Difference between revisions of "Rebellion Skill Modifications"

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   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
</div>
 
</div>
 
+
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 
+
<div class="center-item">[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs & Skills]]</div>
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
 
 
 
  
 
== Skills ==
 
== Skills ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:rl_richs_coin.png]] Rich's Coin ===
|-
+
  Consume 500 zeny to generate 10 coins.</span>
! colspan="8"| <span style="font-weight: 700">RL_RICHS_COIN</span>
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: Special </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Rich's Coin
+
  Target: Self</span>            Delay : 0.5s </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consume 2000 zeny to generate 10 coins. Coin Flip no longer fails.
+
  [Lv 1]: 90 sec Cooldown</span>
|-
+
  [Lv 2]: 75 sec Cooldown</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 3]: 60 sec Cooldown</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Special
+
  [Lv 4]: 45 sec Cooldown</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
+
  [Lv 5]: 30 sec Cooldown</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0 sec
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Coin Flip 5</span>
| colspan="8" style="border: 0px"|
+
  Consume 500 zeny."
|-
+
   
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
=== [[File:rl_mass_spiral.png]] Mass Spiral ===
|-
+
  Fires a piercing bullet that additional
| colspan="8"|
+
  damage depending on the target's DEF. (Same as Ice Pick)
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  Damage depends on target's distance
|-
+
  Inflicts Bleeding status on the target at
| style="border: 0px"|
+
  a high chance during 20 sec.
! <span style="font-weight: 600">Informations</span>
+
  Range is increased by Snake's Eye.
! <span style="font-weight: 600">SP Cost</span>
+
  ______________________________________
|-
+
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">180 sec Cooldown
+
  Target: Enemy</span>            Cast: 2 sec (Unaffected by DEX)</span>
|-
+
  Range: 9 Cells</span>          Delay: 1 sec</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">150 sec Cooldown
+
  Cooldown: 5 sec</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">120 sec Cooldown
+
  [Lv 1]: (Distance Cells + 5)%, 40% chance bleeding</span>
|-
+
  [Lv 2]: (Distance Cells + 5) x2%, 55% chance bleeding</span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">90 sec Cooldown
+
  [Lv 3]: (Distance Cells + 5) x3%, 70% chance bleeding</span>
|-
+
  [Lv 4]: (Distance Cells + 5) x4%, 85% chance bleeding</span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">60 sec Cooldown
+
  [Lv 5]: (Distance Cells + 5) x5%, 100% chance bleeding</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"Coin Flip 5
+
  <span style="color:#CC3399">Requirement: Piercing Shot 1, Rifle equipped</span>
|-
+
  <span style="color:#CC3399">Consume 1 Full Metal Jacket</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consume 2000 zeny."
+
   
|}
+
=== [[File:rl_banishing_buster.png]] Vanishing Buster ===
|}
+
  Spreads gunfire into a single target to inflict
 
+
  ranged physical damage to a single target.
 
