
  [Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone</span>
|-
+
  [Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby</span>
!  || <span style="font-weight: 400"> colspan="7"|The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
+
  [Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone</span>
|-
+
  [ATK Potion]: ATK +30%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  [MATK Potion]: MATK +30%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Physical attack
+
  [HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground 
+
  [FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
+
  <span style="color:#CC3399">Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5 </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5 sec
+
   
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Fire
+
=== [[File:am_drillmaster.png]] Drillmaster ===
|-
+
  Raises Attack Power of Homunculus.</span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
+
  ______________________________________
|-
+
  Max Level: 10              Skill Form: Passive </span>,
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Each Lv of Learning Potion adds 2% to the skill overall damage.
+
  ______________________________________
|-
+
  [Lv 1]: Damage +2% </span>,
| colspan="8" style="border: 0px"|
+
  [Lv 2]: Damage +4% </span>,
|-
+
  [Lv 3]: Damage +6% </span>,
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 4]: Damage +8% </span>,
|-
+
  [Lv 5]: Damage +10% </span>,
| colspan="8"|
+
  [Lv 6]: Damage +12% </span>,
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 7]: Damage +14% </span>,
|-
+
  [Lv 8]: Damage +16% </span>,
| style="border: 0px"|
+
  [Lv 9]: Damage +18% </span>,
! <span style="font-weight: 600">Informations</span>
+
  [Lv 10]: Damage +20% </span>,
! <span style="font-weight: 600">SP Cost</span>
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Bioethics 5 </span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 165% damage, hit every 0,5s, 7% breaking chance
+
|-
+
=== [[File:am_biotechnology.png]] Biotechnology ===
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 180% damage, hit every 0,5s, 9% breaking chance
+
  Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. </span>,
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 195% damage, hit every 0,5s, 11% breaking chance
+
  Max Level: 10              Skill Form: Passive </span>,
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 210% damage, hit every 0,5s, 13% breaking chance
+
  [Lv 1]: MaxHP +2%, Chance to create +2% </span>,
|-
+
  [Lv 2]: MaxHP +4%, Chance to create +4% </span>,
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 225% damage, hit every 0,5s, 15% breaking chance
+
  [Lv 3]: MaxHP +6%, Chance to create +6% </span>,
|-
+
  [Lv 4]: MaxHP +8%, Chance to create +8% </span>,
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 240% damage, hit every 0,5s, 17% breaking chance
+
  [Lv 5]: MaxHP +10%, Chance to create +10% </span>,
|-
+
  [Lv 6]: MaxHP +12%, Chance to create +12% </span>,
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 255% damage, hit every 0,5s, 19% breaking chance  
+
  [Lv 7]: MaxHP +14%, Chance to create +14% </span>,
|-
+
  [Lv 8]: MaxHP +16%, Chance to create +16% </span>,
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> No Bottle Grenade required, SP cost doubled, 165% damage, 21% breaking chance  
+
  [Lv 9]: MaxHP +18%, Chance to create +18% </span>,
|-
+
  [Lv 10]: MaxHP +20%, Chance to create +20% </span>,
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 2 Bottle Grenade required, SP cost doubled, 225% damage, 42% breaking chance  
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Bioethics 5 </span>
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 2 Bottle Grenade required, SP cost doubled, 450% damage, 25% breaking chance  
+
|-
+
=== [[File:am_flamecontrol.png]] Flame Control ===
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Pharmacy 4
+
  Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Bottle Grenade.
+
  Max Level: 1              Skill Form: Active </span>,
|}
+
  Target: Enemy</span>        Cooldown: 3 sec</span>
|}
+
  ______________________________________
 +
  [Amistr]: 100% ATK, 20% chance to stun for 2 sec</span>
 +
  [Lif]: 100% ATK, 75% chance to silence for 2 sec</span>
 +
  [Filir]: 100% ATK, 100% chance to deep wound for 2 sec</span>
 +
  [Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Biotechnology 1 </span>
  
 +
[SKID.AM_TWILIGHT4] = {
 +
=== [[File:am_twilight4.png]] Twilight Alchemy IV
 +
  Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 +
  ______________________________________
 +
  Max Level: 1              Skill Form: Active </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Check the Potion Creation Guide<span style="color:#CC3399"> for the necessary ingredients. </span>
 +
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_ACIDTERROR</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Acid Terror
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Physical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5 sec
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Each Lv of Learning Potion adds 2% to the skill overall damage.
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 220% damage, 6% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 240% damage, 7% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 260% damage, 8% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 280% damage, 9% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 300% damage, 10% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 320% damage, 11% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 340% damage, 12% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> No acid bottle required, SP cost doubled, 220% damage, 13% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 2 Acid Bottle required, SP cost doubled, 300% damage, 14% breaking chance
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 2 Acid Bottle required, SP cost doubled, 600% damage, 15% breaking chance
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Pharmacy 5
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Acid Bottle.
 
|}
 
|}
 
  
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
== Custom Advanced Skills Masteries ==
|-
 
! colspan="8"| <span style="font-weight: 700">AM_POTIONPITCHER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Potion Pitcher
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Player
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Red Potion
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Orange Potion
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Yellow Potion
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> White Potion
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Blue Potion
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Pharmacy 3
 
|}
 
|}
 
  
 +
=== [[File:basic_mastery.png]] Advanced Gold Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Mammonite.</span>
 +
  Also for White Smith: Maximum Overthrust, Cart Termination.</span>
 +
  also for Creator: Cultivation, Twilights, Acid Demonstration.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Also those damage skills receives the following effects:</span>
 +
  - Mammonite: Reduce zeny consumption by 25%, increase damage on small sized targets by 25%</span>
 +
  - Cart Termination: Reduce zeny consumption by 25%, imbue with weapon elemental property and bears no more HIT penalties</span>
 +
  - Acid Demonstration: When used at level 2 max do not consumes any bottles</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
 +
 +
=== [[File:basic_mastery.png]] Advanced Chemical Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Acid Terror, Fire Demonstration, Acid Demonstration.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Also those damage skills receives the following effects:</span>
 +
  - Acid Terror: Damage increased by 100% but reduced by target's VIT</span>
 +
  - Fire Demonstration: Damage increased by 100% but reduced by target's AGI</span>
 +
  - Acid Demonstration: Takes the lowest defense between DEF and MDEF (instead of the highest)</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
 +
 +
=== [[File:basic_mastery.png]] Advanced Pharmacy Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Potion Pitcher, Chemical Protections, Slim Pitcher.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Also those damage skills receives the following effects:</span>
 +
  - Potion Pitcher: Increase healing effect by 15%</span>
 +
  - Slim Potion Pitcher: Increase healing effect by 15%</span>
 +
  - Chemical Protections: Allies imbued with your own chemical protections receives a protection to Acid Demonstration damages (VIT reduced by a quarter in AD calculations)</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Creation Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">AM_CANNIBALIZE</span>
+
   Sphere Mine, Cannibalize, Call Homunculus, Drill Master, Heal Homunculus, Resurrection Homunculus.</span>
|-
+
  Improved skills receives the following effects:</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Summon Flora
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
|-
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons a Plant monster to a targeted cell. Monster will disappear after the skill's duration.
+
  - Cooldown reduced by 25%</span>
|-
+
  - SP consumption reduced by 25%</span>
!  || <span style="font-weight: 400"> colspan="7"|Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. Caster can only summon monsters of the same type at once.
+
  - Effects duration increased by 50%</span>
|-
+
  - Common status have 15% better chance and duration</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  - Materials requirements have 20% chance to be ignored</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
+
  Also those damage skills receives the following effects:</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
+
  - Sphere Mine: Increase HP/ATK/MATK by 33%</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2sec
+
  - Summon Flora: Increase HP/ATK/MATK by 33%</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 4 Cells    
+
  - Homunculus: Increase all damages inflicted and reduce all damages received by a third</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5sec
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Summon Lvl depends on your Level. Min ATK depends on STR. max ATK depends on DEX. ASPD depends on AGI. maxHP depends on VIT. CRIT/PFLEE depend on LUK.
+
  Max Level: 1             Skill Form: Passive </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|If Sphere mine and Full chemical protection are max lvl: all the attributes of summons is increase by (INT * 0,6)%.
+
  [Lv 1]: Mastery activated </span>
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Chemical protection helm,shield,armor,weapon, air potion/condensed potion affect the attributes of summon positively.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Acid demon/terror, fire demon affect the summon's attributes negatively.
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Lasts 300sec, Summon up to 5 Mandragora
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Lasts 240sec, Summon up to 4 Hydra
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Lasts 180sec, Summon up to 3 Flora
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Lasts 120sec, Summon up to 2 Parasite
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Lasts 60sec (Lv5+), Summon up to 1 Geographer
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Summon up to 1 Willow
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Summon up to 1 Poison Spore
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Summon up to 1 Wooden Golem
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Summon up to 1 Live Peach Tree
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Summon up to 1 Musciplar
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|*Kugan - Specialization*
 
