Difference between revisions of "Quality System"

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[[File:Partially Released Wiki.png|center|700px]]
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== Introduction ==
 
== Introduction ==
  
Qualities are random bonuses obtained while upgrading your equipment.
+
Qualities are bonuses granted through the enhancement of an equipment. These bonuses are designed to give more power to a designed piece of gear.
 +
 
 +
'''Every piece of gear can have up to 3 Qualities.''' These depend on the enchanted type of equipement for a random value.
 +
 
 +
'''Enhancing your gear costs Zenys and Moonstones, and doesn't break your item upon a failed try.'''
 +
 
 +
== Adding a Quality ==
 +
[[File:Chuby.png|right]]
 +
'''Chuby Itaki is is the Quality Enhancer of Midgard''', he's the one specialized in adding Qualities to your gear.<br><br>
 +
He is located at the [[Midgard_Overview#Midgard's_Smithy|Midgard's Smithy]], in Midgard City, and is available through the Quick Access System. '''He will be glad to enhance your pieces of gear in exchange of some Zenys and [[Quality_System#How_to_get_Moonstones_.3F|Moonstones]].
  
The type of bonus as well as the value are random.
+
:*In order to facilitate the management of your inventory, he also offers a storage function.<br><br>
  
An equipment can have up to 3 qualities.
+
*Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and '''a failed attempt won't break your item''' !
 +
You can make as many attempts as you like, as long as you have the required materials.
 +
*Mina Itaki will enhance your weapons !
  
== Where to add a quality ? ==
+
<div class="center-item">
 +
  The NPC will ask you if you want to keep the old Quality or if you want to replace it by the new one, choose wisely !
 +
</div>
  
Mina Hatori, the grand-daughter of the famous Henzo Hatori, creator of the Weapon Level 5 and excellent sword master, can add a quality to your weapon.
+
=== Requirements ===
  
Chuby Itaki, can add a quality to your equipments.
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! Quality !! Zenys cost !! Moonstones cost !! Success rate
 +
|-
 +
| 1<sup>st</sup> Quality || 100 000 ||3 Rough Moonstones || 80%
 +
|-
 +
| 2<sup>nd</sup> Quality || 200 000 ||3 Moonstones || 60%
 +
|-
 +
| 3<sup>rd</sup> Quality || 300 000 || 3 Grand Moonstones || 40%
 +
|}
  
Both are located in the Midgard's Smithy.
 
  
== Which equipments can be upgraded ? ==
+
[[File:Qualities.png|right|frame|Coat enhanced with 3 Qualities]]
  
Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.
+
=== What types of equipment can be enhanced? ===
  
You can also remove a quality and try to get a better one instead !
+
The types of equipment that Chuby Itaki can enhance are the following:
 +
*[[Quality_System#Weapons_Qualities|Weapons]] - A Level 4 Weapon needs to be merged with another Level 4 Weapon to acquire Qualities.
 +
*[[Quality_System#Shields_.26_Left-handed_Weapons_Qualities|Shields & Left-handed Weapons]]
 +
*[[Quality_System#Armors_Qualities|Armors]]
 +
*[[Quality_System#Footgears_Qualities|Footgears]]
 +
*[[Quality_System#Garments_Qualities|Garments]]
 +
*[[Quality_System#Accessories_Qualities|Accessories]]
 +
*[[Quality_System#Charms_Qualities|Charms]] - Only dropped Charms
  
== Requirements ==
+
== How to get Moonstones? ==
  
{| class="wikitable"
+
:*Three types of Moonstones exists :
|+ List of Reborns
+
:**Rough Moonstone, required to add the first quality to an equipement.
 +
:**Moonstone, required to add the second quality to an equipement.
 +
:**Grand Moonstone, required to add the third quality to an equipement.
 +
 
 +
Take note that Chuby Itaki sells Rough Moonstones for 50.000z each piece.<br>
 +
You can get '''Rough Moonstone''' this way or just dismantle an equipement with one quality engraved in it.
 +
 
 +
:*'''Classic Moonstones''' can be obtained if you disassemble an equipement with two qualities while a three-qualities equipement will provide '''Grand Moonstone''' through the process.
 +
 
