Difference between revisions of "Oboro Kagerou Skill Modifications"

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   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
</div>
 
</div>
 
+
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 
+
<div class="center-item">[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs & Skills]]</div>
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
 
 
 
  
 
== Skills ==
 
== Skills ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_yamikumo.png]] Shadow Hiding ===
|-
+
  Hide yourself with this skill.
! colspan="8"| <span style="font-weight: 700">KO_YAMIKUMO</span>
+
  This is the same as the Rogue's Hide.
|-
+
  Skill disabled if SP is fully consumed
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shadow Hiding
+
  or if skill is used again.
|-
+
   ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Hide yourself with this skill.
+
   Max Level: 1</span>             Skill Form: Support </span>
|-
+
   Target: Self</span>             Duration: 200 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|This is the same as the Rogue's Hide.
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Shadow Slash 5</span>
!  || <span style="font-weight: 400"> colspan="7"|Skill disables if SP is fully consumed
+
   <span style="color:#CC3399">Consumes SP while active</span>
|-
 
!  || <span style="font-weight: 400"> colspan="7"|or if skill is used again.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self        Duration: 200 sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Shadow Slash 5
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes SP while active
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_RIGHT</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Righthand Mastery
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Recovers the fading right
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|hand attack when both hands are equipped
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|with a weapon.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Attack increases more than at level 4
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|and 5 compared to when using a weapon
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|with one hand.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK 80%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK 90%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK 100%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK 110%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK 120%
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_LEFT</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Lefthand Mastery
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Recovers the fading left hand attack when both hands are equipped with a weapon.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK 60%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK 70%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK 80%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK 90%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK 100%
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span>
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight:  84% Left-hand ATK, 0.5% chance to deal 2nd strike
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 84% Left-hand ATK, 0.5% chance to deal 2nd strike
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 84% Left-hand ATK, 0.5% chance to deal 2nd strike
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 84% Left-hand ATK, 0.5% chance to deal 2nd strike
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 84% Left-hand ATK, 0.5% chance to deal 2nd strike
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_JYUMONJIKIRI</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Cross Slash
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Combination skill of Kagerou and
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Oboro. Enemy with cross impact damage will fall
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|into a <cross wound> state for about 3 seconds.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Attacking an enemy with a cross wound again
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|with a cross impact will inflict more powerful
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|damage.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Additional BaseLevel x SkillLv% Damage if Cross Wound active.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1,5 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells    
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0,5 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK 200%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK 250%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK 300%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK 350%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK 400%
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Shadow Hiding 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_SETSUDAN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Soul Cutter
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Additional damage is inflicted if the
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|target attacked has the Soul Linker Spirit buff.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Forcibly cancels the Spirit skill.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Additional Damage: 10 x SoulLink Lv x Skill Lv%
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells    
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 3 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK 200%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK 250%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK 300%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK 450%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK 500%
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Cross 2
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_BAKURETSU</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Kunai Explosion
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Throw an explosive Kunai and inflict damage to all enemies within the area of effect.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|(No Applicable Job for Kunai Explosion)
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 7 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Range 7 cells / AOE 3 x 3 cells
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Range 8 cells / AOE 3 x 3 cells
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Range 9 cells  / AOE 3 x 3 cells
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Range 10 cells / AOE 3 x 3 cells
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Range 11 cells / AOE 3 x 3 cells
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Throw Kunai 5
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Explosive Kunai.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes any Explosive Kunai in your item inventory.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_HAPPOKUNAI</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Kunai Splash
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Inflict damage with a Kunai to all
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|enemies within a radius around you.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0,5 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Range 9 x 9 cells
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Range 9 x 9 cells
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Range 9 x 9 cells
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Range 9 x 9 cells
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Range 11 x 11 cells
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Kunai Explosion 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consume 8 equipped Kunai.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_MUCHANAGE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Rapid Throw
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Powerup version of the Ninja skill
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|[Throw Coins] Throw up to 30,000 Zeny that
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|has a chance to inflict random slash damage
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|that ignores all enemy defense within a
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|certain range. LUK increases the chances.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells    
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">3x3 Area, 3,000 zeny / 3,000 ~ 6,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">3x3 Area, 6,000 zeny / 3,500 ~ 7,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">3x3 Area, 9,000 zeny / 4,000 ~ 8,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">3x3 Area, 12,000 zeny / 4,500 ~ 9,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">3x3 Area, 15,000 zeny / 5,000 ~ 10,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400">3x3 Area, 18,000 zeny / 5,500 ~ 11,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400">3x3 Area, 21,000 zeny / 6,000 ~ 12,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400">3x3 Area, 24,000 zeny / 6,500 ~ 13,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400">3x3 Area, 27,000 zeny / 7,000 ~ 14,000 Random Damage
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400">5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Makibishi 3
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_HUUMARANKA</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Swirling Petal
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Throw Shuriken and inflict damage
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|to all enemies within 7 x 7 cells range.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|The higher [Ninja skill: Throw Huuma Shuriken]
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|level and DEX / AGI of the caster, the more attack
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|can take place.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1~3 sec
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 3 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK (DEX + AGI + Huuma*20) / 2%, Range 9 cells
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK (DEX + AGI + Huuma*20)%, Range 10 cells
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Throw Huuma Shuriken 5, Shuriken equipped.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_MAKIBISHI</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Makibishi
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Spread out caltrops for enemies to
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|step on and become immobilized or stunned.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|3x3 area effect.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self  
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Duration 12 sec, Consumes 3 Makibishi/Caltrop
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Duration 14 sec, Consumes 4 Makibishi/Caltrop
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Duration 16 sec, Consumes 5 Makibishi/Caltrop
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Duration 18 sec, Consumes 6 Makibishi/Caltrop
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Duration 20 sec, Consumes 7 Makibishi/Caltrop
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Throw Coins 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_MEIKYOUSISUI</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Pure Soul
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Focus your mind for 10 seconds
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|to recover HP and SP quickly.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|You are Immobilized while using this skill.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|May not receive damage at a certain rate when
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|attacked in Pure Soul state.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 3 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells          Duration: 10 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 60 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Recovers 1% HP/SP per second
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Recovers 2% HP/SP per second
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Recovers 3% HP/SP per second
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Recovers 4% HP/SP per second
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Recovers 5% HP/SP per second
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Ninja Mastery 10
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_ZANZOU</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Illusion - Shadow
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Creates a Shinobi clone.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|The clone has HP and will disappear once
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|HP is consumed or the time expires.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|HP egal ATK or MATK (the highest) x15.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 32,5s - 2,5s per Lv
 
! colspan="8"| <span style="font-weight: 700">Duration: 5 sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Cicada Skin Shed 1
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_KYOUGAKU</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Illusion - Shock
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Cast an illusion to a target to reduce
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|all stats of the target and transform the target into
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|a Poring.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Targets under this effect cannot change or
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|remove equipped items.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|This effect does not apply to allies and monsters.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Can only be used during WoE.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells    
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">All Stats 2 ~ 3 Reduction, Poring 3sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">All Stats 4 ~ 6 Reduction, Poring 4sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">All Stats 6 ~ 9 Reduction, Poring 5sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">All Stats 8 ~ 12 Reduction, Poring 6sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">All Stats 10 ~ 15 Reduction, Poring 7sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Illusion - Bewitch 2
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_JYUSATSU</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Illusion - Death
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Cast an illusion to a target to reduce
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|HP and all stats of the target and put a curse on
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|the target.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Also puts the target into a [Coma] state with a low
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|probability. Only applies to players with lower
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|base levels and does not apply to monsters.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Curse 3sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Curse 4sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Curse 5sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Curse 6sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Curse 7sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Illusion - Shock 3
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_KAHU_ENTEN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Charm
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons a Fire Spirit using a
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Fire Charm to increase attack of Fire Property
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|skills by 2% per Summon.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Can summon up to 10 spirits and your weapon
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|changes to Fire Property once you succeed
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|in summoning 10 spirits.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! colspan="8"| <span style="font-weight: 700">Duration: 300 sec
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consume 1 Fire Charm.
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_HYOUHU_HUBUKI</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Ice Charm
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons an Ice Spirit using an
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Ice Charm to increase attack of Water Property
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|skills by 2% per Summon.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Can summon up to 10 spirits and your weapon
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|changes to Water Property once you succeed
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|in summoning 10 spirits.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! colspan="8"| <span style="font-weight: 700">Duration: 300 sec
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consume 1 Ice Charm.
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">KO_KAZEHU_SEIRAN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Wind Charm
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons a Wind Spirit using a
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Wind Charm to increase attack of Wind Property
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|skills by 2% per Summon.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Can summon up to 10 spirits and your weapon
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|changes to Wind Property once you succeed
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|in summoning 10 spirits.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! colspan="8"| <span style="font-weight: 700">Duration: 300 sec
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consume 1 Wind Charm.
 
