Difference between revisions of "Renewal Gear"

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{| class="wikitable"
 
|+ Adapted Renewal Gear
 
|-
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15144 || Agriculture Clothes [1] || Armor || 5 || 1 ||  || Adds 5+refine% physical and magical damage to insect. Form 5+refine% resist to insect.
 
|-
 
| 15104 || FishingMan Mail [1] || Armor || 4 || 1 || Fields ||  || Adds 5+refine% physical and magical damage to fish. Form 5+refine% resist to fish.
 
|-
 
| 15024 || Army Padding [0] || Armor || 6 || 1 || Fields ||  || Long range damage -(refine/2)%, Misc damage -(refine/2)%, Medium size damage -(refine/2)%
 
|-
 
| 2361 || Blue Robe [0] || Armor || 4 || 1 || Fields ||  || if refine >= 7 : All stats +1, MDEF +4, LUK +4
 
|-
 
| 15012 || Puente Robe [1] || Armor || 4 || 1 ||  || Casting time -3%, heal power +5%
 
|-
 
| 15125 || Diver's Suit [1] || Armor || 3 || 1 || Fields ||  || Adds a chance to drop Fresh Fish when killing a monster. Ever refine level increase heal of Fresh Fish by 3%. Every refine level increase the rate of Fresh Fish drop. Each fish killed heals BaseLv*refine/4 HP.
 
|-
 
| 15040 || Prison Uniform [0] || Armor || 5 || 1 ||  || *no changes*
 
|-
 
| 15044 || Green Surgical Gown [1] || Armor || 0 || 1 || Fields || Combo || DEX +1, SP +BaseLv*refine/20
 
|-
 
| 15013 || Claire Suits [1] || Armor || 4 || 1 || Fields ||  || ASPD +4%
 
|-
 
| 15070 || Clothes of Happiness [1] || Armor || 4 || 1 || Fields ||  || LUK +refine, MDEF +4
 
|-
 
|}
 
  
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15018 || Golden Tights [1] || Armor || 4 || 1 ||  || HP +3%, DEX +1, AGI +1
 
|-
 
| 15069 || Suit Of Sid [0] || Armor || 4 || 1 ||  || Each kill on melee physical attacks heals BaseLv HP. Increase physical damage on Water/Fire/Wind/Earth targets by 7%. HP +BaseLv*refine/3
 
|-
 
| 15121 || Sarah's Battle Robe [1] || Armor || 4 || 1 ||  || *no changes : When dealing magical attack, adds a chance to get buffed with MATK +8 for each refine level for 10 seconds.*
 
|-
 
| 2360 || Robe of Cast [1] || Armor || 4 || 1 ||  || MDEF +4, Cast time reduce 4%
 
|-
 
| 15089 || Menswear [0] || Armor || 5 || 1 ||  || ASPD +2%, ASD/casting time -2%, After hit delay -2%, walking speed +2%, if refine 7 + : every bonus 3% instead
 
|-
 
| 15179 || Mine Worker's Vest [0] || Armor || 6 || 1 ||  || Reduce after skill delay by refine/2%. Critical +refine/2.
 
|-
 
| 15057 || Pure White Apron [1] || Armor || 0 || 1 ||  || Increase heal power by refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15146 || Flattery Robe [1] || Armor || 3 || 1 || Fields || Combo 1 || Gives Endure Level 1. When Endure is used the user recieved "item heal BaseLevel". MATK +refine*3. MDEF +3.
 
|-
 
| 15378 || Lava Leather Armor [1] || Armor || Neutral (MDEF) || 2 ||  || ATK +3%, reduce physical damage by 4%
 
|-
 
| 15380 || Lava Leather Robe [1] || Armor || Light (MDEF) || 2 ||  || MATK +3%, reduce magical damage by 4%
 
|-
 
| 15379 || Lava Leather Suit [1] || Armor || Medium (MDEF) || 2 ||  || Special damage +3%, reduce special damage by 4%
 
|-
 
| 15162 || Lounge Suit [1] || Armor || Medium || 2 ||  || ASPD +2%, ASD/casting time -2%, After hit delay -2%, walking speed +2%
 
|-
 
| 15283 || Mighty Black Threaded Armor [1] || Armor || Very Heavy || 2 ||  || Reduces all incoming damage by 1% per refine level, MDEF +5
 
|-
 
| 15419 || Mighty White Threaded Armor [1] || Armor || Very Heavy || 2 ||  || Reduces all incoming damage by 2% per refine level, reduces all damage the wearer inflict by 1% per refine level, MDEF +5
 
|-
 
| 15388 || King Schmidt's Suit [1] || Armor || Light || 2 || Fields ||  || XP +(5+refine)% and zeny drop +5*refine%
 
|-
 
| 15186 || Kafra Uniform [1] || Armor || Light || 2 || Fields ||  || XP +(5+refine)% and zeny drop +5*refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2362 || Red Robe [0] || Armor || 0 || 2 ||  ||
 
|-
 
| 15058 || Rider Suit [1] || Armor || 4 || 2 ||  || *no changes, same combo*
 
|-
 
| 15088 || School Uniform [1] || Armor || 4 || 2 ||  || AGI +1, LUK +1, HP +X, SP +X/10, X = BaseLv * 3 * refine / 30
 
|-
 
| 15007 || Time Keeper Robe [0] || Armor || 4 || 2 ||  || Walking speed & ASPD +4%, Casting time & after skill delay -4%
 
|-
 
| 15002 || Rune Plate [1] || Armor || Very Heavy || 2 ||  || MDEF +5, VIT +3
 
|-
 
| 2370 || Used Mage Coat [0] || Armor || 3 || 2 ||  || MATK +3%,  SP +5%, casting time -5%, 2% chance to break when physically hit
 
|-
 
| 15417 || Armor of Purple Thread || Armor || Heavy || 2 ||  || ATK +10+refine*2,  perfect hit +5+refine%
 
|-
 
| 15066 || Engraved Plate Armor [1] || Armor || Very Heavy (MDEF) || 2 || Boss ||  || MDEF +refine
 
|-
 
| 15014 || Ebon Armor [1] || Armor || Very Heavy (MDEF) || 2 || Boss ||  || Resistance to dark 2*refine%
 
|-
 
| 2363 || White Robe [0] || Armor || Light (MDEF) || 2 ||  || All stats +1. On novice and super novice : All stats +2.
 
|-
 
| 15102 || Hunter Mail [1] || Armor || Neutral || 2 || Fields ||  || Increase physical and magical damage on Brute monsters by refine%. Also reduce them.
 
|-
 
| 2368 || Golden Armor [0] || Armor || Medium (MDEF) || 2 ||  || Increase zeny gained on monsters by refine*10%
 
|-
 
| 15164 || Consultation Robe [1] || Armor || 0 || 2 || Boss || Combo 1 || VIT +5, Fire and Shadow resistance +2*refine%
 
|-
 
| 15147 || Invective Robe [1] || Armor || 0 || 2 || Boss || Combo 1 || Critical +(5+refine)%
 
|-
 
| 15108 || Venomous Insect Armor [1] || Armor || Medium (MDEF) || 2 || Elem || Poison damage +5%. Poison defense. Resistance vs Poison monster +refine%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15204 || Abyss Dress [0] || Armor || Light || 3 || Abyss ||  || Indestructible. No knock back. Dark defense. Increase physical and magical damage on Shadow/Undead elements and Demon/Undead monsters by 2% per refine
 
|-
 
| 15068 || Advanced Angelic Protection [1] || Armor || Light || 3 ||  || MDEF +10+refine. Works with Angelic's item set bonus.
 
|-
 
| 15163 || Agenda Robe [1] || Armor || 0 || 3 || Tolaria || Combo 1 || MATK + 0,5*BaseLv.
 
|-
 
| 15049 || Armor Of Faith [0] || Armor || Heavy || 3 ||  || 5% chance to get All stats +X for 10 seconds when hit, X is % HP lost divide by 10 + 1
 
|-
 
| 15050 || Armor Of Sanctity [0] || Armor || Heavy || 3 ||  || All stats -1 + refine/2
 
|-
 
| 15087 || Azure Dragon Armor [1] || Armor || Heavy (MDEF) || 3 || Boss || Elem || Water damage +5%. Water defense. Resistance vs Water monster +refine%.
 
|-
 
| 15175 || Flame Dragon Armor [1] || Armor || Heavy || 3 || Shivan || Elem || Fire element property. Reduce damage from boss by 1% per refine level. Increases physical damage on fire target by 1% per refine level. Increases all fire damage dealt by 1% per refine level.
 
|-
 
| 15052 || Bayani Bakunawa Scale Armor [1] || Armor || Medium (MDEF) || 3 || Boss ||  || All stats +1, damage from boss reduce by refine/2%
 
|-
 
| 15409 || Bloody Doll's Dress [1] || Armor || Light (MDEF) || 3 || Boss ||  || ATK +5+refine*2 & MATK +5+refine*2, DEX +1
 
|-
 
| 2383 || Brynhild [0] || Armor || Heavy (MDEF) || 3 || Boss ||  || HP +BaseLv*(5+refine), SP +BaseLv*(0,5*refine), Physical damage +4%, MATK +4%, 5*refine% resist to knock back and stuff immunity
 
|-
 
| 15072 || Nectar Suit [1] || Armor || Medium (MDEF) || 3 ||  || VIT +3, Gives 0,5*refine% chance to summon a slave (empowered hornet) when hit physically
 
|-
 
| 15209 || Drake Coat [1] || Armor || Medium (MDEF) || 3 || Boss ||  || HP +BaseLv*refine, SP +BaseLv*refine*0,1, Physical damage +refine/2%, no size fix damage
 
|-
 
| 15189 || Einherjar Armor [1] || Armor || Heavy (MDEF) || 3 || Boss ||  || ATK +2*refine, 5*refine% resistance to Curse
 
|-
 
| 19048 || Elemental Clothes [1] || Armor || Medium || 3 || Boss || Combo 1 || Fire, Water, Wind and Earth physical damage +5%, magical +2%
 
|-
 
| 15145 || Evil Dragon Armor [1] || Armor || Heavy || 3 || Boss ||  || 0,5*refine% chance to leech 10% of damage as HP. MDEF +4
 
|-
 
| 15176 || Vigilante Suit [0] || Armor || Medium (MDEF) || 3 || Boss ||  || All stats +1, reduce all incoming damage by 5%, increases all damage by 1% per refine level.
 
