Difference between revisions of "Spellcaster"

From DARO
Line 1: Line 1:
 
== Description ==
 
== Description ==
  
'''Original Job''' : <br>
+
'''Original Job''' : Wizard<br>
 
'''Version''' : 1.0<br>
 
'''Version''' : 1.0<br>
The scourge is a fallen fighter who fights evil with evil, blood with blood.<br>
+
The spellcast is a caster with a varied repertoire ranging between too advanced spells and too simple spells.<br>
His heart is devoured by the darkness which he releases mercilessly on his opponents.<br>
+
By extending the effects of his most practical spells he offers himself extensive strategic possibilities, offering destruction or protection as needed.<br>
They care little for their lives and even less for the lives of others.<br>
 
  
 
== Kugans ==
 
== Kugans ==
  
=== Vice Specialization ===  
+
=== Witchcraft Specialization ===  
'''ID''' : 4250<br>
+
'''ID''' : 4160<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 20: Line 19:
 
! Level !! Attribute
 
! Level !! Attribute
 
|-
 
|-
| 1 || INT
+
| 1 || DEX
 
|-
 
|-
| 2 || STR
+
| 2 || LUK
 
|-
 
|-
 
| 3 || CON
 
| 3 || CON
 
|-
 
|-
| 4 || STR
+
| 4 || CON
 
|-
 
|-
 
| 5 || INT
 
| 5 || INT
 
|}
 
|}
  
=== Vice Grand Cross ===
+
=== Witchcraft Frost ===
'''ID''' : 4251<br>
+
'''ID''' : 4161<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Grand Cross of Darkness.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Nova.<br>
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
+
! Level !! Skill
 
|-
 
|-
| 1 || Grand Cross of Darkness Level 1 || 37 || 3 || 0 || 140% of (ATK+MATK) || 1,5s
+
| 1 || Skill Level 2
 
|-
 
|-
| 1 || Grand Cross of Darkness Level 1 || 43 || 3 || 0 || 180% of (ATK+MATK) || 1,5s
+
| 2 || Skill Level 4
 
|-
 
|-
| 2 || Grand Cross of Darkness Level 1 || 50 || 3 || 0 || 220% of (ATK+MATK) || 1,5s
+
| 3 || Skill Level 6
 
|-
 
|-
| 2 || Grand Cross of Darkness Level 1 || 57 || 3 || 0 || 260% of (ATK+MATK) || 1,5s
+
| 4 || Skill Level 8
 
|-
 
|-
| 3 || Grand Cross of Darkness Level 1 || 65 || 3 || 0 || 300% of (ATK+MATK) || 1,5s
+
| 5 || Skill Level 10
 +
|}
 +
 
 +
'''Already Learned''' : Increase the level of Frost Nova by 1 per Witchcraft Frost level.<br>
 +
 
 +
* Level 11 and superior of Frost Nova is a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Burst_version_of_a_skill burst version] of its effects.<br>
 +
 
 +
=== Witchcraft Quaggmirr ===
 +
'''ID''' : 4162<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Quagmire.<br>
 +
 
 +
{| class="wikitable"
 
|-
 
|-
| 3 || Grand Cross of Darkness Level 1 || 72 || 3 || 0 || 340% of (ATK+MATK) || 1,5s
+
! Level !! Skill
 
|-
 
|-
| 4 || Grand Cross of Darkness Level 1 || 79 || 3 || 0 || 380% of (ATK+MATK) || 1,5s
+
| 1 || Quagmire Level 1
 
|-
 
|-
| 4 || Grand Cross of Darkness Level 1 || 86 || 3 || 0 || 420% of (ATK+MATK) || 1,5s
+
| 2 || Quagmire Level 2
 
|-
 
|-
| 5 || Grand Cross of Darkness Level 1 || 93 || 3 || 0 || 440% of (ATK+MATK) || 1,5s
+
| 3 || Quagmire Level 3
 
|-
 
|-
| 5 || Grand Cross of Darkness Level 1 || 100 || 3 || 0 || 500% of (ATK+MATK) || 1,5s
+
| 4 || Quagmire Level 4
 +
|-
 +
| 5 || Quagmire Level 5
 
|}
 
|}
  
'''Grand Cross Learned''' : When Grand Cross of Darkness hits a barely injured target (HP > 65%) the target suffer some great battle damage.<br>
+
'''Already Learned''' : Chances of inflicting Slow (10 seconds) and SP cost are increased.<br>
When Grand Cross hits a target that is not in danger (HP > 35%) the target suffer some slight battle damage.<br>
 
