Rebellion Skill Modifications

From DARO

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
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Skills

Rl richs coin.png Rich's Coin

 Consume 500 zeny to generate 10 coins.
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 Max Level: 5             Skill Form: Special 
 Target: Self             Delay : 0.5s 
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 [Lv 1]: 90 sec Cooldown
 [Lv 2]: 75 sec Cooldown
 [Lv 3]: 60 sec Cooldown
 [Lv 4]: 45 sec Cooldown
 [Lv 5]: 30 sec Cooldown
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 Requirement: Coin Flip 5
 Consume 500 zeny."

Rl mass spiral.png Mass Spiral

 Fires a piercing bullet that additional
 damage depending on the target's DEF. (Same as Ice Pick)
 Damage depends on target's distance
 Inflicts Bleeding status on the target at
 a high chance during 20 sec.
 Range is increased by Snake's Eye.
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 Max Level: 5             Skill Form: Offensive 
 Target: Enemy            Cast: 2 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 Cooldown: 5 sec
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 [Lv 1]: (Distance Cells + 5)%, 40% chance bleeding
 [Lv 2]: (Distance Cells + 5) x2%, 55% chance bleeding
 [Lv 3]: (Distance Cells + 5) x3%, 70% chance bleeding
 [Lv 4]: (Distance Cells + 5) x4%, 85% chance bleeding
 [Lv 5]: (Distance Cells + 5) x5%, 100% chance bleeding
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 Requirement: Piercing Shot 1, Rifle equipped
 Consume 1 Full Metal Jacket

Rl banishing buster.png Vanishing Buster

 Spreads gunfire into a single target to inflict
 ranged physical damage to a single target.
 It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
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 Max Level: 5             Skill Form: Offensive / Special 
 Target: Enemy            Cast: 1 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
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 [Lv 1]: 400% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
 [Lv 2]: 450% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
 [Lv 3]: 500% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
 [Lv 4]: 550% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
 [Lv 5]: 600% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
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 Requirement: Shatter Storm 1, Shotgun equipped
 Consumes 1 bullet.

Rl b trap.png Binding Trap

 Lay down a powerful movement
 impairing trap on the ground. All targets
 that enter the trap's area of effect will
 have their movement slowed significantly.
 Movement debuff duration is affected by
 the target's STR. Using Flicker skill on
 targets affected by Bind Trap will remove
 the trap and deal an additional damage to
 the targets. Only 1 trap can be active at
 a time.
 (Damage limited to [(INT + DEX) x SkillLvl] ATK%).
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 Max Level: 5             Skill Form: Actif 
 Target: Ground            Cast: 2,4 sec - 0,4 sec per Lv
 Range: 3 Cells           Delay: 3 sec - 0,5 sec per Lv
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 [Lv 1]: Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds
 [Lv 2]: Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds
 [Lv 3]: Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds
 [Lv 4]: Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds
 [Lv 5]: Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds
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 Requirement: Flicker 1
 Consumes 1 Coin and 1 Special Alloy Trap.

Rl flicker.png Flicker

 Activates and detonates caster's
 Howling Mine and Bound Trap on screen.
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 Max Level: 5             Skill Form: Special 
 Target: Self            Cast: 0,5s (Unaffected by DEX)
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 [Lv 1]: Area 15x15
 [Lv 2]: Area 17x17
 [Lv 3]: Area 19x19
 [Lv 4]: Area 21x21
 [Lv 5]: Area 23x23
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 Requirement: Flip the Coin 1

Rl s storm.png Shattering Storm

 Sprays heavy gunfire into a single target to inflict
 ranged physical damage to all enemies around the target 5x5 area.
 It has a chance of breaking enemies' headgear.
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 Max Level: 5             Skill Form: Offensive / Special 
 Target: Enemy            Cast: 0,5 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
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 [Lv 1]: 200% Damage
 [Lv 2]: 275% Damage
 [Lv 3]: 350% Damage
 [Lv 4]: 425% Damage
 [Lv 5]: 500% Damage
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 Requirement: Disarm 1, Dust 1, Shotgun equipped
 Consumes 1 Bullet.