|-
 
| 15405 || Fafnir Scale [0] || Armor || Very Heavy (MDEF) || 3 ||  || Unbreakable. MDEF +refine/2. Max HP/SP +3+refine%.
 
|-
 
| 15420 || Ice Prison Dress [0] || Armor || Light (MDEF) || 3 || Fields ||  || Water defense. Grant 3*refine% chance to Freeze target if physically or magically attacked.
 
|-
 
| 2384 || Spiritual Tunic [0] || Armor || Heavy || 3 ||  || ??
 
|-
 
| 15384 || Ritual Robes [1] || Armor || 0 || 3 ||  || ASD -refine%, Heal powers +refine%, Sleep/Freeze/Stun/Stone resistance increased by 2*refine%
 
|-
 
| 15032 || Tidung [1] || Armor || 2 || 3 ||  || *no changes*
 
|-
 
| 15071 || Valkyrian Robe [1] || Armor || 7 || 3 ||  || All stats +1, Increase resistance to all status by 15%
 
|-
 
| 15152 || Unity Mail [1] || Armor || Heavy (MDEF) || 3 ||  || STR +(refine/3)%, HP +refine%, XP + refine%
 
|-
 
| 15153 || Unity Mantle [1] || Armor || Neutral (MDEF) || 3 ||  || AGI +(refine/3)%, Flee +refine%, XP + refine%
 
|-
 
| 15155 || Unity Robe [1] || Armor || Light (MDEF) || 3 ||  || INT +(refine/3)%, SP +refibe%, XP +refine%
 
|-
 
| 15154 || Unity Suit [1] || Armor || Medium (MDEF) || 3 ||  || DEX +(refine/3)%, Critical +refine%, XP + refine%
 
|-
 
| 15103 || Kirin Armor [1] || Armor || Neutral (MDEF) || 3 ||  || Holy defense.
 
|-
 
| 2385 || Recuperative Armor [1] || Armor || Neutral (MDEF) || 3 ||  || HP recovery +20+refine*2%, SP recovery +10+refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15060 || Sky Blue Smock [1] || Armor || 2 || 2 ||  || Combo || ATK/MATK/HEAL +2%
 
|-
 
| 2888 || School Bag [1] || Accessory || 0 || 2 ||  || WALK/ASPD +2%, CAST/ASD -2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15096 || Hero Trade Mail [1] || Armor || Medium || 2 || Fields ||  || Adds 1*refine% chance to inflict Stun, Poison, Silence or Curse status when dealing special/misc attacks. Merchant class : HP/SP +5%, chance +2%.
 
|-
 
| 15098 || Hero Target Suit [1] || Armor || Neutral || 2 || Fields ||  || With a bow : 5% chance to autocast Improve Concentration Level 10 or Double Straff when attacking at long range. On Archer classes : HP/SP +5%, chances +2%.
 
|-
 
| 15093 || Hero Plate [1] || Armor || Heavy || 2 || Fields ||  || 5% chance to autocast Heal Level 5 when hit OR Magnum Break Level 10.  On Swordman classes : HP/SP +5%, chances increased by 2%.
 
|-
 
| 15095 || Hero Judgement Shawl [1] || Armor || Light || 2 || Fields ||  || 0,5*refine% chance to autocast Lex Aeterna Level 1 when physically attacking. 5% chance to autocast Lex Kyrie Eleison Level "refine" when magically attacking. On Acolyte classes : HP/SP +5%, chances increased by 2%.
 
|-
 
| 15094 || Hero Magic Coat [1] || Armor || Light || 2 || Fields ||  || 5% chance to get "CRIT & FLEE +X, ATK/MATK +2*X" for 10 seconds (where X is refine *2) on magical attacks. On Mage classes : HP/SP +5%, chances increased by 2%.
 
|-
 
| 15097 || Hero Hidden Cloth [1] || Armor || Medium || 2 || Fields ||  || 5% chance to get "CRIT & FLEE +X, ATK/MATK +2*X" for 10 seconds (where X is refine*2) on physical close range attacks. On Thief classes : HP/SP +5%, chances increased by 2%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15105 || Kaftan [1] || Armor || Light (MDEF) || 2 || Fields || race || Reduce damage from Demon and undead by refine%.
 
|-
 
| 15169 || Kardui Robe [1] || Armor || Medium (MDEF) || 3 || race || Reduce damage from Demi human and brute by refine%.
 
|-
 
| 15191 || Khalitzburg Knight Armor [1] || Armor || Heavy (MDEF) || 3 || race || Reduce damage from Demi human and angel by refine%.
 
|-
 
| 18863 || Exorcist Robe [1] || Armor || Light (MDEF) || 2 || Boss || race || Reduce damage from demon and angel element by refine%
 
|-
 
| 15176 || Vermin Cloth [1] || Armor || Medium (MDEF) || 2 || race || Reduce damage from plant and insect by refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2482 || Shoes Of Valor [0] || Shoes || Medium || 3 || Bastion || Combo 1 || Increase SP regeneration by 5+refine%
 
|-
 
| 2585 || Muffler Of Valor [0] || Garment || Medium || 3 || Bastion ||  || Increase SP regeneration by 5+refine%
 
|-
 
| 2896 || Medal Of Valor2 [0] || Acc || 0 || 3 || Bastion ||  || After cast -5%
 
|-
 
| 2895 || Medal Of Valor1 [0] || Acc || 0 || 3 || Bastion ||  || Cast time -5%
 
|-
 
| 18578 || Helm Of Valor [0] || Upper Head || Medium || 3 || Bastion ||  || All damage +3%
 
|-
 
| 15045 || Armor Of Valor [0] || Armor || Medium || 3 || Bastion ||  || Increase HP regeneration by 3*refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15055 || Armor of Nothingness [1] || Armor || Medium || 2 ||  || Combo 1 || AGI +1, Ninja : 5% chance to PFLEE 50 for 5s when physically hit, Ninja : DEF/MDEF +4
 
|-
 
| 2173 || Crescent Wrist Guard [1] || Shield || Medium || 2 ||  || After cast delay -refine%, Ninja : DEF/MDEF +2
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15180 || Hippie Clothes [0] || Armor || Medium || 2 ||  || Combo 1 || MFLEE +5
 
|-
 
| 28442 || Hippie Feather [1] || Accessory || 2 ||  || CRIT / PFLEE +5
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15138 || Aegir Armor [1] || Armor || Heavy || 3 || Atlantide || Aegir || Combo 1 || HP +12*BaseLv*refine/10, SP +12*BaseLv*refine/10, refine*3% resistance to break/strip.
 
|-
 
| 20756 || Aegir Cloak [1] || Garment || Light || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/10, refine*2% resistance to break/strip.
 
|-
 
| 19026 || Aegir Helm [1] || Upper Head || Heavy || 3 || Atlantide || Aegir || HP +6*BaseLv*refine/10, SP +6*BaseLv*refine/10, refine*3% resistance to break/strip.
 
|-
 
| 22059 || Aegir Shoes [1] || Shoes || Medium || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/10, refine*2% resistance to break/strip.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15116 || Airship's Armor [0] || Armor || Medium || 2 ||  || Combo 1 || Stats +1, HP +0,5*BaseLv*refine, SP +0,05*BaseLv, MDEF +refine.
 
|-
 
| 22046 || Airship's Boots [0] || Shoes || Medium || 2 ||  || AGI +5% (so max +4 at 80 AGI and more)
 
|-
 
| 20743 || Airship's Cloak [1] || Garment || Medium || 2 ||  || PFlee + refine/2, reduces casting time by refine/2%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2358 || Angel's Dress [0] || Armor || Light || 1 ||  || Combo 1 || LUK +4
 
|-
 
| 5153 || Angeling Hairpin [0] || Upper Head || Light || 1 ||  || FLEE +5
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15073 || Anti-Magic Suits [1] || Armor || Light || 2 || Bragi ||  || HP +4%, MDEF +refine.
 
|-
 
| 2963 || Physical Enhancer Ring [1] || Accessory || 2 || Bragi || Combo || ATK +4%
 
|-
 
| 20944 || Anti Magic Manteau [1] || Garment || Light || 2 || Bragi || Combo ||
 
|-
 
| 2964 || Magic Intensifier Ring [1] || Accessory || 2 || Bragi || Combo || ATK +4%
 
|-
 
| 15074 || Geffen Magic Robe [1] || Armor || Light || 2 || Bragi ||  || SP conso -2*refine%, casting time -refine%, resist cast cancel 2*refine%
 
|-
 
| 2185 || Magic Reflect [1] || Shield || Light || 2 || Bragi ||  || MDEF +refine, refine% chance to reflect magic.
 
|-
 
| 2186 || Great Encyclopedia Revision [1] || Shield || Light || 2 || Bragi ||  || MATK +3*refine, INT +3, DEX +2, CRIT +3.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 20820 || Elemental Cape [0] || Garment || Light || 3 ||  || Flee +5+refine, Resistance neutral 5+refine%.
 
