Difference between revisions of "Rebellion Skill Modifications"

From DARO
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== Skills ==
 
== Skills ==
  
=== [[File:sm_sword.png]] Rich's Coin ===
+
=== [[File:rl_richs_coin.png]] Rich's Coin ===
 
   Consume 2000 zeny to generate 10 coins.</span>
 
   Consume 2000 zeny to generate 10 coins.</span>
 
   ______________________________________
 
   ______________________________________
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   Consume 2000 zeny."
 
   Consume 2000 zeny."
 
   
 
   
=== [[File:sm_sword.png]] Mass Spiral ===
+
=== [[File:rl_mass_spiral.png]] Mass Spiral ===
 
   Fires a piercing bullet that additional
 
   Fires a piercing bullet that additional
 
   damage depending on the target's DEF. (Same as Ice Pick)
 
   damage depending on the target's DEF. (Same as Ice Pick)
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   <span style="color:#CC3399">Consume 1 Full Metal Jacket</span>
 
   <span style="color:#CC3399">Consume 1 Full Metal Jacket</span>
 
   
 
   
=== [[File:sm_sword.png]] Vanishing Buster ===
+
=== [[File:rl_banishing_buster.png]] Vanishing Buster ===
 
   Spreads gunfire into a single target to inflict
 
   Spreads gunfire into a single target to inflict
 
   ranged physical damage to a single target.
 
   ranged physical damage to a single target.
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   Consumes 1 bullet.</span>
 
   Consumes 1 bullet.</span>
 
   
 
   
=== [[File:sm_sword.png]] Binding Trap ===
+
=== [[File:rl_b_trap.png]] Binding Trap ===
 
   Lay down a powerful movement
 
   Lay down a powerful movement
 
   impairing trap on the ground. All targets
 
   impairing trap on the ground. All targets
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   Consumes 1 Coin and 1 Special Alloy Trap.</span>
 
   Consumes 1 Coin and 1 Special Alloy Trap.</span>
 
   
 
   
=== [[File:sm_sword.png]] Flicker ===
+
=== [[File:rl_flicker.png]] Flicker ===
 
   Activates and detonates caster's
 
   Activates and detonates caster's
 
   Howling Mine and Bound Trap on screen.</span>
 
   Howling Mine and Bound Trap on screen.</span>
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   <span style="color:#CC3399">Requirement: Flip the Coin 1</span>
 
   <span style="color:#CC3399">Requirement: Flip the Coin 1</span>
 
   
 
   
=== [[File:sm_sword.png]] Shattering Storm ===
+
=== [[File:rl_s_storm.png]] Shattering Storm ===
 
   Sprays heavy gunfire into a single target to inflict
 
   Sprays heavy gunfire into a single target to inflict
 
   ranged physical damage to all enemies around the target 5x5 area.
 
   ranged physical damage to all enemies around the target 5x5 area.
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   Consumes 1 Bullet.</span>
 
   Consumes 1 Bullet.</span>
 
   
 
   
=== [[File:sm_sword.png]] Eternal Chain ===
+
=== [[File:rl_e_chain.png]] Eternal Chain ===
 
   Allows the caster to use Chain
 
   Allows the caster to use Chain
 
   Action regardless of equipped weapon for a
 
   Action regardless of equipped weapon for a
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   Max Level: 10</span>            Skill Form: Buff </span>
 
   Max Level: 10</span>            Skill Form: Buff </span>
 
   Target: Self</span>            Cast: 3s (Unaffected by DEX)</span>
 
   Target: Self</span>            Cast: 3s (Unaffected by DEX)</span>
=== [[File:sm_sword.png]] Duration: 30 sec</span>
+
  Duration: 30 sec</span>
 
   ______________________________________
 
   ______________________________________
 
   [Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)</span>
 
   [Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)</span>
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   Consumes 5 coins.</span>
 
   Consumes 5 coins.</span>
 
   
 
   
=== [[File:sm_sword.png]] Quick Draw Shot ===
+
=== [[File:rl_qd_shot.png]] Quick Draw Shot ===
 
   This skill can only be cast after
 
   This skill can only be cast after
 
   Chain Action is activated to deal additional
 
   Chain Action is activated to deal additional
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   <span style="color:#CC3399">Requirement: Chain Action 1</span>
 