+
  It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  ______________________________________
|-
+
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive / Special </span>
! colspan="8"| <span style="font-weight: 700">RL_MASS_SPIRAL</span>
+
  Target: Enemy</span>            Cast: 1 sec (Unaffected by DEX)</span>
|-
+
  Range: 9 Cells</span>           Delay: 1 sec</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Mass Spiral
+
  ______________________________________
|-
+
  [Lv 1]: 400% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires a piercing bullet that additional
+
  [Lv 2]: 450% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)</span>
|-
+
  [Lv 3]: 500% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)</span>
!  || <span style="font-weight: 400"> colspan="7"|damage depending on the target's DEF. (Same as Ice Pick)
+
  [Lv 4]: 550% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)</span>
|-
+
  [Lv 5]: 600% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)</span>
!  || <span style="font-weight: 400"> colspan="7"|Damage depends on target's distance
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Shatter Storm 1, Shotgun equipped</span>
!  || <span style="font-weight: 400"> colspan="7"|Inflicts Bleeding status on the target at
+
  Consumes 1 bullet.</span>
|-
+
!  || <span style="font-weight: 400"> colspan="7"|a high chance during 20 sec.
+
=== [[File:rl_b_trap.png]] Binding Trap ===
|-
+
  Lay down a powerful movement
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  impairing trap on the ground. All targets
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
+
  that enter the trap's area of effect will
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
+
   have their movement slowed significantly.
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec (No DEX)
+
  Movement debuff duration is affected by
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 15 Cells    
+
  the target's STR. Using Flicker skill on
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  targets affected by Bind Trap will remove
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
+
  the trap and deal an additional damage to
|-
+
  the targets. Only 1 trap can be active at
| colspan="8" style="border: 0px"|
+
  a time.
|-
+
  (Damage limited to [(INT + DEX) x SkillLvl] ATK%).
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  ______________________________________
|-
+
  Max Level: 5</span>            Skill Form: Actif </span>
| colspan="8"|
+
  Target: Ground</span>            Cast: 2 sec</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  Range: 3 Cells</span>          Delay: 1 sec</span>
|-
+
  ______________________________________
| style="border: 0px"|
+
  [Lv 1]: Walking Speed -10%, 5% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 3x3 AoE, 3 cells range, Duration 10 seconds</span>
! <span style="font-weight: 600">Informations</span>
+
  [Lv 2]: Walking Speed -20%, 10% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 5x5 AoE, 4 cells range, Duration 11 seconds</span>
! <span style="font-weight: 600">SP Cost</span>
+
  [Lv 3]: Walking Speed -30%, 15% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 5x5 AoE, 4 cells range, Duration 12 seconds</span>
|-
+
  [Lv 4]: Walking Speed -40%, 20% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 7x7 AoE, 5 cells range, Duration 13 seconds</span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">(Distance Cells + 5)%, 40% chance bleeding
+
  [Lv 5]: Walking Speed -50%, 25% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 7x7 AoE, 5 cells range, Duration 14 seconds</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">(Distance Cells + 5) x2%, 55% chance bleeding
+
  <span style="color:#CC3399">Requirement: Flicker 1</span>
|-
+
  Need to be equipped with a Grenade Launcher</span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">(Distance Cells + 5) x3%, 70% chance bleeding
+
  Consumes 1 Coin and 1 Special Alloy Trap.</span>
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">(Distance Cells + 5) x4%, 85% chance bleeding
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">(Distance Cells + 5) x5%, 100% chance bleeding
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Piercing Shot 1, Rifle equipped
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Full Metal Jacket
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Bullet
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_BANISHING_BUSTER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Vanishing Buster
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Spreads gunfire into a single target to inflict
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|ranged physical damage to a single target.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Special
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1,5 sec (No DEX)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">150% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">200% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">250% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">300% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">350% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Shatter Storm 1, Shotgun equipped
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 bullet.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_B_TRAP</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Binding Trap
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Lay down a powerful movement
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|impairing trap on the ground. All targets
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|that enter the trap's area of effect will
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|have their movement slowed significantly.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Movement debuff duration is affected by
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|the target's STR. Using Flicker skill on
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|targets affected by Bind Trap will remove
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|the trap and deal an additional damage to
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|the targets. Only 1 trap can be active at
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|a time.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|(Damage limited to [(INT + DEX) x SkillLvl] ATK%).
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Actif
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2,4 sec - 0,4 sec per Lv
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 3 sec - 0,5 sec per Lv
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flicker 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Special Alloy Trap.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_FLICKER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flicker
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Activates and detonates caster's
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Howling Mine and Bound Trap on screen.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Special
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX)
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Area 15x15
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Area 17x17
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Area 19x19
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Area 21x21
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Area 23x23
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flip the Coin 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_S_STORM</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shattering Storm
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sprays heavy gunfire into a single target to inflict
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|ranged physical damage to all enemies around the target 5x5 area.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|It has a chance of breaking enemies' headgear.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Special
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec (no DEX)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">275% Damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">350% Damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">425% Damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Disarm 1, Dust 1, Shotgun equipped
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Bullet.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_E_CHAIN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Eternal Chain
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Allows the caster to use Chain
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Action regardless of equipped weapon for a
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|duration. Chain Action's effective level is
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|determined by the number of coins consumed
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|by this skill.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Buff
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 3s (no DEX)
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Duration: 30 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">5% chance to trigger Chain Action (+2% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">10% chance to trigger Chain Action (+4% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">15% chance to trigger Chain Action (+6% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">20% chance to trigger Chain Action (+8% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">25% chance to trigger Chain Action (+10% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400">30% chance to trigger Chain Action (+12% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400">35% chance to trigger Chain Action (+14% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400">40% chance to trigger Chain Action (+16% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400">45% chance to trigger Chain Action (+18% for pistols)
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400">50% chance to trigger Chain Action (+20% for pistols)
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Chain Action 10, Flip the Coin 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes all coins.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_QD_SHOT</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Quick Draw Shot
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill can only be cast after
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Chain Action is activated to deal additional
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|damage to the target. Caster's DEX affects
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|the number of additional attacks done by
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|this skill. If there is a target afflicted
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|with Crimson Marker within 21x21 AoE, that
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|target receives additional damage.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX, Interruptible)
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 1 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">100% Damage
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">200% Damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">300% Damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">400% Damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Chain Action 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_C_MARKER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Crimson Marker
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Mark a target with crimson death
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|mark, reducing its flee rate,
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|and allows the caster to track the target
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|on the mini map. Only 3 Crimson Markers can
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|be activate at a time. Boosts Quick Draw
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Shot, Dragon Tail and Hammer of God damage.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Lasts for 30 second.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Debuff / Special
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX, Interruptible)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 11 Cells 
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 2 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Flee Rate -7, Duration 18 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Flee Rate -9, Duration 21 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Flee Rate -11, Duration 24 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Flee Rate -13, Duration 27 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Flee Rate -15, Duration 30 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flip the Coin 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_FIREDANCE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Dance
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Deals damage to all targets within 5x5 AoE.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|+50% damage per Desperado skill level.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|+25% damage if Fallen Angel used within 2 sec.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec (no DEX)
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Area: 5x5 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">300% Damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">400% Damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">500% Damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Desperado 1, Revolver equipped.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 5 bullets.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_H_MINE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Howling Mine
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Grenade Launcher exclusive skill.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Fire a sticking bomb at the target to deal
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|damage. If the caster uses Flicker skill,
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Howling Mine will detonate on the target,
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|dealing fire damage to the target and all
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|enemies in range. Howling Mine can only be
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|detonated with Flicker. If the Howling Mine
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|is not detonated for 20 seconds, it will
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|fall off from the target. Targets damaged
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|by Howling Mine will be inflicted with
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Burning status at a chance during 10 sec.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Targets already affected by this skill will receive
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|only 1/3 damage from the explosion.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec (No DEX)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage + (DEX+INT)% Explosion Damage
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">275% Damage + (DEX+INT)x2% Explosion Damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">350% Damage + (DEX+INT)x3% Explosion Damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">425% Damage + (DEX+INT)x4% Explosion Damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage + (DEX+INT)x5% Explosion Damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Ground Drift 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Mine Projectile.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_P_ALTER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Platinum Altar
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> consumes all coins to increase ATK.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Creates a protective barrier (similar to Kyrie Eleison) that blocks
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|every form of physical damage until its durability wears off or expires.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Durability is based on caster's Max HP.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|ATK bonus is link to the protective barrier, if the barrier is over,
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Buff
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec (No DEX)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">4 Hits Blocked, 5% Max HP Durability.
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">5 Hits Blocked, 10% Max HP Durability.
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">6 Hits Blocked, 15% Max HP Durability.
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">7 Hits Blocked, 20% Max HP Durability.
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">8 Hits Blocked, 25% Max HP Durability.
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Rebellion Basics
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_FALLEN_ANGEL</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fallen Angel
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Jump to the targeted location
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|and activate desperado.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|This skill fails automatically
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|if there is a obstacle in your way.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Within 2 seconds of activation, increase Fire Dance damage by 25%
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 3,5s - 0,5s per Lv
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Desperado 10, Revolver equipped
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_R_TRIP</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Round Trip
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Unleash a barrage of gunfire at all targets
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|in range, dealing damage and knocking the
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|affected targets. If the targets are
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|knocked back into the wall, they will take
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|additional damage. Caster's DEX affects the
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|amount of initial and knockback damage.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Fire Rain 1, Gatling Gun equipped.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 5 Bullets.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_D_TAIL</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Dragon Tail
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Launches missiles at all targets on the
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|screen that's marked by Crimson Marker.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|The skill's damage is divided among all
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|the Crimson Marked targets. The skill
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|cannot be activated if there are no
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Crimson Marked targets.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s + 0,05s per Lv (No Dex)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">400% damage
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">500% damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">600% damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">700% damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">800% damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Crimson Marker 1, Howling Mine 3
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Grenade Launcher equipped.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Dragon Tail Missile.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">RL_FIRE_RAIN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Rain (Fire Deluge)
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fire bullets to 3x10 AoE in front of you.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Fire Rain creates a chance of removing
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Ground based skills in its range.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">300% Damage, 20% chance removal
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">375% Damage, 25% chance removal
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">450% Damage, 30% chance removal
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">525% Damage, 25% chance removal
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage, 40% chance removal
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Gatling Fever 1, Gatling Gun equipped.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 10 Bullets.
 