|-
 
| 28608 || Elemental Origin [1] || Shield || Light || 3 ||  || INT +3, all 4 Bolt magic +10% damage
 
|-
 
| 15177 || Elemental Robe [0] || Armor || Light || 3 ||  || Combo || After skill delay -5-refine%, MATK +5+refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15090 || Armor of Gray [1] || Armor || Medium (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
| 22033 || Boots of Gray [1] || Shoes || Medium (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
| 20721 || Cloak of Gray [1] || Garment || Medium (MDEF) || 3 || Loki || Gray || Combo || Holy resist +5+refine%
 
|-
 
| 18820 || Gray Helmet [1] || Upper Head || Medium (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
| 15091 || Gray Robe [1] || Armor || Light (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15051 || Bakunawa Scale Armor [0] || Armor || Medium || 2 || Thief || Combo || All stats +1, damage from boss -refine/2%
 
|-
 
| 2491 || Bangungot Boots of Nightmare [0] || Shoes || Medium || 2 || Thief ||  || MDEF +refine
 
|-
 
| 2590 || Buwaya Sack Cloth [0] || Garment || Medium || 2 || Thief ||  || Restoration +refine%. Reduces damage taken from Earth, Water, Fire and Wind elemental monsters by 10%.
 
|-
 
| 2169 || Kalasag [0] || Shield || Medium || 2 || Thief ||  || Close damage & Boss damage & Neutral damage reduce by 2+refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15041 || Boitata Armor [1] || Armor || Medium (MDEF) || 3 || Boitata || FLEE +5, HP +5%
 
|-
 
| 18659 || Boitata Hat [1] || Upper & Middle Head || Medium || 3 || Boitata || Combo || FLEE +5, HP +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15054 || Ninja Scale Armor [1] || Armor || Medium (MDEF) || 3 ||  || Combo || HP +refine+5%, SP -refine*2-10%, for Ninja : DEF/MDEF +5%
 
|-
 
| 2172 || Wolf Wrist Guard [1] || Shield || Neutral (MDEF) || 2 ||  || 5% to get "ATK +BaseLv*refine/10" for 10 seconds when hitted by physical hit
 
|-
 
| 15056 || Special Ninja Suit [1] || Armor || Medium (MDEF) || 3 ||  || Combo || AGI +refine/2, for Ninja : LUK/AGI +2
 
|-
 
| 2171 || Fox Wrist Guard [1] || Shield || Neutral (MDEF) || 2 ||  || Flee +refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15026 || Aqua Robe [0] || Armor || Light || 3 || Aqua || Combo || INT +1, MDEF +refine, Water defense. INT +1 if INT = 99. Storm Gust cast -refine*2%.
 
|-
 
| 2860 || Aqua Orb [0] || Accessory || 3 || Aqua || INT +1, MDEF +2, DEF 2, water element AND monster resistance 5%, 0,4*refine% chance to Frost Nova 3 when hit
 
|-
 
| 2468 || Aqua Shoes [0] || Shoes || Light || 3 || Aqua || MDEF +2, HP +refine*BaseLv/2, water element AND monster resistance 5%
 
|-
 
| 2008 || Aqua Staff [2] || 2H staff || 3 || Aqua || ATK 50, INT +3, MATK +15%, water element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15027 || Crimson Robe [0] || Armor || Light || 3 || Crismon || Combo || INT +1, MDEF +refine, Fire defense. INT +1 if INT = 99. Meteor Storm cast -refine*2%.
 
|-
 
| 2861 || Crismon Orb [0] || Accessory || 3 || Crismon || INT +1, MDEF +2, DEF 2, fire element AND monster resistance 5%, 0,4*refine% chance to Sight Trasher 3 when hit
 
|-
 
| 2469 || Crismons Shoes [0] || Shoes || Light || 3 || Crismon || MDEF +2, HP +refine*BaseLv/2, element AND monster resistance 5%
 
|-
 
| 2009 || Crimson Staff [2] || 2H staff || 3 || Crismon || ATK 50, INT +3, MATK +15%, fire element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15117 || Felrock's Armor [0] || Armor || Light (MDEF) || 2 || Felrock || Combo || All stats +1. Max HP +BaseLv * refine, Max SP +BaseLv * refine /10
 
|-
 
| 22047 || Felrock's Boots [0] || Footgear || Medium || 2 || Felrock || ASPD +refine -4% (stats at refine 4)
 
|-
 
| 20744 || Felrock's Cloak [1] || Garment || Ligth || 2 || Felrock || Flee +refine, Neutral resistance +(refine -4)% (stats at refine 4), casting time -(refine -4)% (stats at refine 4)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15028 || Forest Robe [0] || Armor || Light || 3 || Forst || Combo || INT +1, MDEF +refine, Earth defense. INT +1 if INT = 99. Heaven Drive cast -refine*2%.
 
|-
 
| 2862 || Forest Orb [0] || Accessory || 3 || Forst || INT +1, MDEF +2, DEF 2, earth element AND monster resistance 5%, 0,4*refine% chance to Quagmire 3 when hit
 
|-
 
| 2470 || Forest Shoes [0] || Shoes || Light || 3 || Forst || MDEF +2, HP +refine*BaseLv/2, earth element AND monster resistance 5%
 
|-
 
| 2010 || Forest Staff [2] || 2H staff || 3 || Forst || ATK 50, INT +3, MATK +15%, Earth element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 5306 || Freya's Crown [0] || Upper Head || Light || 3 || Freyja || Freyja || All stats +2, 5+refine% resistance to all root status (Stun, Sleep, Freeze, Stone), Full set effect : 5% resistance to all elements, 10% resistance to all races (including players), maxHP +20%, immunity to Freeze, chance to autocast Frost Nova level 5+level acquired when attacked at close range.
 
|-
 
| 2428 || Freyja Boots [0] || Shoes || Light || 3 || Freyja || Freyja || All stats +2, 5+refine% resistance to all root status (Stun, Sleep, Freeze, Stone).
 
|-
 
| 2533 || Freyja Cape [0] || Garment || Light || 3 || Freyja || Freyja || All stats +2, increase Neutral resistance by 2*refine%.
 
|-
 
| 2369 || Freyja Overcoat [0] || Armor || Light || 3 || Freyja || Freyja || Combo || All stats +4, Indestructible.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15178 || Golden Ninja Suit [0] || Armor || Medium || 2 || Ninja || Combo || Flee +5+refine
 
|-
 
| 20821 || Golden Scarf [0] || Muffler || Light || 2 || Ninja || Flee +15+refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2859 || Golden Rod Robe [0] || Armor || Light || 3 || Golden || Combo || INT +1, MDEF +refine, Wind defense. INT +1 if INT = 99. LOV cast -refine*2%.
 
|-
 
| 15025 || Golden Rod Orb [0] || Accessory || 3 || Golden || INT +1, MDEF +2, DEF 2, wind element AND monster resistance 5%, 0,4*refine% chance to Lightning storm 3 when hit
 
|-
 
| 2467 || Golden Rod Shoes [0] || Shoes || Light || 3 || Golden || MDEF +2, HP +refine*BaseLv/2, wind element AND monster resistance 5%
 
|-
 
| 2007 || Golden Rod Staff [2] || 2H staff || 3 || Golden || ATK 50, INT +3, MATK +15%, Wind element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2578 || Nab Hood [0] || Garment || Medium || 2 || Nab || FLEE and ATK +2*refine
 
|-
 
| 2887 || Nab Ring [0] || Accessory || Medium || 2 || Nab || ATK/MATK +10
 
|-
 
| 2478 || Nab Shoes [1] || Footgear || Medium || 2 || Nab || FLEE +4, INT +1
 
|-
 
| 15039 || Nab's Cloth [1] || Armor || Medium || 2 || Nab || STR / INT +1, if that stats is at 99 then +1
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15101 || Storm Breastplate [0] || Armor || Neutral (MDEF) || 2 ||  || Wind defense. Damage from Wind property monster reduced by refine%. Max HP/SP +refine%
 
|-
 
| 15100 || Frozen Breastplate [0] || Armor || Medium (MDEF) || 2 ||  || Water Defense. Damage from Water property monster reduced by refine%. Max HP/SP +refine%
 
|-
 
| 15352 || Nature Dress [0] || Armor || Light (MDEF) || 2 || Titan ||  || Earth defense. Damage received from Earth property monster reduced by refine%. Max HP/SP +refine%.
 
|-
 
| 15008 || Flame Armor [0] || Armor || Heavy (MDEF) || 2 || Shivan ||  || Fire defense. Damage received from Fire property monster reduced by refine%. Max HP/SP +refine%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15037 || Peuz's Plate [0] || Armor || Very Heavy (MDEF) || 2 || Peuz || Combo || MDEF +refine, ATK +3*refine, FLEE +2*refine, on Knight class : HP +4% and DEF +2, on Crusader class : SP and MDEF
 
|-
 
| 2476 || Peuz's Greaves [1] || Footgear || Very Heavy (MDEF) || 3 || Peuz || SP +BaseLv*refine/20, AGI +(refine-5) (starts at refine 5), on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2575 || Peuz's Manteau [0] || Garment || Very Heavy (MDEF) || 2 || Peuz || PFLEE and critical +refine, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2884 || Peuz's Seal [1] || Accessory || 2 DEF || 2 || Peuz || SP +BaseLv/5, ATK +BaseLv/5, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15036 || Ur's Plate [0] || Armor || Very Heavy (MDEF) || 2 || Ur || Combo || MDEF +refine, resistance to medium size and neutral monsters refine%, on Knight class : HP +4% and DEF +2, on Crusader class : SP and MDEF
 
|-
 
| 2475 || Ur's Greaves [1] || Footgear || Very Heavy (MDEF) || 3 || Ur || SP +BaseLv*refine/20, HP +BaseLv*refine/2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2574 || Ur's Manteau [0] || Garment || Very Heavy (MDEF) || 2 || Ur || Resistance to neutral element refine%, HP +BaseLv*refine/2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2883 || Ur's Seal [1] || Accessory || 2 DEF || 2 || Ur || HP +BaseLv*2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15141 || Rift Ancient Armor [1] || Armor || Medium (MDEF) || 3 || Rift || Combo || HP +BaseLv*5, SP -BaseLv
 
|-
 
| 20779 || Rift Manteau [1] || Garment || Neutral (MDEF) || 3 || Rift || HP +BaseLv*3, SP -BaseLv/2
 
|-
 
| 22075 || Rift Shoes [1] || Footgear || Neutral (MDEF) || 3 || Rift || HP +BaseLv*3, SP -BaseLv/2
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15029 || Robe Of Affection [0] || Armor || Light (MDEF) || 3 || Affection || Combo || INT +1, MDEF +refine, Holy defense. INT +1 if INT = 99. Clementia/Candidus/Assumptio cast -refine*2%.
 
