Professor Skill Modifications

From DARO

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Sa advancedbook.png Book Mastery

 Increases Attack Speed and damage with Book class weapons. 
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 Max Level: 10              Skill Form: Passive 
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 [Lv 1]: Damage +5, After attack delay -0.5% 
 [Lv 2]: Damage +10, After attack delay -1% 
 [Lv 3]: Damage +15, After attack delay -1.5% 
 [Lv 4]: Damage +20, After attack delay -2% 
 [Lv 5]: Damage +25, After attack delay -2.5% 
 [Lv 6]: Damage +30, After attack delay -3% 
 [Lv 7]: Damage +35, After attack delay -3.5% 
 [Lv 8]: Damage +40, After attack delay -4% 
 [Lv 9]: Damage +45, After attack delay -4.5% 
 [Lv 10]: Damage +50, After attack delay -5% 

Sa castcancel.png Cast Cancel

 Cast Cancel Info.gif
 Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay. 
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: 20% SP kept 
 [Lv 2]: 40% SP kept 
 [Lv 3]: 60% SP kept 
 [Lv 4]: 80% SP kept 
 [Lv 5]: 100% SP kept 

Sa magicrod.png Magic Rod

 Magic Rod Info.gif
 Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.
 Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful. 
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 Max Level: 5              Skill Form: Active 
 Target: Self          Delay: 1 sec
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 [Lv 1]: 0.4s active period/20% SP absorbed 
 [Lv 2]: 0.6s active period/40% SP absorbed 
 [Lv 3]: 0.8s active period/60% SP absorbed 
 [Lv 4]: 1s active period/80% SP absorbed 
 [Lv 5]: 1.2s active period/100% SP absorbed 

Sa spellbreaker.png Spell Breaker

 Spell Breaker Info.gif
 Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 0,5x skill level% of the enemy's HP and 5+5x skill level% on Boss.
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 At skill 5 and above, half of this HP damage is absorbed by the caster.
 Has 5% +5% per Lv chance of interrupting Boss monster spells.
 Skill break with Spell Breaker has a Cooldown of 0,5 per level on player only.
 Upon success, monsters or players will loose (0.5 x SkillLvL)% HP. The blocked skill in case of success will be unavailable for the ennemy during 0.5 sec per SkillLvl.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Enemy             Cast: 0.7 sec
 ______________________________________
 [Lv 1]: 0% SP absorbed 
 [Lv 2]: 25% SP absorbed 
 [Lv 3]: 50% SP absorbed 
 [Lv 4]: 75% SP absorbed 
 [Lv 5]: 100% SP absorbed, 1% HP absorbed 

Sa freecast.png Free Cast

 Allows movement and attack while casting spells
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 Max Level: 10              Skill Form: Passive 
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 [Lv 1]: 30% Move Speed/55% damage Speed 
 [Lv 2]: 35% Move Speed/60% damage Speed 
 [Lv 3]: 40% Move Speed/65% damage Speed 
 [Lv 4]: 45% Move Speed/70% damage Speed 
 [Lv 5]: 50% Move Speed/75% damage Speed 
 [Lv 6]: 55% Move Speed/80% damage Speed 
 [Lv 7]: 60% Move Speed/85% damage Speed 
 [Lv 8]: 65% Move Speed/90% damage Speed 
 [Lv 9]: 70% Move Speed/95% damage Speed 
 [Lv 10]: 75% Move Speed/100% damage Speed 
               *     Kugan - Specialization :     *
 [Lv 11]: 79% Move Speed/101.5% damage Speed 
 [Lv 12]: 83% Move Speed/103% damage Speed 
 [Lv 13]: 87% Move Speed/104.5% damage Speed 
 [Lv 14]: 91% Move Speed/106% damage Speed 
 [Lv 15]: 95% Move Speed/107.5% damage Speed 
 [Lv 16]: 99% Move Speed/109% damage Speed 
 [Lv 17]: 103% Move Speed/110.5% damage Speed 
 [Lv 18]: 107% Move Speed/112% damage Speed 
 [Lv 19]: 111% Move Speed/113.5% damage Speed 
 [Lv 20]: 115% Move Speed/115% damage Speed 