When Grand Cross hits the user and the user is injured (HP < 65%) the target suffer some slight battle damage.<br>
 
When Grand Cross hits the user and the user is in danger (HP < 35%) the target suffer some great battle damage.<br>
 
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.<br>
 
Every one of those effects have an internal cooldown of 0,5 seconds.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Slight Battle Damage !! Great Battle Damage
+
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || 4% || 8%
+
| 1 || Chance to inflict Slow 20% || +3
 
|-
 
|-
| 2 || 8% || 16%
+
| 2 || Chance to inflict Slow 40% || +6
 
|-
 
|-
| 3 || 12% || 24%
+
| 3 || Chance to inflict Slow 60% || +9
 
|-
 
|-
| 4 || 16% || 32%
+
| 4 || Chance to inflict Slow 80% || +12
 
|-
 
|-
| 5 || 20% || 50%
+
| 5 || Chance to inflict Slow 100% || +15
 
|}
 
|}
  
=== Vice Cross ===
+
* SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismiss by Fast, considered has common status, resistance attribut is MDEF
'''ID''' : 4252<br>
+
 
 +
=== Witchcraft Storm ===
 +
'''ID''' : 4163<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Dark Cross.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Lightning Storm.<br>
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
+
! Level !! Skill
 
|-
 
|-
| 1 || Dark Cross Level 1 || 10 || 0 || 0 || 135% of ATK || 0
+
| 1 || Lightning Storm Level 2
 
|-
 
|-
| 1 || Dark Cross Level 2 || 11 || 0 || 0 || 170% of ATK || 0
+
| 2 || Lightning Storm Level 4
 
|-
 
|-
| 2 || Dark Cross Level 3 || 12 || 0 || 0 || 205% of ATK || 0
+
| 3 || Lightning Storm Level 6
 
|-
 
|-
| 2 || Dark Cross Level 4 || 13 || 0 || 0 || 240% of ATK || 0
+
| 4 || Lightning Storm Level 8
 
|-
 
|-
| 3 || Dark Cross Level 5 || 14 || 0 || 0 || 275% of ATK || 0
+
| 5 || Lightning Storm Level 10
 +
|}
 +
 
 +
'''Already Learned''' : Chances of inflicting Blind (5 seconds) and SP cost are increased.<br>
 +
 
 +
{| class="wikitable"
 
|-
 
|-
| 3 || Dark Cross Level 6 || 15 || 0 || 0 || 310% of ATK || 0
+
! Level !! Bonus !! SP cost
 
|-
 
|-
| 4 || Dark Cross Level 7 || 16 || 0 || 0 || 345% of ATK || 0
+
| 1 || Chance to inflict Blind 20% || +3
 
|-
 
|-
| 4 || Dark Cross Level 8 || 17 || 0 || 0 || 380% of ATK || 0
+
| 2 || Chance to inflict Blind 40% || +6
 
|-
 
|-
| 5 || Dark Cross Level 9 || 18 || 0 || 0 || 415% of ATK || 0
+
| 3 || Chance to inflict Blind 60% || +9
 
|-
 
|-
| 5 || Dark Cross Level 10 || 19 || 0 || 0 || 450% of ATK || 0
+
| 4 || Chance to inflict Blind 80% || +12
 +
|-
 +
| 5 || Chance to inflict Blind 100% || +15
 
|}
 
|}
  
'''Holy Cross Learned''' : Dark Cross can inflict Meltdawn on each strikes.<br>
+
=== Witchcraft Fire ===
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK, resistance attribut is DEF.<br>
+
'''ID''' : 4164<br>
 +
'''Type''' : Passive<br>
 +
'''Max Level''' : 5<br>
 +
'''Cost to learn''' : 1<br>
 +
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sight Blaster.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Duration
+
! Level !! Skill
 
|-
 
|-
| 1 || 3s
+
| 1 || Sight Blaster Level 1
 
|-
 
|-
| 2 || 4s
+
| 2 || Sight Blaster Level 2
 
|-
 
|-
| 3 || 5s
+
| 3 || Sight Blaster Level 3
 
|-
 
|-
| 4 || 6s
+
| 4 || Sight Blaster Level 4
 
|-
 
|-
| 5 || 7s
+
| 5 || Sight Blaster Level 5
 
|}
 
|}
  
Implementation note:
+
'''Already Learned''' : Increase the level of Sight Blaster by 1 per Witchcraft Fire level.<br>
* SC_MELTDAWN
 