|-
 
| 2569 || Shawl Of Affection [0] || Garment || Light (MDEF) || 3 || Affection || PFLEE +(1+refine)/2 & MFLEE +refine/2
 
|-
 
| 2471 || Shoes Of Affection [0] || Footgear || Light (MDEF) || 3 || Affection || Resistance to monsters +refine%, resistance to players -refine%
 
|-
 
| 1657 || Wand Of Affection [2] || Rod 1 hand ||  || Affection || ATK 50, INT +2, MATK +15%, Holy element damage +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15030 || Robe Of Judgement [0] || Armor || Light (MDEF) || 3 || Judgement || INT/STR +1, MDEF +refine, Dark defense. INT +1 if INT = 99, idem STR. Magnus Exorcisum cast -refine*2%.
 
|-
 
| 2570 || Shawl Of Judgement [0] || Garment || Light (MDEF) || 3 || Judgement || ??
 
|-
 
| 2472 || Shoes Of Judgement [0] || Footgear || Light (MDEF) || 3 || Judgement || ??
 
|-
 
| 16013 || Mace Of Judgement [2] || Mace 1H ||  || Judgement || ATK 140, INT/STR +1, MATK +10%, physical and magical attacks have 5% chance to activate a bonus of 2*refine% damage bonus on dark element monsters for 10 seconds, Holy element damage +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 1287 || Durga [1] || Katar || ATK 150 || 2 ||  || Combo || critical damage +3*refine%
 
|-
 
| 15123 || Whikebain Suit [1] || Armor || Neutral || 2 ||  || 0,5*refine% to cast Wink Charm Level 1 when attacking, critical damage +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2479 || White Wing Boots [1] || Footgear || Medium (MDEF) || 3 || Wing || Combo || AGI +2, SP consumption -5%
 
|-
 
| 2890 || White Wing Brooch [0] || Accessory || 3 || Wing || DEX +2, Long range damage +3%
 
|-
 
| 2580 || White Wing Manteau [0] || Garment || Medium (MDEF) || 3 || Wing || AGI +2, FLEE +refine+5, Chance to FLEE +refine*2+5 for 7s while physically attacking
 
|-
 
| 15042 || White Wing Suits [1] || Armor || Medium (MDEF) || 3 || Wing || ??
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2480 || Black Wing Boots [1] || Footgear || Medium (MDEF) || 3 || Wing || Combo || INT +2, SP +5%
 
|-
 
| 2891 || Black Wing Brooch [0] || Accessory || 3 || Wing || INT +2, PFLEE +3, MFLEE +3
 
|-
 
| 2581 || Black Wing Manteau [0] || Garment || Medium (MDEF) || 3 || Wing || INT +2, PFLEE +refine
 
|-
 
| 15043 || Black Wing Suits [1] || Armor || Medium (MDEF) || 3 || Wing || INT +2, ATK +3*refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22141 || Thor Greave [1] || Footgear || Very Heavy (MDEF) || 3 ||  || Combo || After skill delay -refine/2%, Reduce chance to endure a critical hit by 2*refine%
 
|-
 
| 20856 || Thor Manteau [1] || Garment || Very Heavy (MDEF) || 3 ||  || After skill delay -refine/2%, Resistance to big size refine%
 
|-
 
| 15212 || Thor Plate [1] || Armor || Very Heavy (MDEF) || 3 ||  || After skill delay -refine/2%, Resistance to boss monster refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22012 || Mana Boots [0] || 0 || 3 || XP || Combo || XP +refine%
 
|-
 
| 20709 || Mana Manteau [0] || 0 || 3 || XP || XP +refine%
 
|-
 
| 2950 || Rune Ring [0] || 0 || 3 || XP || XP +refine%
 
|-
 
| 15067 || Rune Suit [0] || 0 || 3 || XP || XP +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2577 || Sapha Hood [0] || Garment || Neutral (MDEF) || 3 || Illusion || Combo || FLEE +refine+5, CRIT +refine%
 
|-
 
| 2886 || Sapha Ring [0] || Accessory || Neutral (MDEF) || 3 || Illusion || CRIT +3, 5% chance to get PFLEE +20 bonus for 5 seconds when hit physcally
 
|-
 
| 2477 || Sapha Shoes [1] || Footgears || Neutral (MDEF) || 3 || Illusion || LUK +3 and +10%
 
|-
 
| 15038 || Sapha's Cloth [1] || Armor || Neutral (MDEF) || 3 || Illusion || AGI +2 and 0,3*refine% chance to autocasting Meteor Assault Lv 3 (or aquired lvl if superior) while physcally attacking
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2484 || Siege Boots [1] || Footgears || Medium (MDEF) || 3 || Woe || Combo || Physical or magical damage on players increase by 2%
 
|-
 
| 2587 || Siege Muffler [1] || Garment || Medium (MDEF) || 3 || Woe || Physical or magical damage on players increase by 2%
 
|-
 
| 15047 || Siege Suit [1] || Armor || Medium (MDEF) || 3 || Woe || Physical or magical damage on players increase by 2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2483 || Siege Greaves [1] || Footgears || Heavy (MDEF) || 3 || Woe || Combo || Damage from players reduced by 2%
 
|-
 
| 2586 || Siege Manteau [1] || Garment || Heavy (MDEF) || 3 || Woe || Damage from players reduced by 2%
 
|-
 
| 15046 || Siege Plate [1] || Armor || Heavy (MDEF) || 3 || Woe || Damage from players reduced by 2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2190 || Ancient Shield Of Aeon [0] || Shield || 4 || 2 ||  || HP +BaseLevel*5*refine/10, SP +BaseLevel*0,5*refine/10, increase resistance to all properties attack by 5+refine%
 
|-
 
| 28918 || Shield of Chaos [1] || Shield || Neutral (MDEF) || 3 ||  || shadow element damage reduced by refine%, damage from shadow monsters reduced by refine%
 
|-
 
| 2170 || Bayani Kalasag [1] || Shield || Heavy || 3 ||  || Reduce boss damage by refine/2%
 
|-
 
| 2176 || Black Book [1] || Shield || Neutral (MDEF) || 2 ||  || refine% chance to autocast Dragonfear Level 1 when physically hit (inflict some random status in 5x5)
 
|-
 
| 2164 || Bull Son Shield [1] || Shield || Neutral || 2 ||  || Reduce damage taken from shadow and fire damage monsters (not elements) by refine%
 
|-
 
| 28915 || Shield || Heavy || 3 ||  || ATK/ASPD +4%
 
|-
 
| 2136 || Cracked Buckler [0] || Shield || 4 || 2 ||  || AGI +2, MDEF +2, reduce neutral damage by 10%, 1% chance to cast Kyrie Level 10 when physically attacked
 
|-
 
| 28910 || Rectangular Large Sleeve [1] || Shield || 4 || 2 ||  || Combo || Reduces damage taken from long range physical attack by refine/2%, increase melee damage recieved by that much
 
|-
 
| 2140 || Energy Rune Guard [1] || Shield || Neutral (MDEF) || 2 ||  || SP +BaseLevel*0,5*refine/10, SP cost reduce by refine%
 
|-
 
| 28941 || Excelion Shield [1] || Shield || Heavy (MDEF) || 3 ||  || HP +3%, SP +3%, ATK/MATK +2*refine
 
|-
 
| 2148 || Rosa Shield [1] || Shield || Very Heavy || 3 ||  || Critical defense 20%
 
|-
 
| 28916 || Gaia Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of || Earth
 
|-
 
| 28921 || Anemos Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of || Wind
 
|-
 
| 28951 || Nero Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of || Water
 
|-
 
| 28955 || Fotia Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of ||
 
|-
 
| 28900 || Guardsmen's Shield [1] || Shield || Neutral (MDEF) || 2 ||  || When received melee damage, has refine% chance to activate Level 1 Asumptio on yourself
 
|-
 
| 2126 || Guyak Shield [0] || Shield || 3 || 2 ||  || When received melee damage has refine% chance to activate "Reflects 30% physical damage attacks" (for 5s), When received magic damage has refine% chance to activate "Reflects 30% magical damage attacks" (for 5s)
 
|-
 
| 28929 || Happy Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || Increase race resistance effects by 3% and gives 2*refine% more XP from that race
 
|-
 
| 2110 || Holy Guard [0] || Shield || Very Heavy (MDEF) || 2 ||  || VIT +5+refine, DEF +5+refine%
 
|-
 
| 2168 || Immune Shield [1] || Shield || 4 || 3 ||  || All elements resistances refine/2%
 
|-
 
| 2153 || Imperial Guard [1] || Shield || Very Heavy (MDEF) || 3 ||  || Long range damage +refine/2%, Shield Boomerang damage +refine%
 
|-
 
| 2198 || Lapine Shield [1] || Shield || Light (MDEF) || 2 ||  || MATK +2*refine
 
|-
 
| 2185 || Magic Reflect [1] || Shield || Medium (MDEF) || 3 ||  || refine% chance to reflect magic
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2174 || Lumiere Shield [1] || Shield || 4 || 3 ||  || Holy/Dark element damage reduced by refine%, reduce damage by Holy/Dark property monsters by refine%
 
|-
 
| 2167 || Poison Shield [1] || Shield || 4 || 3 ||  || Reduce damage from DOT by 3*refine%, increase resistance to all DOT status by 3*refine%
 
|-
 
| 2147 || Round Buckleer [1] || Shield || 3 || 1 ||  || Drop Pre re || Flee +refine
 
