Villain

From DARO
Revision as of 02:12, 7 March 2021 by Lutie (talk | contribs) (Created page with "== Description == '''Original Job''' : <br> '''Version''' : 1.0<br> <br> == Kugans == === Edge Specialization === '''ID''' : 4280<br> '''Type''' : Passive<br> '''Max Level...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Description

Original Job :
Version : 1.0

Kugans

Edge Specialization

ID : 4280
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 AGI
2 STR
3 AGI
4 DEX
5 AGI

Edge Stab

ID : 4281
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Backstab.

Level Skill
1 Backstab Level 2
2 Backstab Level 4
3 Backstab Level 6
4 Backstab Level 8
5 Backstab Level 10

Already Learned : As long as the player has the initiative in battle then Backstab adds a DEF debuff on hit for a short period of time (7 seconds).
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.
This DEF debuff will be applied after the Backstab hit, so the first hit do not get benefit from it.
In addition, backstab stagger targets more efficiently.

Level DEF debuff Staggering
1 3% Stagger +10%
2 6% Stagger +20%
3 9% Stagger +30%
4 12% Stagger +40%
5 15% Stagger +50%
  • Stagger effect will increase target's after hit delay

Implementation note:

  • Debuff must be done with bBattleBonus
  • Staggering effect can be done with bonus2 bAddAfterHitDelayRate,skillID,%;

Edge Raid

ID : 4282
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Raid.

Level Skill
1 Raid Level 1
2 Raid Level 2
3 Raid Level 3
4 Raid Level 4
5 Raid Level 5

Already Learned : Raid adds a HIT debuff on hit for a short period of time (7 seconds).

Level Debuff
1 HIT -5% and -5
2 HIT -10% and -10
3 HIT -15% and -15
4 HIT -20% and -20
5 HIT -25% and -25

Implementation note: - bBattleBonus with SC_DEBUFF_HIT (val1 for % value, val2 for fix value)

Edge Confine

ID : 4283
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Close confine.

Level Skill
1 Close confine Level 1
2 Close confine Level 2
3 Close confine Level 3
4 Close confine Level 4
5 Close confine Level 5

Already Learned : Close confine grants now a foe bonus against the confined target and for a short period of time (7 seconds).
A foe bonus grants damage and resistance to a specific target.

Level Bonus
1 3%
2 6%
3 9%
4 12%
5 15%

Implementation note:

  • bSkillScript
  • SC_FOE (val1 : target RID, val2 : bonus)
  • ID of the target is contained in val2 of SC_CONFINE, the effect which is active on the user during Close confine

Edge Hiding

ID : 4284
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Hiding & Tunnel Dive.

Level Skill
1 Hiding Level 1
2 Tunnel Dive Level 1
3 Tunnel Dive Level 2
4 Tunnel Dive Level 3
5 Tunnel Dive Level 4

Already Learned : Increase the level of Tunnel Dive by 1 per Edge Hiding level.

Edge Reject

ID : 4285
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Reject Sword.

Level Skill
1 Reject Sword Level 1
2 Reject Sword Level 2
3 Reject Sword Level 3
4 Reject Sword Level 4
5 Reject Sword Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
30 seconds 2 seconds +100% -90%

Already Learned : Increase the level of Reject Sword by 1 per Edge Reject level.

Edge Trick

ID : 4286
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Invisible.
Invisible is a NPC skill which cloack the user and grants him the possibility to attack without breaking it.
Normal attacks have less chance to uncloak the user.

Level Skill SP Cast Duration Cooldown Uncloaking
1 Invisible Level 1 30 0,7s 3s 7s 40%
2 Invisible Level 2 40 0,7s 4s 7s 50%
3 Invisible Level 3 50 0,7s 5s 7s 60%
4 Invisible Level 4 60 0,7s 6s 7s 70%
5 Invisible Level 5 70 0,7s 7s 7s 80%
  • Note that monsters which use this skill have way more duration and no chance to uncloack, those effects are only for players

Edge Waltz

ID : 4287
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Reduce all penalities on speed walk and slightly increase speed walk.


Level Walk penality reduction Walk bonus
1 7% 1%
2 14% 2%
3 21% 3%
4 28% 4%
5 35% 5%

Edge Wits

ID : 4288
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Damage done to the target's back are increased.

Level Bonus
1 Damage to the back +2%
2 Damage to the back +4%
3 Damage to the back +6%
4 Damage to the back +8%
5 Damage to the back +10%

Edge Abyss

ID : 4279
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 2 seconds (interruptible)
Cooldown : 60 seconds
Duration : Depends on level
Description : The player becomes invisible for a short time.
Attacking or using abilities does not end this invisibility (but a ruwash or whatever).
Allies next to the player (adjacent square) are also affected by this ability.
A player (user or ally) can only be affected by this skill once every 30 seconds.

Level Duration
1 3 seconds
2 4 seconds
3 5 seconds
4 6 seconds
5 7 seconds