|}
 
  
 +
=== [[File:ko_right.png]] Righthand Mastery ===
 +
  Recovers the fading right
 +
  hand attack when both hands are equipped
 +
  with a weapon.
 +
  Attack increases more than at level 4
 +
  and 5 compared to when using a weapon
 +
  with one hand.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: ATK 80%</span>
 +
  [Lv 2]: ATK 90%</span>
 +
  [Lv 3]: ATK 100%</span>
 +
  [Lv 4]: ATK 110%</span>
 +
  [Lv 5]: ATK 120%</span>
 +
 +
=== [[File:ko_left.png]] Lefthand Mastery ===
 +
  Recovers the fading left hand attack when both hands are equipped with a weapon.</span>
 +
  <span style="color:#9999ff">After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: ATK 60%</span>
 +
  [Lv 2]: ATK 70%</span>
 +
  [Lv 3]: ATK 80%</span>
 +
  [Lv 4]: ATK 90%</span>
 +
  [Lv 5]: ATK 100%</span>
 +
 +
=== [[File:ko_jyumonjikiri.png]] Cross Slash ===
 +
  Combination skill of Kagerou and
 +
  Oboro. Enemy with cross impact damage will fall
 +
  into a <cross wound> state for about 3 seconds.
 +
  Attacking an enemy with a cross wound again
 +
  with a cross impact will inflict more powerful
 +
  damage.
 +
  Additional BaseLevel x SkillLv% Damage if Cross Wound active.
 +
  When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Enemy</span>              Cast: 1,5 sec</span>
 +
  Range: 5 Cells</span>              Delay: 0,5 sec</span>
 +
  Cooldown: 5 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: ATK 600%</span>
 +
  [Lv 2]: ATK 750%</span>
 +
  [Lv 3]: ATK 900%</span>
 +
  [Lv 4]: ATK 1050%</span>
 +
  [Lv 5]: ATK 1200%</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Shadow Hiding 1</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_setsudan.png]] Soul Cutter ===
|-
+
  Additional damage is inflicted if the
! colspan="8"| <span style="font-weight: 700">KO_DOHU_KOUKAI</span>
+
  target attacked has the Soul Linker Spirit buff.
|-
+
  Forcibly cancels the Spirit skill.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Earth Charm
+
  Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons an Earth Spirit using an
+
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
|-
+
  Target: Enemy</span>               Cast: 1 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|Earth Charm to increase the caster's attack by 5
+
  Range: 5 Cells</span>           Cooldown: 3 sec</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|and defense by 1 per Summon.
+
  [Lv 1]: ATK 140%</span>
|-
+
  [Lv 2]: ATK 180%</span>
!  || <span style="font-weight: 400"> colspan="7"|Can summon up to 10 spirits and your weapon
+
  [Lv 3]: ATK 220%</span>
|-
+
  [Lv 4]: ATK 260%</span>
!  || <span style="font-weight: 400"> colspan="7"|changes to Earth Property once you succeed
+
  [Lv 5]: ATK 300%</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|in summoning 10 spirits.
+
  <span style="color:#CC3399">Requirement: Cross 2</span>
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! colspan="8"| <span style="font-weight: 700">Duration: 300 sec
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consume 1 Earth Charm.
 
|}
 
  
 +
=== [[File:ko_bakuretsu.png]] Kunai Explosion ===
 +
  [[File:Kunai_Explosion_Info.gif]]
 +
  Max Level: 5
 +
  <span style="color:#CC3399">Requirement: Throw Kunai 5</span>
 +
  Throw an explosive Kunai and inflict damage to all enemies within the area of effect.
 +
  (No Applicable Job for Kunai Explosion)</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Ground</span>              Cast: 1 sec</span>
 +
  Delay: 1 sec</span>                Cooldown: 7 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 720% ATK / Range 7 cells / AOE 3 x 3 cells</span>
 +
  [Lv 2]: 840% ATK / Range 8 cells / AOE 3 x 3 cells</span>
 +
  [Lv 3]: 960% ATK / Range 9 cells  / AOE 3 x 3 cells</span>
 +
  [Lv 4]: 1080% ATK / Range 10 cells / AOE 3 x 3 cells</span>
 +
  [Lv 5]: 1200% ATK / Range 11 cells / AOE 3 x 3 cells</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consumes 1 Explosive Kunai.
 +
  <span style="color:#CC3399">Consumes any Explosive Kunai in your item inventory.
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_happokunai.png]] Kunai Splash ===
|-
+
  Inflict 200% damage with a Kunai to all
! colspan="8"| <span style="font-weight: 700">KO_KAIHOU</span>
+
  enemies within a radius around you.
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Release Ninja Spell
+
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
|-
+
  Target: Self</span>               Cast: 1 sec</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Releases the spiritual energy from
+
  Delay: 0,5 sec</span>
|-
+
  Cooldown: 7 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|the target to inflict 20% MATK damage per Summon.
+
  ______________________________________
|-
+
  [Lv 1]: Range 9 x 9 cells</span>
!  || <span style="font-weight: 400"> colspan="7"|Damage Property depends on the property
+
  [Lv 2]: Range 9 x 9 cells</span>
|-
+
  [Lv 3]: Range 9 x 9 cells</span>
!  || <span style="font-weight: 400"> colspan="7"|of the summoned spirit Charm.
+
  [Lv 4]: Range 9 x 9 cells</span>
|-
+
  [Lv 5]: Range 11 x 11 cells</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
+
  <span style="color:#CC3399">Requirement: Kunai Explosion 1</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
+
  <span style="color:#CC3399">Consume 8 equipped Kunai.</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 11 Cells
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Fire Charm 1, Ice Charm 1,
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Wind Charm 1, Earth Charm 1
 
|}
 
  
 +
=== [[File:ko_muchanage.png]] Rapid Throw ===
 +
  Powerup version of the Ninja skill
 +
  [Throw Coins] Throw up to 30,000 Zeny that
 +
  has a chance to inflict random slash damage
 +
  that ignores all enemy defense within a
 +
  certain range. LUK increases the chances.</span>
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Ground</span>              Cast: 1 sec</span>
 +
  Range: 9 Cells</span>          Cooldown: 7 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 3x3 Area, 3,000 zeny / 3,000 ~ 6,000 Random Damage</span>
 +
  [Lv 2]: 3x3 Area, 6,000 zeny / 3,500 ~ 7,000 Random Damage</span>
 +
  [Lv 3]: 3x3 Area, 9,000 zeny / 4,000 ~ 8,000 Random Damage</span>
 +
  [Lv 4]: 3x3 Area, 12,000 zeny / 4,500 ~ 9,000 Random Damage</span>
 +
  [Lv 5]: 3x3 Area, 15,000 zeny / 5,000 ~ 10,000 Random Damage</span>
 +
  [Lv 6]: 3x3 Area, 18,000 zeny / 5,500 ~ 11,000 Random Damage</span>
 +
  [Lv 7]: 3x3 Area, 21,000 zeny / 6,000 ~ 12,000 Random Damage</span>
 +
  [Lv 8]: 3x3 Area, 24,000 zeny / 6,500 ~ 13,000 Random Damage</span>
 +
  [Lv 9]: 3x3 Area, 27,000 zeny / 7,000 ~ 14,000 Random Damage</span>
 +
  [Lv 10]: 5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Makibishi 3</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_huumaranka.png]] Swirling Petal ===
|-
+
  [[File:Swirling_Petal_Info.gif]]
! colspan="8"| <span style="font-weight: 700">KO_ZENKAI</span>
+
  Throw Shuriken and inflict damage
|-
+
  to all enemies within 7 x 7 cells range.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Cast Ninja Spell
+
  The higher [Ninja skill: Throw Huuma Shuriken]
|-
+
  level and DEX / AGI of the caster, the more attack
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Transfer your spiritual energy to the
+
  can take place.
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|earth to create a portal that generates various
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
|-
+
  Target: Enemy</span>              Cast: 1~3 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|effects.
+
  Delay: 1 sec</span>
|-
+
  Cooldown: 3 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|Fire Property Spirit - Casts Combust state to all
+
  ______________________________________
|-
+
  [Lv 1]: ATK (DEX + AGI + Huuma*20) / 2%, Range 9 cells</span>
!  || <span style="font-weight: 400"> colspan="7"|enemies within range. Increases attack if
+
  [Lv 2]: ATK (DEX + AGI + Huuma*20)%, Range 10 cells</span>
|-
+
  [Lv 3]: ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells</span>
!  || <span style="font-weight: 400"> colspan="7"|equipped weapon is Fire Property.
+
  [Lv 4]: ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells</span>
|-
+
  [Lv 5]: ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells</span>
!  || <span style="font-weight: 400"> colspan="7"|Water Property Spirit - Casts either Freezing/
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Throw Huuma Shuriken 5, Shuriken equipped.</span>
!  || <span style="font-weight: 400"> colspan="7"|Deep Freeze/Congeal state to all enemies
+
|-
+
=== [[File:ko_makibishi.png]] Makibishi ===
!  || <span style="font-weight: 400"> colspan="7"|within range. Increases attack if equipped
+
  Spread out caltrops for enemies to
|-
+
  step on and become immobilized or stunned.
!  || <span style="font-weight: 400"> colspan="7"|weapon is Water Property.
+
  3x3 area effect.</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|Wind Property Spirit - Casts either Silence/
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
|-
+
  Target: Self</span>               Cast: 0,5 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|Sleep/Deep Sleep state to all enemies
+
  Cooldown: 7 sec</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|within range. Increases attack if equipped
+
  [Lv 1]: Duration 12 sec, Consumes 3 Makibishi/Caltrop</span>
|-
+
  [Lv 2]: Duration 14 sec, Consumes 4 Makibishi/Caltrop</span>
!  || <span style="font-weight: 400"> colspan="7"|weapon is Wind Property.
+
  [Lv 3]: Duration 16 sec, Consumes 5 Makibishi/Caltrop</span>
|-
+
  [Lv 4]: Duration 18 sec, Consumes 6 Makibishi/Caltrop</span>
!  || <span style="font-weight: 400"> colspan="7"|Earth Property Spirit - Casts either
+
  [Lv 5]: Duration 20 sec, Consumes 7 Makibishi/Caltrop</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|Stone Curse/Poison state to all enemies
+
  <span style="color:#CC3399">Requirement: Throw Coins 1</span>
|-
 
