Difference between revisions of "Rebellion Skill Modifications"

From DARO
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   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
</div>
 
</div>
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[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
  
  
 
== Skills ==
 
== Skills ==
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_RICHS_COIN</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Rich's Coin
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consume 2000 zeny to generate 10 coins. Coin Flip no longer fails.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Special
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">180 sec Cooldown
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">150 sec Cooldown
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">120 sec Cooldown
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">90 sec Cooldown
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">60 sec Cooldown
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Coin Flip 5
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consume 2000 zeny."
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_MASS_SPIRAL</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Mass Spiral
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires a piercing bullet that additional
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|damage depending on the target's DEF. (Same as Ice Pick)
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Damage depends on target's distance
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Inflicts Bleeding status on the target at
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|a high chance during 20 sec.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec (No DEX)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 15 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">(Distance Cells + 5)%, 40% chance bleeding
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">(Distance Cells + 5) x2%, 55% chance bleeding
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">(Distance Cells + 5) x3%, 70% chance bleeding
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">(Distance Cells + 5) x4%, 85% chance bleeding
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">(Distance Cells + 5) x5%, 100% chance bleeding
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Piercing Shot 1, Rifle equipped
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Full Metal Jacket
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Bullet
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_BANISHING_BUSTER</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Vanishing Buster
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Spreads gunfire into a single target to inflict
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|ranged physical damage to a single target.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Special
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1,5 sec (No DEX)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">150% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">200% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">250% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">300% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">350% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Shatter Storm 1, Shotgun equipped
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 bullet.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_B_TRAP</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Binding Trap
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Lay down a powerful movement
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|impairing trap on the ground. All targets
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|that enter the trap's area of effect will
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|have their movement slowed significantly.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Movement debuff duration is affected by
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|the target's STR. Using Flicker skill on
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|targets affected by Bind Trap will remove
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|the trap and deal an additional damage to
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|the targets. Only 1 trap can be active at
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|a time.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|(Damage limited to [(INT + DEX) x SkillLvl] ATK%).
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Actif
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2,4 sec - 0,4 sec per Lv
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 3 sec - 0,5 sec per Lv
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flicker 1
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Special Alloy Trap.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_FLICKER</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flicker
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Activates and detonates caster's
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Howling Mine and Bound Trap on screen.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Special
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX)
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Area 15x15
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Area 17x17
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Area 19x19
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Area 21x21
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Area 23x23
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flip the Coin 1
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_S_STORM</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shattering Storm
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sprays heavy gunfire into a single target to inflict
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|ranged physical damage to all enemies around the target 5x5 area.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|It has a chance of breaking enemies' headgear.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Special
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec (no DEX)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">275% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">350% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">425% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Disarm 1, Dust 1, Shotgun equipped
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Bullet.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_E_CHAIN</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Eternal Chain
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Allows the caster to use Chain
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Action regardless of equipped weapon for a
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|duration. Chain Action's effective level is
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|determined by the number of coins consumed
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|by this skill.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Buff
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 3s (no DEX)
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Duration: 30 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">5% chance to trigger Chain Action (+2% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">10% chance to trigger Chain Action (+4% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">15% chance to trigger Chain Action (+6% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">20% chance to trigger Chain Action (+8% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">25% chance to trigger Chain Action (+10% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400">30% chance to trigger Chain Action (+12% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400">35% chance to trigger Chain Action (+14% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400">40% chance to trigger Chain Action (+16% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400">45% chance to trigger Chain Action (+18% for pistols)
 +
|-
 +
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400">50% chance to trigger Chain Action (+20% for pistols)
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Chain Action 10, Flip the Coin 1
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes all coins.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_QD_SHOT</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Quick Draw Shot
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill can only be cast after
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Chain Action is activated to deal additional
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|damage to the target. Caster's DEX affects
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|the number of additional attacks done by
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|this skill. If there is a target afflicted
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|with Crimson Marker within 21x21 AoE, that
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|target receives additional damage.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX, Interruptible)
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 1 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">100% Damage (+200% if marked)
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage (+200% if marked)
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">300% Damage (+200% if marked)
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">400% Damage (+200% if marked)
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">500% Damage (+200% if marked)
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Chain Action 1
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_C_MARKER</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Crimson Marker
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Mark a target with crimson death
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|mark, reducing its flee rate,
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|and allows the caster to track the target
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|on the mini map. Only 3 Crimson Markers can
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|be activate at a time. Boosts Quick Draw
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Shot, Dragon Tail and Hammer of God damage.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Lasts for 30 second.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Debuff / Special
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (no DEX, Interruptible)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 11 Cells 
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 2 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Flee Rate -7, Duration 18 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Flee Rate -9, Duration 21 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Flee Rate -11, Duration 24 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Flee Rate -13, Duration 27 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Flee Rate -15, Duration 30 seconds
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flip the Coin 1
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_FIREDANCE</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Dance
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Deals damage to all targets within 5x5 AoE.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|+50% damage per Desperado skill level.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|+25% damage if Fallen Angel used within 2 sec.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5 sec (no DEX)
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Area: 5x5 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">300% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">400% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">500% Damage
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Desperado 1, Revolver equipped.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 5 bullets.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_H_MINE</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Howling Mine
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Grenade Launcher exclusive skill.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Fire a sticking bomb at the target to deal
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|damage. If the caster uses Flicker skill,