|-
 
| 28903 || Scutum [1] || Shield || Medium || 2 ||  || Flee +5, Perfect Dodge +5, HP +BaseLevel*4*refine/10
 
|-
 
| 2135 || Shadow Guard [1] || Shield || 4 || 1 ||  || 5% chance to get "FLEE +20" for 10s when physcally attacked
 
|-
 
| 2187 || Shield of Gray [1] || Shield || Medium (MDEF) || 3 ||  || Holy/Dark/Ghost
 
|-
 
| 28901 || Cursed Mad Bunny [0] || Shield || 0 || 2 ||  || ATK/MATK +4%, reflect 2*refine% of physical (melee or long ranged) damage, 3*refine% no cast cancel (works in pvp too)
 
|-
 
| 28920 || Mad Bunny [1] || Shield || 0 || 3 ||  || ATK/MATK +2%, reflect refine% of physical (melee or long ranged) damage, 2*refine% no cast cancel (works in pvp too)
 
|-
 
| 2146 || Silver Guard [1] || Shield || 2 || 1 ||  || Drop Pre re || Hit +refine
 
|-
 
| 2145 || Time Keeper Shield [0] || Shield || Neutral (MDEF) || 3 ||  || aspd/cast/asd/speed improved by 5%
 
|-
 
| 28905 || Unity Buckler [1] || Shield || 4 || 2 ||  || VIT +5%
 
|-
 
| 28904 || Unity Guard [1] || Shield || 3 || 2 ||  || LUK +10%
 
|-
 
| 2196 || White Gold Shield [1] || Shield || 5 || 2 ||  || 10% chance to reflect magic for 2s when magically attacked
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2998 || Shining Trapezohedron [1] || Accessory || 0 || 3 ||  || Combo || Does nothing at all alone :)
 
|-
 
| 28909 || Shield Of Earth [1] || Shield || Neutral (MDEF) || 3 ||  || Earth
 
|-
 
| 28906 || Shield Of Flame [1] || Shield || Neutral (MDEF) || 3 ||  || Fire
 
|-
 
| 28907 || Shield Of Gust [1] || Shield || Neutral (MDEF) || 3 ||  || Wind
 
|-
 
| 28908 || Shield Of Water [1] || Shield || Neutral (MDEF) || 3 ||  || Water
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2189 || Mad Bunny Shield [1] || Shield || 2 || 3 ||  || Combo || DEX +1, MDEF +5, Reduces damage taken from all elemental attacks by 5%
 
|-
 
| 20725 || Ribbon Piamat [1] || Garment || 0 || 3 ||  || MATK +10, INT +1, DEX +1
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2160 || Giant Shield [1] || Shield || Very Heavy || 2 ||  || Combo || Reduce big size monsters damage by refine%
 
|-
 
| 22106 || Giant Boots [1] || Shield || Very Heavy || 2 ||  || HP +2%, SP +2%, reduce all damage by 2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22171 || Ancient Hero Boots [1] || Footgears || Neutral || 3 ||  || No combo || HP +refine%
 
|-
 
| 22101 || Angel Poring Boots [1] || Footgears || Light || 3 ||  || No combo || SP +refine%
 
|-
 
| 5920 || Medical Boots [0] || Footgears || 1 || 3 ||  || Heal power +refine%
 
|-
 
| 22016 || Assassin's Shoes [0] || Footgears || 2 || 2 ||  || Walking speed and flee +4%
 
|-
 
| 22195 || Booster Shoes [1] || Footgears || 2 || 2 ||  || If a stat is 95 or higher then +1
 
|-
 
| 22034 || Crimson Gaiter [0] || Footgears || 2 || 2 ||  || Critical +refine/2, Critical damage +refine/2%
 
|-
 
| 22089 || Crimson Gaiter [1] || Footgears || 2 || 3 ||  || Critical +refine/2, Critical damage +refine/2%
 
|-
 
| 2465 || Dance Shoes [1] || Footgears || 2 || 3 ||  || AGI +1, ASPD +2%, all dancing/songs skills have increased effects by refine%, SP cost of those skills reduce by 2*refine%
 
|-
 
| 2495 || Egir Shoes [1] || Footgears || 2 || 3 ||  || Mage, archer or acolyte : HP + BaseLevel*5*refine/10, Swordman, merchant or thief : SP + BaseLevel*0,5*refine/10
 
|-
 
| 22134 || Enforcer Shoes [0] || Footgears || Light (MDEF) || 3 ||  || HP/SP +refine%, Enables use of Level 1 Maximize Power, drains SP (1f/s, custom effect, SP are based on BaseLevel of target, not damage)
 
|-
 
| 22103 || Excelion Leg [0] || Footgears || 1 || 2 ||  || Flee +5%, Walking speed +5%
 
|-
 
| 22199 || Lava Leather Boots [1] || Footgears || Neutral (MDEF) || 2 ||  || Increase physical damage by 2%, HP +2%
 
|-
 
| 22201 || Lava Leather Sandals [1] || Footgears || Light (MDEF) || 2 ||  || Increase magical damage by 2%, SP +2%
 
|-
 
| 22200 || Lava Leather Shoes [1] || Footgears || Medium (MDEF) || 2 ||  || Increase critical damage by 3%, critical +3
 
|-
 
| 22082 || Polyhedron Shoes [1] || Footgears || 2 || 2 ||  || Reduces damage taken from Earth, Wind, Water, Fire and Neutral element attack by 5%.
 
|-
 
| 22077 || Red Eco-Friendly Shoes [1] || Footgears || 3 || 2 ||  || Restore 0,5% HP and 0,5% SP per (15-refine) seconds
 
|-
 
| 2730 || Rune Boots [0] || Footgears || 4 || 3 ||  || Combo || STR = 99 : melee damage +3%, DEX = 99 : long range damage +3%, INT = 99 : magic damage +3%
 
|-
 
| 22067 || Shoe of Witch [0] || Footgears || Light (MDEF) || 3 ||  || MATK +2%, casting time -2%, after skill delay -2%, SP +2%, Critical +2
 
|-
 
| 22120 || Shoes of Punishment [0] || Footgears || Neutral (MDEF) || 3 ||  || Holy damage increased by 2+refine/2%
 
|-
 
| 2410 || Sleipnir [0] || Footgears || Medium (MDEF) || 3 ||  || SP recovery +5+refine%, walking speed +5+refine%, HP/SP +refine%
 
|-
 
| 22131 || Spurred Boots [1] || Footgears || 2 || 2 ||  || HP +BaseLevel*5*refine/10, SP +BaseLevel*0,5*refine/10
 
|-
 
| 22045 || Summer Sandals [0] || Footgears || 2 || 2 ||  || FLEE +refine. Has 3% chance of auto casting Level refine Increase Agility when receiving physical attacks.
 
|-
 
| 22170 || Survivor's Shoes [0] || Footgears || 3 || 2 ||  || HP +refine%, when a monster is killed those shoes grants an element property AND monster elemental property resistance by refine% for 15 seconds
 
|-
 
| 2499 || Temporal Boots [0] || Footgears || 2 || 2 ||  || Aspd/cast/asd improved by 3%, speed improved by 10%
 
|-
 
| 22145 || Tengu's Shoes [1] || Footgears || 2 || 2 ||  || Reduce walking penalities by half
 
|-
 
| 2455 || Time Keeper's Boots [1] || Footgears || 2 || 2 ||  || MDEF +2, HP recovery +2*refine%, SP recovery +refine%
 
|-
 
| 22198 || Traveler Shoes [0] || Footgears || Medium (MDEF) || 3 ||  || HP +20+refine%, SP -5-refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2567 || Academy Manteau [1] || Garment || 2 || 2 ||  || Grants refine% resistance to special damage
 
|-
 
| 2576 || Adventurer's Backpack [1] || Garment || 2 || 3 ||  || Maximum Weight +refine*20
 
|-
 
| 20706 || Amistr Bag [0] || Garment || 2 || 2 ||  || All stats +1. Resistance to all elements refine%
 
|-
 
| 20826 || Angel Feather [1] || Garment || 2 || 2 ||  || Resistance to all status effects refine/2%
 
|-
 
| 2573 || Archangel Wings [1] || Garment || 2 || 3 ||  || MDEF +2, Walking speed +5%, PFlee +5
 
|-
 
| 2541 || Asprika [0] || Garment || Neutral (MDEF) || 3 ||  || Reduces melee damage (by elements) by 2*refine%. Flee +10+2*refine. enables use of Teleport Level 1.
 
|-
 
| 20714 || Assassin's Muffler [1] || Garment || 3 || 2 ||  || AGI +refine/3
 
|-
 
| 2565 || Beach Towel [1] || Garment || 0 || 1 ||  || MDEF +2, FLEE +2%, Resistance to neutral property attack by 2%
 
|-
 
| 20813 || Cloak of Survival [1] || Garment || Neutral (MDEF) || 2 ||  || No Combo || VIT +5, for mage/SL class : HP/SP +5%
 
|-
 
| 2526 || Coat of Dragon Scale [0] || Garment || Neutral (MDEF) || 3 ||  || HP +BaseLevel*5*refine/10, Resistance to all property attacks refine%, each none neutral attacks recieved have refine*2% chance to increase resistance to that attack element by 2% (until death or deconnexion), maximum 20%.
 
