Difference between revisions of "Tenchu"

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'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''' : 1<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
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|}
 
|}
  
'''Already Learned''' : Throw Shuriken have some chance to autocast itself, without limits.<br>
+
'''Already in Skill Tree''' : Throw Shuriken have some chance to autocast itself, without limits.<br>
 
Chances are based on base DEX.<br>
 
Chances are based on base DEX.<br>
  
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|}
 
|}
  
'''Already Learned''' : Throw Kunaï can cast itself again on every hits.<br>
+
'''Already in Skill Tree''' : Throw Kunaï can cast itself again on every hits.<br>
 
In addition, Throw Kunaï stagger targets more efficiently.<br>
 
In addition, Throw Kunaï stagger targets more efficiently.<br>
  
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|}
 
|}
  
'''Already Learned''' : Now Reverse Tatami have an increased pushback and reduced after skill delay and cooldown.<br>
+
'''Already in Skill Tree''' : Now Reverse Tatami have an increased pushback and reduced after skill delay and cooldown.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Illusionary Shadow Level 1
+
| 1 || Illusionary Shadow Level 1, Ninja Aura Level 1
 
|-
 
|-
 
| 2 || Illusionary Shadow Level 2
 
| 2 || Illusionary Shadow Level 2
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|}
 
|}
  
'''Already Learned''' : While having Illusionary Shadow active the user may cast throw shurikens any time a long ranged attack is performed.<br>
+
'''Already in Skill Tree''' : While having Illusionary Shadow active the user may cast throw shurikens any time a long ranged attack is performed.<br>
 
While having Illusionary Shadow active the user may cast throw kunaï any time a long ranged attack is received.<br>
 
While having Illusionary Shadow active the user may cast throw kunaï any time a long ranged attack is received.<br>
 
The chance of those effects to happens depends on the number of illusion still actives (number of hits before the effects ends).<br>
 
The chance of those effects to happens depends on the number of illusion still actives (number of hits before the effects ends).<br>
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|}
 
|}
  
'''Already Learned''' : Throw Huuma Shuriken grants high chance to cast Throw Shuriken on every target hits.<br>
+
'''Already in Skill Tree''' : Throw Huuma Shuriken grants high chance to cast Throw Shuriken on every target hits.<br>
 
Chance depends on base DEX.<br>
 
Chance depends on base DEX.<br>
  
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'''Duration''' : depends on level<br>
 
'''Duration''' : depends on level<br>
 
'''Description''' : For a very short period of time the user can counter attack to ONE melee attacks by using Throw Kunaï.<br>
 
'''Description''' : For a very short period of time the user can counter attack to ONE melee attacks by using Throw Kunaï.<br>
Also the user can counter attack to a long ranged attack by using Throw Huuma Shuriken.<br>
+
Also the user can counter attack to a long ranged attack by using Throw Shuriken.<br>
 
After the counter attack happen this effect wears off.<br>
 
After the counter attack happen this effect wears off.<br>
  

Latest revision as of 15:59, 29 July 2022

Description

Original Job : Ninja
Version : 1.0

Kugans

4600.png Quick Specialization

ID : 4600
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 DEX
2 AGI
3 LUK
4 AGI
5 DEX

4601.png Quick Shuriken

ID : 4601
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Throw Shuriken.

Level Skill
1 Throw Shuriken Level 1
2 Throw Shuriken Level 2
3 Throw Shuriken Level 3
4 Throw Shuriken Level 4
5 Throw Shuriken Level 5

Already in Skill Tree : Throw Shuriken have some chance to autocast itself, without limits.
Chances are based on base DEX.

Level Recast
1 bDEX * 0.05%
2 bDEX * 0.10%
3 bDEX * 0.15%
4 bDEX * 0.20%
5 bDEX * 0.25%

4602.png Quick Kunaï

ID : 4602
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Throw Kunaï.

Level Skill
1 Throw Kunaï Level 1
2 Throw Kunaï Level 2
3 Throw Kunaï Level 3
4 Throw Kunaï Level 4
5 Throw Kunaï Level 5

Already in Skill Tree : Throw Kunaï can cast itself again on every hits.
In addition, Throw Kunaï stagger targets more efficiently.