   <span style="color:#CC3399">Requirement: Chain Action 1</span>
 
   
 
   
=== [[File:sm_sword.png]] Crimson Marker ===
+
=== [[File:rl_c_marker.png]] Crimson Marker ===
 
   Mark a target with crimson death
 
   Mark a target with crimson death
 
   mark, reducing its flee rate,
 
   mark, reducing its flee rate,
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   Consumes 1 Coin</span>
 
   Consumes 1 Coin</span>
 
   
 
   
=== [[File:sm_sword.png]] Fire Dance ===
+
=== [[File:rl_firedance.png]] Fire Dance ===
 
   Deals damage to all targets within 5x5 AoE.
 
   Deals damage to all targets within 5x5 AoE.
 
   +50% damage per Desperado skill level.
 
   +50% damage per Desperado skill level.
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   Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 
   Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Offensive </span>
 
   Target: Self</span>            Cast: 0,5 sec (Unaffected by DEX)</span>
 
   Target: Self</span>            Cast: 0,5 sec (Unaffected by DEX)</span>
=== [[File:sm_sword.png]] Area: 5x5 Cells</span>          Delay: 1 sec</span>
+
  Area: 5x5 Cells</span>          Delay: 1 sec</span>
 
   Cooldown: 5 sec</span>
 
   Cooldown: 5 sec</span>
 
   ______________________________________
 
   ______________________________________
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   Consumes 5 bullets.</span>
 
   Consumes 5 bullets.</span>
 
   
 
   
=== [[File:sm_sword.png]] Howling Mine ===
+
=== [[File:rl_h_mine.png]] Howling Mine ===
 
   Grenade Launcher exclusive skill.
 
   Grenade Launcher exclusive skill.
 
   Fire a sticking bomb at the target to deal
 
   Fire a sticking bomb at the target to deal
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   Consumes 1 Coin and 1 Projection Landmine.</span>
 
   Consumes 1 Coin and 1 Projection Landmine.</span>
 
   
 
   
=== [[File:sm_sword.png]] Platinum Altar ===
+
=== [[File:rl_e_chain.png]] Platinum Altar ===
 
   consumes all coins to increase ATK.
 
   consumes all coins to increase ATK.
 
   Creates a protective barrier (similar to Kyrie Eleison) that blocks
 
   Creates a protective barrier (similar to Kyrie Eleison) that blocks
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   Silver Bullet</span>
 
   Silver Bullet</span>
 
   
 
   
=== [[File:sm_sword.png]] Fallen Angel ===
+
=== [[File:rl_fallen_angel.png]] Fallen Angel ===
 
   Jump to the targeted location
 
   Jump to the targeted location
 
   and activate desperado.
 
   and activate desperado.
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   Consumes 1 Coin.</span>
 
   Consumes 1 Coin.</span>
 
   
 
   
=== [[File:sm_sword.png]] Round Trip ===
+
=== [[File:rl_r_trip.png]] Round Trip ===
 
   Unleash a barrage of gunfire at all targets
 
   Unleash a barrage of gunfire at all targets
 
   in range, dealing damage and knocking the
 
   in range, dealing damage and knocking the
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   Consumes 5 Bullets.</span>
 
   Consumes 5 Bullets.</span>
 
   
 
   
=== [[File:sm_sword.png]] Dragon Tail ===
+
=== [[File:rl_d_tail.png]] Dragon Tail ===
 
   Launches missiles at all targets on the
 
   Launches missiles at all targets on the
 
   screen that's marked by Crimson Marker.
 
   screen that's marked by Crimson Marker.
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   Consumes 1 Dragon Tail Missile.</span>
 
   Consumes 1 Dragon Tail Missile.</span>
 
   
 
   
=== [[File:sm_sword.png]] Fire Rain ===
+
=== [[File:rl_fire_rain.png]] Fire Rain ===
 
   Fire bullets to 3x10 AoE in front of you.
 
   Fire bullets to 3x10 AoE in front of you.
 
   Fire Rain creates a chance of removing
 
   Fire Rain creates a chance of removing
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   Consumes 10 Bullets.</span>
 
   Consumes 10 Bullets.</span>
 
   
 
   
=== [[File:sm_sword.png]] Heat Barrel ===
+
=== [[File:rl_heat_barrel.png]] Heat Barrel ===
 
   Consumes all coins to increase
 
   Consumes all coins to increase
 
   ASPD, ATK, Cast at the cost of HIT.
 