  
=== Vice Attack ===
+
=== Witchcraft Strike ===
'''ID''' : 4253<br>
+
'''ID''' : 4165<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Dark Attack.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Vulcan.<br>
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
+
! Level !! Skill
 
|-
 
|-
| 1 || Dark Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0
+
| 1 || Napalm Vulcan Level 1
 
|-
 
|-
| 1 || Dark Attack Level 2 || 6 || 0 || 0 || 200% of ATK || 0
+
| 2 || Napalm Vulcan Level 2
 
|-
 
|-
| 2 || Dark Attack Level 3 || 9 || 0 || 0 || 300% of ATK || 0
+
| 3 || Napalm Vulcan Level 3
 
|-
 
|-
| 2 || Dark Attack Level 4 || 12 || 0 || 0 || 400% of ATK || 0
+
| 4 || Napalm Vulcan Level 4
 
|-
 
|-
| 3 || Dark Attack Level 5 || 15 || 0 || 0 || 500% of ATK || 0
+
| 5 || Napalm Vulcan Level 5
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Minor Advanced Skill Modifiers
 
|-
 
|-
| 3 || Dark Attack Level 6 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
+
! Cooldown !! Casting Time !! SP cost !! Duration
 
|-
 
|-
| 4 || Dark Attack Level 7 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
+
| 7 seconds || +50% || +50% || -
|-
 
| 4 || Dark Attack Level 8 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
 
|-
 
| 5 || Dark Attack Level 9 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
 
|-
 
| 5 || Dark Attack Level 10 || 30 || 1s || 10s || 1000% of ATK || 0,5s
 
 
|}
 
|}
  
=== Vice Curse ===
+
'''Already Learned''' : Chances of inflicting Curse (15 seconds) and SP cost are increased.<br>
'''ID''' : 4254<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of Beyond Attack.<br>
 
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD
+
! Level !! Bonus !! SP cost
|-
 
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause curse || 0
 
|-
 
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause curse || 0
 
 
|-
 
|-
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause curse || 0
+
| 1 || Chance to inflict Slow 3% || +2
 
|-
 
|-
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause curse || 0
+
| 2 || Chance to inflict Slow 6% || +4
 
|-
 
|-
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause curse || 0
+
| 3 || Chance to inflict Slow 9% || +6
 
|-
 
|-
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause curse || 0
+
| 4 || Chance to inflict Slow 12% || +8
 
|-
 
|-
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause curse || 0
+
| 5 || Chance to inflict Slow 15% || +10
|-
 
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause curse || 0
 
|-
 
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause curse || 0
 
|-
 
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause curse || 0
 
 
|}
 
|}
  
=== Vice Judgement ===
+
=== Witchcraft Gravity ===
'''ID''' : 4255<br>
+
'''ID''' : 4166<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Hell Judgement.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Gravitation Field.<br>
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.<br>
 
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.<br>
 
This skill cost SP and HP with every use, be carefull.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD !! HP cost
+
! Level !! Skill
 
|-
 
|-
| 1 || Hell Judgement Level 1 || 37 || 0,5s || 15s || 100% of ATK and 10% chance to cause status || 1%
+
| 1 || Skill Level 1
 
|-
 
|-
| 1 || Hell Judgement Level 2 || 44 || 1s || 15s || 200% of ATK and 20% chance to cause status || 2%
+
| 2 || Skill Level 2
 
|-
 
|-
| 2 || Hell Judgement Level 3 || 51 || 1,5s || 15s || 300% of ATK and 30% chance to cause status || 3%
+
| 3 || Skill Level 3
 
|-
 
|-
| 2 || Hell Judgement Level 4 || 58 || 2s || 15s || 400% of ATK and 40% chance to cause status || 4%
+
| 4 || Skill Level 4
 
