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Informations
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SP Cost
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Level 1 |
100% Damage (+200% if marked)
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Effects
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Informations
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SP Cost
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Level 1 |
200% Damage (+200% if marked)
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Effects
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Informations
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SP Cost
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Level 1 |
300% Damage (+200% if marked)
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Effects
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Informations
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SP Cost
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Level 1 |
400% Damage (+200% if marked)
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Effects
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Informations
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SP Cost
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Level 1 |
500% Damage (+200% if marked)
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requirement : |
Chain Action 1
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RL_C_MARKER
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Crimson Marker
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Description : |
Mark a target with crimson death
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mark, reducing its flee rate,
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and allows the caster to track the target
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on the mini map. Only 3 Crimson Markers can
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be activate at a time. Boosts Quick Draw
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Shot, Dragon Tail and Hammer of God damage.
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Lasts for 30 second.
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Max Level: 5
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Skill Form: Debuff / Special
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Target : Enemy
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Cast : 0,5s (no DEX, Interruptible)
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Range : 11 Cells
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Cooldown : 2 sec
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Effects
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Informations
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SP Cost
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Level 1 |
Flee Rate -7, Duration 18 seconds
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Level 2 |
Flee Rate -9, Duration 21 seconds
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Level 3 |
Flee Rate -11, Duration 24 seconds
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Level 4 |
Flee Rate -13, Duration 27 seconds
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Level 5 |
Flee Rate -15, Duration 30 seconds
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requirement : |
Flip the Coin 1
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RL_FIREDANCE
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Fire Dance
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Description : |
Deals damage to all targets within 5x5 AoE.
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+50% damage per Desperado skill level.
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+25% damage if Fallen Angel used within 2 sec.
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Max Level: 5
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Skill Form: Offensive
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Target : Self
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Cast : 0,5 sec (no DEX)
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Area: 5x5 Cells
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Delay : 1 sec
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Cooldown : 5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
200% Damage
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Level 2 |
300% Damage
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Level 3 |
400% Damage
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Level 4 |
500% Damage
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Level 5 |
600% Damage
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requirement : |
Desperado 1, Revolver equipped.
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Consumes 5 bullets.
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RL_H_MINE
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Howling Mine
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Max Level: 5
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Skill Form: Offensive
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Description : |
Grenade Launcher exclusive skill.
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Fire a sticking bomb at the target to deal
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damage. If the caster uses Flicker skill,
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Howling Mine will detonate on the target,
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dealing fire damage to the target and all
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enemies in range. Howling Mine can only be
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detonated with Flicker. If the Howling Mine
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is not detonated for 20 seconds, it will
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fall off from the target. Targets damaged
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by Howling Mine will be inflicted with
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Burning status at a chance during 10 sec.
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Targets already affected by this skill will receive
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only 1/3 damage from the explosion.
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Max Level: 5
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Skill Form: Offensive
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Target : Enemy
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Cast : 1 sec (No DEX)
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Range : 7 Cells
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Cooldown : 5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
200% Damage + (DEX+INT)% Explosion Damage
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Level 2 |
275% Damage + (DEX+INT)x2% Explosion Damage
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Level 3 |
350% Damage + (DEX+INT)x3% Explosion Damage
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Level 4 |
425% Damage + (DEX+INT)x4% Explosion Damage
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Level 5 |
500% Damage + (DEX+INT)x5% Explosion Damage
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requirement : |
Ground Drift 1
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Consumes 1 Coin and 1 Mine Projectile.
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RL_P_ALTER
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Platinum Altar
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Description : |
consumes all coins to increase ATK.
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Creates a protective barrier (similar to Kyrie Eleison) that blocks
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every form of physical damage until its durability wears off or expires.
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Durability is based on caster's Max HP.
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ATK bonus is link to the protective barrier, if the barrier is over,
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then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
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Max Level: 5
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Skill Form: Buff
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Target : Self
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Cast : 2 sec (No DEX)
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Range : 9 Cells
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Cooldown : 5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
4 Hits Blocked, 5% Max HP Durability.
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Level 2 |
5 Hits Blocked, 10% Max HP Durability.
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Level 3 |
6 Hits Blocked, 15% Max HP Durability.
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Level 4 |
7 Hits Blocked, 20% Max HP Durability.
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Level 5 |
8 Hits Blocked, 25% Max HP Durability.
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requirement : |
Rebellion Basics
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RL_FALLEN_ANGEL
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Fallen Angel
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Description : |
Jump to the targeted location
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and activate desperado.
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This skill fails automatically
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if there is a obstacle in your way.
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Within 2 seconds of activation, increase Fire Dance damage by 25%
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Max Level: 5
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Skill Form: Offensive
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Target : Ground
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Range : 9 Cells
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Cooldown : 3,5s - 0,5s per Lv
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requirement : |
Desperado 10, Revolver equipped
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Consumes 1 Coin.
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RL_R_TRIP
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Round Trip
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Description : |
Unleash a barrage of gunfire at all targets
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in range, dealing damage and knocking the
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affected targets. If the targets are
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knocked back into the wall, they will take
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additional damage. Caster's DEX affects the
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amount of initial and knockback damage.
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Max Level: 5
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Skill Form: Offensive
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Target : Self
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Delay : 1 sec
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Cooldown : 5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
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Level 2 |
180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
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Level 3 |
220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
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Level 4 |
260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
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Level 5 |
300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
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requirement : |
Fire Rain 1, Gatling Gun equipped.