|-
 
! <span style="font-weight: 700">Level 11</span> || <span style="font-weight: 400"> Summon up to 1 Nepenthes
 
|-
 
! <span style="font-weight: 700">Level 12</span> || <span style="font-weight: 400"> Summon up to 1 Wood Goblin
 
|-
 
! <span style="font-weight: 700">Level 13</span> || <span style="font-weight: 400"> Summon up to 1 Elder Willow
 
|-
 
! <span style="font-weight: 700">Level 14</span> || <span style="font-weight: 400"> Summon up to 1 Stone Shooter
 
|-
 
! <span style="font-weight: 700">Level 15</span> || <span style="font-weight: 400"> Summon up to 1 Pinguicular
 
|-
 
! <span style="font-weight: 700">Level 16</span> || <span style="font-weight: 400"> Summon up to 1 Dryad
 
|-
 
! <span style="font-weight: 700">Level 17</span> || <span style="font-weight: 400"> Summon up to 1 Drosera
 
|-
 
! <span style="font-weight: 700">Level 18</span> || <span style="font-weight: 400"> Summon up to 1 Les
 
|-
 
! <span style="font-weight: 700">Level 19</span> || <span style="font-weight: 400"> Summon up to 1 Ancient Tree
 
|-
 
! <span style="font-weight: 700">Level 20</span> || <span style="font-weight: 400"> Summon up to 1 Mavka
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Pharmacy 6
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Plant Bottle.
 
|}
 
|}
 
  
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_SPHEREMINE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sphere Mine
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5 sec
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|HP depending on SkillLv, user's INT and skills.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|HP formula is (user's INT * (10 + SkillLv)) / 50
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|HP are increase by some skills if learned :
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Cannibalize (summon flora) +1% per level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Full Chemical Protection +2% per level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Potion Pitcher +2% per level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Slimp Potion Pitcher +1% per level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Chemical Protection Helm : Gives 3 MDEF per Level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Chemical Protection Shield : Gives 3 DEF per Level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Chemical Protection Armor : Gives 2 perfect flee per Level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|-> Chemical Protection Weapon : Gives 3 critical rate per Level
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF
 
|}
 
|}
 
  
 +
== Homunculus Skills Modifications ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
[SKID.HLIF_AVOID] = {
|-
+
=== [[File:hlif_avoid.png]] Emergency Avoid
! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span>
+
  Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 11</span> || <span style="font-weight: 400"> adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
+
  Max Level: 5              Skill Form: Active </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 12</span> || <span style="font-weight: 400"> adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
+
  MoveSpeed Bonus | Lasting Time </span>
|-
+
  [Lv 1]: 10% - 60 Sec </span>
! <span style="font-weight: 700">Level 13</span> || <span style="font-weight: 400"> adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
+
  [Lv 2]: 20% - 30 Sec </span>
|-
+
  [Lv 3]: 30% - 15 Sec </span>
! <span style="font-weight: 700">Level 14</span> || <span style="font-weight: 400"> adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
+
  [Lv 4]: 40% - 10 Sec </span>
|-
+
  [Lv 5]: 50% - 5 Sec </span>
! <span style="font-weight: 700">Level 15</span> || <span style="font-weight: 400"> adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
+
  After-cast Delay 10 Sec. </span>
|-
+
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"Pharmacy 2
+
[SKID.HLIF_BRAIN] = {
|-
+
=== [[File:hlif_brain.png]] Brain Surgery
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Marine Sphere Bottle.  
+
  By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill.
|}
+
  ______________________________________
|}
+
  Max Level: 5              Skill Form: Passive </span>
 
+
  ______________________________________
 
+
  SP Increase / SP Regen Bonus / MDEF bonus / HT Bonus </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  [Lv 1]: 2% / 5% / 4 / 2% </span>
|-
+
  [Lv 2]: 4% / 10% / 8 / 4% </span>
! colspan="8"| <span style="font-weight: 700">AM_CP_WEAPON</span>
+
  [Lv 3]: 6% / 15% / 12 / 6% </span>
|-
+
  [Lv 4]: 8% / 20% / 16 / 8% </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Chemical Protection Weapon
+
  [Lv 5]: 10% / 25% / 20 / 10% </span>
|-
+
   
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
+
[SKID.HLIF_CHANGE] = {
|-
+
=== [[File:hlif_change.png]] Mental Change
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  For the skill's duration, Homunculus's Maximum HP and SP are switched. Non-skill attacks are increased by the Lif's Matk value. Upon activation, Homunculus's HP is fully healed. </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Player
+
  Max Level: 3              Skill Form: Active </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2sec
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell    
+
  [Lv 1]: 10 Sec </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5sec
+
  [Lv 2]: 20 sec </span>
|-
+
  [Lv 3]: 30 sec </span>
| colspan="8" style="border: 0px"|
+
  Cooldown 30 Sec, Casting Time 2 Sec (reduced by Homonculus DEX). </span>
|-
+
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
[SKID.HAMI_CASTLE] = {
|-
+
  Castling
| colspan="8"|
+
  Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  ______________________________________
|-
+
  Max Level: 5              Skill Form: Active </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  [Lv 1]: - 20% chance
! <span style="font-weight: 600">SP Cost</span>
+
  [Lv 2]: - 40% chance
|-
+
  [Lv 3]: - 60% chance
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 sec, Damage increased by 4%
+
  [Lv 4]: - 80% chance
|-
+
  [Lv 5]: - 100% chance </span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 240 sec, Damage increased by 6%  
+
  Casting Time 0.5 Sec (reduced by Homonculus DEX). </span>
|-
+
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 360 sec, Damage increased by 8%  
+
[SKID.HAMI_DEFENCE] = {
|-
+
=== [[File:hami_defence.png]] Defense
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 480 sec, Damage increased by 10%
+
  Temporarily increase Def and Mdef of the Homunculus and the player. </span>
|-
+
   ______________________________________
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 600 sec, Damage increased by 12%
+
  Max Level: 5              Skill Form: Active </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Chemical Protection Armor 3
+
  [Lv 1]: +3 DEF/MDEF for 30 sec </span>
|-
+
  [Lv 2]: +4 DEF/MDEF for 30 sec </span>
!  || <span style="font-weight: 400"> colspan="7"|Consomes 1 Glistening Coat.
+
  [Lv 3]: +5 DEF/MDEF for 30 sec </span>
|}
+
  [Lv 4]: +6 DEF/MDEF for 30 sec </span>
|}
+
  [Lv 5]: +7 DEF/MDEF for 30 sec </span>
 