Level Rates Staggering
1 4% Stagger +10%
2 8% Stagger +20%
3 12% Stagger +30%
4 16% Stagger +40%
5 20% Stagger +50%

4603.png Quick Tatami

ID : 4603
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Reverse Tatami.

Level Skill Cooldown
1 Reverse Tatami Level 1 20 seconds
2 Reverse Tatami Level 1 16 seconds
3 Reverse Tatami Level 1 12 seconds
4 Reverse Tatami Level 1 8 seconds
5 Reverse Tatami Level 1 4 seconds

Already in Skill Tree : Now Reverse Tatami have an increased pushback and reduced after skill delay and cooldown.

Level Pushback ASD Cooldown
1 +1 -10% -10%
2 +1 -20% -20%
3 +2 -20% -20%
4 +2 -30% -30%
5 +3 -30% -30%

4604.png Quick Shadow

ID : 4604
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Illusionary Shadow.

Level Skill
1 Illusionary Shadow Level 1, Ninja Aura Level 1
2 Illusionary Shadow Level 2
3 Illusionary Shadow Level 3
4 Illusionary Shadow Level 4
5 Illusionary Shadow Level 5

Already in Skill Tree : While having Illusionary Shadow active the user may cast throw shurikens any time a long ranged attack is performed.
While having Illusionary Shadow active the user may cast throw kunaï any time a long ranged attack is received.
The chance of those effects to happens depends on the number of illusion still actives (number of hits before the effects ends).

Level Chance
1 Actives illusion x 10%
2 Actives illusion x 15%
3 Actives illusion x 20%
4 Actives illusion x 25%
5 Actives illusion x 30%

4605.png Quick Flee

ID : 4605
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grants chance to avoid any misc attacks recieved.
This includes skills like: Asura, Falcon Assault, Traps, Acid Demonstration...

Level Avoid chance
1 4%
2 8%
3 12%
4 16%
5 20%

4606.png Quick Casting

ID : 4606
Type : Passive
Max Level : 5
Cost to learn : 1
Description : While casting the user may avoid any kind of attacks.
When the user have the initiative avoid rates are drastically increased (x5).

Level Avoidness
1 4%
2 8%
3 12%
4 16%
5 20%

Note:

  • The first attack is always ignored when this skill is level 5

4607.png Quick Haste

ID : 4607
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The dexterity of the user is turned into several speed bonuses.
Bonus are ASD (after skill delay), casting time, ASPD (attack speed) and hit.
Only hit is express as +x bonus instead of +x%.

Level bonus formula
1 1% every 33 base DEX
2 1% every 27 base DEX
3 1% every 21 base DEX
4 1% every 15 base DEX
5 1% every 9 base DEX

4608.png Quick Huuma

ID : 4608
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Throw Huuma Shuriken.

Level Skill
1 Throw Huuma Shuriken Level 1
2 Throw Huuma Shuriken Level 2
3 Throw Huuma Shuriken Level 3
4 Throw Huuma Shuriken Level 4
5 Throw Huuma Shuriken Level 5

Already in Skill Tree : Throw Huuma Shuriken grants high chance to cast Throw Shuriken on every target hits.
Chance depends on base DEX.

Level Effect Chance
1 Throw Shuriken Level 2 10 + DEX * 0.6%
2 Throw Shuriken Level 4 10 + DEX * 0.7%
3 Throw Shuriken Level 6 10 + DEX * 0.8%
4 Throw Shuriken Level 8 10 + DEX * 0.9%
5 Throw Shuriken Level 10 10 + DEX * 1%

4609.png Quick Counter

ID : 4609
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 4
Casting Time : depends on level
Cooldown : No
Duration : depends on level
Description : For a very short period of time the user can counter attack to ONE melee attacks by using Throw Kunaï.
Also the user can counter attack to a long ranged attack by using Throw Shuriken.
After the counter attack happen this effect wears off.

Level Skill level used Duration Casting time
1 Level acquired +2 0.8 seconds 1 second
2 Level acquired +4 1 second 1.25 seconds
3 Level acquired +6 1.2 seconds 1.50 seconds
4 Level acquired +8 1.4 seconds 1.75 seconds
5 Level acquired +10 1.6 seconds 2 seconds