!  || <span style="font-weight: 400"> colspan="7"|within range. Increases attack if
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|equipped weapon is Earth Property.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Release Ninja Spell 1, 16th Night 1
 
|}
 
  
 +
=== [[File:ko_meikyousisui.png]] Pure Soul ===
 +
  [[File:Pure_Soul_Info.gif]]
 +
  Focus your mind for 10 seconds
 +
  to recover HP and SP quickly.
 +
  You are Immobilized while using this skill.
 +
  May not receive damage at a certain rate when
 +
  attacked in Pure Soul state.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Support </span>
 +
  Target: Self</span>              Cast: 3 sec</span>
 +
  Range: 7 Cells</span>          Duration: 10 sec</span>
 +
  Cooldown: 60 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: Recovers 1% HP/SP per second</span>
 +
  [Lv 2]: Recovers 2% HP/SP per second</span>
 +
  [Lv 3]: Recovers 3% HP/SP per second</span>
 +
  [Lv 4]: Recovers 4% HP/SP per second</span>
 +
  [Lv 5]: Recovers 5% HP/SP per second</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Ninja Mastery 10</span>
 +
 +
=== [[File:ko_zanzou.png]] Illusion - Shadow ===
 +
  [[File:Illusion-Shadow_Info.gif]]
 +
  Creates a Shinobi clone.
 +
  The clone has HP and will disappear once
 +
  HP is consumed or the time expires.
 +
  HP egal ATK or MATK (the highest) x5 + Lvl / 3.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Support </span>
 +
  Target: Self</span>            Delay: 1 sec</span>
 +
  Cooldown: 32,5s - 2,5s per Lv</span>
 +
  Duration: 5 sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Cicada Skin Shed 1</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_kyougaku.png]] Illusion - Shock ===
|-
+
  Cast an illusion to a target to reduce
! colspan="8"| <span style="font-weight: 700">KO_GENWAKU</span>
+
  all stats of the target and transform the target into
|-
+
  a Poring.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Illusion - Bewitch
+
  Targets under this effect cannot change or
|-
+
  remove equipped items.
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Has a chance to switch locations
+
  This effect does not apply to allies.
|-
+
  This effect has been improved on monsters.
!  || <span style="font-weight: 400"> colspan="7"|between the target and yourself.
+
  Can only be used during WoE.</span>
|-
+
  Chance and duration are based on target's LUK</span>
!  || <span style="font-weight: 400"> colspan="7"|Causes [Confusion] during 3 sec on both the caster and the target.
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|INT reduces chance of receiving this skill.
+
  Target: Enemy</span>               Cast: 2 sec</span>
|-
+
  Range: 5 Cells</span>             Delay: 1 sec</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  Cooldown: 10 sec</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active / Special
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy  
+
  [Lv 1]: All Stats 2 ~ 3 Reduction, Poring 3sec</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 4.5s -0.5s per Lv
+
  [Lv 2]: All Stats 4 ~ 6 Reduction, Poring 4sec</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0,5 sec
+
  [Lv 3]: All Stats 6 ~ 9 Reduction, Poring 5sec</span>
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 20 sec
+
  [Lv 4]: All Stats 8 ~ 12 Reduction, Poring 6sec</span>
|-
+
  [Lv 5]: All Stats 10 ~ 15 Reduction, Poring 7sec</span>
| colspan="8" style="border: 0px"|
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Illusion - Bewitch 2</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">5 cells distance
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">6 cells distance
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">7 cells distance
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">8 cells distance
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">9 cells distance
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Cicada Skin Shed 1
 
