Difference between revisions of "Renewal Gear"

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{| class="wikitable"
 
|+ Adapted Renewal Gear
 
|-
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15144 || Agriculture Clothes [1] || Armor || 5 || 1 ||  || Adds 5+refine% physical and magical damage to insect. Form 5+refine% resist to insect.
 
|-
 
| 15104 || FishingMan Mail [1] || Armor || 4 || 1 || Fields ||  || Adds 5+refine% physical and magical damage to fish. Form 5+refine% resist to fish.
 
|-
 
| 15024 || Army Padding [0] || Armor || 6 || 1 || Fields ||  || Long range damage -(refine/2)%, Misc damage -(refine/2)%, Medium size damage -(refine/2)%
 
|-
 
| 2361 || Blue Robe [0] || Armor || 4 || 1 || Fields ||  || if refine >= 7 : All stats +1, MDEF +4, LUK +4
 
|-
 
| 15012 || Puente Robe [1] || Armor || 4 || 1 ||  || Casting time -3%, heal power +5%
 
|-
 
| 15125 || Diver's Suit [1] || Armor || 3 || 1 || Fields ||  || Adds a chance to drop Fresh Fish when killing a monster. Ever refine level increase heal of Fresh Fish by 3%. Every refine level increase the rate of Fresh Fish drop. Each fish killed heals BaseLv*refine/4 HP.
 
|-
 
| 15040 || Prison Uniform [0] || Armor || 5 || 1 ||  || *no changes*
 
|-
 
| 15044 || Green Surgical Gown [1] || Armor || 0 || 1 || Fields || Combo || DEX +1, SP +BaseLv*refine/20
 
|-
 
| 15013 || Claire Suits [1] || Armor || 4 || 1 || Fields ||  || ASPD +4%
 
|-
 
| 15070 || Clothes of Happiness [1] || Armor || 4 || 1 || Fields ||  || LUK +refine, MDEF +4
 
|-
 
|}
 
  
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15018 || Golden Tights [1] || Armor || 4 || 1 ||  || HP +3%, DEX +1, AGI +1
 
|-
 
| 15069 || Suit Of Sid [0] || Armor || 4 || 1 ||  || Each kill on melee physical attacks heals BaseLv HP. Increase physical damage on Water/Fire/Wind/Earth targets by 7%. HP +BaseLv*refine/3
 
|-
 
| 15121 || Sarah's Battle Robe [1] || Armor || 4 || 1 ||  || *no changes : When dealing magical attack, adds a chance to get buffed with MATK +8 for each refine level for 10 seconds.*
 
|-
 
| 2360 || Robe of Cast [1] || Armor || 4 || 1 ||  || MDEF +4, Cast time reduce 4%
 
|-
 
| 15089 || Menswear [0] || Armor || 5 || 1 ||  || ASPD +2%, ASD/casting time -2%, After hit delay -2%, walking speed +2%, if refine 7 + : every bonus 3% instead
 
|-
 
| 15179 || Mine Worker's Vest [0] || Armor || 6 || 1 ||  || Reduce after skill delay by refine/2%. Critical +refine/2.
 
|-
 
| 15057 || Pure White Apron [1] || Armor || 0 || 1 ||  || Increase heal power by refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15146 || Flattery Robe [1] || Armor || 3 || 1 || Fields || Combo 1 || Gives Endure Level 1. When Endure is used the user recieved "item heal BaseLevel". MATK +refine*3. MDEF +3.
 
|-
 
| 15378 || Lava Leather Armor [1] || Armor || Neutral (MDEF) || 2 ||  || ATK +3%, reduce physical damage by 4%
 
|-
 
| 15380 || Lava Leather Robe [1] || Armor || Light (MDEF) || 2 ||  || MATK +3%, reduce magical damage by 4%
 
|-
 
| 15379 || Lava Leather Suit [1] || Armor || Medium (MDEF) || 2 ||  || Special damage +3%, reduce special damage by 4%
 
|-
 
| 15162 || Lounge Suit [1] || Armor || Medium || 2 ||  || ASPD +2%, ASD/casting time -2%, After hit delay -2%, walking speed +2%
 
|-
 
| 15283 || Mighty Black Threaded Armor [1] || Armor || Very Heavy || 2 ||  || Reduces all incoming damage by 1% per refine level, MDEF +5
 
|-
 
| 15419 || Mighty White Threaded Armor [1] || Armor || Very Heavy || 2 ||  || Reduces all incoming damage by 2% per refine level, reduces all damage the wearer inflict by 1% per refine level, MDEF +5
 
|-
 
| 15388 || King Schmidt's Suit [1] || Armor || Light || 2 || Fields ||  || XP +(5+refine)% and zeny drop +5*refine%
 
|-
 
| 15186 || Kafra Uniform [1] || Armor || Light || 2 || Fields ||  || XP +(5+refine)% and zeny drop +5*refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2362 || Red Robe [0] || Armor || 0 || 2 ||  ||
 
|-
 
| 15058 || Rider Suit [1] || Armor || 4 || 2 ||  || *no changes, same combo*
 
|-
 
| 15088 || School Uniform [1] || Armor || 4 || 2 ||  || AGI +1, LUK +1, HP +X, SP +X/10, X = BaseLv * 3 * refine / 30
 
|-
 
| 15007 || Time Keeper Robe [0] || Armor || 4 || 2 ||  || Walking speed & ASPD +4%, Casting time & after skill delay -4%
 
|-
 
| 15002 || Rune Plate [1] || Armor || Very Heavy || 2 ||  || MDEF +5, VIT +3
 
|-
 
| 2370 || Used Mage Coat [0] || Armor || 3 || 2 ||  || MATK +3%,  SP +5%, casting time -5%, 2% chance to break when physically hit
 
|-
 
| 15417 || Armor of Purple Thread || Armor || Heavy || 2 ||  || ATK +10+refine*2,  perfect hit +5+refine%
 
|-
 
| 15066 || Engraved Plate Armor [1] || Armor || Very Heavy (MDEF) || 2 || Boss ||  || MDEF +refine
 
|-
 
| 15014 || Ebon Armor [1] || Armor || Very Heavy (MDEF) || 2 || Boss ||  || Resistance to dark 2*refine%
 
|-
 
| 2363 || White Robe [0] || Armor || Light (MDEF) || 2 ||  || All stats +1. On novice and super novice : All stats +2.
 
|-
 
| 15102 || Hunter Mail [1] || Armor || Neutral || 2 || Fields ||  || Increase physical and magical damage on Brute monsters by refine%. Also reduce them.
 
|-
 
| 2368 || Golden Armor [0] || Armor || Medium (MDEF) || 2 ||  || Increase zeny gained on monsters by refine*10%
 
|-
 
| 15164 || Consultation Robe [1] || Armor || 0 || 2 || Boss || Combo 1 || VIT +5, Fire and Shadow resistance +2*refine%
 
|-
 
| 15147 || Invective Robe [1] || Armor || 0 || 2 || Boss || Combo 1 || Critical +(5+refine)%
 
|-
 
| 15108 || Venomous Insect Armor [1] || Armor || Medium (MDEF) || 2 || Elem || Poison damage +5%. Poison defense. Resistance vs Poison monster +refine%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15204 || Abyss Dress [0] || Armor || Light || 3 || Abyss ||  || Indestructible. No knock back. Dark defense. Increase physical and magical damage on Shadow/Undead elements and Demon/Undead monsters by 2% per refine
 
|-
 
| 15068 || Advanced Angelic Protection [1] || Armor || Light || 3 ||  || MDEF +10+refine. Works with Angelic's item set bonus.
 
|-
 
| 15163 || Agenda Robe [1] || Armor || 0 || 3 || Tolaria || Combo 1 || MATK + 0,5*BaseLv.
 
|-
 
| 15049 || Armor Of Faith [0] || Armor || Heavy || 3 ||  || 5% chance to get All stats +X for 10 seconds when hit, X is % HP lost divide by 10 + 1
 
|-
 
| 15050 || Armor Of Sanctity [0] || Armor || Heavy || 3 ||  || All stats -1 + refine/2
 
|-
 
| 15087 || Seiryu Armor [1] || Armor || Heavy || 3 || Boss || Elem || Water element property. Reduce damage from boss by 1% per refine level. Increases physical damage on water target by 1% per refine level. Increases all water damage dealt by 1% per refine level.
 
|-
 
| 15175 || Flame Dragon Armor [1] || Armor || Heavy || 3 || Shivan || Elem || Fire element property. Reduce damage from boss by 1% per refine level. Increases physical damage on fire target by 1% per refine level. Increases all fire damage dealt by 1% per refine level.
 
|-
 
| 15052 || Bayani Bakunawa Scale Armor [1] || Armor || Medium (MDEF) || 3 || Boss ||  || All stats +1, damage from boss reduce by refine/2%
 
|-
 
| 15409 || Bloody Doll's Dress [1] || Armor || Light (MDEF) || 3 || Boss ||  || ATK +5+refine*2 & MATK +5+refine*2, DEX +1
 
|-
 
| 2383 || Brynhild [0] || Armor || Heavy (MDEF) || 3 || Boss ||  || HP +BaseLv*(5+refine), SP +BaseLv*(0,5*refine), Physical damage +4%, MATK +4%, 5*refine% resist to knock back and stuff immunity
 
|-
 
| 15072 || Nectar Suit [1] || Armor || Medium (MDEF) || 3 ||  || VIT +3, Gives 0,5*refine% chance to summon a slave (empowered hornet) when hit physically
 
|-
 
| 15209 || Drake Coat [1] || Armor || Medium (MDEF) || 3 || Boss ||  || HP +BaseLv*refine, SP +BaseLv*refine*0,1, Physical damage +refine/2%, no size fix damage
 
|-
 
| 15189 || Einherjar Armor [1] || Armor || Heavy (MDEF) || 3 || Boss ||  || ATK +2*refine, 5*refine% resistance to Curse
 
|-
 
| 19048 || Elemental Clothes [1] || Armor || Medium || 3 || Boss || Combo 1 || Fire, Water, Wind and Earth physical damage +5%, magical +2%
 
|-
 
| 15145 || Evil Dragon Armor [1] || Armor || Heavy || 3 || Boss ||  || 0,5*refine% chance to leech 10% of damage as HP. MDEF +4
 
|-
 
| 15176 || Vigilante Suit [0] || Armor || Medium (MDEF) || 3 || Boss ||  || All stats +1, reduce all incoming damage by 5%, increases all damage by 1% per refine level.
 