 +
== Qualities List ==
 +
 
 +
:*Please find below the full list of available Qualities by type of equipment.<br>
 +
:**Head to [[Quality System#Attributes|attributes]] to see the full details of the ''Race'', ''Element'' and ''Status'' possibilities.
 +
 
 +
:*Only [[Map Items]] can get a STR/AGI/VIT/INT/DEX/LUK +1~2 bonus but that's a very rare event ! Good luck obtaining those !
 +
 
 +
=== Weapons Qualities ===
 +
 
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! colspan="2"| Weapon Qualities
 +
|-
 +
! Value !! Effect
 +
|-
 +
| 5 ~ 30% || Increase Status rate (target)
 
|-
 
|-
! Quality !! Zeny !! Chance of Success !! Items required
+
| 2 ~ 5% || Parrying rate
 
|-
 
|-
| 1st Quality || 100,000z || 80% chance success || None
+
| 2 ~ 5% || HIT
 
|-
 
|-
| 2nd Quality || 200,000z || 60% chance success || None
+
| 3 ~ 10% || Critical rate
 
|-
 
|-
| 3rd Quality || 300,000z || 40% chance success || None
+
| 2 ~ 5 || CRIT
 +
|-
 +
| 2 ~ 4% || ATK
 +
|-
 +
| 2 ~ 4% || MATK
 +
|-
 +
| 5 ~ 20 || ATK
 +
|-
 +
| 5 ~ 20 || MATK
 +
|-
 +
| 2 ~ 5% || Healing power
 +
|-
 +
| 2 ~ 7% || DoT damage
 +
|-
 +
| 2 ~ 7% || ''Element'' damage
 +
|-
 +
| 0.5% ~ 3% || Leech damage to HP (1/s)
 +
|-
 +
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 +
|-
 +
| 2 ~ 6% || Chance to perform a Double Attack
 +
|-
 +
| 3 ~ 15% || Weapon damage increased
 +
|-
 +
| 2 ~ 7% || Target's DEF ignored
 +
|-
 +
| 2 ~ 7% || Target's MDEF ignored
 +
|-
 +
| 2 ~ 5% || Increase critical damage
 
|}
 
|}
  
You can find out the list of bonuses and rand on the wiki.
+
=== Shields & Left-handed Weapons Qualities ===
  
 
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
{| class="wikitable"
+
! colspan="2"| Shield Qualities
|+ Shield Qualities
+
|-
 +
! Value !! Effect
 
|-
 
|-
 
| 1 ~ 5% || Resistance to special damage
 
| 1 ~ 5% || Resistance to special damage
Line 51: Line 133:
 
| 1 ~ 5% || Resistance to near damage
 
| 1 ~ 5% || Resistance to near damage
 
|-
 
|-
| 1 ~ 5% || Resistance to range damage (not magic)
+
| 1 ~ 5% || Resistance to range damage (except magic)
 
|-
 
|-
 
| 1 ~ 5% || Resistance to magic damage
 
| 1 ~ 5% || Resistance to magic damage
Line 57: Line 139:
 
| 1 ~ 5% || Blocking rate
 
| 1 ~ 5% || Blocking rate
 
|-
 
|-
| 1 ~ 5% || Resistance to boss
+
| 1 ~ 5% || Resistance to Boss
 
|-
 
|-
| 1 ~ 5% || Resistance to none boss (none players)
+
| 1 ~ 5% || Resistance to none-boss (except players)
 
|-
 
|-
| 1 ~ 5% || Damage reflection (physical)
+
| 2 ~ 7% || Physical damage reflected
 
|-
 
|-
 
| 1 ~ 5% || Front damage reduction
 
| 1 ~ 5% || Front damage reduction
 +
|-
 +
| 1 ~ 5% || Resistance misc (special)
 +
|-
 +
| 1 ~ 3 || DEF
 +
|-
 +
| 1 ~ 3 || MDEF
 +
|-
 +
| 10 ~ 25 || DEF2
 +
|-
 +
| 10 ~ 25 || MDEF2
 +
|-
 +
| 2 ~ 5 || Perfect Flee
 +
|-
 +
| 2% ~ 5% || Magical damage reflected
 +
|-
 +
| 3 ~ 10 || Maximum HP + BaseLevel x
 +
|-
 +
| 2 ~ 6 || Maximum SP + BaseLevel /
 
|}
 
|}
 +
 +
=== Armors Qualities ===
 +
 +
<div class="center-item">
 +
  Only Armors can obtain an awesome quality... '''All stats +1''' option with a low chance, but only thanks to the [[Map Items]] system !
 +
</div>
  
