Sniper Skill Modifications

From DARO

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Ht skidtrap.png Skid Trap

 Skid Trap Info.gif
 Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
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 Max Level: 5              Skill Form: Active, Trap 
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 [Lv 1]: 6 cell sliding range, 300 sec 
 [Lv 2]: 7 cell sliding range, 240 sec 
 [Lv 3]: 8 cell sliding range, 180 sec 
 [Lv 4]: 9 cell sliding range, 120 sec 
 [Lv 5]: 10 cell sliding range, 60 sec 
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 Consumes 1 Trap. 

Ht landmine.png Land Mine

 Land Mine Info.gif
 Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
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 Max Level: 5              Skill Form: Active, Trap 
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 Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
 Add damage based on actual 10% HP of target, limited at twice the base damage.
 Add 50% base damage on monsters (this can affect damage based on actual HP).
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 [Lv 1]: 200 sec duration 
 [Lv 2]: 160 sec duration 
 [Lv 3]: 120 sec duration 
 [Lv 4]: 80 sec duration 
 [Lv 5]: 40 sec duration 
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 Consumes 1 Trap. 

Ht anklesnare.png Ankle Snare

 Ankle Snare Info.gif
 Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
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 Max Level: 5              Skill Form: Active, Trap 
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 [Lv 1]: 250 sec duration, snare time 4 sec 
 [Lv 2]: 200 sec duration, snare time 8 sec 
 [Lv 3]: 150 sec duration, snare time 12 sec 
 [Lv 4]: 100 sec duration, snare time 16 sec 
 [Lv 5]: 50 sec duration, snare time 20 sec 
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 Requirement: Skid Trap 1 
 Consumes 1 Trap. 

Ht shockwave.png Shockwave Trap

 Shockwave Trap Info.gif
 Sets a trap which will drain SP away from enemies.
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 Max Level: 5              Skill Form: Active, Trap 
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 [Lv 1]: 20% MaxSP drain, 200 sec duration 
 [Lv 2]: 35% MaxSP drain, 160 sec duration 
 [Lv 3]: 50% MaxSP drain, 120 sec duration 
 [Lv 4]: 65% MaxSP drain, 80 sec duration 
 [Lv 5]: 80% MaxSP drain, 40 sec duration 
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 Requirement: Anklesnare 1 
 Consumes 2 Traps. 

Ht sandman.png Sandman

 Sandman Info.gif
 Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
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 Max Level: 5              Skill Form: Active, Trap 
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 [Lv 1]: 150 sec duration 
 [Lv 2]: 120 sec duration 
 [Lv 3]: 90 sec duration 
 [Lv 4]: 60 sec duration 
 [Lv 5]: 30 sec duration 
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 Requirement: Flasher 1 
 Consumes 1 Trap. 

Ht flasher.png Flasher

 Flasher Info.gif
 Sets a trap which will emit intense light, which may inflict the target with the Blind status.
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 Max Level: 5              Skill Form: Active, Trap 
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 [Lv 1]: 150 sec duration 
 [Lv 2]: 120 sec duration 
 [Lv 3]: 90 sec duration 
 [Lv 4]: 60 sec duration 
 [Lv 5]: 30 sec duration 
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 Requirement: Skid Trap 1 
 Consumes 2 Traps. 

Ht freezingtrap.png Freezing Trap

 Freezing Trap Info.gif
 Sets a trap which will freeze an enemy once it has been triggered.
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 Max Level: 5              Skill Form: Active, Trap 
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 [Lv 1]: 150 sec duration 
 [Lv 2]: 120 sec duration 
 [Lv 3]: 90 sec duration 
 [Lv 4]: 60 sec duration 
 [Lv 5]: 30 sec duration 
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 Requirement: Flasher 1 
 Consumes 2 Traps. 

Ht blastmine.png Blast Mine

 Blast Mine Info.gif
 Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
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 Max Level: 5              Skill Form: Active, Trap 
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 Damage are depending on DEX/INT and skill level. 150% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015
 Add damage based on actual 10% HP of target, limited at twice the base damage.
 Add 50% base damage on monsters (this can affect damage based on actual HP).
 Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
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 [Lv 1]: 10 sec duration 
 [Lv 2]: 8 sec duration 
 [Lv 3]: 6 sec duration 
 [Lv 4]: 4 sec duration 
 [Lv 5]: 2 sec duration 
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 Requirement: Sandman 1, Land Mine 1, Freezing Trap 1 
 Consumes 1 Trap. 

Ht claymoretrap.png Claymore Trap

 Claymore Trap Info.gif
 Sets a trap which will inflict splashed damage and cause Burning.
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 Max Level: 5              Skill Form: Active, Trap 
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 Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
 Add damage based on actual 10% HP of target, limited at twice the base damage.
 Add 50% base damage on monsters (this can affect damage based on actual HP).
 Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
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 [Lv 1]: 20 sec duration , 3sec Burning
 [Lv 2]: 40 sec duration , 6sec Burning
 [Lv 3]: 60 sec duration , 9sec Burning
 [Lv 4]: 80 sec duration , 12sec Burning
 [Lv 5]: 100 sec duration , 15sec Burning
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 Requirement: Blast Mine 1, Shockwave Trap 1 
 Consumes 2 Traps. 

