Creator Skill Modifications

From DARO

Introduction

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

AM_AXEMASTERY
Bash.gif Axe Mastery
Description : Increases damage inflicted with Axe class weapons.
Max Level: 10 Skill Form: Passive
Effects
Informations SP Cost
Level 1 Damage +5
Level 2 Damage +10
Level 3 Damage +15
Level 4 Damage +20
Level 5 Damage +25
Level 6 Damage +30
Level 7 Damage +35
Level 8 Damage +40
Level 9 Damage +45
Level 10 Damage +50


AM_LEARNINGPOTION
Bash.gif Learning Potion
Description : Increases effectiveness of created potions, as well as increases potion creation success rate.
Max Level: 10 Skill Form: Passive
Effects
Informations SP Cost
Level 1 +5% healing items, +1% potion creation
Level 2 +10% healing items, +2% potion creation
Level 3 +15% healing items, +3% potion creation
Level 4 +20% healing items, +4% potion creation
Level 5 +25% healing items, +5% potion creation
Level 6 +30% healing items, +6% potion creation
Level 7 +35% healing items, +7% potion creation
Level 8 +40% healing items, +8% potion creation
Level 9 +45% healing items, +9% potion creation
Level 10 +50% healing items, +10% potion creation
Additional Information : *Kugan - Specialization*
Level 11 +55% healing items, +11% potion creation
Level 12 +60% healing items, +12% potion creation
Level 13 +65% healing items, +13% potion creation
Level 14 +70% healing items, +14% potion creation
Level 15 +75% healing items, +15% potion creation


AM_PHARMACY
Bash.gif Pharmacy
Description : Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
Max Level: 10 Skill Form: Active
requirement : Learning Potion 5
Consumes 1 Medicine Bowl.

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AM_DEMONSTRATION
Bash.gif Demonstration
Description : Targets an area and set it on fire by throwing a Bottle Grenade.
The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
Max Level: 10 Skill Form: Physical attack Target : Ground Cast : 1 sec Range : 9 Cells Delay : 0.5 sec Element : Fire
Additional Information : Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
Additional Information : Each Lv of Learning Potion adds 2% to the skill overall damage.
Effects
Informations SP Cost
Level 1 165% damage, hit every 0,5s, 7% breaking chance
Level 2 180% damage, hit every 0,5s, 9% breaking chance
Level 3 195% damage, hit every 0,5s, 11% breaking chance
Level 4 210% damage, hit every 0,5s, 13% breaking chance
Level 5 225% damage, hit every 0,5s, 15% breaking chance
Level 6 240% damage, hit every 0,5s, 17% breaking chance
Level 7 255% damage, hit every 0,5s, 19% breaking chance
Level 8 No Bottle Grenade required, SP cost doubled, 165% damage, 21% breaking chance
Level 8 2 Bottle Grenade required, SP cost doubled, 225% damage, 42% breaking chance
Level 10 2 Bottle Grenade required, SP cost doubled, 450% damage, 25% breaking chance
requirement : Pharmacy 4
Consumes 1 Bottle Grenade.


AM_ACIDTERROR
Bash.gif Acid Terror
Description : Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
Max Level: 10 Skill Form: Physical attack Target : 1 Enemy Cast : 1 sec Range : 9 Cells Delay : 0.5 sec
Additional Information : Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
Additional Information : Each Lv of Learning Potion adds 2% to the skill overall damage.
Effects
Informations SP Cost
Level 1 220% damage, 6% breaking chance
Level 2 240% damage, 7% breaking chance
Level 3 260% damage, 8% breaking chance
Level 4 280% damage, 9% breaking chance
Level 5 300% damage, 10% breaking chance
Level 6 320% damage, 11% breaking chance
Level 7 340% damage, 12% breaking chance
Level 8 No acid bottle required, SP cost doubled, 220% damage, 13% breaking chance
Level 8 2 Acid Bottle required, SP cost doubled, 300% damage, 14% breaking chance
Level 10 2 Acid Bottle required, SP cost doubled, 600% damage, 15% breaking chance
requirement : Pharmacy 5
Consumes 1 Acid Bottle.