|}
 
|}
 
  
 +
=== [[File:ko_jyusatsu.png]] Illusion - Death ===
 +
  Cast an illusion to a target to reduce
 +
  HP and all stats of the target and put a curse on
 +
  the target.
 +
  Also puts the target into a [Coma] state with a low
 +
  probability. Only applies to players with lower
 +
  base levels and does not apply to monsters.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Support </span>
 +
  Target: Enemy</span>              Cast: 2 sec</span>
 +
  Range: 5 Cells</span>              Delay: 1 sec</span>
 +
  Cooldown: 10 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: Curse 3sec</span>
 +
  [Lv 2]: Curse 4sec</span>
 +
  [Lv 3]: Curse 5sec</span>
 +
  [Lv 4]: Curse 6sec</span>
 +
  [Lv 5]: Curse 7sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Illusion - Shock 3</span>
 +
 +
=== [[File:ko_kahu_enten.png]] Fire Charm ===
 +
  [[File:Fire-Charm_Info.gif]]
 +
  Max Level: 1
 +
  Summons a Fire Spirit using a
 +
  Fire Charm to increase attack of Fire Property
 +
  skills by 2% per Summon.
 +
  Can summon up to 10 spirits and your weapon
 +
  changes to Fire Property once you succeed
 +
  in summoning 10 spirits.
 +
  ______________________________________
 +
  Max Level: 1</span>            Skill Form: Support </span>
 +
  Target: Self</span>              Cast: 2 sec</span>
 +
  Duration: 300 sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consume 1 Fire Charm.</span>
 +
 +
=== [[File:ko_hyouhu_hubuki.png]] Ice Charm ===
 +
  [[File:Ice-Charm_Info.gif]]
 +
  Max Level: 1
 +
  Summons an Ice Spirit using an
 +
  Ice Charm to increase attack of Water Property
 +
  skills by 2% per Summon.
 +
  Can summon up to 10 spirits and your weapon
 +
  changes to Water Property once you succeed
 +
  in summoning 10 spirits.
 +
  ______________________________________
 +
  Max Level: 1</span>            Skill Form: Support </span>
 +
  Target: Self</span>              Cast: 2 sec</span>
 +
  Duration: 300 sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consume 1 Ice Charm.</span>
 +
 +
=== [[File:ko_kazehu_seiran.png]] Wind Charm ===
 +
  [[File:Wind-Charm_Info.gif]]
 +
  Summons a Wind Spirit using a
 +
  Wind Charm to increase attack of Wind Property
 +
  skills by 2% per Summon.
 +
  Can summon up to 10 spirits and your weapon
 +
  changes to Wind Property once you succeed
 +
  in summoning 10 spirits.
 +
  ______________________________________
 +
  Max Level: 1</span>            Skill Form: Support </span>
 +
  Target: Self</span>              Cast: 2 sec</span>
 +
  Duration: 300 sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consume 1 Wind Charm.</span>
 +
 +
=== [[File:ko_dohu_koukai.png]] Earth Charm ===
 +
  [[File:Earth-Charm_Info.gif]]
 +
  Summons an Earth Spirit using an
 +
  Earth Charm to increase the caster's defense by 1%
 +
  and physical damage by 2% per Summon. This bonus is working on Kunais etc...
 +
  Can summon up to 10 spirits and your weapon
 +
  changes to Earth Property once you succeed
 +
  in summoning 10 spirits.
 +
  ______________________________________
 +
  Max Level: 1</span>            Skill Form: Support </span>
 +
  Target: Self</span>              Cast: 2 sec</span>
 +
  Duration: 300 sec</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Consume 1 Earth Charm.</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_kaihou.png]] Release Ninja Spell ===
|-
+
  [[File:Release_Ninja_Spell_Info.gif]]
! colspan="8"| <span style="font-weight: 700">KO_IZAYOI</span>
+
  Releases the spiritual energy from
|-
+
  the target to inflict 20% MATK damage per Summon.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] 16th Night
+
  Damage Property depends on the property
|-
+
  of the summoned spirit Charm.</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> All fixed casting of any ninja skills
+
  ______________________________________
|-
+
  Max Level: 1</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
!  || <span style="font-weight: 400"> colspan="7"|will disappear when this skill is used.
+
  Target: Enemy</span>        Range: 11 Cells</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|Variable casting time will reduce to half,
+
  <span style="color:#CC3399">Requirement: Fire Charm 1, Ice Charm 1,
|-
+
  Wind Charm 1, Earth Charm 1</span>
!  || <span style="font-weight: 400"> colspan="7"|while MATK increases a certain amount.
+
|-
+
=== [[File:ko_zenkai.png]] Cast Ninja Spell ===
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [[File:Cast_Ninja_Spell_Info.gif]]
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Support
+
  Transfer your spiritual energy to the
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self        Duration: 60 sec
+
  earth to create a portal that generates various
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 60 sec
+
  effects.
|-
+
  <span style="color:#FF0000">Fire Property Spirit - Casts Combust state to all
| colspan="8" style="border: 0px"|
+
  enemies within range. Increases attack if
|-
+
  equipped weapon is Fire Property.</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  Water Property Spirit - Casts either Freezing/
|-
+
  Deep Freeze/Congeal state to all enemies
| colspan="8"|
+
  within range. Increases attack if equipped
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  weapon is Water Property.</span>
|-
+
  Wind Property Spirit - Casts either Silence/
| style="border: 0px"|
+
  Sleep/Deep Sleep state to all enemies
! <span style="font-weight: 600">Informations</span>
+
  within range. Increases attack if equipped
! <span style="font-weight: 600">SP Cost</span>
+
  weapon is Wind Property.</span>
|-
+
  Earth Property Spirit - Casts either
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">4% Cast Reduction, MATK + Job Lv /2
+
  Stone Curse/Poison state to all enemies
|-
+
  within range. Increases attack if
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">8% Cast Reduction, MATK + Job Lv
+
  equipped weapon is Earth Property.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">12% Cast Reduction, MATK + Job Lv x1,5
+
  Max Level: 1</span>             Skill Form: Active </span>
|-
+
  Target: Ground</span>               Cast: 1 sec</span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">16% Cast Reduction, MATK + Job Lv x2
+
  Range: 7 Cells</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">20% Cast Reduction, MATK + Job Lv x2,5
+
  <span style="color:#CC3399">Requirement: Release Ninja Spell 1, 16th Night 1</span>
|-
+
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Ninja Mastery 5
+
=== [[File:ko_genwaku.png]] Illusion - Bewitch ===
|}
+
  [[File:Illusion-Bewitch_Info.gif]]
|}
+
  Has a chance to switch locations
 +
  between the target and yourself.
 +
  Causes [Confusion] during 3 sec on both the caster and the target.</span>
 +
  <span style="color:#9999ff">INT increases chance of success by 0.5% per INT point.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Active / Special </span>
 +
  Target: Enemy</span>              Cast: 4.5s -0.5s per Lv</span>
 +
  Delay: 0,5 sec</span>
 +
  Cooldown: 7 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 5 cells distance</span>
 +
  [Lv 2]: 6 cells distance</span>
 +
  [Lv 3]: 7 cells distance</span>
 +
  [Lv 4]: 8 cells distance</span>
 +
  [Lv 5]: 9 cells distance</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Cicada Skin Shed 1</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ko_izayoi.png]] 16th Night ===
|-
+
  [[File:16th_Night_Info.gif]]
! colspan="8"| <span style="font-weight: 700">KG_KAGEHUMI</span>
+
  All fixed casting of any ninja skills
|-
+
  will disappear when this skill is used.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shadow Trampling
+
  Casting time will reduce,
|-
+
  while ignoring some magical defense.</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Stop targets using specific hiding, body relocation and back slide
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: Support </span>
!  || <span style="font-weight: 400"> colspan="7"|skills temporarily and forcibly cancel the skill.
+
  Target: Self</span>         Duration: 60 sec</span>
|-
+
  Cooldown: 60 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|Can only be used in PVP and WoE.=
+
  ______________________________________
|-
+
  [Lv 1]: 4% Cast Reduction, Ignores 2% MDEF</span>
!  || <span style="font-weight: 400"> colspan="7"|Snare duration is egal to 25% of Anti-Hiding.
+
  [Lv 2]: 8% Cast Reduction, Ignores 4% MDEF</span>
|-
+
  [Lv 3]: 12% Cast Reduction, Ignores 6% MDEF</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 4]: 16% Cast Reduction, Ignores 8% MDEF</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
+
  [Lv 5]: 20% Cast Reduction, Ignores 10% MDEF</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self  
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
+
  <span style="color:#CC3399">Requirement: Ninja Mastery 5</span>
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">0sec Cast, AoE 5 x 5 cells, Duration 5 sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">0,5sec Cast, AoE 7 x 7 cells, Duration 6 sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">1sec Cast, AoE 9 x 9 cells, Duration 7 sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">1,5sec Cast, AoE 11 x 11 cells, Duration 8 sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">2sec Cast, AoE 13 x 13 cells, Duration 9 sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Illusion - Afterimage 1
 
|}
 
|}
 
  
 +
== Kagerou exclusive ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:kg_kagehumi.png]] Shadow Trampling ===
|-
+
  Stop targets using specific hiding, body relocation and back slide
! colspan="8"| <span style="font-weight: 700">KG_KYOMU</span>
+
  skills temporarily and forcibly cancel the skill.
|-
+
  Can only be used in PVP and WoE.=
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Empty Shadow
+
  Snare duration is egal to 25% of Anti-Hiding.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Dispels the reflection effect from a
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
|-
+
  Target: Self</span>         Cooldown: 10 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|target for a period of time.
+
   ______________________________________
|-
+
  [Lv 1]: 0sec Cast, AoE 5 x 5 cells, Duration 5 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|Skill attempts may fail while under the
+
  [Lv 2]: 0,5sec Cast, AoE 7 x 7 cells, Duration 6 sec</span>
|-
+
  [Lv 3]: 1sec Cast, AoE 9 x 9 cells, Duration 7 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|Empty Shadow effect.
+
  [Lv 4]: 1,5sec Cast, AoE 11 x 11 cells, Duration 8 sec</span>
|-
+
  [Lv 5]: 2sec Cast, AoE 13 x 13 cells, Duration 9 sec</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Support
+
  <span style="color:#CC3399">Requirement: Illusion - Afterimage 1</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells    
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
! colspan="8"| <span style="font-weight: 700">Duration: 15 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">3% chance to avoid a mono-target skill, 15% chance to avoid reflection
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">6% chance to avoid a mono-target skill, 30% chance to avoid reflection
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">9% chance to avoid a mono-target skill, 45% chance to avoid reflection
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">12% chance to avoid a mono-target skill, 60% chance to avoid reflection
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">15% chance to avoid a mono-target skill, 75% chance to avoid reflection
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Shadow Trampling 2
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|consume 1 Shadow Orb.
 
|}
 
|}
 
  
 +
=== [[File:kg_kyomu.png]] Empty Shadow ===
 +
  Dispels the reflection effect from a
 +
  target for a period of time.
 +
  Skill attempts may fail while under the
 +
  Empty Shadow effect.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Support </span>
 +
  Target: Enemy</span>              Cast: 2 sec</span>
 +
  Range: 7 Cells</span>              Delay: 1 sec</span>
 +
  Cooldown: 10 sec</span>
 +
  Duration: 15 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 3% chance to avoid a mono-target skill, 15% chance to avoid reflection</span>
 +
  [Lv 2]: 6% chance to avoid a mono-target skill, 30% chance to avoid reflection</span>
 +
  [Lv 3]: 9% chance to avoid a mono-target skill, 45% chance to avoid reflection</span>
 +
  [Lv 4]: 12% chance to avoid a mono-target skill, 60% chance to avoid reflection</span>
 +
  [Lv 5]: 15% chance to avoid a mono-target skill, 75% chance to avoid reflection</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Shadow Trampling 2</span>
 +
  <span style="color:#CC3399">consume 1 Shadow Orb.</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:kg_kagemusya.png]] Shadow Warrior ===
|-
+
  Imbues [Skill: Double Attack]
! colspan="8"| <span style="font-weight: 700">KG_KAGEMUSYA</span>
+
  to a target for a period of time.
|-
+
  It is cumultative if the target already has it.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shadow Warrior
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: Support </span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Imbues [Skill: Double Attack]
+
  Target: Any</span>               Cast: 1 sec</span>
|-
+
  Range: 4 Cells</span>             Delay: 1 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|to a target for a period of time.
+
  Cooldown: 30 sec</span>
|-
+
  Duration: 60 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|It is cumultative if the target already has it.
+
  ______________________________________
|-
+
  [Lv 1]: Double Attack Lv 6</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 2]: Double Attack Lv 7</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Support
+
  [Lv 3]: Double Attack Lv 8</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Any  
+
  [Lv 4]: Double Attack Lv 9</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
+
  [Lv 5]: Double Attack Lv 10</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 4 Cells  
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  <span style="color:#CC3399">Requirement: Empty Shadow 3</span>
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 30 sec
+
  <span style="color:#CC3399">Consume 1 Shadow Orb.</span>
! colspan="8"| <span style="font-weight: 700">Duration: 60 sec
+
  <span style="color:#CC3399">Consumes 1 SP each second while under effect.</span>
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Double Attack Lv 6
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Double Attack Lv 7
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Double Attack Lv 8
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Double Attack Lv 9
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Double Attack Lv 10
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Empty Shadow 3
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consume 1 Shadow Orb.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 SP each second while under effect.
 