|-
 
| 15405 || Fafnir Scale [0] || Armor || Very Heavy (MDEF) || 3 ||  || Unbreakable. MDEF +refine/2. Max HP/SP +3+refine%.
 
|-
 
| 15420 || Ice Prison Dress [0] || Armor || Light (MDEF) || 3 || Fields ||  || Water defense. Grant 3*refine% chance to Freeze target if physically or magically attacked.
 
|-
 
| 2384 || Spiritual Tunic [0] || Armor || Heavy || 3 ||  || ??
 
|-
 
| 15384 || Ritual Robes [1] || Armor || 0 || 3 ||  || ASD -refine%, Heal powers +refine%, Sleep/Freeze/Stun/Stone resistance increased by 2*refine%
 
|-
 
| 15032 || Tidung [1] || Armor || 2 || 3 ||  || *no changes*
 
|-
 
| 15071 || Valkyrian Robe [1] || Armor || 7 || 3 ||  || All stats +1, Increase resistance to all status by 15%
 
|-
 
| 15152 || Unity Mail [1] || Armor || Heavy (MDEF) || 3 ||  || STR +(refine/3)%, HP +refine%, XP + refine%
 
|-
 
| 15153 || Unity Mantle [1] || Armor || Neutral (MDEF) || 3 ||  || AGI +(refine/3)%, Flee +refine%, XP + refine%
 
|-
 
| 15155 || Unity Robe [1] || Armor || Light (MDEF) || 3 ||  || INT +(refine/3)%, SP +refibe%, XP +refine%
 
|-
 
| 15154 || Unity Suit [1] || Armor || Medium (MDEF) || 3 ||  || DEX +(refine/3)%, Critical +refine%, XP + refine%
 
|-
 
| 15103 || Kirin Armor [1] || Armor || Neutral (MDEF) || 3 ||  || Holy defense.
 
|-
 
| 2385 || Recuperative Armor [1] || Armor || Neutral (MDEF) || 3 ||  || HP recovery +20+refine*2%, SP recovery +10+refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15060 || Sky Blue Smock [1] || Armor || 2 || 2 ||  || Combo || ATK/MATK/HEAL +2%
 
|-
 
| 2888 || School Bag [1] || Accessory || 0 || 2 ||  || WALK/ASPD +2%, CAST/ASD -2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15096 || Hero Trade Mail [1] || Armor || Medium || 2 || Fields ||  || Adds 1*refine% chance to inflict Stun, Poison, Silence or Curse status when dealing special/misc attacks. Merchant class : HP/SP +5%, chance +2%.
 
|-
 
| 15098 || Hero Target Suit [1] || Armor || Neutral || 2 || Fields ||  || With a bow : 5% chance to autocast Improve Concentration Level 10 or Double Straff when attacking at long range. On Archer classes : HP/SP +5%, chances +2%.
 
|-
 
| 15093 || Hero Plate [1] || Armor || Heavy || 2 || Fields ||  || 5% chance to autocast Heal Level 5 when hit OR Magnum Break Level 10.  On Swordman classes : HP/SP +5%, chances increased by 2%.
 
|-
 
| 15095 || Hero Judgement Shawl [1] || Armor || Light || 2 || Fields ||  || 0,5*refine% chance to autocast Lex Aeterna Level 1 when physically attacking. 5% chance to autocast Lex Kyrie Eleison Level "refine" when magically attacking. On Acolyte classes : HP/SP +5%, chances increased by 2%.
 
|-
 
| 15094 || Hero Magic Coat [1] || Armor || Light || 2 || Fields ||  || 5% chance to get "CRIT & FLEE +X, ATK/MATK +2*X" for 10 seconds (where X is refine *2) on magical attacks. On Mage classes : HP/SP +5%, chances increased by 2%.
 
|-
 
| 15097 || Hero Hidden Cloth [1] || Armor || Medium || 2 || Fields ||  || 5% chance to get "CRIT & FLEE +X, ATK/MATK +2*X" for 10 seconds (where X is refine*2) on physical close range attacks. On Thief classes : HP/SP +5%, chances increased by 2%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15105 || Kaftan [1] || Armor || Light (MDEF) || 2 || Fields || race || Reduce damage from Demon and undead by refine%.
 
|-
 
| 15169 || Kardui Robe [1] || Armor || Medium (MDEF) || 3 || race || Reduce damage from Demi human and brute by refine%.
 
|-
 
| 15191 || Khalitzburg Knight Armor [1] || Armor || Heavy (MDEF) || 3 || race || Reduce damage from Demi human and angel by refine%.
 
|-
 
| 18863 || Exorcist Robe [1] || Armor || Light (MDEF) || 2 || Boss || race || Reduce damage from demon and angel element by refine%
 
|-
 
| 15176 || Vermin Cloth [1] || Armor || Medium (MDEF) || 2 || race || Reduce damage from plant and insect by refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2482 || Shoes Of Valor [0] || Shoes || Medium || 3 || Bastion || Combo 1 || Increase SP regeneration by 5+refine%
 
|-
 
| 2585 || Muffler Of Valor [0] || Garment || Medium || 3 || Bastion ||  || Increase SP regeneration by 5+refine%
 
|-
 
| 2896 || Medal Of Valor2 [0] || Acc || 0 || 3 || Bastion ||  || After cast -5%
 
|-
 
| 2895 || Medal Of Valor1 [0] || Acc || 0 || 3 || Bastion ||  || Cast time -5%
 
|-
 
| 18578 || Helm Of Valor [0] || Upper Head || Medium || 3 || Bastion ||  || All damage +3%
 
|-
 
| 15045 || Armor Of Valor [0] || Armor || Medium || 3 || Bastion ||  || Increase HP regeneration by 3*refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15055 || Armor of Nothingness [1] || Armor || Medium || 2 ||  || Combo 1 || AGI +1, Ninja : 5% chance to PFLEE 50 for 5s when physically hit, Ninja : DEF/MDEF +4
 
|-
 
| 2173 || Crescent Wrist Guard [1] || Shield || Medium || 2 ||  || After cast delay -refine%, Ninja : DEF/MDEF +2
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15180 || Hippie Clothes [0] || Armor || Medium || 2 ||  || Combo 1 || MFLEE +5
 
|-
 
| 28442 || Hippie Feather [1] || Accessory || 2 ||  || CRIT / PFLEE +5
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15138 || Aegir Armor [1] || Armor || Heavy || 3 || Atlantide || Aegir || Combo 1 || HP +12*BaseLv*refine/10, SP +12*BaseLv*refine/10, refine*3% resistance to break/strip.
 
|-
 
| 20756 || Aegir Cloak [1] || Garment || Light || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/10, refine*2% resistance to break/strip.
 
|-
 
| 19026 || Aegir Helm [1] || Upper Head || Heavy || 3 || Atlantide || Aegir || HP +6*BaseLv*refine/10, SP +6*BaseLv*refine/10, refine*3% resistance to break/strip.
 
|-
 
| 22059 || Aegir Shoes [1] || Shoes || Medium || 3 || Atlantide || Aegir || HP +9*BaseLv*refine/10, SP +9*BaseLv*refine/10, refine*2% resistance to break/strip.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15116 || Airship's Armor [0] || Armor || Medium || 2 ||  || Combo 1 || Stats +1, HP +0,5*BaseLv*refine, SP +0,05*BaseLv, MDEF +refine.
 
|-
 
| 22046 || Airship's Boots [0] || Shoes || Medium || 2 ||  || AGI +5% (so max +4 at 80 AGI and more)
 
|-
 
| 20743 || Airship's Cloak [1] || Garment || Medium || 2 ||  || PFlee + refine/2, reduces casting time by refine/2%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2358 || Angel's Dress [0] || Armor || Light || 1 ||  || Combo 1 || LUK +4
 
|-
 
| 5153 || Angeling Hairpin [0] || Upper Head || Light || 1 ||  || FLEE +5
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15073 || Anti-Magic Suits [1] || Armor || Light || 2 || Bragi ||  || HP +4%, MDEF +refine.
 
|-
 
| 2963 || Physical Enhancer Ring [1] || Accessory || 2 || Bragi || Combo || ATK +4%
 
|-
 
| 20944 || Anti Magic Manteau [1] || Garment || Light || 2 || Bragi || Combo ||
 
|-
 
| 2964 || Magic Intensifier Ring [1] || Accessory || 2 || Bragi || Combo || ATK +4%
 
|-
 
| 15074 || Geffen Magic Robe [1] || Armor || Light || 2 || Bragi ||  || SP conso -2*refine%, casting time -refine%, resist cast cancel 2*refine%
 
|-
 
| 2185 || Magic Reflect [1] || Shield || Light || 2 || Bragi ||  || MDEF +refine, refine% chance to reflect magic.
 
|-
 
| 2186 || Great Encyclopedia Revision [1] || Shield || Light || 2 || Bragi ||  || MATK +3*refine, INT +3, DEX +2, CRIT +3.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 20820 || Elemental Cape [0] || Garment || Light || 3 ||  || Flee +5+refine, Resistance neutral 5+refine%.
 