|-
 
|-
| 3 || Hell Judgement Level 5 || 65 || 2,5s || 15s || 500% of ATK and 50% chance to cause status || 5%
+
| 5 || Skill Level 5
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Minor Advanced Skill Modifiers
 
|-
 
|-
| 3 || Hell Judgement Level 6 || 72 || 3s || 15s || 600% of ATK and 60% chance to cause status || 6%
+
! Cooldown !! Casting Time !! SP cost !! Duration
 
|-
 
|-
| 4 || Hell Judgement Level 7 || 79 || 3,5s || 15s || 700% of ATK and 70% chance to cause status || 7%
+
| 10 seconds || x2 || x2 || -
|-
 
| 4 || Hell Judgement Level 8 || 86 || 4s || 15s || 800% of ATK and 80% chance to cause status || 8%
 
|-
 
| 5 || Hell Judgement Level 9 || 93 || 4,5s || 15s || 900% of ATK and 90% chance to cause status || 9%
 
|-
 
| 5 || Hell Judgement Level 10 || 100 || 5s || 15s || 1000% of ATK and 100% chance to cause status || 10%
 
 
|}
 
|}
  
* Hell Judgment is a melee attack if target is close to the user (<= 4 cells)
+
'''Already Learned''' : Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).<br>
* Hell Judgment is a ranged attack if target is close to the user (> 4 cells)
+
If the player is attacked while using this skill, opponents suffer heavy battle damage.<br>
 
+
Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.<br>
=== Vice Wits ===
+
Finally each hit of this skill causes an after hit delay greater than normal.<br>
'''ID''' : 4256<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Adds damage to a target affected by curse.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill
+
! Level !! MDEF debuff !! Counter Damage !! After hit delay
 
|-
 
|-
| 1 || Damage increased by 2%
+
| 1 || 1 || 100% || +20%
 
|-
 
|-
| 2 || Damage increased by 4%
+
| 2 || 2 || 200% || +40%
 
|-
 
|-
| 3 || Damage increased by 6%
+
| 3 || 3 || 300% || +60%
 
|-
 
|-
| 4 || Damage increased by 8%
+
| 4 || 4 || 400% || +80%
 
|-
 
|-
| 5 || Damage increased by 10%
+
| 5 || 5 || 500% || +100%
 
|}
 
|}
  
=== Vice Fury ===
+
Implementation note:
'''ID''' : 4257<br>
+
* bSkillAfterHitDelayRate (x: id, y: %)
 +
* MDEF Debuff can be done with bBattleBonus
 +
* Counter damage part can be done with the SC_GRAVITATION as status condition on user (since the skill gives that one to both user and targets)
 +
 
 +
=== Witchcraft Crash ===
 +
'''ID''' : 4167<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sacrifice.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magic Crasher.<br>
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! Sacrifice Damage on user
+
! Level !! Skill
 
|-
 
|-
| 1 || Sacrifice Level 1 || +50%
+
| 1 || Magic Crasher Level 1
 
|-
 
|-
| 2 || Sacrifice Level 2 || +45%
+
| 2 || Magic Crasher Level 2
 
|-
 
|-
| 3 || Sacrifice Level 3 || +40%
+
| 3 || Magic Crasher Level 3
 
|-
 
|-
| 4 || Sacrifice Level 4 || +35%
+
| 4 || Magic Crasher Level 4
|-
 
| 5 || Sacrifice Level 5 || +30%
 
|}
 
 
 
{| class="wikitable"
 
|+ Minor Advanced Skill Modifiers
 
|-
 
! Cooldown !! Casting Time !! SP cost !! Duration
 
 
|-
 
|-
| 15 seconds || 2 seconds || x1.5 || -
+
| 5 || Magic Crasher Level 5
 
|}
 
|}
  
'''Sacrifice Learned''' : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.<br>
+
'''Already Learned''' : Chances of inflicting Oath (7 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Sacrifice Damage on user
+
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || -5%
+
| 1 || Chance to inflict Oath 20% || +3
 
|-
 
|-
| 2 || -10%
+
| 2 || Chance to inflict Oath 40% || +6
 
|-
 
|-
| 3 || -15%
+
| 3 || Chance to inflict Oath 60% || +9
 
|-
 
|-
| 4 || -20%
+
| 4 || Chance to inflict Oath 80% || +12
 
|-
 
|-
| 5 || -25%
+
| 5 || Chance to inflict Oath 100% || +15
 
|}
 
|}
  
Implementation note:
+
* Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered has common status, resistance attribut is MDEF
* To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead
 