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Consumes 5 Bullets.
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RL_D_TAIL
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Dragon Tail
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Description : |
Launches missiles at all targets on the
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screen that's marked by Crimson Marker.
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The skill's damage is divided among all
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the Crimson Marked targets. The skill
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cannot be activated if there are no
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Crimson Marked targets.
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Max Level: 5
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Skill Form: Offensive
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Target : Self
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Cast : 0,5s + 0,05s per Lv (No Dex)
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Range : 5 Cells
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Delay : 2 sec
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Cooldown : 10 sec
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Effects
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Informations
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SP Cost
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Level 1 |
400% damage
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Level 2 |
500% damage
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Level 3 |
600% damage
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Level 4 |
700% damage
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Level 5 |
800% damage
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requirement : |
Crimson Marker 1, Howling Mine 3
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Grenade Launcher equipped.
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Consumes 1 Dragon Tail Missile.
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RL_FIRE_RAIN
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Fire Rain (Fire Deluge)
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Description : |
Fire bullets to 3x10 AoE in front of you.
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Fire Rain creates a chance of removing
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Ground based skills in its range.
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Max Level: 5
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Skill Form: Offensive
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Target : Ground
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Delay : 1 sec
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Range : 3 Cells
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Effects
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Informations
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SP Cost
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Level 1 |
300% Damage, 20% chance removal
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Level 2 |
375% Damage, 25% chance removal
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Level 3 |
450% Damage, 30% chance removal
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Level 4 |
525% Damage, 25% chance removal
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Level 5 |
600% Damage, 40% chance removal
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requirement : |
Gatling Fever 1, Gatling Gun equipped.
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Consumes 10 Bullets.
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RL_HEAT_BARREL
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Hit Barrel
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Description : |
Consumes all coins to increase
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ASPD, ATK, Cast at the cost of HIT.
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Last Stand and Platinum Altar cannot be used in conjunction with this skill
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Max Level: 5
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Skill Form: Buff
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Target : Self
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Cast : 1 sec (No DEX)
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Duration: 10 sec
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Cooldown : 15 sec
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Effects
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Informations
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SP Cost
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Level 1 |
ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
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Level 2 |
ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
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Level 3 |
ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
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Level 4 |
ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
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Level 5 |
ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
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requirement : |
Rich's Coin 1
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RL_AM_BLAST
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Anti-Material Blast
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Max Level: 5
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Description : |
Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
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It has a chance to reduce the target's neutral element,
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size and races resistance.
|
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It has a chance to Stop a target during 10% sec of base duration.
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Max Level: 5
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Skill Form: Offensive / Debuff
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Target : Enemy
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Cast : 1s (No Dex)
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Range : 9 Cells
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Delay : 1 sec
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Cooldown : 10 sec
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Effects
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Informations
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SP Cost
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Level 1 |
240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
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Level 2 |
280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
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Level 3 |
320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
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Level 4 |
360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
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Level 5 |
400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
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requirement : |
Mass Spiral 1
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Consumes 1 bullet.
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RL_SLUGSHOT
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Slug Shot
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Description : |
Fire a special slug shot bullet at the
|
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target to deal damage. Heavier Bullet will
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increase the damage inflicted. Decreases
|
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hit if you are more than 3 cells away
|
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from the target. Monsters and Players hit by this
|
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skill will be stunned.
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Total damage x2 on Small, x3 on Medium, x4 on Large targets.
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Max Level: 5
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Skill Form: Offensive / Debuff
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Target : Enemy
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Cast : 0,4s + 0,2s per Lv
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Range : 9 Cells
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Delay : 1 sec
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Effects
|
|
Informations
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SP Cost
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Level 1 |
185% Damage, Hit -10 for every cell beyond 3 cells
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Level 2 |
210% Damage, Hit -9 for every cell beyond 3 cells
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Level 3 |
245% Damage, Hit -8 for every cell beyond 3 cells
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Level 4 |
280% Damage, Hit -7 for every cell beyond 3 cells
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Level 5 |
305% Damage, Hit -6 for every cell beyond 3 cells
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requirement : |
Vanishing Buster 3, Shotgun equipped.
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Consumes 1 coin and 1 Slug Bullet.
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RL_HAMMER_OF_GOD
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Hammer of God
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Max Level: 5
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Description : |
Target the ground to summon a hammer of god
|
|
to strike it. If there is a target afflicted
|
|
with Crimson Marker in the targeted area,
|
|
hammer of god drops on the target and deals
|
|
damage to the targets in 5x5 AoE. If there
|
|
is no target afflicted with Crimson Marker
|
|
in the targeted area, hammer of god will
|
|
drop on a random location within the area.
|
|
Targets hit by this skill will be stunned
|
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at a 100% chance.
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Max Level: 5
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Skill Form: Offensive
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Target : Ground
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Cast : 0,5s (No Dex, Interruptible)
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Range : 7 Cells
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Delay : 1 sec
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Cooldown : 10 sec
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Effects
|
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Informations
|
SP Cost
|
Level 1 |
200% Damage, stun lasts 2,2 seconds
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Level 2 |
300% Damage, stun lasts 2,4 seconds
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Level 3 |
400% Damage, stun lasts 2,6 seconds
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Level 4 |
500% Damage, stun lasts 2,8 seconds
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Level 5 |
600% Damage, stun lasts 3 seconds
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requirement : |
Anti-Material Blast 3, Rich's Coin 1
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Rifle equipped. Consomes 2 coins.
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