|}
 
|}
 
  
 +
== Oboro exclusive ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ob_zangetsu.png]] Distorted Crescent ===
|-
+
  [[File:Distorted_Crescent_Info.gif]]
! colspan="8"| <span style="font-weight: 700">OB_ZANGETSU</span>
+
  Changes the target's MATK or ATK.
|-
+
  If STR > INT, ATK is granted.
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Distorted Crescent
+
  If INT > STR, MATK is granted.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Changes the target's MATK or ATK
+
  Max Level: 5</span>             Skill Form: Support </span>
|-
+
  Target: Any</span>               Cast: 1~3 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|according to the target's current HP and SP.
+
  Range: 7 Cells</span>             Delay: 1 sec</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|If STR > INT, ATK is granted.
+
  [Lv 1]: Bonus +15, Duration 20 seconds</span>
|-
+
  [Lv 2]: Bonus +30, Duration 30 seconds</span>
!  || <span style="font-weight: 400"> colspan="7"|If INT > STR, MATK is granted.
+
  [Lv 3]: Bonus +45, Duration 40 seconds</span>
|-
+
  [Lv 4]: Bonus +60, Duration 50 seconds</span>
!  || <span style="font-weight: 400"> colspan="7"|Bonus egal BaseLevel/5 + 10 x SkillLv.
+
  [Lv 5]: Bonus +75, Duration 60 seconds</span>
|-
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  <span style="color:#CC3399">Requirement: Illusion - Bewitch 1</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Support
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Any  
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1~3 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells  
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Duration 20 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Duration 30 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Duration 40 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Duration 50 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Duration 60 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Illusion - Bewitch 1
 
|}
 
|}
 
  
 +
=== [[File:ob_oborogensou.png]] Moonlight Fantasy ===
 +
  [[File:Moonlight_Fantasy_Info.gif]]
 +
  Either randomly increases or
 +
  reduces HP and SP depending on the
 +
  target's current HP and SP.
 +
  Targets under the Moonlight Fantasy will
 +
  spread the damage they receive to
 +
  surrounding targets.
 +
  Works on monsters.
 +
  Reduces/Causes 10% magical damage if used on allies/enemies.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Any</span>              Cast: 1 sec</span>
 +
  Range: 7 Cells</span>              Delay: 1 sec</span>
 +
  Cooldown: 15 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: Duration 10 seconds</span>
 +
  [Lv 2]: Duration 15 seconds</span>
 +
  [Lv 3]: Duration 20 seconds</span>
 +
  [Lv 4]: Duration 25 seconds</span>
 +
  [Lv 5]: Duration 30 seconds</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Ominous Moonlight 3</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ob_akaitsuki.png]] Ominous Moonlight ===
|-
+
  [[File:Ominous_Moonlight_Info.gif]]
! colspan="8"| <span style="font-weight: 700">OB_ZANGETSU</span>
+
  When a target under this skill effect
|-
+
  receives specific HP recovery skills damage,
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Distorted Crescent
+
  will be inflicted instead of recovering HP.
|-
+
  This skill cannot be used on players outside of
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Changes the target's MATK or ATK
+
  PVP areas and does not apply to allies and
|-
+
  Boss monsters.</span>
!  || <span style="font-weight: 400"> colspan="7"|according to the target's current HP and SP.
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
!  || <span style="font-weight: 400"> colspan="7"|If STR > INT, ATK is granted.
+
  Target: Enemy</span>               Cast: 0,5s +0,5s per Lv</span>
|-
+
  Range: 7 Cells</span>             Delay: 1 sec</span>
!  || <span style="font-weight: 400"> colspan="7"|If INT > STR, MATK is granted.
+
  ______________________________________
|-
+
  [Lv 1]: Duration 7 seconds</span>
!  || <span style="font-weight: 400"> colspan="7"|Bonus egal BaseLevel/5 + 10 x SkillLv.
+
  [Lv 2]: Duration 9 seconds</span>
|-
+
  [Lv 3]: Duration 11 seconds</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 4]: Duration 13 seconds</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Support
+
  [Lv 5]: Duration 15 seconds</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Any
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1~3 sec
+
  <span style="color:#CC3399">Requirement: Distorted Crescent 2</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells  
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Duration 20 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Duration 30 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Duration 40 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Duration 50 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Duration 60 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Illusion - Bewitch 1
 
|}
 
|}
 
  
 +
== Custom Advanced Skills Masteries ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Throw Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">OB_OBOROGENSOU</span>
+
  Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals.</span>
|-
+
  Improved skills receives the following effects:</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Moonlight Fantasy
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
|-
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Either randomly increases or
+
  - Cooldown reduced by 25%</span>
|-
+
  - SP consumption reduced by 25%</span>
!  || <span style="font-weight: 400"> colspan="7"|reduces HP and SP depending on the
+
  - Effects duration increased by 50%</span>
|-
+
  - Common status have 15% better chance and duration</span>
!  || <span style="font-weight: 400"> colspan="7"|target's current HP and SP.
+
  - Materials requirements have 20% chance to be ignored</span>
|-
+
  Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 50 on the same targets and last for 10 seconds. Stacks duration is global and is refreshed every time a stacks is added to the target. All ninjas share that stack counters.</span>
!  || <span style="font-weight: 400"> colspan="7"|Targets under the Moonlight Fantasy will
+
  Huuma stacks = Works with shuriken stacks. Stacks are limited to 50 on the same targets and duration is bind to shuriken stacks duration. Every Huuma stacks increase shuriken stacks duration by 0.1 seconds and improve maximum shuriken stacks by 1. All ninjas share that stack counter</span>
|-
+
  Also those damage skills receives the following effects:</span>
!  || <span style="font-weight: 400"> colspan="7"|spread the damage they receive to
+
  - Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)</span>
|-
+
   - Throw Kunai : Generate 1 shuriken stacks per hit, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)</span>
!  || <span style="font-weight: 400"> colspan="7"|surrounding targets.
+
  - Throw Huuma : Generate 2 shuriken stacks per hit, Damage improved by target's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)
|-
+
  - Kunai explosion : Generate 1 shuriken stacks per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)
!  || <span style="font-weight: 400"> colspan="7"|Works on monsters.
+
  - Kunai splash : Generate 1 shuriken stacks per hit, 0.33% more damage on full targets per user's DEX, also each targets over the first one increase damage by 3.3%, this is capped at +33%, affected by shuriken stacks (200%)
|-
+
  - Throw Zeny : Generate 1 shuriken stacks per hit, zeny cost reduced by 75% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (200%)
!  || <span style="font-weight: 400"> colspan="7"|Reduces/Causes 10% magical damage if used on allies/enemies.
+
  - Rapid Throw : Generate 1 shuriken stacks per hit, zeny cost reduced by 50% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (500%)
|-
+
  - Swirling Petals : Generate 10 shuriken stack, generate 5 huuma stacks, damage on none full targets +25%, affected by shuriken stacks (ratio = stacks * 25%)
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Any
+
  Max Level: 1            Skill Form: Passive </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells    
+
  [Lv 1]: Mastery activated </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Duration 10 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Duration 15 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Duration 20 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Duration 25 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Duration 30 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Ominous Moonlight 3
 