Rl e chain.png Eternal Chain

 Allows the caster to use Chain
 Action regardless of equipped weapon for a
 duration. Chain Action's effective level is
 determined by the number of coins consumed
 by this skill.
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 Max Level: 10             Skill Form: Buff 
 Target: Self            Cast: 3s (Unaffected by DEX)
 Duration: 60 sec
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 [Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)
 [Lv 2]: 10% chance to trigger Chain Action (+4% for pistols)
 [Lv 3]: 15% chance to trigger Chain Action (+6% for pistols)
 [Lv 4]: 20% chance to trigger Chain Action (+8% for pistols)
 [Lv 5]: 25% chance to trigger Chain Action (+10% for pistols)
 [Lv 6]: 30% chance to trigger Chain Action (+12% for pistols)
 [Lv 7]: 35% chance to trigger Chain Action (+14% for pistols)
 [Lv 8]: 40% chance to trigger Chain Action (+16% for pistols)
 [Lv 9]: 45% chance to trigger Chain Action (+18% for pistols)
 [Lv 10]: 50% chance to trigger Chain Action (+20% for pistols)
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 Requirement: Chain Action 10, Flip the Coin 1
 Consumes 5 coins.

Rl qd shot.png Quick Draw Shot

 This skill can only be cast after
 Chain Action is activated to deal additional
 damage to the target. Caster's DEX affects
 the number of additional attacks done by
 this skill. If there is a target afflicted
 with Crimson Marker within 21x21 AoE, that
 target receives additional damage.
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 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Cooldown: 1 sec
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 [Lv 1]: 100% Damage (+200% if marked)
 [Lv 2]: 200% Damage (+200% if marked)
 [Lv 3]: 300% Damage (+200% if marked)
 [Lv 4]: 400% Damage (+200% if marked)
 [Lv 5]: 500% Damage (+200% if marked)
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 Requirement: Chain Action 1

Rl c marker.png Crimson Marker

 Mark a target with crimson death
 mark, reducing its flee rate,
 and allows the caster to track the target
 on the mini map. Only 3 Crimson Markers can
 be activate at a time. Boosts Quick Draw
 Shot, Dragon Tail and Hammer of God damage.
 Lasts for 30 second.
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 Max Level: 5             Skill Form: Debuff / Special 
 Target: Enemy            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Range: 11 Cells           Cooldown: 2 sec
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 [Lv 1]: Flee Rate -7, Duration 18 seconds
 [Lv 2]: Flee Rate -9, Duration 21 seconds
 [Lv 3]: Flee Rate -11, Duration 24 seconds
 [Lv 4]: Flee Rate -13, Duration 27 seconds
 [Lv 5]: Flee Rate -15, Duration 30 seconds
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 Requirement: Flip the Coin 1
 Consumes 1 Coin

Rl firedance.png Fire Dance

 Deals damage to all targets within 5x5 AoE.
 +50% damage per Desperado skill level.
 +50% damage if Fallen Angel has been used within 2 sec.
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 Max Level: 5             Skill Form: Offensive 
 Target: Self
 Area: 5x5 Cells
 Cooldown: 5 sec
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 [Lv 1]: 500% Damage
 [Lv 2]: 700% Damage
 [Lv 3]: 900% Damage
 [Lv 4]: 1100% Damage
 [Lv 5]: 1300% Damage
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 Requirement: Desperado 1, Revolver equipped.
 Consumes 5 bullets.

