Difference between revisions of "Spellcaster"

From DARO
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== Description ==
 
== Description ==
  
'''Original Job''' : Wizard<br>
+
'''Original Job''' : <br>
 
'''Version''' : 1.0<br>
 
'''Version''' : 1.0<br>
The spellcast is a caster with a varied repertoire ranging between too advanced spells and too simple spells.<br>
+
The scourge is a fallen fighter who fights evil with evil, blood with blood.<br>
By extending the effects of his most practical spells he offers himself extensive strategic possibilities, offering destruction or protection as needed.<br>
+
His heart is devoured by the darkness which he releases mercilessly on his opponents.<br>
 +
They care little for their lives and even less for the lives of others.<br>
  
 
== Kugans ==
 
== Kugans ==
  
=== Witchcraft Specialization ===  
+
=== Vice Specialization ===  
'''ID''' : 4160<br>
+
'''ID''' : 4250<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 19: Line 20:
 
! Level !! Attribute
 
! Level !! Attribute
 
|-
 
|-
| 1 || DEX
+
| 1 || INT
 
|-
 
|-
| 2 || LUK
+
| 2 || STR
 
|-
 
|-
 
| 3 || CON
 
| 3 || CON
 
|-
 
|-
| 4 || CON
+
| 4 || STR
 
|-
 
|-
 
| 5 || INT
 
| 5 || INT
 
|}
 
|}
  
=== Witchcraft Frost ===
+
=== Vice Grand Cross ===
'''ID''' : 4161<br>
+
'''ID''' : 4251<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Nova.<br>
+
'''Description''' : Enable the use of Grand Cross of Darkness.<br>
 +
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
 
|-
 
|-
| 1 || Skill Level 2
+
| 1 || Grand Cross of Darkness Level 1 || 37 || 3 || 0 || 140% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 2 || Skill Level 4
+
| 1 || Grand Cross of Darkness Level 1 || 43 || 3 || 0 || 180% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 3 || Skill Level 6
+
| 2 || Grand Cross of Darkness Level 1 || 50 || 3 || 0 || 220% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 4 || Skill Level 8
+
| 2 || Grand Cross of Darkness Level 1 || 57 || 3 || 0 || 260% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 5 || Skill Level 10
+
| 3 || Grand Cross of Darkness Level 1 || 65 || 3 || 0 || 300% of (ATK+MATK) || 1,5s
|}
 
 
 
'''Already Learned''' : Increase the level of Frost Nova by 1 per Witchcraft Frost level.<br>
 
 
 
* Level 11 and superior of Frost Nova is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.<br>
 
 
 
=== Witchcraft Quaggmirr ===
 
'''ID''' : 4162<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Skill
+
| 3 || Grand Cross of Darkness Level 1 || 72 || 3 || 0 || 340% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 1 || Quagmire Level 1
+
| 4 || Grand Cross of Darkness Level 1 || 79 || 3 || 0 || 380% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 2 || Quagmire Level 2
+
| 4 || Grand Cross of Darkness Level 1 || 86 || 3 || 0 || 420% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 3 || Quagmire Level 3
+
| 5 || Grand Cross of Darkness Level 1 || 93 || 3 || 0 || 440% of (ATK+MATK) || 1,5s
 
|-
 
|-
| 4 || Quagmire Level 4
+
| 5 || Grand Cross of Darkness Level 1 || 100 || 3 || 0 || 500% of (ATK+MATK) || 1,5s
|-
 
| 5 || Quagmire Level 5
 
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting Slow (10 seconds) and SP cost are increased.<br>
+
'''Grand Cross Learned''' : When Grand Cross of Darkness hits a barely injured target (HP > 65%) the target suffer some great battle damage.<br>
 +
When Grand Cross hits a target that is not in danger (HP > 35%) the target suffer some slight battle damage.<br>
 +
When Grand Cross hits the user and the user is injured (HP < 65%) the target suffer some slight battle damage.<br>
 +
When Grand Cross hits the user and the user is in danger (HP < 35%) the target suffer some great battle damage.<br>
 +
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.<br>
 +
Every one of those effects have an internal cooldown of 0,5 seconds.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus !! SP cost
+
! Level !! Slight Battle Damage !! Great Battle Damage
 