Sa autospell.png Auto Spell

 Autospell Info.gif
 Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.
 Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast. 
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 Max Level: 10             Skill Form: Active 
 Target: 1 Self             Cast: 3sec
 Range: 1 Cell            Delay: 0sec
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 A soul linked sage always cast the level max of the skill. 
 Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)
 Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.
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 [Lv 1]: Lasts 120sec, Up to level 5 Soul Strike
 [Lv 2]: Lasts 150sec, Up to level 5 Fire Bolt 
 [Lv 3]: Lasts 180sec, Up to level 5 Cold Bolt 
 [Lv 4]: Lasts 210sec, Up to level 5 Lightning Bolt 
 [Lv 5]: Lasts 240sec, Up to level 5 Earth Strike 
 [Lv 6]: Lasts 270sec, Up to level 10 Soul Strike 
 [Lv 7]: Lasts 300sec, Up to level 10 Fire Bolt 
 [Lv 8]: Lasts 330sec, Up to level 10 Cold Bolt 
 [Lv 9]: Lasts 360sec, Up to level 10 Lightning Bolt 
 [Lv 10]: Lasts 390sec, Up to level 10 Earth Strike 
               *     Kugan - Specialization :     *
 [Lv 11]: Up to level 10 Soul Strike  +800% MATK Damage
 [Lv 12]: Up to level 10 Soul Strike  +1100% MATK Damage
 [Lv 13]: Up to level 10 Soul Strike  +1400% MATK Damage
 [Lv 14]: Up to level 10 Soul Strike  +1700% MATK Damage
 [Lv 15]: Up to level 10 Soul Strike  +2000% MATK Damage
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 The level of the skill cast by Auto Spell is randomly determined and limited to the highest level learned by the caster. 

Wz earthspike.png Earth Spike

 Earth Spike Info.gif
 Commands the ground beneath a targeted enemy to rise into pikes. 
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 Max Level: 10             Skill Form: Magical attack 
 Target: 1 Enemy         Cast: 0.7 sec per Lv
 Range: 9 Cells          Delay: 0.8sec +0.2sec per Lv
 Element: Earth 
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 [Lv 1]: 1 Hit 
 [Lv 2]: 2 Hits 
 [Lv 3]: 3 Hits 
 [Lv 4]: 4 Hits 
 [Lv 5]: 5 Hits 
 [Lv 6]: 6 Hits 
 [Lv 7]: 7 Hits 
 [Lv 8]: 8 Hits 
 [Lv 9]: 9 Hits 
 [Lv 10]: 10 Hits 
 ______________________________________
 Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)

Sa flamelauncher.png Flame Launcher

 Endow Blaze Info.gif
 Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: 70% chance 
 [Lv 2]: 80% chance 
 [Lv 3]: 90% chance 
 [Lv 4]: 100% chance 
 [Lv 5]: 100% chance, 30 min 
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 Consumes 1 Red Blood. 

Sa frostweapon.png Frost Weapon

 Endow Tsunami Info.gif
 Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: 70% chance 
 [Lv 2]: 80% chance 
 [Lv 3]: 90% chance 
 [Lv 4]: 100% chance 
 [Lv 5]: 100% chance, 30 min 
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 Consumes 1 Crystal Blue. 

Sa lightningloader.png Lightning Loader

 Endow Tornado Info.gif
 Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: 70% chance 
 [Lv 2]: 80% chance 
 [Lv 3]: 90% chance 
 [Lv 4]: 100% chance 
 [Lv 5]: 100% chance, 30 min 
 ______________________________________
 Consumes 1 Wind of Verdure. 

Sa seismicweapon.png Seismic Weapon

 Endow Quake Info.gif
 Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed.
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 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: 70% chance 
 [Lv 2]: 80% chance 
 [Lv 3]: 90% chance 
 [Lv 4]: 100% chance 
 [Lv 5]: 100% chance, 30 min 
 ______________________________________
 Consumes 1 Green Live. 

