Healer

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Description

Original Job : Acolyte
Version : 1.0
The healer is, not surprisingly, a specialist in care and recovery.
He is capable of altruism as well as of personal survival, which means that we can largely count on his help.

Kugans

Kind Specialization

ID : 4100
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 LUK
4 LUK
5 INT

Kind Heal

ID : 4101
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heal.

Level Skill
1 Heal Level 1
2 Heal Level 2
3 Heal Level 3
4 Heal Level 4
5 Heal Level 5
  • Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)

Already Learned : All healing skills have increased heal power.

Level Heal Power
1 +1%
2 +2%
3 +3%
4 +4%
5 +5%

Kind Coluceo

ID : 4102
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heal.

Level Skill
1 Heal Level 1
2 Heal Level 2
3 Heal Level 3
4 Heal Level 4
5 Heal Level 5
  • Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)

Description : Enable the use of Wide Heal

Level Skill level Area SP cost Cast Cooldown
1 Wide Heal Level 1 3x3 120 SP 2 seconds 2 seconds
2 Wide Heal Level 2 5x5 140 SP 2.5 seconds 2.5 seconds
3 Wide Heal Level 3 7x7 160 SP 3 seconds 3 seconds
4 Wide Heal Level 4 9x9 180 SP 3.5 seconds 3.5 seconds
5 Wide Heal Level 5 11x11 200 SP 4 seconds 4 seconds
  • Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired

Implementation note:

  • Previously Coluceo : Skill-db and server-side modifications have to be made on this skill to match the description...

Kind Cure

ID : 4103
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cure.

Level Skill
1 Cure Level 1
2 Cure Level 2
3 Cure Level 3
4 Cure Level 4
5 Cure Level 5

Already Learned : Increase the level of Cure by 1 per Kind Cure level.

  • This will increase the heal and the immunity related to Cure effects

Kind Pneuma

ID : 4104
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pneuma.

Level Skill Cooldown
1 Pneuma Level 1 20 seconds
2 Pneuma Level 1 16 seconds
3 Pneuma Level 1 12 seconds
4 Pneuma Level 1 8 seconds
5 Pneuma Level 1 4 seconds

Already Learned : Player has a low chance of receiving pneuma (level 1) effects when attacked from a distance.

Level Bonus
1 1%
2 2%
3 3%
4 4%
5 5%

Kind Light

ID : 4105
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Holy Light.

Level Skill
1 Holy Light Level 1
2 Holy Light Level 2
3 Holy Light Level 3
4 Holy Light Level 4
5 Holy Light Level 5

Already Learned : Each time Holy Light hits the user is healed.
Healing depends on the severity of his injuries and the condition of his opponent.
The lower the user's health, the greater the effect.
The healthier the opponent, the less the effect is increased.
The healing effect is based on MATK.

Level Heal rate
1 10% MATK
2 15% MATK
3 20% MATK
4 25% MATK
5 30% MATK
  • HP lost by the user can increase the heal up by 100%
  • HP left by the adversary can increase the heal up by 100%
  • Those two effect are multicative, this means a nearly dead user vs a full adversary can have a final healing rate of 30*2*2=120%

Implementation note:

  • bBattleBonus

Kind Resentment

ID : 4106
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Curse status received by the player can be contracted by those who sent them.

Level Odds
1 7%
2 14%
3 21%
4 28%
5 35%
  • The "Odds" reflects the chance for the effect to returned the status
  • If the player with this skill at level 3 is hit by a skill which have 25% to curse, then their is 21% chance that the skill's user also have 25% to be curse
  • Status reflection do not prevent the character to be affected by the status

Kind Recovery

ID : 4107
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The duration of the common states undergoes are reduced.

Level Bonus
1 Common Status Duration -6%
2 Common Status Duration -12%
3 Common Status Duration -18%
4 Common Status Duration -24%
5 Common Status Duration -30%
  • At the maximum level, states therefore last almost a third shorter

Implementations note:

  • bStatusSubDuration

Kind Compassion

ID : 4108
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 300 seconds
Description : The healing received by the character is greatly reduced but in exchange the healing power is greatly increased.
If this ability is reused before the end of its effects (with the necessary costs and cast) then these effects end immediately.

Level Healing on Self Healing on Others
1 Heal power -95% !! Heal power +14%
2 Heal power -90% !! Heal power +18%
3 Heal power -85% !! Heal power +22%
4 Heal power -80% !! Heal power +26%
5 Heal power -75% !! Heal power +30%

Implementation note:

  • This was not an active skill, we need to add it skill-db and server-side

Kind Hope

ID : 4039
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : Depends on level
Description : The user and his nearby allies receive a regeneration effect for a given time.

Level Duration Area
1 10 seconds 3x3
2 15 seconds 5x5
3 20 seconds 7x7
4 25 seconds 9x9
5 30 seconds 11x11
  • Equivalent to Poison status but with a healing effect instead

Implementation notes:

  • SC_RESTORE