|-
 
|-
| 1 || Chance to inflict Slow 20% || +3
+
| 1 || 4% || 8%
 
|-
 
|-
| 2 || Chance to inflict Slow 40% || +6
+
| 2 || 8% || 16%
 
|-
 
|-
| 3 || Chance to inflict Slow 60% || +9
+
| 3 || 12% || 24%
 
|-
 
|-
| 4 || Chance to inflict Slow 80% || +12
+
| 4 || 16% || 32%
 
|-
 
|-
| 5 || Chance to inflict Slow 100% || +15
+
| 5 || 20% || 50%
 
|}
 
|}
  
* SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismiss by Fast, considered has common status, resistance attribut is MDEF
+
=== Vice Cross ===
 
+
'''ID''' : 4252<br>
=== Witchcraft Storm ===
 
'''ID''' : 4163<br>
 
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Storm.<br>
+
'''Description''' : Enable the use of Dark Cross.<br>
 +
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
 +
|-
 +
| 1 || Dark Cross Level 1 || 10 || 0 || 0 || 135% of ATK || 0
 +
|-
 +
| 1 || Dark Cross Level 2 || 11 || 0 || 0 || 170% of ATK || 0
 +
|-
 +
| 2 || Dark Cross Level 3 || 12 || 0 || 0 || 205% of ATK || 0
 +
|-
 +
| 2 || Dark Cross Level 4 || 13 || 0 || 0 || 240% of ATK || 0
 +
|-
 +
| 3 || Dark Cross Level 5 || 14 || 0 || 0 || 275% of ATK || 0
 
|-
 
|-
| 1 || Lightning Storm Level 2
+
| 3 || Dark Cross Level 6 || 15 || 0 || 0 || 310% of ATK || 0
 
|-
 
|-
| 2 || Lightning Storm Level 4
+
| 4 || Dark Cross Level 7 || 16 || 0 || 0 || 345% of ATK || 0
 
|-
 
|-
| 3 || Lightning Storm Level 6
+
| 4 || Dark Cross Level 8 || 17 || 0 || 0 || 380% of ATK || 0
 
|-
 
|-
| 4 || Lightning Storm Level 8
+
| 5 || Dark Cross Level 9 || 18 || 0 || 0 || 415% of ATK || 0
 
|-
 
|-
| 5 || Lightning Storm Level 10
+
| 5 || Dark Cross Level 10 || 19 || 0 || 0 || 450% of ATK || 0
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting Blind (5 seconds) and SP cost are increased.<br>
+
'''Holy Cross Learned''' : Dark Cross can inflict Meltdawn on each strikes.<br>
 +
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK, resistance attribut is DEF.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus !! SP cost
+
! Level !! Duration
 
|-
 
|-
| 1 || Chance to inflict Blind 20% || +3
+
| 1 || 3s
 
|-
 
|-
| 2 || Chance to inflict Blind 40% || +6
+
| 2 || 4s
 
|-
 
|-
| 3 || Chance to inflict Blind 60% || +9
+
| 3 || 5s
 
|-
 
|-
| 4 || Chance to inflict Blind 80% || +12
+
| 4 || 6s
 
|-
 
|-
| 5 || Chance to inflict Blind 100% || +15
+
| 5 || 7s
 
|}
 
|}
  
=== Witchcraft Fire ===
+
Implementation note:
'''ID''' : 4164<br>
+
* SC_MELTDAWN
 +
 