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Howling Mine will detonate on the target,
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|dealing fire damage to the target and all
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|enemies in range. Howling Mine can only be
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|detonated with Flicker. If the Howling Mine
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|is not detonated for 20 seconds, it will
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|fall off from the target. Targets damaged
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|by Howling Mine will be inflicted with
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Burning status at a chance during 10 sec.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Targets already affected by this skill will receive
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|only 1/3 damage from the explosion.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec (No DEX)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage + (DEX+INT)% Explosion Damage
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">275% Damage + (DEX+INT)x2% Explosion Damage
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">350% Damage + (DEX+INT)x3% Explosion Damage
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">425% Damage + (DEX+INT)x4% Explosion Damage
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage + (DEX+INT)x5% Explosion Damage
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Ground Drift 1
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin and 1 Mine Projectile.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_P_ALTER</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Platinum Altar
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> consumes all coins to increase ATK.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Creates a protective barrier (similar to Kyrie Eleison) that blocks
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|every form of physical damage until its durability wears off or expires.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Durability is based on caster's Max HP.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|ATK bonus is link to the protective barrier, if the barrier is over,
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Buff
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec (No DEX)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">4 Hits Blocked, 5% Max HP Durability.
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">5 Hits Blocked, 10% Max HP Durability.
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">6 Hits Blocked, 15% Max HP Durability.
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">7 Hits Blocked, 20% Max HP Durability.
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">8 Hits Blocked, 25% Max HP Durability.
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Rebellion Basics
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_FALLEN_ANGEL</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fallen Angel
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Jump to the targeted location
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|and activate desperado.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|This skill fails automatically
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|if there is a obstacle in your way.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Within 2 seconds of activation, increase Fire Dance damage by 25%
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 3,5s - 0,5s per Lv
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Desperado 10, Revolver equipped
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_R_TRIP</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Round Trip
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Unleash a barrage of gunfire at all targets
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|in range, dealing damage and knocking the
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|affected targets. If the targets are
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|knocked back into the wall, they will take
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|additional damage. Caster's DEX affects the
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|amount of initial and knockback damage.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 5 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Fire Rain 1, Gatling Gun equipped.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 5 Bullets.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_D_TAIL</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Dragon Tail
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Launches missiles at all targets on the
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|screen that's marked by Crimson Marker.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|The skill's damage is divided among all
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|the Crimson Marked targets. The skill
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|cannot be activated if there are no
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Crimson Marked targets.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s + 0,05s per Lv (No Dex)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">400% damage
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">500% damage
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">600% damage
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">700% damage
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">800% damage
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Crimson Marker 1, Howling Mine 3
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Grenade Launcher equipped.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Dragon Tail Missile.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_FIRE_RAIN</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fire Rain (Fire Deluge)
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fire bullets to 3x10 AoE in front of you.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Fire Rain creates a chance of removing
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Ground based skills in its range.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 3 Cells
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">300% Damage, 20% chance removal
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">375% Damage, 25% chance removal
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">450% Damage, 30% chance removal
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">525% Damage, 25% chance removal
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage, 40% chance removal
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Gatling Fever 1, Gatling Gun equipped.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 10 Bullets.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_HEAT_BARREL</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hit Barrel
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Consumes all coins to increase
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|ASPD, ATK, Cast at the cost of HIT.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Last Stand and Platinum Altar cannot be used in conjunction with this skill
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Buff
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec (No DEX)
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Duration: 10 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 15 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Rich's Coin 1
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_AM_BLAST</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Anti-Material Blast
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|It has a chance to reduce the target's neutral element,
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|size and races resistance.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|It has a chance to Stop a target during 10% sec of base duration.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Debuff
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1s (No Dex)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Mass Spiral 1
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 bullet.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_SLUGSHOT</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Slug Shot
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fire a special slug shot bullet at the
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|target to deal damage. Heavier Bullet will
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|increase the damage inflicted. Decreases
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|hit if you are more than 3 cells away
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|from the target. Monsters and Players hit by this
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|skill will be stunned.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Total damage x2 on Small, x3 on Medium, x4 on Large targets.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive / Debuff
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Enemy
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,4s + 0,2s per Lv
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">185% Damage, Hit -10 for every cell beyond 3 cells
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">210% Damage, Hit -9 for every cell beyond 3 cells
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">245% Damage, Hit -8 for every cell beyond 3 cells
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">280% Damage, Hit -7 for every cell beyond 3 cells
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">305% Damage, Hit -6 for every cell beyond 3 cells
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Vanishing Buster 3, Shotgun equipped.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 coin and 1 Slug Bullet.
 +
|}
 +
|}
 +
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">RL_HAMMER_OF_GOD</span>
 +
|-
 +
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hammer of God
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
|-
 +
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Target the ground to summon a hammer of god
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|to strike it. If there is a target afflicted
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|with Crimson Marker in the targeted area,
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|hammer of god drops on the target and deals
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|damage to the targets in 5x5 AoE. If there
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|is no target afflicted with Crimson Marker
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|in the targeted area, hammer of god will
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|drop on a random location within the area.
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Targets hit by this skill will be stunned
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|at a 100% chance.
 +
|-
 +
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 +
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Offensive
 +
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
 +
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0,5s (No Dex, Interruptible)
 +
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 7 Cells 
 +
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 +
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10 sec
 +
|-
 +
| colspan="8" style="border: 0px"|
 +
|-
 +
! colspan="8"| <span style="font-weight: 600">Effects</span>
 +
|-
 +
| colspan="8"|
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 +
|-
 +
| style="border: 0px"|
 +
! <span style="font-weight: 600">Informations</span>
 +
! <span style="font-weight: 600">SP Cost</span>
 +
|-
 +
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">200% Damage, stun lasts 2,2 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">300% Damage, stun lasts 2,4 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">400% Damage, stun lasts 2,6 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">500% Damage, stun lasts 2,8 seconds
 +
|-
 +
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">600% Damage, stun lasts 3 seconds
 +
|-
 +
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Anti-Material Blast 3, Rich's Coin 1
 +
|-
 +
!  || <span style="font-weight: 400"> colspan="7"|Rifle equipped. Consomes 2 coins.
 +
|}
 +
|}
 +
 +
== Back ==
 +
 +
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]