   ASPD, ATK, Cast at the cost of HIT.
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   <span style="color:#CC3399">Requirement: Rich's Coin 1</span>
 
   <span style="color:#CC3399">Requirement: Rich's Coin 1</span>
 
   
 
   
=== [[File:sm_sword.png]] Anti-Material Blast ===
+
=== [[File:rl_am_blast.png]] Anti-Material Blast ===
 
   Max Level: 5
 
   Max Level: 5
 
   Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
 
   Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
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   Consumes 1 bullet.</span>
 
   Consumes 1 bullet.</span>
 
   
 
   
=== [[File:sm_sword.png]] Slug Shot ===
+
=== [[File:rl_slugshot.png]] Slug Shot ===
 
   Fire a special slug shot bullet at the
 
   Fire a special slug shot bullet at the
 
   target to deal damage. Heavier Bullet will
 
   target to deal damage. Heavier Bullet will
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=== [[File:sm_sword.png]] Hammer of God ===
+
=== [[File:rl_hammer_of_god.png]] Hammer of God ===
 
   Max Level: 5
 
   Max Level: 5
 
   Target the ground to summon a hammer of god
 
   Target the ground to summon a hammer of god

Revision as of 08:16, 14 December 2021

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Rl richs coin.png Rich's Coin

 Consume 2000 zeny to generate 10 coins.
 ______________________________________
 Max Level: 5             Skill Form: Special 
 Target: Self             Cast: 0 sec
 ______________________________________
 [Lv 1]: 180 sec Cooldown
 [Lv 2]: 150 sec Cooldown
 [Lv 3]: 120 sec Cooldown
 [Lv 4]: 90 sec Cooldown
 [Lv 5]: 60 sec Cooldown
 ______________________________________
 Requirement: Coin Flip 5
 Consume 2000 zeny."

Rl mass spiral.png Mass Spiral

 Fires a piercing bullet that additional
 damage depending on the target's DEF. (Same as Ice Pick)
 Damage depends on target's distance
 Inflicts Bleeding status on the target at
 a high chance during 20 sec.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy            Cast: 2 sec (Unaffected by DEX)
 Range: 15 Cells           Delay: 1 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: (Distance Cells + 5)%, 40% chance bleeding
 [Lv 2]: (Distance Cells + 5) x2%, 55% chance bleeding
 [Lv 3]: (Distance Cells + 5) x3%, 70% chance bleeding
 [Lv 4]: (Distance Cells + 5) x4%, 85% chance bleeding
 [Lv 5]: (Distance Cells + 5) x5%, 100% chance bleeding
 ______________________________________
 Requirement: Piercing Shot 1, Rifle equipped
 Consume 1 Full Metal Jacket

Rl banishing buster.png Vanishing Buster

 Spreads gunfire into a single target to inflict
 ranged physical damage to a single target.
 It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Special 
 Target: Enemy            Cast: 1,5 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 150% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
 [Lv 2]: 200% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
 [Lv 3]: 250% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
 [Lv 4]: 300% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
 [Lv 5]: 350% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
 ______________________________________
 Requirement: Shatter Storm 1, Shotgun equipped
 Consumes 1 bullet.

Rl b trap.png Binding Trap

 Lay down a powerful movement
 impairing trap on the ground. All targets
 that enter the trap's area of effect will
 have their movement slowed significantly.
 Movement debuff duration is affected by
 the target's STR. Using Flicker skill on
 targets affected by Bind Trap will remove
 the trap and deal an additional damage to
 the targets. Only 1 trap can be active at
 a time.
 (Damage limited to [(INT + DEX) x SkillLvl] ATK%).
 ______________________________________
 Max Level: 5             Skill Form: Actif 
 Target: Ground            Cast: 2,4 sec - 0,4 sec per Lv
 Range: 3 Cells           Delay: 3 sec - 0,5 sec per Lv
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds
 [Lv 2]: Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds
 [Lv 3]: Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds
 [Lv 4]: Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds
 [Lv 5]: Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds
 ______________________________________
 Requirement: Flicker 1
 Consumes 1 Coin and 1 Special Alloy Trap.

