Difference between revisions of "Smart Instances"

From DARO
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These long and complex dungeons represent the last degree of difficulty offered by the lands of the north !
 
These long and complex dungeons represent the last degree of difficulty offered by the lands of the north !
  
Full of enigma and strategies, our Instances are designed to be challenging. It is not just to go to the MVP and defeat it, you will have to open doors, activate levers, be at certain positions, divide your party perhaps to activate two levers at once, search and participate in small events while instancing.
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Full of '''enigma''' and '''strategies''', our instances are designed to be challenging.
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:→ It is not just to go to the MvP and defeat it, you will have to open doors, activate levers, be at certain specific coordinates, divide your party perhaps to activate two levers at once, search and participate in small events while instancing.
  
MVPs aren't easy. Each step of the way, they react according to how badly they are damaged. Some become invincible until you destroy other monsters or do some tasks in the previous map, that makes them vulnerable again.
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  MVPs aren't as usual one. Their behavior are ruled by patterns.
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::*Each pattern has sometimes its own set of skills, prerequisite to reach the next step : They will react according to how badly they are damaged.
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They can even become invulnerable until you complete a specific step such as monster hunt or go back to the previous map in order to carry out something.
  
 
== Instances ==
 
== Instances ==

Revision as of 15:11, 30 March 2021

Introduction

These long and complex dungeons represent the last degree of difficulty offered by the lands of the north !

→ Full of enigma and strategies, our instances are designed to be challenging.

→ It is not just to go to the MvP and defeat it, you will have to open doors, activate levers, be at certain specific coordinates, divide your party perhaps to activate two levers at once, search and participate in small events while instancing.
  MVPs aren't as usual one. Their behavior are ruled by patterns.
  • Each pattern has sometimes its own set of skills, prerequisite to reach the next step : They will react according to how badly they are damaged.

They can even become invulnerable until you complete a specific step such as monster hunt or go back to the previous map in order to carry out something.

Instances

Difficulty Number of Maps Boss
Neverending Citadel 1 11 Gileyn Fu Arma
Hollow's Castle 2 7 Melusine
Tolaria's Academy 3 5 Nebuchadnezzar
Utgard's Fortress 4 3 Aleksander
Abyssal Depths 5 5 Jormungand