Revision as of 05:02, 27 April 2021

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.


Go Back to Jobs & Skills


Skills

RL_RICHS_COIN
Bash.gif Rich's Coin
Description : Consume 2000 zeny to generate 10 coins. Coin Flip no longer fails.
Max Level: 5 Skill Form: Special Target : Self Cast : 0 sec
Effects
Informations SP Cost
Level 1 180 sec Cooldown
Level 2 150 sec Cooldown
Level 3 120 sec Cooldown
Level 4 90 sec Cooldown
Level 5 60 sec Cooldown
requirement : Coin Flip 5
Description : Consume 2000 zeny."


RL_MASS_SPIRAL
Bash.gif Mass Spiral
Description : Fires a piercing bullet that additional
damage depending on the target's DEF. (Same as Ice Pick)
Damage depends on target's distance
Inflicts Bleeding status on the target at
a high chance during 20 sec.
Max Level: 5 Skill Form: Offensive Target : Enemy Cast : 2 sec (No DEX) Range : 15 Cells Delay : 1 sec Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 (Distance Cells + 5)%, 40% chance bleeding
Level 2 (Distance Cells + 5) x2%, 55% chance bleeding
Level 3 (Distance Cells + 5) x3%, 70% chance bleeding
Level 4 (Distance Cells + 5) x4%, 85% chance bleeding
Level 5 (Distance Cells + 5) x5%, 100% chance bleeding
requirement : Piercing Shot 1, Rifle equipped
Consumes 1 Coin and 1 Full Metal Jacket
Bullet


RL_BANISHING_BUSTER
Bash.gif Vanishing Buster
Description : Spreads gunfire into a single target to inflict
ranged physical damage to a single target.
It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
Max Level: 5 Skill Form: Offensive / Special Target : Enemy Cast : 1,5 sec (No DEX) Range : 9 Cells Delay : 1 sec
Effects
Informations SP Cost
Level 1 150% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
Level 2 200% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
Level 3 250% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
Level 4 300% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
Level 5 350% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
requirement : Shatter Storm 1, Shotgun equipped
Consumes 1 bullet.