|}
 
|}
 
  
 +
=== [[File:rl_flicker.png]] Flicker ===
 +
  Activates and detonates caster's
 +
  Howling Mine and Bound Trap on screen.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Special </span>
 +
  Target: Self</span>            Cast: 0,5s (Unaffected by DEX)</span>
 +
  ______________________________________
 +
  [Lv 1]: Area 15x15</span>
 +
  [Lv 2]: Area 17x17</span>
 +
  [Lv 3]: Area 19x19</span>
 +
  [Lv 4]: Area 21x21</span>
 +
  [Lv 5]: Area 23x23</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Flip the Coin 1</span>
 +
 +
=== [[File:rl_s_storm.png]] Shattering Storm ===
 +
  Sprays heavy gunfire into a single target to inflict
 +
  ranged physical damage to all enemies around the target 5x5 area.
 +
  It has a chance of breaking enemies' headgear.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive / Special </span>
 +
  Target: Enemy</span>            Cast: 0,5 sec (Unaffected by DEX)</span>
 +
  Range: 9 Cells</span>          Delay: 1 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 200% Damage</span>
 +
  [Lv 2]: 275% Damage</span>
 +
  [Lv 3]: 350% Damage</span>
 +
  [Lv 4]: 425% Damage</span>
 +
  [Lv 5]: 500% Damage</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Disarm 1, Dust 1, Shotgun equipped</span>
 +
  Consumes 1 Bullet.</span>
 +
 +
=== [[File:rl_e_chain.png]] Eternal Chain ===
 +
  Allows the caster to use Chain
 +
  Action regardless of equipped weapon for a
 +
  duration. Chain Action's effective level is
 +
  determined by the number of coins consumed
 +
  by this skill.
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: Buff </span>
 +
  Target: Self</span>            Cast: 3s (Unaffected by DEX)</span>
 +
  Duration: 60 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)</span>
 +
  [Lv 2]: 10% chance to trigger Chain Action (+4% for pistols)</span>
 +
  [Lv 3]: 15% chance to trigger Chain Action (+6% for pistols)</span>
 +
  [Lv 4]: 20% chance to trigger Chain Action (+8% for pistols)</span>
 +
  [Lv 5]: 25% chance to trigger Chain Action (+10% for pistols)</span>
 +
  [Lv 6]: 30% chance to trigger Chain Action (+12% for pistols)</span>
 +
  [Lv 7]: 35% chance to trigger Chain Action (+14% for pistols)</span>
 +
  [Lv 8]: 40% chance to trigger Chain Action (+16% for pistols)</span>
 +
  [Lv 9]: 45% chance to trigger Chain Action (+18% for pistols)</span>
 +
  [Lv 10]: 50% chance to trigger Chain Action (+20% for pistols)</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Chain Action 10, Flip the Coin 1</span>
 +
  Consumes 5 coins.</span>
 +
 +
=== [[File:rl_qd_shot.png]] Quick Draw Shot ===
 +
  This skill can only be cast after
 +
  Chain Action is activated to deal additional
 +
  damage to the target. Caster's DEX affects
 +
  the number of additional attacks done by
 +
  this skill. If there is a target afflicted
 +
  with Crimson Marker within 21x21 AoE, that
 +
  target receives additional damage.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Self</span>            Cast: 0,5s (Unaffected by DEX, Interruptible)</span>
 +
  Cooldown: 1 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 100% Damage (+200% if marked)</span>
 +
  [Lv 2]: 200% Damage (+200% if marked)</span>
 +
  [Lv 3]: 300% Damage (+200% if marked)</span>
 +
  [Lv 4]: 400% Damage (+200% if marked)</span>
 +
  [Lv 5]: 500% Damage (+200% if marked)</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Chain Action 1</span>
 +
 +
=== [[File:rl_c_marker.png]] Crimson Marker ===
 +
  Mark a target with crimson death
 +
  mark, reducing its flee rate,
 +
  and allows the caster to track the target
 +
  on the mini map. Only 3 Crimson Markers can
 +
  be activate at a time. Boosts Quick Draw
 +
  Shot, Dragon Tail and Hammer of God damage.
 +
  Lasts for 30 second.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Debuff / Special </span>
 +
  Target: Enemy</span>            Cast: 0,5s (Unaffected by DEX, Interruptible)</span>
 +
  Range: 11 Cells</span>          Cooldown: 2 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: Flee Rate -7, Duration 18 seconds</span>
 +
  [Lv 2]: Flee Rate -9, Duration 21 seconds</span>
 +
  [Lv 3]: Flee Rate -11, Duration 24 seconds</span>
 +
  [Lv 4]: Flee Rate -13, Duration 27 seconds</span>
 +
  [Lv 5]: Flee Rate -15, Duration 30 seconds</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Flip the Coin 1</span>
 +
  Consumes 1 Coin</span>
 +
 +
=== [[File:rl_firedance.png]] Fire Dance ===
 +
  Deals damage to all targets within 5x5 AoE.
 +
  +50% damage per Desperado skill level.
 +
  +50% damage if Fallen Angel has been used within 2 sec.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Self</span>
 +
  Area: 5x5 Cells</span>
 +
  Cooldown: 5 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 500% Damage</span>
 +
  [Lv 2]: 700% Damage</span>
 +
  [Lv 3]: 900% Damage</span>
 +
  [Lv 4]: 1100% Damage</span>
 +
  [Lv 5]: 1300% Damage</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Desperado 1, Revolver equipped.</span>
 +
  Consumes 5 bullets.</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:rl_h_mine.png]] Howling Mine ===
|-
+
  Grenade Launcher exclusive skill.
! colspan="8"| <span style="font-weight: 700">RL_HEAT_BARREL</span>
+
  Fire a sticking bomb at the target to deal
|-
+
  damage. If the caster uses Flicker skill,
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hit Barrel
+
  Howling Mine will detonate on the target,
|-
+
  dealing neutral damage to the target and all
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consumes all coins to increase
+
  enemies in range. Howling Mine can only be
|-
+
  detonated with Flicker. If the Howling Mine
!  || <span style="font-weight: 400"> colspan="7"|ASPD, ATK, Cast at the cost of HIT.
+
  is not detonated for 20 seconds, it will
|-
+
  fall off from the target. Targets damaged
!  || <span style="font-weight: 400"> colspan="7"|Last Stand and Platinum Altar cannot be used in conjunction with this skill
+
  by Howling Mine will be inflicted with
|-
+
  Burning status at a chance during 10 sec.
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  Targets already affected by this skill will receive
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Buff
+
  only 1/3 damage from the explosion.
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec (No DEX)
+
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Duration: 10 sec
+
  Target: Enemy</span>            Cast: 1 sec (Unaffected by DEX)</span>
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec
+
  Range: 9 Cells</span>
|-
+
  ______________________________________
| colspan="8" style="border: 0px"|
+
  [Lv 1]: 600% Damage + (DEX+INT)x5% Explosion Damage</span>
|-
+
  [Lv 2]: 800% Damage + (DEX+INT)x10% Explosion Damage</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 3]: 1000% Damage + (DEX+INT)x15% Explosion Damage</span>
|-
+
  [Lv 4]: 1200% Damage + (DEX+INT)x20% Explosion Damage</span>
| colspan="8"|
+
  [Lv 5]: 1400% Damage + (DEX+INT)x25% Explosion Damage</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Ground Drift 1</span>
| style="border: 0px"|
+
  Consumes 1 Coin and 1 Projection Landmine.</span>
! <span style="font-weight: 600">Informations</span>
+
! <span style="font-weight: 600">SP Cost</span>
+
=== [[File:rl_e_chain.png]] Platinum Altar ===
|-
+
  Consumes all coins to increase ATK.
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
+
  Creates a protective barrier (similar to Kyrie Eleison) that blocks
|-
+
  every form of physical damage until its durability wears off or expires.
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
+
  Durability is based on caster's Max HP.</span>
|-
+
  ATK bonus is link to the protective barrier, if the barrier is over,
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
+
  then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
+
  Max Level: 5</span>            Skill Form: Buff </span>
|-
+
  Target: Self</span>            Cast: 2 sec (Unaffected by DEX)</span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
+
  Range: 9 Cells</span>          Duration : 30 sec</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Rich's Coin 1
+
  [Lv 1]: 4 Hits Blocked, 5% Max HP Durability.</span>
|}
+
  [Lv 2]: 5 Hits Blocked, 10% Max HP Durability.</span>
|}
+
  [Lv 3]: 6 Hits Blocked, 15% Max HP Durability.</span>
 +
  [Lv 4]: 7 Hits Blocked, 20% Max HP Durability.</span>
 +
  [Lv 5]: 8 Hits Blocked, 25% Max HP Durability.</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Rebellion Basics</span>
 +
  Silver Bullet</span>
 +
 +
=== [[File:rl_fallen_angel.png]] Fallen Angel ===
 +
  Jump to the targeted location
 +
  and activate desperado.
 +
  This skill fails automatically
 +
  if there is a obstacle in your way.
 +
  Within 2 seconds of activation, increase Fire Dance damage by 25%</span>
 +
  ______________________________________
 +
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Ground</span>        Range: 9 Cells</span>
 +
  Cooldown: 3,5s - 0,5s per Lv</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Desperado 10, Revolver equipped</span>
 +
  Consumes 1 Coin.</span>
 +
 +
=== [[File:rl_r_trip.png]] Round Trip ===
 +
  Unleash a barrage of gunfire at all targets
 +
  in range, dealing damage and knocking the
 +
  affected targets. If the targets are
 +
  knocked back into the wall, they will take
 +
  additional damage. Caster's DEX affects the
 +
  amount of initial and knockback damage.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Self</span>        Delay: 1 sec</span>
 +
  Cooldown: 5 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback</span>
 +
  [Lv 2]: 180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback</span>
 +
  [Lv 3]: 220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback</span>
 +
  [Lv 4]: 260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback</span>
 +
  [Lv 5]: 300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Fire Rain 1, Gatling Gun equipped.</span>
 +
  Consumes 5 Bullets.</span>
 +
 +
=== [[File:rl_d_tail.png]] Dragon Tail ===
 +
  Launches missiles at all targets on the
 +
  screen that's marked by Crimson Marker.
 +
  The skill's damage is divided among all
 +
  the Crimson Marked targets. The skill
 +
  cannot be activated if there are no
 +
  Crimson Marked targets.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Self</span>            Cast: 0,5s + 0,05s per Lv (Unaffected by DEX)</span>
 +
  Range: 9 Cells</span>           Delay: 2 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 600% damage</span>
 +
  [Lv 2]: 800% damage</span>
 +
  [Lv 3]: 1000% damage</span>
 +
  [Lv 4]: 1200% damage</span>
 +
  [Lv 5]: 1400% damage</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Crimson Marker 1, Howling Mine 3
 +
  Grenade Launcher equipped.</span>
 +
  Consumes 1 Dragon Tail Missile.</span>
 +
 +
=== [[File:rl_fire_rain.png]] Fire Rain ===
 +
  Fire bullets to 3x10 AoE in front of you.
 +
  Fire Rain creates a chance of removing
 +
  Ground based skills in its range.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 +
  Target: Ground</span>          Walk Delay : 1 sec </span>
 +
  Range: 5 Cells</span>
 +
  ______________________________________
 +
  [Lv 1]: 400% Damage, 20% chance removal</span>
 +
  [Lv 2]: 550% Damage, 25% chance removal</span>
 +
  [Lv 3]: 700% Damage, 30% chance removal</span>
 +
  [Lv 4]: 850% Damage, 25% chance removal</span>
 +
  [Lv 5]: 1000% Damage, 40% chance removal</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Gatling Fever 1, Gatling Gun equipped.</span>
 +
  Consumes 10 Bullets.</span>
 +
 +
=== [[File:rl_heat_barrel.png]] Heat Barrel ===
 +
  Consumes all coins to increase ASPD, ATK, Cast at the cost of HIT.
 +
  Last Stand and Platinum Altar cannot be used in conjunction with this skill.
 +
  This skill is cancelled if the user changes any equipment.</span>
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: Buff </span>
 +
  Target: Self</span>           Cast: 1 sec (Unaffected by DEX)</span>
 +
  Duration: 30 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.</span>
 +
  [Lv 2]: ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.</span>
 +
  [Lv 3]: ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.</span>
 +
  [Lv 4]: ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.</span>
 +
  [Lv 5]: ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Rich's Coin 1</span>
  