|-
 
| 28608 || Elemental Origin [1] || Shield || Light || 3 ||  || INT +3, all 4 Bolt magic +10% damage
 
|-
 
| 15177 || Elemental Robe [0] || Armor || Light || 3 ||  || Combo || After skill delay -5-refine%, MATK +5+refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15090 || Armor of Gray [1] || Armor || Medium (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
| 22033 || Boots of Gray [1] || Shoes || Medium (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
| 20721 || Cloak of Gray [1] || Garment || Medium (MDEF) || 3 || Loki || Gray || Combo || Holy resist +5+refine%
 
|-
 
| 18820 || Gray Helmet [1] || Upper Head || Medium (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
| 15091 || Gray Robe [1] || Armor || Light (MDEF) || 3 || Loki || Gray || Holy resist +5+refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15051 || Bakunawa Scale Armor [0] || Armor || Medium || 2 || Thief || Combo || All stats +1, damage from boss -refine/2%
 
|-
 
| 2491 || Bangungot Boots of Nightmare [0] || Shoes || Medium || 2 || Thief ||  || MDEF +refine
 
|-
 
| 2590 || Buwaya Sack Cloth [0] || Garment || Medium || 2 || Thief ||  || Restoration +refine%. Reduces damage taken from Earth, Water, Fire and Wind elemental monsters by 10%.
 
|-
 
| 2169 || Kalasag [0] || Shield || Medium || 2 || Thief ||  || Close damage & Boss damage & Neutral damage reduce by 2+refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15041 || Boitata Armor [1] || Armor || Medium (MDEF) || 3 || Boitata || FLEE +5, HP +5%
 
|-
 
| 18659 || Boitata Hat [1] || Upper & Middle Head || Medium || 3 || Boitata || Combo || FLEE +5, HP +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15054 || Ninja Scale Armor [1] || Armor || Medium (MDEF) || 3 ||  || Combo || HP +refine+5%, SP -refine*2-10%, for Ninja : DEF/MDEF +5%
 
|-
 
| 2172 || Wolf Wrist Guard [1] || Shield || Neutral (MDEF) || 2 ||  || 5% to get "ATK +BaseLv*refine/10" for 10 seconds when hitted by physical hit
 
|-
 
| 15056 || Special Ninja Suit [1] || Armor || Medium (MDEF) || 3 ||  || Combo || AGI +refine/2, for Ninja : LUK/AGI +2
 
|-
 
| 2171 || Fox Wrist Guard [1] || Shield || Neutral (MDEF) || 2 ||  || Flee +refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15026 || Aqua Robe [0] || Armor || Light || 3 || Aqua || Combo || INT +1, MDEF +refine, Water defense. INT +1 if INT = 99. Storm Gust cast -refine*2%.
 
|-
 
| 2860 || Aqua Orb [0] || Accessory || 3 || Aqua || INT +1, MDEF +2, DEF 2, water element AND monster resistance 5%, 0,4*refine% chance to Frost Nova 3 when hit
 
|-
 
| 2468 || Aqua Shoes [0] || Shoes || Light || 3 || Aqua || MDEF +2, HP +refine*BaseLv/2, water element AND monster resistance 5%
 
|-
 
| 2008 || Aqua Staff [2] || 2H staff || 3 || Aqua || ATK 50, INT +3, MATK +15%, water element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15027 || Crimson Robe [0] || Armor || Light || 3 || Crismon || Combo || INT +1, MDEF +refine, Fire defense. INT +1 if INT = 99. Meteor Storm cast -refine*2%.
 
|-
 
| 2861 || Crismon Orb [0] || Accessory || 3 || Crismon || INT +1, MDEF +2, DEF 2, fire element AND monster resistance 5%, 0,4*refine% chance to Sight Trasher 3 when hit
 
|-
 
| 2469 || Crismons Shoes [0] || Shoes || Light || 3 || Crismon || MDEF +2, HP +refine*BaseLv/2, element AND monster resistance 5%
 
|-
 
| 2009 || Crimson Staff [2] || 2H staff || 3 || Crismon || ATK 50, INT +3, MATK +15%, fire element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15117 || Felrock's Armor [0] || Armor || Light (MDEF) || 2 || Felrock || Combo || All stats +1. Max HP +BaseLv * refine, Max SP +BaseLv * refine /10
 
|-
 
| 22047 || Felrock's Boots [0] || Footgear || Medium || 2 || Felrock || ASPD +refine -4% (stats at refine 4)
 
|-
 
| 20744 || Felrock's Cloak [1] || Garment || Ligth || 2 || Felrock || Flee +refine, Neutral resistance +(refine -4)% (stats at refine 4), casting time -(refine -4)% (stats at refine 4)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15028 || Forest Robe [0] || Armor || Light || 3 || Forst || Combo || INT +1, MDEF +refine, Earth defense. INT +1 if INT = 99. Heaven Drive cast -refine*2%.
 
|-
 
| 2862 || Forest Orb [0] || Accessory || 3 || Forst || INT +1, MDEF +2, DEF 2, earth element AND monster resistance 5%, 0,4*refine% chance to Quagmire 3 when hit
 
|-
 
| 2470 || Forest Shoes [0] || Shoes || Light || 3 || Forst || MDEF +2, HP +refine*BaseLv/2, earth element AND monster resistance 5%
 
|-
 
| 2010 || Forest Staff [2] || 2H staff || 3 || Forst || ATK 50, INT +3, MATK +15%, Earth element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 5306 || Freya's Crown [0] || Upper Head || Light || 3 || Freyja || Freyja || All stats +2, 5+refine% resistance to all root status (Stun, Sleep, Freeze, Stone), Full set effect : 5% resistance to all elements, 10% resistance to all races (including players), maxHP +20%, immunity to Freeze, chance to autocast Frost Nova level 5+level acquired when attacked at close range.
 
|-
 
| 2428 || Freyja Boots [0] || Shoes || Light || 3 || Freyja || Freyja || All stats +2, 5+refine% resistance to all root status (Stun, Sleep, Freeze, Stone).
 
|-
 
| 2533 || Freyja Cape [0] || Garment || Light || 3 || Freyja || Freyja || All stats +2, increase Neutral resistance by 2*refine%.
 
|-
 
| 2369 || Freyja Overcoat [0] || Armor || Light || 3 || Freyja || Freyja || Combo || All stats +4, Indestructible.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15178 || Golden Ninja Suit [0] || Armor || Medium || 2 || Ninja || Combo || Flee +5+refine
 
|-
 
| 20821 || Golden Scarf [0] || Muffler || Light || 2 || Ninja || Flee +15+refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2859 || Golden Rod Robe [0] || Armor || Light || 3 || Golden || Combo || INT +1, MDEF +refine, Wind defense. INT +1 if INT = 99. LOV cast -refine*2%.
 
|-
 
| 15025 || Golden Rod Orb [0] || Accessory || 3 || Golden || INT +1, MDEF +2, DEF 2, wind element AND monster resistance 5%, 0,4*refine% chance to Lightning storm 3 when hit
 
|-
 
| 2467 || Golden Rod Shoes [0] || Shoes || Light || 3 || Golden || MDEF +2, HP +refine*BaseLv/2, wind element AND monster resistance 5%
 
|-
 
| 2007 || Golden Rod Staff [2] || 2H staff || 3 || Golden || ATK 50, INT +3, MATK +15%, Wind element damage +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2578 || Nab Hood [0] || Garment || Medium || 2 || Nab || FLEE and ATK +2*refine
 
|-
 
| 2887 || Nab Ring [0] || Accessory || Medium || 2 || Nab || ATK/MATK +10
 
|-
 
| 2478 || Nab Shoes [1] || Footgear || Medium || 2 || Nab || FLEE +4, INT +1
 
|-
 
| 15039 || Nab's Cloth [1] || Armor || Medium || 2 || Nab || STR / INT +1, if that stats is at 99 then +1
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15101 || Storm Breastplate [0] || Armor || Neutral (MDEF) || 2 ||  || Wind defense. Damage from Wind property monster reduced by refine%. Max HP/SP +refine%
 
|-
 
| 15100 || Frozen Breastplate [0] || Armor || Medium (MDEF) || 2 ||  || Water Defense. Damage from Water property monster reduced by refine%. Max HP/SP +refine%
 
|-
 
| 15352 || Nature Dress [0] || Armor || Light (MDEF) || 2 || Titan ||  || Earth defense. Damage received from Earth property monster reduced by refine%. Max HP/SP +refine%.
 
|-
 
| 15008 || Flame Armor [0] || Armor || Heavy (MDEF) || 2 || Shivan ||  || Fire defense. Damage received from Fire property monster reduced by refine%. Max HP/SP +refine%.
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15037 || Peuz's Plate [0] || Armor || Very Heavy (MDEF) || 2 || Peuz || Combo || MDEF +refine, ATK +3*refine, FLEE +2*refine, on Knight class : HP +4% and DEF +2, on Crusader class : SP and MDEF
 
|-
 
| 2476 || Peuz's Greaves [1] || Footgear || Very Heavy (MDEF) || 3 || Peuz || SP +BaseLv*refine/20, AGI +(refine-5) (starts at refine 5), on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2575 || Peuz's Manteau [0] || Garment || Very Heavy (MDEF) || 2 || Peuz || PFLEE and critical +refine, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2884 || Peuz's Seal [1] || Accessory || 2 DEF || 2 || Peuz || SP +BaseLv/5, ATK +BaseLv/5, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15036 || Ur's Plate [0] || Armor || Very Heavy (MDEF) || 2 || Ur || Combo || MDEF +refine, resistance to medium size and neutral monsters refine%, on Knight class : HP +4% and DEF +2, on Crusader class : SP and MDEF
 
|-
 
| 2475 || Ur's Greaves [1] || Footgear || Very Heavy (MDEF) || 3 || Ur || SP +BaseLv*refine/20, HP +BaseLv*refine/2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2574 || Ur's Manteau [0] || Garment || Very Heavy (MDEF) || 2 || Ur || Resistance to neutral element refine%, HP +BaseLv*refine/2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
| 2883 || Ur's Seal [1] || Accessory || 2 DEF || 2 || Ur || HP +BaseLv*2, on Knight class : HP +2% and DEF +1, on Crusader class : SP and MDEF
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15141 || Rift Ancient Armor [1] || Armor || Medium (MDEF) || 3 || Rift || Combo || HP +BaseLv*5, SP -BaseLv
 
|-
 
| 20779 || Rift Manteau [1] || Garment || Neutral (MDEF) || 3 || Rift || HP +BaseLv*3, SP -BaseLv/2
 
|-
 
| 22075 || Rift Shoes [1] || Footgear || Neutral (MDEF) || 3 || Rift || HP +BaseLv*3, SP -BaseLv/2
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15029 || Robe Of Affection [0] || Armor || Light (MDEF) || 3 || Affection || Combo || INT +1, MDEF +refine, Holy defense. INT +1 if INT = 99. Clementia/Candidus/Assumptio cast -refine*2%.
 