Rl h mine.png Howling Mine

 Grenade Launcher exclusive skill.
 Fire a sticking bomb at the target to deal
 damage. If the caster uses Flicker skill,
 Howling Mine will detonate on the target,
 dealing neutral damage to the target and all
 enemies in range. Howling Mine can only be
 detonated with Flicker. If the Howling Mine
 is not detonated for 20 seconds, it will
 fall off from the target. Targets damaged
 by Howling Mine will be inflicted with
 Burning status at a chance during 10 sec.
 Targets already affected by this skill will receive
 only 1/3 damage from the explosion.
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 Max Level: 5             Skill Form: Offensive 
 Target: Enemy            Cast: 1 sec (Unaffected by DEX)
 Range: 9 Cells
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 [Lv 1]: 600% Damage + (DEX+INT)x5% Explosion Damage
 [Lv 2]: 800% Damage + (DEX+INT)x10% Explosion Damage
 [Lv 3]: 1000% Damage + (DEX+INT)x15% Explosion Damage
 [Lv 4]: 1200% Damage + (DEX+INT)x20% Explosion Damage
 [Lv 5]: 1400% Damage + (DEX+INT)x25% Explosion Damage
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 Requirement: Ground Drift 1
 Consumes 1 Coin and 1 Projection Landmine.

Rl e chain.png Platinum Altar

 Consumes all coins to increase ATK.
 Creates a protective barrier (similar to Kyrie Eleison) that blocks
 every form of physical damage until its durability wears off or expires.
 Durability is based on caster's Max HP.
 ATK bonus is link to the protective barrier, if the barrier is over,
 then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
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 Max Level: 5             Skill Form: Buff 
 Target: Self             Cast: 2 sec (Unaffected by DEX)
 Range: 9 Cells           Duration : 30 sec
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 [Lv 1]: 4 Hits Blocked, 5% Max HP Durability.
 [Lv 2]: 5 Hits Blocked, 10% Max HP Durability.
 [Lv 3]: 6 Hits Blocked, 15% Max HP Durability.
 [Lv 4]: 7 Hits Blocked, 20% Max HP Durability.
 [Lv 5]: 8 Hits Blocked, 25% Max HP Durability.
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 Requirement: Rebellion Basics
 Silver Bullet

Rl fallen angel.png Fallen Angel

 Jump to the targeted location
 and activate desperado.
 This skill fails automatically
 if there is a obstacle in your way.
 Within 2 seconds of activation, increase Fire Dance damage by 25%
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 Max Level: 5             Skill Form: Offensive 
 Target: Ground         Range: 9 Cells
 Cooldown: 3,5s - 0,5s per Lv
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 Requirement: Desperado 10, Revolver equipped
 Consumes 1 Coin.

Rl r trip.png Round Trip

 Unleash a barrage of gunfire at all targets
 in range, dealing damage and knocking the
 affected targets. If the targets are
 knocked back into the wall, they will take
 additional damage. Caster's DEX affects the
 amount of initial and knockback damage.
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 Max Level: 5             Skill Form: Offensive 
 Target: Self         Delay: 1 sec
 Cooldown: 5 sec
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 [Lv 1]: 140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 [Lv 2]: 180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 [Lv 3]: 220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
 [Lv 4]: 260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
 [Lv 5]: 300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
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 Requirement: Fire Rain 1, Gatling Gun equipped.
 Consumes 5 Bullets.

Rl d tail.png Dragon Tail

 Launches missiles at all targets on the
 screen that's marked by Crimson Marker.
 The skill's damage is divided among all
 the Crimson Marked targets. The skill
 cannot be activated if there are no
 Crimson Marked targets.
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 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5s + 0,05s per Lv (Unaffected by DEX)
 Range: 9 Cells           Delay: 2 sec
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 [Lv 1]: 600% damage
 [Lv 2]: 800% damage
 [Lv 3]: 1000% damage
 [Lv 4]: 1200% damage
 [Lv 5]: 1400% damage
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 Requirement: Crimson Marker 1, Howling Mine 3
 Grenade Launcher equipped.
 Consumes 1 Dragon Tail Missile.