AM_POTIONPITCHER
Bash.gif Potion Pitcher
Description : Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
Max Level: 5 Skill Form: Active Target : 1 Player Delay : 0.5sec Range : 9 Cells
Effects
Informations SP Cost
Level 1 Red Potion
Level 2 Orange Potion
Level 3 Yellow Potion
Level 4 White Potion
Level 5 Blue Potion
requirement : Pharmacy 3


AM_CANNIBALIZE
Bash.gif Summon Flora
Description : Summons a Plant monster to a targeted cell. Monster will disappear after the skill's duration.
Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. Caster can only summon monsters of the same type at once.
Max Level: 10 Skill Form: Active Target : Ground Cast : 2sec Range : 4 Cells Delay : 0.5sec
Additional Information : Summon Lvl depends on your Level. Min ATK depends on STR. max ATK depends on DEX. ASPD depends on AGI. maxHP depends on VIT. CRIT/PFLEE depend on LUK.
Additional Information : If Sphere mine and Full chemical protection are max lvl: all the attributes of summons is increase by (INT * 0,6)%.
Additional Information : Chemical protection helm,shield,armor,weapon, air potion/condensed potion affect the attributes of summon positively.
Additional Information : Acid demon/terror, fire demon affect the summon's attributes negatively.
Effects
Informations SP Cost
Level 1 Lasts 300sec, Summon up to 5 Mandragora
Level 2 Lasts 240sec, Summon up to 4 Hydra
Level 3 Lasts 180sec, Summon up to 3 Flora
Level 4 Lasts 120sec, Summon up to 2 Parasite
Level 5 Lasts 60sec (Lv5+), Summon up to 1 Geographer
Level 6 Summon up to 1 Willow
Level 7 Summon up to 1 Poison Spore
Level 8 Summon up to 1 Wooden Golem
Level 9 Summon up to 1 Live Peach Tree
Level 10 Summon up to 1 Musciplar
Additional Information : *Kugan - Specialization*
Level 11 Summon up to 1 Nepenthes
Level 12 Summon up to 1 Wood Goblin
Level 13 Summon up to 1 Elder Willow
Level 14 Summon up to 1 Stone Shooter
Level 15 Summon up to 1 Pinguicular
Level 16 Summon up to 1 Dryad
Level 17 Summon up to 1 Drosera
Level 18 Summon up to 1 Les
Level 19 Summon up to 1 Ancient Tree
Level 20 Summon up to 1 Mavka
requirement : Pharmacy 6
Consumes 1 Plant Bottle.


AM_SPHEREMINE
Bash.gif Sphere Mine
Description : Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
Max Level: 5 Skill Form: Active Target : Ground Cast : 2 sec Range : 1 Cell Delay : 0.5 sec
Additional Information : HP depending on SkillLv, user's INT and skills.
Additional Information : HP formula is (user's INT * (10 + SkillLv)) / 50
Additional Information : HP are increase by some skills if learned :
Additional Information : -> Cannibalize (summon flora) +1% per level
Additional Information : -> Full Chemical Protection +2% per level
Additional Information : -> Potion Pitcher +2% per level
Additional Information : -> Slimp Potion Pitcher +1% per level
Additional Information : -> Chemical Protection Helm : Gives 3 MDEF per Level
Additional Information : -> Chemical Protection Shield : Gives 3 DEF per Level
Additional Information : -> Chemical Protection Armor : Gives 2 perfect flee per Level
Additional Information : -> Chemical Protection Weapon : Gives 3 critical rate per Level
Additional Information : A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF

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Kugan - Specialization:
Level 11 adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
Level 12 adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
Level 13 adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
Level 14 adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
Level 15 adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
requirement : Pharmacy 2
Consumes 1 Marine Sphere Bottle.

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AM_CP_WEAPON
Bash.gif Chemical Protection Weapon
Additional Information : Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
Max Level: 5 Skill Form: Active Target : 1 Player Cast : 2sec Range : 1 Cell Delay : 0.5sec
Effects
Informations SP Cost
Level 1 120 sec, Damage increased by 4%
Level 2 240 sec, Damage increased by 6%
Level 3 360 sec, Damage increased by 8%
Level 4 480 sec, Damage increased by 10%
Level 5 600 sec, Damage increased by 12%
requirement : Chemical Protection Armor 3
Consomes 1 Glistening Coat.


AM_CP_SHIELD
Bash.gif Chemical Protection Shield
Additional Information : Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
Max Level: 5 Skill Form: Active Target : 1 Player Cast : 2sec Range : 1 Cell Delay : 0.5sec
Effects
Informations SP Cost
Level 1 120 sec, Damage reduced by 4%
Level 2 240 sec, Damage reduced by 6%
Level 3 360 sec, Damage reduced by 8%
Level 4 480 sec, Damage reduced by 10%
Level 5 600 sec, Damage reduced by 12%
requirement : Chemical Protection Helm 3
Consomes 1 Glistening Coat.