 +
=== [[File:rl_am_blast.png]] Anti-Material Blast ===
 +
  Max Level: 5
 +
  Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
 +
  It has a chance to reduce the target's neutral element,
 +
  size and races resistance.
 +
  It has a chance to Stop a target during 10% sec of base duration.
 +
  Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons
 +
  (doubled if the skill is mastered)
 +
  Range is increased by Snake's Eye.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive / Debuff </span>
 +
  Target: Enemy</span>            Cast: 1s (Unaffected by DEX)</span>
 +
  Range: 9 Cells</span>          Delay: 1 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%</span>
 +
  [Lv 2]: 280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%</span>
 +
  [Lv 3]: 320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%</span>
 +
  [Lv 4]: 360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%</span>
 +
  [Lv 5]: 400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Mass Spiral 1</span>
 +
  Consumes 1 bullet.</span>
 +
 +
=== [[File:rl_slugshot.png]] Slug Shot ===
 +
  Fire a special slug shot bullet at the
 +
  target to deal damage. Heavier Bullet will
 +
  increase the damage inflicted. Decreases
 +
  hit if you are more than 3 cells away
 +
  from the target. Monsters and Players hit by this
 +
  skill will be stunned.
 +
  Small target : 6 hits and Total damage x2
 +
  Medium target : 7 hits and Total damage x3
 +
  Large target : 8 hits and Total damage x4
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive / Debuff </span>
 +
  Target: Enemy</span>            Cast: 0.7s + 0.2s per Lv</span>
 +
  Range: 9 Cells</span>          Delay: 1 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 150% Damage per hit, Hit -10 for every cell beyond 3 cells</span>
 +
  [Lv 2]: 200% Damage per hit, Hit -9 for every cell beyond 3 cells</span>
 +
  [Lv 3]: 250% Damage per hit, Hit -8 for every cell beyond 3 cells</span>
 +
  [Lv 4]: 300% Damage per hit, Hit -7 for every cell beyond 3 cells</span>
 +
  [Lv 5]: 350% Damage per hit, Hit -6 for every cell beyond 3 cells</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Vanishing Buster 3, Shotgun equipped.</span>
 +
  Consumes 1 coin and 1 Shotgun Slug.</span>
 +
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:rl_hammer_of_god.png]] Hammer of God ===
|-
+
  Max Level: 5
! colspan="8"| <span style="font-weight: 700">RL_AM_BLAST</span>
+
  Target the ground to summon a hammer of god
|-
+
  to strike it. If there is a target afflicted
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Anti-Material Blast
+
  with Crimson Marker in the targeted area,
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  hammer of god drops on the target and deals
|-
+
  damage to the targets in 5x5 AoE. If there
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
+
  is no target afflicted with Crimson Marker
|-
+
  in the targeted area, hammer of god will
!  || <span style="font-weight: 400"> colspan="7"|It has a chance to reduce the target's neutral element,
+
  drop on a random location within the area.
|-
+
  Targets hit by this skill will be stunned
!  || <span style="font-weight: 400"> colspan="7"|size and races resistance.
+
  at a 100% chance.</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|It has a chance to Stop a target during 10% sec of base duration.
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Offensive </span>
|-
+
  Target: Ground</span>           Cast: 0,5s (Unaffected by DEX, Interruptible)</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  Range: 9 Cells</span>           Delay: 1 sec</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Debuff
+
  Cooldown: 7 sec</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1s (No Dex)
+
  [Lv 1]: 200% Damage, stun lasts 2,2 seconds</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells  
+
  [Lv 2]: 300% Damage, stun lasts 2,4 seconds</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  [Lv 3]: 400% Damage, stun lasts 2,6 seconds</span>
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
+
  [Lv 4]: 500% Damage, stun lasts 2,8 seconds</span>
|-
+
  [Lv 5]: 600% Damage, stun lasts 3 seconds</span>
| colspan="8" style="border: 0px"|
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Anti-Material Blast 3, Rich's Coin 1
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  Rifle equipped. Consomes 2 coins.</span>
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Mass Spiral 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 bullet.
 