|-
 
| 2569 || Shawl Of Affection [0] || Garment || Light (MDEF) || 3 || Affection || PFLEE +(1+refine)/2 & MFLEE +refine/2
 
|-
 
| 2471 || Shoes Of Affection [0] || Footgear || Light (MDEF) || 3 || Affection || Resistance to monsters +refine%, resistance to players -refine%
 
|-
 
| 1657 || Wand Of Affection [2] || Rod 1 hand ||  || Affection || ATK 50, INT +2, MATK +15%, Holy element damage +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 15030 || Robe Of Judgement [0] || Armor || Light (MDEF) || 3 || Judgement || INT/STR +1, MDEF +refine, Dark defense. INT +1 if INT = 99, idem STR. Magnus Exorcisum cast -refine*2%.
 
|-
 
| 2570 || Shawl Of Judgement [0] || Garment || Light (MDEF) || 3 || Judgement || ??
 
|-
 
| 2472 || Shoes Of Judgement [0] || Footgear || Light (MDEF) || 3 || Judgement || ??
 
|-
 
| 16013 || Mace Of Judgement [2] || Mace 1H ||  || Judgement || ATK 140, INT/STR +1, MATK +10%, physical and magical attacks have 5% chance to activate a bonus of 2*refine% damage bonus on dark element monsters for 10 seconds, Holy element damage +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 1287 || Durga [1] || Katar || ATK 150 || 2 ||  || Combo || critical damage +3*refine%
 
|-
 
| 15123 || Whikebain Suit [1] || Armor || Neutral || 2 ||  || 0,5*refine% to cast Wink Charm Level 1 when attacking, critical damage +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2479 || White Wing Boots [1] || Footgear || Medium (MDEF) || 3 || Wing || Combo || AGI +2, SP consumption -5%
 
|-
 
| 2890 || White Wing Brooch [0] || Accessory || 3 || Wing || DEX +2, Long range damage +3%
 
|-
 
| 2580 || White Wing Manteau [0] || Garment || Medium (MDEF) || 3 || Wing || AGI +2, FLEE +refine+5, Chance to FLEE +refine*2+5 for 7s while physically attacking
 
|-
 
| 15042 || White Wing Suits [1] || Armor || Medium (MDEF) || 3 || Wing || ??
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2480 || Black Wing Boots [1] || Footgear || Medium (MDEF) || 3 || Wing || Combo || INT +2, SP +5%
 
|-
 
| 2891 || Black Wing Brooch [0] || Accessory || 3 || Wing || INT +2, PFLEE +3, MFLEE +3
 
|-
 
| 2581 || Black Wing Manteau [0] || Garment || Medium (MDEF) || 3 || Wing || INT +2, PFLEE +refine
 
|-
 
| 15043 || Black Wing Suits [1] || Armor || Medium (MDEF) || 3 || Wing || INT +2, ATK +3*refine
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22141 || Thor Greave [1] || Footgear || Very Heavy (MDEF) || 3 ||  || Combo || After skill delay -refine/2%, Reduce chance to endure a critical hit by 2*refine%
 
|-
 
| 20856 || Thor Manteau [1] || Garment || Very Heavy (MDEF) || 3 ||  || After skill delay -refine/2%, Resistance to big size refine%
 
|-
 
| 15212 || Thor Plate [1] || Armor || Very Heavy (MDEF) || 3 ||  || After skill delay -refine/2%, Resistance to boss monster refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22012 || Mana Boots [0] || 0 || 3 || XP || Combo || XP +refine%
 
|-
 
| 20709 || Mana Manteau [0] || 0 || 3 || XP || XP +refine%
 
|-
 
| 2950 || Rune Ring [0] || 0 || 3 || XP || XP +refine%
 
|-
 
| 15067 || Rune Suit [0] || 0 || 3 || XP || XP +refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2577 || Sapha Hood [0] || Garment || Neutral (MDEF) || 3 || Illusion || Combo || FLEE +refine+5, CRIT +refine%
 
|-
 
| 2886 || Sapha Ring [0] || Accessory || Neutral (MDEF) || 3 || Illusion || CRIT +3, 5% chance to get PFLEE +20 bonus for 5 seconds when hit physcally
 
|-
 
| 2477 || Sapha Shoes [1] || Footgears || Neutral (MDEF) || 3 || Illusion || LUK +3 and +10%
 
|-
 
| 15038 || Sapha's Cloth [1] || Armor || Neutral (MDEF) || 3 || Illusion || AGI +2 and 0,3*refine% chance to autocasting Meteor Assault Lv 3 (or aquired lvl if superior) while physcally attacking
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2484 || Siege Boots [1] || Footgears || Medium (MDEF) || 3 || Woe || Combo || Physical or magical damage on players increase by 2%
 
|-
 
| 2587 || Siege Muffler [1] || Garment || Medium (MDEF) || 3 || Woe || Physical or magical damage on players increase by 2%
 
|-
 
| 15047 || Siege Suit [1] || Armor || Medium (MDEF) || 3 || Woe || Physical or magical damage on players increase by 2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2483 || Siege Greaves [1] || Footgears || Heavy (MDEF) || 3 || Woe || Combo || Damage from players reduced by 2%
 
|-
 
| 2586 || Siege Manteau [1] || Garment || Heavy (MDEF) || 3 || Woe || Damage from players reduced by 2%
 
|-
 
| 15046 || Siege Plate [1] || Armor || Heavy (MDEF) || 3 || Woe || Damage from players reduced by 2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2190 || Ancient Shield Of Aeon [0] || Shield || 4 || 2 ||  || HP +BaseLevel*5*refine/10, SP +BaseLevel*0,5*refine/10, increase resistance to all properties attack by 5+refine%
 
|-
 
| 28918 || Shield of Chaos [1] || Shield || Neutral (MDEF) || 3 ||  || shadow element damage reduced by refine%, damage from shadow monsters reduced by refine%
 
|-
 
| 2170 || Bayani Kalasag [1] || Shield || Heavy || 3 ||  || Reduce boss damage by refine/2%
 
|-
 
| 2176 || Black Book [1] || Shield || Neutral (MDEF) || 2 ||  || refine% chance to autocast Dragonfear Level 1 when physically hit (inflict some random status in 5x5)
 
|-
 
| 2164 || Bull Son Shield [1] || Shield || Neutral || 2 ||  || Reduce damage taken from shadow and fire damage monsters (not elements) by refine%
 
|-
 
| 28915 || Shield || Heavy || 3 ||  || ATK/ASPD +4%
 
|-
 
| 2136 || Cracked Buckler [0] || Shield || 4 || 2 ||  || AGI +2, MDEF +2, reduce neutral damage by 10%, 1% chance to cast Kyrie Level 10 when physically attacked
 
|-
 
| 28910 || Rectangular Large Sleeve [1] || Shield || 4 || 2 ||  || Combo || Reduces damage taken from long range physical attack by refine/2%, increase melee damage recieved by that much
 
|-
 
| 2140 || Energy Rune Guard [1] || Shield || Neutral (MDEF) || 2 ||  || SP +BaseLevel*0,5*refine/10, SP cost reduce by refine%
 
|-
 
| 28941 || Excelion Shield [1] || Shield || Heavy (MDEF) || 3 ||  || HP +3%, SP +3%, ATK/MATK +2*refine
 
|-
 
| 2148 || Rosa Shield [1] || Shield || Very Heavy || 3 ||  || Critical defense 20%
 
|-
 
| 28916 || Gaia Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of || Earth
 
|-
 
| 28921 || Anemos Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of || Wind
 
|-
 
| 28951 || Nero Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of || Water
 
|-
 
| 28955 || Fotia Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || kind of ||
 
|-
 
| 28900 || Guardsmen's Shield [1] || Shield || Neutral (MDEF) || 2 ||  || When received melee damage, has refine% chance to activate Level 1 Asumptio on yourself
 
|-
 
| 2126 || Guyak Shield [0] || Shield || 3 || 2 ||  || When received melee damage has refine% chance to activate "Reflects 30% physical damage attacks" (for 5s), When received magic damage has refine% chance to activate "Reflects 30% magical damage attacks" (for 5s)
 
|-
 
| 28929 || Happy Shield [1] || Shield || Very Heavy (MDEF) || 3 ||  || Increase race resistance effects by 3% and gives 2*refine% more XP from that race
 
|-
 
| 2110 || Holy Guard [0] || Shield || Very Heavy (MDEF) || 2 ||  || VIT +5+refine, DEF +5+refine%
 
|-
 
| 2168 || Immune Shield [1] || Shield || 4 || 3 ||  || All elements resistances refine/2%
 
|-
 
| 2153 || Imperial Guard [1] || Shield || Very Heavy (MDEF) || 3 ||  || Long range damage +refine/2%, Shield Boomerang damage +refine%
 
|-
 
| 2198 || Lapine Shield [1] || Shield || Light (MDEF) || 2 ||  || MATK +2*refine
 
|-
 
| 2185 || Magic Reflect [1] || Shield || Medium (MDEF) || 3 ||  || refine% chance to reflect magic
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2174 || Lumiere Shield [1] || Shield || 4 || 3 ||  || Holy/Dark element damage reduced by refine%, reduce damage by Holy/Dark property monsters by refine%
 
|-
 
| 2167 || Poison Shield [1] || Shield || 4 || 3 ||  || Reduce damage from DOT by 3*refine%, increase resistance to all DOT status by 3*refine%
 
|-
 
| 2147 || Round Buckleer [1] || Shield || 3 || 1 ||  || Drop Pre re || Flee +refine
 
|-
 
| 28903 || Scutum [1] || Shield || Medium || 2 ||  || Flee +10, Perfect Dodge +5, HP +BaseLevel*4*refine/10
 