  
{| class="wikitable"
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Shoes Qualities
+
! colspan="2"| Armor Qualities
 
|-
 
|-
| 1 ~ 5% || Maximum HP
+
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Maximum SP
+
| 2 ~ 5% || Increased ASPD rate
 
|-
 
|-
| 1 ~ 5% || Maximum LP
+
| 2 ~ 5% || Reduced after skill delay
 
|-
 
|-
| 1 ~ 5% || Increased walking speed (cumulative)
+
| 2 ~ 5% || Reduced casting time
 
|-
 
|-
| 1 ~ 7% || Increased after hit recovery
+
| 2 ~ 10% || Reduced cool down time
 
|-
 
|-
| 1 ~ 12% || Reduced knockback effects
+
| 2 ~ 5% || Heal received (skills/potions)
 
|-
 
|-
| 1 ~ 5% || No cast cancel
+
| 3 ~ 10% || Reduce DoT Damage
 
|-
 
|-
| 1 ~ 16% || Weight capacity
+
| 5 ~ 15% || Resistance to cast cancel
 
|-
 
|-
| 1 ~ 7% || Reduced duration of status
+
| 2 ~ 5% || Resistance to critical hits
 
|-
 
|-
| 1 ~ 10% || Status Rate (self) decrease
+
| 1 ~ 3 || Increase DEF
 +
|-
 +
| 1 ~ 3 || Increase MDEF
 +
|-
 +
| 3 ~ 7 || Maximum HP + BaseLevel x
 
|}
 
|}
  
{| class="wikitable"
+
=== Garments Qualities ===
|+ Garment Qualities
+
 
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! colspan="2"| Garment Qualities
 
|-
 
|-
| 1 ~ 5% || Resistance to "ELEMENT" attribute damage
+
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Physical Flee
+
| 1 ~ 4% || Resistance to ''Neutral'' attribute damage
 
|-
 
|-
| 1 ~ 5% || Magical Flee
+
| 2 ~ 7% || Resistance to one of the''Element'' attribute damage except Neutral
 
|-
 
|-
| 1 ~ 5% || Special Flee
+
| 2 ~ 5% || Physical Flee
 
|-
 
|-
| 1 ~ 5% || Flee
+
| 2 ~ 5% || Magical Flee
 
|-
 
|-
| 1 ~ 5% || Perfect Flee
+
| 2 ~ 5% || Special Flee
 
|-
 
|-
| 1 ~ 5% || Physical damage reflection (short range)
+
| 3 ~ 7 || Flee
 
|-
 
|-
| 1 ~ 5% || Physical damage reflection (long range)
+
| 2 ~ 5 || Perfect Flee
 
|-
 
|-
| 1 ~ 5% || Magical damage reflection
+
| 2 ~ 5% || Physical damage reflected (short range)
 
|-
 
|-
| 1 ~ 10% || "STATUS" reflection
+
| 2 ~ 5% || Physical damage reflected (long range)
 +
|-
 +
| 2 ~ 5% || Magical damage reflected
 +
|-
 +
| 2 ~ 10% || ''Status'' reflection
 
|}
 
|}
  
{| class="wikitable"
+
=== Footgears Qualities ===
|+ Armor Qualities
+
 
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! colspan="2"| Foortgear Qualities
 +
|-
 +
! Value !! Effect
 +
|-
 +
| 2 ~ 6% || Maximum HP
 
|-
 
|-
| 1 ~ 5% || Increased aspd rate
+
| 2 ~ 6% || Maximum SP
 
|-
 
|-
| 1 ~ 5% || Reduced after skill delay
+
| 2 ~ 6% || Maximum LP
 
|-
 
|-
| 1 ~ 5% || Reduced casting time
+
| 3 ~ 7% || Increased Walking Speed (cumulative)
 