 +
=== Vice Attack ===
 +
'''ID''' : 4253<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.<br>
+
'''Description''' : Enable the use of Dark Attack.<br>
 +
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
 +
|-
 +
| 1 || Dark Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0
 +
|-
 +
| 1 || Dark Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0
 +
|-
 +
| 2 || Dark Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0
 +
|-
 +
| 2 || Dark Attack Level 4 || 12 || 0 || 0 || 400% of ATK || 0
 +
|-
 +
| 3 || Dark Attack Level 5 || 15 || 0 || 0 || 500% of ATK || 0
 
|-
 
|-
| 1 || Sight Blaster Level 1
+
| 3 || Dark Attack Level 6 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
 
|-
 
|-
| 2 || Sight Blaster Level 2
+
| 4 || Dark Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
 
|-
 
|-
| 3 || Sight Blaster Level 3
+
| 4 || Dark Attack Level 8 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
 
|-
 
|-
| 4 || Sight Blaster Level 4
+
| 5 || Dark Attack Level 9 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
 
|-
 
|-
| 5 || Sight Blaster Level 5
+
| 5 || Dark Attack Level 10 || 30 || 1s || 10s || 1000% of ATK || 0,5s
 
|}
 
|}
  
'''Already Learned''' : Increase the level of Sight Blaster by 1 per Witchcraft Fire level.<br>
+
=== Vice Curse ===
 
+
'''ID''' : 4254<br>
=== Witchcraft Strike ===
 
'''ID''' : 4165<br>
 
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Vulcan.<br>
+
'''Description''' : Enable the use of Beyond Attack.<br>
 +
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
|-
 
| 1 || Napalm Vulcan Level 1
 
 
|-
 
|-
| 2 || Napalm Vulcan Level 2
+
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause curse || 0
 
|-
 
|-
| 3 || Napalm Vulcan Level 3
+
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause curse || 0
 
|-
 
|-
| 4 || Napalm Vulcan Level 4
+
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause curse || 0
|-
 
| 5 || Napalm Vulcan Level 5
 
|}
 
 
 
{| class="wikitable"
 
|+ Minor Advanced Skill Modifiers
 
|-
 
! Cooldown !! Casting Time !! SP cost !! Duration
 
 
|-
 
|-
| 7 seconds || +50% || +50% || -
+
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause curse || 0
|}
 
 
 
'''Already Learned''' : Chances of inflicting Curse (15 seconds) and SP cost are increased.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Bonus !! SP cost
+
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause curse || 0
 
|-
 
|-
| 1 || Chance to inflict Slow 3% || +2
+
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause curse || 0
 
|-
 
|-
| 2 || Chance to inflict Slow 6% || +4
+
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause curse || 0
 
|-
 
|-
| 3 || Chance to inflict Slow 9% || +6
+
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause curse || 0
 
|-
 
|-
| 4 || Chance to inflict Slow 12% || +8
+
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause curse || 0
 
|-
 
|-
| 5 || Chance to inflict Slow 15% || +10
+
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause curse || 0
 
|}
 
|}
  
=== Witchcraft Gravity ===
+
=== Vice Judgement ===
'''ID''' : 4166<br>
+
'''ID''' : 4255<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Gravitation Field.<br>
+
'''Description''' : Enable the use of Hell Judgement.<br>
 +
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.<br>
 +
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.<br>
 +
This skill cost SP and HP with every use, be carefull.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD !! HP cost
 +
|-
 +
| 1 || Hell Judgement Level 1 || 37 || 0,5s || 15s || 100% of ATK and 10% chance to cause status || 1%
 +
|-
 +
| 1 || Hell Judgement Level 2 || 44 || 1s || 15s || 200% of ATK and 20% chance to cause status || 2%
 +
|-
 +
| 2 || Hell Judgement Level 3 || 51 || 1,5s || 15s || 300% of ATK and 30% chance to cause status || 3%
 
|-
 
|-
| 1 || Skill Level 1
+
| 2 || Hell Judgement Level 4 || 58 || 2s || 15s || 400% of ATK and 40% chance to cause status || 4%
 
|-
 
|-
| 2 || Skill Level 2
+
| 3 || Hell Judgement Level 5 || 65 || 2,5s || 15s || 500% of ATK and 50% chance to cause status || 5%
 
|-
 
|-
| 3 || Skill Level 3
+
| 3 || Hell Judgement Level 6 || 72 || 3s || 15s || 600% of ATK and 60% chance to cause status || 6%
 
|-
 
|-
| 4 || Skill Level 4
+
| 4 || Hell Judgement Level 7 || 79 || 3,5s || 15s || 700% of ATK and 70% chance to cause status || 7%
 
|-
 
|-
| 5 || Skill Level 5
+
| 4 || Hell Judgement Level 8 || 86 || 4s || 15s || 800% of ATK and 80% chance to cause status || 8%
|}
 