|}
 
|}
 
  
 +
=== [[File:basic_mastery.png]] Advanced Shade Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Flip Tatami, Shadow Jump, Haze Slash, Shadow Slash, Mirror Image, Cicada, Soul Cutter, Cross Slash, Shadow Hiding.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Also those damage skills receives the following effects:</span>
 +
  - Flip Tatami: Damage +2*AGI%.</span>
 +
  - Haze Slash: Damage +AGI%, bonus doubled if the target is full, bonus doubled if the user has initiative.</span>
 +
  - Shadow Slash: On a CRIT, inflicts 1.5*target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.</span>
 +
  - Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, then damage are increased by half. Also can remove Blessing.</span>
 +
  - Cross Slash: If the target isn't affected by the status "cross wound", no CD.</span>
 +
  Also those non damage skills receives the following effects:</span>
 +
  - Shadow Jump: 0.5*AGI% chance to avoid the next hit in the 5sec after jumping.</span>
 +
  - Mirror Image: Number of usage +2.</span>
 +
  - Cicada: Number of activation +1 every 50 AGI.</span>
 +
  - Shadow Hiding: 0.5*AGI% chance to recover initiative upon use</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Spell Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">OB_AKAITSUKI</span>
+
  Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night.</span>
|-
+
  Improved skills receives the following effects:</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Ominous Moonlight
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
|-
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> When a target under this skill effect
+
  - Cooldown reduced by 25%</span>
|-
+
  - SP consumption reduced by 25%</span>
!  || <span style="font-weight: 400"> colspan="7"|receives specific HP recovery skills damage,
+
  - Effects duration increased by 50%</span>
|-
+
  - Common status have 15% better chance and duration</span>
!  || <span style="font-weight: 400"> colspan="7"|will be inflicted instead of recovering HP.
+
  - Materials requirements have 20% chance to be ignored</span>
|-
+
  Also those damage skills receives the following effects:</span>
!  || <span style="font-weight: 400"> colspan="7"|This skill cannot be used on players outside of
+
  - Flaming Petals: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.</span>
|-
+
  - Blaze Shield: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI)/5. After skill delay is reduce by 35% instead of 25% when mastered.</span>
!  || <span style="font-weight: 400"> colspan="7"|PVP areas and does not apply to allies and
+
  - Exploding Dragon: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.</span>
|-
+
  - Freezing Spear: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.</span>
!  || <span style="font-weight: 400"> colspan="7"|Boss monsters.
+
  - Snow Flake Draft: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.</span>
|-
+
   - Wind Blade: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  - Lightning Jolt: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
+
  - First Wind: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
+
  Also those non damage skills receives the following effects:</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s +0,5s per Lv
+
  - Watery Evasion: After skill delay is reduce by 35% instead of 25% when mastered.</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells    
+
  - 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  - Fire/Ice/Wind/Earth charms: Each use grants 2 charms.</span>
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
|-
+
  ______________________________________
| colspan="8" style="border: 0px"|
+
  Max Level: 1            Skill Form: Passive </span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 1]: Mastery activated </span>
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Duration 7 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Duration 9 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Duration 11 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Duration 13 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Duration 15 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Distorted Crescent 2
 
|}
 
|}
 
  
== Back ==
+
=== [[File:basic_mastery.png]] Advanced Ancestral Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Cast Ninja Spell, Ninja Aura.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Also those non damage skills receives the following effects:</span>
 +
  - Illusion Shadow: Whenever the shadow is attacked, it's assaulter get slowed for 3sec (works on AoE). Also the shadow is summoned with en HP recovery effect for the whole duration.</span>
 +
  - Illusion Biwitch: User can't confuse himself, success rate increased by a third.</span>
 +
  - Illusion Shock: Chances improved by a third and debuff increased by half.</span>
 +
  - Illusion Death: </span>
 +
  - Pure Soul: Recovery effect doubled.</span>
 +
  - Distorted Crescent: Bonus increased by half.</span>
 +
  - Ominous Moonlight: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.</span>
 +
  - Cast Ninja Spell: Only consume 2 charms per use.</span>
 +
  - Ninja Aura: Bonus increased by 1 for every 10 user's LUK.</span>
 +
  - All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Kunai Splash, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
  
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
+
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 +
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>

Latest revision as of 07:53, 17 May 2023

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Ko yamikumo.png Shadow Hiding

 Hide yourself with this skill.
 This is the same as the Rogue's Hide.
 Skill disabled if SP is fully consumed
 or if skill is used again.
 ______________________________________
 Max Level: 1             Skill Form: Support 
 Target: Self             Duration: 200 sec
 ______________________________________
 Requirement: Shadow Slash 5
 Consumes SP while active

Ko right.png Righthand Mastery

 Recovers the fading right
 hand attack when both hands are equipped
 with a weapon.
 Attack increases more than at level 4
 and 5 compared to when using a weapon
 with one hand.
 ______________________________________
 Max Level: 5             Skill Form: Passive 
 ______________________________________
 [Lv 1]: ATK 80%
 [Lv 2]: ATK 90%
 [Lv 3]: ATK 100%
 [Lv 4]: ATK 110%
 [Lv 5]: ATK 120%

Ko left.png Lefthand Mastery

 Recovers the fading left hand attack when both hands are equipped with a weapon.
 After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.
 ______________________________________
 Max Level: 5             Skill Form: Passive 
 ______________________________________
 [Lv 1]: ATK 60%
 [Lv 2]: ATK 70%
 [Lv 3]: ATK 80%
 [Lv 4]: ATK 90%
 [Lv 5]: ATK 100%

Ko jyumonjikiri.png Cross Slash

 Combination skill of Kagerou and
 Oboro. Enemy with cross impact damage will fall
 into a <cross wound> state for about 3 seconds.
 Attacking an enemy with a cross wound again
 with a cross impact will inflict more powerful
 damage.
 Additional BaseLevel x SkillLv% Damage if Cross Wound active.
 When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy               Cast: 1,5 sec
 Range: 5 Cells              Delay: 0,5 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: ATK 600%
 [Lv 2]: ATK 750%
 [Lv 3]: ATK 900%
 [Lv 4]: ATK 1050%
 [Lv 5]: ATK 1200%
 ______________________________________
 Requirement: Shadow Hiding 1

Ko setsudan.png Soul Cutter

 Additional damage is inflicted if the
 target attacked has the Soul Linker Spirit buff.
 Forcibly cancels the Spirit skill.
 Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy               Cast: 1 sec
 Range: 5 Cells           Cooldown: 3 sec
 ______________________________________
 [Lv 1]: ATK 140%
 [Lv 2]: ATK 180%
 [Lv 3]: ATK 220%
 [Lv 4]: ATK 260%
 [Lv 5]: ATK 300%
 ______________________________________
 Requirement: Cross 2

Ko bakuretsu.png Kunai Explosion

 Kunai Explosion Info.gif
 Max Level: 5
 Requirement: Throw Kunai 5
 Throw an explosive Kunai and inflict damage to all enemies within the area of effect.
 (No Applicable Job for Kunai Explosion)
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground               Cast: 1 sec
 Delay: 1 sec                 Cooldown: 7 sec
 ______________________________________
 [Lv 1]: 720% ATK / Range 7 cells / AOE 3 x 3 cells
 [Lv 2]: 840% ATK / Range 8 cells / AOE 3 x 3 cells
 [Lv 3]: 960% ATK / Range 9 cells  / AOE 3 x 3 cells
 [Lv 4]: 1080% ATK / Range 10 cells / AOE 3 x 3 cells
 [Lv 5]: 1200% ATK / Range 11 cells / AOE 3 x 3 cells
 ______________________________________
 Consumes 1 Explosive Kunai.
 Consumes any Explosive Kunai in your item inventory.

Ko happokunai.png Kunai Splash

 Inflict 200% damage with a Kunai to all
 enemies within a radius around you.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self               Cast: 1 sec
 Delay: 0,5 sec
 Cooldown: 7 sec
 ______________________________________
 [Lv 1]: Range 9 x 9 cells
 [Lv 2]: Range 9 x 9 cells
 [Lv 3]: Range 9 x 9 cells
 [Lv 4]: Range 9 x 9 cells
 [Lv 5]: Range 11 x 11 cells
 ______________________________________
 Requirement: Kunai Explosion 1
 Consume 8 equipped Kunai.

Ko muchanage.png Rapid Throw

 Powerup version of the Ninja skill
 [Throw Coins] Throw up to 30,000 Zeny that
 has a chance to inflict random slash damage
 that ignores all enemy defense within a
 certain range. LUK increases the chances.
 ______________________________________
 Max Level: 10             Skill Form: Offensive 
 Target: Ground               Cast: 1 sec
 Range: 9 Cells           Cooldown: 7 sec
 ______________________________________
 [Lv 1]: 3x3 Area, 3,000 zeny / 3,000 ~ 6,000 Random Damage
 [Lv 2]: 3x3 Area, 6,000 zeny / 3,500 ~ 7,000 Random Damage
 [Lv 3]: 3x3 Area, 9,000 zeny / 4,000 ~ 8,000 Random Damage
 [Lv 4]: 3x3 Area, 12,000 zeny / 4,500 ~ 9,000 Random Damage
 [Lv 5]: 3x3 Area, 15,000 zeny / 5,000 ~ 10,000 Random Damage
 [Lv 6]: 3x3 Area, 18,000 zeny / 5,500 ~ 11,000 Random Damage
 [Lv 7]: 3x3 Area, 21,000 zeny / 6,000 ~ 12,000 Random Damage
 [Lv 8]: 3x3 Area, 24,000 zeny / 6,500 ~ 13,000 Random Damage
 [Lv 9]: 3x3 Area, 27,000 zeny / 7,000 ~ 14,000 Random Damage
 [Lv 10]: 5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage
 ______________________________________
 Requirement: Makibishi 3

Ko huumaranka.png Swirling Petal

 Swirling Petal Info.gif
 Throw Shuriken and inflict damage
 to all enemies within 7 x 7 cells range.
 The higher [Ninja skill: Throw Huuma Shuriken]
 level and DEX / AGI of the caster, the more attack
 can take place.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy               Cast: 1~3 sec
 Delay: 1 sec
 Cooldown: 3 sec
 ______________________________________
 [Lv 1]: ATK (DEX + AGI + Huuma*20) / 2%, Range 9 cells
 [Lv 2]: ATK (DEX + AGI + Huuma*20)%, Range 10 cells
 [Lv 3]: ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells
 [Lv 4]: ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells
 [Lv 5]: ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells
 ______________________________________
 Requirement: Throw Huuma Shuriken 5, Shuriken equipped.