+
  Casting Time 0.5 Sec (reduced by Homonculus DEX). </span>
 
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
[SKID.HAMI_SKIN] = {
|-
+
=== [[File:hami_skin.png]] Adamantium Skin
! colspan="8"| <span style="font-weight: 700">AM_CP_SHIELD</span>
+
  Pernamently increase the Def, Maximum HP and HP regeneration rate of the Homunculus.
|-
+
  HP Bonus / Regen Bonus / Def Bonus </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Chemical Protection Shield
+
  ______________________________________
|-
+
  Max Level: 5              Skill Form: Passive </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
+
  ______________________________________
|-
+
  [Lv 1]: + 2% / 5% / 4 </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 2]: + 4% / 10% / 8 </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
+
  [Lv 3]: + 6% / 15% / 12 </span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Player
+
  [Lv 4]: + 8% / 20% / 16 </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2sec
+
  [Lv 5]: + 10% / 25% / 20 </span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell    
+
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5sec
+
[SKID.HAMI_BLOODLUST] = {
|-
+
=== [[File:hami_bloodlust.png]] Blood Lust
| colspan="8" style="border: 0px"|
+
  For the spells duration, Homunculus's damage is increased and every attack leech some of the damage as HP. </span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  Max Level: 3              Skill Form: Active </span>
|-
+
  ______________________________________
| colspan="8"|
+
  [Lv 1]: +130% damage, 6% leech </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 2]: +140% damage, 8% leech </span>
|-
+
  [Lv 3]: +150% damage, 10% leech </span>
| style="border: 0px"|
+
  Casting Time 2 Sec (reduced by Homonculus DEX). </span>
! <span style="font-weight: 600">Informations</span>
+
! <span style="font-weight: 600">SP Cost</span>
+
[SKID.HFLI_MOON] = {
|-
+
=== [[File:hfli_moon.png]] Moonlight
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 sec, Damage reduced by 4%
+
  Order Filir to attack the target with its beak, hitting the target for SkillLV times with a damage bonus of (10+110*SkillLV)%.
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 240 sec, Damage reduced by 6%
+
  Max Level: 5              Skill Form: <span style="color:#FF0000">Physical attack </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 360 sec, Damage reduced by 8%
+
  Times Hit | Total Damage </span>
|-
+
  [Lv 1]: - 1 - 220% </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 480 sec, Damage reduced by 10%  
+
  [Lv 2]: - 2 - 330% </span>
|-
+
  [Lv 3]: - 2 - 440% </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 600 sec, Damage reduced by 12%
+
  [Lv 4]: - 2 - 550% </span>
|-
+
  [Lv 5]: - 3 - 660% </span>
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Chemical Protection Helm 3
+
   
|-
+
[SKID.HFLI_FLEET] = {
!  || <span style="font-weight: 400"> colspan="7"|Consomes 1 Glistening Coat.
+
=== [[File:hfli_fleet.png]] Fleet Move
|}
+
  Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?).
|}
+
  ______________________________________
 
+
  Max Level: 5              Skill Form: Active </span>
 
+
  ______________________________________
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  ASPD Bonus | Damage Bonus </span>
|-
+
  [Lv 1]: - 3% - 110% </span>
! colspan="8"| <span style="font-weight: 700">AM_CP_ARMOR</span>
+
  [Lv 2]: - 6% - 115% </span>
|-
+
   [Lv 3]: - 9% - 120% </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Chemical Protection Armor
+
  [Lv 4]: - 12% - 125% </span>
|-
+
  [Lv 5]: - 15% - 130% </span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
+
  Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). </span>
|-
+
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
[SKID.HFLI_SPEED] = {
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active
+
=== [[File:hfli_speed.png]] Over Speed
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Player
+
  Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV.
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2sec
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell 
+
  Max Level: 5              Skill Form: Active </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5sec
+
  ______________________________________
|-
+
  Flee Bonus </span>
| colspan="8" style="border: 0px"|
+
  [Lv 1] - 20 </span>
|-
+
  [Lv 2] - 30 </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 3] - 40 </span>
|-
+
  [Lv 4] - 50 </span>
| colspan="8"|
+
  [Lv 5] - 60 </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). </span>
|-
+
| style="border: 0px"|
+
[SKID.HFLI_SBR44] = {
! <span style="font-weight: 600">Informations</span>
+
=== [[File:hfli_sbr44.png]] S.B.R.44
! <span style="font-weight: 600">SP Cost</span>
+
  Filir deals high damage to a single target. </span>
|-
+
  <span style="color:#9999ff">Casting Time 2 Sec (reduced by Homonculus DEX), After Walk Delay 2sec, CD 10sec.</span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 sec, Reduces Status rate/duration received by 8%
+
  <span style="color:#9999ff">Damage doubled on monsters.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 240 sec, Reduces Status rate/duration received by 12%
+
  Max Level: 3             Skill Form: Active </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 360 sec, Reduces Status rate/duration received by 16%
+
  [Lv 1]: 100 * Intimacy Damage / 40 (30% of current HP) </span>
|-
+
  [Lv 2]: 200 * Intimacy Damage / 40 (40% of current HP) </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 480 sec, Reduces Status rate/duration received by 20%
+
  [Lv 3]: 300 * Intimacy Damage / 40 (50% of current HP) </span>
|-
+
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 600 sec, Reduces Status rate/duration received by 24%
+
[SKID.HVAN_CAPRICE] = {
|-
+
=== [[File:hvan_caprice.png]] Caprice
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Chemical Protection Shield 3
+
  Use one of the Bolt-type spells. Homunculus decides which one it uses, you can not influence its decision.
|-
+
  Homunculus will use strong element against fire, water, earth or wind target. On other targets the element will be choose at random.
!  || <span style="font-weight: 400"> colspan="7"|Consomes 1 Glistening Coat.
+
  The skill level used for the random Bolt-type spell depends on current skill level of Caprice.
|}
+
  ______________________________________
|}
+
  Max Level: 5              Skill Form: <span style="color:#FF0000">Magical attack </span>
 