 
 
{| class="wikitable"
 
|+ Minor Advanced Skill Modifiers
 
 
|-
 
|-
! Cooldown !! Casting Time !! SP cost !! Duration
+
| 5 || Hell Judgement Level 9 || 93 || 4,5s || 15s || 900% of ATK and 90% chance to cause status || 9%
 
|-
 
|-
| 10 seconds || x2 || x2 || -
+
| 5 || Hell Judgement Level 10 || 100 || 5s || 15s || 1000% of ATK and 100% chance to cause status || 10%
 
|}
 
|}
  
'''Already Learned''' : Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).<br>
+
* Hell Judgment is a melee attack if target is close to the user (<= 4 cells)
If the player is attacked while using this skill, opponents suffer heavy battle damage.<br>
+
* Hell Judgment is a ranged attack if target is close to the user (> 4 cells)
Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.<br>
+
 
Finally each hit of this skill causes an after hit delay greater than normal.<br>
+
=== Vice Wits ===
 +
'''ID''' : 4256<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : Adds damage to a target affected by curse.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! MDEF debuff !! Counter Damage !! After hit delay
+
! Level !! Skill
 
|-
 
|-
| 1 || 1 || 100% || +20%
+
| 1 || Damage increased by 2%
 
|-
 
|-
| 2 || 2 || 200% || +40%
+
| 2 || Damage increased by 4%
 
|-
 
|-
| 3 || 3 || 300% || +60%
+
| 3 || Damage increased by 6%
 
|-
 
|-
| 4 || 4 || 400% || +80%
+
| 4 || Damage increased by 8%
 
|-
 
|-
| 5 || 5 || 500% || +100%
+
| 5 || Damage increased by 10%
 
|}
 
|}
  
Implementation note:
+
=== Vice Fury ===
* bSkillAfterHitDelayRate (x: id, y: %)
+
'''ID''' : 4257<br>
* MDEF Debuff can be done with bBattleBonus
 
* Counter damage part can be done with the SC_GRAVITATION as status condition on user (since the skill gives that one to both user and targets)
 
 
 
=== Witchcraft Crash ===
 
'''ID''' : 4167<br>
 
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Crasher.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sacrifice.<br>
 +
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! Sacrifice Damage on user
 +
|-
 +
| 1 || Sacrifice Level 1 || +50%
 
|-
 
|-
| 1 || Magic Crasher Level 1
+
| 2 || Sacrifice Level 2 || +45%
 
|-
 
|-
| 2 || Magic Crasher Level 2
+
| 3 || Sacrifice Level 3 || +40%
 
|-
 
|-
| 3 || Magic Crasher Level 3
+
| 4 || Sacrifice Level 4 || +35%
 
|-
 
|-
| 4 || Magic Crasher Level 4
+
| 5 || Sacrifice Level 5 || +30%
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Minor Advanced Skill Modifiers
 +
|-
 +
! Cooldown !! Casting Time !! SP cost !! Duration
 
|-
 
|-
| 5 || Magic Crasher Level 5
+
| 15 seconds || 2 seconds || x1.5 || -
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting Oath (7 seconds) and SP cost are increased.<br>
+
'''Sacrifice Learned''' : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus !! SP cost
+
! Level !! Sacrifice Damage on user
 
|-
 
|-
| 1 || Chance to inflict Oath 20% || +3
+
| 1 || -5%
 
|-
 
|-
| 2 || Chance to inflict Oath 40% || +6
+
| 2 || -10%
 
|-
 
|-
| 3 || Chance to inflict Oath 60% || +9
+
| 3 || -15%
 
|-
 
|-
| 4 || Chance to inflict Oath 80% || +12
+
| 4 || -20%
 
|-
 
|-
| 5 || Chance to inflict Oath 100% || +15
+
| 5 || -25%
 
|}
 
|}
  
* Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered has common status, resistance attribut is MDEF
+
Implementation note:
 +
* To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead
  