|-
 
| 2135 || Shadow Guard [1] || Shield || 4 || 1 ||  || 5% chance to get "FLEE +20" for 10s when physcally attacked
 
|-
 
| 2187 || Shield of Gray [1] || Shield || Medium (MDEF) || 3 ||  || Holy/Dark/Ghost
 
|-
 
| 28901 || Cursed Mad Bunny [0] || Shield || 0 || 2 ||  || ATK/MATK +4%, reflect 2*refine% of physical (melee or long ranged) damage, 3*refine% no cast cancel (works in pvp too)
 
|-
 
| 28920 || Mad Bunny [1] || Shield || 0 || 3 ||  || ATK/MATK +2%, reflect refine% of physical (melee or long ranged) damage, 2*refine% no cast cancel (works in pvp too)
 
|-
 
| 2146 || Silver Guard [1] || Shield || 2 || 1 ||  || Drop Pre re || Hit +refine
 
|-
 
| 2145 || Time Keeper Shield [0] || Shield || Neutral (MDEF) || 3 ||  || aspd/cast/asd/speed improved by 5%
 
|-
 
| 28905 || Unity Buckler [1] || Shield || 4 || 2 ||  || VIT +7
 
|-
 
| 28904 || Unity Guard [1] || Shield || 3 || 2 ||  || LUK +10
 
|-
 
| 2196 || White Gold Shield [1] || Shield || 5 || 2 ||  || 10% chance to reflect magic for 2s when magically attacked
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2998 || Shining Trapezohedron [1] || Accessory || 0 || 3 ||  || Combo || Does nothing at all alone :)
 
|-
 
| 28909 || Shield Of Earth [1] || Shield || Neutral (MDEF) || 3 ||  || Earth
 
|-
 
| 28906 || Shield Of Flame [1] || Shield || Neutral (MDEF) || 3 ||  || Fire
 
|-
 
| 28907 || Shield Of Gust [1] || Shield || Neutral (MDEF) || 3 ||  || Wind
 
|-
 
| 28908 || Shield Of Water [1] || Shield || Neutral (MDEF) || 3 ||  || Water
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2189 || Mad Bunny Shield [1] || Shield || 2 || 3 ||  || Combo || DEX +1, MDEF +5, Reduces damage taken from all elemental attacks by 5%
 
|-
 
| 20725 || Ribbon Piamat [1] || Garment || 0 || 3 ||  || MATK +10, INT +1, DEX +1
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2160 || Giant Shield [1] || Shield || Very Heavy || 2 ||  || Combo || Reduce big size monsters damage by refine%
 
|-
 
| 22106 || Giant Boots [1] || Shield || Very Heavy || 2 ||  || HP +2%, SP +2%, reduce all damage by 2%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22171 || Ancient Hero Boots [1] || Footgears || Neutral || 3 ||  || No combo || HP +refine%
 
|-
 
| 22101 || Angel Poring Boots [1] || Footgears || Light || 3 ||  || No combo || SP +refine%
 
|-
 
| 5920 || Medical Boots [0] || Footgears || 1 || 3 ||  || Heal power +refine%
 
|-
 
| 22016 || Assassin's Shoes [0] || Footgears || 2 || 2 ||  || Walking speed and flee +4%
 
|-
 
| 22195 || Booster Shoes [1] || Footgears || 2 || 2 ||  || If a stat is 95 or higher then +1
 
|-
 
| 22034 || Crimson Gaiter [0] || Footgears || 2 || 2 ||  || Critical +refine/2, Critical damage +refine/2%
 
|-
 
| 22089 || Crimson Gaiter [1] || Footgears || 2 || 3 ||  || Critical +refine/2, Critical damage +refine/2%
 
|-
 
| 2465 || Dance Shoes [1] || Footgears || 2 || 3 ||  || AGI +1, ASPD +2%, all dancing/songs skills have increased effects by refine%, SP cost of those skills reduce by 2*refine%
 
|-
 
| 2495 || Egir Shoes [1] || Footgears || 2 || 3 ||  || Mage, archer or acolyte : HP + BaseLevel*5*refine/10, Swordman, merchant or thief : SP + BaseLevel*0,5*refine/10
 
|-
 
| 22134 || Enforcer Shoes [0] || Footgears || Light (MDEF) || 3 ||  || HP/SP +refine%, Enables use of Level 1 Maximize Power, drains SP (1f/s, custom effect, SP are based on BaseLevel of target, not damage)
 
|-
 
| 22103 || Excelion Leg [0] || Footgears || 1 || 2 ||  || Flee +5%, Walking speed +5%
 
|-
 
| 22199 || Lava Leather Boots [1] || Footgears || Neutral (MDEF) || 2 ||  || Increase physical damage by 2%, HP +2%
 
|-
 
| 22201 || Lava Leather Sandals [1] || Footgears || Light (MDEF) || 2 ||  || Increase magical damage by 2%, SP +2%
 
|-
 
| 22200 || Lava Leather Shoes [1] || Footgears || Medium (MDEF) || 2 ||  || Increase critical damage by 3%, critical +3
 
|-
 
| 22082 || Polyhedron Shoes [1] || Footgears || 2 || 2 ||  || Reduces damage taken from Earth, Wind, Water, Fire and Neutral element attack by 5%.
 
|-
 
| 22077 || Red Eco-Friendly Shoes [1] || Footgears || 3 || 2 ||  || Restore 0,5% HP and 0,5% SP per (15-refine) seconds
 
|-
 
| 2730 || Rune Boots [0] || Footgears || 4 || 3 ||  || Combo || STR = 99 : melee damage +3%, DEX = 99 : long range damage +3%, INT = 99 : magic damage +3%
 
|-
 
| 22067 || Shoe of Witch [0] || Footgears || Light (MDEF) || 3 ||  || MATK +2%, casting time -2%, after skill delay -2%, SP +2%, Critical +2
 
|-
 
| 22120 || Shoes of Punishment [0] || Footgears || Neutral (MDEF) || 3 ||  || Holy damage increased by 2+refine/2%
 
|-
 
| 2410 || Sleipnir [0] || Footgears || Medium (MDEF) || 3 ||  || SP recovery +5+refine%, walking speed +5+refine%, HP/SP +refine%
 
|-
 
| 22131 || Spurred Boots [1] || Footgears || 2 || 2 ||  || HP +BaseLevel*5*refine/10, SP +BaseLevel*0,5*refine/10
 
|-
 
| 22045 || Summer Sandals [0] || Footgears || 2 || 2 ||  || FLEE +refine. Has 3% chance of auto casting Level refine Increase Agility when receiving physical attacks.
 
|-
 
| 22170 || Survivor's Shoes [0] || Footgears || 3 || 2 ||  || HP +refine%, when a monster is killed those shoes grants an element property AND monster elemental property resistance by refine% for 15 seconds
 
|-
 
| 2499 || Temporal Boots [0] || Footgears || 2 || 2 ||  || Aspd/cast/asd improved by 3%, speed improved by 10%
 
|-
 
| 22145 || Tengu's Shoes [1] || Footgears || 2 || 2 ||  || Reduce walking penalities by half
 
|-
 
| 2455 || Time Keeper's Boots [1] || Footgears || 2 || 2 ||  || MDEF +2, HP recovery +2*refine%, SP recovery +refine%
 
|-
 
| 22198 || Traveler Shoes [0] || Footgears || Medium (MDEF) || 3 ||  || HP +20+refine%, SP -5-refine%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2567 || Academy Manteau [1] || Garment || 2 || 2 ||  || Grants refine% resistance to special damage
 
|-
 
| 2576 || Adventurer's Backpack [1] || Garment || 2 || 3 ||  || Maximum Weight +refine*20
 
|-
 
| 20706 || Amistr Bag [0] || Garment || 2 || 2 ||  || All stats +1. Resistance to all elements refine%
 
|-
 
| 20826 || Angel Feather [1] || Garment || 2 || 2 ||  || Resistance to all status effects refine/2%
 
|-
 
| 2573 || Archangel Wings [1] || Garment || 2 || 3 ||  || MDEF +2, Walking speed +5%, PFlee +5
 
|-
 
| 2541 || Asprika [0] || Garment || Neutral (MDEF) || 3 ||  || Reduces melee damage (by elements) by 2*refine%. Flee +10+2*refine. enables use of Teleport Level 1.
 
|-
 
| 20714 || Assassin's Muffler [1] || Garment || 3 || 2 ||  || AGI +refine/3
 
|-
 
| 2565 || Beach Towel [1] || Garment || 0 || 1 ||  || MDEF +2, FLEE +2%, Resistance to neutral property attack by 2%
 
|-
 
| 20813 || Cloak of Survival [1] || Garment || Neutral (MDEF) || 2 ||  || No Combo || VIT +5, for mage/SL class : HP/SP +5%
 
|-
 
| 2526 || Coat of Dragon Scale [0] || Garment || Neutral (MDEF) || 3 ||  || HP +BaseLevel*5*refine/10, Resistance to all property attacks refine%, each none neutral attacks recieved have refine*2% chance to increase resistance to that attack element by 2% (until death or deconnexion), maximum 20%.
 
