Difference between revisions of "Rebellion Skill Modifications"
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Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account. | Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account. | ||
</div> | </div> | ||
+ | |||
+ | |||
+ | [[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]] | ||
== Skills == | == Skills == | ||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_RICHS_COIN</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Rich's Coin | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consume 2000 zeny to generate 10 coins. Coin Flip no longer fails. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Special | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">180 sec Cooldown | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">150 sec Cooldown | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">120 sec Cooldown | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">90 sec Cooldown | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">60 sec Cooldown | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Coin Flip 5 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consume 2000 zeny." | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_MASS_SPIRAL</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Mass Spiral | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires a piercing bullet that additional | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|damage depending on the target's DEF. (Same as Ice Pick) | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Damage depends on target's distance | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Inflicts Bleeding status on the target at | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|a high chance during 20 sec. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec (No DEX) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 15 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">(Distance Cells + 5)%, 40% chance bleeding | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">(Distance Cells + 5) x2%, 55% chance bleeding | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">(Distance Cells + 5) x3%, 70% chance bleeding | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">(Distance Cells + 5) x4%, 85% chance bleeding | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">(Distance Cells + 5) x5%, 100% chance bleeding | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Piercing Shot 1, Rifle equipped | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Full Metal Jacket | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Bullet | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_BANISHING_BUSTER</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Vanishing Buster | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Spreads gunfire into a single target to inflict | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|ranged physical damage to a single target. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|It has a chance of removing enemies' buffs and debuffs (same effects with Dispell). | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive / Special | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1,5 sec (No DEX) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">150% damage, 20% chance to remove 1 random Buff (Reduce by MDEF) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">200% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">250% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">300% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">350% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Shatter Storm 1, Shotgun equipped | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 bullet. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_B_TRAP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Binding Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Lay down a powerful movement | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|impairing trap on the ground. All targets | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|that enter the trap's area of effect will | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|have their movement slowed significantly. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Movement debuff duration is affected by | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|the target's STR. Using Flicker skill on | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|targets affected by Bind Trap will remove | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|the trap and deal an additional damage to | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|the targets. Only 1 trap can be active at | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|a time. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|(Damage limited to [(INT + DEX) x SkillLvl] ATK%). | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Actif | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2,4 sec - 0,4 sec per Lv | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 3 sec - 0,5 sec per Lv | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Flicker 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Special Alloy Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_FLICKER</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flicker | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Activates and detonates caster's | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Howling Mine and Bound Trap on screen. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Special | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX) | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Area 15x15 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Area 17x17 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Area 19x19 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Area 21x21 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Area 23x23 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Flip the Coin 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_S_STORM</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shattering Storm | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sprays heavy gunfire into a single target to inflict | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|ranged physical damage to all enemies around the target 5x5 area. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|It has a chance of breaking enemies' headgear. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive / Special | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec (no DEX) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">275% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">350% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">425% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Disarm 1, Dust 1, Shotgun equipped | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Bullet. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_E_CHAIN</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Eternal Chain | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Allows the caster to use Chain | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Action regardless of equipped weapon for a | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|duration. Chain Action's effective level is | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|determined by the number of coins consumed | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|by this skill. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Buff | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 3s (no DEX) | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Duration: 30 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">5% chance to trigger Chain Action (+2% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">10% chance to trigger Chain Action (+4% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">15% chance to trigger Chain Action (+6% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">20% chance to trigger Chain Action (+8% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">25% chance to trigger Chain Action (+10% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400">30% chance to trigger Chain Action (+12% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400">35% chance to trigger Chain Action (+14% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400">40% chance to trigger Chain Action (+16% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400">45% chance to trigger Chain Action (+18% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400">50% chance to trigger Chain Action (+20% for pistols) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Chain Action 10, Flip the Coin 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes all coins. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_QD_SHOT</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Quick Draw Shot | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill can only be cast after | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Chain Action is activated to deal additional | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|damage to the target. Caster's DEX affects | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|the number of additional attacks done by | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|this skill. If there is a target afflicted | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|with Crimson Marker within 21x21 AoE, that | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|target receives additional damage. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX, Interruptible) | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 1 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">100% Damage (+200% if marked) | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage (+200% if marked) | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">300% Damage (+200% if marked) | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">400% Damage (+200% if marked) | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">500% Damage (+200% if marked) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Chain Action 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_C_MARKER</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Crimson Marker | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Mark a target with crimson death | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|mark, reducing its flee rate, | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|and allows the caster to track the target | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|on the mini map. Only 3 Crimson Markers can | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|be activate at a time. Boosts Quick Draw | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Shot, Dragon Tail and Hammer of God damage. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Lasts for 30 second. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Debuff / Special | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX, Interruptible) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 11 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 2 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Flee Rate -7, Duration 18 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Flee Rate -9, Duration 21 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Flee Rate -11, Duration 24 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Flee Rate -13, Duration 27 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Flee Rate -15, Duration 30 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Flip the Coin 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_FIREDANCE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Dance | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Deals damage to all targets within 5x5 AoE. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|+50% damage per Desperado skill level. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|+25% damage if Fallen Angel used within 2 sec. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec (no DEX) | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Area: 5x5 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">300% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">400% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">500% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Desperado 1, Revolver equipped. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 5 bullets. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_H_MINE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Howling Mine | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"| | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Grenade Launcher exclusive skill. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Fire a sticking bomb at the target to deal | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|damage. If the caster uses Flicker skill, | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Howling Mine will detonate on the target, | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|dealing fire damage to the target and all | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|enemies in range. Howling Mine can only be | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|detonated with Flicker. If the Howling Mine | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|is not detonated for 20 seconds, it will | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|fall off from the target. Targets damaged | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|by Howling Mine will be inflicted with | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Burning status at a chance during 10 sec. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Targets already affected by this skill will receive | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|only 1/3 damage from the explosion. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec (No DEX) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage + (DEX+INT)% Explosion Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">275% Damage + (DEX+INT)x2% Explosion Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">350% Damage + (DEX+INT)x3% Explosion Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">425% Damage + (DEX+INT)x4% Explosion Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage + (DEX+INT)x5% Explosion Damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Ground Drift 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Mine Projectile. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_P_ALTER</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Platinum Altar | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> consumes all coins to increase ATK. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Creates a protective barrier (similar to Kyrie Eleison) that blocks | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|every form of physical damage until its durability wears off or expires. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Durability is based on caster's Max HP. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|ATK bonus is link to the protective barrier, if the barrier is over, | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins). | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Buff | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec (No DEX) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">4 Hits Blocked, 5% Max HP Durability. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">5 Hits Blocked, 10% Max HP Durability. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">6 Hits Blocked, 15% Max HP Durability. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">7 Hits Blocked, 20% Max HP Durability. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">8 Hits Blocked, 25% Max HP Durability. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Rebellion Basics | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_FALLEN_ANGEL</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fallen Angel | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Jump to the targeted location | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|and activate desperado. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|This skill fails automatically | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|if there is a obstacle in your way. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Within 2 seconds of activation, increase Fire Dance damage by 25% | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 3,5s - 0,5s per Lv | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Desperado 10, Revolver equipped | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_R_TRIP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Round Trip | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Unleash a barrage of gunfire at all targets | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|in range, dealing damage and knocking the | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|affected targets. If the targets are | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|knocked back into the wall, they will take | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|additional damage. Caster's DEX affects the | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|amount of initial and knockback damage. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Fire Rain 1, Gatling Gun equipped. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 5 Bullets. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_D_TAIL</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Dragon Tail | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Launches missiles at all targets on the | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|screen that's marked by Crimson Marker. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|The skill's damage is divided among all | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|the Crimson Marked targets. The skill | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|cannot be activated if there are no | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Crimson Marked targets. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s + 0,05s per Lv (No Dex) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">400% damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">500% damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">600% damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">700% damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">800% damage | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Crimson Marker 1, Howling Mine 3 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Grenade Launcher equipped. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Dragon Tail Missile. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_FIRE_RAIN</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Rain (Fire Deluge) | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fire bullets to 3x10 AoE in front of you. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Fire Rain creates a chance of removing | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Ground based skills in its range. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">300% Damage, 20% chance removal | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">375% Damage, 25% chance removal | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">450% Damage, 30% chance removal | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">525% Damage, 25% chance removal | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage, 40% chance removal | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Gatling Fever 1, Gatling Gun equipped. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 10 Bullets. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_HEAT_BARREL</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hit Barrel | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consumes all coins to increase | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|ASPD, ATK, Cast at the cost of HIT. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Last Stand and Platinum Altar cannot be used in conjunction with this skill | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Buff | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec (No DEX) | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Duration: 10 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Rich's Coin 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_AM_BLAST</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Anti-Material Blast | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires an immaterial projectile at a single target to inflict massive ranged physical damage. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|It has a chance to reduce the target's neutral element, | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|size and races resistance. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|It has a chance to Stop a target during 10% sec of base duration. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive / Debuff | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1s (No Dex) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Mass Spiral 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 bullet. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_SLUGSHOT</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Slug Shot | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fire a special slug shot bullet at the | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|target to deal damage. Heavier Bullet will | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|increase the damage inflicted. Decreases | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|hit if you are more than 3 cells away | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|from the target. Monsters and Players hit by this | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|skill will be stunned. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Total damage x2 on Small, x3 on Medium, x4 on Large targets. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive / Debuff | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,4s + 0,2s per Lv | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">185% Damage, Hit -10 for every cell beyond 3 cells | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">210% Damage, Hit -9 for every cell beyond 3 cells | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">245% Damage, Hit -8 for every cell beyond 3 cells | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">280% Damage, Hit -7 for every cell beyond 3 cells | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">305% Damage, Hit -6 for every cell beyond 3 cells | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Vanishing Buster 3, Shotgun equipped. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 coin and 1 Slug Bullet. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">RL_HAMMER_OF_GOD</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hammer of God | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Target the ground to summon a hammer of god | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|to strike it. If there is a target afflicted | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|with Crimson Marker in the targeted area, | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|hammer of god drops on the target and deals | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|damage to the targets in 5x5 AoE. If there | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|is no target afflicted with Crimson Marker | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|in the targeted area, hammer of god will | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|drop on a random location within the area. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Targets hit by this skill will be stunned | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|at a 100% chance. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Offensive | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (No Dex, Interruptible) | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage, stun lasts 2,2 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">300% Damage, stun lasts 2,4 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">400% Damage, stun lasts 2,6 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">500% Damage, stun lasts 2,8 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage, stun lasts 3 seconds | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Anti-Material Blast 3, Rich's Coin 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Rifle equipped. Consomes 2 coins. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Back == | ||
+ | |||
+ | [[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]] |
Revision as of 05:02, 27 April 2021
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
RL_RICHS_COIN | |||||||
---|---|---|---|---|---|---|---|
Rich's Coin | |||||||
Description : | Consume 2000 zeny to generate 10 coins. Coin Flip no longer fails. | ||||||
Max Level: 5 | Skill Form: Special | Target : Self | Cast : 0 sec | ||||
Effects | |||||||
RL_FLICKER | |||||||
---|---|---|---|---|---|---|---|
Flicker | |||||||
Description : | Activates and detonates caster's | ||||||
Howling Mine and Bound Trap on screen. | |||||||
Max Level: 5 | Skill Form: Special | Target : Self | Cast : 0,5s (no DEX) | ||||
Effects | |||||||