=== Witchcraft Resilience ===
+
=== Vice Armor ===
'''ID''' : 4168<br>
+
'''ID''' : 4258<br>
'''Type''' : Passive<br>
+
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : While casting damage are reduce.<br>
+
'''LP cost''' : 8<br>
 
+
'''Casting Time''' : 1 seconds (interruptible)<br>
 +
'''Cooldown''' : No<br>
 +
'''Duration''' : 30 seconds<br>
 +
'''Description''' : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.<br>
 +
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.<br>
 +
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).<br>
 +
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Bonus
+
! Level !! Status Resistance / Status Rate / Bonus Damage
 
|-
 
|-
| 1 || Damage reduction 4%
+
| 1 || 4%
 
|-
 
|-
| 2 || Damage reduction 8%
+
| 2 || 8%
 
|-
 
|-
| 3 || Damage reduction 12%
+
| 3 || 12%
 
|-
 
|-
| 4 || Damage reduction 16%
+
| 4 || 16%
 
|-
 
|-
| 5 || Damage reduction 20%
+
| 5 || 20%
 
|}
 
|}
  
Implementation notes:
+
=== Vice Rancor ===
* bCastDefRate
+
'''ID''' : 4259<br>
 
 
=== Witchcraft Armor ===
 
'''ID''' : 4039<br>
 
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : 20<br>
+
'''LP cost''' : 4<br>
'''Casting Time''' : 3 seconds (interruptible)<br>
+
'''Casting Time''' : 1 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''' : 10 seconds<br>
'''Duration''' : 120 seconds<br>
+
'''Duration''' : No<br>
'''Description''' : The player chooses an elemental armor among fire, water, wind and earth.<br>
+
'''Description''' : After an activation time the user can launch a critical attack whose damage depends on the missing HP.<br>
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase damage done to targets with that elemental attribute.<br>
 
In addition if they are aquired their is a chance to cause an element-dependent spell when the player is physically attacked in melee.<br>
 
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.<br>
 
In addition, each attack received returns elemental damage regardless of type or distance.<br>
 
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! DEF/MDEF !! Elemental resistance !! Damage to element !! Spell when hit (each) !! Battle Damage
+
! Level !! Critical Damage
 
|-
 
|-
| 1 || 1/2 || 5% || 3% || 2% || 30%  
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| 1 || 100% + 50% every 17% HP lost
 
|-
 
|-
| 2 || 2/3 || 10% || 6% || 4% || 60%
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| 2 || 100% + 50% every 14% HP lost
 
|-
 
|-
| 3 || 2/4 || 15% || 9% || 6% || 90%
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| 3 || 100% + 50% every 11% HP lost
 
|-
 
|-
| 4 || 3/5 || 20% || 12% || 8% || 120%
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| 4 || 100% + 50% every 8% HP lost
 
|-
 
|-
| 5 || 3/6 || 25% || 15% || 10% || 150%
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| 5 || 100% + 50% every 5% HP lost
 
|}
 
|}
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 +
* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.
 +
 +
Implementation note:
 +
* Simply grant the use of NPC_CRITICAL just like a scroll would do

Revision as of 03:34, 7 March 2021

Description

Original Job :
Version : 1.0
The scourge is a fallen fighter who fights evil with evil, blood with blood.
His heart is devoured by the darkness which he releases mercilessly on his opponents.
They care little for their lives and even less for the lives of others.

Kugans

Vice Specialization

ID : 4250
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 STR
3 CON
4 STR
5 INT

Vice Grand Cross

ID : 4251
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Grand Cross of Darkness.
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.