AM_CP_ARMOR
Bash.gif Chemical Protection Armor
Description : Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
Max Level: 5 Skill Form: Active Target : 1 Player Cast : 2sec Range : 1 Cell Delay : 0.5sec
Effects
Informations SP Cost
Level 1 120 sec, Reduces Status rate/duration received by 8%
Level 2 240 sec, Reduces Status rate/duration received by 12%
Level 3 360 sec, Reduces Status rate/duration received by 16%
Level 4 480 sec, Reduces Status rate/duration received by 20%
Level 5 600 sec, Reduces Status rate/duration received by 24%
requirement : Chemical Protection Shield 3
Consomes 1 Glistening Coat.


AM_CP_HELM
Bash.gif Chemical Protection Helm
Description : Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
Max Level: 5 Skill Form: Active Target : 1 Player Cast : 2sec Range : 1 Cell Delay : 0.5sec
Effects
Informations SP Cost
Level 1 120 sec, Increases Status rate/duration inflicted by 8%
Level 2 240 sec, Increases Status rate/duration inflicted by 12%
Level 3 360 sec, Increases Status rate/duration inflicted by 16%
Level 4 480 sec, Increases Status rate/duration inflicted by 20%
Level 5 600 sec, Increases Status rate/duration inflicted by 24%
requirement : Pharmacy 2
Consomes 1 Glistening Coat.


AM_BIOETHICS
Bash.gif Bioethics
Description : A skill that is fundamental in enabling the creation of Homunculus.
Max Level: 5 Skill Form: Passive
Effects
Informations SP Cost
Level 1 Increases intimacy gains and reduces intimacy lost by 4%
Level 2 Increases intimacy gains and reduces intimacy lost by 8%
Level 3 Increases intimacy gains and reduces intimacy lost by 12%
Level 4 Increases intimacy gains and reduces intimacy lost by 16%
Level 5 Increases intimacy gains and reduces intimacy lost by 20%


AM_BIOTECHNOLOGY
Bash.gif Biotechnology
Description : Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.
Max Level: 10 Skill Form: Passive

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AM_CREATECREATURE
Bash.gif Creature Creation
Description : Creates an embryo. Skill level affects success chance.
Max Level: 5 Skill Form: Active
Ingredients for making an embryo:
- Glass Tube, Morning Dew of Yggdrasil, Seed of Life, 1 each.
- Requires the Potion Creation Guide present in your inventory.

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AM_CULTIVATION
Bash.gif Cultivation
Description : Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.
Cultivation cannot be used when the caster already has a Homunculus present.
Max Level: 5 Skill Form: Active

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AM_FLAMECONTROL
Bash.gif Flame Control
Description : Increases the chance of success when using the Cultivation skill, as well as resistance to the Fire elemental attacks.
Max Level: 5 Skill Form: Passive

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AM_CALLHOMUN
Bash.gif Call Homunculus
Description : Summons an existing Homunculus that was stored by using the Rest skill.
Max Level: 1 Skill Form: Active
Consumes 1 Embryo

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AM_REST
Bash.gif Rest
Description : Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
Vaporized Homunculus can be restored with the Call Homunculus skill.
Max Level: 1 Skill Form: Active

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AM_DRILLMASTER
Bash.gif Drillmaster
Description : Raises Attack Power of Homunculus.
Max Level: 10 Skill Form: Passive
Effects
Informations SP Cost
Level 1 Damage +3
Level 2 Damage +6
Level 3 Damage +9
Level 4 Damage +12
Level 5 Damage +15
Level 6 Damage +18
Level 7 Damage +21
Level 8 Damage +24
Level 9 Damage +27
Level 10 Damage +30


AM_HEALHOMUN
Bash.gif Heal Homunculus
Description : Casts heal on Homunculus. Skill power is that of an Acolyte's Heal.
This skill has been dropped by Gravity.
Max Level: 10 Skill Form: Active

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AM_RESURRECTHOMUN
Bash.gif Resurrect Homunculus
Description : Resurrect a killed Homunculus.
Max Level: 5 Skill Form: Active Target : Self Cast : 2sec Cooldown : 15sec
Effects
Informations SP Cost
Level 1 Revive at 20% HP
Level 2 Revive at 40% HP
Level 3 Revive at 60% HP
Level 4 Revive at 80% HP
Level 5 Revive at 100% HP
Additional Information : *Kugan - Specialization*
Level 6 Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
Level 7 Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
Level 8 Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
Level 9 Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
Level 10 Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec


AM_BERSERKPITCHER
Bash.gif Berserk Pitcher
Description : Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
Max Level: 1 Skill Form: Active Cast : 0.5sec"


AM_TWILIGHT1
Bash.gif Twilight Alchemy I
Description : Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Max Level: 1 Skill Form: Active
Check the Potion Creation Guide for the necessary ingredients.