Rl flicker.png Flicker

 Activates and detonates caster's
 Howling Mine and Bound Trap on screen.
 ______________________________________
 Max Level: 5             Skill Form: Special 
 Target: Self            Cast: 0,5s (Unaffected by DEX)
 ______________________________________
 [Lv 1]: Area 15x15
 [Lv 2]: Area 17x17
 [Lv 3]: Area 19x19
 [Lv 4]: Area 21x21
 [Lv 5]: Area 23x23
 ______________________________________
 Requirement: Flip the Coin 1

Rl s storm.png Shattering Storm

 Sprays heavy gunfire into a single target to inflict
 ranged physical damage to all enemies around the target 5x5 area.
 It has a chance of breaking enemies' headgear.
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Special 
 Target: Enemy            Cast: 0,5 sec (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 200% Damage
 [Lv 2]: 275% Damage
 [Lv 3]: 350% Damage
 [Lv 4]: 425% Damage
 [Lv 5]: 500% Damage
 ______________________________________
 Requirement: Disarm 1, Dust 1, Shotgun equipped
 Consumes 1 Bullet.

Rl e chain.png Eternal Chain

 Allows the caster to use Chain
 Action regardless of equipped weapon for a
 duration. Chain Action's effective level is
 determined by the number of coins consumed
 by this skill.
 ______________________________________
 Max Level: 10             Skill Form: Buff 
 Target: Self            Cast: 3s (Unaffected by DEX)
 Duration: 30 sec
 ______________________________________
 [Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)
 [Lv 2]: 10% chance to trigger Chain Action (+4% for pistols)
 [Lv 3]: 15% chance to trigger Chain Action (+6% for pistols)
 [Lv 4]: 20% chance to trigger Chain Action (+8% for pistols)
 [Lv 5]: 25% chance to trigger Chain Action (+10% for pistols)
 [Lv 6]: 30% chance to trigger Chain Action (+12% for pistols)
 [Lv 7]: 35% chance to trigger Chain Action (+14% for pistols)
 [Lv 8]: 40% chance to trigger Chain Action (+16% for pistols)
 [Lv 9]: 45% chance to trigger Chain Action (+18% for pistols)
 [Lv 10]: 50% chance to trigger Chain Action (+20% for pistols)
 ______________________________________
 Requirement: Chain Action 10, Flip the Coin 1
 Consumes 5 coins.

Rl qd shot.png Quick Draw Shot

 This skill can only be cast after
 Chain Action is activated to deal additional
 damage to the target. Caster's DEX affects
 the number of additional attacks done by
 this skill. If there is a target afflicted
 with Crimson Marker within 21x21 AoE, that
 target receives additional damage.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Cooldown: 1 sec
 ______________________________________
 [Lv 1]: 100% Damage (+200% if marked)
 [Lv 2]: 200% Damage (+200% if marked)
 [Lv 3]: 300% Damage (+200% if marked)
 [Lv 4]: 400% Damage (+200% if marked)
 [Lv 5]: 500% Damage (+200% if marked)
 ______________________________________
 Requirement: Chain Action 1

Rl c marker.png Crimson Marker

 Mark a target with crimson death
 mark, reducing its flee rate,
 and allows the caster to track the target
 on the mini map. Only 3 Crimson Markers can
 be activate at a time. Boosts Quick Draw
 Shot, Dragon Tail and Hammer of God damage.
 Lasts for 30 second.
 ______________________________________
 Max Level: 5             Skill Form: Debuff / Special 
 Target: Enemy            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Range: 11 Cells           Cooldown: 2 sec
 ______________________________________
 [Lv 1]: Flee Rate -7, Duration 18 seconds
 [Lv 2]: Flee Rate -9, Duration 21 seconds
 [Lv 3]: Flee Rate -11, Duration 24 seconds
 [Lv 4]: Flee Rate -13, Duration 27 seconds
 [Lv 5]: Flee Rate -15, Duration 30 seconds
 ______________________________________
 Requirement: Flip the Coin 1
 Consumes 1 Coin

Rl firedance.png Fire Dance

 Deals damage to all targets within 5x5 AoE.
 +50% damage per Desperado skill level.
 +25% damage if Fallen Angel used within 2 sec.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5 sec (Unaffected by DEX)
 Area: 5x5 Cells           Delay: 1 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 200% Damage
 [Lv 2]: 300% Damage
 [Lv 3]: 400% Damage
 [Lv 4]: 500% Damage
 [Lv 5]: 600% Damage
 ______________________________________
 Requirement: Desperado 1, Revolver equipped.
 Consumes 5 bullets.

