Difference between revisions of "Fighter"

From DARO
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== Kugans ==
 
== Kugans ==
  
=== Brawl Specialization ===  
+
=== [[File:4010.png]] Brawl Specialization ===  
 
'''ID''' : 4010<br>
 
'''ID''' : 4010<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Brawl Bash ===
+
=== [[File:4011.png]] Brawl Bash ===
 
'''ID''' : 4011<br>
 
'''ID''' : 4011<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
 
* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
  
=== Brawl Endure ===
+
=== [[File:4012.png]] Brawl Endure ===
 
'''ID''' : 4012<br>
 
'''ID''' : 4012<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Brawl Recovery ===
+
=== [[File:4013.png]] Brawl Recovery ===
 
'''ID''' : 4013<br>
 
'''ID''' : 4013<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Brawl Provoke ===
+
=== [[File:4014.png]] Brawl Provoke ===
 
'''ID''' : 4014<br>
 
'''ID''' : 4014<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Brawl Skin ===
+
=== [[File:4015.png]] Brawl Skin ===
 
'''ID''' : 4015<br>
 
'''ID''' : 4015<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Brawl Tension ===
+
=== [[File:4016.png]] Brawl Tension ===
 
'''ID''' : 4016<br>
 
'''ID''' : 4016<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Brawl Resilience ===
+
=== [[File:4017.png]] Brawl Resilience ===
 
'''ID''' : 4017<br>
 
'''ID''' : 4017<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
 
* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
  
=== Brawl Armor ===
+
=== [[File:4018.png]] Brawl Armor ===
 
'''ID''' : 4018<br>
 
'''ID''' : 4018<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
 
* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
  
=== Brawl Counter ===
+
=== [[File:4019.png]] Brawl Counter ===
 
'''ID''' : 4019<br>
 
'''ID''' : 4019<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>

Revision as of 09:35, 10 December 2021

Description

Original Job : Swordman
Version : 1.0
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

4010.png Brawl Specialization

ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 STR
2 VIT
3 LUK
4 VIT
5 STR

4011.png Brawl Bash

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.

Level Debuff
1 STR -2% and -2
2 STR -4% and -4
3 STR -6% and -6
4 STR -8% and -8
5 STR -10% and -10
  • The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)

4012.png Brawl Endure

ID : 4012
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already Learned : The number of hits that can be taken before losing the endurance effect is increased.

Level Number of Hits SP cost
1 Hits counter +20% +20%
2 Hits counter +40% +40%
3 Hits counter +60% +60%
4 Hits counter +80% +80%
5 Hits counter +100% +100%

4013.png Brawl Recovery

ID : 4013
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.

Level Skill
1 Increase HP Recovery Level 2
2 Increase HP Recovery Level 4
3 Increase HP Recovery Level 6
4 Increase HP Recovery Level 8
5 Increase HP Recovery Level 10

Already Learned : Increases the natural recovery of HP

Level Bonus
1 Natural HP recovery +20%
2 Natural HP recovery +40%
3 Natural HP recovery +60%
4 Natural HP recovery +80%
5 Natural HP recovery +100%

4014.png Brawl Provoke

ID : 4014
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Provoke.

Level Skill
1 Provoke Level 2
2 Provoke Level 4
3 Provoke Level 6
4 Provoke Level 8
5 Provoke Level 10

Already Learned : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.

Level SP cost Bonus
1 3 SP Neutral resistance 1%, Other element resistance 3%
2 6 SP Neutral resistance 2%, Other element resistance 9%
3 9 SP Neutral resistance 3%, Other element resistance 12%
4 12 SP Neutral resistance 4%, Other element resistance 15%
5 15 SP Neutral resistance 5%, Other element resistance 18%

4015.png Brawl Skin

ID : 4015
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magical damage.

Level Skill SP Cast Duration Effects
1 Stone Skin Level 1 10 0,5s 30s Reduce physical and special damage by 3%, increase magical damage by 4%
2 Stone Skin Level 2 20 1s 30s Reduce physical and special damage by 6%, increase magical damage by 8%
3 Stone Skin Level 3 30 1,5s 30s Reduce physical and special damage by 9%, increase magical damage by 12%
4 Stone Skin Level 4 40 2s 30s Reduce physical and special damage by 12%, increase magical damage by 16%
5 Stone Skin Level 5 50 2,5s 30s Reduce physical and special damage by 15%, increase magical damage by 20%

4016.png Brawl Tension

ID : 4016
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tension Relax.

Level Skill
1 Tension Relax Level 1
2 Tension Relax Level 2
3 Tension Relax Level 3
4 Tension Relax Level 4
5 Tension Relax Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
60 seconds 2 seconds x2 -

Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.

Level Bonus
1 DEF & MDEF +3
2 DEF & MDEF +6
3 DEF & MDEF +9
4 DEF & MDEF +12
5 DEF & MDEF +15

4017.png Brawl Resilience

ID : 4017
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.

Level Bonus
1 Crit Defense 4%
2 Crit Defense 8%
3 Crit Defense 12%
4 Crit Defense 16%
5 Crit Defense 20%
  • Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.

4018.png Brawl Armor

ID : 4018
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.

Level Chance
1 2% chance to heal
2 4% chance to heal
3 6% chance to heal
4 8% chance to heal
5 10% chance to heal
  • Both heals may occured at the same time on a special hit since they are handled seperatly
  • Both heals do not share the same cooldown
  • HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)

4019.png Brawl Counter

ID : 4019
Type : Passive
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : For a short period of time all physical and short ranged attacks recieved leads to counter damage which are stronger if self's HP goes low and if target's HP are high.
This effect can't occured more than once every 0,5 seconds.
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.

Level Counter damage
1 45% ATK
2 60% ATK
3 70% ATK
4 85% ATK
5 100% ATK
  • Damages are of the same elemental property as the main weapon
  • Self's missing HP increase damage by a % (from 0 to 100)
  • Target left HP increase damage by a % (from 0 to 100%)
  • The damage added depending on the HP of the player or the target are cumulative by multiplication, which means that an opponent with all his HP waiting for a player at 1 HP with this active ability at level 5 will receive a counterattack of 400%