Sa dragonology.png Dragonology

 Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT. 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: +4% MATK and DEF, +1 INT 
 [Lv 2]: +8% MATK and DEF, +1 INT 
 [Lv 3]: +12% MATK and DEF, +2 INT 
 [Lv 4]: +16% MATK and DEF, +2 INT 
 [Lv 5]: +20% MATK and DEF, +3 INT 

Sa volcano.png Volcano

 Volcano Info.gif
 Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.
 Ice Wall and Sage skills that target the ground can't be cast over Volcano.
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 Max Level: 5              Skill Form: Active, Area Enchant 
 Target: Ground         Cast: 5 sec
 Range: 2 Cells
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 [Lv 1]: +10% DMG Fire Attacks/+10 ATK Fire Armor wearer 
 [Lv 2]: +14% DMG Fire Attacks/+20 ATK Fire Armor wearer 
 [Lv 3]: +17% DMG Fire Attacks/+30 ATK Fire Armor wearer 
 [Lv 4]: +19% DMG Fire Attacks/+40 ATK Fire Armor wearer 
 [Lv 5]: +20% DMG Fire Attacks/+50 ATK Fire Armor wearer 
               *     Kugan - Specialization :     *
 [Lv 6]: +22% DMG Fire Attacks/+60 ATK Fire Armor wearer 
 [Lv 7]: +24% DMG Fire Attacks/+70 ATK Fire Armor wearer 
 [Lv 8]: +26% DMG Fire Attacks/+80 ATK Fire Armor wearer 
 [Lv 9]: +28% DMG Fire Attacks/+90 ATK Fire Armor wearer 
 [Lv 10]: +30% DMG Fire Attacks/+100 ATK Fire Armor wearer 
 ______________________________________
 Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration. 

Sa deluge.png Deluge

 Deluge Info.gif
 Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.
 ______________________________________
 This area will also enable the use of Water Ball and Aqua Benedicta.
 Other Sage skills that target the ground can't be cast over Deluge.
 ______________________________________
 Max Level: 5              Skill Form: Active, Area Enchant 
 Target: Ground         Cast: 5 sec
 Range: 2 Cells
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 [Lv 1]: +10% DMG Water Attacks/+5% Max HP Water Armor 
 [Lv 2]: +14% DMG Water Attacks/+9% Max HP Water Armor 
 [Lv 3]: +17% DMG Water Attacks/+12% Max HP Water Armor 
 [Lv 4]: +19% DMG Water Attacks/+14% Max HP Water Armor 
 [Lv 5]: +20% DMG Water Attacks/+15% Max HP Water Armor 
               *     Kugan - Specialization :     *
 [Lv 6]: +22% DMG Water Attacks/+17% Max HP Water Armor 
 [Lv 7]: +24% DMG Water Attacks/+19% Max HP Water Armor 
 [Lv 8]: +26% DMG Water Attacks/+21% Max HP Water Armor 
 [Lv 9]: +28% DMG Water Attacks/+23% Max HP Water Armor 
 [Lv 10]: +30% DMG Water Attacks/+25% Max HP Water Armor 
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 Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration. 

Sa violentgale.png Violent Gale

 Whirlwind Info.gif
 Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.
 ______________________________________
 This area increases the duration of Fire Wall so that it lasts 1.5 times longer.
 Other Sage skills that target the ground can't be cast over Violent Gale.
 ______________________________________
 Max Level: 5              Skill Form: Active, Area Enchant 
 Target: Ground         Cast: 5 sec
 Range: 2 Cells
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 [Lv 1]: +10% DMG Wind Attacks/+5 Flee Rate Wind Armor 
 [Lv 2]: +14% DMG Wind Attacks/+10 Flee Rate Wind Armor 
 [Lv 3]: +17% DMG Wind Attacks/+15 Flee Rate Wind Armor 
 [Lv 4]: +19% DMG Wind Attacks/+20 Flee Rate Wind Armor 
 [Lv 5]: +20% DMG Wind Attacks/+25 Flee Rate Wind Armor 
               *     Kugan - Specialization :     *
 [Lv 6]: +22% DMG Wind Attacks/+30 Flee Rate Wind Armor 
 [Lv 7]: +24% DMG Wind Attacks/+35 Flee Rate Wind Armor 
 [Lv 8]: +26% DMG Wind Attacks/+40 Flee Rate Wind Armor 
 [Lv 9]: +28% DMG Wind Attacks/+45 Flee Rate Wind Armor 
 [Lv 10]: +30% DMG Wind Attacks/+50 Flee Rate Wind Armor 
 ______________________________________
 Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration. 


