Difference between revisions of "Renewal Gear"

From DARO
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! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
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| 15138 || Aegir Armor [1] || Armor || Heavy || 3 || Atlantide || Aegir || Combo 1 || HP +12*BaseLv*refine/10, SP +12*BaseLv*refine/10, refine*3% resistance to break/strip.
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| 15138 || Aegir Armor [1] || Armor || Heavy || 3 || Atlantide || Aegir || Combo 1 || HP +12*BaseLv*refine/10, SP +12*BaseLv*refine/100, refine*3% resistance to break/strip.
 
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| 20756 || Aegir Cloak [1] || Garment || Light || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/10, refine*2% resistance to break/strip.
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| 20756 || Aegir Cloak [1] || Garment || Light || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/100, refine*2% resistance to break/strip.
 
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| 19026 || Aegir Helm [1] || Upper Head || Heavy || 3 || Atlantide || Aegir || HP +6*BaseLv*refine/10, SP +6*BaseLv*refine/10, refine*3% resistance to break/strip.
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| 19026 || Aegir Helm [1] || Upper Head || Heavy || 3 || Atlantide || Aegir || HP +6*BaseLv*refine/10, SP +6*BaseLv*refine/100, refine*3% resistance to break/strip.
 
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| 22059 || Aegir Shoes [1] || Shoes || Medium || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/10, refine*2% resistance to break/strip.
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| 22059 || Aegir Shoes [1] || Shoes || Medium || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/100, refine*2% resistance to break/strip.
 
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Revision as of 13:08, 10 March 2023

Adapted Renewal Gear
ID Name Type DEF Tier Where Set/Combo Effects
15144 Agriculture Clothes [1] Armor 5 1 Adds 5+refine% physical and magical damage to insect. Form 5+refine% resist to insect.
15104 FishingMan Mail [1] Armor 4 1 Fields Adds 5+refine% physical and magical damage to fish. Form 5+refine% resist to fish.
15024 Army Padding [0] Armor 6 1 Fields Long range damage -(refine/2)%, Misc damage -(refine/2)%, Medium size damage -(refine/2)%
2361 Blue Robe [0] Armor 4 1 Fields if refine >= 7 : All stats +1, MDEF +4, LUK +4
15012 Puente Robe [1] Armor 4 1 Casting time -3%, heal power +5%
15125 Diver's Suit [1] Armor 3 1 Fields Adds a chance to drop Fresh Fish when killing a monster. Ever refine level increase heal of Fresh Fish by 3%. Every refine level increase the rate of Fresh Fish drop. Each fish killed heals BaseLv*refine/4 HP.
15040 Prison Uniform [0] Armor 5 1 *no changes*
15044 Green Surgical Gown [1] Armor 0 1 Fields Combo DEX +1, SP +BaseLv*refine/20
15013 Claire Suits [1] Armor 4 1 Fields ASPD +4%
15070 Clothes of Happiness [1] Armor 4 1 Fields LUK +refine, MDEF +4
ID Name Type DEF Tier Where Set/Combo Effects
15018 Golden Tights [1] Armor 4 1 HP +3%, DEX +1, AGI +1
15069 Suit Of Sid [0] Armor 4 1 Each kill on melee physical attacks heals BaseLv HP. Increase physical damage on Water/Fire/Wind/Earth targets by 7%. HP +BaseLv*refine/3
15121 Sarah's Battle Robe [1] Armor 4 1 *no changes : When dealing magical attack, adds a chance to get buffed with MATK +8 for each refine level for 10 seconds.*
2360 Robe of Cast [1] Armor 4 1 MDEF +4, Cast time reduce 4%
15089 Menswear [0] Armor 5 1 ASPD +2%, ASD/casting time -2%, After hit delay -2%, walking speed +2%, if refine 7 + : every bonus 3% instead
15179 Mine Worker's Vest [0] Armor 6 1 Reduce after skill delay by refine/2%. Critical +refine/2.
15057 Pure White Apron [1] Armor 0 1 Increase heal power by refine%
ID Name Type DEF Tier Where Set/Combo Effects
15146 Flattery Robe [1] Armor 3 1 Fields Combo 1 Gives Endure Level 1. When Endure is used the user recieved "item heal BaseLevel". MATK +refine*3. MDEF +3.
15378 Lava Leather Armor [1] Armor Neutral (MDEF) 2 ATK +3%, reduce physical damage by 4%
15380 Lava Leather Robe [1] Armor Light (MDEF) 2 MATK +3%, reduce magical damage by 4%
15379 Lava Leather Suit [1] Armor Medium (MDEF) 2 Special damage +3%, reduce special damage by 4%
15162 Lounge Suit [1] Armor Medium 2 ASPD +2%, ASD/casting time -2%, After hit delay -2%, walking speed +2%
15283 Mighty Black Threaded Armor [1] Armor Very Heavy 2 Reduces all incoming damage by 1% per refine level, MDEF +5
15419 Mighty White Threaded Armor [1] Armor Very Heavy 2 Reduces all incoming damage by 2% per refine level, reduces all damage the wearer inflict by 1% per refine level, MDEF +5
15388 King Schmidt's Suit [1] Armor Light 2 Fields XP +(5+refine)% and zeny drop +5*refine%
15186 Kafra Uniform [1] Armor Light 2 Fields XP +(5+refine)% and zeny drop +5*refine%
ID Name Type DEF Tier Where Set/Combo Effects
2362 Red Robe [0] Armor 0 2
15058 Rider Suit [1] Armor 4 2 *no changes, same combo*
15088 School Uniform [1] Armor 4 2 AGI +1, LUK +1, HP +X, SP +X/10, X = BaseLv * 3 * refine / 30
15007 Time Keeper Robe [0] Armor 4 2 Walking speed & ASPD +4%, Casting time & after skill delay -4%
15002 Rune Plate [1] Armor Very Heavy 2 MDEF +5, VIT +3
2370 Used Mage Coat [0] Armor 3 2 MATK +3%, SP +5%, casting time -5%, 2% chance to break when physically hit
15417 Armor of Purple Thread Armor Heavy 2 ATK +10+refine*2, perfect hit +5+refine%
15066 Engraved Plate Armor [1] Armor Very Heavy (MDEF) 2 Boss MDEF +refine
15014 Ebon Armor [1] Armor Very Heavy (MDEF) 2 Boss Resistance to dark 2*refine%
2363 White Robe [0] Armor Light (MDEF) 2 All stats +1. On novice and super novice : All stats +2.
15102 Hunter Mail [1] Armor Neutral 2 Fields Increase physical and magical damage on Brute monsters by refine%. Also reduce them.
2368 Golden Armor [0] Armor Medium (MDEF) 2 Increase zeny gained on monsters by refine*10%
15164 Consultation Robe [1] Armor 0 2 Boss Combo 1 VIT +5, Fire and Shadow resistance +2*refine%
15147 Invective Robe [1] Armor 0 2 Boss Combo 1 Critical +(5+refine)%
15108 Venomous Insect Armor [1] Armor Medium (MDEF) 2 Elem Poison damage +5%. Poison defense. Resistance vs Poison monster +refine%.
ID Name Type DEF Tier Where Set/Combo Effects
15204 Abyss Dress [0] Armor Light 3 Abyss Indestructible. No knock back. Dark defense. Increase physical and magical damage on Shadow/Undead elements and Demon/Undead monsters by 2% per refine
15068 Advanced Angelic Protection [1] Armor Light 3 MDEF +10+refine. Works with Angelic's item set bonus.
15163 Agenda Robe [1] Armor 0 3 Tolaria Combo 1 MATK + 0,5*BaseLv.
15049 Armor Of Faith [0] Armor Heavy 3 5% chance to get All stats +X for 10 seconds when hit, X is % HP lost divide by 10 + 1
15050 Armor Of Sanctity [0] Armor Heavy 3 All stats -1 + refine/2
15087 Seiryu Armor [1] Armor Heavy 3 Boss Elem Water element property. Reduce damage from boss by 1% per refine level. Increases physical damage on water target by 1% per refine level. Increases all water damage dealt by 1% per refine level.
15175 Flame Dragon Armor [1] Armor Heavy 3 Shivan Elem Fire element property. Reduce damage from boss by 1% per refine level. Increases physical damage on fire target by 1% per refine level. Increases all fire damage dealt by 1% per refine level.