RL_B_TRAP
Bash.gif Binding Trap
Description : Lay down a powerful movement
impairing trap on the ground. All targets
that enter the trap's area of effect will
have their movement slowed significantly.
Movement debuff duration is affected by
the target's STR. Using Flicker skill on
targets affected by Bind Trap will remove
the trap and deal an additional damage to
the targets. Only 1 trap can be active at
a time.
(Damage limited to [(INT + DEX) x SkillLvl] ATK%).
Max Level: 5 Skill Form: Actif Target : Ground Cast : 2,4 sec - 0,4 sec per Lv Range : 3 Cells Delay : 3 sec - 0,5 sec per Lv Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds
Level 2 Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds
Level 3 Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds
Level 4 Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds
Level 5 Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds
requirement : Flicker 1
Consumes 1 Coin and 1 Special Alloy Trap.


RL_FLICKER
Bash.gif Flicker
Description : Activates and detonates caster's
Howling Mine and Bound Trap on screen.
Max Level: 5 Skill Form: Special Target : Self Cast : 0,5s (no DEX)
Effects
Informations SP Cost
Level 1 Area 15x15
Level 2 Area 17x17
Level 3 Area 19x19
Level 4 Area 21x21
Level 5 Area 23x23
requirement : Flip the Coin 1


RL_S_STORM
Bash.gif Shattering Storm
Description : Sprays heavy gunfire into a single target to inflict
ranged physical damage to all enemies around the target 5x5 area.
It has a chance of breaking enemies' headgear.
Max Level: 5 Skill Form: Offensive / Special Target : Enemy Cast : 0,5 sec (no DEX) Range : 9 Cells Delay : 1 sec Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 200% Damage
Level 2 275% Damage
Level 3 350% Damage
Level 4 425% Damage
Level 5 500% Damage
requirement : Disarm 1, Dust 1, Shotgun equipped
Consumes 1 Bullet.


RL_E_CHAIN
Bash.gif Eternal Chain
Description : Allows the caster to use Chain
Action regardless of equipped weapon for a
duration. Chain Action's effective level is
determined by the number of coins consumed
by this skill.
Max Level: 10 Skill Form: Buff Target : Self Cast : 3s (no DEX) Bash.gif Duration: 30 sec
Effects
Informations SP Cost
Level 1 5% chance to trigger Chain Action (+2% for pistols)
Level 2 10% chance to trigger Chain Action (+4% for pistols)
Level 3 15% chance to trigger Chain Action (+6% for pistols)
Level 4 20% chance to trigger Chain Action (+8% for pistols)
Level 5 25% chance to trigger Chain Action (+10% for pistols)
Level 6 30% chance to trigger Chain Action (+12% for pistols)
Level 7 35% chance to trigger Chain Action (+14% for pistols)
Level 8 40% chance to trigger Chain Action (+16% for pistols)
Level 9 45% chance to trigger Chain Action (+18% for pistols)
Level 10 50% chance to trigger Chain Action (+20% for pistols)
requirement : Chain Action 10, Flip the Coin 1
Consumes all coins.


RL_QD_SHOT
Bash.gif Quick Draw Shot
Description : This skill can only be cast after
Chain Action is activated to deal additional
damage to the target. Caster's DEX affects
the number of additional attacks done by
this skill. If there is a target afflicted
with Crimson Marker within 21x21 AoE, that
target receives additional damage.
Max Level: 5 Skill Form: Offensive Target : Self Cast : 0,5s (no DEX, Interruptible) Cooldown : 1 sec
Effects
Informations SP Cost
Level 1 100% Damage (+200% if marked)
Effects
Informations SP Cost
Level 1 200% Damage (+200% if marked)
Effects
Informations SP Cost
Level 1 300% Damage (+200% if marked)
Effects
Informations SP Cost
Level 1 400% Damage (+200% if marked)
Effects
Informations SP Cost
Level 1 500% Damage (+200% if marked)
requirement : Chain Action 1