|-
 
|-
| 1 ~ 5% || Reduced cool down time
+
| 3 ~ 10% || Increased after hit recovery
 
|-
 
|-
| 1 ~ 5% || Heal recieved (skills/potions)
+
| 3 ~ 15% || Reduce knock back effects
 
|-
 
|-
| 1 ~ 10% Reduce DOT Damage
+
| 3 ~ 10% || No cast cancel
 
|-
 
|-
| 1 ~ 5% || Resistance to cast cancel
+
| 4 ~ 16% || Weight capacity
 
|-
 
|-
| 1 ~ 5% || Resistance to critical hits
+
| 3 ~ 10% || Reduced duration of general status
 
|-
 
|-
| 1 ~ 5% || Incresaed DEF
+
| 3 ~ 10% || Status rate decrease (self)
 
|-
 
|-
| 1 ~ 5% || Incresaed MDEF
+
| 2 ~ 5 || Maximum SP + BaseLevel /
 
|}
 
|}
  
{| class="wikitable"
+
=== Accessories Qualities ===
|+ Accessories Qualities
+
 
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! colspan="2"| Accessories Qualities
 
|-
 
|-
| 3 ~ 30% recovery HP rate
+
! Value !! Effect
 
|-
 
|-
| 1 ~ 10% || recovery SP rate
+
| 3 ~ 30% || Increase recovery HP rate
 
|-
 
|-
| 1 ~ 10% || recovery LP rate
+
| 1 ~ 10% || Increase recovery SP rate
 
|-
 
|-
| 1 ~ 7% || Status duration (self) reduction
+
| 1 ~ 10% || Increase recovery LP rate
 
|-
 
|-
| 1 ~ 7% || Status duration (target) increase
+
| 1 ~ 7% || Reduce general status duration (self)
 
|-
 
|-
| 1 ~ 4% inflict "STATUS" effect
+
| 1 ~ 7% || Increase general status duration (target)
 
|-
 
|-
| 1 ~ 7% || Resistance to "STATUS" effect
+
| 1 ~ 4% || Inflict ''Status'' effect
 +
|-
 +
| 1 ~ 7% || Resistance to ''Status'' effect
 
|-
 
|-
 
| 1 ~ 7% || Stuff immunity
 
| 1 ~ 7% || Stuff immunity
 
|-
 
|-
| 1 ~ 8% || Increased weight capacity
+
| 1 ~ 8% || Increase Weight capacity
 
|-
 
|-
 
| 1 ~ 7% || Ignore immunity to break/strip
 
| 1 ~ 7% || Ignore immunity to break/strip
 
|}
 
|}
  
{| class="wikitable"
+
 
|+ Weapon Qualities
+
=== Charms Qualities ===
 +
 
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! colspan="2"| Charms Qualities
 
|-
 
|-
| 1 ~ 10% || Status Rate (target) increase
+
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Parrying rate
+
| 1 ~ 6% || Increase damage on ''Race''
 
|-
 
|-
| 1 ~ 5% || HIT
+
| 1 ~ 6% || Decrease damage from ''Race''
 
|-
 
|-
| 1 ~ 10% || Critical rate
+
| 1 ~ 6% || Increase damage on ''Element'' property attacks
 
|-
 
|-
| 1 ~ 4 || CRIT
+
| 1 ~ 6% || Resistance to ''Element'' property attacks
|-
+
|}
| 1 ~ 3% || ATK
+
 
|-
+
== Attributes ==
| 1 ~ 3% || MATK
+
 
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
! colspan="3"| Attributes
 
|-
 
|-
| 1 ~ 15 || ATK
+
! ''Race'' !! ''Element'' !! ''Status''
 
|-
 
|-
| 1 ~ 15 || MATK
+
| Angel || Fire || Bleeding
 
|-
 
|-
| 1 ~ 5% || Heal power
+
| Brute || Water || Burning
 
|-
 
|-
| 1 ~ 7% || DOT damage
+
| Demi-human || Earth || Blind
 
|-
 
|-
| 1 ~ 7% || "ELEMENT" damage
+
| Dragon || Wind || Confusion
 
|-
 
|-
| 0,5% ~ 3% || Leech damage to HP (1/s)
+
| Fish || Neutral || Curse
 
|-
 
|-
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
+
| Formless || Poison || Poison
 