Ko makibishi.png Makibishi

 Spread out caltrops for enemies to
 step on and become immobilized or stunned.
 3x3 area effect.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self               Cast: 0,5 sec
 Cooldown: 7 sec
 ______________________________________
 [Lv 1]: Duration 12 sec, Consumes 3 Makibishi/Caltrop
 [Lv 2]: Duration 14 sec, Consumes 4 Makibishi/Caltrop
 [Lv 3]: Duration 16 sec, Consumes 5 Makibishi/Caltrop
 [Lv 4]: Duration 18 sec, Consumes 6 Makibishi/Caltrop
 [Lv 5]: Duration 20 sec, Consumes 7 Makibishi/Caltrop
 ______________________________________
 Requirement: Throw Coins 1

Ko meikyousisui.png Pure Soul

 Pure Soul Info.gif
 Focus your mind for 10 seconds
 to recover HP and SP quickly.
 You are Immobilized while using this skill.
 May not receive damage at a certain rate when
 attacked in Pure Soul state.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Self               Cast: 3 sec
 Range: 7 Cells           Duration: 10 sec
 Cooldown: 60 sec
 ______________________________________
 [Lv 1]: Recovers 1% HP/SP per second
 [Lv 2]: Recovers 2% HP/SP per second
 [Lv 3]: Recovers 3% HP/SP per second
 [Lv 4]: Recovers 4% HP/SP per second
 [Lv 5]: Recovers 5% HP/SP per second
 ______________________________________
 Requirement: Ninja Mastery 10

Ko zanzou.png Illusion - Shadow

 Illusion-Shadow Info.gif
 Creates a Shinobi clone.
 The clone has HP and will disappear once
 HP is consumed or the time expires.
 HP egal ATK or MATK (the highest) x5 + Lvl / 3.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Self            Delay: 1 sec
 Cooldown: 32,5s - 2,5s per Lv
 Duration: 5 sec
 ______________________________________
 Requirement: Cicada Skin Shed 1

Ko kyougaku.png Illusion - Shock

 Cast an illusion to a target to reduce
 all stats of the target and transform the target into
 a Poring.
 Targets under this effect cannot change or
 remove equipped items.
 This effect does not apply to allies.
 This effect has been improved on monsters.
 Can only be used during WoE.
 Chance and duration are based on target's LUK
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy               Cast: 2 sec
 Range: 5 Cells              Delay: 1 sec
 Cooldown: 10 sec
 ______________________________________
 [Lv 1]: All Stats 2 ~ 3 Reduction, Poring 3sec
 [Lv 2]: All Stats 4 ~ 6 Reduction, Poring 4sec
 [Lv 3]: All Stats 6 ~ 9 Reduction, Poring 5sec
 [Lv 4]: All Stats 8 ~ 12 Reduction, Poring 6sec
 [Lv 5]: All Stats 10 ~ 15 Reduction, Poring 7sec
 ______________________________________
 Requirement: Illusion - Bewitch 2

Ko jyusatsu.png Illusion - Death

 Cast an illusion to a target to reduce
 HP and all stats of the target and put a curse on
 the target.
 Also puts the target into a [Coma] state with a low
 probability. Only applies to players with lower
 base levels and does not apply to monsters.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Enemy               Cast: 2 sec
 Range: 5 Cells              Delay: 1 sec
 Cooldown: 10 sec
 ______________________________________
 [Lv 1]: Curse 3sec
 [Lv 2]: Curse 4sec
 [Lv 3]: Curse 5sec
 [Lv 4]: Curse 6sec
 [Lv 5]: Curse 7sec
 ______________________________________
 Requirement: Illusion - Shock 3

Ko kahu enten.png Fire Charm

 Fire-Charm Info.gif
 Max Level: 1
 Summons a Fire Spirit using a
 Fire Charm to increase attack of Fire Property
 skills by 2% per Summon.
 Can summon up to 10 spirits and your weapon
 changes to Fire Property once you succeed
 in summoning 10 spirits.
 ______________________________________
 Max Level: 1             Skill Form: Support 
 Target: Self               Cast: 2 sec
 Duration: 300 sec
 ______________________________________
 Consume 1 Fire Charm.

Ko hyouhu hubuki.png Ice Charm

 Ice-Charm Info.gif
 Max Level: 1
 Summons an Ice Spirit using an
 Ice Charm to increase attack of Water Property
 skills by 2% per Summon.
 Can summon up to 10 spirits and your weapon
 changes to Water Property once you succeed
 in summoning 10 spirits.
 ______________________________________
 Max Level: 1             Skill Form: Support 
 Target: Self               Cast: 2 sec
 Duration: 300 sec
 ______________________________________
 Consume 1 Ice Charm.

Ko kazehu seiran.png Wind Charm

 Wind-Charm Info.gif
 Summons a Wind Spirit using a
 Wind Charm to increase attack of Wind Property
 skills by 2% per Summon.
 Can summon up to 10 spirits and your weapon
 changes to Wind Property once you succeed
 in summoning 10 spirits.
 ______________________________________
 Max Level: 1             Skill Form: Support 
 Target: Self               Cast: 2 sec
 Duration: 300 sec
 ______________________________________
 Consume 1 Wind Charm.

Ko dohu koukai.png Earth Charm

 Earth-Charm Info.gif
 Summons an Earth Spirit using an
 Earth Charm to increase the caster's defense by 1%
 and physical damage by 2% per Summon. This bonus is working on Kunais etc...
 Can summon up to 10 spirits and your weapon
 changes to Earth Property once you succeed
 in summoning 10 spirits.
 ______________________________________
 Max Level: 1             Skill Form: Support 
 Target: Self               Cast: 2 sec
 Duration: 300 sec
 ______________________________________
 Consume 1 Earth Charm.

Ko kaihou.png Release Ninja Spell

 Release Ninja Spell Info.gif
 Releases the spiritual energy from
 the target to inflict 20% MATK damage per Summon.
 Damage Property depends on the property
 of the summoned spirit Charm.
 ______________________________________
 Max Level: 1             Skill Form: Offensive 
 Target: Enemy         Range: 11 Cells
 ______________________________________
 Requirement: Fire Charm 1, Ice Charm 1,
 Wind Charm 1, Earth Charm 1

Ko zenkai.png Cast Ninja Spell

 Cast Ninja Spell Info.gif
 Transfer your spiritual energy to the
 earth to create a portal that generates various
 effects.
 Fire Property Spirit - Casts Combust state to all
 enemies within range. Increases attack if
 equipped weapon is Fire Property.
 Water Property Spirit - Casts either Freezing/
 Deep Freeze/Congeal state to all enemies
 within range. Increases attack if equipped
 weapon is Water Property.
 Wind Property Spirit - Casts either Silence/
 Sleep/Deep Sleep state to all enemies
 within range. Increases attack if equipped
 weapon is Wind Property.
 Earth Property Spirit - Casts either
 Stone Curse/Poison state to all enemies
 within range. Increases attack if
 equipped weapon is Earth Property.
 ______________________________________
 Max Level: 1             Skill Form: Active 
 Target: Ground               Cast: 1 sec
 Range: 7 Cells
 ______________________________________
 Requirement: Release Ninja Spell 1, 16th Night 1

Ko genwaku.png Illusion - Bewitch

 Illusion-Bewitch Info.gif
 Has a chance to switch locations
 between the target and yourself.
 Causes [Confusion] during 3 sec on both the caster and the target.
 INT increases chance of success by 0.5% per INT point.
 ______________________________________
 Max Level: 5             Skill Form: Active / Special 
 Target: Enemy               Cast: 4.5s -0.5s per Lv
 Delay: 0,5 sec
 Cooldown: 7 sec
 ______________________________________
 [Lv 1]: 5 cells distance
 [Lv 2]: 6 cells distance
 [Lv 3]: 7 cells distance
 [Lv 4]: 8 cells distance
 [Lv 5]: 9 cells distance
 ______________________________________
 Requirement: Cicada Skin Shed 1