Level Skill SP Cast Cooldown Damage ASD
1 Grand Cross of Darkness Level 1 37 3 0 140% of (ATK+MATK) 1,5s
1 Grand Cross of Darkness Level 1 43 3 0 180% of (ATK+MATK) 1,5s
2 Grand Cross of Darkness Level 1 50 3 0 220% of (ATK+MATK) 1,5s
2 Grand Cross of Darkness Level 1 57 3 0 260% of (ATK+MATK) 1,5s
3 Grand Cross of Darkness Level 1 65 3 0 300% of (ATK+MATK) 1,5s
3 Grand Cross of Darkness Level 1 72 3 0 340% of (ATK+MATK) 1,5s
4 Grand Cross of Darkness Level 1 79 3 0 380% of (ATK+MATK) 1,5s
4 Grand Cross of Darkness Level 1 86 3 0 420% of (ATK+MATK) 1,5s
5 Grand Cross of Darkness Level 1 93 3 0 440% of (ATK+MATK) 1,5s
5 Grand Cross of Darkness Level 1 100 3 0 500% of (ATK+MATK) 1,5s

Grand Cross Learned : When Grand Cross of Darkness hits a barely injured target (HP > 65%) the target suffer some great battle damage.
When Grand Cross hits a target that is not in danger (HP > 35%) the target suffer some slight battle damage.
When Grand Cross hits the user and the user is injured (HP < 65%) the target suffer some slight battle damage.
When Grand Cross hits the user and the user is in danger (HP < 35%) the target suffer some great battle damage.
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.
Every one of those effects have an internal cooldown of 0,5 seconds.

Level Slight Battle Damage Great Battle Damage
1 4% 8%
2 8% 16%
3 12% 24%
4 16% 32%
5 20% 50%

Vice Cross

ID : 4252
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Cross.
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.

Level Skill SP Cast Cooldown Damage ASD
1 Dark Cross Level 1 10 0 0 135% of ATK 0
1 Dark Cross Level 2 11 0 0 170% of ATK 0
2 Dark Cross Level 3 12 0 0 205% of ATK 0
2 Dark Cross Level 4 13 0 0 240% of ATK 0
3 Dark Cross Level 5 14 0 0 275% of ATK 0
3 Dark Cross Level 6 15 0 0 310% of ATK 0
4 Dark Cross Level 7 16 0 0 345% of ATK 0
4 Dark Cross Level 8 17 0 0 380% of ATK 0
5 Dark Cross Level 9 18 0 0 415% of ATK 0
5 Dark Cross Level 10 19 0 0 450% of ATK 0

Holy Cross Learned : Dark Cross can inflict Meltdawn on each strikes.
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK, resistance attribut is DEF.

Level Duration
1 3s
2 4s
3 5s
4 6s
5 7s

Implementation note:

  • SC_MELTDAWN

Vice Attack

ID : 4253
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Attack.
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.

Level Skill SP Cast Cooldown Damage ASD
1 Dark Attack Level 1 3 0 0 100% of ATK 0
1 Dark Attack Level 2 6 0 0 200% of ATK 0
2 Dark Attack Level 3 9 0 0 300% of ATK 0
2 Dark Attack Level 4 12 0 0 400% of ATK 0
3 Dark Attack Level 5 15 0 0 500% of ATK 0
3 Dark Attack Level 6 18 0,2s 2s 600% of ATK 0,5s
4 Dark Attack Level 7 21 0,4s 4s 700% of ATK 0,5s
4 Dark Attack Level 8 24 0,6s 6s 800% of ATK 0,5s
5 Dark Attack Level 9 27 0,8s 8s 900% of ATK 0,5s
5 Dark Attack Level 10 30 1s 10s 1000% of ATK 0,5s

Vice Curse

ID : 4254
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Beyond Attack.
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).

