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Other

16 items

Ballock [1] DARO Weapon Lv 5Req. Lv 95Weight 85 #30394

MDEF +6

ATK +5%, Critical +5

ATK +2 per refine level.

ASPD -5%, Def -5%, Hit -5%, Cast -5%.

Chance to inflict Guided Attack Lv 1 when attacking.

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If worn by Swordman or Merchant Class:

DEF +4

If worn by Mage or Acolyte Class:

MDEF +4

If worn by other Classes:

DEF & MDEF +2

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Type: Shield

Refinable: No

Attack: 25

Defense: 0

Category: Light

Weight: 85

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Requirement:

Base Level 95

Baselard DARO Weapon Lv 2Req. Lv 30Weight 50 #30382

The baselard is a historical type of dagger or short sword of the Late Middle Ages.

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ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

Type: Left-Hand Dagger

Attack: 15

Weight: 50

Weapon Level: 1

Refinable: Yes

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Requirement:

Base level 30

All classes

Baselard [1] DARO Weapon Lv 2Req. Lv 30Weight 50 #30383

The baselard is a historical type of dagger or short sword of the Late Middle Ages.

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ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

Type: Left-Hand Dagger

Attack: 15

Weight: 50

Weapon Level: 1

Refinable: Yes

________________________

Requirement:

Base level 30

All classes

Caestus [1] DARO Weapon Lv 5Req. Lv 70Weight 25 #30399

The Sai is a traditional Okinawan melee weapon used for stabbing. It is used in kobujutsu. The basic form of the weapon is that of a sharp metal prong with two curved sideprongs (yoku) projecting from the handle (tsuka). There are many different types of sai with varying prongs for trapping and blocking.

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Hit +10%, Double Attack +10% (Cumulative).

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

Chance to inflict Triple Attack Lv 1 when attacking.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: Left-Hand Dagger

Attack: 25

Weight: 30

Weapon Level: 5

Refinable: Yes

________________________

Requirement:

Base level 50

All classes

Carnwennan [1] DARO Weapon Lv 5Req. Lv 95Weight 25 #30400

MDEF +6

15% chance to avoid the first hit (if hp full).

Walking Speed +10% (Cumulative)

ATK +2 per refine level.

ASPD -5%, Def -5%, Hit -5%, Cast -5%.

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

If worn by Swordman or Merchant Class:

DEF +4

If worn by Mage or Acolyte Class:

MDEF +4

If worn by other Classes:

DEF & MDEF +2

________________________

Type: Shield

Refinable: No

Attack: 25

Defense: 0

Category: Light

Weight: 25

________________________

Requirement:

Base Level 95

Exal'Valthis [1] DARO Weapon Lv 5Req. Lv 95Weight 55 #30200

MDEF +6

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to inflict Blood Drain Lv 1 when attacking.

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Convert 5% of damage into HP (1/sec)

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Exal Set:

Exal'Theris

Exal'Valthis

Convert an additional 5% of damage into HP (1/sec)

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If worn by Swordman or Merchant Class:

DEF +4

If worn by Mage or Acolyte Class:

MDEF +4

If worn by other Classes:

DEF & MDEF +2

________________________

Type: Shield

Refinable: No

Attack: 30

Defense: 0

Category: Light

Weight: 55

________________________

Requirement:

Base Level 95

Hope Aegis [1] DARO Weapon Lv 5Weight 25 #30042

Reduces 15% of damage from the last monster/player class that killed you.

MDEF +3

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Type: Shield

Refinable: Yes

Defense: 3

Category: Neutral

Weight: 125

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Requirement:

Base Level 80

Kriss [1] DARO Weapon Lv 5Req. Lv 70Weight 35 #30398

The Sai is a traditional Okinawan melee weapon used for stabbing. It is used in kobujutsu. The basic form of the weapon is that of a sharp metal prong with two curved sideprongs (yoku) projecting from the handle (tsuka). There are many different types of sai with varying prongs for trapping and blocking.