|-
 
| 20925 || Commander Manteau [1] || Garment || Neutral (MDEF) || 3 ||  || HP +BaseLevel*3*refine/10, SP +BaseLevel*0,3*refine/10, ATK +2%, MATK +2%
 
|-
 
| 20834 || Drifter's Cape [0] || Garment || 0 || 3 ||  || Neutral element resistance +20+refine%, reduce other elements resistance by refine%
 
|-
 
| 20700 || Egir Manteau [1] || Garment || 2 || 3 ||  || Mage, archer or acolyte : MFLEE +refine (oui ça existe now), Swordman, merchant or thief : PFLEE +refine
 
|-
 
| 20800 || Enforcer Cape [1] || Garment || Medium (MDEF) || 3 ||  || After skill delay -refine%, every time Hiding or Cloaking are used the user gets "PFLEE and MFLEE +refine" for 10 seconds
 
|-
 
| 20748 || Fallen Warrior Manteau [0] || Garment || Medium (MDEF) || 3 ||  || STR = 99 : ATK +2*refine, INT = 99 : MATK +2*refine, VIT = 99 : HP +5%, AGI = 99 : PFLEE +5, DEX = 99 : PHIT +5, LUK = 99 : CRIT +5
 
|-
 
| 20749 || Fallen Warrior Manteau [1] || Garment || Medium (MDEF) || 3 ||  || STR = 99 : ATK +2*refine, INT = 99 : MATK +2*refine, VIT = 99 : HP +5%, AGI = 99 : PFLEE +5, DEX = 99 : PHIT +5, LUK = 99 : CRIT +5
 
|-
 
| 20726 || Fire Dragon's Coat [1] || Garment || 4 || 3 ||  || When attacked physically grant refine% chance to autocast Firetrash Level 10, the use of Firetrasher grants "Fire skills damage increase by refine%" for 15 seconds
 
|-
 
| 20728 || Water Dragon Coat [1] || Garment || 4 || 3 ||  || When attacked physically grant refine% chance to autocast FrostNova Level 5, the use of FrostNova grants "Water skills damage increase by refine%" for 15 seconds
 
|-
 
| 2593 || Flow Manteau [1] || Garment || 2 || 3 ||  || Flee +10%
 
|-
 
| 20783 || Hero Cape [1] || Garment || 2 || 3 ||  || Increase resistance to long ranged attacks by refine/2%
 
|-
 
| 2583 || Holy Cape [1] || Garment || 2 || 2 ||  || MDEF +5, reduce damage from demon or undead by refine%
 
|-
 
| 15389 || King Schmidt's Manteau [1] || Garment || Medium || 2 ||  ||
 
|-
 
| 20949 || Ladon's Skin [1] || Garment || Medium (MDEF) || 3 ||  || AGI +5%, VIT +5%, drains some SP with each none skill attacks (base on user's BaseLevel, not damage)
 
|-
 
| 20937 || Lava Leather Hood [1] || Garment || Light (MDEF) || 2 ||  || Casting time reduce by 3%, grants 5% chance to resist cast cancel (even in pvp)
 
|-
 
| 20935 || Lava Leather Manteau [1] || Garment || Neutral (MDEF) || 2 ||  || After skill delay reduce by 3%, grants HIT +10
 
|-
 
| 20936 || Lava Leather Muffler [1] || Garment || Medium (MDEF) || 2 ||  || Increase critical damage by 3%, grants CRIT +3
 
|-
 
| 20922 || Leviathan Muffler [1] || Garment ||  ||  ||
 
|-
 
| 2568 || Loki's Muffler [0] || Garment || 4 || 3 ||  || AGI +1, enable use of Level 1 Cloaking, FLEE +2*refine
 
|-
 
| 2582 || Salvage Cape [0] || Garment || 1 || 2 ||  || Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability, unequipping this garment stop Ciceda Skin Shed effects instantly.
 
|-
 
| 20815 || Seraphim Robe [1] || Garment || Medium (MDEF) || 3 ||  || INT +1, DEX +1, VIT +2, LUK +3, reduce dark and holy damage by refine% and each level in Faith increase those resistance by 1%
 
|-
 
| 20845 || Malach's Skin [1] || Garment || 3 || 3 ||  || STR +2, LUK +5, critical damage increased by 5%, reduce damage from Holy and Ghost elements attacks by 5%, reduce damage from Formless and Angels monsters by 5%.
 
|-
 
| 20711 || Manteau Of Diego [1] || Garment || 2 || 3 ||  || INT +1, DEX +1, MDF +3, damage from medium size monster reduced by 5%
 
|-
 
| 20942 || Manteau Of Guardsman [1] || Garment || Neutral (MDEF) || 3 ||  || Reduce damage from Demi human and players by 3%, HP/SP +3%
 
|-
 
| 20932 || Old Morocc Shawl [1] || Garment || Medium || 2 ||  || HP +BaseLevel*5*refine/10, FLEE/HIT +5, PFLEE +5, 3*refine% resistance to Curse status
 
|-
 
| 20941 || Phoenix Muffler [1] || Garment || Medium (MDEF) || 3 ||  || Grants 0,5*refine% chance to cast Kaizel Level 1 on self when physically or magically attacked, grants 0,1*refine% HP recovery each seconds
 
|-
 
| 20931 || Prism Rangers Scarf [0] || Garment || 0 || 2 ||  || Periodically grants random defense to elements, which vary between refine% to refine*3%.
 
|-
 
| 20969 || Rainbow Muffler [0] || Garment || Neutral (MDEF) || 3 ||  || Grants refine% defense to all elements
 
|-
 
| 20778 || Red Lotus Stole [1] || Garment || 4 || 2 ||  || MDEF +4, SP +4, SP cost -4%, each enemy killed grants 4 SP
 
|-
 
| 2579 || Magic Stole [1] || Garment || 3 || 2 ||  || MDEF +3, SP +3%, SP cost -3%, each enemy killed grants 3 SP
 
|-
 
| 20846 || Temporal Manteau [1] || Garment || Neutral (MDEF) || 3 ||  || Aspd/cast/asd/speed improved by 3%
 
|-
 
| 20814 || Wakwak Manteau [1] || Garment || 4 || 3 ||  || MDEF +4, Physical damage increased by 1+refine/2%, physical damage recieved increased by 1+refine/2%
 
|-
 
| 2594 || Wrapping Manteau [1] || Garment || 0 || 1 ||  || Flee +5+refine, reduce neutral damage by refine/3%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 20837 || Skin of Gwiber [1] || Garment || Medium (MDEF) || 3 ||  ||
 
|-
 
| 20836 || Skin of Lindwyrm [1] || Garment || Medium (MDEF) || 3 ||  ||
 
|-
 
| 20962 || Typhon's Skin [1] || Garment || Medium (MDEF) || 3 ||  ||
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 20781 || Unity Manteau [1] || Garment || 2 || 2 ||  || XP +refine%, reduce neutral damage by 3%, HP +3%
 
|-
 
| 20782 || Unity Muffler [1] || Garment || 2 || 2 ||  || XP +refine%, CRIT +3, SP +3%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22207 || Imperial Boots [0] || Footgears || Light (MDEF) || 2 ||  || Enables use of Level 1 Agility increase, HP/SP +5%, long range damage +3%
 
|-
 
| 22172 || Gray Wing Boots [0] || Footgears || Light (MDEF) || 2 ||  || Enables use of Level 1 Hiding, HP/SP +5%, PFLEE/FLEE +5, Thief class : Perfect hide enabled
 
|-
 
| 22189 || Pilgrim Shoes [0] || Footgears || Light (MDEF) || 2 ||  || Enable use of Level 1 Healing, HP/SP +5%, SP cost reduce by 5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 22017 || Fisherman's Shoes [0] || Footgears || 1 || 2 ||  || XP from fish increase by refine%, reduce damage from fish by 3%, increase damage (phy/mag) to fish by 3%
 
|-
 
| 22032 || Exorcist's Shoes [0] || Footgears || 1 || 2 ||  || XP from demon increase by refine%, reduce damage from demon by 3%, increase damage (phy/mag) to demon by 3%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2195 || Lian Shield [1] || Shield || 4 || 3 ||  || Combo || Resistance to neutral damage refine/2%, increase ghost damage recieved by refine%
 
|-
 
| 22069 || Lian Shoes [1] || Footgears || 2 || 3 ||  || Reduce neutral damage by 2%, reduce damage recieved by neutral monsters by 2%, MDEF +2, HP/SP +2%
 
| 20753 || Lian Robe [1] ||  ||  ||  ||
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2751 || Academy Of Badge [0] || Accessory || 0 || 1 ||  || INT +2, MATK +3%
 
|-
 
| 2888 || School Bag [1] || Accessory || 0 || 1 ||  || Combo || After skill delay -3%, Casting Time -3%, SP maximum +100 -BaseLevel
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2956 || Perfect Safety Ring [1] || Accessory || 4 || 3 ||  || 4 MDEF
 
|-
 
| 2854 || Alchemy Glove [1] || Accessory || 1 || 2 ||  || INT +1, MDEF +2, Acid Terror and Fire Demonstration damage increased by 5%
 
|-
 
| 28430 || Arch Bishop Ring [1] || Accessory || 0 || 3 ||  || LUK +3, PFLEE +3, Heal Power +3%, SP cost -3%
 
|-
 
| 28429 || Arquien's Necklace [1] || Accessory || 0 || 3 ||  || Increase bu half all Weapon Masteries level
 
|-
 
| 5823 || Arrow of Love [0] || Accessory || 0 || 3 ||  || DEX and AGI +4
 
|-
 
| 2892 || Assassin's Glove [1] || Accessory || 2 || 3 ||  || CRIT +2, ASPD +2%, FLEE +2%
 
|-
 
| 2781 || Aumdura's Benefit [1] || Accessory || 1 || 3 ||  || All stats +1, MDEF +1
 
|-
 
| 5825 || Badge Of Order Grace [0] || Accessory || 2 || 3 ||  || MDEF +2, HP +2%, ATK +2%, SP +2%, MATK +2%
 
|-
 
| 2910 || Bakunawa Agimat Tattoo [0] || Accessory || 2 || 1 ||  || ATK +3%, ASPD +3%
 
|-
 
| 2911 || Bawaya Agimat Tattoo [0] || Accessory || 0 || 1 ||  || Heal Power +3%, Item recovery +3%, PFLEE/MFLEE +2
 
|-
 
| 2907 || Bangungot Agimat Tattoo [0] || Accessory || 2 || 1 ||  || MATK +3%, Casting time -3%
 
|-
 
| 2664 || Belcarf [0] || Accessory || 0 || 1 ||  || DEX, INT +2
 
|-
 
| 28531 || Blacksmith's Gloves [1] || Accessory || 2 || 3 ||  || Grants 20% immunity to all piece of stuff, also grants 0,1% chance to break target's weapon or armor when attacking physically
 