Rl fire rain.png Fire Rain

 Fire bullets to 3x10 AoE in front of you.
 Fire Rain creates a chance of removing
 Ground based skills in its range.
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 Max Level: 5             Skill Form: Offensive 
 Target: Ground           Walk Delay : 1 sec 
 Range: 5 Cells
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 [Lv 1]: 400% Damage, 20% chance removal
 [Lv 2]: 550% Damage, 25% chance removal
 [Lv 3]: 700% Damage, 30% chance removal
 [Lv 4]: 850% Damage, 25% chance removal
 [Lv 5]: 1000% Damage, 40% chance removal
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 Requirement: Gatling Fever 1, Gatling Gun equipped.
 Consumes 10 Bullets.

Rl heat barrel.png Heat Barrel

 Consumes all coins to increase ASPD, ATK, Cast at the cost of HIT.
 Last Stand and Platinum Altar cannot be used in conjunction with this skill.
 This skill is cancelled if the user changes any equipment.
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 Max Level: 5             Skill Form: Buff 
 Target: Self            Cast: 1 sec (Unaffected by DEX)
 Duration: 30 sec
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 [Lv 1]: ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
 [Lv 2]: ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
 [Lv 3]: ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
 [Lv 4]: ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
 [Lv 5]: ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
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 Requirement: Rich's Coin 1

Rl am blast.png Anti-Material Blast

 Max Level: 5
 Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
 It has a chance to reduce the target's neutral element,
 size and races resistance.
 It has a chance to Stop a target during 10% sec of base duration.
 Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons 
 (doubled if the skill is mastered)
 Range is increased by Snake's Eye.
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 Max Level: 5             Skill Form: Offensive / Debuff 
 Target: Enemy            Cast: 1s (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
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 [Lv 1]: 240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
 [Lv 2]: 280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
 [Lv 3]: 320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
 [Lv 4]: 360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
 [Lv 5]: 400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
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 Requirement: Mass Spiral 1
 Consumes 1 bullet.

Rl slugshot.png Slug Shot

 Fire a special slug shot bullet at the
 target to deal damage. Heavier Bullet will
 increase the damage inflicted. Decreases
 hit if you are more than 3 cells away
 from the target. Monsters and Players hit by this
 skill will be stunned.
 Small target : 6 hits and Total damage x2
 Medium target : 7 hits and Total damage x3
 Large target : 8 hits and Total damage x4
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 Max Level: 5             Skill Form: Offensive / Debuff 
 Target: Enemy            Cast: 0.7s + 0.2s per Lv
 Range: 9 Cells           Delay: 1 sec
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 [Lv 1]: 150% Damage per hit, Hit -10 for every cell beyond 3 cells
 [Lv 2]: 200% Damage per hit, Hit -9 for every cell beyond 3 cells
 [Lv 3]: 250% Damage per hit, Hit -8 for every cell beyond 3 cells
 [Lv 4]: 300% Damage per hit, Hit -7 for every cell beyond 3 cells
 [Lv 5]: 350% Damage per hit, Hit -6 for every cell beyond 3 cells
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 Requirement: Vanishing Buster 3, Shotgun equipped.
 Consumes 1 coin and 1 Shotgun Slug.

Rl hammer of god.png Hammer of God

 Max Level: 5
 Target the ground to summon a hammer of god
 to strike it. If there is a target afflicted
 with Crimson Marker in the targeted area,
 hammer of god drops on the target and deals
 damage to the targets in 5x5 AoE. If there
 is no target afflicted with Crimson Marker
 in the targeted area, hammer of god will
 drop on a random location within the area.
 Targets hit by this skill will be stunned
 at a 100% chance.
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 Max Level: 5             Skill Form: Offensive 
 Target: Ground            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Range: 9 Cells           Delay: 1 sec
 Cooldown: 7 sec
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 [Lv 1]: 200% Damage, stun lasts 2,2 seconds
 [Lv 2]: 300% Damage, stun lasts 2,4 seconds
 [Lv 3]: 400% Damage, stun lasts 2,6 seconds
 [Lv 4]: 500% Damage, stun lasts 2,8 seconds
 [Lv 5]: 600% Damage, stun lasts 3 seconds
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 Requirement: Anti-Material Blast 3, Rich's Coin 1
 Rifle equipped. Consomes 2 coins.
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