15052 Bayani Bakunawa Scale Armor [1] Armor Medium (MDEF) 3 Boss All stats +1, damage from boss reduce by refine/2%
15409 Bloody Doll's Dress [1] Armor Light (MDEF) 3 Boss ATK +5+refine*2 & MATK +5+refine*2, DEX +1
2383 Brynhild [0] Armor Heavy (MDEF) 3 Boss HP +BaseLv*(5+refine), SP +BaseLv*(0,5*refine), Physical damage +4%, MATK +4%, 5*refine% resist to knock back and stuff immunity
15072 Nectar Suit [1] Armor Medium (MDEF) 3 VIT +3, Gives 0,5*refine% chance to summon a slave (empowered hornet) when hit physically
15209 Drake Coat [1] Armor Medium (MDEF) 3 Boss HP +BaseLv*refine, SP +BaseLv*refine*0,1, Physical damage +refine/2%, no size fix damage
15189 Einherjar Armor [1] Armor Heavy (MDEF) 3 Boss ATK +2*refine, 5*refine% resistance to Curse
19048 Elemental Clothes [1] Armor Medium 3 Boss Combo 1 Fire, Water, Wind and Earth physical damage +5%, magical +2%
15145 Evil Dragon Armor [1] Armor Heavy 3 Boss 0,5*refine% chance to leech 10% of damage as HP. MDEF +4
15176 Vigilante Suit [0] Armor Medium (MDEF) 3 Boss All stats +1, reduce all incoming damage by 5%, increases all damage by 1% per refine level.
15405 Fafnir Scale [0] Armor Very Heavy (MDEF) 3 Unbreakable. MDEF +refine/2. Max HP/SP +3+refine%.
15420 Ice Prison Dress [0] Armor Light (MDEF) 3 Fields Water defense. Grant 3*refine% chance to Freeze target if physically or magically attacked.
2384 Spiritual Tunic [0] Armor Heavy 3 ??
15384 Ritual Robes [1] Armor 0 3 ASD -refine%, Heal powers +refine%, Sleep/Freeze/Stun/Stone resistance increased by 2*refine%
15032 Tidung [1] Armor 2 3 *no changes*
15071 Valkyrian Robe [1] Armor 7 3 All stats +1, Increase resistance to all status by 15%
15152 Unity Mail [1] Armor Heavy (MDEF) 3 STR +(refine/3)%, HP +refine%, XP + refine%
15153 Unity Mantle [1] Armor Neutral (MDEF) 3 AGI +(refine/3)%, Flee +refine%, XP + refine%
15155 Unity Robe [1] Armor Light (MDEF) 3 INT +(refine/3)%, SP +refibe%, XP +refine%
15154 Unity Suit [1] Armor Medium (MDEF) 3 DEX +(refine/3)%, Critical +refine%, XP + refine%
15103 Kirin Armor [1] Armor Neutral (MDEF) 3 Holy defense.
2385 Recuperative Armor [1] Armor Neutral (MDEF) 3 HP recovery +20+refine*2%, SP recovery +10+refine%
ID Name Type DEF Tier Where Set/Combo Effects
15060 Sky Blue Smock [1] Armor 2 2 Combo ATK/MATK/HEAL +2%
2888 School Bag [1] Accessory 0 2 WALK/ASPD +2%, CAST/ASD -2%
ID Name Type DEF Tier Where Set/Combo Effects
15096 Hero Trade Mail [1] Armor Medium 2 Fields Adds 1*refine% chance to inflict Stun, Poison, Silence or Curse status when dealing special/misc attacks. Merchant class : HP/SP +5%, chance +2%.
15098 Hero Target Suit [1] Armor Neutral 2 Fields With a bow : 5% chance to autocast Improve Concentration Level 10 or Double Straff when attacking at long range. On Archer classes : HP/SP +5%, chances +2%.
15093 Hero Plate [1] Armor Heavy 2 Fields 5% chance to autocast Heal Level 5 when hit OR Magnum Break Level 10. On Swordman classes : HP/SP +5%, chances increased by 2%.
15095 Hero Judgement Shawl [1] Armor Light 2 Fields 0,5*refine% chance to autocast Lex Aeterna Level 1 when physically attacking. 5% chance to autocast Lex Kyrie Eleison Level "refine" when magically attacking. On Acolyte classes : HP/SP +5%, chances increased by 2%.
15094 Hero Magic Coat [1] Armor Light 2 Fields 5% chance to get "CRIT & FLEE +X, ATK/MATK +2*X" for 10 seconds (where X is refine *2) on magical attacks. On Mage classes : HP/SP +5%, chances increased by 2%.
15097 Hero Hidden Cloth [1] Armor Medium 2 Fields 5% chance to get "CRIT & FLEE +X, ATK/MATK +2*X" for 10 seconds (where X is refine*2) on physical close range attacks. On Thief classes : HP/SP +5%, chances increased by 2%.
ID Name Type DEF Tier Where Set/Combo Effects
15105 Kaftan [1] Armor Light (MDEF) 2 Fields race Reduce damage from Demon and undead by refine%.
15169 Kardui Robe [1] Armor Medium (MDEF) 3 race Reduce damage from Demi human and brute by refine%.
15191 Khalitzburg Knight Armor [1] Armor Heavy (MDEF) 3 race Reduce damage from Demi human and angel by refine%.
18863 Exorcist Robe [1] Armor Light (MDEF) 2 Boss race Reduce damage from demon and angel element by refine%
15176 Vermin Cloth [1] Armor Medium (MDEF) 2 race Reduce damage from plant and insect by refine%
ID Name Type DEF Tier Where Set/Combo Effects
2482 Shoes Of Valor [0] Shoes Medium 3 Bastion Combo 1 Increase SP regeneration by 5+refine%
2585 Muffler Of Valor [0] Garment Medium 3 Bastion Increase SP regeneration by 5+refine%
2896 Medal Of Valor2 [0] Acc 0 3 Bastion After cast -5%
2895 Medal Of Valor1 [0] Acc 0 3 Bastion Cast time -5%
18578 Helm Of Valor [0] Upper Head Medium 3 Bastion All damage +3%
15045 Armor Of Valor [0] Armor Medium 3 Bastion Increase HP regeneration by 3*refine%
ID Name Type DEF Tier Where Set/Combo Effects
15055 Armor of Nothingness [1] Armor Medium 2 Combo 1 AGI +1, Ninja : 5% chance to PFLEE 50 for 5s when physically hit, Ninja : DEF/MDEF +4
2173 Crescent Wrist Guard [1] Shield Medium 2 After cast delay -refine%, Ninja : DEF/MDEF +2
ID Name Type DEF Tier Where Set/Combo Effects
15180 Hippie Clothes [0] Armor Medium 2 Combo 1 MFLEE +5
28442 Hippie Feather [1] Accessory 2 CRIT / PFLEE +5
ID Name Type DEF Tier Where Set/Combo Effects
15138 Aegir Armor [1] Armor Heavy 3 Atlantide Aegir Combo 1 HP +12*BaseLv*refine/10, SP +12*BaseLv*refine/100, refine*3% resistance to break/strip.
20756 Aegir Cloak [1] Garment Light 3 Atlantide Aegir HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/100, refine*2% resistance to break/strip.
19026 Aegir Helm [1] Upper Head Heavy 3 Atlantide Aegir HP +6*BaseLv*refine/10, SP +6*BaseLv*refine/100, refine*3% resistance to break/strip.
22059 Aegir Shoes [1] Shoes Medium 3 Atlantide Aegir HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/100, refine*2% resistance to break/strip.