Rl h mine.png Howling Mine

 Grenade Launcher exclusive skill.
 Fire a sticking bomb at the target to deal
 damage. If the caster uses Flicker skill,
 Howling Mine will detonate on the target,
 dealing fire damage to the target and all
 enemies in range. Howling Mine can only be
 detonated with Flicker. If the Howling Mine
 is not detonated for 20 seconds, it will
 fall off from the target. Targets damaged
 by Howling Mine will be inflicted with
 Burning status at a chance during 10 sec.
 Targets already affected by this skill will receive
 only 1/3 damage from the explosion.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Enemy            Cast: 1 sec (Unaffected by DEX)
 Range: 7 Cells
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 200% Damage + (DEX+INT)% Explosion Damage
 [Lv 2]: 275% Damage + (DEX+INT)x2% Explosion Damage
 [Lv 3]: 350% Damage + (DEX+INT)x3% Explosion Damage
 [Lv 4]: 425% Damage + (DEX+INT)x4% Explosion Damage
 [Lv 5]: 500% Damage + (DEX+INT)x5% Explosion Damage
 ______________________________________
 Requirement: Ground Drift 1
 Consumes 1 Coin and 1 Projection Landmine.

Rl e chain.png Platinum Altar

 consumes all coins to increase ATK.
 Creates a protective barrier (similar to Kyrie Eleison) that blocks
 every form of physical damage until its durability wears off or expires.
 Durability is based on caster's Max HP.
 ATK bonus is link to the protective barrier, if the barrier is over,
 then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
 ______________________________________
 Max Level: 5             Skill Form: Buff 
 Target: Self            Cast: 2 sec (Unaffected by DEX)
 Range: 9 Cells
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 4 Hits Blocked, 5% Max HP Durability.
 [Lv 2]: 5 Hits Blocked, 10% Max HP Durability.
 [Lv 3]: 6 Hits Blocked, 15% Max HP Durability.
 [Lv 4]: 7 Hits Blocked, 20% Max HP Durability.
 [Lv 5]: 8 Hits Blocked, 25% Max HP Durability.
 ______________________________________
 Requirement: Rebellion Basics
 Silver Bullet

Rl fallen angel.png Fallen Angel

 Jump to the targeted location
 and activate desperado.
 This skill fails automatically
 if there is a obstacle in your way.
 Within 2 seconds of activation, increase Fire Dance damage by 25%
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground         Range: 9 Cells
 Cooldown: 3,5s - 0,5s per Lv
 ______________________________________
 Requirement: Desperado 10, Revolver equipped
 Consumes 1 Coin.

Rl r trip.png Round Trip

 Unleash a barrage of gunfire at all targets
 in range, dealing damage and knocking the
 affected targets. If the targets are
 knocked back into the wall, they will take
 additional damage. Caster's DEX affects the
 amount of initial and knockback damage.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self         Delay: 1 sec
 Cooldown: 5 sec
 ______________________________________
 [Lv 1]: 140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 [Lv 2]: 180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
 [Lv 3]: 220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
 [Lv 4]: 260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
 [Lv 5]: 300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
 ______________________________________
 Requirement: Fire Rain 1, Gatling Gun equipped.
 Consumes 5 Bullets.

Rl d tail.png Dragon Tail

 Launches missiles at all targets on the
 screen that's marked by Crimson Marker.
 The skill's damage is divided among all
 the Crimson Marked targets. The skill
 cannot be activated if there are no
 Crimson Marked targets.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Self            Cast: 0,5s + 0,05s per Lv (Unaffected by DEX)
 Range: 5 Cells           Delay: 2 sec
 Cooldown: 10 sec
 ______________________________________
 [Lv 1]: 400% damage
 [Lv 2]: 500% damage
 [Lv 3]: 600% damage
 [Lv 4]: 700% damage
 [Lv 5]: 800% damage
 ______________________________________
 Requirement: Crimson Marker 1, Howling Mine 3
 Grenade Launcher equipped.
 Consumes 1 Dragon Tail Missile.