Gaia's Cradle

 Enchants an area on the ground so that it will amplify all Earth attacks and the Hit of Earth element targets in its range.
 ______________________________________
 Other Sage skills that target the ground can't be cast over Gaia's Cradle.
 ______________________________________
 Max Level: 5              Skill Form: Active, Area Enchant 
 Target: Ground         Cast: 5 sec
 Range: 2 Cells
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 [Lv 1]: +10% DMG Earth Attacks/+5 Hit Earth Armor 
 [Lv 2]: +14% DMG Earth Attacks/+10 Hit Rate Earth Armor 
 [Lv 3]: +17% DMG Earth Attacks/+15 Hit Rate Earth Armor 
 [Lv 4]: +19% DMG Earth Attacks/+20 Hit Rate Earth Armor 
 [Lv 5]: +20% DMG Earth Attacks/+25 Hit Rate Earth Armor 
               *     Kugan - Specialization :     *
 [Lv 6]: +22% DMG Earth Attacks/+30 Hit Rate Earth Armor 
 [Lv 7]: +24% DMG Earth Attacks/+35 Hit Rate Earth Armor 
 [Lv 8]: +26% DMG Earth Attacks/+40 Hit Rate Earth Armor 
 [Lv 9]: +28% DMG Earth Attacks/+45 Hit Rate Earth Armor 
 [Lv 10]: +30% DMG Earth Attacks/+50 Hit Rate Earth Armor 
 ______________________________________
 Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Gaia's Cradle's active duration. 

Sa landprotector.png Land Protector

 Magnetic Earth Info.gif
 Casts a spell that will block or cancel all ground targeting spells or enchantments.
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 Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.
 ______________________________________
 Max Level: 5              Skill Form: Active, Area Enchant 
 Target: Ground         Cast: 5 sec
 Range: 2 Cells
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 [Lv 1]: Area 7x7 cells 
 [Lv 2]: Area 7x7 cells 
 [Lv 3]: Area 9x9 cells 
 [Lv 4]: Area 9x9 cells 
 [Lv 5]: Area 11x11 cells 
 ______________________________________
 Each cast requires 1 Blue Gemstone and 1 Yellow Gemstone. 

Sa dispell.png Dispell

 Dispell Info.gif
 Casting Dispell has a chance of canceling all magic effects that have been cast on a target.
 Target's MDEF reduces chance of being affected by Dispel.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Enemy       Cast: 2 sec
 Range: 9 Cells
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 [Lv 1]: 60% Success 
 [Lv 2]: 70% Success 
 [Lv 3]: 80% Success 
 [Lv 4]: 90% Success 
 [Lv 5]: 100% Success 
 ______________________________________
 Each cast requires 1 Yellow Gemstone. 

Sa abracadabra.png Abracadabra

 Abracadabra Info.gif
 Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.
 ______________________________________
 Max Level: 10              Skill Form: Random 
 ______________________________________
 Each cast requires 2 Yellow Gemstones. 

Sa createcon.png Create Elemental Converter

 Create Elemental Converter Info.gif
 Create an Elemental Converter item.
  Has 25% chance per Lv after the first to create two converters instead of one. 
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 Max Level: 5              Skill Form: Active 
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 Recipes:
 - Flame Elemental Converter:
 3 Scorpion Tail + 1 Blank Scroll
 - Seismic Elemental Converter:
 3 Horn + 1 Blank Scroll
 - Lightning Elemental Converter:
 3 Rainbow Shell + 1 Blank Scroll
 - Frost Elemental Converter:
 3 Snail's Shell + 1 Blank Scroll 

Sa elementwater.png Elemental Change (Water)

 Change the target monster's elemental element to Water, uses up a Frost Elemental Converter. 
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 Max Level: 1              Skill Form: Active 

Sa elementground.png Elemental Change (Earth)

 Change the target monster's elemental element to Earth, uses up a Seismic Elemental Converter. 
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 Max Level: 1              Skill Form: Active 

Sa elementfire.png Elemental Change (Fire)

 Change the target monster's elemental element to Fire, uses up a Flame Elemental Converter. 
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 Max Level: 1              Skill Form: Active 

Sa elementwind.png Elemental Change (Wind)

 Change the target monster's elemental element to Wind, uses up a Lightning Elemental Converter. 
 ______________________________________
 Max Level: 1              Skill Form: Active 