ID Name Type DEF Tier Where Set/Combo Effects
15116 Airship's Armor [0] Armor Medium 2 Combo 1 Stats +1, HP +0,5*BaseLv*refine, SP +0,05*BaseLv, MDEF +refine.
22046 Airship's Boots [0] Shoes Medium 2 AGI +5% (so max +4 at 80 AGI and more)
20743 Airship's Cloak [1] Garment Medium 2 PFlee + refine/2, reduces casting time by refine/2%.
ID Name Type DEF Tier Where Set/Combo Effects
2358 Angel's Dress [0] Armor Light 1 Combo 1 LUK +4
5153 Angeling Hairpin [0] Upper Head Light 1 FLEE +5
ID Name Type DEF Tier Where Set/Combo Effects
15073 Anti-Magic Suits [1] Armor Light 2 Bragi HP +4%, MDEF +refine.
2963 Physical Enhancer Ring [1] Accessory 2 Bragi Combo ATK +4%
20944 Anti Magic Manteau [1] Garment Light 2 Bragi Combo
2964 Magic Intensifier Ring [1] Accessory 2 Bragi Combo ATK +4%
15074 Geffen Magic Robe [1] Armor Light 2 Bragi SP conso -2*refine%, casting time -refine%, resist cast cancel 2*refine%
2185 Magic Reflect [1] Shield Light 2 Bragi MDEF +refine, refine% chance to reflect magic.
2186 Great Encyclopedia Revision [1] Shield Light 2 Bragi MATK +3*refine, INT +3, DEX +2, CRIT +3.
ID Name Type DEF Tier Where Set/Combo Effects
20820 Elemental Cape [0] Garment Light 3 Flee +5+refine, Resistance neutral 5+refine%.
28608 Elemental Origin [1] Shield Light 3 INT +3, all 4 Bolt magic +10% damage
15177 Elemental Robe [0] Armor Light 3 Combo After skill delay -5-refine%, MATK +5+refine
ID Name Type DEF Tier Where Set/Combo Effects
15090 Armor of Gray [1] Armor Medium (MDEF) 3 Loki Gray Holy resist +5+refine%
22033 Boots of Gray [1] Shoes Medium (MDEF) 3 Loki Gray Holy resist +5+refine%
20721 Cloak of Gray [1] Garment Medium (MDEF) 3 Loki Gray Combo Holy resist +5+refine%
18820 Gray Helmet [1] Upper Head Medium (MDEF) 3 Loki Gray Holy resist +5+refine%
15091 Gray Robe [1] Armor Light (MDEF) 3 Loki Gray Holy resist +5+refine%
ID Name Type DEF Tier Where Set/Combo Effects
15051 Bakunawa Scale Armor [0] Armor Medium 2 Thief Combo All stats +1, damage from boss -refine/2%
2491 Bangungot Boots of Nightmare [0] Shoes Medium 2 Thief MDEF +refine
2590 Buwaya Sack Cloth [0] Garment Medium 2 Thief Restoration +refine%. Reduces damage taken from Earth, Water, Fire and Wind elemental monsters by 10%.
2169 Kalasag [0] Shield Medium 2 Thief Close damage & Boss damage & Neutral damage reduce by 2+refine%
ID Name Type DEF Tier Where Set/Combo Effects
15041 Boitata Armor [1] Armor Medium (MDEF) 3 Boitata FLEE +5, HP +5%
18659 Boitata Hat [1] Upper & Middle Head Medium 3 Boitata Combo FLEE +5, HP +5%
ID Name Type DEF Tier Where Set/Combo Effects
15054 Ninja Scale Armor [1] Armor Medium (MDEF) 3 Combo HP +refine+5%, SP -refine*2-10%, for Ninja : DEF/MDEF +5%
2172 Wolf Wrist Guard [1] Shield Neutral (MDEF) 2 5% to get "ATK +BaseLv*refine/10" for 10 seconds when hitted by physical hit
15056 Special Ninja Suit [1] Armor Medium (MDEF) 3 Combo AGI +refine/2, for Ninja : LUK/AGI +2
2171 Fox Wrist Guard [1] Shield Neutral (MDEF) 2 Flee +refine
ID Name Type DEF Tier Where Set/Combo Effects
15026 Aqua Robe [0] Armor Light 3 Aqua Combo INT +1, MDEF +refine, Water defense. INT +1 if INT = 99. Storm Gust cast -refine*2%.
2860 Aqua Orb [0] Accessory 3 Aqua INT +1, MDEF +2, DEF 2, water element AND monster resistance 5%, 0,4*refine% chance to Frost Nova 3 when hit
2468 Aqua Shoes [0] Shoes Light 3 Aqua MDEF +2, HP +refine*BaseLv/2, water element AND monster resistance 5%
2008 Aqua Staff [2] 2H staff 3 Aqua ATK 50, INT +3, MATK +15%, water element damage +5%
ID Name Type DEF Tier Where Set/Combo Effects
15027 Crimson Robe [0] Armor Light 3 Crismon Combo INT +1, MDEF +refine, Fire defense. INT +1 if INT = 99. Meteor Storm cast -refine*2%.
2861 Crismon Orb [0] Accessory 3 Crismon INT +1, MDEF +2, DEF 2, fire element AND monster resistance 5%, 0,4*refine% chance to Sight Trasher 3 when hit
2469 Crismons Shoes [0] Shoes Light 3 Crismon MDEF +2, HP +refine*BaseLv/2, element AND monster resistance 5%
2009 Crimson Staff [2] 2H staff 3 Crismon ATK 50, INT +3, MATK +15%, fire element damage +5%
ID Name Type DEF Tier Where Set/Combo Effects
15117 Felrock's Armor [0] Armor Light (MDEF) 2 Felrock Combo All stats +1. Max HP +BaseLv * refine, Max SP +BaseLv * refine /10
22047 Felrock's Boots [0] Footgear Medium 2 Felrock ASPD +refine -4% (stats at refine 4)
20744 Felrock's Cloak [1] Garment Ligth 2 Felrock Flee +refine, Neutral resistance +(refine -4)% (stats at refine 4), casting time -(refine -4)% (stats at refine 4)
ID Name Type DEF Tier Where Set/Combo Effects
15028 Forest Robe [0] Armor Light 3 Forst Combo INT +1, MDEF +refine, Earth defense. INT +1 if INT = 99. Heaven Drive cast -refine*2%.
2862 Forest Orb [0] Accessory 3 Forst INT +1, MDEF +2, DEF 2, earth element AND monster resistance 5%, 0,4*refine% chance to Quagmire 3 when hit
2470 Forest Shoes [0] Shoes Light 3 Forst MDEF +2, HP +refine*BaseLv/2, earth element AND monster resistance 5%
2010 Forest Staff [2] 2H staff 3 Forst ATK 50, INT +3, MATK +15%, Earth element damage +5%
ID Name Type DEF Tier Where Set/Combo Effects
5306 Freya's Crown [0] Upper Head Light 3 Freyja Freyja All stats +2, 5+refine% resistance to all root status (Stun, Sleep, Freeze, Stone), Full set effect : 5% resistance to all elements, 10% resistance to all races (including players), maxHP +20%, immunity to Freeze, chance to autocast Frost Nova level 5+level acquired when attacked at close range.
2428 Freyja Boots [0] Shoes Light 3 Freyja Freyja All stats +2, 5+refine% resistance to all root status (Stun, Sleep, Freeze, Stone).
2533 Freyja Cape [0] Garment Light 3 Freyja Freyja All stats +2, increase Neutral resistance by 2*refine%.
2369 Freyja Overcoat [0] Armor Light 3 Freyja Freyja Combo All stats +4, Indestructible.
ID Name Type DEF Tier Where Set/Combo Effects
15178 Golden Ninja Suit [0] Armor Medium 2 Ninja Combo Flee +5+refine
20821 Golden Scarf [0] Muffler Light 2 Ninja Flee +15+refine
ID Name Type DEF Tier Where Set/Combo Effects
2859 Golden Rod Robe [0] Armor Light 3 Golden Combo INT +1, MDEF +refine, Wind defense. INT +1 if INT = 99. LOV cast -refine*2%.
15025 Golden Rod Orb [0] Accessory 3 Golden INT +1, MDEF +2, DEF 2, wind element AND monster resistance 5%, 0,4*refine% chance to Lightning storm 3 when hit
2467 Golden Rod Shoes [0] Shoes Light 3 Golden MDEF +2, HP +refine*BaseLv/2, wind element AND monster resistance 5%
2007 Golden Rod Staff [2] 2H staff 3 Golden ATK 50, INT +3, MATK +15%, Wind element damage +5%
ID Name Type DEF Tier Where Set/Combo Effects
2578 Nab Hood [0] Garment Medium 2 Nab FLEE and ATK +2*refine
2887 Nab Ring [0] Accessory Medium 2 Nab ATK/MATK +10
2478 Nab Shoes [1] Footgear Medium 2 Nab FLEE +4, INT +1
15039 Nab's Cloth [1] Armor Medium 2 Nab STR / INT +1, if that stats is at 99 then +1
ID Name Type DEF Tier Where Set/Combo Effects
15101 Storm Breastplate [0] Armor Neutral (MDEF) 2 Wind defense. Damage from Wind property monster reduced by refine%. Max HP/SP +refine%
15100 Frozen Breastplate [0] Armor Medium (MDEF) 2 Water Defense. Damage from Water property monster reduced by refine%. Max HP/SP +refine%
15352 Nature Dress [0] Armor Light (MDEF) 2 Titan Earth defense. Damage received from Earth property monster reduced by refine%. Max HP/SP +refine%.
15008 Flame Armor [0] Armor Heavy (MDEF) 2 Shivan Fire defense. Damage received from Fire property monster reduced by refine%. Max HP/SP +refine%.