|-
 
| 20925 || Commander Manteau [1] || Garment || Neutral (MDEF) || 3 ||  || HP +BaseLevel*3*refine/10, SP +BaseLevel*0,3*refine/10, ATK +2%, MATK +2%
 
|-
 
| 20834 || Drifter's Cape [0] || Garment || 0 || 3 ||  || Neutral element resistance +20+refine%, reduce other elements resistance by refine%
 
|-
 
| 20700 || Egir Manteau [1] || Garment || 2 || 3 ||  || Mage, archer or acolyte : MFLEE +refine (oui ça existe now), Swordman, merchant or thief : PFLEE +refine
 
|-
 
| 20800 || Enforcer Cape [1] || Garment || Medium (MDEF) || 3 ||  || After skill delay -refine%, every time Hiding or Cloaking are used the user gets "PFLEE and MFLEE +refine" for 10 seconds
 
|-
 
| 20748 || Fallen Warrior Manteau [0] || Garment || Medium (MDEF) || 3 ||  || STR = 99 : ATK +2*refine, INT = 99 : MATK +2*refine, VIT = 99 : HP +5%, AGI = 99 : PFLEE +5, DEX = 99 : PHIT +5, LUK = 99 : CRIT +5
 
|-
 
| 20749 || Fallen Warrior Manteau [1] || Garment || Medium (MDEF) || 3 ||  || STR = 99 : ATK +2*refine, INT = 99 : MATK +2*refine, VIT = 99 : HP +5%, AGI = 99 : PFLEE +5, DEX = 99 : PHIT +5, LUK = 99 : CRIT +5
 
|-
 
| 20726 || Fire Dragon's Coat [1] || Garment || 4 || 3 ||  || When attacked physically grant refine% chance to autocast Firetrash Level 10, the use of Firetrasher grants "Fire skills damage increase by refine%" for 15 seconds
 
|-
 
| 20728 || Water Dragon Coat [1] || Garment || 4 || 3 ||  || When attacked physically grant refine% chance to autocast FrostNova Level 5, the use of FrostNova grants "Water skills damage increase by refine%" for 15 seconds
 
|-
 
| 2593 || Flow Manteau [1] || Garment || 2 || 3 ||  || Flee +10%
 
|-
 
| 20783 || Hero Cape [1] || Garment || 2 || 3 ||  || Increase resistance to long ranged attacks by refine/2%
 
|-
 
| 2583 || Holy Cape [1] || Garment || 2 || 2 ||  || MDEF +5, reduce damage from demon or undead by refine%
 
|-
 
| 15389 || King Schmidt's Manteau [1] || Garment || Medium || 2 ||  ||
 
|-
 
| 20949 || Ladon's Skin [1] || Garment || Medium (MDEF) || 3 ||  || AGI +5%, VIT +5%, drains some SP with each none skill attacks (base on user's BaseLevel, not damage)
 
|-
 
| 20937 || Lava Leather Hood [1] || Garment || Light (MDEF) || 2 ||  || Casting time reduce by 3%, grants 5% chance to resist cast cancel (even in pvp)
 
|-
 
| 20935 || Lava Leather Manteau [1] || Garment || Neutral (MDEF) || 2 ||  || After skill delay reduce by 3%, grants HIT +10
 
|-
 
| 20936 || Lava Leather Muffler [1] || Garment || Medium (MDEF) || 2 ||  || Increase critical damage by 3%, grants CRIT +3
 
|-
 
| 20922 || Leviathan Muffler [1] || Garment ||  ||  ||
 
|-
 
| 2568 || Loki's Muffler [0] || Garment || 4 || 3 ||  || AGI +1, enable use of Level 1 Cloaking, FLEE +2*refine
 
|-
 
| 2582 || Salvage Cape [0] || Garment || 1 || 2 ||  || Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability, unequipping this garment stop Ciceda Skin Shed effects instantly.
 
|-
 
| 20815 || Seraphim Robe [1] || Garment || Medium (MDEF) || 3 ||  || INT +1, DEX +1, VIT +2, LUK +3, reduce dark and holy damage by refine% and each level in Faith increase those resistance by 1%
 
|-
 
| 20845 || Malach's Skin [1] || Garment || 3 || 3 ||  || STR +2, LUK +5, critical damage increased by 5%, reduce damage from Holy and Ghost elements attacks by 5%, reduce damage from Formless and Angels monsters by 5%.
 
|-
 
| 20711 || Manteau Of Diego [1] || Garment || 2 || 3 ||  || INT +1, DEX +1, MDF +3, damage from medium size monster reduced by 5%
 
|-
 
| 20942 || Manteau Of Guardsman [1] || Garment || Neutral (MDEF) || 3 ||  || Reduce damage from Demi human and players by 3%, HP/SP +3%
 
|-
 
| 20932 || Old Morocc Shawl [1] || Garment || Medium || 2 ||  || HP +BaseLevel*5*refine/10, FLEE/HIT +5, PFLEE +5, 3*refine% resistance to Curse status
 
|-
 
| 20941 || Phoenix Muffler [1] || Garment || Medium (MDEF) || 3 ||  || Grants 0,5*refine% chance to cast Kaizel Level 1 on self when physically or magically attacked, grants 0,1*refine% HP recovery each seconds
 
|-
 
| 20931 || Prism Rangers Scarf [0] || Garment || 0 || 2 ||  || Periodically grants random defense to elements, which vary between refine% to refine*3%.
 
|-
 
| 20969 || Rainbow Muffler [0] || Garment || Neutral (MDEF) || 3 ||  || Grants refine% defense to all elements
 
|-
 
| 20778 || Red Lotus Stole [1] || Garment || 4 || 2 ||  || MDEF +4, SP +4, SP cost -4%, each enemy killed grants 4 SP
 
|-
 
| 2579 || Magic Stole [1] || Garment || 3 || 2 ||  || MDEF +3, SP +3%, SP cost -3%, each enemy killed grants 3 SP
 
|-
 
| 20846 || Temporal Manteau [1] || Garment || Neutral (MDEF) || 3 ||  || Aspd/cast/asd/speed improved by 3%
 
|-
 
| 20814 || Wakwak Manteau [1] || Garment || 4 || 3 ||  || MDEF +4, Physical damage increased by 1+refine/2%, physical damage recieved increased by 1+refine/2%
 
|-
 
| 2594 || Wrapping Manteau [1] || Garment || 0 || 1 ||  || Flee +5+refine, reduce neutral damage by refine/3%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 20837 || Skin of Gwiber [1] || Garment || Medium (MDEF) || 3 ||  ||
 
|-
 
| 20836 || Skin of Lindwyrm [1] || Garment || Medium (MDEF) || 3 ||  ||
 
|-
 
| 20962 || Typhon's Skin [1] || Garment || Medium (MDEF) || 3 ||  ||
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 20781 || Unity Manteau [1] || Garment || 2 || 2 ||  || XP +refine%, reduce neutral damage by 3%, HP +3%
 
|-
 
| 20782 || Unity Muffler [1] || Garment || 2 || 2 ||  || XP +refine%, CRIT +3, SP +3%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22207 || Imperial Boots [0] || Footgears || Light (MDEF) || 2 ||  || Enables use of Level 1 Agility increase, HP/SP +5%, long range damage +3%
 
|-
 
| 22172 || Gray Wing Boots [0] || Footgears || Light (MDEF) || 2 ||  || Enables use of Level 1 Hiding, HP/SP +5%, PFLEE/FLEE +5, Thief class : Perfect hide enabled
 
|-
 
| 22189 || Pilgrim Shoes [0] || Footgears || Light (MDEF) || 2 ||  || Enable use of Level 1 Healing, HP/SP +5%, SP cost reduce by 5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22017 || Fisherman's Shoes [0] || Footgears || 1 || 2 ||  || XP from fish increase by refine%, reduce damage from fish by 3%, increase damage (phy/mag) to fish by 3%
 
|-
 
| 22032 || Exorcist's Shoes [0] || Footgears || 1 || 2 ||  || XP from demon increase by refine%, reduce damage from demon by 3%, increase damage (phy/mag) to demon by 3%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2195 || Lian Shield [1] || Shield || 4 || 3 ||  || Combo || Resistance to neutral damage refine/2%, increase ghost damage recieved by refine%
 
|-
 
| 22069 || Lian Shoes [1] || Footgears || 2 || 3 ||  || Reduce neutral damage by 2%, reduce damage recieved by neutral monsters by 2%, MDEF +2, HP/SP +2%
 
| 20753 || Lian Robe [1] ||  ||  ||  ||
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2751 || Academy Of Badge [0] || Accessory || 0 || 1 ||  || INT +2, MATK +3%
 
|-
 
| 2888 || School Bag [1] || Accessory || 0 || 1 ||  || Combo || After skill delay -3%, Casting Time -3%, SP maximum +100 -BaseLevel
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2956 || Perfect Safety Ring [1] || Accessory || 4 || 3 ||  || 4 MDEF
 
|-
 
| 2854 || Alchemy Glove [1] || Accessory || 1 || 2 ||  || INT +1, MDEF +2, Acid Terror and Fire Demonstration damage increased by 5%
 
|-
 
| 28430 || Arch Bishop Ring [1] || Accessory || 0 || 3 ||  || LUK +3, PFLEE +3, Heal Power +3%, SP cost -3%
 
|-
 
| 28429 || Arquien's Necklace [1] || Accessory || 0 || 3 ||  || Increase bu half all Weapon Masteries level
 
|-
 
| 5823 || Arrow of Love [0] || Accessory || 0 || 3 ||  || DEX and AGI +4
 
|-
 
| 2892 || Assassin's Glove [1] || Accessory || 2 || 3 ||  || CRIT +2, ASPD +2%, FLEE +2%
 
|-
 
| 2781 || Aumdura's Benefit [1] || Accessory || 1 || 3 ||  || All stats +1, MDEF +1
 
|-
 
| 5825 || Badge Of Order Grace [0] || Accessory || 2 || 3 ||  || MDEF +2, HP +2%, ATK +2%, SP +2%, MATK +2%
 
|-
 
| 2910 || Bakunawa Agimat Tattoo [0] || Accessory || 2 || 1 ||  || ATK +3%, ASPD +3%
 
|-
 
| 2911 || Bawaya Agimat Tattoo [0] || Accessory || 0 || 1 ||  || Heal Power +3%, Item recovery +3%, PFLEE/MFLEE +2
 
|-
 
| 2907 || Bangungot Agimat Tattoo [0] || Accessory || 2 || 1 ||  || MATK +3%, Casting time -3%
 