|-
 
| 2790 || Bradium Brooch [1] || Accessory || 0 || 3 ||  || FLEE +4, AGI +1, LUK +2
 
|-
 
| 2789 || Bradium Ring [1] || Accessory || 0 || 3 ||  || STR +1, VIT +1, ATK +5
 
|-
 
| 2788 || Bradium Earring [1] || Accessory || 0 || 3 ||  || INT +1, DEX +1, MATK +5
 
|-
 
| 32222 || Brooch of Hero [1] || Accessory || 0 || 3 ||  || Grants 5% resistance to all status, All stats +1
 
|-
 
| 2702 || Buffalo Horn [1] || Accessory || 0 || 2 ||  || Combo || ASPD +2%
 
|-
 
| 2646 || Bunch of Carnations [0] || Accessory || 0 || 2 ||  || All stats +2
 
|-
 
| 2841 || Karakas Ring [0] || Accessory || 2 || 3 ||  || All stats +2, MDEF +2, hP/SP +2%, XP +10%
 
|-
 
| 28354 || City Map [1] || Accessory || 0 || 0 ||  || In a city : Haste and Walking Speed +10% (cumulative)
 
|-
 
| 2943 || Critical Ring [1] || Accessory || 0 || 3 ||  || Combo || CRIT +5
 
|-
 
| 2893 || Cursed Heart [1] || Accessory || 0 || 1 ||  || Grants 2% chance to curse target when attacking physically or magically
 
|-
 
| 2909 || Darkness Ring [1] || Accessory || 0 || 3 ||  || Increase Dark and Poison element damage by 5%
 
|-
 
| 2948 || Demon Wing [1] || Accessory || 0 || 2 ||  || Combo || FLEE +5
 
|-
 
| 28411 || Emerald Earring [1] || Accessory || 0 || 3 ||  || Combo || AGI/INT/DEX +1, Walking speed while performing +5%
 
|-
 
| 28573 || Emerald Ring [1] || Accessory || 0 || 3 ||  || Combo || AGI/INT/DEX +1, Performing bonus +5%
 
|-
 
| 2889 || Endure Ring [1] || Accessory || 0 || 3 ||  || Maximum HP +3*BaseLevel, Maximum HP +3%
 
|-
 
| 2794 || Magic Stone Ring [1] || Accessory || 0 || 3 ||  || MATK +3% but Casting Time +3%, After skill delay +3%, SP cost +3%
 
|-
 
| 2665 || Exorcising Ring [0] || Accessory || 0 || 2 ||  || XP/damage/resistance against Demon or Undead 10%
 
|-
 
| 28438 || Fairy Leaf Powder [1] || Accessory || 0 || 3 ||  || DEX +2, After skill delay -5%
 
|-
 
| 28321 || Falconer Claw [1] || Accessory || 0 || 3 ||  || Blitz Beat inflict a Critical Attack when hit and Falcon Assault inflict Deep Wound Level 1
 
|-
 
| 28322 || Falconer Glove [1] || Accessory || 0 || 3 ||  || Combo || Blitz Beat inflict Agility Decrease Level 1 and Falcon Assault inflict Slow Cast Level 2
 
|-
 
| 28386 || Fallen Monk Rosary [1] || Accessory || 0 || 3 ||  || CRIT +4, ASPD +4%, Combo's skills damage +4%
 
|-
 
| 2641 || Fashion Hip Sack [0] || Accessory || 0 || 1 ||  || STR/DEX/INT +1, weight capacity +10%
 
|-
 
| 28434 || Fist Fighter's Glove [1] || Accessory || 2 || 2 ||  || STR +2, ATK +2%, HP +2%, if unarmed : ATK +BaseLevel/2
 
|-
 
| 2663 || Gauntlet of Hit [0] || Accessory || 2 || 2 ||  || HIT +10, STR/DEX +2
 
|-
 
| 28521 || Giant's Protection [1] || Accessory || 1 || 2 ||  || ATK +10, Increase damage on big targets by 5%, reduce damage recieved by big targets by 5%
 
|-
 
| 28333 || Mammonite Ring [1] || Accessory || 0 || 2 ||  || HP +2*BaseLevel, SP +2*BaseLevel/10, Increase zenys get with each monster killed by 50%
 
|-
 
| 2983 || Greed Brooch [1] || Accessory || 0 || 3 ||  || Increase zeny from monsters by half
 
|-
 
| 2795 || Green Apple Ring [1] || Accessory || 0 || 1 ||  || Increase apple recovery by 100%, VIT +2, if an attack inflict more than 1% of maximum HP then an apple is automatically used for instant refreshements
 
|-
 
| 2707 || Gusli [1] || Accessory || 0 || 1 ||  || Increase performing bonus by 5%
 
|-
 
| 2985 || Gyges Ring [1] || Accessory || 0 || 3 ||  || INT +2, MDEF +4
 
|-
 
| 2906 || Happy Gauntlet [1] || Accessory || 3 || 3 ||  || MDEF +3, chance to drop Diamond when killing a monster (official effect)
 
|-
 
| 28437 || Hibram's Gloves [1] || Accessory || 0 || 3 ||  || INT +1, MATK +3%, SP cost reduce by 3%, Heal Power +3%, Casting Time -3%, After skill delay -3%
 
|-
 
| 28442 || Hippie Feather [1] || Accessory || 0 || 2 ||  || MFLEE +5, dancer/bard jobs : PFLEE +5
 
|-
 
| 28501 || Horn of Kirin [1] || Accessory || 1 || 3 ||  || AGI +2, After skill delay -5%, walking speed +3% (cumulative)
 
|-
 
| 28491 || Hunting Knife [1] || Accessory || 0 || 2 ||  || LUK +3, HIT +10, long range critical increased by 5
 
|-
 
| 28551 || Imperial Glove [1] || Accessory || 0 || 3 ||  || ATK +5%, Casting time -5%, 10% no cast cancel (works in pvp)
 
|-
 
| 28372 || Imperial Ring [1] || Accessory || 0 || 2 ||  || STR/DEX/INT +1, HP/SP +3%
 
|-
 
| 2633 || Jade Ring [1] || Accessory || 0 || 2 ||  || Increase resistance to all elements by 5%. If the user has Marse, Jakk, Dustiness, Hode, Marionette, Isis, Myst or Orc Zombie card (or elite versions), the bonus to the resistance given by the card is increased by an additional 10%.
 
|-
 
| 28332 || Jewerly Ring [0] || Accessory || 0 || 2 ||  || LUK +10
 
|-
 
| 2978 || Kind Heart [1] || Accessory || 0 || 3 ||  || Maximum HP +5*BaseLevel, recovers BaseLevel/4 HP per seconds
 
|-
 
| 2799 || Kuirpenring [1] || Accessory || 0 || 2 ||  || Maximum HP +2*BaseLevel, Maximum SP +3*BaseLevel/10, 5% chance to cast Angelus or Endure Level 3 (*) when attacked (phy or mag)
 
|-
 
| 2666 || Lantern of Hope [0] || Accessory || 0 || 3 ||  || STR/DEX/INT +2, Grant 10% resistance to blind status and 3% chance to cause it when attacking physically or magically
 
|-
 
| 2864 || Light Of Cure [0] || Accessory || 0 || 3 ||  || VIT +5, Heal Power +5%, Item heal +5%
 
|-
 
| 28433 || Luminous Blue Stone [1] || Accessory || 0 || 3 ||  || AGI +3, Critical damage +5%, when using Hiding/cloaking grants "Critical damage +10%" for 10 seconds
 
|-
 
| 28306 || Luna's Blessing [0] || Accessory || 0 || 3 ||  || MDEF +3, All stats +1, chance to cast Tarot Fate of Cards Level 5 when attacking (doubled for dancers and bards)
 
|-
 
| 2989 || Floral Bracelet [1] || Accessory || 0 || 2 ||  || Without a bow long range damage +5%
 
|-
 
| 28377 || Magical Ring [1] || Accessory || 0 || 3 ||  || Each Bolt skills increase elemental damage done by their elements by 1% every 2 levels
 
|-
 
| 28507 || Magician's Gloves [1] || Accessory || 0 || 3 ||  || Ignore 5% of target's MDEF and Casting Time -5% BUT After skill delay +10%, SP cost +10%
 
|-
 
| 2714 || Marvelous Pendant [1] || Accessory || 0 || 3 ||  || Damage recieved can't exeeds 90% of maximum HP
 
|-
 
| 28425 || Mercenary Ring [0] || Accessory || 1 || 2 ||  || VIT +3, MaxHP +BaseLevel*4
 
|-
 
| 28426 || Soldier Ring [0] || Accessory || 1 || 2 ||  || INT +3, MaxSP +BaseLevel*4/10
 
|-
 
| 2763 || True Skull Ring [0] || Accessory || 0 || 3 ||  || ATK/MATK +4%, HP +4%, Heal Power +4%, grant the use of Sight Level 1
 
|-
 
| 2647 || True Nile Rose [1] || Accessory || 0 || 3 ||  || STR/DEX/INT +1, AGI/VIT +2, LUK +4
 
|-
 
| 2845 || No Fear Belt [0] || Accessory || 2 || 2 ||  || MDEF +2, ATK/MATK +2%, Increase resistance to all status by 5%
 
|-
 
| 2639 || Occult Incense [0] || Accessory || 2 || 1 ||  || AGI, INT +2
 
|-
 
| 2638 || Sacred Incense [0] || Accessory || 2 || 1 ||  || STR, LUK +2
 
|-
 
| 28565 || Perverse Demon Mask [1] || Accessory || 1 || 2 ||  || MDEF +1, Convert 10% of INT into STR and vice versa, same with DEX and VIT, same with AGI and LUK
 
|-
 
| 2745 || Pinguicula Corsage [1] || Accessory || 0 || 2 ||  || MDEF +2, Maximum SP +BaseLevel/3
 
|-
 
| 28356 || Prontera Badge [0] || Accessory || 0 || 2 ||  || When in a city : ATK/MATK +15%, Maximum HP/SP +15%, walking speed +5% (cumulative) (works in invasion map)
 