ID Name Type DEF Tier Where Set/Combo Effects
15037 Peuz's Plate [0] Armor Very Heavy (MDEF) 2 Peuz Combo MDEF +refine, ATK +3*refine, FLEE +2*refine, on Knight class : HP +4% and DEF +2, on Crusader class : SP and MDEF
2476 Peuz's Greaves [1] Footgear Very Heavy (MDEF) 3 Peuz SP +BaseLv*refine/20, AGI +(refine-5) (starts at refine 5), on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
2575 Peuz's Manteau [0] Garment Very Heavy (MDEF) 2 Peuz PFLEE and critical +refine, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
2884 Peuz's Seal [1] Accessory 2 DEF 2 Peuz SP +BaseLv/5, ATK +BaseLv/5, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
ID Name Type DEF Tier Where Set/Combo Effects
15036 Ur's Plate [0] Armor Very Heavy (MDEF) 2 Ur Combo MDEF +refine, resistance to medium size and neutral monsters refine%, on Knight class : HP +4% and DEF +2, on Crusader class : SP and MDEF
2475 Ur's Greaves [1] Footgear Very Heavy (MDEF) 3 Ur SP +BaseLv*refine/20, HP +BaseLv*refine/2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
2574 Ur's Manteau [0] Garment Very Heavy (MDEF) 2 Ur Resistance to neutral element refine%, HP +BaseLv*refine/2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
2883 Ur's Seal [1] Accessory 2 DEF 2 Ur HP +BaseLv*2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
ID Name Type DEF Tier Where Set/Combo Effects
15141 Rift Ancient Armor [1] Armor Medium (MDEF) 3 Rift Combo HP +BaseLv*5, SP -BaseLv
20779 Rift Manteau [1] Garment Neutral (MDEF) 3 Rift HP +BaseLv*3, SP -BaseLv/2
22075 Rift Shoes [1] Footgear Neutral (MDEF) 3 Rift HP +BaseLv*3, SP -BaseLv/2
ID Name Type DEF Tier Where Set/Combo Effects
15029 Robe Of Affection [0] Armor Light (MDEF) 3 Affection Combo INT +1, MDEF +refine, Holy defense. INT +1 if INT = 99. Clementia/Candidus/Assumptio cast -refine*2%.
2569 Shawl Of Affection [0] Garment Light (MDEF) 3 Affection PFLEE +(1+refine)/2 & MFLEE +refine/2
2471 Shoes Of Affection [0] Footgear Light (MDEF) 3 Affection Resistance to monsters +refine%, resistance to players -refine%
1657 Wand Of Affection [2] Rod 1 hand Affection ATK 50, INT +2, MATK +15%, Holy element damage +refine%
ID Name Type DEF Tier Where Set/Combo Effects
15030 Robe Of Judgement [0] Armor Light (MDEF) 3 Judgement INT/STR +1, MDEF +refine, Dark defense. INT +1 if INT = 99, idem STR. Magnus Exorcisum cast -refine*2%.
2570 Shawl Of Judgement [0] Garment Light (MDEF) 3 Judgement ??
2472 Shoes Of Judgement [0] Footgear Light (MDEF) 3 Judgement ??
16013 Mace Of Judgement [2] Mace 1H Judgement ATK 140, INT/STR +1, MATK +10%, physical and magical attacks have 5% chance to activate a bonus of 2*refine% damage bonus on dark element monsters for 10 seconds, Holy element damage +refine%
ID Name Type DEF Tier Where Set/Combo Effects
1287 Durga [1] Katar ATK 150 2 Combo critical damage +3*refine%
15123 Whikebain Suit [1] Armor Neutral 2 0,5*refine% to cast Wink Charm Level 1 when attacking, critical damage +refine%
ID Name Type DEF Tier Where Set/Combo Effects
2479 White Wing Boots [1] Footgear Medium (MDEF) 3 Wing Combo AGI +2, SP consumption -5%
2890 White Wing Brooch [0] Accessory 3 Wing DEX +2, Long range damage +3%
2580 White Wing Manteau [0] Garment Medium (MDEF) 3 Wing AGI +2, FLEE +refine+5, Chance to FLEE +refine*2+5 for 7s while physically attacking
15042 White Wing Suits [1] Armor Medium (MDEF) 3 Wing ??
ID Name Type DEF Tier Where Set/Combo Effects
2480 Black Wing Boots [1] Footgear Medium (MDEF) 3 Wing Combo INT +2, SP +5%
2891 Black Wing Brooch [0] Accessory 3 Wing INT +2, PFLEE +3, MFLEE +3
2581 Black Wing Manteau [0] Garment Medium (MDEF) 3 Wing INT +2, PFLEE +refine
15043 Black Wing Suits [1] Armor Medium (MDEF) 3 Wing INT +2, ATK +3*refine
ID Name Type DEF Tier Where Set/Combo Effects
22141 Thor Greave [1] Footgear Very Heavy (MDEF) 3 Combo After skill delay -refine/2%, Reduce chance to endure a critical hit by 2*refine%
20856 Thor Manteau [1] Garment Very Heavy (MDEF) 3 After skill delay -refine/2%, Resistance to big size refine%
15212 Thor Plate [1] Armor Very Heavy (MDEF) 3 After skill delay -refine/2%, Resistance to boss monster refine%
ID Name Type DEF Tier Where Set/Combo Effects
22012 Mana Boots [0] 0 3 XP Combo XP +refine%
20709 Mana Manteau [0] 0 3 XP XP +refine%
2950 Rune Ring [0] 0 3 XP XP +refine%
15067 Rune Suit [0] 0 3 XP XP +refine%
ID Name Type DEF Tier Where Set/Combo Effects
2577 Sapha Hood [0] Garment Neutral (MDEF) 3 Illusion Combo FLEE +refine+5, CRIT +refine%
2886 Sapha Ring [0] Accessory Neutral (MDEF) 3 Illusion CRIT +3, 5% chance to get PFLEE +20 bonus for 5 seconds when hit physcally
2477 Sapha Shoes [1] Footgears Neutral (MDEF) 3 Illusion LUK +3 and +10%
15038 Sapha's Cloth [1] Armor Neutral (MDEF) 3 Illusion AGI +2 and 0,3*refine% chance to autocasting Meteor Assault Lv 3 (or aquired lvl if superior) while physcally attacking
ID Name Type DEF Tier Where Set/Combo Effects
2484 Siege Boots [1] Footgears Medium (MDEF) 3 Woe Combo Physical or magical damage on players increase by 2%
2587 Siege Muffler [1] Garment Medium (MDEF) 3 Woe Physical or magical damage on players increase by 2%
15047 Siege Suit [1] Armor Medium (MDEF) 3 Woe Physical or magical damage on players increase by 2%
ID Name Type DEF Tier Where Set/Combo Effects
2483 Siege Greaves [1] Footgears Heavy (MDEF) 3 Woe Combo Damage from players reduced by 2%
2586 Siege Manteau [1] Garment Heavy (MDEF) 3 Woe Damage from players reduced by 2%
15046 Siege Plate [1] Armor Heavy (MDEF) 3 Woe Damage from players reduced by 2%
ID Name Type DEF Tier Where Set/Combo Effects
2190 Ancient Shield Of Aeon [0] Shield 4 2 HP +BaseLevel*5*refine/10, SP +BaseLevel*0,5*refine/10, increase resistance to all properties attack by 5+refine%
28918 Shield of Chaos [1] Shield Neutral (MDEF) 3 shadow element damage reduced by refine%, damage from shadow monsters reduced by refine%
2170 Bayani Kalasag [1] Shield Heavy 3 Reduce boss damage by refine/2%
2176 Black Book [1] Shield Neutral (MDEF) 2 refine% chance to autocast Dragonfear Level 1 when physically hit (inflict some random status in 5x5)
2164 Bull Son Shield [1] Shield Neutral 2 Reduce damage taken from shadow and fire damage monsters (not elements) by refine%
28915 Shield Heavy 3 ATK/ASPD +4%
2136 Cracked Buckler [0] Shield 4 2 AGI +2, MDEF +2, reduce neutral damage by 10%, 1% chance to cast Kyrie Level 10 when physically attacked
28910 Rectangular Large Sleeve [1] Shield 4 2 Combo Reduces damage taken from long range physical attack by refine/2%, increase melee damage recieved by that much
2140 Energy Rune Guard [1] Shield Neutral (MDEF) 2 SP +BaseLevel*0,5*refine/10, SP cost reduce by refine%
28941 Excelion Shield [1] Shield Heavy (MDEF) 3 HP +3%, SP +3%, ATK/MATK +2*refine