AM_TWILIGHT2
Bash.gif Twilight Alchemy II
Description : Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Max Level: 1 Skill Form: Active
Check the Condensed Potion Creation Guide for the necessary ingredients.
You need a Soul Linker and Super novice on your party to this skill to work.


AM_TWILIGHT3
Bash.gif Twilight Alchemy III
Description : Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
Max Level: 1 Skill Form: Active
Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
You need a Taekwon Boy on your party to this skill to work.


AM_TWILIGHT4
Bash.gif Twilight Alchemy IV
Description : Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Max Level: 1 Skill Form: Active
Check the Potion Creation Guide for the necessary ingredients.


ST_STEALBACKPACK
CR_ALCHEMY
Bash.gif Alchemy
Description: This skill has been dropped by Gravity.
Description : You can create many items that are needed for the Pharmacy skill such as Empty Bottles, Empty Potion Bottles and Test Tubes.
Max Level: 5 Skill Form: Active


CR_SYNTHESISPOTION
Bash.gif Synthesis Potion
Max Level: Unknown Bash.gif Skill Form: Active
Description: This skill has been dropped by Gravity.
Description : Combine different potions to create new ones. There are already set rules to what can
be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon
creatures to attack, they might have better attack rate, or have a new skill to use.

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CR_SLIMPITCHER
Bash.gif Slim Potion Pitcher
Description : Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot.
Max Level: 10 Skill Form : Active Target : Ground Cast : 1 sec Range : 3 Cells Delay : 1 sec
Effects
Informations SP Cost
Level 1 110% efficiency, Red Slim Potion
Level 2 120% efficiency, Red Slim Potion
Level 3 130% efficiency, Red Slim Potion
Level 4 140% efficiency, Red Slim Potion
Level 5 150% efficiency, Red Slim Potion
Level 6 160% efficiency, Yellow Slim Potion
Level 7 170% efficiency, Yellow Slim Potion
Level 8 180% efficiency, Yellow Slim Potion
Level 9 190% efficiency, Yellow Slim Potion
Level 10 200% efficiency, White Slim Potion


CR_FULLPROTECTION
Bash.gif Full Chemical Protection
Description : Protects the targeted character with all four kinds of chemical protection.
Max Level: 5 Skill Form : Active Target : 1 Player Cast : 2 sec Range : 1 Cell Delay : 0.5 sec
Effects
Informations SP Cost
Level 1 120 sec
Level 2 240 sec
Level 3 360 sec
Level 4 480 sec
Level 5 600 sec
Each cast requires 1 Glistening Coat.


CR_ACIDDEMONSTRATION
Bash.gif Acid Demonstration
Description : Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
Additional Information : This skill considerers the lowest between DEF and MDEF in order to calculate damage.
Works better on VIT 95+ and lesser on VIT 95-.
Max Level: 10 Skill Form: Physical attack Target : 1 Enemy Cast : 1 sec Range : 9 Cells Delay : 1 sec
Effects
Informations SP Cost
Level 1 1% chance of destroying
Level 2 2% chance of destroying
Level 3 3% chance of destroying
Level 4 4% chance of destroying
Level 5 5% chance of destroying
Level 6 6% chance of destroying
Level 7 7% chance of destroying
Level 8 8% chance of destroying
Level 9 9% chance of destroying
Level 10 10% chance of destroying
Consumes 1 Bottle Grenade and 1 Acid Bottle.


CR_CULTIVATION
Bash.gif Plant Cultivation
Description : Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
Disabled during WoE.
Max Level: 5 Skill Form: Active
Effects
Informations SP Cost
Level 1 Cultivate Mushrooms, chance of success 55%, Requires Mushroom Spore
Level 2 Cultivate Plants, chance of success 60%, Requires Stem
Level 3 Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
Level 4 Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT
Level 5 Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
Kugan - Specialization:
Level 6 Increases armors effectiveness by 7%
Level 7 Increases armors effectiveness by 14%
Level 8 Increases armors effectiveness by 21%
Level 9 Increases armors effectiveness by 28%
Level 10 Increases armors effectiveness by 35%

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