Pf doublecasting.png Double Casting

 Double Cast Info.gif
 During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly. 
 Chance are doubled if Advanced Spelling Mastery learned
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Cast: 2 sec 
 ______________________________________
 [Lv 1]: 20% Chance, 90sec duration 
 [Lv 2]: 25% Chance, 90sec duration 
 [Lv 3]: 30% Chance, 90sec duration 
 [Lv 4]: 35% Chance, 90sec duration 
 [Lv 5]: 40% Chance, 90sec duration 
               *     Kugan - Specialization :     *
 [Lv 6]: 42% Chance, 105sec duration 
 [Lv 7]: 44% Chance, 120sec duration 
 [Lv 8]: 46% Chance, 135sec duration 
 [Lv 9]: 48% Chance, 150sec duration 
 [Lv 10]: 50% Chance, 165sec duration 

Pf mindbreaker.png Mind Breaker

 Mind Breaker Info.gif
 Induces mental turmoil in an enemy that will reduce its Magic Defense, but will also increases its Magic Attack Power.
 This skill's level affects its rate of success. 
 ______________________________________
 Effective on Boss (MVP).
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Enemy       Range: 9 cells
 Duration: 10 sec
 Cooldown: 20 sec
 ______________________________________
 [Lv 1]: 60% chance, Matk -1% Mdef -2% MDEF2 -6%
 [Lv 2]: 70% chance, Matk -2% Mdef -4% MDEF2 -12%
 [Lv 3]: 80% chance, Matk -3% Mdef -6% MDEF2 -18%
 [Lv 4]: 90% chance, Matk -4% Mdef -8% MDEF2 -24%
 [Lv 5]: 100% chance, Matk -5% Mdef -10% MDEF2 -30%

Pf memorize.png Memorize

 Memorize Info.gif
 Reduces cast time for a skill by half for 5 casts.
 This skill is canceled when caster dies, but otherwise it has no duration.
 Memorize's cast time, which is unaffected by DEX, is 5 seconds. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Cast: 5 sec 
 ______________________________________
 [Lv 1]: Effective for 5 casts. 
 [Lv 2]: Effective for 6 casts. 
 [Lv 3]: Effective for 7 casts. 
 [Lv 4]: Effective for 8 casts. 
 [Lv 5]: Effective for 9 casts. 

Pf fogwall.png Wall of Fog

 Fog Info.gif
 Creates a wall of fog in a 5*3 cell area that will cause the Blind status on players and monsters for 10 sec. The fog stays 20 sec.
 All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage.
 Negative effects only apply to monsters in normal fields, but will also apply to players in PvP zones. 
 ______________________________________
 Max Level: 5            Skill Form: Magical attack 
 Target: Ground        Range: 9 Cells
 ______________________________________
 [Lv 1]: Blind status chance 100%, missing chance 75% 
 [Lv 2]: Blind status chance 125%, missing chance 76% 
 [Lv 3]: Blind status chance 150%, missing chance 77% 
 [Lv 4]: Blind status chance 175%, missing chance 78% 
 [Lv 5]: Blind status chance 200%, missing chance 79% 
              *     Kugan - Specialization :     *
 [Lv 6]: Blind status chance 225%, missing chance 80% 
 [Lv 7]: Blind status chance 250%, missing chance 81% 
 [Lv 8]: Blind status chance 275%, missing chance 82% 
 [Lv 9]: Blind status chance 300%, missing chance 83% 
 [Lv 10]: Blind status chance 325%, missing chance 84% 

Pf spiderweb.png Spider Web

 Spider Web Info.gif
 Shoots a spider web that will bind, reduce Flee Rate by half and immobilize a target.
 Fire elemental attacks will cause more damage on Fiber Locked targets and cancel the Fiber Locked status.
 ______________________________________
 Max Level: 5            Skill Form: Active 
 Target: 1 Enemy      Range: 7 Cells
 ______________________________________
 [Lv 1]: Lasts 16sec, 3 instances, effects 8sec (4sec PVP), Fire damage +110% on locked target. 
 [Lv 2]: Lasts 17sec, 3 instances, effects 9sec (4.5sec PVP), Fire damage +120% on locked target. 
 [Lv 3]: Lasts 18sec, 4 instances, effects 10sec (5sec PVP), Fire damage +130% on locked target. 
 [Lv 4]: Lasts 19sec, 4 instances, effects 11sec (5.5sec PVP), Fire damage +140% on locked target. 
 [Lv 5]: Lasts 20sec, 5 instances, effects 12sec (6sec PVP), Fire damage +150% on locked target. 
 ______________________________________
 Consumes 1 Cobweb. 