2148 Rosa Shield [1] Shield Very Heavy 3 Critical defense 20%
28916 Gaia Shield [1] Shield Very Heavy (MDEF) 3 kind of Earth
28921 Anemos Shield [1] Shield Very Heavy (MDEF) 3 kind of Wind
28951 Nero Shield [1] Shield Very Heavy (MDEF) 3 kind of Water
28955 Fotia Shield [1] Shield Very Heavy (MDEF) 3 kind of
28900 Guardsmen's Shield [1] Shield Neutral (MDEF) 2 When received melee damage, has refine% chance to activate Level 1 Asumptio on yourself
2126 Guyak Shield [0] Shield 3 2 When received melee damage has refine% chance to activate "Reflects 30% physical damage attacks" (for 5s), When received magic damage has refine% chance to activate "Reflects 30% magical damage attacks" (for 5s)
28929 Happy Shield [1] Shield Very Heavy (MDEF) 3 Increase race resistance effects by 3% and gives 2*refine% more XP from that race
2110 Holy Guard [0] Shield Very Heavy (MDEF) 2 VIT +5+refine, DEF +5+refine%
2168 Immune Shield [1] Shield 4 3 All elements resistances refine/2%
2153 Imperial Guard [1] Shield Very Heavy (MDEF) 3 Long range damage +refine/2%, Shield Boomerang damage +refine%
2198 Lapine Shield [1] Shield Light (MDEF) 2 MATK +2*refine
2185 Magic Reflect [1] Shield Medium (MDEF) 3 refine% chance to reflect magic
ID Name Type DEF Tier Where Set/Combo Effects
2174 Lumiere Shield [1] Shield 4 3 Holy/Dark element damage reduced by refine%, reduce damage by Holy/Dark property monsters by refine%
2167 Poison Shield [1] Shield 4 3 Reduce damage from DOT by 3*refine%, increase resistance to all DOT status by 3*refine%
2147 Round Buckleer [1] Shield 3 1 Drop Pre re Flee +refine
28903 Scutum [1] Shield Medium 2 Flee +10, Perfect Dodge +5, HP +BaseLevel*4*refine/10
2135 Shadow Guard [1] Shield 4 1 5% chance to get "FLEE +20" for 10s when physcally attacked
2187 Shield of Gray [1] Shield Medium (MDEF) 3 Holy/Dark/Ghost
28901 Cursed Mad Bunny [0] Shield 0 2 ATK/MATK +4%, reflect 2*refine% of physical (melee or long ranged) damage, 3*refine% no cast cancel (works in pvp too)
28920 Mad Bunny [1] Shield 0 3 ATK/MATK +2%, reflect refine% of physical (melee or long ranged) damage, 2*refine% no cast cancel (works in pvp too)
2146 Silver Guard [1] Shield 2 1 Drop Pre re Hit +refine
2145 Time Keeper Shield [0] Shield Neutral (MDEF) 3 aspd/cast/asd/speed improved by 5%
28905 Unity Buckler [1] Shield 4 2 VIT +7
28904 Unity Guard [1] Shield 3 2 LUK +10
2196 White Gold Shield [1] Shield 5 2 10% chance to reflect magic for 2s when magically attacked
ID Name Type DEF Tier Where Set/Combo Effects
2998 Shining Trapezohedron [1] Accessory 0 3 Combo Does nothing at all alone :)
28909 Shield Of Earth [1] Shield Neutral (MDEF) 3 Earth
28906 Shield Of Flame [1] Shield Neutral (MDEF) 3 Fire
28907 Shield Of Gust [1] Shield Neutral (MDEF) 3 Wind
28908 Shield Of Water [1] Shield Neutral (MDEF) 3 Water
ID Name Type DEF Tier Where Set/Combo Effects
2189 Mad Bunny Shield [1] Shield 2 3 Combo DEX +1, MDEF +5, Reduces damage taken from all elemental attacks by 5%
20725 Ribbon Piamat [1] Garment 0 3 MATK +10, INT +1, DEX +1
ID Name Type DEF Tier Where Set/Combo Effects
2160 Giant Shield [1] Shield Very Heavy 2 Combo Reduce big size monsters damage by refine%
22106 Giant Boots [1] Shield Very Heavy 2 HP +2%, SP +2%, reduce all damage by 2%
ID Name Type DEF Tier Where Set/Combo Effects
22171 Ancient Hero Boots [1] Footgears Neutral 3 No combo HP +refine%
22101 Angel Poring Boots [1] Footgears Light 3 No combo SP +refine%
5920 Medical Boots [0] Footgears 1 3 Heal power +refine%
22016 Assassin's Shoes [0] Footgears 2 2 Walking speed and flee +4%
22195 Booster Shoes [1] Footgears 2 2 If a stat is 95 or higher then +1
22034 Crimson Gaiter [0] Footgears 2 2 Critical +refine/2, Critical damage +refine/2%
22089 Crimson Gaiter [1] Footgears 2 3 Critical +refine/2, Critical damage +refine/2%
2465 Dance Shoes [1] Footgears 2 3 AGI +1, ASPD +2%, all dancing/songs skills have increased effects by refine%, SP cost of those skills reduce by 2*refine%
2495 Egir Shoes [1] Footgears 2 3 Mage, archer or acolyte : HP + BaseLevel*5*refine/10, Swordman, merchant or thief : SP + BaseLevel*0,5*refine/10
22134 Enforcer Shoes [0] Footgears Light (MDEF) 3 HP/SP +refine%, Enables use of Level 1 Maximize Power, drains SP (1f/s, custom effect, SP are based on BaseLevel of target, not damage)
22103 Excelion Leg [0] Footgears 1 2 Flee +5%, Walking speed +5%
22199 Lava Leather Boots [1] Footgears Neutral (MDEF) 2 Increase physical damage by 2%, HP +2%
22201 Lava Leather Sandals [1] Footgears Light (MDEF) 2 Increase magical damage by 2%, SP +2%
22200 Lava Leather Shoes [1] Footgears Medium (MDEF) 2 Increase critical damage by 3%, critical +3
22082 Polyhedron Shoes [1] Footgears 2 2 Reduces damage taken from Earth, Wind, Water, Fire and Neutral element attack by 5%.
22077 Red Eco-Friendly Shoes [1] Footgears 3 2 Restore 0,5% HP and 0,5% SP per (15-refine) seconds
2730 Rune Boots [0] Footgears 4 3 Combo STR = 99 : melee damage +3%, DEX = 99 : long range damage +3%, INT = 99 : magic damage +3%
22067 Shoe of Witch [0] Footgears Light (MDEF) 3 MATK +2%, casting time -2%, after skill delay -2%, SP +2%, Critical +2
22120 Shoes of Punishment [0] Footgears Neutral (MDEF) 3 Holy damage increased by 2+refine/2%
2410 Sleipnir [0] Footgears Medium (MDEF) 3 SP recovery +5+refine%, walking speed +5+refine%, HP/SP +refine%
22131 Spurred Boots [1] Footgears 2 2 HP +BaseLevel*5*refine/10, SP +BaseLevel*0,5*refine/10
22045 Summer Sandals [0] Footgears 2 2 FLEE +refine. Has 3% chance of auto casting Level refine Increase Agility when receiving physical attacks.
22170 Survivor's Shoes [0] Footgears 3 2 HP +refine%, when a monster is killed those shoes grants an element property AND monster elemental property resistance by refine% for 15 seconds
2499 Temporal Boots [0] Footgears 2 2 Aspd/cast/asd improved by 3%, speed improved by 10%
22145 Tengu's Shoes [1] Footgears 2 2 Reduce walking penalities by half
2455 Time Keeper's Boots [1] Footgears 2 2 MDEF +2, HP recovery +2*refine%, SP recovery +refine%
22198 Traveler Shoes [0] Footgears Medium (MDEF) 3 HP +20+refine%, SP -5-refine%
ID Name Type DEF Tier Where Set/Combo Effects
2567 Academy Manteau [1] Garment 2 2 Grants refine% resistance to special damage
2576 Adventurer's Backpack [1] Garment 2 3 Maximum Weight +refine*20
20706 Amistr Bag [0] Garment 2 2 All stats +1. Resistance to all elements refine%
20826 Angel Feather [1] Garment 2 2 Resistance to all status effects refine/2%
2573 Archangel Wings [1] Garment 2 3 MDEF +2, Walking speed +5%, PFlee +5
2541 Asprika [0] Garment Neutral (MDEF) 3 Reduces melee damage (by elements) by 2*refine%. Flee +10+2*refine. enables use of Teleport Level 1.