+
  ______________________________________
 
+
  [Lv 1]: LV 2 Bolt / Casting Time 0.8 Sec :  </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  [Lv 2]: LV 4 Bolt / Casting Time 1.2 Sec </span>
|-
+
  [Lv 3]: LV 6 Bolt / Casting Time 1.6 Sec </span>
! colspan="8"| <span style="font-weight: 700">AM_CP_HELM</span>
+
  [Lv 4]: LV 8 Bolt / Casting Time 2 Sec </span>
|-
+
  [Lv 5]: LV 10 Bolt / Casting Time 2.4 Sec </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Chemical Protection Helm
+
  After Cast Delay 1 Sec. </span>
|-
+
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
+
=== [[File:hvan_chaotic.png]] Chaotic Benediction ===
|-
+
  Randomly change one of the six attribute for a random target: Player (you), enemy that you are attacking or Homunculus itself, each at 33%.
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  If the target is yourself or the homonculus the effect will be a buff, otherwise it will be a debuff and target receives poison status.
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Player
+
  Max Level: 5             Skill Form: Active </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2sec
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell 
+
  [Lv 1]: Bonus/Malus 1~4, Poison duration 1~3 Sec </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5sec
+
  [Lv 2]: Bonus/Malus 1~8, Poison duration 1~6 Sec </span>
|-
+
  [Lv 3]: Bonus/Malus 1~12, Poison duration 1~9 Sec </span>
| colspan="8" style="border: 0px"|
+
  [Lv 4]: Bonus/Malus 1~16, Poison duration 1~12 Sec </span>
|-
+
  [Lv 5]: Bonus/Malus 1~20, Poison duration 1~15 Sec </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  Casting Time 1 Sec (reduced by Homonculus DEX), After Cast Delay 2 Sec. </span>
|-
+
| colspan="8"|
+
=== [[File:hvan_instruct.png]] Change Instruction ===
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  Increase your Homunculus's Int and Str.
|-
+
  Also helps on creating potions, the bonus is +1% per skill level if the Homunculus is active. </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  Max Level: 5              Skill Form: Passive </span>
! <span style="font-weight: 600">SP Cost</span>
+
  ______________________________________
|-
+
  [Lv 1]: +2 Int/ +2 Str </span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 sec, Increases Status rate/duration inflicted by 8%
+
  [Lv 2]: +4 Int/ +4 Str </span>
|-
+
  [Lv 3]: +6 Int/ +6 Str </span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 240 sec, Increases Status rate/duration inflicted by 12%
+
  [Lv 4]: +8 Int/ +8 Str </span>
|-
+
  [Lv 5]: +10 Int/ +10 Str </span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 360 sec, Increases Status rate/duration inflicted by 16%
+
|-
+
=== [[File:hvan_explosion.png]] Bio Explosion ===
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 480 sec, Increases Status rate/duration inflicted by 20%
+
  Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP. </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 600 sec, Increases Status rate/duration inflicted by 24%
+
  Max Level: 3              Skill Form: <span style="color:#FF0000">Physical attack </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Pharmacy 2
+
  [Lv 1]: Explosion damage: Maximum HP*1 </span>
|-
+
  [Lv 2]: Explosion damage: Maximum HP*1.5 </span>
!  || <span style="font-weight: 400"> colspan="7"|Consomes 1 Glistening Coat.
+
  [Lv 3]: Explosion damage: Maximum HP*2 </span>
|}
+
  Casting Time 2 Sec (reduced by Homonculus DEX). </span>
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_BIOETHICS</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Bioethics
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> A skill that is fundamental in enabling the creation of Homunculus.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Increases intimacy gains and reduces intimacy lost by 4%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Increases intimacy gains and reduces intimacy lost by 8%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Increases intimacy gains and reduces intimacy lost by 12%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Increases intimacy gains and reduces intimacy lost by 16%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Increases intimacy gains and reduces intimacy lost by 20%
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_BIOTECHNOLOGY</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Biotechnology
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_CREATECREATURE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Creature Creation
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Creates an embryo. Skill level affects success chance.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Ingredients for making an embryo:
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|- Glass Tube, Morning Dew of Yggdrasil, Seed of Life, 1 each.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|- Requires the Potion Creation Guide present in your inventory.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_CULTIVATION</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Cultivation
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Cultivation cannot be used when the caster already has a Homunculus present.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_FLAMECONTROL</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flame Control
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases the chance of success when using the Cultivation skill, as well as resistance to the Fire elemental attacks.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_CALLHOMUN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Call Homunculus
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons an existing Homunculus that was stored by using the Rest skill.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Embryo
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_REST</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Rest
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Vaporized Homunculus can be restored with the Call Homunculus skill.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_DRILLMASTER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Drillmaster
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Raises Attack Power of Homunculus.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +3
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +6
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +9
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +12
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +15
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +18
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +21
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +24
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +27
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +30
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_HEALHOMUN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Heal Homunculus
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400">  Casts heal on Homunculus. Skill power is that of an Acolyte's Heal.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|This skill has been dropped by Gravity.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_RESURRECTHOMUN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Resurrect Homunculus
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Resurrect a killed Homunculus.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self 
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Revive at 20% HP
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Revive at 40% HP
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Revive at 60% HP
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Revive at 80% HP
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Revive at 100% HP
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|*Kugan - Specialization*
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_BERSERKPITCHER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Berserk Pitcher
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0.5sec"
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_TWILIGHT1</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Twilight Alchemy I
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Check the Potion Creation Guide for the necessary ingredients.
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_TWILIGHT2</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Twilight Alchemy II
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Check the Condensed Potion Creation Guide for the necessary ingredients.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|You need a Soul Linker and Super novice on your party to this skill to work.
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_TWILIGHT3</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Twilight Alchemy III
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|You need a Taekwon Boy on your party to this skill to work.
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">AM_TWILIGHT4</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Twilight Alchemy IV
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Check the Potion Creation Guide for the necessary ingredients.
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">ST_STEALBACKPACK</span>
 
|- "Steal Backpack" },
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">CR_ALCHEMY</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Alchemy
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Description:  This skill has been dropped by Gravity.
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> You can create many items that are needed for the Pharmacy skill such as Empty Bottles, Empty Potion Bottles and Test Tubes.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">CR_SYNTHESISPOTION</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Synthesis Potion
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Max Level: Unknown
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Skill Form: Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Description:  This skill has been dropped by Gravity.
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Combine different potions to create new ones. There are already set rules to what can
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|creatures to attack, they might have better attack rate, or have a new skill to use.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">CR_SLIMPITCHER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Slim Potion Pitcher
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form : Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 110% efficiency, Red Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120% efficiency, Red Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 130% efficiency, Red Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 140% efficiency, Red Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 150% efficiency, Red Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 160% efficiency, Yellow Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 170% efficiency, Yellow Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 180% efficiency, Yellow Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 190% efficiency, Yellow Slim Potion
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 200% efficiency, White Slim Potion
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">CR_FULLPROTECTION</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Full Chemical Protection
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Protects the targeted character with all four kinds of chemical protection.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 
 
! width="17%"| <span style="font-weight: 700">Skill Form : Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Player
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 240 sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 360 sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 480 sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 600 sec
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Each cast requires 1 Glistening Coat.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">CR_ACIDDEMONSTRATION</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Acid Demonstration
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|This skill considerers the lowest between DEF and MDEF in order to calculate damage.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Works better on VIT 95+ and lesser on VIT 95-.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Physical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 1 Hit | 1% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 2 Hits | 2% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 3 Hits | 3% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 Hits | 4% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 5 Hits | 5% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 6 Hits | 6% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 7 Hits | 7% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 8 Hits | 8% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 9 Hits | 9% chance of destroying
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 10 Hits | 10% chance of destroying
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Bottle Grenade and 1 Acid Bottle.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">CR_CULTIVATION</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Plant Cultivation
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Disabled during WoE.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Cultivate Mushrooms, chance of success 55%, Requires Mushroom Spore
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Cultivate Plants, chance of success 60%, Requires Stem
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
 
|}
 
|}
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span>
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Increases armors effectiveness by 7%
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Increases armors effectiveness by 14%
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Increases armors effectiveness by 21%
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Increases armors effectiveness by 28%
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Increases armors effectiveness by 35%
 
|}
 
 
 
 
 
 
 
=== Synthesis Potion (Creator) ===
 
 
 
[[File:cr_synthesispotion.png|30px]]
 
  '''Synthesis Potion :''' 
 
  ^9999ffCreates potions that last 5 min in every player's inventory around the user. 
 
  Required materials depend on the number of players. 
 
  ______________________________________ 
 
  Max Level: 1              Skill Form: Active 
 
  ______________________________________ 
 
  [Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone 
 
  [Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby 
 
  [Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone 
 
  [ATK Potion]: ATK +30%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb 
 
  [MATK Potion]: MATK +30%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb 
 
  [HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand 
 
  [FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand 
 
  ______________________________________ 
 
  Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5 
 
 
 
=== Drillmaster (Alchemist) ===
 
 
 
[[File:am_drillmaster.png|30px]]
 
  '''Drillmaster''' 
 
  Raises Attack Power of Homunculus. 
 
  ______________________________________ 
 
  Max Level: 10              Skill Form: ^6666CCPassive 
 
  ______________________________________ 
 
  [Lv 1]: Damage +2% 
 
  [Lv 2]: Damage +4% 
 
  [Lv 3]: Damage +6% 
 
  [Lv 4]: Damage +8% 
 
  [Lv 5]: Damage +10% 
 
  [Lv 6]: Damage +12% 
 
  [Lv 7]: Damage +14% 
 
  [Lv 8]: Damage +16% 
 
  [Lv 9]: Damage +18% 
 
  [Lv 10]: Damage +20% 
 
  ______________________________________ 
 
  Requirement: Bioethics 5 
 
 
 
=== Biotechnology (Alchemist) ===
 
 
 
[[File:am_biotechnology.png|30px]]
 
  '''Biotechnology:''' 
 
  Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. 
 