|}
 
|}
 
  
 +
== Custom Advanced Skills Masteries ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Gamble Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">RL_SLUGSHOT</span>
+
  Flip the Coin, Triple Action, Fling, Disarm, Cracker, Rich's Coin, God's Hammer, Hit Barrel, Platinum Altar.</span>
|-
+
  Improved skills receives the following effects:</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Slug Shot
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
|-
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fire a special slug shot bullet at the
+
  - Cooldown reduced by 25%</span>
|-
+
  - SP consumption reduced by 25%</span>
!  || <span style="font-weight: 400"> colspan="7"|target to deal damage. Heavier Bullet will
+
  - Effects duration increased by 50%</span>
|-
+
  - Common status have 15% better chance and duration</span>
!  || <span style="font-weight: 400"> colspan="7"|increase the damage inflicted. Decreases
+
  - Materials requirements have 20% chance to be ignored</span>
|-
+
  Also those damage skills receives the following effects:</span>
!  || <span style="font-weight: 400"> colspan="7"|hit if you are more than 3 cells away
+
  - Fling : Debuff is increased by 3 then by additional 3 if 5 coins are used for every 30 points in LUK</span>
|-
+
  - Triple Action : Additional damage based on target's HP increased by half</span>
!  || <span style="font-weight: 400"> colspan="7"|from the target. Monsters and Players hit by this
+
  - Cracker : Distance is less effective at reducing Stun chance (3 instead of 5), final rate is increased by a third against monsters and there is LUK/10% chance to inflict Stun no matter what (if target is not immune).</span>
|-
+
  - God's Hammer : Splash radius increased by 1, damage  increased by half +0.5% per point in LUK on targets with full HP.</span>
!  || <span style="font-weight: 400"> colspan="7"|skill will be stunned.
+
   Some of those none damage skills receives the following effects</span>  
|-
+
  - Rich's Coin : Also grants 10% HP/SP recovery upon use, this recovery is increased by 0.2% per point in LUK.</span>
!  || <span style="font-weight: 400"> colspan="7"|Total damage x2 on Small, x3 on Medium, x4 on Large targets.
+
  - Heat Barrel : Adds half the LUK into base ATK while active.</span>
|-
+
  - Platinum Altar : HP barrier is increased by 25+(0.25*LUK)%.</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  - Flip the Coin : Chance increased by 0.5*LUK%. If chance exceed 100%, there is a chance to get 2 coins in arow.</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive / Debuff
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,4s + 0,2s per Lv
+
  Max Level: 1            Skill Form: Passive </span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells    
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  [Lv 1]: Mastery activated </span>
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">185% Damage, Hit -10 for every cell beyond 3 cells
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">210% Damage, Hit -9 for every cell beyond 3 cells
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">245% Damage, Hit -8 for every cell beyond 3 cells
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">280% Damage, Hit -7 for every cell beyond 3 cells
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">305% Damage, Hit -6 for every cell beyond 3 cells
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Vanishing Buster 3, Shotgun equipped.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 coin and 1 Slug Bullet.
 
|}
 
|}
 
  
 +
=== [[File:basic_mastery.png]] Advanced Rebellion Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Gatling Fever, Dust, Full Buster, Spread Attack, Increasing Accuracy, Round Trip, Vanishing Buster, Shattering Storm, Slug Shot.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Close range additional damage : Targets take additional damage when hit at shorter range (<10 cells), every point in VIT increases damage up to 0.5% but this effect is reduced by 1/10th for every cells between the user and the target. (example: with 50 VIT and at 5 cells, the target takes +25% damage).</span>
 +
  Also those damage skills receives the following effects:</span>
 +
  - Dust : Close rnage additional damage, also damage increased by 0.5% for every % HP lost by user.</span>
 +
  - Full Buster: Close range additional damage, half less duration for the self Blind, additional Stun chance with double duration (2sec)</span>
 +
  - Spread Attack : Close range additional damage, targets (hit or not), are slowed for a very short time (3sec) and if target is hit, removes nearly all walking speed buffs.</span>
 +
  - Round Trip : Additional damage against walls are doubled.</span>
 +
  - Vanishing Buster : Every single effect dispelled this way inflicts piercing damage equal to 400% of base ATK, halved on players.</span>
 +
  - Shattering Storm : Adds 10% chance to perform Break.</span>
 +
  - Slug Shot : Additional Stun chance with double duration, damage increased by half on stunned targets.</span>
 +
  Also those non damage skills receives the following effects:</span>
 +
  - Gatling Fever : ATK boost +50%.</span>
 +
  - Increasing Accuracy : Bonus increased by 1 every 10 points in VIT.</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Alacrity Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">RL_HAMMER_OF_GOD</span>
+
  Bull's Eye, Magic Bullet, Chain Action, Rapid Shower, Desperado, Madness Canceller, Fallen Angel, Eternal Chain, Quick Draw Shot, Fire Dance.</span>
|-
+
  Improved skills receives the following effects:</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hammer of God
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Target the ground to summon a hammer of god
+
  - SP consumption reduced by 25%</span>
|-
+
  - Effects duration increased by 50%</span>
!  || <span style="font-weight: 400"> colspan="7"|to strike it. If there is a target afflicted
+
  - Common status have 15% better chance and duration</span>
|-
+
  - Materials requirements have 20% chance to be ignored</span>
!  || <span style="font-weight: 400"> colspan="7"|with Crimson Marker in the targeted area,
+
  Also those damage skills receives the following effects:</span>
|-
+
  - Bull's Eye : Weak status duration increased by half, Coma chance doubled, damage increased by 1% for every point in AGI in case of initiative and/or if target is at full HP (cumulative).</span>
!  || <span style="font-weight: 400"> colspan="7"|hammer of god drops on the target and deals
+
   - Magic Bullet : Ignores 1% of the target's MDEF for every point in AGI, can increase damage if AGI is higher than 100 (by a prorata of target's MDEF against itself).</span>
|-
+
  - Rapid Shower : Damage increased by 0.5% for every 3 points in AGI.</span>
!  || <span style="font-weight: 400"> colspan="7"|damage to the targets in 5x5 AoE. If there
+
  - Desperado : Hit +10% and +10% per target attacking the user.</span>
|-
+
  - Fallen Angel : Activate Swift and increase ATK by 15% for 7 seconds after use.</span>
!  || <span style="font-weight: 400"> colspan="7"|is no target afflicted with Crimson Marker
+
  - Eternal Chain : Bonus (based on coin used) increased by 1% for every point in AGI.</span>
|-
+
  - Quick Draw Shot : Bonus if marked is increased by 100%, for every 100 in AGI, there is an additional increase by 100%. AGI left is used as a % bonus to get another additional 100%.</span>
!  || <span style="font-weight: 400"> colspan="7"|in the targeted area, hammer of god will
+
  - Fire Dance : Inflicts Burning status for 15 seconds, damage doubled on Burning target.</span>
|-
+
  Also those non damage skills receives the following effects:</span>
!  || <span style="font-weight: 400"> colspan="7"|drop on a random location within the area.
+
  - Madness Canceller : Adds half AGI into ATK</span>
|-
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
!  || <span style="font-weight: 400"> colspan="7"|Targets hit by this skill will be stunned
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
!  || <span style="font-weight: 400"> colspan="7"|at a 100% chance.
+
  ______________________________________
|-
+
  [Lv 1]: Mastery activated </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (No Dex, Interruptible)
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells    
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage, stun lasts 2,2 seconds
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">300% Damage, stun lasts 2,4 seconds
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">400% Damage, stun lasts 2,6 seconds
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">500% Damage, stun lasts 2,8 seconds
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage, stun lasts 3 seconds
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Anti-Material Blast 3, Rich's Coin 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Rifle equipped. Consomes 2 coins.
 