20714 Assassin's Muffler [1] Garment 3 2 AGI +refine/3
2565 Beach Towel [1] Garment 0 1 MDEF +2, FLEE +2%, Resistance to neutral property attack by 2%
20813 Cloak of Survival [1] Garment Neutral (MDEF) 2 No Combo VIT +5, for mage/SL class : HP/SP +5%
2526 Coat of Dragon Scale [0] Garment Neutral (MDEF) 3 HP +BaseLevel*5*refine/10, Resistance to all property attacks refine%, each none neutral attacks recieved have refine*2% chance to increase resistance to that attack element by 2% (until death or deconnexion), maximum 20%.
20925 Commander Manteau [1] Garment Neutral (MDEF) 3 HP +BaseLevel*3*refine/10, SP +BaseLevel*0,3*refine/10, ATK +2%, MATK +2%
20834 Drifter's Cape [0] Garment 0 3 Neutral element resistance +20+refine%, reduce other elements resistance by refine%
20700 Egir Manteau [1] Garment 2 3 Mage, archer or acolyte : MFLEE +refine (oui ça existe now), Swordman, merchant or thief : PFLEE +refine
20800 Enforcer Cape [1] Garment Medium (MDEF) 3 After skill delay -refine%, every time Hiding or Cloaking are used the user gets "PFLEE and MFLEE +refine" for 10 seconds
20748 Fallen Warrior Manteau [0] Garment Medium (MDEF) 3 STR = 99 : ATK +2*refine, INT = 99 : MATK +2*refine, VIT = 99 : HP +5%, AGI = 99 : PFLEE +5, DEX = 99 : PHIT +5, LUK = 99 : CRIT +5
20749 Fallen Warrior Manteau [1] Garment Medium (MDEF) 3 STR = 99 : ATK +2*refine, INT = 99 : MATK +2*refine, VIT = 99 : HP +5%, AGI = 99 : PFLEE +5, DEX = 99 : PHIT +5, LUK = 99 : CRIT +5
20726 Fire Dragon's Coat [1] Garment 4 3 When attacked physically grant refine% chance to autocast Firetrash Level 10, the use of Firetrasher grants "Fire skills damage increase by refine%" for 15 seconds
20728 Water Dragon Coat [1] Garment 4 3 When attacked physically grant refine% chance to autocast FrostNova Level 5, the use of FrostNova grants "Water skills damage increase by refine%" for 15 seconds
2593 Flow Manteau [1] Garment 2 3 Flee +10%
20783 Hero Cape [1] Garment 2 3 Increase resistance to long ranged attacks by refine/2%
2583 Holy Cape [1] Garment 2 2 MDEF +5, reduce damage from demon or undead by refine%
15389 King Schmidt's Manteau [1] Garment Medium 2
20949 Ladon's Skin [1] Garment Medium (MDEF) 3 AGI +5%, VIT +5%, drains some SP with each none skill attacks (base on user's BaseLevel, not damage)
20937 Lava Leather Hood [1] Garment Light (MDEF) 2 Casting time reduce by 3%, grants 5% chance to resist cast cancel (even in pvp)
20935 Lava Leather Manteau [1] Garment Neutral (MDEF) 2 After skill delay reduce by 3%, grants HIT +10
20936 Lava Leather Muffler [1] Garment Medium (MDEF) 2 Increase critical damage by 3%, grants CRIT +3
20922 Leviathan Muffler [1] Garment
2568 Loki's Muffler [0] Garment 4 3 AGI +1, enable use of Level 1 Cloaking, FLEE +2*refine
2582 Salvage Cape [0] Garment 1 2 Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability, unequipping this garment stop Ciceda Skin Shed effects instantly.
20815 Seraphim Robe [1] Garment Medium (MDEF) 3 INT +1, DEX +1, VIT +2, LUK +3, reduce dark and holy damage by refine% and each level in Faith increase those resistance by 1%
20845 Malach's Skin [1] Garment 3 3 STR +2, LUK +5, critical damage increased by 5%, reduce damage from Holy and Ghost elements attacks by 5%, reduce damage from Formless and Angels monsters by 5%.
20711 Manteau Of Diego [1] Garment 2 3 INT +1, DEX +1, MDF +3, damage from medium size monster reduced by 5%
20942 Manteau Of Guardsman [1] Garment Neutral (MDEF) 3 Reduce damage from Demi human and players by 3%, HP/SP +3%
20932 Old Morocc Shawl [1] Garment Medium 2 HP +BaseLevel*5*refine/10, FLEE/HIT +5, PFLEE +5, 3*refine% resistance to Curse status
20941 Phoenix Muffler [1] Garment Medium (MDEF) 3 Grants 0,5*refine% chance to cast Kaizel Level 1 on self when physically or magically attacked, grants 0,1*refine% HP recovery each seconds
20931 Prism Rangers Scarf [0] Garment 0 2 Periodically grants random defense to elements, which vary between refine% to refine*3%.
20969 Rainbow Muffler [0] Garment Neutral (MDEF) 3 Grants refine% resistance to all elements
20778 Red Lotus Stole [1] Garment 4 2 MDEF +4, SP +4, SP cost -4%, each enemy killed grants 4 SP
2579 Magic Stole [1] Garment 3 2 MDEF +3, SP +3%, SP cost -3%, each enemy killed grants 3 SP
20846 Temporal Manteau [1] Garment Neutral (MDEF) 3 Aspd/cast/asd/speed improved by 3%
20814 Wakwak Manteau [1] Garment 4 3 MDEF +4, Physical damage increased by 1+refine/2%, physical damage recieved increased by 1+refine/2%
2594 Wrapping Manteau [1] Garment 0 1 Flee +5+refine, reduce neutral damage by refine/3%
ID Name Type DEF Tier Where Set/Combo Effects
20837 Skin of Gwiber [1] Garment Medium (MDEF) 3
20836 Skin of Lindwyrm [1] Garment Medium (MDEF) 3
20962 Typhon's Skin [1] Garment Medium (MDEF) 3
ID Name Type DEF Tier Where Set/Combo Effects
20781 Unity Manteau [1] Garment 2 2 XP +refine%, reduce neutral damage by 3%, HP +3%
20782 Unity Muffler [1] Garment 2 2 XP +refine%, CRIT +3, SP +3%
ID Name Type DEF Tier Where Set/Combo Effects
22207 Imperial Boots [0] Footgears Light (MDEF) 2 Enables use of Level 1 Agility increase, HP/SP +5%, long range damage +3%
22172 Gray Wing Boots [0] Footgears Light (MDEF) 2 Enables use of Level 1 Hiding, HP/SP +5%, PFLEE/FLEE +5, Thief class : Perfect hide enabled
22189 Pilgrim Shoes [0] Footgears Light (MDEF) 2 Enable use of Level 1 Healing, HP/SP +5%, SP cost reduce by 5%
ID Name Type DEF Tier Where Set/Combo Effects
22017 Fisherman's Shoes [0] Footgears 1 2 XP from fish increase by refine%, reduce damage from fish by 3%, increase damage (phy/mag) to fish by 3%
22032 Exorcist's Shoes [0] Footgears 1 2 XP from demon increase by refine%, reduce damage from demon by 3%, increase damage (phy/mag) to demon by 3%
ID Name Type DEF Tier Where Set/Combo Effects
2195 Lian Shield [1] Shield 4 3 Combo Resistance to neutral damage refine/2%, increase ghost damage recieved by refine%
22069 Lian Shoes [1] Footgears 2 3 Reduce neutral damage by 2%, reduce damage recieved by neutral monsters by 2%, MDEF +2, HP/SP +2% 20753 Lian Robe [1]
ID Name Type DEF Tier Where Set/Combo Effects
2751 Academy Of Badge [0] Accessory 0 1 INT +2, MATK +3%
2888 School Bag [1] Accessory 0 1 Combo After skill delay -3%, Casting Time -3%, SP maximum +100 -BaseLevel
ID Name Type DEF Tier Where Set/Combo Effects
2956 Perfect Safety Ring [1] Accessory 4 3 4 MDEF
2854 Alchemy Glove [1] Accessory 1 2 INT +1, MDEF +2, Acid Terror and Fire Demonstration damage increased by 5%
28430 Arch Bishop Ring [1] Accessory 0 3 LUK +3, PFLEE +3, Heal Power +3%, SP cost -3%
28429 Arquien's Necklace [1] Accessory 0 3 Increase bu half all Weapon Masteries level