Rl fire rain.png Fire Rain

 Fire bullets to 3x10 AoE in front of you.
 Fire Rain creates a chance of removing
 Ground based skills in its range.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground         Delay: 1 sec
 Range: 3 Cells
 ______________________________________
 [Lv 1]: 300% Damage, 20% chance removal
 [Lv 2]: 375% Damage, 25% chance removal
 [Lv 3]: 450% Damage, 30% chance removal
 [Lv 4]: 525% Damage, 25% chance removal
 [Lv 5]: 600% Damage, 40% chance removal
 ______________________________________
 Requirement: Gatling Fever 1, Gatling Gun equipped.
 Consumes 10 Bullets.

Rl heat barrel.png Heat Barrel

 Consumes all coins to increase
 ASPD, ATK, Cast at the cost of HIT.
 Last Stand and Platinum Altar cannot be used in conjunction with this skill
 ______________________________________
 Max Level: 5             Skill Form: Buff 
 Target: Self            Cast: 1 sec (Unaffected by DEX)

=== Sm sword.png Duration: 10 sec

 Cooldown: 15 sec
 ______________________________________
 [Lv 1]: ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
 [Lv 2]: ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
 [Lv 3]: ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
 [Lv 4]: ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
 [Lv 5]: ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
 ______________________________________
 Requirement: Rich's Coin 1

Rl am blast.png Anti-Material Blast

 Max Level: 5
 Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
 It has a chance to reduce the target's neutral element,
 size and races resistance.
 It has a chance to Stop a target during 10% sec of base duration.
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Debuff 
 Target: Enemy            Cast: 1s (Unaffected by DEX)
 Range: 9 Cells           Delay: 1 sec
 Cooldown: 10 sec
 ______________________________________
 [Lv 1]: 240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
 [Lv 2]: 280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
 [Lv 3]: 320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
 [Lv 4]: 360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
 [Lv 5]: 400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
 ______________________________________
 Requirement: Mass Spiral 1
 Consumes 1 bullet.

Rl slugshot.png Slug Shot

 Fire a special slug shot bullet at the
 target to deal damage. Heavier Bullet will
 increase the damage inflicted. Decreases
 hit if you are more than 3 cells away
 from the target. Monsters and Players hit by this
 skill will be stunned.
 Total damage x2 on Small, x3 on Medium, x4 on Large targets.
 ______________________________________
 Max Level: 5             Skill Form: Offensive / Debuff 
 Target: Enemy            Cast: 0,4s + 0,2s per Lv
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 185% Damage, Hit -10 for every cell beyond 3 cells
 [Lv 2]: 210% Damage, Hit -9 for every cell beyond 3 cells
 [Lv 3]: 245% Damage, Hit -8 for every cell beyond 3 cells
 [Lv 4]: 280% Damage, Hit -7 for every cell beyond 3 cells
 [Lv 5]: 305% Damage, Hit -6 for every cell beyond 3 cells
 ______________________________________
 Requirement: Vanishing Buster 3, Shotgun equipped.
 Consumes 1 coin and 1 Shotgun Slug.

Rl hammer of god.png Hammer of God

 Max Level: 5
 Target the ground to summon a hammer of god
 to strike it. If there is a target afflicted
 with Crimson Marker in the targeted area,
 hammer of god drops on the target and deals
 damage to the targets in 5x5 AoE. If there
 is no target afflicted with Crimson Marker
 in the targeted area, hammer of god will
 drop on a random location within the area.
 Targets hit by this skill will be stunned
 at a 100% chance.
 ______________________________________
 Max Level: 5             Skill Form: Offensive 
 Target: Ground            Cast: 0,5s (Unaffected by DEX, Interruptible)
 Range: 7 Cells           Delay: 1 sec
 Cooldown: 10 sec
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 [Lv 1]: 200% Damage, stun lasts 2,2 seconds
 [Lv 2]: 300% Damage, stun lasts 2,4 seconds
 [Lv 3]: 400% Damage, stun lasts 2,6 seconds
 [Lv 4]: 500% Damage, stun lasts 2,8 seconds
 [Lv 5]: 600% Damage, stun lasts 3 seconds
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 Requirement: Anti-Material Blast 3, Rich's Coin 1
 Rifle equipped. Consomes 2 coins.
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