|}
 
|}
 
  
== Back ==
+
=== [[File:basic_mastery.png]] Advanced Revolution Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Tracking, Piercing Shot, Ground Drift, Adjustment, Binding Trap, Fire Rain, Mass Spiral, Anti Material Blast, Howling Mine, Dragon Tail.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Long range additional damage : Target takes additional damage when hit at long range (>12 cells). For every point in INT, damage are increased by 0.33%, scaling by 1/12th from 12 cells to full effect at 24 cells.
 +
  Also those damage skills receives the following effects:</span>
 +
  - Tracking : Long range additional damage.</span>
 +
  - Piercing Shot : Long range additional damage, adds 50% damage per DoT affecting the target.</span>
 +
  - Ground Drift : Long range additional damage.</span>
 +
  - Binding Trap : Long range additional damage, % damage is increased by 2% per skill level, maximum damage is increased by INT% per skill level. INT slightly increase the walk debuff duration</span>
 +
  - Fire Rain : Close range additional damage (see Rebellion mastery) but based on INT instead of VIT. Extra chance of removal set to 0.1*INT% per skill level.</span>
 +
  - Mass Spiral : Long range additional damage, add an extra chance to apply Bleeding status (rolls twice the chance to proc Bleeding).</span>
 +
  - Anti Material Blast : Long range additional damage, additional damage against summons is doubled</span>
 +
  - Howling Mine : Long range additional damage, add an extra chance to inflict Burning status (rolls twice the chance to proc Burning).</span>
 +
  - Dragon Tail : Long range additional damage.</span>
 +
  Also those non damage skills receives the following effects:</span>
 +
  - Adjustment : Hit increased by 1 every 2 points in INT, this can turn the initial malus into a bonus</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
  
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
+
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 +
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>

Latest revision as of 12:27, 22 April 2024

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Rl richs coin.png Rich's Coin

 Consume 500 zeny to generate 10 coins.
 ______________________________________
 Max Level: 5             Skill Form: Special 
 Target: Self             Delay : 0.5s 
 ______________________________________
 [Lv 1]: 90 sec Cooldown
 [Lv 2]: 75 sec Cooldown
 [Lv 3]: 60 sec Cooldown
 [Lv 4]: 45 sec Cooldown
 [Lv 5]: 30 sec Cooldown
 ______________________________________
 Requirement: Coin Flip 5
 Consume 500 zeny."

Rl mass spiral.png Mass Spiral

 Fires a piercing bullet that additional
 damage depending on the target's DEF. (Same as Ice Pick)
 Damage depends on target's distance
 Inflicts Bleeding status on the target at
 a high chance during 20 sec.
 Range is increased by Snake's Eye.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy            Cast: 2 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: (Distance Cells + 5)%, 40% chance bleeding
 [Lv 2]: (Distance Cells + 5) x2%, 55% chance bleeding
 [Lv 3]: (Distance Cells + 5) x3%, 70% chance bleeding
 [Lv 4]: (Distance Cells + 5) x4%, 85% chance bleeding
 [Lv 5]: (Distance Cells + 5) x5%, 100% chance bleeding
 ______________________________________
 Requirement: Piercing Shot 1, Rifle equipped
 Consume 1 Full Metal Jacket

Rl banishing buster.png Vanishing Buster

 Spreads gunfire into a single target to inflict
 ranged physical damage to a single target.
 It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Special 
 Target: Enemy            Cast: 1 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 400% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
 [Lv 2]: 450% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
 [Lv 3]: 500% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
 [Lv 4]: 550% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
 [Lv 5]: 600% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
 ______________________________________
 Requirement: Shatter Storm 1, Shotgun equipped
 Consumes 1 bullet.

Rl b trap.png Binding Trap

 Lay down a powerful movement
 impairing trap on the ground. All targets
 that enter the trap's area of effect will
 have their movement slowed significantly.
 Movement debuff duration is affected by
 the target's STR. Using Flicker skill on
 targets affected by Bind Trap will remove
 the trap and deal an additional damage to
 the targets. Only 1 trap can be active at
 a time.
 (Damage limited to [(INT + DEX) x SkillLvl] ATK%).
 ______________________________________
 Max Level: 5             Skill Form: Actif 
 Target: Ground            Cast: 2 sec
 Range: 3 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: Walking Speed -10%, 5% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 3x3 AoE, 3 cells range, Duration 10 seconds
 [Lv 2]: Walking Speed -20%, 10% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 5x5 AoE, 4 cells range, Duration 11 seconds
 [Lv 3]: Walking Speed -30%, 15% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 5x5 AoE, 4 cells range, Duration 12 seconds
 [Lv 4]: Walking Speed -40%, 20% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 7x7 AoE, 5 cells range, Duration 13 seconds
 [Lv 5]: Walking Speed -50%, 25% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 7x7 AoE, 5 cells range, Duration 14 seconds
 ______________________________________
 Requirement: Flicker 1
 Need to be equipped with a Grenade Launcher
 Consumes 1 Coin and 1 Special Alloy Trap.

Rl flicker.png Flicker

 Activates and detonates caster's
 Howling Mine and Bound Trap on screen.
 ______________________________________
 Max Level: 5             Skill Form: Special 
 Target: Self            Cast: 0,5s (Unaffected by DEX)
 ______________________________________
 [Lv 1]: Area 15x15
 [Lv 2]: Area 17x17
 [Lv 3]: Area 19x19
 [Lv 4]: Area 21x21
 [Lv 5]: Area 23x23
 ______________________________________
 Requirement: Flip the Coin 1

Rl s storm.png Shattering Storm

 Sprays heavy gunfire into a single target to inflict
 ranged physical damage to all enemies around the target 5x5 area.
 It has a chance of breaking enemies' headgear.
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Special 
 Target: Enemy            Cast: 0,5 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 200% Damage
 [Lv 2]: 275% Damage
 [Lv 3]: 350% Damage
 [Lv 4]: 425% Damage
 [Lv 5]: 500% Damage
 ______________________________________
 Requirement: Disarm 1, Dust 1, Shotgun equipped
 Consumes 1 Bullet.

Rl e chain.png Eternal Chain

 Allows the caster to use Chain
 Action regardless of equipped weapon for a
 duration. Chain Action's effective level is
 determined by the number of coins consumed
 by this skill.
 ______________________________________
 Max Level: 10             Skill Form: Buff 
 Target: Self            Cast: 3s (Unaffected by DEX)
 Duration: 60 sec
 ______________________________________
 [Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)
 [Lv 2]: 10% chance to trigger Chain Action (+4% for pistols)
 [Lv 3]: 15% chance to trigger Chain Action (+6% for pistols)
 [Lv 4]: 20% chance to trigger Chain Action (+8% for pistols)
 [Lv 5]: 25% chance to trigger Chain Action (+10% for pistols)
 [Lv 6]: 30% chance to trigger Chain Action (+12% for pistols)
 [Lv 7]: 35% chance to trigger Chain Action (+14% for pistols)
 [Lv 8]: 40% chance to trigger Chain Action (+16% for pistols)
 [Lv 9]: 45% chance to trigger Chain Action (+18% for pistols)
 [Lv 10]: 50% chance to trigger Chain Action (+20% for pistols)
 ______________________________________
 Requirement: Chain Action 10, Flip the Coin 1
 Consumes 5 coins.