Ht removetrap.png Remove Trap

 Remove Trap Info.gif
 Removes a trap that has been set on the ground, as well as regain that Trap. 
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]:Range 2
 [Lv 2]:Range 3
 [Lv 3]:Range 4
 [Lv 4]:Range 5
 [Lv 5]:Range 6
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 Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)

Ht talkiebox.png Talkie Box

 Talkie Box Info.gif
 Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
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 Max Level: 1              Skill Form: Active, Trap 
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 Requirement: Remove Trap 1,Shockwave Trap 1 
 Consumes 1 Trap. 

Ht beastbane.png Beast Bane

 Increases Attack Power against Brute and Insect monsters. 
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 Max Level: 10              Skill Form: Passive 
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 [Lv 1]: Damage +4 
 [Lv 2]: Damage +8 
 [Lv 3]: Damage +12 
 [Lv 4]: Damage +16 
 [Lv 5]: Damage +20 
 [Lv 6]: Damage +24 
 [Lv 7]: Damage +28 
 [Lv 8]: Damage +32 
 [Lv 9]: Damage +36 
 [Lv 10]: Damage +40 

Ht falcon.png Falconry Mastery

 Enables renting of a Falcon from the Hunter Guild. 
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 Max Level: 1              Skill Form: Passive 
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 Requirement: Beastbane 1 

Ht steelcrow.png Steel Crow

 Increases the damage inflicted by Falcon. 
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 Max Level: 10              Skill Form: Passive 
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 [Lv 1]: Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
 [Lv 2]: Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
 [Lv 3]: Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
 [Lv 4]: Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
 [Lv 5]: Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
 [Lv 6]: Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
 [Lv 7]: Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
 [Lv 8]: Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
 [Lv 9]: Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
 [Lv 10]: Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them
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 Requirement: Blitz Beat 5 

Ht blitzbeat.png Blitz Beat

 Blitz Beat Info.gif
 Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
 The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3. 
 There is additional 50% damage and duration on monsters.
 There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use.
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 Max Level: 5             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 1.5 sec
 Range: 5 Cells           Delay: 1sec
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 [Lv 1]: 1 Falcon Hit 
 [Lv 2]: 2 Falcon Hit 
 [Lv 3]: 3 Falcon Hit 
 [Lv 4]: 4 Falcon Hit 
 [Lv 5]: 5 Falcon Hit 
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 Requirement: Falconry Mastery 1 

Ht detecting.png Detect

 Detect Info.gif
 Commands a Falcon to detect hidden enemies from a distance. 
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: Area 3x3, 3 Range 
 [Lv 2]: Area 3x3, 5 Range 
 [Lv 3]: Area 3x3, 7 Range 
 [Lv 4]: Area 3x3, 9 Range 
 [Lv 5]: Area 5x5, 11 Range 
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 Requirement: Improve Concentration 1, Falconry Mastery 1 

=== Ht springtrap.png Spring Trap

 Spring Trap Info.gif
 Commands Falcon to remove a set trap from a distance. 
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 Max Level: 5              Skill Form: Active 
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 [Lv 1]: Range 4
 [Lv 2]: Range 5
 [Lv 3]: Range 6
 [Lv 4]: Range 7
 [Lv 5]: Range 8
               *     Kugan - Specialization :     *
 [Lv 6]: Range 9
 [Lv 7]: Range 10
 [Lv 8]: Range 11
 [Lv 9]: Range 12
 [Lv 10]: Range 13
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 Requirement: Remove Trap 1, Falconry Mastery 

Ht power.png Hunt Strafing

 This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
 Caster's STR affects the amount of inflicted damage.
 'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
 Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
 A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
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 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Delay: 0.1 sec
 Range: 1 Cell            Delay: ASPD based
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 [Lv 1]: 120 + STR% damage, hunt mark lasts 8sec 
 [Lv 2]: 140 + STR% damage, hunt mark lasts 8sec 
 [Lv 3]: 160 + STR% damage, hunt mark lasts 8sec 
 [Lv 4]: 180 + STR% damage, hunt mark lasts 8sec 
 [Lv 5]: 200 + STR% damage, hunt mark lasts 8sec 

Ht phantasmic.png Phantasmic Arrow

 Phantasmic Arrow Info.gif
 Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped. 
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 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy             Range: 9 Cells
 Duration: 0.5s per sec
 Cast: 0.5s (no-reduc)
 Delay: 0.5s
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 Each INT point increases damage by 1% (up to 50)
 Damage affected by DEF and reduced by MDEF% (cannot be ignored)
 No Stop effect
 Initiate the fight inflicts 2x more damage
 If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 2 seconds elapsed since the begining of the charge, up to x4 total damage (if waiting 6s)
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 [Lv 1]: 100% damage
 [Lv 2]: 125% damage
 [Lv 3]: 150% damage
 [Lv 4]: 175% damage
 [Lv 5]: 200% damage