  ______________________________________ 
 
  Max Level: 10              Skill Form: ^6666CCPassive 
 
  ______________________________________ 
 
  [Lv 1]: MaxHP +2%, Chance to create +2% 
 
  [Lv 2]: MaxHP +4%, Chance to create +4% 
 
  [Lv 3]: MaxHP +6%, Chance to create +6% 
 
  [Lv 4]: MaxHP +8%, Chance to create +8% 
 
  [Lv 5]: MaxHP +10%, Chance to create +10% 
 
  [Lv 6]: MaxHP +12%, Chance to create +12% 
 
  [Lv 7]: MaxHP +14%, Chance to create +14% 
 
  [Lv 8]: MaxHP +16%, Chance to create +16% 
 
  [Lv 9]: MaxHP +18%, Chance to create +18% 
 
  [Lv 10]: MaxHP +20%, Chance to create +20% 
 
  ______________________________________ 
 
  Requirement: Bioethics 5 
 
 
 
=== Flame Control (Alchemist) ===
 
 
 
[[File:am_flamecontrol.png|30px]]
 
  '''Flame Control:''' 
 
  Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK. 
 
  ______________________________________ 
 
  Max Level: 1              Skill Form: Active 
 
  Target: Enemy        Cooldown: 3 sec 
 
  ______________________________________ 
 
  [Amistr]: 100% ATK, 20% chance to stun for 2 sec 
 
  [Lif]: 100% ATK, 75% chance to silence for 2 sec 
 
  [Filir]: 100% ATK, 100% chance to deep wound for 2 sec 
 
  [Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec 
 
  ______________________________________ 
 
  Requirement: Biotechnology 1 
 
  
  
 
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Revision as of 23:50, 14 December 2021

Introduction

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Am axemastery.png Axe Mastery

 Increases damage inflicted with Axe class weapons. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Damage +5 
 [Lv 2]: Damage +10 
 [Lv 3]: Damage +15 
 [Lv 4]: Damage +20 
 [Lv 5]: Damage +25 
 [Lv 6]: Damage +30 
 [Lv 7]: Damage +35 
 [Lv 8]: Damage +40 
 [Lv 9]: Damage +45 
 [Lv 10]: Damage +50 

Am learningpotion.png Learning Potion

 Increases effectiveness of created potions, as well as increases potion creation success rate. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: +5% healing items, +1% potion creation 
 [Lv 2]: +10% healing items, +2% potion creation 
 [Lv 3]: +15% healing items, +3% potion creation 
 [Lv 4]: +20% healing items, +4% potion creation 
 [Lv 5]: +25% healing items, +5% potion creation 
 [Lv 6]: +30% healing items, +6% potion creation 
 [Lv 7]: +35% healing items, +7% potion creation 
 [Lv 8]: +40% healing items, +8% potion creation 
 [Lv 9]: +45% healing items, +9% potion creation 
 [Lv 10]: +50% healing items, +10% potion creation 
 *Kugan - Specialization*
 [Lv 11]: +55% healing items, +11% potion creation 
 [Lv 12]: +60% healing items, +12% potion creation 
 [Lv 13]: +65% healing items, +13% potion creation 
 [Lv 14]: +70% healing items, +14% potion creation 
 [Lv 15]: +75% healing items, +15% potion creation 

Am pharmacy.png Pharmacy

 Prepare Potion Info.gif
 Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
 ______________________________________
 Max Level: 10              Skill Form: Active 
 ______________________________________
 Requirement: Learning Potion 5 
 Consumes 1 Medicine Bowl. 

Am demonstration.png Demonstration

 Bomb Info.gif
 Targets an area and set it on fire by throwing a Bottle Grenade.
 The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: Ground          Cast: 1 sec
 Range: 9 Cells          Delay: 0.5 sec
 Element: Fire 
 ______________________________________
 Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
 Each Lv of Learning Potion adds 2% to the skill overall damage.
 ______________________________________
 [Lv 1]: 165% damage, hit every 0,5s, 7% breaking chance 
 [Lv 2]: 180% damage, hit every 0,5s, 9% breaking chance 
 [Lv 3]: 195% damage, hit every 0,5s, 11% breaking chance 
 [Lv 4]: 210% damage, hit every 0,5s, 13% breaking chance 
 [Lv 5]: 225% damage, hit every 0,5s, 15% breaking chance 
 [Lv 6]: 240% damage, hit every 0,5s, 17% breaking chance 
 [Lv 7]: 255% damage, hit every 0,5s, 19% breaking chance 
 [Lv 8]: No Bottle Grenade required, SP cost doubled, 165% damage, 21% breaking chance 
 [Lv 9]: 2 Bottle Grenade required, SP cost doubled, 225% damage, 41% breaking chance 
 [Lv 10]: 2 Bottle Grenade required, SP cost doubled, 450% damage, 25% breaking chance 
 *Kugan - Specialization*
 [Lv 11]: 2 Bottle Grenade required, SP cost doubled, 195% damage, 49% breaking chance 
 [Lv 12]: 2 Bottle Grenade required, SP cost doubled, 270% damage, 53% breaking chance 
 [Lv 13]: 2 Bottle Grenade required, SP cost doubled, 540% damage, 31% breaking chance 
 [Lv 14]: 2 Bottle Grenade required, SP cost doubled, 260% damage, 61% breaking chance 
 [Lv 15]: 2 Bottle Grenade required, SP cost doubled, 275% damage, 65% breaking chance 
 ______________________________________
 Requirement: Pharmacy 4 
 Consumes 1 Bottle Grenade. 

Am acidterror.png Acid Terror

 Acid Terror Info.gif
 Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 1 sec
 Range: 9 Cells          Delay: 0.5 sec
 ______________________________________
 Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
 Each Lv of Learning Potion adds 2% to the skill overall damage.
 ______________________________________
 [Lv 1]: 220% damage, 6% breaking chance 
 [Lv 2]: 240% damage, 7% breaking chance 
 [Lv 3]: 260% damage, 8% breaking chance 
 [Lv 4]: 280% damage, 9% breaking chance 
 [Lv 5]: 300% damage, 10% breaking chance 
 [Lv 6]: 320% damage, 11% breaking chance 
 [Lv 7]: 340% damage, 12% breaking chance 
 [Lv 8]: No acid bottle required, SP cost doubled, 220% damage, 13% breaking chance 
 [Lv 8]: 2 Acid Bottle required, SP cost doubled, 300% damage, 14% breaking chance 
 [Lv 10]: 2 Acid Bottle required, SP cost doubled, 600% damage, 15% breaking chance 
 *Kugan - Specialization*
 [Lv 11]: 2 Acid Bottle required, SP cost doubled, 260% damage, 16% breaking chance 
 [Lv 12]: 2 Acid Bottle required, SP cost doubled, 360% damage, 17% breaking chance 
 [Lv 13]: 2 Acid Bottle required, SP cost doubled, 720% damage, 18% breaking chance 
 [Lv 14]: 2 Acid Bottle required, SP cost doubled, 480% damage, 19% breaking chance 
 [Lv 15]: 2 Acid Bottle required, SP cost doubled, 500% damage, 20% breaking chance 
 ______________________________________
 Requirement: Pharmacy 5 
 Consumes 1 Acid Bottle. 