|-
 
| 32206 || Prontera Militia Glove [1] || Accessory || 1 || 2 ||  || ASPD +3%, VIT +3, reduce damage by 3% when recieved by none neutral monsters
 
|-
 
| 28920 || Diamond Shield [0] || Shield || Heavy (MDEF) || 3 ||  || MFLEE +20, PFLEE +20, 20% critical defense
 
|-
 
| 28499 || Proof of Glory [0] || Accessory || 0 || 3 ||  || MFLEE +5, PFLEE +5, 5% critical defense
 
|-
 
| 28484 || Rebel Scarf [1] || Accessory || 0 || 3 ||  || DEX +1, 5% chance to cast Arrow Repel Level 1 when attacked
 
|-
 
| 2976 || Red Lantern [1] || Accessory || 0 || 3 ||  || Sight automatically cast Spider Web Level 1 when a target is discovered
 
|-
 
| 2880 || Ring Lupak [0] || Accessory || 1 || 2 ||  || MDEF +1, Maximum HP +2*BaseLevel, Maximum SP +5*BaseLevel/10
 
|-
 
| 2866 || Ring Of Archbishop [0] || Accessory || 0 || 3 ||  || INT/DEX/LUK +3
 
|-
 
| 32258 || Ring of Jupiter [1] || Accessory || 0 || 3 ||  || INT +1, 5% chance to cast Jupitel Thunder Level 1 when attacked
 
|-
 
| 28483 || Royal Guardian Ring [1] || Accessory || 0 || 3 ||  || DEF/MDEF/HP/SP +5%
 
|-
 
| 28410 || Sapphire Wrist [1] || Accessory || 0 || 3 ||  || INT/DEX/LUK +1
 
|-
 
| 2865 || Seal Of Cathedral [0] || Accessory || 0 || 3 ||  || INT +2, VIT +2, Heal Power +5%, holy damage increased by 5%, 10% resistance to holy damage property
 
|-
 
| 28379 || Shadow Ring [1] || Accessory || 0 || 3 ||  || When Hiding or cloaking or stalking is used : FLEE/HIT +10% for 10 seconds (double if two rings equipped)
 
|-
 
| 28422 || Shiny Branch Talisman [1] || Accessory || 0 || 3 ||  || LUK +15%
 
|-
 
| 2949 || Silversmith Bracelet [1] || Accessory || 3 || 3 ||  || Allstats +1, MDEF +3, Increase Cooldown on skills like SpellBreaker by 3s
 
|-
 
| 2711 || Perfect Spiritual Ring [0] || Accessory || 0 || 3 ||  || Combo || INT/DEX +3
 
|-
 
| 2894 || Sura Gauntlet [0] || Accessory || 0 || 3 ||  || Maximum SP +6%, Maximum HP -6%, STR +5
 
|-
 
| 2853 || Telekinetic Orb [0] || Accessory || 1 || 3 ||  || Re Drop || MDEF +3, INT +3, ghost element damage +5%, Maximum SP +2*BaseLevel/10
 
|-
 
| 28594 || Temporal Ring [1] || Accessory || 0 || 3 ||  || HP/SP -5% but Casting Time -5%, After skill delay -5%, walking speed +5% (cumulative)
 
|-
 
| 28492 || Thieve's Guide Vol.1 [1] || Accessory || 0 || 3 ||  || STR/AGI/INT +1
 
|-
 
| 5817 || Valentine Pledge [0] || Accessory || 1 || 2 ||  || MDEF +3, FLEE +10, Heal Power +5%
 
|-
 
| 28564 || Valkyrie Drop [1] || Accessory || 0 || 3 ||  || VIT +2, Sp recovery +20%, Holy damage +5%, Resistance to all elements but neutral 2%
 
|-
 
| 28441 || Vigilante Badge [0] || Accessory || 0 || 3 ||  || Long Range Damage +5%, on thief : FLEE +5%, on archer : Reflect 5% range damage, on swordman : HP +5%, on acolyte : SP +5%, on mage : Reflect 5% magic
 
|-
 
| 2673 || Warrior's Shining Ring [0] || Accessory || 0 || 3 ||  || ATK/MATK +2 per weapon refine level, HP recovery +5% per armor refine level, SP recovery +2% per boots refine level, FLEE +1 per muffler refine level, HIT +1 per hat refine level
 
|-
 
| 2914 || Wizard Left Eye [1] || Accessory || 0 || 3 ||  || INT +2, MDEF +3, Casting Time +3%
 
|-
 
| 28500 || Zealous Necklace [1] || Accessory || 0 || 3 ||  || After skill delay -7%, walking speed +2% (cumulative)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2898 || Dark Rosary [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Dark Property attacks by 7%
 
|-
 
| 2878 || Bracelet Arunairi [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Earth Property attacks by 7%
 
|-
 
| 2879 || Badge Giorredart [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Wind Property attacks by 7%
 
|-
 
| 2877 || Glove Sabik [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Fire Property attacks by 7%
 
|-
 
| 2876 || Necklace Spica [1] || Accessory || 1 || 2 ||  || MDEF +2, Reduces damage taken from Water Property attacks by 7%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2925 || Agility Glove [1] || Accessory || 1 || 2 ||  || Flee +1 every 9 points of AGI, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2927 || Dexterous Glove [1] || Accessory || 1 || 2 ||  || Hit +1 every 9 points of DEX, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2924 || Intellect Glove [1] || Accessory || 1 || 2 ||  || MATK +2 every 9 points of INT, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2928 || Lucky Glove [1] || Accessory || 1 || 2 ||  || CRIT +1 evert 9 points of LUK, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2923 || Strong Glove [1] || Accessory || 1 || 2 ||  || ATK +2 every 9 points of STR, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
| 2926 || Protective Glove [1] || Accessory || 1 || 2 ||  || DEF2/MDEF2 +1 every 2 points of VIT, HP +2*BaseLevel, SP +2*BaseLevel/10
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2832 || Freyja's Ring [1] || Accessory || 0 || 3 ||  || Combo || Enables use of Heal Level 1 and Teleport Level 1
 
|-
 
| 2811 || Freyja's North Bracelet [0] || Accessory || 1 || 3 ||  || VIT/LUK/AGI +3
 
|-
 
| 2812 || Freyja's South Bracelet [0] || Accessory || 1 || 3 ||  || STR/DEX/VIT +3
 
|-
 
| 2813 || Freyja's Eastern Bracelet [0] || Accessory || 1 || 3 ||  || INT/DEX/LUK +3
 
|-
 
| 2814 || Freyja's Western Bracelet [0] || Accessory || 1 || 3 ||  || INT/STR/AGI +3
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2951 || Kvasir Ring Blue [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Water : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
| 2954 || Kvasir Ring Brown [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Earth : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
| 2953 || Kvasir Ring Green [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Wind : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
| 2952 || Kvasir Ring Red [0] || Accessory || 1 || 3 ||  || MDEF +1, All stats +2, for the element Fire : increase that element damages by 5%, if INT > STR or DEX : Grants 5% chance to cast an elemental bolt Level 3 when attacking (phy or mag), if INT < STR or DEX : cast Elemental attack attribute Level 2 instead
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2980 || Evil Spirit Gloves [1] || Accessory || 0 || 3 ||  || MDEF+2, Increase Ghost element damage by 10%
 
|-
 
| 32237 || Celine's Brooch [1] || Accessory || 0 || 3 ||  || 5% chance to cast Soul Strike Level 6 (*, increase by half the aquired level of Soul Strike) or Ghost Attack Level 2 (*, increase by half the aquired level of Holy Cross) when physically or magically attacking (depending if INT > STR or not)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2779 || Dark Knight Belt [0] || Accessory || 2 || 3 ||  || Increase dark element damage by 10%
 
|-
 
| 2780 || Dark Knight Glove [0] || Accessory || 2 || 3 ||  || 5% chance to cast Dark Strike Level 6 (*, increase by half the aquired level of Soul Strike) or Dark Attack Level 2 (*, increase by half the aquired level of Holy Cross) when physically or magically attacking (depending if INT > STR or not)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2903 || Morpheus's Armlet [1] || Accessory || 0 || 3 ||  || Combo || INT +1, maximum SP +5%
 
|-
 
| 2902 || Morpheus's Ring [1] || Accessory || 0 || 3 ||  || to craft || INT +1, maximum SP +5%
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2900 || Morrigane's Belt [1] || Accessory || 0 || 3 ||  || Combo || ATK +5, CRIT +3
 
|-
 
| 2901 || Morrigane's Pendant [1] || Accessory || 0 || 3 ||  || to craft || STR +2, CRIT +3
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-
 
| 2991 || Pendant of Chaos [1] || Accessory || 0 || 3 ||  || Resistance to confusion 20%, 5% chance to inflict confusion when attacking physically or magically, 2% chance to cast Wide Confusion Level 2 when attacked, adds 10% damage on a confused target
 
|-
 
| 2990 || Pendant of Harmony [1] || Accessory || 0 || 3 ||  || Resistance to silence 20%, 5% chance to inflict silence when attacking physically or magically, 2% chance to cast Wide Silence Level 2 when attacked, adds 10% damage on a silenced target
 
|-
 
| 2992 || Pendant of Maelstrom [1] || Accessory || 0 || 3 ||  || 5% chance to inflict some status (random) when attacking physically or magically, 2% chance to cast some (random) Wide Status Level 2 when attacked, adds 5% damage on a target for every status
 
|-
 
| 2858 || Pendant Of Guardian [1] || Accessory || 2 || 3 ||  || MDEF +2, Reduce 10% of damage recieved with Devotion (custom bonus)
 
|-
 
|}
 
 
{| class="wikitable"
 
! ID || Name || Type || DEF || Tier || Where || Set/Combo || Effects
 
|-| 2987 || Snake Pendant [1] || Accessory || 0 || 3 ||  || Combo || MDEF +3, AGI +3, LUK +3, DEF -1
 
|-
 
| 2986 || Snake Ring [1] || Accessory || 0 || 3 ||  || MDEF +2, DEX +3, DEF -2
 

Latest revision as of 06:03, 19 May 2023