RL_C_MARKER
Bash.gif Crimson Marker
Description : Mark a target with crimson death
mark, reducing its flee rate,
and allows the caster to track the target
on the mini map. Only 3 Crimson Markers can
be activate at a time. Boosts Quick Draw
Shot, Dragon Tail and Hammer of God damage.
Lasts for 30 second.
Max Level: 5 Skill Form: Debuff / Special Target : Enemy Cast : 0,5s (no DEX, Interruptible) Range : 11 Cells Cooldown : 2 sec
Effects
Informations SP Cost
Level 1 Flee Rate -7, Duration 18 seconds
Level 2 Flee Rate -9, Duration 21 seconds
Level 3 Flee Rate -11, Duration 24 seconds
Level 4 Flee Rate -13, Duration 27 seconds
Level 5 Flee Rate -15, Duration 30 seconds
requirement : Flip the Coin 1


RL_FIREDANCE
Bash.gif Fire Dance
Description : Deals damage to all targets within 5x5 AoE.
+50% damage per Desperado skill level.
+25% damage if Fallen Angel used within 2 sec.
Max Level: 5 Skill Form: Offensive Target : Self Cast : 0,5 sec (no DEX) Bash.gif Area: 5x5 Cells Delay : 1 sec Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 200% Damage
Level 2 300% Damage
Level 3 400% Damage
Level 4 500% Damage
Level 5 600% Damage
requirement : Desperado 1, Revolver equipped.
Consumes 5 bullets.


RL_H_MINE
Bash.gif Howling Mine Max Level: 5
Skill Form: Offensive
Description : Grenade Launcher exclusive skill.
Fire a sticking bomb at the target to deal
damage. If the caster uses Flicker skill,
Howling Mine will detonate on the target,
dealing fire damage to the target and all
enemies in range. Howling Mine can only be
detonated with Flicker. If the Howling Mine
is not detonated for 20 seconds, it will
fall off from the target. Targets damaged
by Howling Mine will be inflicted with
Burning status at a chance during 10 sec.
Targets already affected by this skill will receive
only 1/3 damage from the explosion.
Max Level: 5 Skill Form: Offensive Target : Enemy Cast : 1 sec (No DEX) Range : 7 Cells Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 200% Damage + (DEX+INT)% Explosion Damage
Level 2 275% Damage + (DEX+INT)x2% Explosion Damage
Level 3 350% Damage + (DEX+INT)x3% Explosion Damage
Level 4 425% Damage + (DEX+INT)x4% Explosion Damage
Level 5 500% Damage + (DEX+INT)x5% Explosion Damage
requirement : Ground Drift 1
Consumes 1 Coin and 1 Mine Projectile.


RL_P_ALTER
Bash.gif Platinum Altar
Description : consumes all coins to increase ATK.
Creates a protective barrier (similar to Kyrie Eleison) that blocks
every form of physical damage until its durability wears off or expires.
Durability is based on caster's Max HP.
ATK bonus is link to the protective barrier, if the barrier is over,
then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
Max Level: 5 Skill Form: Buff Target : Self Cast : 2 sec (No DEX) Range : 9 Cells Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 4 Hits Blocked, 5% Max HP Durability.
Level 2 5 Hits Blocked, 10% Max HP Durability.
Level 3 6 Hits Blocked, 15% Max HP Durability.
Level 4 7 Hits Blocked, 20% Max HP Durability.
Level 5 8 Hits Blocked, 25% Max HP Durability.
requirement : Rebellion Basics


RL_FALLEN_ANGEL
Bash.gif Fallen Angel
Description : Jump to the targeted location
and activate desperado.
This skill fails automatically
if there is a obstacle in your way.
Within 2 seconds of activation, increase Fire Dance damage by 25%
Max Level: 5 Skill Form: Offensive Target : Ground Range : 9 Cells Cooldown : 3,5s - 0,5s per Lv
requirement : Desperado 10, Revolver equipped
Consumes 1 Coin.


RL_R_TRIP
Bash.gif Round Trip
Description : Unleash a barrage of gunfire at all targets
in range, dealing damage and knocking the
affected targets. If the targets are
knocked back into the wall, they will take
additional damage. Caster's DEX affects the
amount of initial and knockback damage.
Max Level: 5 Skill Form: Offensive Target : Self Delay : 1 sec Cooldown : 5 sec
Effects
Informations SP Cost
Level 1 140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
Level 2 180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
Level 3 220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
Level 4 260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
Level 5 300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
requirement : Fire Rain 1, Gatling Gun equipped.
Consumes 5 Bullets.