Rl qd shot.png Quick Draw Shot

 This skill can only be cast after
 Chain Action is activated to deal additional
 damage to the target. Caster's DEX affects
 the number of additional attacks done by
 this skill. If there is a target afflicted
 with Crimson Marker within 21x21 AoE, that
 target receives additional damage.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Cooldown: 1 sec
 ______________________________________
 [Lv 1]: 100% Damage (+200% if marked)
 [Lv 2]: 200% Damage (+200% if marked)
 [Lv 3]: 300% Damage (+200% if marked)
 [Lv 4]: 400% Damage (+200% if marked)
 [Lv 5]: 500% Damage (+200% if marked)
 ______________________________________
 Requirement: Chain Action 1

Rl c marker.png Crimson Marker

 Mark a target with crimson death
 mark, reducing its flee rate,
 and allows the caster to track the target
 on the mini map. Only 3 Crimson Markers can
 be activate at a time. Boosts Quick Draw
 Shot, Dragon Tail and Hammer of God damage.
 Lasts for 30 second.
 ______________________________________
 Max Level: 5             Skill Form: Debuff / Special 
 Target: Enemy            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Range: 11 Cells           Cooldown: 2 sec
 ______________________________________
 [Lv 1]: Flee Rate -7, Duration 18 seconds
 [Lv 2]: Flee Rate -9, Duration 21 seconds
 [Lv 3]: Flee Rate -11, Duration 24 seconds
 [Lv 4]: Flee Rate -13, Duration 27 seconds
 [Lv 5]: Flee Rate -15, Duration 30 seconds
 ______________________________________
 Requirement: Flip the Coin 1
 Consumes 1 Coin

Rl firedance.png Fire Dance

 Deals damage to all targets within 5x5 AoE.
 +50% damage per Desperado skill level.
 +50% damage if Fallen Angel has been used within 2 sec.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self
 Area: 5x5 Cells
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 500% Damage
 [Lv 2]: 700% Damage
 [Lv 3]: 900% Damage
 [Lv 4]: 1100% Damage
 [Lv 5]: 1300% Damage
 ______________________________________
 Requirement: Desperado 1, Revolver equipped.
 Consumes 5 bullets.

Rl h mine.png Howling Mine

 Grenade Launcher exclusive skill.
 Fire a sticking bomb at the target to deal
 damage. If the caster uses Flicker skill,
 Howling Mine will detonate on the target,
 dealing neutral damage to the target and all
 enemies in range. Howling Mine can only be
 detonated with Flicker. If the Howling Mine
 is not detonated for 20 seconds, it will
 fall off from the target. Targets damaged
 by Howling Mine will be inflicted with
 Burning status at a chance during 10 sec.
 Targets already affected by this skill will receive
 only 1/3 damage from the explosion.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy            Cast: 1 sec (Unaffected by DEX)
 Range: 9 Cells
 ______________________________________
 [Lv 1]: 600% Damage + (DEX+INT)x5% Explosion Damage
 [Lv 2]: 800% Damage + (DEX+INT)x10% Explosion Damage
 [Lv 3]: 1000% Damage + (DEX+INT)x15% Explosion Damage
 [Lv 4]: 1200% Damage + (DEX+INT)x20% Explosion Damage
 [Lv 5]: 1400% Damage + (DEX+INT)x25% Explosion Damage
 ______________________________________
 Requirement: Ground Drift 1
 Consumes 1 Coin and 1 Projection Landmine.

Rl e chain.png Platinum Altar

 Consumes all coins to increase ATK.
 Creates a protective barrier (similar to Kyrie Eleison) that blocks
 every form of physical damage until its durability wears off or expires.
 Durability is based on caster's Max HP.
 ATK bonus is link to the protective barrier, if the barrier is over,
 then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
 ______________________________________
 Max Level: 5             Skill Form: Buff 
 Target: Self             Cast: 2 sec (Unaffected by DEX)
 Range: 9 Cells           Duration : 30 sec
 ______________________________________
 [Lv 1]: 4 Hits Blocked, 5% Max HP Durability.
 [Lv 2]: 5 Hits Blocked, 10% Max HP Durability.
 [Lv 3]: 6 Hits Blocked, 15% Max HP Durability.
 [Lv 4]: 7 Hits Blocked, 20% Max HP Durability.
 [Lv 5]: 8 Hits Blocked, 25% Max HP Durability.
 ______________________________________
 Requirement: Rebellion Basics
 Silver Bullet

Rl fallen angel.png Fallen Angel

 Jump to the targeted location
 and activate desperado.
 This skill fails automatically
 if there is a obstacle in your way.
 Within 2 seconds of activation, increase Fire Dance damage by 25%
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground         Range: 9 Cells
 Cooldown: 3,5s - 0,5s per Lv
 ______________________________________
 Requirement: Desperado 10, Revolver equipped
 Consumes 1 Coin.

Rl r trip.png Round Trip

 Unleash a barrage of gunfire at all targets
 in range, dealing damage and knocking the
 affected targets. If the targets are
 knocked back into the wall, they will take
 additional damage. Caster's DEX affects the
 amount of initial and knockback damage.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self         Delay: 1 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 [Lv 2]: 180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 [Lv 3]: 220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
 [Lv 4]: 260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
 [Lv 5]: 300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
 ______________________________________
 Requirement: Fire Rain 1, Gatling Gun equipped.
 Consumes 5 Bullets.

Rl d tail.png Dragon Tail

 Launches missiles at all targets on the
 screen that's marked by Crimson Marker.
 The skill's damage is divided among all
 the Crimson Marked targets. The skill
 cannot be activated if there are no
 Crimson Marked targets.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5s + 0,05s per Lv (Unaffected by DEX)
 Range: 9 Cells           Delay: 2 sec
 ______________________________________
 [Lv 1]: 600% damage
 [Lv 2]: 800% damage
 [Lv 3]: 1000% damage
 [Lv 4]: 1200% damage
 [Lv 5]: 1400% damage
 ______________________________________
 Requirement: Crimson Marker 1, Howling Mine 3
 Grenade Launcher equipped.
 Consumes 1 Dragon Tail Missile.

Rl fire rain.png Fire Rain

 Fire bullets to 3x10 AoE in front of you.
 Fire Rain creates a chance of removing
 Ground based skills in its range.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground           Walk Delay : 1 sec 
 Range: 5 Cells
 ______________________________________
 [Lv 1]: 400% Damage, 20% chance removal
 [Lv 2]: 550% Damage, 25% chance removal
 [Lv 3]: 700% Damage, 30% chance removal
 [Lv 4]: 850% Damage, 25% chance removal
 [Lv 5]: 1000% Damage, 40% chance removal
 ______________________________________
 Requirement: Gatling Fever 1, Gatling Gun equipped.
 Consumes 10 Bullets.

Rl heat barrel.png Heat Barrel

 Consumes all coins to increase ASPD, ATK, Cast at the cost of HIT.
 Last Stand and Platinum Altar cannot be used in conjunction with this skill.
 This skill is cancelled if the user changes any equipment.
 ______________________________________
 Max Level: 5             Skill Form: Buff 
 Target: Self            Cast: 1 sec (Unaffected by DEX)
 Duration: 30 sec
 ______________________________________
 [Lv 1]: ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
 [Lv 2]: ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
 [Lv 3]: ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
 [Lv 4]: ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
 [Lv 5]: ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
 ______________________________________
 Requirement: Rich's Coin 1

Rl am blast.png Anti-Material Blast

 Max Level: 5
 Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
 It has a chance to reduce the target's neutral element,
 size and races resistance.
 It has a chance to Stop a target during 10% sec of base duration.
 Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons 
 (doubled if the skill is mastered)
 Range is increased by Snake's Eye.
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Debuff 
 Target: Enemy            Cast: 1s (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
 [Lv 2]: 280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
 [Lv 3]: 320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
 [Lv 4]: 360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
 [Lv 5]: 400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
 ______________________________________
 Requirement: Mass Spiral 1
 Consumes 1 bullet.