|-
 
|-
| 1 ~ 6% || Chance to perform double attacks (on simples ones)
+
| Insect || Holy || Deep Poison
 
|-
 
|-
| 3 ~ 15% || Weapon damage increased
+
| Plant || Dark || Freeze
 
|-
 
|-
| 1 ~ 6% || Target's DEF ignored
+
| Undead || Ghost || Silence
 
|-
 
|-
| 1 ~ 6% || Target's MDEF ignored
+
| Demon || Undead || Sleep
 
|-
 
|-
| 1 ~ 5% || Critical damage increase
+
| colspan="2" rowspan="3"|
|}
+
| Stone
 
 
{| class="wikitable"
 
|+ Charms Qualities (Only for Dropped Charms)
 
 
|-
 
|-
| 1 ~ 6% || Increase damage on "RACE" (half on players)
+
| Curse
 
|-
 
|-
| 1 ~ 6% || Decrease damage on "RACE" (half on players)
+
| Stun
|-
 
| 1 ~ 6% || Increase damage on "ELEMENT" property monsters
 
|-
 
| 1 ~ 6% || Resistance to "ELEMENT" property monsters
 
 
|}
 
|}
 
'''"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
 
 
"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
 
 
"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun'''
 

Latest revision as of 16:53, 24 September 2022

Partially Released Wiki.png


Introduction

Qualities are bonuses granted through the enhancement of an equipment. These bonuses are designed to give more power to a designed piece of gear.

Every piece of gear can have up to 3 Qualities. These depend on the enchanted type of equipement for a random value.

Enhancing your gear costs Zenys and Moonstones, and doesn't break your item upon a failed try.

Adding a Quality

Chuby.png

Chuby Itaki is is the Quality Enhancer of Midgard, he's the one specialized in adding Qualities to your gear.

He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange of some Zenys and Moonstones.

  • In order to facilitate the management of your inventory, he also offers a storage function.

  • Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and a failed attempt won't break your item !

You can make as many attempts as you like, as long as you have the required materials.

  • Mina Itaki will enhance your weapons !
  The NPC will ask you if you want to keep the old Quality or if you want to replace it by the new one, choose wisely !

Requirements

Quality Zenys cost Moonstones cost Success rate
1st Quality 100 000 3 Rough Moonstones 80%
2nd Quality 200 000 3 Moonstones 60%
3rd Quality 300 000 3 Grand Moonstones 40%


Coat enhanced with 3 Qualities

What types of equipment can be enhanced?

The types of equipment that Chuby Itaki can enhance are the following:

How to get Moonstones?

  • Three types of Moonstones exists :
    • Rough Moonstone, required to add the first quality to an equipement.
    • Moonstone, required to add the second quality to an equipement.
    • Grand Moonstone, required to add the third quality to an equipement.

Take note that Chuby Itaki sells Rough Moonstones for 50.000z each piece.
You can get Rough Moonstone this way or just dismantle an equipement with one quality engraved in it.

  • Classic Moonstones can be obtained if you disassemble an equipement with two qualities while a three-qualities equipement will provide Grand Moonstone through the process.

Qualities List

  • Please find below the full list of available Qualities by type of equipment.
    • Head to attributes to see the full details of the Race, Element and Status possibilities.
  • Only Map Items can get a STR/AGI/VIT/INT/DEX/LUK +1~2 bonus but that's a very rare event ! Good luck obtaining those !