RL_D_TAIL
Bash.gif Dragon Tail
Description : Launches missiles at all targets on the
screen that's marked by Crimson Marker.
The skill's damage is divided among all
the Crimson Marked targets. The skill
cannot be activated if there are no
Crimson Marked targets.
Max Level: 5 Skill Form: Offensive Target : Self Cast : 0,5s + 0,05s per Lv (No Dex) Range : 5 Cells Delay : 2 sec Cooldown : 10 sec
Effects
Informations SP Cost
Level 1 400% damage
Level 2 500% damage
Level 3 600% damage
Level 4 700% damage
Level 5 800% damage
requirement : Crimson Marker 1, Howling Mine 3
Grenade Launcher equipped.
Consumes 1 Dragon Tail Missile.


RL_FIRE_RAIN
Bash.gif Fire Rain (Fire Deluge)
Description : Fire bullets to 3x10 AoE in front of you.
Fire Rain creates a chance of removing
Ground based skills in its range.
Max Level: 5 Skill Form: Offensive Target : Ground Delay : 1 sec Range : 3 Cells
Effects
Informations SP Cost
Level 1 300% Damage, 20% chance removal
Level 2 375% Damage, 25% chance removal
Level 3 450% Damage, 30% chance removal
Level 4 525% Damage, 25% chance removal
Level 5 600% Damage, 40% chance removal
requirement : Gatling Fever 1, Gatling Gun equipped.
Consumes 10 Bullets.


RL_HEAT_BARREL
Bash.gif Hit Barrel
Description : Consumes all coins to increase
ASPD, ATK, Cast at the cost of HIT.
Last Stand and Platinum Altar cannot be used in conjunction with this skill
Max Level: 5 Skill Form: Buff Target : Self Cast : 1 sec (No DEX) Bash.gif Duration: 10 sec Cooldown : 15 sec
Effects
Informations SP Cost
Level 1 ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
Level 2 ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
Level 3 ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
Level 4 ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
Level 5 ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
requirement : Rich's Coin 1


RL_AM_BLAST
Bash.gif Anti-Material Blast Max Level: 5
Description : Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
It has a chance to reduce the target's neutral element,
size and races resistance.
It has a chance to Stop a target during 10% sec of base duration.
Max Level: 5 Skill Form: Offensive / Debuff Target : Enemy Cast : 1s (No Dex) Range : 9 Cells Delay : 1 sec Cooldown : 10 sec
Effects
Informations SP Cost
Level 1 240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
Level 2 280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
Level 3 320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
Level 4 360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
Level 5 400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
requirement : Mass Spiral 1
Consumes 1 bullet.


RL_SLUGSHOT
Bash.gif Slug Shot
Description : Fire a special slug shot bullet at the
target to deal damage. Heavier Bullet will
increase the damage inflicted. Decreases
hit if you are more than 3 cells away
from the target. Monsters and Players hit by this
skill will be stunned.
Total damage x2 on Small, x3 on Medium, x4 on Large targets.
Max Level: 5 Skill Form: Offensive / Debuff Target : Enemy Cast : 0,4s + 0,2s per Lv Range : 9 Cells Delay : 1 sec
Effects
Informations SP Cost
Level 1 185% Damage, Hit -10 for every cell beyond 3 cells
Level 2 210% Damage, Hit -9 for every cell beyond 3 cells
Level 3 245% Damage, Hit -8 for every cell beyond 3 cells
Level 4 280% Damage, Hit -7 for every cell beyond 3 cells
Level 5 305% Damage, Hit -6 for every cell beyond 3 cells
requirement : Vanishing Buster 3, Shotgun equipped.
Consumes 1 coin and 1 Slug Bullet.


RL_HAMMER_OF_GOD
Bash.gif Hammer of God Max Level: 5
Description : Target the ground to summon a hammer of god
to strike it. If there is a target afflicted
with Crimson Marker in the targeted area,
hammer of god drops on the target and deals
damage to the targets in 5x5 AoE. If there
is no target afflicted with Crimson Marker
in the targeted area, hammer of god will
drop on a random location within the area.
Targets hit by this skill will be stunned
at a 100% chance.
Max Level: 5 Skill Form: Offensive Target : Ground Cast : 0,5s (No Dex, Interruptible) Range : 7 Cells Delay : 1 sec Cooldown : 10 sec
Effects
Informations SP Cost
Level 1 200% Damage, stun lasts 2,2 seconds
Level 2 300% Damage, stun lasts 2,4 seconds
Level 3 400% Damage, stun lasts 2,6 seconds
Level 4 500% Damage, stun lasts 2,8 seconds
Level 5 600% Damage, stun lasts 3 seconds
requirement : Anti-Material Blast 3, Rich's Coin 1
Rifle equipped. Consomes 2 coins.

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