  
=== Vice Armor ===
+
=== Witchcraft Resilience ===
'''ID''' : 4258<br>
+
'''ID''' : 4168<br>
'''Type''' : Active<br>
+
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : 8<br>
+
'''Description''' : While casting damage are reduce.<br>
'''Casting Time''' : 1 seconds (interruptible)<br>
+
 
'''Cooldown''' : No<br>
 
'''Duration''' : 30 seconds<br>
 
'''Description''' : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.<br>
 
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.<br>
 
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).<br>
 
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Status Resistance / Status Rate / Bonus Damage
+
! Level !! Bonus
 
|-
 
|-
| 1 || 4%
+
| 1 || Damage reduction 4%
 
|-
 
|-
| 2 || 8%
+
| 2 || Damage reduction 8%
 
|-
 
|-
| 3 || 12%
+
| 3 || Damage reduction 12%
 
|-
 
|-
| 4 || 16%
+
| 4 || Damage reduction 16%
 
|-
 
|-
| 5 || 20%
+
| 5 || Damage reduction 20%
 
|}
 
|}
  
=== Vice Rancor ===
+
Implementation notes:
'''ID''' : 4259<br>
+
* bCastDefRate
 +
 
 +
=== Witchcraft Armor ===
 +
'''ID''' : 4039<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : 4<br>
+
'''LP cost''' : 20<br>
'''Casting Time''' : 1 seconds (interruptible)<br>
+
'''Casting Time''' : 3 seconds (interruptible)<br>
'''Cooldown''' : 10 seconds<br>
+
'''Cooldown''' : No<br>
'''Duration''' : No<br>
+
'''Duration''' : 120 seconds<br>
'''Description''' : After an activation time the user can launch a critical attack whose damage depends on the missing HP.<br>
+
'''Description''' : The player chooses an elemental armor among fire, water, wind and earth.<br>
 +
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase damage done to targets with that elemental attribute.<br>
 +
In addition if they are aquired their is a chance to cause an element-dependent spell when the player is physically attacked in melee.<br>
 +
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.<br>
 +
In addition, each attack received returns elemental damage regardless of type or distance.<br>
 +
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Critical Damage
+
! Level !! DEF/MDEF !! Elemental resistance !! Damage to element !! Spell when hit (each) !! Battle Damage
 
|-
 
|-
| 1 || 100% + 50% every 17% HP lost
+
| 1 || 1/2 || 5% || 3% || 2% || 30%  
 
|-
 
|-
| 2 || 100% + 50% every 14% HP lost
+
| 2 || 2/3 || 10% || 6% || 4% || 60%
 
|-
 
|-
| 3 || 100% + 50% every 11% HP lost
+
| 3 || 2/4 || 15% || 9% || 6% || 90%
 
|-
 
|-
| 4 || 100% + 50% every 8% HP lost
+
| 4 || 3/5 || 20% || 12% || 8% || 120%
 
|-
 
|-
| 5 || 100% + 50% every 5% HP lost
+
| 5 || 3/6 || 25% || 15% || 10% || 150%
 
|}
 
|}
 
* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.
 
 
Implementation note:
 
* Simply grant the use of NPC_CRITICAL just like a scroll would do
 

Revision as of 03:35, 7 March 2021

Description

Original Job : Wizard
Version : 1.0
The spellcast is a caster with a varied repertoire ranging between too advanced spells and too simple spells.
By extending the effects of his most practical spells he offers himself extensive strategic possibilities, offering destruction or protection as needed.

Kugans

Witchcraft Specialization

ID : 4160
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 DEX
2 LUK
3 CON
4 CON
5 INT

Witchcraft Frost

ID : 4161
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Nova.

Level Skill
1 Skill Level 2
2 Skill Level 4
3 Skill Level 6
4 Skill Level 8
5 Skill Level 10

Already Learned : Increase the level of Frost Nova by 1 per Witchcraft Frost level.

  • Level 11 and superior of Frost Nova is a burst version of its effects.

Witchcraft Quaggmirr

ID : 4162
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Quagmire.