|-
 
| 2664 || Belcarf [0] || Accessory || 0 || 1 ||  || DEX, INT +2
 
|-
 
| 28531 || Blacksmith's Gloves [1] || Accessory || 2 || 3 ||  || Grants 20% immunity to all piece of stuff, also grants 0,1% chance to break target's weapon or armor when attacking physically
 
|-
 
| 2790 || Bradium Brooch [1] || Accessory || 0 || 3 ||  || FLEE +4, AGI +1, LUK +2
 
|-
 
| 2789 || Bradium Ring [1] || Accessory || 0 || 3 ||  || STR +1, VIT +1, ATK +5
 
|-
 
| 2788 || Bradium Earring [1] || Accessory || 0 || 3 ||  || INT +1, DEX +1, MATK +5
 
|-
 
| 32222 || Brooch of Hero [1] || Accessory || 0 || 3 ||  || Grants 5% resistance to all status, All stats +1
 
|-
 
| 2702 || Buffalo Horn [1] || Accessory || 0 || 2 ||  || Combo || ASPD +2%
 
|-
 
| 2646 || Bunch of Carnations [0] || Accessory || 0 || 2 ||  || All stats +2
 
|-
 
| 2841 || Karakas Ring [0] || Accessory || 2 || 3 ||  || All stats +2, MDEF +2, hP/SP +2%, XP +10%
 
|-
 
| 28354 || City Map [1] || Accessory || 0 || 0 ||  || In a city : Haste and Walking Speed +10% (cumulative)
 
|-
 
| 2943 || Critical Ring [1] || Accessory || 0 || 3 ||  || Combo || CRIT +5
 
|-
 
| 2893 || Cursed Heart [1] || Accessory || 0 || 1 ||  || Grants 2% chance to curse target when attacking physically or magically
 
|-
 
| 2909 || Darkness Ring [1] || Accessory || 0 || 3 ||  || Increase Dark and Poison element damage by 5%
 
|-
 
| 2948 || Demon Wing [1] || Accessory || 0 || 2 ||  || Combo || FLEE +5
 
|-
 
| 28411 || Emerald Earring [1] || Accessory || 0 || 3 ||  || Combo || AGI/INT/DEX +1, Walking speed while performing +5%
 
|-
 
| 28573 || Emerald Ring [1] || Accessory || 0 || 3 ||  || Combo || AGI/INT/DEX +1, Performing bonus +5%
 
|-
 
| 2889 || Endure Ring [1] || Accessory || 0 || 3 ||  || Maximum HP +3*BaseLevel, Maximum HP +3%
 
|-
 
| 2794 || Magic Stone Ring [1] || Accessory || 0 || 3 ||  || MATK +3% but Casting Time +3%, After skill delay +3%, SP cost +3%
 
|-
 
| 2665 || Exorcising Ring [0] || Accessory || 0 || 2 ||  || XP/damage/resistance against Demon or Undead 10%
 
|-
 
| 28438 || Fairy Leaf Powder [1] || Accessory || 0 || 3 ||  || DEX +2, After skill delay -5%
 
|-
 
| 28321 || Falconer Claw [1] || Accessory || 0 || 3 ||  || Blitz Beat inflict a Critical Attack when hit and Falcon Assault inflict Deep Wound Level 1
 
|-
 
| 28322 || Falconer Glove [1] || Accessory || 0 || 3 ||  || Combo || Blitz Beat inflict Agility Decrease Level 1 and Falcon Assault inflict Slow Cast Level 2
 
|-
 
| 28386 || Fallen Monk Rosary [1] || Accessory || 0 || 3 ||  || CRIT +4, ASPD +4%, Combo's skills damage +4%
 
|-
 
| 2641 || Fashion Hip Sack [0] || Accessory || 0 || 1 ||  || STR/DEX/INT +1, weight capacity +10%
 
|-
 
| 28434 || Fist Fighter's Glove [1] || Accessory || 2 || 2 ||  || STR +2, ATK +2%, HP +2%, if unarmed : ATK +BaseLevel/2
 
|-
 
| 2663 || Gauntlet of Hit [0] || Accessory || 2 || 2 ||  || HIT +10, STR/DEX +2
 
|-
 
| 28521 || Giant's Protection [1] || Accessory || 1 || 2 ||  || ATK +10, Increase damage on big targets by 5%, reduce damage recieved by big targets by 5%
 
|-
 
| 28333 || Mammonite Ring [1] || Accessory || 0 || 2 ||  || HP +2*BaseLevel, SP +2*BaseLevel/10, Increase zenys get with each monster killed by 50%
 
|-
 
| 2983 || Greed Brooch [1] || Accessory || 0 || 3 ||  || Increase zeny from monsters by half
 
|-
 
| 2795 || Green Apple Ring [1] || Accessory || 0 || 1 ||  || Increase apple recovery by 100%, VIT +2, if an attack inflict more than 1% of maximum HP then an apple is automatically used for instant refreshements
 
|-
 
| 2707 || Gusli [1] || Accessory || 0 || 1 ||  || Increase performing bonus by 5%
 
|-
 
| 2985 || Gyges Ring [1] || Accessory || 0 || 3 ||  || INT +2, MDEF +4
 
|-
 
| 2906 || Happy Gauntlet [1] || Accessory || 3 || 3 ||  || MDEF +3, chance to drop Diamond when killing a monster (official effect)
 
|-
 
| 28437 || Hibram's Gloves [1] || Accessory || 0 || 3 ||  || INT +1, MATK +3%, SP cost reduce by 3%, Heal Power +3%, Casting Time -3%, After skill delay -3%
 
|-
 
| 28442 || Hippie Feather [1] || Accessory || 0 || 2 ||  || MFLEE +5, dancer/bard jobs : PFLEE +5
 
|-
 
| 28501 || Horn of Kirin [1] || Accessory || 1 || 3 ||  || AGI +2, After skill delay -5%, walking speed +3% (cumulative)
 
|-
 
| 28491 || Hunting Knife [1] || Accessory || 0 || 2 ||  || LUK +3, HIT +10, long range critical increased by 5
 
|-
 
| 28551 || Imperial Glove [1] || Accessory || 0 || 3 ||  || ATK +5%, Casting time -5%, 10% no cast cancel (works in pvp)
 
|-
 
| 28372 || Imperial Ring [1] || Accessory || 0 || 2 ||  || STR/DEX/INT +1, HP/SP +3%
 
|-
 
| 2633 || Jade Ring [1] || Accessory || 0 || 2 ||  || Reduce elemental damage (but neutral) by 5%, double any elemental cards in muffler (but neutral)
 
|-
 
| 28332 || Jewerly Ring [0] || Accessory || 0 || 2 ||  || LUK +10
 
|-
 
| 2978 || Kind Heart [1] || Accessory || 0 || 3 ||  || Maximum HP +5*BaseLevel, recovers BaseLevel/4 HP per seconds
 
|-
 
| 2799 || Kuirpenring [1] || Accessory || 0 || 2 ||  || Maximum HP +2*BaseLevel, Maximum SP +3*BaseLevel/10, 5% chance to cast Angelus or Endure Level 3 (*) when attacked (phy or mag)
 
|-
 
| 2666 || Lantern of Hope [0] || Accessory || 0 || 3 ||  || STR/DEX/INT +2, Grant 10% resistance to blind status and 3% chance to cause it when attacking physically or magically
 
|-
 
| 2864 || Light Of Cure [0] || Accessory || 0 || 3 ||  || VIT +5, Heal Power +5%, Item heal +5%
 
|-
 
| 28433 || Luminous Blue Stone [1] || Accessory || 0 || 3 ||  || AGI +3, Critical damage +5%, when using Hiding/cloaking grants "Critical damage +10%" for 10 seconds
 
|-
 
| 28306 || Luna's Blessing [0] || Accessory || 0 || 3 ||  || MDEF +3, All stats +1, chance to cast Tarot Fate of Cards Level 5 when attacking (doubled for dancers and bards)
 
|-
 
| 2989 || Floral Bracelet [1] || Accessory || 0 || 2 ||  || Without a bow long range damage +5%
 
|-
 
| 28377 || Magical Ring [1] || Accessory || 0 || 3 ||  || Each Bolt skills increase elemental damage done by their elements by 1% every 2 levels
 
|-
 
| 28507 || Magician's Gloves [1] || Accessory || 0 || 3 ||  || Ignore 5% of target's MDEF and Casting Time -5% BUT After skill delay +10%, SP cost +10%
 
|-
 
| 2714 || Marvelous Pendant [1] || Accessory || 0 || 3 ||  || Damage recieved can't exeeds 90% of maximum HP
 
|-
 
| 28425 || Mercenary Ring [0] || Accessory || 1 || 2 ||  || VIT +3, MaxHP +BaseLevel*4
 
|-
 
| 28426 || Soldier Ring [0] || Accessory || 1 || 2 ||  || INT +3, MaxSP +BaseLevel*4/10
 
|-
 
| 2763 || True Skull Ring [0] || Accessory || 0 || 3 ||  || ATK/MATK +4%, HP +4%, Heal Power +4%, grant the use of Sight Level 1
 
|-
 
| 2647 || True Nile Rose [1] || Accessory || 0 || 3 ||  || STR/DEX/INT +1, AGI/VIT +2, LUK +4
 
|-
 
| 2845 || No Fear Belt [0] || Accessory || 2 || 2 ||  || MDEF +2, ATK/MATK +2%, Increase resistance to all status by 5%
 
|-
 
| 2639 || Occult Incense [0] || Accessory || 2 || 1 ||  || AGI, INT +2
 
|-
 
| 2638 || Sacred Incense [0] || Accessory || 2 || 1 ||  || STR, LUK +2
 
|-
 
| 28565 || Perverse Demon Mask [1] || Accessory || 1 || 2 ||  || MDEF +1, Convert 10% of INT into STR and vice versa, same with DEX and VIT, same with AGI and LUK
 