Am potionpitcher.png Potion Pitcher

 Aid Potion Info.gif
 Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Delay: 0.5sec
 Range: 9 Cells
 ______________________________________
 [Lv 1]: Red Potion 
 [Lv 2]: Orange Potion 
 [Lv 3]: Yellow Potion 
 [Lv 4]: White Potion 
 [Lv 5]: Blue Potion 
 ______________________________________
 Requirement: Pharmacy 3 

Am cannibalize.png Summon Flora

 Summon Flora Info.gif
 Summons a Plant monster to a targeted cell.
 ______________________________________
 Max Level: 10             Skill Form: Active 
 Target: Ground              Cast: 2sec
 Range: 4 Cells           Delay: 0.5sec
 ______________________________________
 Summon Lvl depends on your Level. Min ATK depends on STR. max ATK depends on DEX. ASPD depends on AGI. maxHP depends on VIT. CRIT/PFLEE depend on LUK.
 If Sphere mine and Full chemical protection are max lvl: all the attributes of summons is increase by (INT * 0,6)%.
 Chemical protection helm,shield,armor,weapon, air potion/condensed potion affect the attributes of summon positively.
 Acid demon/terror, fire demon affect the summon's attributes negatively.
 ______________________________________
 [Lv 1]: Lasts 300s, Summon up to 5 Mandragora
 [Lv 2]: Lasts 240s, Summon up to 4 Hydra 
 [Lv 3]: Lasts 180s, Summon up to 3 Flora 
 [Lv 4]: Lasts 120s, Summon up to 2 Parasite 
 [Lv 5]: Lasts 60s (Lv5+), up to 1 Geographer 
 [Lv 6]: Summon up to 1 Willow 
 [Lv 7]: Summon up to 1 Poison Spore 
 [Lv 8]: Summon up to 1 Wooden Golem 
 [Lv 9]: Summon up to 1 Live Peach Tree 
 [Lv 10]: Summon up to 1 Musciplar 
 *Kugan - Specialization*
 [Lv 11]: Summon up to 1 Nepenthes 
 [Lv 12]: Summon up to 1 Wood Goblin 
 [Lv 13]: Summon up to 1 Elder Willow 
 [Lv 14]: Summon up to 1 Stone Shooter 
 [Lv 15]: Summon up to 1 Pinguicula 
 [Lv 16]: Summon up to 1 Dryad 
 [Lv 17]: Summon up to 1 Dark Pinguicula 
 [Lv 18]: Summon up to 1 Les 
 [Lv 19]: Summon up to 1 Ancient Tree 
 [Lv 20]: Summon up to 1 Mavka 
 ______________________________________
 Requirement: Pharmacy 6 
 Consumes 1 Plant Bottle. 

Am spheremine.png Sphere Mine

 File:Summon Marina Sphere Info.gif
 Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: Ground         Cast: 2 sec
 Range: 1 Cell           Delay: 0.5 sec
 ______________________________________
 HP depending on SkillLv, user's INT and skills.
 HP formula is (user's INT * (10 + SkillLv)) / 50
 HP are increase by some skills if learned :
 -> Cannibalize (summon flora) +1% per level
 -> Full Chemical Protection +2% per level
 -> Potion Pitcher +2% per level
 -> Slimp Potion Pitcher +1% per level
 -> Chemical Protection Helm : Gives 3 MDEF per Level
 -> Chemical Protection Shield : Gives 3 DEF per Level
 -> Chemical Protection Armor : Gives 2 perfect flee per Level
 -> Chemical Protection Weapon : Gives 3 critical rate per Level
 A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF
               *     Kugan - Specialization :     *
 [Lv 6]: CRI, PFLEE, DEF and MDEF + 4 
 [Lv 7]: CRI, PFLEE, DEF and MDEF + 8 
 [Lv 8]: CRI, PFLEE, DEF and MDEF + 12 
 [Lv 9]: CRI, PFLEE, DEF and MDEF + 16 
 [Lv 10]: CRI, PFLEE, DEF and MDEF + 20 
 ______________________________________
 Requirement: Pharmacy 2 
 Consumes 1 Marine Sphere Bottle. 

Am cp weapon.png Chemical Protection Weapon

 Alchemical Weapon Info.gif
 Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Damage increased by 4% 
 [Lv 2]: 240 sec, Damage increased by 6% 
 [Lv 3]: 360 sec, Damage increased by 8% 
 [Lv 4]: 480 sec, Damage increased by 10% 
 [Lv 5]: 600 sec, Damage increased by 12% 
 ______________________________________
 Requirement: Chemical Protection Armor 3 
 Consomes 1 Glistening Coat. 

Am cp shield.png Chemical Protection Shield

 Synthesized Shield Info.gif
 Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Damage reduced by 4% 
 [Lv 2]: 240 sec, Damage reduced by 6% 
 [Lv 3]: 360 sec, Damage reduced by 8% 
 [Lv 4]: 480 sec, Damage reduced by 10% 
 [Lv 5]: 600 sec, Damage reduced by 12% 
 ______________________________________
 Requirement: Chemical Protection Helm 3 
 Consomes 1 Glistening Coat. 

Am cp armor.png Chemical Protection Armor

 Synthetic Armor Info.gif
 Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Reduces Status rate/duration received by 8%
 [Lv 2]: 240 sec, Reduces Status rate/duration received by 12% 
 [Lv 3]: 360 sec, Reduces Status rate/duration received by 16% 
 [Lv 4]: 480 sec, Reduces Status rate/duration received by 20% 
 [Lv 5]: 600 sec, Reduces Status rate/duration received by 24% 
 ______________________________________
 Requirement: Chemical Protection Shield 3 
 Consomes 1 Glistening Coat. 

Am cp helm.png Chemical Protection Helm

 Biochemical Helm Info.gif
 Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player        Cast: 2sec
 Range: 1 Cell           Delay: 0.5sec
 ______________________________________
 [Lv 1]: 120 sec, Increases Status rate/duration inflicted by 8% 
 [Lv 2]: 240 sec, Increases Status rate/duration inflicted by 12% 
 [Lv 3]: 360 sec, Increases Status rate/duration inflicted by 16% 
 [Lv 4]: 480 sec, Increases Status rate/duration inflicted by 20% 
 [Lv 5]: 600 sec, Increases Status rate/duration inflicted by 24% 
 ______________________________________
 Requirement: Pharmacy 2 
 Consomes 1 Glistening Coat. 

Am berserkpitcher.png Berserk Pitcher

 Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more. 
 ______________________________________
 Max Level: 1              Skill Form: Active 
 Cast: 0.5sec"

Am bioethics.png Bioethics

 A skill that is fundamental in enabling the creation of Homunculus. 
 ______________________________________
 Max Level: 5              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Increases intimacy gains and reduces intimacy lost by 4% 
 [Lv 2]: Increases intimacy gains and reduces intimacy lost by 8% 
 [Lv 3]: Increases intimacy gains and reduces intimacy lost by 12% 
 [Lv 4]: Increases intimacy gains and reduces intimacy lost by 16% 
 [Lv 5]: Increases intimacy gains and reduces intimacy lost by 20% 

Am cultivation.png Cultivation

 Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.
 Cultivation cannot be used when the caster already has a Homunculus present. 
 ______________________________________
 Max Level: 5              Skill Form: Active 

Am callhomun.png Call Homunculus

 Call Homunculus Info.gif
 Summons an existing Homunculus that was stored by using the Rest skill.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Consumes 1 Embryo 

Am rest.png Rest

 Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
 Vaporized Homunculus can be restored with the Call Homunculus skill. 
 ______________________________________
 Max Level: 1              Skill Form: Active 

Am resurrecthomun.png Resurrect Homunculus

 Homunculus Resurrection Info.gif
 Resurrect a killed Homunculus. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: Self           Cast: 2sec
 Cooldown: 15sec
 ______________________________________
 [Lv 1]: Revive at 20% HP 
 [Lv 2]: Revive at 40% HP 
 [Lv 3]: Revive at 60% HP 
 [Lv 4]: Revive at 80% HP 
 [Lv 5]: Revive at 100% HP 
 *Kugan - Specialization*
 [Lv 6]: Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
 [Lv 7]: Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
 [Lv 8]: Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
 [Lv 9]: Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
 [Lv 10]: Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec

Am twilight1.png Twilight Alchemy I

 Spiritual Potion Creation (variant 1) Info.gif
 Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Potion Creation Guide for the necessary ingredients. 

Am twilight2.png Twilight Alchemy II

 Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Condensed Potion Creation Guide for the necessary ingredients. 
 You need a Soul Linker and Super novice on your party to this skill to work. 

Am twilight3.png Twilight Alchemy III

 Spiritual Potion Creation (variant 3) Info.gif
 Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients. 
 You need a Taekwon Boy on your party to this skill to work. 