Level Skill
1 Quagmire Level 1
2 Quagmire Level 2
3 Quagmire Level 3
4 Quagmire Level 4
5 Quagmire Level 5

Already Learned : Chances of inflicting Slow (10 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Slow 20% +3
2 Chance to inflict Slow 40% +6
3 Chance to inflict Slow 60% +9
4 Chance to inflict Slow 80% +12
5 Chance to inflict Slow 100% +15
  • SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismiss by Fast, considered has common status, resistance attribut is MDEF

Witchcraft Storm

ID : 4163
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Storm.

Level Skill
1 Lightning Storm Level 2
2 Lightning Storm Level 4
3 Lightning Storm Level 6
4 Lightning Storm Level 8
5 Lightning Storm Level 10

Already Learned : Chances of inflicting Blind (5 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Blind 20% +3
2 Chance to inflict Blind 40% +6
3 Chance to inflict Blind 60% +9
4 Chance to inflict Blind 80% +12
5 Chance to inflict Blind 100% +15

Witchcraft Fire

ID : 4164
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sight Blaster.

Level Skill
1 Sight Blaster Level 1
2 Sight Blaster Level 2
3 Sight Blaster Level 3
4 Sight Blaster Level 4
5 Sight Blaster Level 5

Already Learned : Increase the level of Sight Blaster by 1 per Witchcraft Fire level.

Witchcraft Strike

ID : 4165
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Napalm Vulcan.

Level Skill
1 Napalm Vulcan Level 1
2 Napalm Vulcan Level 2
3 Napalm Vulcan Level 3
4 Napalm Vulcan Level 4
5 Napalm Vulcan Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
7 seconds +50% +50% -

Already Learned : Chances of inflicting Curse (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Slow 3% +2
2 Chance to inflict Slow 6% +4
3 Chance to inflict Slow 9% +6
4 Chance to inflict Slow 12% +8
5 Chance to inflict Slow 15% +10

Witchcraft Gravity

ID : 4166
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Gravitation Field.

Level Skill
1 Skill Level 1
2 Skill Level 2
3 Skill Level 3
4 Skill Level 4
5 Skill Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
10 seconds x2 x2 -

Already Learned : Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).
If the player is attacked while using this skill, opponents suffer heavy battle damage.
Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.
Finally each hit of this skill causes an after hit delay greater than normal.

Level MDEF debuff Counter Damage After hit delay
1 1 100% +20%
2 2 200% +40%
3 3 300% +60%
4 4 400% +80%
5 5 500% +100%

Implementation note:

  • bSkillAfterHitDelayRate (x: id, y: %)
  • MDEF Debuff can be done with bBattleBonus
  • Counter damage part can be done with the SC_GRAVITATION as status condition on user (since the skill gives that one to both user and targets)

Witchcraft Crash

ID : 4167
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Magic Crasher.

Level Skill
1 Magic Crasher Level 1
2 Magic Crasher Level 2
3 Magic Crasher Level 3
4 Magic Crasher Level 4
5 Magic Crasher Level 5

Already Learned : Chances of inflicting Oath (7 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Oath 20% +3
2 Chance to inflict Oath 40% +6
3 Chance to inflict Oath 60% +9
4 Chance to inflict Oath 80% +12
5 Chance to inflict Oath 100% +15
  • Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered has common status, resistance attribut is MDEF

Witchcraft Resilience

ID : 4168
Type : Passive
Max Level : 5
Cost to learn : 1
Description : While casting damage are reduce.


Level Bonus
1 Damage reduction 4%
2 Damage reduction 8%
3 Damage reduction 12%
4 Damage reduction 16%
5 Damage reduction 20%

Implementation notes:

  • bCastDefRate

Witchcraft Armor

ID : 4039
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : The player chooses an elemental armor among fire, water, wind and earth.
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase damage done to targets with that elemental attribute.
In addition if they are aquired their is a chance to cause an element-dependent spell when the player is physically attacked in melee.
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.
In addition, each attack received returns elemental damage regardless of type or distance.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.

Level DEF/MDEF Elemental resistance Damage to element Spell when hit (each) Battle Damage
1 1/2 5% 3% 2% 30%
2 2/3 10% 6% 4% 60%
3 2/4 15% 9% 6% 90%
4 3/5 20% 12% 8% 120%
5 3/6 25% 15% 10% 150%