Sn sight.png True Sight

 Falcon Eyes Info.gif
 Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds. 
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 Max Level: 10              Skill Form: Active 
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 [Lv 1]: Hit +3, Damage +2%, Crit +1 
 [Lv 2]: Hit +6, Damage +4%, Crit +2 
 [Lv 3]: Hit +9, Damage +6%, Crit +3 
 [Lv 4]: Hit +12, Damage +8%, Crit +4 
 [Lv 5]: Hit +15, Damage +10%, Crit +5 
 [Lv 6]: Hit +18, Damage +12%, Crit +6 
 [Lv 7]: Hit +21, Damage +14%, Crit +7 
 [Lv 8]: Hit +24, Damage +16%, Crit +8 
 [Lv 9]: Hit +27, Damage +18%, Crit +9 
 [Lv 10]: Hit +30, Damage +20%, Crit +10 

Sn falconassault.png Falcon Assault

 Falcon Assault Info.gif
 Commands Falcon to attack an enemy with numerous strikes. 
 There is additional 50% damage and duration on monsters.
 There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use.
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 Max Level: 10             Skill Form: Misc attack 
 Target: 1 Enemy       Cast: 1 sec
 Range: 9 Cells           Delay: 3 sec
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 [Lv 1]: Damage +220% 
 [Lv 2]: Damage +290% 
 [Lv 3]: Damage +360% 
 [Lv 4]: Damage +430% 
 [Lv 5]: Damage +500% 

Sn sharpshooting.png Sharp Shooting

 Focused Arrow Strike Info.gif
 Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
 This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20. 
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 Max Level: 5              Skill Form: Misc attack 
 Target: 1 Enemy       Cast: 1,5 sec
 Range: 9 Cells           Delay: 1,5 sec
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 [Lv 1]: +20 CRIT, Critical damage +5% (total 30%), Damage 250%
 [Lv 2]: +20 CRIT, Critical damage +10% (total 35%), Damage 300%
 [Lv 3]: +20 CRIT, Critical damage +15% (total 40%), Damage 450%
 [Lv 4]: +20 CRIT, Critical damage +20% (total 45%), Damage 500%
 [Lv 5]: +20 CRIT, Critical damage +25% (total 50%), Damage 550%

Sn windwalk.png Wind Walk

 Wind Walker Info.gif
 Increases movement speed and Flee Rate of the caster and Party Members.
 However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.
 Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker. 
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 Max Level: 10           Skill Form: Active 
 Target: Self         Cast: 1.6 sec +0.4 sec per Lv
 Delay: 2 sec
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 [Lv 1]:Flee +1, Movement speed +2%
 [Lv 2]:Flee +2, Movement speed +4%
 [Lv 3]:Flee +3, Movement speed +6%
 [Lv 4]:Flee +4, Movement speed +8%
 [Lv 5]:Flee +5, Movement speed +10%
 [Lv 6]:Flee +6, Movement speed +12%
 [Lv 7]:Flee +7, Movement speed +14%
 [Lv 8]:Flee +8, Movement speed +16%
 [Lv 9]:Flee +9, Movement speed +18%
 [Lv 10]:Flee +10, Movement speed +20%


Custom Advanced Skills Masteries

Basic mastery.png Advanced Archery Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Double Strafe, Phantasmic Arrow, Sharp Shooting, Hunt Strafing, Charge Arrow, Arrow Shower.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Double Strafe: Damage increased by 2% for every cells between the user and the target
 - Phantasmic Arrow: Improves maximum charge, improves charge up speed, improves initiative additinal damage
 - Sharp Shooting: Ignores a 20% of target's DEF
 - Hunt Strafing: Damage increased by 25% minus 1% every target's 4 STR
 - Charge Arrow: Damage increased by 100% minus 10% per cells between user and target
 - Arrow Shower: Damage increased by 50%
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Focus Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Concentration, True Sight, Wind Walk.
 Improves the range of all skills depending on vulture eye level (traps up to 3, others up tp 5, skills already affected by vulture eye does not get this bonus)
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Attention Concentration: now applies to the total attribute, and affects also INT
 - Wind Walk: Double the FLEE bonus, now total flee grants chance to avoid any ranged physical attacks (10% of flee used as rate)
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Falcon Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Blitz Beat, Detecting, Spring Trap, Falcon Assault.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Blitz Beat: Damage increased by 1% every 4 HIT above target's FLEE
 - Falcon Assault: Affected by Blitz Beat damage improvement
 Also those damage skills receives the following effects:
 - Detecting: Target's (hide or not) also suffers from paralyse (speed debuff) for a very short time
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Trap Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Claymore Trap, Skid Trap, Land Mine, Ankle Snare, Shockwave, Sandman, Flasher, Freezing Trap, Blast Mine, Remove Trap.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Claymore Trap: Damage increased by 1% every 5% of target's left HP
 - Land Mine: Damage increased by 1% every 5% of target's left HP
 - Blast Mine: Damage increased by 1% every 5% of target's left HP
 Also those damage skills receives the following effects:
 - Shock Wave: SP damage improved
 Also for all hunter's traps skills:
 - Unit HP increased by half
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

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