Cr slimpitcher.png Slim Potion Pitcher

 Aid Condensed Potion Info.gif
 Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot. 
 ______________________________________
 Max Level: 10           Skill Form: Active 
 Target: Ground         Cast: 1 sec
 Range: 3 Cells       Delay: 1 sec
 ______________________________________
 [Lv 1]: 110% efficiency, Red Slim Potion 
 [Lv 2]: 120% efficiency, Red Slim Potion 
 [Lv 3]: 130% efficiency, Red Slim Potion 
 [Lv 4]: 140% efficiency, Red Slim Potion 
 [Lv 5]: 150% efficiency, Red Slim Potion 
 [Lv 6]: 160% efficiency, Yellow Slim Potion 
 [Lv 7]: 170% efficiency, Yellow Slim Potion 
 [Lv 8]: 180% efficiency, Yellow Slim Potion 
 [Lv 9]: 190% efficiency, Yellow Slim Potion 
 [Lv 10]: 200% efficiency, White Slim Potion 

Cr fullprotection.png Full Chemical Protection

 Full Chemical Protection Info.gif
 Protects the targeted character with all four kinds of chemical protection.
 ______________________________________
 Max Level: 5            Skill Form: Active 
 Target: 1 Player       Cast: 2 sec
 Range: 1 Cell        Delay: 0.5 sec
 ______________________________________
 [Lv 1]: 120 sec 
 [Lv 2]: 240 sec 
 [Lv 3]: 360 sec 
 [Lv 4]: 480 sec 
 [Lv 5]: 600 sec 
 ______________________________________
 Each cast requires 1 Glistening Coat. 

Cr aciddemonstration.png Acid Demonstration

 Acid Bomb Info.gif
 Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
 This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
 This skill considerers the highest between DEF and MDEF or lowest if Advanced Chemical Mastery learned.
 Works better on target with VIT < 100.
 Works better on VIT 95+ and lesser on VIT 95-.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 1.25 sec
 Range: 9 Cells           Delay: 1.25 sec
 ______________________________________
 [Lv 1]: 1 Hit | 1% chance of destroying 
 [Lv 2]: 2 Hits | 2% chance of destroying 
 [Lv 3]: 3 Hits | 3% chance of destroying 
 [Lv 4]: 4 Hits | 4% chance of destroying 
 [Lv 5]: 5 Hits | 5% chance of destroying 
 [Lv 6]: 6 Hits | 6% chance of destroying 
 [Lv 7]: 7 Hits | 7% chance of destroying 
 [Lv 8]: 8 Hits | 8% chance of destroying 
 [Lv 9]: 9 Hits | 9% chance of destroying 
 [Lv 10]: 10 Hits | 10% chance of destroying 
 ______________________________________
 Consumes 1 Bottle Grenade and 1 Acid Bottle. 

Cr cultivation.png Plant Cultivation

 Cultivate Plant Info.gif
 Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
 ______________________________________
 Disabled during WoE. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Cultivate Mushrooms, chance of success 55%, Requires Mushroom Spore 
 [Lv 2]: Cultivate Plants, chance of success 60%, Requires Stem 
 [Lv 3]: Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
 [Lv 4]: Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT
 [Lv 5]: Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
               *     Kugan - Specialization :     *
 [Lv 6]: Increases armors effectiveness by 7%
 [Lv 7]: Increases armors effectiveness by 14%
 [Lv 8]: Increases armors effectiveness by 21%
 [Lv 9]: Increases armors effectiveness by 28%
 [Lv 10]: Increases armors effectiveness by 35%


Official Unimplemented Skills Implemented

Cr synthesispotion.png Synthesis Potion

 Creates potions that last 5 min in every player's inventory around the user.
 Required materials depend on the number of players.
 ______________________________________
 Max Level: 1              Skill Form: Active ,
 ______________________________________
 [Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone
 [Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby
 [Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone
 [ATK Potion]: ATK +30%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb
 [MATK Potion]: MATK +30%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb
 [HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand
 [FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand
 ______________________________________
 Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5 

Am drillmaster.png Drillmaster

 Raises Attack Power of Homunculus.
 ______________________________________
 Max Level: 10              Skill Form: Passive ,
 ______________________________________
 [Lv 1]: Damage +2% ,
 [Lv 2]: Damage +4% ,
 [Lv 3]: Damage +6% ,
 [Lv 4]: Damage +8% ,
 [Lv 5]: Damage +10% ,
 [Lv 6]: Damage +12% ,
 [Lv 7]: Damage +14% ,
 [Lv 8]: Damage +16% ,
 [Lv 9]: Damage +18% ,
 [Lv 10]: Damage +20% ,
 ______________________________________
 Requirement: Bioethics 5 

Am biotechnology.png Biotechnology

 Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. ,
 ______________________________________
 Max Level: 10              Skill Form: Passive ,
 ______________________________________
 [Lv 1]: MaxHP +2%, Chance to create +2% ,
 [Lv 2]: MaxHP +4%, Chance to create +4% ,
 [Lv 3]: MaxHP +6%, Chance to create +6% ,
 [Lv 4]: MaxHP +8%, Chance to create +8% ,
 [Lv 5]: MaxHP +10%, Chance to create +10% ,
 [Lv 6]: MaxHP +12%, Chance to create +12% ,
 [Lv 7]: MaxHP +14%, Chance to create +14% ,
 [Lv 8]: MaxHP +16%, Chance to create +16% ,
 [Lv 9]: MaxHP +18%, Chance to create +18% ,
 [Lv 10]: MaxHP +20%, Chance to create +20% ,
 ______________________________________
 Requirement: Bioethics 5 

Am flamecontrol.png Flame Control

 Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.
 ______________________________________
 Max Level: 1              Skill Form: Active ,
 Target: Enemy        Cooldown: 3 sec
 ______________________________________
 [Amistr]: 100% ATK, 20% chance to stun for 2 sec
 [Lif]: 100% ATK, 75% chance to silence for 2 sec
 [Filir]: 100% ATK, 100% chance to deep wound for 2 sec
 [Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec
 ______________________________________
 Requirement: Biotechnology 1 

[SKID.AM_TWILIGHT4] = { === Am twilight4.png Twilight Alchemy IV

 Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
 ______________________________________
 Max Level: 1              Skill Form: Active 
 ______________________________________
 Check the Potion Creation Guide for the necessary ingredients. 


Custom Advanced Skills Masteries

Basic mastery.png Advanced Gold Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Mammonite.
 Also for White Smith: Maximum Overthrust, Cart Termination.
 also for Creator: Cultivation, Twilights, Acid Demonstration.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Mammonite: Reduce zeny consumption by 25%, increase damage on small sized targets by 25%
 - Cart Termination: Reduce zeny consumption by 25%, imbue with weapon elemental property and bears no more HIT penalties
 - Acid Demonstration: When used at level 2 max do not consumes any bottles
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Chemical Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Acid Terror, Fire Demonstration, Acid Demonstration.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Acid Terror: Damage increased by 100% but reduced by target's VIT
 - Fire Demonstration: Damage increased by 100% but reduced by target's AGI
 - Acid Demonstration: Takes the lowest defense between DEF and MDEF (instead of the highest)
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Pharmacy Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Potion Pitcher, Chemical Protections, Slim Pitcher.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Potion Pitcher: Increase healing effect by 15%
 - Slim Potion Pitcher: Increase healing effect by 15%
 - Chemical Protections: Allies imbued with your own chemical protections receives a protection to Acid Demonstration damages (VIT reduced by a quarter in AD calculations)
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Creation Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Sphere Mine, Cannibalize, Call Homunculus, Drill Master, Heal Homunculus, Resurrection Homunculus.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Sphere Mine: Increase HP/ATK/MATK by 33%
 - Summon Flora: Increase HP/ATK/MATK by 33%
 - Homunculus: Increase all damages inflicted and reduce all damages received by a third
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 


Homunculus Skills Modifications

[SKID.HLIF_AVOID] = { === Hlif avoid.png Emergency Avoid

 Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.
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 Max Level: 5              Skill Form: Active 
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 MoveSpeed Bonus | Lasting Time 
 [Lv 1]: 10% - 60 Sec 
 [Lv 2]: 20% - 30 Sec 
 [Lv 3]: 30% - 15 Sec 
 [Lv 4]: 40% - 10 Sec 
 [Lv 5]: 50% - 5 Sec 
 After-cast Delay 10 Sec. 