Ko izayoi.png 16th Night

 16th Night Info.gif
 All fixed casting of any ninja skills
 will disappear when this skill is used.
 Casting time will reduce,
 while ignoring some magical defense.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Self         Duration: 60 sec
 Cooldown: 60 sec
 ______________________________________
 [Lv 1]: 4% Cast Reduction, Ignores 2% MDEF
 [Lv 2]: 8% Cast Reduction, Ignores 4% MDEF
 [Lv 3]: 12% Cast Reduction, Ignores 6% MDEF
 [Lv 4]: 16% Cast Reduction, Ignores 8% MDEF
 [Lv 5]: 20% Cast Reduction, Ignores 10% MDEF
 ______________________________________
 Requirement: Ninja Mastery 5

Kagerou exclusive

Kg kagehumi.png Shadow Trampling

 Stop targets using specific hiding, body relocation and back slide
 skills temporarily and forcibly cancel the skill.
 Can only be used in PVP and WoE.=
 Snare duration is egal to 25% of Anti-Hiding.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self         Cooldown: 10 sec
 ______________________________________
 [Lv 1]: 0sec Cast, AoE 5 x 5 cells, Duration 5 sec
 [Lv 2]: 0,5sec Cast, AoE 7 x 7 cells, Duration 6 sec
 [Lv 3]: 1sec Cast, AoE 9 x 9 cells, Duration 7 sec
 [Lv 4]: 1,5sec Cast, AoE 11 x 11 cells, Duration 8 sec
 [Lv 5]: 2sec Cast, AoE 13 x 13 cells, Duration 9 sec
 ______________________________________
 Requirement: Illusion - Afterimage 1

Kg kyomu.png Empty Shadow

 Dispels the reflection effect from a
 target for a period of time.
 Skill attempts may fail while under the
 Empty Shadow effect.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Enemy               Cast: 2 sec
 Range: 7 Cells              Delay: 1 sec
 Cooldown: 10 sec
 Duration: 15 sec
 ______________________________________
 [Lv 1]: 3% chance to avoid a mono-target skill, 15% chance to avoid reflection
 [Lv 2]: 6% chance to avoid a mono-target skill, 30% chance to avoid reflection
 [Lv 3]: 9% chance to avoid a mono-target skill, 45% chance to avoid reflection
 [Lv 4]: 12% chance to avoid a mono-target skill, 60% chance to avoid reflection
 [Lv 5]: 15% chance to avoid a mono-target skill, 75% chance to avoid reflection
 ______________________________________
 Requirement: Shadow Trampling 2
 consume 1 Shadow Orb.

Kg kagemusya.png Shadow Warrior

 Imbues [Skill: Double Attack]
 to a target for a period of time.
 It is cumultative if the target already has it.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Any               Cast: 1 sec
 Range: 4 Cells              Delay: 1 sec
 Cooldown: 30 sec
 Duration: 60 sec
 ______________________________________
 [Lv 1]: Double Attack Lv 6
 [Lv 2]: Double Attack Lv 7
 [Lv 3]: Double Attack Lv 8
 [Lv 4]: Double Attack Lv 9
 [Lv 5]: Double Attack Lv 10
 ______________________________________
 Requirement: Empty Shadow 3
 Consume 1 Shadow Orb.
 Consumes 1 SP each second while under effect.

Oboro exclusive

Ob zangetsu.png Distorted Crescent

 Distorted Crescent Info.gif
 Changes the target's MATK or ATK.
 If STR > INT, ATK is granted.
 If INT > STR, MATK is granted.
 ______________________________________
 Max Level: 5             Skill Form: Support 
 Target: Any               Cast: 1~3 sec
 Range: 7 Cells              Delay: 1 sec
 ______________________________________
 [Lv 1]: Bonus +15, Duration 20 seconds
 [Lv 2]: Bonus +30, Duration 30 seconds
 [Lv 3]: Bonus +45, Duration 40 seconds
 [Lv 4]: Bonus +60, Duration 50 seconds
 [Lv 5]: Bonus +75, Duration 60 seconds
 ______________________________________
 Requirement: Illusion - Bewitch 1

Ob oborogensou.png Moonlight Fantasy

 Moonlight Fantasy Info.gif
 Either randomly increases or
 reduces HP and SP depending on the
 target's current HP and SP.
 Targets under the Moonlight Fantasy will
 spread the damage they receive to
 surrounding targets.
 Works on monsters.
 Reduces/Causes 10% magical damage if used on allies/enemies.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Any               Cast: 1 sec
 Range: 7 Cells              Delay: 1 sec
 Cooldown: 15 sec
 ______________________________________
 [Lv 1]: Duration 10 seconds
 [Lv 2]: Duration 15 seconds
 [Lv 3]: Duration 20 seconds
 [Lv 4]: Duration 25 seconds
 [Lv 5]: Duration 30 seconds
 ______________________________________
 Requirement: Ominous Moonlight 3

Ob akaitsuki.png Ominous Moonlight

 Ominous Moonlight Info.gif
 When a target under this skill effect
 receives specific HP recovery skills damage,
 will be inflicted instead of recovering HP.
 This skill cannot be used on players outside of
 PVP areas and does not apply to allies and
 Boss monsters.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy               Cast: 0,5s +0,5s per Lv
 Range: 7 Cells              Delay: 1 sec
 ______________________________________
 [Lv 1]: Duration 7 seconds
 [Lv 2]: Duration 9 seconds
 [Lv 3]: Duration 11 seconds
 [Lv 4]: Duration 13 seconds
 [Lv 5]: Duration 15 seconds
 ______________________________________
 Requirement: Distorted Crescent 2

Custom Advanced Skills Masteries

Basic mastery.png Advanced Throw Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 50 on the same targets and last for 10 seconds. Stacks duration is global and is refreshed every time a stacks is added to the target. All ninjas share that stack counters.
 Huuma stacks = Works with shuriken stacks. Stacks are limited to 50 on the same targets and duration is bind to shuriken stacks duration. Every Huuma stacks increase shuriken stacks duration by 0.1 seconds and improve maximum shuriken stacks by 1. All ninjas share that stack counter
 Also those damage skills receives the following effects:
 - Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)
 - Throw Kunai : Generate 1 shuriken stacks per hit, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)
 - Throw Huuma : Generate 2 shuriken stacks per hit, Damage improved by target's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)
 - Kunai explosion : Generate 1 shuriken stacks per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)
 - Kunai splash : Generate 1 shuriken stacks per hit, 0.33% more damage on full targets per user's DEX, also each targets over the first one increase damage by 3.3%, this is capped at +33%, affected by shuriken stacks (200%)
 - Throw Zeny : Generate 1 shuriken stacks per hit, zeny cost reduced by 75% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (200%)
 - Rapid Throw : Generate 1 shuriken stacks per hit, zeny cost reduced by 50% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (500%)
 - Swirling Petals : Generate 10 shuriken stack, generate 5 huuma stacks, damage on none full targets +25%, affected by shuriken stacks (ratio = stacks * 25%)
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Shade Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Flip Tatami, Shadow Jump, Haze Slash, Shadow Slash, Mirror Image, Cicada, Soul Cutter, Cross Slash, Shadow Hiding.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Flip Tatami: Damage +2*AGI%.
 - Haze Slash: Damage +AGI%, bonus doubled if the target is full, bonus doubled if the user has initiative.
 - Shadow Slash: On a CRIT, inflicts 1.5*target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.
 - Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, then damage are increased by half. Also can remove Blessing.
 - Cross Slash: If the target isn't affected by the status "cross wound", no CD.
 Also those non damage skills receives the following effects:
 - Shadow Jump: 0.5*AGI% chance to avoid the next hit in the 5sec after jumping.
 - Mirror Image: Number of usage +2.
 - Cicada: Number of activation +1 every 50 AGI.
 - Shadow Hiding: 0.5*AGI% chance to recover initiative upon use
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Spell Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Flaming Petals: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.
 - Blaze Shield: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI)/5. After skill delay is reduce by 35% instead of 25% when mastered.
 - Exploding Dragon: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.
 - Freezing Spear: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.
 - Snow Flake Draft: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.
 - Wind Blade: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.
 - Lightning Jolt: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.
 - First Wind: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.
 Also those non damage skills receives the following effects:
 - Watery Evasion: After skill delay is reduce by 35% instead of 25% when mastered.
 - 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK
 - Fire/Ice/Wind/Earth charms: Each use grants 2 charms.
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Ancestral Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Cast Ninja Spell, Ninja Aura.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those non damage skills receives the following effects:
 - Illusion Shadow: Whenever the shadow is attacked, it's assaulter get slowed for 3sec (works on AoE). Also the shadow is summoned with en HP recovery effect for the whole duration.
 - Illusion Biwitch: User can't confuse himself, success rate increased by a third.
 - Illusion Shock: Chances improved by a third and debuff increased by half.
 - Illusion Death: 
 - Pure Soul: Recovery effect doubled.
 - Distorted Crescent: Bonus increased by half.
 - Ominous Moonlight: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.
 - Cast Ninja Spell: Only consume 2 charms per use.
 - Ninja Aura: Bonus increased by 1 for every 10 user's LUK.
 - All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Kunai Splash, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 
Spore.png