5823 Arrow of Love [0] Accessory 0 3 DEX and AGI +4
2892 Assassin's Glove [1] Accessory 2 3 CRIT +2, ASPD +2%, FLEE +2%
2781 Aumdura's Benefit [1] Accessory 1 3 All stats +1, MDEF +1
5825 Badge Of Order Grace [0] Accessory 2 3 MDEF +2, HP +2%, ATK +2%, SP +2%, MATK +2%
2910 Bakunawa Agimat Tattoo [0] Accessory 2 1 ATK +3%, ASPD +3%
2911 Bawaya Agimat Tattoo [0] Accessory 0 1 Heal Power +3%, Item recovery +3%, PFLEE/MFLEE +2
2907 Bangungot Agimat Tattoo [0] Accessory 2 1 MATK +3%, Casting time -3%
2664 Belcarf [0] Accessory 0 1 DEX, INT +2
28531 Blacksmith's Gloves [1] Accessory 2 3 Grants 20% immunity to all piece of stuff, also grants 0,1% chance to break target's weapon or armor when attacking physically
2790 Bradium Brooch [1] Accessory 0 3 FLEE +4, AGI +1, LUK +2
2789 Bradium Ring [1] Accessory 0 3 STR +1, VIT +1, ATK +5
2788 Bradium Earring [1] Accessory 0 3 INT +1, DEX +1, MATK +5
32222 Brooch of Hero [1] Accessory 0 3 Grants 5% resistance to all status, All stats +1
2702 Buffalo Horn [1] Accessory 0 2 Combo ASPD +2%
2646 Bunch of Carnations [0] Accessory 0 2 All stats +2
2841 Karakas Ring [0] Accessory 2 3 All stats +2, MDEF +2, hP/SP +2%, XP +10%
28354 City Map [1] Accessory 0 0 In a city : Haste and Walking Speed +10% (cumulative)
2943 Critical Ring [1] Accessory 0 3 Combo CRIT +5
2893 Cursed Heart [1] Accessory 0 1 Grants 2% chance to curse target when attacking physically or magically
2909 Darkness Ring [1] Accessory 0 3 Increase Dark and Poison element damage by 5%
2948 Demon Wing [1] Accessory 0 2 Combo FLEE +5
28411 Emerald Earring [1] Accessory 0 3 Combo AGI/INT/DEX +1, Walking speed while performing +5%
28573 Emerald Ring [1] Accessory 0 3 Combo AGI/INT/DEX +1, Performing bonus +5%
2889 Endure Ring [1] Accessory 0 3 Maximum HP +3*BaseLevel, Maximum HP +3%
2794 Magic Stone Ring [1] Accessory 0 3 MATK +3% but Casting Time +3%, After skill delay +3%, SP cost +3%
2665 Exorcising Ring [0] Accessory 0 2 XP/damage/resistance against Demon or Undead 10%
28438 Fairy Leaf Powder [1] Accessory 0 3 DEX +2, After skill delay -5%
28321 Falconer Claw [1] Accessory 0 3 Blitz Beat inflict a Critical Attack when hit and Falcon Assault inflict Deep Wound Level 1
28322 Falconer Glove [1] Accessory 0 3 Combo Blitz Beat inflict Agility Decrease Level 1 and Falcon Assault inflict Slow Cast Level 2
28386 Fallen Monk Rosary [1] Accessory 0 3 CRIT +4, ASPD +4%, Combo's skills damage +4%
2641 Fashion Hip Sack [0] Accessory 0 1 STR/DEX/INT +1, weight capacity +10%
28434 Fist Fighter's Glove [1] Accessory 2 2 STR +2, ATK +2%, HP +2%, if unarmed : ATK +BaseLevel/2
2663 Gauntlet of Hit [0] Accessory 2 2 HIT +10, STR/DEX +2
28521 Giant's Protection [1] Accessory 1 2 ATK +10, Increase damage on big targets by 5%, reduce damage recieved by big targets by 5%
28333 Mammonite Ring [1] Accessory 0 2 HP +2*BaseLevel, SP +2*BaseLevel/10, Increase zenys get with each monster killed by 50%
2983 Greed Brooch [1] Accessory 0 3 Increase zeny from monsters by half
2795 Green Apple Ring [1] Accessory 0 1 Increase apple recovery by 100%, VIT +2, if an attack inflict more than 1% of maximum HP then an apple is automatically used for instant refreshements
2707 Gusli [1] Accessory 0 1 Increase performing bonus by 5%
2985 Gyges Ring [1] Accessory 0 3 INT +2, MDEF +4
2906 Happy Gauntlet [1] Accessory 3 3 MDEF +3, chance to drop Diamond when killing a monster (official effect)
28437 Hibram's Gloves [1] Accessory 0 3 INT +1, MATK +3%, SP cost reduce by 3%, Heal Power +3%, Casting Time -3%, After skill delay -3%
28442 Hippie Feather [1] Accessory 0 2 MFLEE +5, dancer/bard jobs : PFLEE +5
28501 Horn of Kirin [1] Accessory 1 3 AGI +2, After skill delay -5%, walking speed +3% (cumulative)
28491 Hunting Knife [1] Accessory 0 2 LUK +3, HIT +10, long range critical increased by 5
28551 Imperial Glove [1] Accessory 0 3 ATK +5%, Casting time -5%, 10% no cast cancel (works in pvp)
28372 Imperial Ring [1] Accessory 0 2 STR/DEX/INT +1, HP/SP +3%
2633 Jade Ring [1] Accessory 0 2 Increase resistance to all elements by 5%. If the user has Marse, Jakk, Dustiness, Hode, Marionette, Isis, Myst or Orc Zombie card (or elite versions), the bonus to the resistance given by the card is increased by an additional 10%.
28332 Jewerly Ring [0] Accessory 0 2 LUK +10
2978 Kind Heart [1] Accessory 0 3 Maximum HP +5*BaseLevel, recovers BaseLevel/4 HP per seconds
2799 Kuirpenring [1] Accessory 0 2 Maximum HP +2*BaseLevel, Maximum SP +3*BaseLevel/10, 5% chance to cast Angelus or Endure Level 3 (*) when attacked (phy or mag)
2666 Lantern of Hope [0] Accessory 0 3 STR/DEX/INT +2, Grant 10% resistance to blind status and 3% chance to cause it when attacking physically or magically
2864 Light Of Cure [0] Accessory 0 3 VIT +5, Heal Power +5%, Item heal +5%
28433 Luminous Blue Stone [1] Accessory 0 3 AGI +3, Critical damage +5%, when using Hiding/cloaking grants "Critical damage +10%" for 10 seconds
28306 Luna's Blessing [0] Accessory 0 3 MDEF +3, All stats +1, chance to cast Tarot Fate of Cards Level 5 when attacking (doubled for dancers and bards)
2989 Floral Bracelet [1] Accessory 0 2 Without a bow long range damage +5%
28377 Magical Ring [1] Accessory 0 3 Each Bolt skills increase elemental damage done by their elements by 1% every 2 levels
28507 Magician's Gloves [1] Accessory 0 3 Ignore 5% of target's MDEF and Casting Time -5% BUT After skill delay +10%, SP cost +10%
2714 Marvelous Pendant [1] Accessory 0 3 Damage recieved can't exeeds 90% of maximum HP
28425 Mercenary Ring [0] Accessory 1 2 VIT +3, MaxHP +BaseLevel*4
28426 Soldier Ring [0] Accessory 1 2 INT +3, MaxSP +BaseLevel*4/10
2763 True Skull Ring [0] Accessory 0 3 ATK/MATK +4%, HP +4%, Heal Power +4%, grant the use of Sight Level 1
2647 True Nile Rose [1] Accessory 0 3 STR/DEX/INT +1, AGI/VIT +2, LUK +4
2845 No Fear Belt [0] Accessory 2 2 MDEF +2, ATK/MATK +2%, Increase resistance to all status by 5%
2639 Occult Incense [0] Accessory 2 1 AGI, INT +2
2638 Sacred Incense [0] Accessory 2 1 STR, LUK +2
28565 Perverse Demon Mask [1] Accessory 1 2 MDEF +1, Convert 10% of INT into STR and vice versa, same with DEX and VIT, same with AGI and LUK
2745 Pinguicula Corsage [1] Accessory 0 2 MDEF +2, Maximum SP +BaseLevel/3
28356 Prontera Badge [0] Accessory 0 2 When in a city : ATK/MATK +15%, Maximum HP/SP +15%, walking speed +5% (cumulative) (works in invasion map)
32206 Prontera Militia Glove [1] Accessory 1 2 ASPD +3%, VIT +3, reduce damage by 3% when recieved by none neutral monsters
28920 Diamond Shield [0] Shield Heavy (MDEF) 3 MFLEE +20, PFLEE +20, 20% critical defense
28499 Proof of Glory [0] Accessory 0 3 MFLEE +5, PFLEE +5, 5% critical defense