Weapons Qualities

Weapon Qualities
Value Effect
5 ~ 30% Increase Status rate (target)
2 ~ 5% Parrying rate
2 ~ 5% HIT
3 ~ 10% Critical rate
2 ~ 5 CRIT
2 ~ 4% ATK
2 ~ 4% MATK
5 ~ 20 ATK
5 ~ 20 MATK
2 ~ 5% Healing power
2 ~ 7% DoT damage
2 ~ 7% Element damage
0.5% ~ 3% Leech damage to HP (1/s)
0,3% ~ 1,5% HP recovery on hit (1/s)
2 ~ 6% Chance to perform a Double Attack
3 ~ 15% Weapon damage increased
2 ~ 7% Target's DEF ignored
2 ~ 7% Target's MDEF ignored
2 ~ 5% Increase critical damage

Shields & Left-handed Weapons Qualities

Shield Qualities
Value Effect
1 ~ 5% Resistance to special damage
1 ~ 5% Resistance to small size
1 ~ 5% Resistance to medium size
1 ~ 5% Resistance to big size
1 ~ 5% Resistance to near damage
1 ~ 5% Resistance to range damage (except magic)
1 ~ 5% Resistance to magic damage
1 ~ 5% Blocking rate
1 ~ 5% Resistance to Boss
1 ~ 5% Resistance to none-boss (except players)
2 ~ 7% Physical damage reflected
1 ~ 5% Front damage reduction
1 ~ 5% Resistance misc (special)
1 ~ 3 DEF
1 ~ 3 MDEF
10 ~ 25 DEF2
10 ~ 25 MDEF2
2 ~ 5 Perfect Flee
2% ~ 5% Magical damage reflected
3 ~ 10 Maximum HP + BaseLevel x
2 ~ 6 Maximum SP + BaseLevel /

Armors Qualities

  Only Armors can obtain an awesome quality... All stats +1 option with a low chance, but only thanks to the Map Items system !


Armor Qualities
Value Effect
2 ~ 5% Increased ASPD rate
2 ~ 5% Reduced after skill delay
2 ~ 5% Reduced casting time
2 ~ 10% Reduced cool down time
2 ~ 5% Heal received (skills/potions)
3 ~ 10% Reduce DoT Damage
5 ~ 15% Resistance to cast cancel
2 ~ 5% Resistance to critical hits
1 ~ 3 Increase DEF
1 ~ 3 Increase MDEF
3 ~ 7 Maximum HP + BaseLevel x

Garments Qualities

Garment Qualities
Value Effect
1 ~ 4% Resistance to Neutral attribute damage
2 ~ 7% Resistance to one of theElement attribute damage except Neutral
2 ~ 5% Physical Flee
2 ~ 5% Magical Flee
2 ~ 5% Special Flee
3 ~ 7 Flee
2 ~ 5 Perfect Flee
2 ~ 5% Physical damage reflected (short range)
2 ~ 5% Physical damage reflected (long range)
2 ~ 5% Magical damage reflected
2 ~ 10% Status reflection

Footgears Qualities

Foortgear Qualities
Value Effect
2 ~ 6% Maximum HP
2 ~ 6% Maximum SP
2 ~ 6% Maximum LP
3 ~ 7% Increased Walking Speed (cumulative)
3 ~ 10% Increased after hit recovery
3 ~ 15% Reduce knock back effects
3 ~ 10% No cast cancel
4 ~ 16% Weight capacity
3 ~ 10% Reduced duration of general status
3 ~ 10% Status rate decrease (self)
2 ~ 5 Maximum SP + BaseLevel /

Accessories Qualities

Accessories Qualities
Value Effect
3 ~ 30% Increase recovery HP rate
1 ~ 10% Increase recovery SP rate
1 ~ 10% Increase recovery LP rate
1 ~ 7% Reduce general status duration (self)
1 ~ 7% Increase general status duration (target)
1 ~ 4% Inflict Status effect
1 ~ 7% Resistance to Status effect
1 ~ 7% Stuff immunity
1 ~ 8% Increase Weight capacity
1 ~ 7% Ignore immunity to break/strip


Charms Qualities

Charms Qualities
Value Effect
1 ~ 6% Increase damage on Race
1 ~ 6% Decrease damage from Race
1 ~ 6% Increase damage on Element property attacks
1 ~ 6% Resistance to Element property attacks

Attributes

Attributes
Race Element Status
Angel Fire Bleeding
Brute Water Burning
Demi-human Earth Blind
Dragon Wind Confusion
Fish Neutral Curse
Formless Poison Poison
Insect Holy Deep Poison
Plant Dark Freeze
Undead Ghost Silence
Demon Undead Sleep
Stone
Curse
Stun