Pf hpconversion.png Health Conversion

 Indulge Info.gif
 Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: 10% of the converted HP 
 [Lv 2]: 20% of the converted HP 
 [Lv 3]: 30% of the converted HP 
 [Lv 4]: 40% of the converted HP 
 [Lv 5]: 50% of the converted HP 

Pf soulchange.png Soul Change

 Soul Change Info.gif
 Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.
 You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE). 
 ______________________________________
 Max Level: 1              Skill Form: Active 
 Cast: 3 sec              Delay: 5 sec"

Pf soulburn.png Soul Burn

 Soul Burn Info.gif
 This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's Mdef.
 If you fail this skill, YOUR SP will be drained, and you will damage yourself. 
 Success Rate are increased by the difference level between user and target. LUK increases slightly the chances.
 If target have 0 SP then damage are 50+5*SkilLv% of target's INT squared.
 Stops Magic Mirror on target.
 ______________________________________
 Max Level: 5              Skill Form: Magical attack 
 Cooldown: 10 sec
 ______________________________________
 [Lv 1]: 30% Success, 50% Damage +1% per INT, CD 11 sec 
 [Lv 2]: 40% Success, 60% Damage +1% per INT, CD 12 sec 
 [Lv 3]: 50% Success, 70% Damage +1% per INT, CD 13 sec 
 [Lv 4]: 60% Success, 80% Damage +1% per INT, CD 14 sec 
 [Lv 5]: 70% Success, 90% Damage +1% per INT, CD 15 sec 
               *     Kugan - Specialization :     *
 [Lv 6]: 80% Success, 100% Damage +1% per INT, CD 16 sec 
 [Lv 7]: 90% Success, 110% Damage +1% per INT, CD 17 sec 
 [Lv 8]: 100% Success, 120% Damage +1% per INT, CD 18 sec 
 [Lv 9]: 110% Success, 130% Damage +1% per INT, CD 19 sec 
 [Lv 10]: 120% Success, 140% Damage +1% per INT, CD 20 sec 

Custom Advanced Skills Masteries

Basic mastery.png Advanced Spirit Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Soul Strike: Damage increased by 25% on oathed targets
 - Napalm Beat: Damage increased bt 25%, also may inflict Oath
 - Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath
 - Magic Crasher (HW): Damage increased by 1% per target's MDEF
 - Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP
 - Soul Burn (PF): Damage (if any) increased by 25%
 Also those damage skills receives the following effects:
 - Safety Wall: Hit count increased to reach a maximum of 8 at level 10
 - Soul Change (PF): The user always keeps 1% of its maximum SP after use
 - Health Conversion (PF): Cost half less HP per conversions
 - Mind Breaker (PF): Success chance +10%
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Enchanting Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Cast Cancel, Spell Breaker, Magic Rod, Dispell, Sight.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Spell Breaker: Success chance +10%, double forced cooldown duration
 - Magic Rod: Recovered SP increased by half, adds piercing damage to aggressor when absorbing spells (100*Lv MATK%, twice on monsters)
 - Dispell: Success chance +10%
 - Cast Cancel: Imbue the caster with the canceled skill, the caster will counterattack with it next time attacked OR (if damage spell) will have a better elemental ratio next time it is manually used
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Disenchanting Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon, Energy Coat
 Volcano, Deluge, Violent Gale, Land Protector, Fog Wall, Spider Web.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Flame Launcher: Can't fail, increase target's ATK by 15% of caster's INT and grants (to any type of damage) 4% fire mastery per skill level used
 - Frost Weapon: Can't fail, iIncrease target's by 15% of caster's INT and grants (to any type of damage) 4% water mastery per skill level used
 - Lightning Loader: Can't fail, iIncrease target's by 15% of caster's INT and grants (to any type of damage) 4% wind mastery per skill level used
 - Seismic Weapon: Can't fail, iIncrease target's by 15% of caster's INT and grants (to any type of damage) 4% earth mastery per skill level used
 - Energy Coat: Reduce SP consumption by a third (when hit)
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Spelling Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Autospell, Memorize, Double Casting, Estimation, Abacadabra.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Double Casting: Activation rate increased to reach a maximum of 80% at level 5
 - Autospell: +5% autospell (same as before)
 - Abracadabra: Increase skills level produced by 5
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Spore.png