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MATK2 +15, +2 per refine level.

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Soul Strike Lv 1 when attacking.

Lv5 weapons : Grants 2% more damage and heal per refine.

________________________

Type: Left-Hand Dagger

Attack: 25

Weight: 30

Weapon Level: 5

Refinable: Yes

________________________

Requirement:

Base level 50

All classes

Left-Hand DARO Weapon Lv 1Req. Lv 1Weight 30 #30380

An ordinary Dagger equipped on the left hand.

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ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

Type: Left-Hand Dagger

Attack: 5

Weight: 30

Weapon Level: 1

Refinable: Yes

________________________

Requirement:

Base level 1

All classes

Left-Hand [1] DARO Weapon Lv 1Req. Lv 1Weight 30 #30381

An ordinary Dagger equipped on the left hand.

________________________

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

Type: Left-Hand Dagger

Attack: 5

Weight: 30

Weapon Level: 1

Refinable: Yes

________________________

Requirement:

Base level 1

All classes

Long Left-Hand DARO Weapon Lv 3Req. Lv 50Weight 70 #30384

A long left-handed Dagger.

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ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

Type: Left-Hand Dagger

Attack: 25

Weight: 70

Weapon Level: 1

Refinable: Yes

________________________

Requirement:

Base level 60

All classes

Long Left-Hand [1] DARO Weapon Lv 3Req. Lv 50Weight 70 #30385

A long left-handed Dagger.

________________________

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

Type: Left-Hand Dagger

Attack: 25

Weight: 70

Weapon Level: 1

Refinable: Yes

________________________

Requirement:

Base level 60

All classes

Misericorde [1] DARO Weapon Lv 5Req. Lv 95Weight 55 #30395

MDEF +6

ATK2 +DEX.

ATK +2 per refine level.

ASPD -5%, Def -5%, Hit -5%, Cast -5%.

Chance to inflict Guided Attack Lv 1 when attacking.

________________________

If worn by Swordman or Merchant Class:

DEF +4

If worn by Mage or Acolyte Class:

MDEF +4

If worn by other Classes:

DEF & MDEF +2

________________________

Type: Shield

Refinable: No

Attack: 25

Defense: 0

Category: Light

Weight: 55

________________________

Requirement:

Base Level 95

Saber [2] ATK 115Weapon Lv 3Req. Lv 27Weight 100 #13450

One-Handed Sword used by the cavalry. If you are aware know his strength.

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Type: One-Handed Sword

Attack: 115

Weight: 100

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 27

Swordman, Merchant and Thief classes

Sai [1] DARO Weapon Lv 5Req. Lv 70Weight 35 #30397

The Sai is a traditional Okinawan melee weapon used for stabbing. It is used in kobujutsu. The basic form of the weapon is that of a sharp metal prong with two curved sideprongs (yoku) projecting from the handle (tsuka). There are many different types of sai with varying prongs for trapping and blocking.

________________________

Hit +10%, Double Attack +10% (Cumulative).

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

Lv5 weapons : Grants 2% more damage and heal per refine.

________________________

Type: Left-Hand Dagger

Attack: 25

Weight: 30

Weapon Level: 5

Refinable: Yes

________________________

Requirement:

Base level 50

All classes

Washizaki [1] DARO Weapon Lv 5Req. Lv 70Weight 35 #30396

The Washizaki is one of the traditionally made Japanese swords worn by the samurai in feudal Japan.

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ASPD +10%.

ATK +2 per refine level.

Debuff ASPD/DEF/HIT/Cast 5%

Chance to provoke second strike

Chance to inflict Guided Attack Lv 1 when attacking.

Lv5 weapons : Grants 2% more damage and heal per refine.

________________________

Type: Left-Hand Dagger

Attack: 25

Weight: 30

Weapon Level: 5

Refinable: Yes

________________________

Requirement:

Base level 50

All classes

Generated from game data (client itemInfo, server item_db.yml) · October 24, 2026