Rl slugshot.png Slug Shot

 Fire a special slug shot bullet at the
 target to deal damage. Heavier Bullet will
 increase the damage inflicted. Decreases
 hit if you are more than 3 cells away
 from the target. Monsters and Players hit by this
 skill will be stunned.
 Small target : 6 hits and Total damage x2
 Medium target : 7 hits and Total damage x3
 Large target : 8 hits and Total damage x4
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Debuff 
 Target: Enemy            Cast: 0.7s + 0.2s per Lv
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 150% Damage per hit, Hit -10 for every cell beyond 3 cells
 [Lv 2]: 200% Damage per hit, Hit -9 for every cell beyond 3 cells
 [Lv 3]: 250% Damage per hit, Hit -8 for every cell beyond 3 cells
 [Lv 4]: 300% Damage per hit, Hit -7 for every cell beyond 3 cells
 [Lv 5]: 350% Damage per hit, Hit -6 for every cell beyond 3 cells
 ______________________________________
 Requirement: Vanishing Buster 3, Shotgun equipped.
 Consumes 1 coin and 1 Shotgun Slug.

Rl hammer of god.png Hammer of God

 Max Level: 5
 Target the ground to summon a hammer of god
 to strike it. If there is a target afflicted
 with Crimson Marker in the targeted area,
 hammer of god drops on the target and deals
 damage to the targets in 5x5 AoE. If there
 is no target afflicted with Crimson Marker
 in the targeted area, hammer of god will
 drop on a random location within the area.
 Targets hit by this skill will be stunned
 at a 100% chance.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Range: 9 Cells           Delay: 1 sec
 Cooldown: 7 sec
 ______________________________________
 [Lv 1]: 200% Damage, stun lasts 2,2 seconds
 [Lv 2]: 300% Damage, stun lasts 2,4 seconds
 [Lv 3]: 400% Damage, stun lasts 2,6 seconds
 [Lv 4]: 500% Damage, stun lasts 2,8 seconds
 [Lv 5]: 600% Damage, stun lasts 3 seconds
 ______________________________________
 Requirement: Anti-Material Blast 3, Rich's Coin 1
 Rifle equipped. Consomes 2 coins.

Custom Advanced Skills Masteries

Basic mastery.png Advanced Gamble Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Flip the Coin, Triple Action, Fling, Disarm, Cracker, Rich's Coin, God's Hammer, Hit Barrel, Platinum Altar.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Fling :  Debuff is increased by 3 then by additional 3 if 5 coins are used for every 30 points in LUK
 - Triple Action : Additional damage based on target's HP increased by half
 - Cracker : Distance is less effective at reducing Stun chance (3 instead of 5), final rate is increased by a third against monsters and there is LUK/10% chance to inflict Stun no matter what (if target is not immune).
 - God's Hammer : Splash radius increased by 1, damage  increased by half +0.5% per point in LUK on targets with full HP.
 Some of those none damage skills receives the following effects 
 - Rich's Coin : Also grants 10% HP/SP recovery upon use, this recovery is increased by 0.2% per point in LUK.
 - Heat Barrel : Adds half the LUK into base ATK while active.
 - Platinum Altar : HP barrier is increased by 25+(0.25*LUK)%.
 - Flip the Coin : Chance increased by 0.5*LUK%. If chance exceed 100%, there is a chance to get 2 coins in arow.
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Rebellion Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Gatling Fever, Dust, Full Buster, Spread Attack, Increasing Accuracy, Round Trip, Vanishing Buster, Shattering Storm, Slug Shot.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Close range additional damage : Targets take additional damage when hit at shorter range (<10 cells), every point in VIT increases damage up to 0.5% but this effect is reduced by 1/10th for every cells between the user and the target. (example: with 50 VIT and at 5 cells, the target takes +25% damage).
 Also those damage skills receives the following effects:
 - Dust : Close rnage additional damage, also damage increased by 0.5% for every % HP lost by user.
 - Full Buster: Close range additional damage, half less duration for the self Blind, additional Stun chance with double duration (2sec)
 - Spread Attack : Close range additional damage, targets (hit or not), are slowed for a very short time (3sec) and if target is hit, removes nearly all walking speed buffs.
 - Round Trip : Additional damage against walls are doubled.
 - Vanishing Buster : Every single effect dispelled this way inflicts piercing damage equal to 400% of base ATK, halved on players.
 - Shattering Storm : Adds 10% chance to perform Break.
 - Slug Shot : Additional Stun chance with double duration, damage increased by half on stunned targets.
 Also those non damage skills receives the following effects:
 - Gatling Fever : ATK boost +50%.
 - Increasing Accuracy : Bonus increased by 1 every 10 points in VIT.
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Alacrity Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Bull's Eye, Magic Bullet, Chain Action, Rapid Shower, Desperado, Madness Canceller, Fallen Angel, Eternal Chain, Quick Draw Shot, Fire Dance.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Bull's Eye : Weak status duration increased by half, Coma chance doubled, damage increased by 1% for every point in AGI in case of initiative and/or if target is at full HP (cumulative).
 - Magic Bullet : Ignores 1% of the target's MDEF for every point in AGI, can increase damage if AGI is higher than 100 (by a prorata of target's MDEF against itself).
 - Rapid Shower : Damage increased by 0.5% for every 3 points in AGI.
 - Desperado : Hit +10% and +10% per target attacking the user.
 - Fallen Angel : Activate Swift and increase ATK by 15% for 7 seconds after use.
 - Eternal Chain : Bonus (based on coin used) increased by 1% for every point in AGI.
 - Quick Draw Shot : Bonus if marked is increased by 100%, for every 100 in AGI, there is an additional increase by 100%. AGI left is used as a % bonus to get another additional 100%.
 - Fire Dance : Inflicts Burning status for 15 seconds, damage doubled on Burning target.
 Also those non damage skills receives the following effects:
 - Madness Canceller : Adds half AGI into ATK
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Revolution Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Tracking, Piercing Shot, Ground Drift, Adjustment, Binding Trap, Fire Rain, Mass Spiral, Anti Material Blast, Howling Mine, Dragon Tail.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Long range additional damage : Target takes additional damage when hit at long range (>12 cells). For every point in INT, damage are increased by 0.33%, scaling by 1/12th from 12 cells to full effect at 24 cells.
 Also those damage skills receives the following effects:
 - Tracking : Long range additional damage.
 - Piercing Shot : Long range additional damage, adds 50% damage per DoT affecting the target.
 - Ground Drift : Long range additional damage.
 - Binding Trap : Long range additional damage, % damage is increased by 2% per skill level, maximum damage is increased by INT% per skill level. INT slightly increase the walk debuff duration
 - Fire Rain : Close range additional damage (see Rebellion mastery) but based on INT instead of VIT. Extra chance of removal set to 0.1*INT% per skill level.
 - Mass Spiral : Long range additional damage, add an extra chance to apply Bleeding status (rolls twice the chance to proc Bleeding).
 - Anti Material Blast : Long range additional damage, additional damage against summons is doubled
 - Howling Mine : Long range additional damage, add an extra chance to inflict Burning status (rolls twice the chance to proc Burning).
 - Dragon Tail : Long range additional damage.
 Also those non damage skills receives the following effects:
 - Adjustment : Hit increased by 1 every 2 points in INT, this can turn the initial malus into a bonus
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 
Spore.png