Level Skill SP Cast Cooldown Damage ASD
1 Blindness Slash Level 1 6 0,1s 4s 100% of ATK and 10% chance to cause curse 0
1 Blindness Slash Level 2 7 0,2s 4s 100% of ATK and 20% chance to cause curse 0
2 Blindness Slash Level 3 8 0,3s 4s 100% of ATK and 30% chance to cause curse 0
2 Blindness Slash Level 4 9 0,4s 4s 100% of ATK and 40% chance to cause curse 0
3 Blindness Slash Level 5 10 0,5s 4s 100% of ATK and 50% chance to cause curse 0
3 Blindness Slash Level 6 11 0,6s 4s 100% of ATK and 60% chance to cause curse 0
4 Blindness Slash Level 7 12 0,7s 4s 100% of ATK and 70% chance to cause curse 0
4 Blindness Slash Level 8 13 0,8s 4s 100% of ATK and 80% chance to cause curse 0
5 Blindness Slash Level 9 14 0,9s 4s 100% of ATK and 90% chance to cause curse 0
5 Blindness Slash Level 10 15 1s 4s 100% of ATK and 100% chance to cause curse 0

Vice Judgement

ID : 4255
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Hell Judgement.
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.
This skill cost SP and HP with every use, be carefull.

Level Skill SP Cast Cooldown Damage ASD HP cost
1 Hell Judgement Level 1 37 0,5s 15s 100% of ATK and 10% chance to cause status 1%
1 Hell Judgement Level 2 44 1s 15s 200% of ATK and 20% chance to cause status 2%
2 Hell Judgement Level 3 51 1,5s 15s 300% of ATK and 30% chance to cause status 3%
2 Hell Judgement Level 4 58 2s 15s 400% of ATK and 40% chance to cause status 4%
3 Hell Judgement Level 5 65 2,5s 15s 500% of ATK and 50% chance to cause status 5%
3 Hell Judgement Level 6 72 3s 15s 600% of ATK and 60% chance to cause status 6%
4 Hell Judgement Level 7 79 3,5s 15s 700% of ATK and 70% chance to cause status 7%
4 Hell Judgement Level 8 86 4s 15s 800% of ATK and 80% chance to cause status 8%
5 Hell Judgement Level 9 93 4,5s 15s 900% of ATK and 90% chance to cause status 9%
5 Hell Judgement Level 10 100 5s 15s 1000% of ATK and 100% chance to cause status 10%
  • Hell Judgment is a melee attack if target is close to the user (<= 4 cells)
  • Hell Judgment is a ranged attack if target is close to the user (> 4 cells)

Vice Wits

ID : 4256
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Adds damage to a target affected by curse.

Level Skill
1 Damage increased by 2%
2 Damage increased by 4%
3 Damage increased by 6%
4 Damage increased by 8%
5 Damage increased by 10%

Vice Fury

ID : 4257
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sacrifice.
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).

Level Skill Sacrifice Damage on user
1 Sacrifice Level 1 +50%
2 Sacrifice Level 2 +45%
3 Sacrifice Level 3 +40%
4 Sacrifice Level 4 +35%
5 Sacrifice Level 5 +30%
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
15 seconds 2 seconds x1.5 -

Sacrifice Learned : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.

Level Sacrifice Damage on user
1 -5%
2 -10%
3 -15%
4 -20%
5 -25%

Implementation note:

  • To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead

Vice Armor

ID : 4258
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).

Level Status Resistance / Status Rate / Bonus Damage
1 4%
2 8%
3 12%
4 16%
5 20%

Vice Rancor

ID : 4259
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 seconds (interruptible)
Cooldown : 10 seconds
Duration : No
Description : After an activation time the user can launch a critical attack whose damage depends on the missing HP.

Level Critical Damage
1 100% + 50% every 17% HP lost
2 100% + 50% every 14% HP lost
3 100% + 50% every 11% HP lost
4 100% + 50% every 8% HP lost
5 100% + 50% every 5% HP lost
  • After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.

Implementation note:

  • Simply grant the use of NPC_CRITICAL just like a scroll would do