28484 Rebel Scarf [1] Accessory 0 3 DEX +1, 5% chance to cast Arrow Repel Level 1 when attacked
2976 Red Lantern [1] Accessory 0 3 Sight automatically cast Spider Web Level 1 when a target is discovered
2880 Ring Lupak [0] Accessory 1 2 MDEF +1, Maximum HP +2*BaseLevel, Maximum SP +5*BaseLevel/10
2866 Ring Of Archbishop [0] Accessory 0 3 INT/DEX/LUK +3
32258 Ring of Jupiter [1] Accessory 0 3 INT +1, 5% chance to cast Jupitel Thunder Level 1 when attacked
28483 Royal Guardian Ring [1] Accessory 0 3 DEF/MDEF/HP/SP +5%
28410 Sapphire Wrist [1] Accessory 0 3 INT/DEX/LUK +1
2865 Seal Of Cathedral [0] Accessory 0 3 INT +2, VIT +2, Heal Power +5%, holy damage increased by 5%, 10% resistance to holy damage property
28379 Shadow Ring [1] Accessory 0 3 When Hiding or cloaking or stalking is used : FLEE/HIT +10% for 10 seconds (double if two rings equipped)
28422 Shiny Branch Talisman [1] Accessory 0 3 LUK +15%
2949 Silversmith Bracelet [1] Accessory 3 3 Allstats +1, MDEF +3, Increase Cooldown on skills like SpellBreaker by 3s
2711 Perfect Spiritual Ring [0] Accessory 0 3 Combo INT/DEX +3
2894 Sura Gauntlet [0] Accessory 0 3 Maximum SP +6%, Maximum HP -6%, STR +5
2853 Telekinetic Orb [0] Accessory 1 3 Re Drop MDEF +3, INT +3, ghost element damage +5%, Maximum SP +2*BaseLevel/10
28594 Temporal Ring [1] Accessory 0 3 HP/SP -5% but Casting Time -5%, After skill delay -5%, walking speed +5% (cumulative)
28492 Thieve's Guide Vol.1 [1] Accessory 0 3 STR/AGI/INT +1
5817 Valentine Pledge [0] Accessory 1 2 MDEF +3, FLEE +10, Heal Power +5%
28564 Valkyrie Drop [1] Accessory 0 3 VIT +2, Sp recovery +20%, Holy damage +5%, Resistance to all elements but neutral 2%
28441 Vigilante Badge [0] Accessory 0 3 Long Range Damage +5%, on thief : FLEE +5%, on archer : Reflect 5% range damage, on swordman : HP +5%, on acolyte : SP +5%, on mage : Reflect 5% magic
2673 Warrior's Shining Ring [0] Accessory 0 3 ATK/MATK +2 per weapon refine level, HP recovery +5% per armor refine level, SP recovery +2% per boots refine level, FLEE +1 per muffler refine level, HIT +1 per hat refine level
2914 Wizard Left Eye [1] Accessory 0 3 INT +2, MDEF +3, Casting Time +3%
28500 Zealous Necklace [1] Accessory 0 3 After skill delay -7%, walking speed +2% (cumulative)
ID Name Type DEF Tier Where Set/Combo Effects
2898 Dark Rosary [1] Accessory 1 2 MDEF +2, Reduces damage taken from Dark Property attacks by 7%
2878 Bracelet Arunairi [1] Accessory 1 2 MDEF +2, Reduces damage taken from Earth Property attacks by 7%
2879 Badge Giorredart [1] Accessory 1 2 MDEF +2, Reduces damage taken from Wind Property attacks by 7%
2877 Glove Sabik [1] Accessory 1 2 MDEF +2, Reduces damage taken from Fire Property attacks by 7%
2876 Necklace Spica [1] Accessory 1 2 MDEF +2, Reduces damage taken from Water Property attacks by 7%
ID Name Type DEF Tier Where Set/Combo Effects
2925 Agility Glove [1] Accessory 1 2 Flee +1 every 9 points of AGI, HP +2*BaseLevel, SP +2*BaseLevel/10
2927 Dexterous Glove [1] Accessory 1 2 Hit +1 every 9 points of DEX, HP +2*BaseLevel, SP +2*BaseLevel/10
2924 Intellect Glove [1] Accessory 1 2 MATK +2 every 9 points of INT, HP +2*BaseLevel, SP +2*BaseLevel/10
2928 Lucky Glove [1] Accessory 1 2 CRIT +1 evert 9 points of LUK, HP +2*BaseLevel, SP +2*BaseLevel/10
2923 Strong Glove [1] Accessory 1 2 ATK +2 every 9 points of STR, HP +2*BaseLevel, SP +2*BaseLevel/10
2926 Protective Glove [1] Accessory 1 2 DEF2/MDEF2 +1 every 2 points of VIT, HP +2*BaseLevel, SP +2*BaseLevel/10
ID Name Type DEF Tier Where Set/Combo Effects
2832 Freyja's Ring [1] Accessory 0 3 Combo Enables use of Heal Level 1 and Teleport Level 1
2811 Freyja's North Bracelet [0] Accessory 1 3 VIT/LUK/AGI +3
2812 Freyja's South Bracelet [0] Accessory 1 3 STR/DEX/VIT +3
2813 Freyja's Eastern Bracelet [0] Accessory 1 3 INT/DEX/LUK +3
2814 Freyja's Western Bracelet [0] Accessory 1 3 INT/STR/AGI +3
ID Name Type DEF Tier Where Set/Combo Effects
2951 Kvasir Ring Blue [0] Accessory 1 3 MDEF +1, All stats +2, for the element Water : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
2954 Kvasir Ring Brown [0] Accessory 1 3 MDEF +1, All stats +2, for the element Earth : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
2953 Kvasir Ring Green [0] Accessory 1 3 MDEF +1, All stats +2, for the element Wind : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
2952 Kvasir Ring Red [0] Accessory 1 3 MDEF +1, All stats +2, for the element Fire : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
ID Name Type DEF Tier Where Set/Combo Effects
2980 Evil Spirit Gloves [1] Accessory 0 3 MDEF+2, Increase Ghost element damage by 10%
32237 Celine's Brooch [1] Accessory 0 3 5% chance to cast Soul Strike Level 6 (*, increase by half the aquired level of Soul Strike) or Ghost Attack Level 2 (*, increase by half the aquired level of Holy Cross) when physically or magically attacking (depending if INT > STR or not)
ID Name Type DEF Tier Where Set/Combo Effects
2779 Dark Knight Belt [0] Accessory 2 3 Increase dark element damage by 10%
2780 Dark Knight Glove [0] Accessory 2 3 5% chance to cast Dark Strike Level 6 (*, increase by half the aquired level of Soul Strike) or Dark Attack Level 2 (*, increase by half the aquired level of Holy Cross) when physically or magically attacking (depending if INT > STR or not)
ID Name Type DEF Tier Where Set/Combo Effects
2903 Morpheus's Armlet [1] Accessory 0 3 Combo INT +1, maximum SP +5%
2902 Morpheus's Ring [1] Accessory 0 3 to craft INT +1, maximum SP +5%
ID Name Type DEF Tier Where Set/Combo Effects
2900 Morrigane's Belt [1] Accessory 0 3 Combo ATK +5, CRIT +3
2901 Morrigane's Pendant [1] Accessory 0 3 to craft STR +2, CRIT +3
ID Name Type DEF Tier Where Set/Combo Effects
2991 Pendant of Chaos [1] Accessory 0 3 Resistance to confusion 20%, 5% chance to inflict confusion when attacking physically or magically, 2% chance to cast Wide Confusion Level 2 when attacked, adds 10% damage on a confused target
2990 Pendant of Harmony [1] Accessory 0 3 Resistance to silence 20%, 5% chance to inflict silence when attacking physically or magically, 2% chance to cast Wide Silence Level 2 when attacked, adds 10% damage on a silenced target
2992 Pendant of Maelstrom [1] Accessory 0 3 5% chance to inflict some status (random) when attacking physically or magically, 2% chance to cast some (random) Wide Status Level 2 when attacked, adds 5% damage on a target for every status
2858 Pendant Of Guardian [1] Accessory 2 3 MDEF +2, Reduce 10% of damage recieved with Devotion (custom bonus)
ID Name Type DEF Tier Where Set/Combo Effects
2986 Snake Ring [1] Accessory 0 3 MDEF +2, DEX +3, DEF -2