|-
 
| 2745 || Pinguicula Corsage [1] || Accessory || 0 || 2 ||  || MDEF +2, Maximum SP +BaseLevel/3
 
|-
 
| 28356 || Prontera Badge [0] || Accessory || 0 || 2 ||  || When in a city : ATK/MATK +15%, Maximum HP/SP +15%, walking speed +5% (cumulative) (works in invasion map)
 
|-
 
| 32206 || Prontera Militia Glove [1] || Accessory || 1 || 2 ||  || ASPD +3%, VIT +3, reduce damage by 3% when recieved by none neutral monsters
 
|-
 
| 28920 || Diamond Shield [0] || Shield || Heavy (MDEF) || 3 ||  || MFLEE +20, PFLEE +20, 20% critical defense
 
|-
 
| 28499 || Proof of Glory [0] || Accessory || 0 || 3 ||  || MFLEE +5, PFLEE +5, 5% critical defense
 
|-
 
| 28484 || Rebel Scarf [1] || Accessory || 0 || 3 ||  || DEX +1, 5% chance to cast Arrow Repel Level 1 when attacked
 
|-
 
| 2976 || Red Lantern [1] || Accessory || 0 || 3 ||  || Sight automatically cast Spider Web Level 1 when a target is discovered
 
|-
 
| 2880 || Ring Lupak [0] || Accessory || 1 || 2 ||  || MDEF +1, Maximum HP +2*BaseLevel, Maximum SP +5*BaseLevel/10
 
|-
 
| 2866 || Ring Of Archbishop [0] || Accessory || 0 || 3 ||  || INT/DEX/LUK +3
 
|-
 
| 32258 || Ring of Jupiter [1] || Accessory || 0 || 3 ||  || INT +1, 5% chance to cast Jupitel Thunder Level 1 when attacked
 
|-
 
| 28483 || Royal Guardian Ring [1] || Accessory || 0 || 3 ||  || DEF/MDEF/HP/SP +5%
 
|-
 
| 28410 || Sapphire Wrist [1] || Accessory || 0 || 3 ||  || INT/DEX/LUK +1
 
|-
 
| 2865 || Seal Of Cathedral [0] || Accessory || 0 || 3 ||  || INT +2, VIT +2, Heal Power +5%, holy damage increased by 5%, 10% resistance to holy damage property
 
|-
 
| 28379 || Shadow Ring [1] || Accessory || 0 || 3 ||  || When Hiding or cloaking or stalking is used : FLEE/HIT +10% for 10 seconds (double if two rings equipped)
 
|-
 
| 28422 || Shiny Branch Talisman [1] || Accessory || 0 || 3 ||  || LUK +15%
 
|-
 
| 2949 || Silversmith Bracelet [1] || Accessory || 3 || 3 ||  || Allstats +1, MDEF +3, Increase Cooldown on skills like SpellBreaker by 3s
 
|-
 
| 2711 || Perfect Spiritual Ring [0] || Accessory || 0 || 3 ||  || Combo || INT/DEX +3
 
|-
 
| 2894 || Sura Gauntlet [0] || Accessory || 0 || 3 ||  || Maximum SP +6%, Maximum HP -6%, STR +5
 
|-
 
| 2853 || Telekinetic Orb [0] || Accessory || 1 || 3 ||  || Re Drop || MDEF +3, INT +3, ghost element damage +5%, Maximum SP +2*BaseLevel/10
 
|-
 
| 28594 || Temporal Ring [1] || Accessory || 0 || 3 ||  || HP/SP -5% but Casting Time -5%, After skill delay -5%, walking speed +5% (cumulative)
 
|-
 
| 28492 || Thieve's Guide Vol.1 [1] || Accessory || 0 || 3 ||  || STR/AGI/INT +1
 
|-
 
| 5817 || Valentine Pledge [0] || Accessory || 1 || 2 ||  || MDEF +3, FLEE +10, Heal Power +5%
 
|-
 
| 28564 || Valkyrie Drop [1] || Accessory || 0 || 3 ||  || VIT +2, Sp recovery +20%, Holy damage +5%, Resistance to all elements but neutral 2%
 
|-
 
| 28441 || Vigilante Badge [0] || Accessory || 0 || 3 ||  || Long Range Damage +5%, on thief : FLEE +5%, on archer : Reflect 5% range damage, on swordman : HP +5%, on acolyte : SP +5%, on mage : Reflect 5% magic
 
|-
 
| 2673 || Warrior's Shining Ring [0] || Accessory || 0 || 3 ||  || ATK/MATK +2 per weapon refine level, HP recovery +5% per armor refine level, SP recovery +2% per boots refine level, FLEE +1 per muffler refine level, HIT +1 per hat refine level
 
|-
 
| 2914 || Wizard Left Eye [1] || Accessory || 0 || 3 ||  || INT +2, MDEF +3, Casting Time +3%
 
|-
 
| 28500 || Zealous Necklace [1] || Accessory || 0 || 3 ||  || After skill delay -7%, walking speed +2% (cumulative)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2898 || Dark Rosary [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Dark Property attacks by 7%
 
|-
 
| 2878 || Bracelet Arunairi [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Earth Property attacks by 7%
 
|-
 
| 2879 || Badge Giorredart [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Wind Property attacks by 7%
 
|-
 
| 2877 || Glove Sabik [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Fire Property attacks by 7%
 
|-
 
| 2876 || Necklace Spica [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Water Property attacks by 7%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2925 || Agility Glove [1] || Accessory || 1 || 2 ||  || Flee +1 every 9 points of AGI, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2927 || Dexterous Glove [1] || Accessory || 1 || 2 ||  || Hit +1 every 9 points of DEX, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2924 || Intellect Glove [1] || Accessory || 1 || 2 ||  || MATK +2 every 9 points of INT, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2928 || Lucky Glove [1] || Accessory || 1 || 2 ||  || CRIT +1 evert 9 points of LUK, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2923 || Strong Glove [1] || Accessory || 1 || 2 ||  || ATK +2 every 9 points of STR, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2926 || Protective Glove [1] || Accessory || 1 || 2 ||  || DEF2/MDEF2 +1 every 2 points of VIT, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2832 || Freyja's Ring [1] || Accessory || 0 || 3 ||  || Combo || Enables use of Heal Level 1 and Teleport Level 1
 
|-
 
| 2811 || Freyja's North Bracelet [0] || Accessory || 1 || 3 ||  || VIT/LUK/AGI +3
 
|-
 
| 2812 || Freyja's South Bracelet [0] || Accessory || 1 || 3 ||  || STR/DEX/VIT +3
 
|-
 
| 2813 || Freyja's Eastern Bracelet [0] || Accessory || 1 || 3 ||  || INT/DEX/LUK +3
 
|-
 
| 2814 || Freyja's Western Bracelet [0] || Accessory || 1 || 3 ||  || INT/STR/AGI +3
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2951 || Kvasir Ring Blue [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Water : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
| 2954 || Kvasir Ring Brown [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Earth : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
| 2953 || Kvasir Ring Green [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Wind : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
| 2952 || Kvasir Ring Red [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Fire : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2980 || Evil Spirit Gloves [1] || Accessory || 0 || 3 ||  || MDEF+2, Increase Ghost element damage by 10%
 
|-
 
| 32237 || Celine's Brooch [1] || Accessory || 0 || 3 ||  || 5% chance to cast Soul Strike Level 6 (*, increase by half the aquired level of Soul Strike) or Ghost Attack Level 2 (*, increase by half the aquired level of Holy Cross) when physically or magically attacking (depending if INT > STR or not)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2779 || Dark Knight Belt [0] || Accessory || 2 || 3 ||  || Increase dark element damage by 10%
 
|-
 
| 2780 || Dark Knight Glove [0] || Accessory || 2 || 3 ||  || 5% chance to cast Dark Strike Level 6 (*, increase by half the aquired level of Soul Strike) or Dark Attack Level 2 (*, increase by half the aquired level of Holy Cross) when physically or magically attacking (depending if INT > STR or not)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2903 || Morpheus's Armlet [1] || Accessory || 0 || 3 ||  || Combo || INT +1, maximum SP +5%
 
|-
 
| 2902 || Morpheus's Ring [1] || Accessory || 0 || 3 ||  || to craft || INT +1, maximum SP +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2900 || Morrigane's Belt [1] || Accessory || 0 || 3 ||  || Combo || ATK +5, CRIT +3
 
|-
 
| 2901 || Morrigane's Pendant [1] || Accessory || 0 || 3 ||  || to craft || STR +2, CRIT +3
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2991 || Pendant of Chaos [1] || Accessory || 0 || 3 ||  || Resistance to confusion 20%, 5% chance to inflict confusion when attacking physically or magically, 2% chance to cast Wide Confusion Level 2 when attacked, adds 10% damage on a confused target
 
|-
 
| 2990 || Pendant of Harmony [1] || Accessory || 0 || 3 ||  || Resistance to silence 20%, 5% chance to inflict silence when attacking physically or magically, 2% chance to cast Wide Silence Level 2 when attacked, adds 10% damage on a silenced target
 
|-
 
| 2992 || Pendant of Maelstrom [1] || Accessory || 0 || 3 ||  || 5% chance to inflict some status (random) when attacking physically or magically, 2% chance to cast some (random) Wide Status Level 2 when attacked, adds 5% damage on a target for every status
 
|-
 
| 2858 || Pendant Of Guardian [1] || Accessory || 2 || 3 ||  || MDEF +2, Reduce 10% of damage recieved with Devotion (custom bonus)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-| 2987 || Snake Pendant [1] || Accessory || 0 || 3 ||  || Combo || MDEF +3, AGI +3, LUK +3, DEF -1
 
|-
 
| 2986 || Snake Ring [1] || Accessory || 0 || 3 ||  || MDEF +2, DEX +3, DEF -2
 

Latest revision as of 06:03, 19 May 2023