[SKID.HLIF_BRAIN] = { === Hlif brain.png Brain Surgery

 By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill.
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 Max Level: 5              Skill Form: Passive 
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 SP Increase / SP Regen Bonus / MDEF bonus / HT Bonus 
 [Lv 1]: 2% / 5% / 4 / 2% 
 [Lv 2]: 4% / 10% / 8 / 4% 
 [Lv 3]: 6% / 15% / 12 / 6% 
 [Lv 4]: 8% / 20% / 16 / 8% 
 [Lv 5]: 10% / 25% / 20 / 10% 

[SKID.HLIF_CHANGE] = { === Hlif change.png Mental Change

 For the skill's duration, Homunculus's Maximum HP and SP are switched. Non-skill attacks are increased by the Lif's Matk value. Upon activation, Homunculus's HP is fully healed. 
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 Max Level: 3              Skill Form: Active 
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 [Lv 1]: 10 Sec 
 [Lv 2]: 20 sec 
 [Lv 3]: 30 sec 
 Cooldown 30 Sec, Casting Time 2 Sec (reduced by Homonculus DEX). 

[SKID.HAMI_CASTLE] = {

 Castling
 Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: - 20% chance
 [Lv 2]: - 40% chance
 [Lv 3]: - 60% chance
 [Lv 4]: - 80% chance
 [Lv 5]: - 100% chance 
 Casting Time 0.5 Sec (reduced by Homonculus DEX). 

[SKID.HAMI_DEFENCE] = { === Hami defence.png Defense

 Temporarily increase Def and Mdef of the Homunculus and the player. 
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: +3 DEF/MDEF for 30 sec 
 [Lv 2]: +4 DEF/MDEF for 30 sec 
 [Lv 3]: +5 DEF/MDEF for 30 sec 
 [Lv 4]: +6 DEF/MDEF for 30 sec 
 [Lv 5]: +7 DEF/MDEF for 30 sec 
 Casting Time 0.5 Sec (reduced by Homonculus DEX). 

[SKID.HAMI_SKIN] = { === Hami skin.png Adamantium Skin

 Pernamently increase the Def, Maximum HP and HP regeneration rate of the Homunculus.
 HP Bonus / Regen Bonus / Def Bonus 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: + 2% / 5% / 4 
 [Lv 2]: + 4% / 10% / 8 
 [Lv 3]: + 6% / 15% / 12 
 [Lv 4]: + 8% / 20% / 16 
 [Lv 5]: + 10% / 25% / 20 

[SKID.HAMI_BLOODLUST] = { === Hami bloodlust.png Blood Lust

 For the spells duration, Homunculus's damage is increased and every attack leech some of the damage as HP. 
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 Max Level: 3              Skill Form: Active 
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 [Lv 1]: +130% damage, 6% leech 
 [Lv 2]: +140% damage, 8% leech 
 [Lv 3]: +150% damage, 10% leech 
 Casting Time 2 Sec (reduced by Homonculus DEX). 

[SKID.HFLI_MOON] = { === Hfli moon.png Moonlight

 Order Filir to attack the target with its beak, hitting the target for SkillLV times with a damage bonus of (10+110*SkillLV)%.
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 Max Level: 5              Skill Form: Physical attack 
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 Times Hit | Total Damage 
 [Lv 1]: - 1 - 220% 
 [Lv 2]: - 2 - 330% 
 [Lv 3]: - 2 - 440% 
 [Lv 4]: - 2 - 550% 
 [Lv 5]: - 3 - 660% 

[SKID.HFLI_FLEET] = { === Hfli fleet.png Fleet Move

 Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?).
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 Max Level: 5              Skill Form: Active 
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 ASPD Bonus | Damage Bonus 
 [Lv 1]: - 3% - 110% 
 [Lv 2]: - 6% - 115% 
 [Lv 3]: - 9% - 120% 
 [Lv 4]: - 12% - 125% 
 [Lv 5]: - 15% - 130% 
 Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). 

[SKID.HFLI_SPEED] = { === Hfli speed.png Over Speed

 Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV.
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 Max Level: 5              Skill Form: Active 
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 Flee Bonus 
 [Lv 1] - 20 
 [Lv 2] - 30 
 [Lv 3] - 40 
 [Lv 4] - 50 
 [Lv 5] - 60 
 Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). 

[SKID.HFLI_SBR44] = { === Hfli sbr44.png S.B.R.44

 Filir deals high damage to a single target. 
 Casting Time 2 Sec (reduced by Homonculus DEX), After Walk Delay 2sec, CD 10sec.
 Damage doubled on monsters.
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 Max Level: 3              Skill Form: Active 
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 [Lv 1]: 100 * Intimacy Damage / 40 (30% of current HP) 
 [Lv 2]: 200 * Intimacy Damage / 40 (40% of current HP) 
 [Lv 3]: 300 * Intimacy Damage / 40 (50% of current HP) 

[SKID.HVAN_CAPRICE] = { === Hvan caprice.png Caprice

 Use one of the Bolt-type spells. Homunculus decides which one it uses, you can not influence its decision.
 Homunculus will use strong element against fire, water, earth or wind target. On other targets the element will be choose at random.
 The skill level used for the random Bolt-type spell depends on current skill level of Caprice.
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 Max Level: 5              Skill Form: Magical attack 
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 [Lv 1]: LV 2 Bolt / Casting Time 0.8 Sec :  
 [Lv 2]: LV 4 Bolt / Casting Time 1.2 Sec 
 [Lv 3]: LV 6 Bolt / Casting Time 1.6 Sec 
 [Lv 4]: LV 8 Bolt / Casting Time 2 Sec 
 [Lv 5]: LV 10 Bolt / Casting Time 2.4 Sec 
 After Cast Delay 1 Sec. 

Hvan chaotic.png Chaotic Benediction

 Randomly change one of the six attribute for a random target: Player (you), enemy that you are attacking or Homunculus itself, each at 33%.
 If the target is yourself or the homonculus the effect will be a buff, otherwise it will be a debuff and target receives poison status.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: Bonus/Malus 1~4, Poison duration 1~3 Sec 
 [Lv 2]: Bonus/Malus 1~8, Poison duration 1~6 Sec 
 [Lv 3]: Bonus/Malus 1~12, Poison duration 1~9 Sec 
 [Lv 4]: Bonus/Malus 1~16, Poison duration 1~12 Sec 
 [Lv 5]: Bonus/Malus 1~20, Poison duration 1~15 Sec 
 Casting Time 1 Sec (reduced by Homonculus DEX), After Cast Delay 2 Sec. 

Hvan instruct.png Change Instruction

 Increase your Homunculus's Int and Str.
 Also helps on creating potions, the bonus is +1% per skill level if the Homunculus is active. 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: +2 Int/ +2 Str 
 [Lv 2]: +4 Int/ +4 Str 
 [Lv 3]: +6 Int/ +6 Str 
 [Lv 4]: +8 Int/ +8 Str 
 [Lv 5]: +10 Int/ +10 Str 

Hvan explosion.png Bio Explosion

 Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP. 
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 Max Level: 3              Skill Form: Physical attack 
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 [Lv 1]: Explosion damage: Maximum HP*1 
 [Lv 2]: Explosion damage: Maximum HP*1.5 
 [Lv 3]: Explosion damage: Maximum HP*2 
 Casting Time 2 Sec (reduced by Homonculus DEX). 


Spore.png